- Default Alert Code at the start of the shift. Do not change unless a threat is suspected/confirmed;
OR
- All confirmed/suspected threats to the station and/or crew have been handled, or simply vanished on their own. It is recommended that, after 15+ minutes on Code Blue without any hostile activity, Code Green be called;
- All weapons must be holstered or kept in pockets/suit storage slots unless absolutely required;
- Random searches are not permitted without express permission by either the Head of Security or Captain. However, searches are still permitted if there is reasonable suspicion of a crime
- EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Vault, Gateway, anywhere else requiring command level access that does not get regularly used
- Secure areas such as EVA are to be left unbolted and ready to be used for their intended purposes. Exceptions are below;
- The Vault is not to be opened unless repairs are required, gold is required for Research and Development (in case Mining fails to deliver) or a critical item needs to be hidden in the safe
- Searches of a person or department need to have a signed and stamped warrant by the Captain or HoP.
- While not required, it is recommended that the crew activate and maximize their Suit Sensors, due to the potential for workplace accidents;
- Free transit through the station is permitted for the crew, outside of Secure Areas.
- There is a suspected threat on-board the station, or at a nearby location in space. This includes any signs of hostile activity that have not caused any damage to station or crew, but nonetheless seem present.
- Minor threats such as thieves, bar fights, and non-violent protests are not credible enough threats to elevate alert level to blue.
OR
- Confirmed Code Red threats have been properly handled or subsided on their own. It is recommended that, after 10+ minutes on Code Red without any hostile activity, Code Blue be called.
- Weapons do not need to be holstered. However, it is recommended that Security personnel follow Security SOP in order to prevent accidents and to be fully aware of armament procedure;
- Random searches are fully permitted. Security personnel may detain any personnel refusing a random search in order to conduct said search;
- EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Vault, Gateway, anywhere else requiring command level access that does not get regularly used
- It is recommended that all Secure Areas be bolted down unless their use is necessary;
- Excursions into the Gateway are not recommended, unless they are rescue parties.
- All personnel are highly recommended to maximize their Suit Sensors;
- Personnel are to report any suspicious activity to the nearest member of Security, or use their PDA or headsets if required;
- Personnel are highly encouraged to exercise caution, even if the threat is only suspected. Following simple safety procedures (such as not going through Maintenance alone) can prevent needless accidents;
- Visitors to the station (anyone with Civilian-level access) are recommended to stay in public areas, for their safety.
- There is an atmospheric threat aboard the station such as mass hull breaches, spacing, or high temperatures that make the station uninhabitable without an EVA suit.
- You should ensure EVA suits are properly distributed around the station while maintaining vigilance.
- EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Vault, Gateway, anywhere else requiring command level access that does not get regularly used
- It is recommended that all Secure Areas be bolted down unless their use is necessary;
- All personnel are highly recommended to maximize their Suit Sensors;
- Personnel are to report any suspicious activity to the nearest member of Security, or use their PDA or headsets if required;
- Personnel are highly encouraged to either get into a safe area or find emergency EVA suits as well as a source of oxygen/nitrogen as required.
- There is a confirmed, hostile threat on-board the station or nearby in space. This threat should pose recognizable danger to the station and/or crew at large.
- Security personnel should read Security SOP for armament, armory and safety procedures;
- Random searches are fully permitted and recommended. Security personnel may detain any personnel refusing a random search in order to conduct said search;
- Security personnel are to cooperate fully with any Central Command Staff (such as Emergency Response Teams) in order to eliminate the threat to the station.
- EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Vault, anywhere else requiring command level access that does not get regularly used
- There are no restrictions on bolting Secure Areas. Secure Areas may be left bolted or unbolted at the discretion of Command personnel;
- All personnel are required to maximize their Suit Sensors;
- Unless their job demands it, personnel are forbidden from entering maintenance tunnels. Personnel in violation of this order may be charged with trespassing;
- Visitors to the station (anyone with Civilian-level access) are to remain inside the Bar, Library or Dormitories for the duration of Code Red;
- Personnel are to follow the instructions of Security staff, so long as they are within the bounds of Space Law and are not acting against the general well-being of the station and its crew. Failure to do so may lead to their arrest for Creating a Workplace Hazard.
- Unauthorized crewmembers in Maintenance may be considered Trespassing.
- There is a massive threat to the continued safety of the station and crew, threatening the very existence of the Station;
- However, this threat is not yet big enough to warrant the destruction of the Station, and Central Command may still want to protect their assets.
- Martial Law is enacted. Standard Operating Procedure is suspended. Security personnel have full permission to do whatever it takes to ensure that the safety of the station and crew is maintained. Personnel interfering with emergency procedures may be detained. Security are cleared to use lethal force in response to any physical threat. Assault of Command or ERT may be punished with immediate field execution.
