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detect_card.py
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detect_card.py
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import cv
import math
def longest_lines(hull):
l = len(hull)
lines = [0] * l
for n in xrange(l):
x1, y1 = hull[n]
x2, y2 = hull[(n+1) % l]
lines[n] = {
'c1': (x1, y1),
'c2': (x2, y2),
'len': ( (x2-x1)**2 + (y2-y1)**2 ) ** 0.5,
'angle': math.atan2(y2 - y1, x2-x1),
}
#make straight-ish lines actually straight
n = 0
while n+1 < len(lines):
l1 = lines[n]
l2 = lines[(n+1) % len(lines)]
if abs(l1['angle'] - l2['angle']) / (math.pi*2) < 0.0027:
x1, y1 = c1 = l1['c1']
x2, y2 = c2 = l2['c2']
lines[n] = {
'c1': c1,
'c2': c2,
'len': ( (x2-x1)**2 + (y2-y1)**2 ) ** 0.5,
'angle': math.atan2(y2 - y1, x2-x1),
}
del lines[n+1]
else:
n += 1
lines.sort(key = lambda l: -l['len'])
return lines
def line_intersect(s1, s2):
#just copied from wikipedia :)
x1, y1 = s1['c1']
x2, y2 = s1['c2']
x3, y3 = s2['c1']
x4, y4 = s2['c2']
denom = (x1-x2)*(y3-y4) - (y1-y2)*(x3-x4)
if denom == 0:
return None
x = ((x1*y2 - y1*x2)*(x3-x4) - (x1-x2)*(x3*y4 - y3*x4)) / float(denom)
y = ((x1*y2 - y1*x2)*(y3-y4) - (y1-y2)*(x3*y4 - y3*x4)) / float(denom)
return (int(round(x)),int(round(y)))
def detect_card(grey_image, grey_base, thresh=100):
diff = cv.CloneImage(grey_image)
cv.AbsDiff(grey_image, grey_base, diff)
edges = cv.CloneImage(grey_image)
cv.Canny(diff, edges, thresh, thresh)
contours = cv.FindContours(edges, cv.CreateMemStorage(0))
edge_pts = []
c = contours
while c is not None:
if len(c) > 10:
edge_pts += list(c)
if len(c) == 0: #'cus opencv is buggy and dumb
break
c = c.h_next()
if len(edge_pts) == 0:
return None
hull = cv.ConvexHull2(edge_pts, cv.CreateMemStorage(0), cv.CV_CLOCKWISE, 1)
lines = longest_lines(hull)
perim = sum(l['len'] for l in lines)
#print perim
#likely to be a card. . .
#if abs(perim - 1200) < 160:
if perim > 700:
#extrapolate the rectangle from the hull.
#if our 4 longest lines make up 80% of our perimiter
l = sum(l['len'] for l in lines[0:4])
#print "l = ",l
if l / perim >0.7:
#we probably have a high-quality rectangle. extrapolate!
sides = sorted(lines[0:4], key = lambda x: x['angle'])
#sides are in _some_ clockwise order.
corners = [None]*4
for n in xrange(4):
corners[n] = line_intersect(sides[n], sides[(n+1) % 4])
if not all(corners):
return None
#rotate corners so top-left corner is first.
#that way we're clockwise from top-left
sorted_x = sorted(c[0] for c in corners)
sorted_y = sorted(c[1] for c in corners)
top_left = None
for index, (x,y) in enumerate(corners):
if sorted_x.index(x) < 2 and sorted_y.index(y) < 2:
top_left = index
if top_left is None:
return None
#return rotated list
return corners[top_left:] + corners[:top_left]
return None