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I think you should include the game Oxygen Not Included #64
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This description is nice, thanks @erbemirbe. Please use PR to add games, keeping the style. |
Can you comment more on what you've learned playing this game? So far, feels like a stretch, personally - I don't think you could learn much about management and coordination from this game; physics - perhaps you can. Please do change my mind. |
@ThatScar Thanks for bringing this issue. Well, the line is is somewhat blurry. But for instance, while a race car game involves a lot of physics, it does not stand out from other games as a science-based games. When it comes to Oxygen (which I haven't played) - from description it does not tell if it is an advanced strategy game, or the management of resources stands out as a more advanced/realistic simulation. |
Your goal as the player of this game is to govern and lead a team of duplicants (cloned human beings) to advance infrastructure and develop technology to get this population of dupes (dupe is short for duplicant) on a rocket away from the asteroid you find your team of dupes within. The player controls the game by regulating the schedules, tasks and priorities of the duplicants. But you can't just tell them to do anything without first meeting their human needs. Like real humans they need: breathable oxygen, survivable temperature, survivable pressure, rest/sleep, food/nutrition, protection from physical harm to their bodies and protection from germs and polution and also to have some fun and socialize with other duplicants. If the needs aren't met the duplicants have relatively appropriate responses. They can pass out or start shivering or fall spontaneously fall asleep and if you dupes are deprived of their essential needs, then they die. Many of the aspects of these needs are of course simplified. Food, for example, is essentially just managed by making the duplicants eat something labeled as a food in the game and they'll survive (in terms of hunger). I don't think the game simulates various forms of nutrition. As with all games and simulations, there are obviously some abstractions and also some right out fictional elements. Through this grid the player can select which tasks should be performed on which blocks in the grid, which which level of priority for the duplicants to perform their work. All events takes place in real-time, or I suppose you could call it flowing time, as the player can also pause or speed up time (control the pacing). What is good for learning in this game is that the player can quickly test out new scenarios and strategies, which develops their skill in completing the game, which I strongly believe, at least in essence, is aligned with understanding the underlying system and science represented in the game. It teaches you how to manage limited resources. It is hard for me to highlight all of valuable insights I've gotten from this game, because it is very systemic in nature. Even if there would be no realistic take away I believe this game teaches the player how to manage a set of closely interconnected parameters in a complex system to achieve outcomes the player finds desirable. How to solve problems in a space of interconnected parameters. I think this game could generate curiosity in students about the nature of the subject the game brings up. If you are more curious about this game and want more understanding of what it is, I think it is better that you watch someone play it on YouTube, that you read documentation about the game or that you try to play this game yourself. I still highly recommend it. |
Thank you for the response. I have seen an hour or two of gameplay from various points in the game (not just the start) and the overall system is somewhat interesting but from what I've seen, the player interaction is mostly noticing that some people need is lacking and then tackling that problem; usually something simple like ordering to gather or craft more ingredients, draining pee from an inhabited area or building something like better shelter. This is also seen in many other games with resources systems, like Factorio. It is in the list but, personally, I haven't learned much from it that I haven't learned from better sources; maybe it somewhat reinforced some concepts about designing systems? The most similar game to Oxygen Not Included I've played was Frostpunk - it is mostly about limited resources and directing/management of a community, which is fun! but not enlightening. Sorry for such ranting and so much denial but I like to be critical about things I like and I love this list @stared made. I could write a lot more about why this is so important for me but I don't need to - here is a lecture/talk which I broadly agree with (it's around 100 minutes in length; the video is longer because it includes a chat with viewers) |
Two years later, I've finally tried it out. I'll review erbemirbe's list once again on what the game does or doesn't teach/teaches incorrectly:
The ones I marked with question marks are problematic. Fluid mixing happens all the time and is easy to cause by the smallest temperature changes. As I am sitting in a room right now, I'd like to note that oxygen and carbon dioxide did not stratify from floor to ceiling, unlike it does in the game. Considering there's a lot of things to excite the gases in the game, it should not stratify in most rooms, so that's definitely wrong. But ventilation is a thing and, again, real problems are reflected in game but some shortcuts were taken by developers. I'd like to note that insulation and heat exchangers are something I didn't expect in the game and are realistic enough that I can recommend it to experience that part and get an intuition. ✔️ I haven't seen any other game do it nearly as well. |
Oxygen Not Included
It is a science oriented colony management game.
It is about creating sustainable colony in a hostile environment by working with science and technology.
Even if the game has fictional aspects and simplifications, it still deals and simulates a lot of aspects that would be true in a real world scenario. It includes multiple concerns for managing and coordinating "people" with their human needs in hostile alien environments where you deal with forces and elements of nature.
The game simulates many aspects of physics:
Temperature
Different Gases, liquids, solids
Pressure
Vacuum
As a player
You have to contain and isolate gases, manage temperatures of different areas, supply enough oxygen for your colony, generate and store power, create a sterile and protected work environment, contain and deal with waste products, manage and build systems to pump around various gases and liquids to where they are needed. Make sure to not contaminate water supply systems.
Personally I find it very fun as a game while it also gives me an intuitive sense of many real aspects of physics and science in a not overwhelmingly complex way. I think this game may be suitable for people learning about science/physics.
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