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sources.pri
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sources.pri
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include(../config.pri)
BaseDirectory = ..
Release:DESTDIR = $$BaseDirectory/release
Release:OBJECTS_DIR = $$BaseDirectory/release/.obj
Release:MOC_DIR = $$BaseDirectory/release/.moc
Release:RCC_DIR = $$BaseDirectory/release/.rcc
Release:UI_DIR = $$BaseDirectory/release/.ui
Debug:DESTDIR = $$BaseDirectory/debug
Debug:OBJECTS_DIR = $$BaseDirectory/debug/.obj
Debug:MOC_DIR = $$BaseDirectory/debug/.moc
Debug:RCC_DIR = $$BaseDirectory/debug/.rcc
Debug:UI_DIR = $$BaseDirectory/debug/.ui
DEFINES += EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
INCLUDEPATH += $$BaseDirectory/ui \
$$BaseDirectory/solver \
$$BaseDirectory/renderers \
$$BaseDirectory/infrastructure \
SOURCES += $$BaseDirectory/ui/MainWindow.cpp \
$$BaseDirectory/ui/QRendererWidget.cpp \
$$BaseDirectory/solver/Vector2.cpp \
$$BaseDirectory/solver/FluidSolver.cpp \
$$BaseDirectory/solver/Grid.cpp \
$$BaseDirectory/solver/Cell.cpp \
$$BaseDirectory/renderers/CompatibilityRenderer.cpp \
$$BaseDirectory/renderers/bstrlib.c \
$$BaseDirectory/renderers/glsw.c \
$$BaseDirectory/infrastructure/SignalRelay.cpp
HEADERS += $$BaseDirectory/ui/MainWindow.h \
$$BaseDirectory/ui/QRendererWidget.h \
$$BaseDirectory/solver/Vector2.h \
$$BaseDirectory/solver/Cell.h \
$$BaseDirectory/solver/FluidSolver.h \
$$BaseDirectory/solver/Grid.h \
$$BaseDirectory/renderers/bstrlib.h \
$$BaseDirectory/renderers/glsw.h \
$$BaseDirectory/renderers/IFluidRenderer.h \
$$BaseDirectory/renderers/CompatibilityRenderer.h \
$$BaseDirectory/infrastructure/SignalRelay.h