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Error #4
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I'm getting the same error on 3.5, I'm not sure what it means. |
Okay, I think I get what's happening now. The error code 3221225477 typically indicates a stack overflow error. This occurs when a program's call stack exceeds its maximum allowed size, which can happen when a function calls itself recursively too many times or when there are too many nested function calls. I don't know enough to fix this myself, but I'm hoping someone else with with the knowledge to fix it can find this issue. |
Thanks for testing and posting the logs (and sorry for the late response) The real problem is the "NumDescriptors: 1024162 E_OUTOFMEMORY". Another user had the exact same problem here: https://blog.stkrake.net/2022/07/blrstr-v104-beta-available.html?showComment=1675970335023#c1989021164849789728 Looks like your hardware does not support more than 1000000 descriptors (see https://microsoft.github.io/DirectX-Specs/d3d/ResourceBinding.html#levels-of-hardware-support for details). Unfortunately blRstr has 1024162 descriptors hardcoded :-( Since I'm currently in the process of rewriting the code, I can't create a quick fix. I will fix this with the rewrite, but I can't give an ETA, since blRstr is a side project now. |
Hello . I have such an error. Did I do something wrong? Why such an error
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