- Random searches are fully permitted, allowed and encouraged. Security personnel may detain any personnel refusing a random search in order to conduct said search;
- Security personnel are to cooperate fully with any Central Command Staff (such as Emergency Response Teams) in order to eliminate the threat to the station.
- EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Vault, Gateway, anywhere else requiring command level access that does not get regularly used
- All Secure Areas are to be bolted down. Secure Areas may be left unbolted at the discretion of Command personnel;
- Excursions into the Gateway are fully prohibited.
- All personnel are required to maximize their Suit Sensors;
- All personnel are to remain inside their Departments until such a point as Code Gamma has passed, unless specifically requested by Security and/or Command, or their particular skills can help resolve the situation (such as Field Medics or Engineers);
- Visitors to the station (anyone with Civilian-level access) are to remain inside the Bar, Library or Dormitories until such a point as Code Gamma has passed;
- Personnel are to follow the instructions of Security staff, so long as they are within the bounds of Space Law and are not acting against the general well-being of the station and its crew. Failure to do so may lead to their arrest for Creating a Workplace Hazard.
- A Malfunctioning AI Unit has dropped all semblance of stealth and activated their Override Mechanism.
OR
- The on-board Nuclear Fission Device has been activated by Command or Central Command personnel. Though it does not trigger Code Delta, Nuclear Operative Nuclear Operations should still be considered as a Code Delta situation.
- In the case of a Malfunctioning AI Unit, all Security personnel are required to drop whatever it is they are doing, and proceed to neutralize the AI Unit. Any relevant help from station personnel (such as Engineers or Scientists) is not to be turned down;
- In the case of a Central Command-authorized activation of the on-board Nuclear Fission Device, all Security personnel are to stand down.
- EVA Storage, Tech Storage, Gravity Generator, Engineering Secure Storage, AI Upload, Vault, Gateway, anywhere else requiring command level access that does not get regularly used
- Procedures are irrelevant.
- In the case of a Malfunctioning AI Unit or Nuclear Operatives that have armed a nuclear device, all non-vital personnel are to evacuate off-station immediately;
- In the case of a Central Command-authorized activation of the on-board Nuclear Fission Device, all personnel are to stand down.
- No new hires or transfers are permitted without contacting the relevant Head of Staff. If one is not available, promoting an Acting Head of Staff is recommended. If none is available, the Head of Personnel/Captain are to utilize their best judgment (see Command SOP for any exceptions);
- Promotion to Acting Head of Staff requires authorization by the Captain or Acting Captain;
- The following jobs require permission from Central Command before hiring/transfer is done: Blueshield and the Nanotrasen Representative. The same applies to any functionally identical job with another title;
- All new hires to the Security Department, and Legal Sub-Department, are to be mindshield implanted and fully checked for unauthorized materials or suspicious communications.
- In the case of a full dismissal, the relevant ID is to be terminated by disabling all access and storing it in a secure location;
- In the case of a demotion, Civilian-level access is recommended. Alternatively, jobs such as Janitor or Clown may also be used;
- No dismissals or demotions are to be performed without authorization from the relevant Head of Staff or Captain. See Chain of Command for how to handle dismissing a member of Command;
- Personnel are to report to the Head of Personnel for dismissal/demotion. Failure to do so will lead to Security detaining them forcefully;
- After a legal dismissal/demotion order is given to the person dismissed/demoted (e.g: by radio), any activity inside the previously assigned Department is to be considered Trespassing/Major Trespassing, and any item kept from said Department is to be considered Petty Theft/Theft. It is, as such, highly recommended that dismissed/demoted personnel willingly turn in all restricted items and cooperate with the process if they wish to avoid being brigged.
Refer to the above for dismissal authority. Ultimately, the decision to fire/demote any personnel falls to the relevant Head of Staff or Captain. This is merely a list of reasons to fire someone over.
- Any medium-severe breach of Standard Operating Procedure without proper cause;
- Any medium crime or higher;
- Critical incompetence at a given job;
- Refusal to follow legal and relevant orders by the respective Head of Staff. Legality and relevance of said orders are to be judged by the Captain or Head of Personnel;
- Creation of an abusive and/or unsafe work environment. Personnel constantly berating, insulting, belittling, or otherwise treating their coworkers like dirt, should be immediately disciplined.
A Vote of No Confidence is a method for crew to arrange for demotions of unfit command members. It must have a justified reason, detailed below, against the Head of Staff or Captain in question.
- Votes have to be verified by a 3rd party who will tally the votes and verify the validity of the reason for it. The 3rd party must be the on-station Captain (unless they are the target of the vote), NT Representative or Centcomm if none of the previous are capable of acting as such.
- If the 3rd party dismisses the vote reason, the target of the vote must have their authority respected and not be further harassed about it, doing so may result in a demotion for creating an abusive work environment against them. If the department is understaffed or a tie occurs, the 3rd party may participate in the vote.
- Votes by departamental crew against their Head of Staff must pass with a 2/3 majority in favor of the vote for it to take effect.
- Votes by Heads of Staff against their Captain must pass a simple majority in favor of the vote for it to take effect.
- Justified reasons for a vote include but are not limited to; 'Causes for Demotion and Dismissal' breaches, Absenteeism, critical lack of communication, abuse of authority and incompetence, among others.
- Unjustified reasons for a vote include but are not limited to; Personal gripes, reasonable and legal disciplining or firing of their staff and denial of permission, among others.
- If someone is to be demoted by a vote, Centcomm is to be informed afterwards via fax the details, vote count, reasons alongside other relevant information of the demotion.
- The Captain is not permitted to perform regular Security Duty. However, they may still assist Security if they are understaffed, or if they see a crime being committed. However, the Captain is not permitted to take items from the Armory under normal circumstances, unless authorized by the Head of Security. In addition, the Captain may not requisition weaponry for themselves from Cargo and/or Science, unless there's an immediate threat to station and/or crew;
- If a Department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position;
- The Captain is to ensure that Space Law is being correctly applied. This should be done in cooperation with the Head of Security;
- The Captain is not to leave the Station unless given specific permission by Central Command, or it happens to be the end of the shift. To do so is to be considered abandoning their posts and is grounds for termination;
- The Captain must keep the Nuclear Authentication Disk on their person at all times or failing that, in the possession of the Head of Security or Blueshield;
- The Captain is to attempt to resolve every issue that arises in Command locally before contacting Central Command;
- The Captain, despite being in charge of the Station, is not independent from NanoTrasen. Any attempts to disregard general company policy are to be considered an instant condition for contract termination;
- The Captain may only promote personnel to a Acting Head of Staff position if there is no assigned Head of Staff associated with the Department. The Acting Head of Staff must be a member of the Department they are to lead. See below for more information on Chain of Command;
- The Captain may not fire any Head of Staff without reasonable justification (ie, incompetency, criminal activity, or otherwise any action that endangers/compromises the station and/or crew). The Captain may not fire any Central Command VIPs (ie, Blueshield, Nanotrasen Representative) without permission from Central Command, unless they are blatantly acting against the well-being and safety of the crew and station. The Captain must also follow HoP SOP point 5.
- The Head of Personnel may not transfer any personnel to another Department without authorization from the relevant Head of Staff. If no Head of Staff is available, the Head of Personnel may make a judgment call. This does not apply to Security, which always requires authorization from the Head of Security, or Genetics, which requires both Chief Medical Officer and Research Director approval. If there is no Head of Security active, no transfers are allowed to Security without authorization from the Captain;
- The Head of Personnel may not give any personnel increased access without authorization from the relevant Head of Staff. This includes the Head of Personnel. In addition, the Head of Personnel may only give Captain-Level access to someone if they are the Acting Captain. This access is to be removed when a proper Captain arrives on the station;
- The Head of Personnel may not increase any Job Openings unless the relevant Head of Staff approves;
- The Head of Personnel may not fire any personnel without authorization from the relevant Head of Staff, unless other conditions apply (see Space Law and General Standard Operating Procedure);
- The Head of Personnel may not promote anyone to the job of Nanotrasen Representative or Blueshield;
- The Head of Personnel is free to utilize paperwork at their discretion. However, during major station emergencies, expediency should take precedence over bureaucracy;
- The Head of Personnel may not leave their office unmanned if there are personnel waiting in line. Failure to respond to personnel with a legitimate request within ten (10) minutes, either via radio or in person is to be considered a breach of Standard Operating Procedure;
- The Head of Personnel is not permitted to perform Security duty. The Head of Personnel is permitted to carry a Disabler for self-defense only.
- The Nanotrasen Representative is to ensure that every Department is following Standard Operating Procedure, up to and including the respective Head of Staff. If a Head of Staff is not available for a Department, the Nanotrasen Representative must ensure that the Captain appoints an Acting Head of Staff for said Department;
- The Nanotrasen Representative must attempt to resolve any breach of Standard Operating Procedure locally before contacting Central Command. This is an imperative: Standard Operating Procedure should always be followed unless there is a very good reason not to;
- The Nanotrasen Representative must, together with the Head of Security, ensure that Space Law is being followed and correctly applied;
- The Nanotrasen Representative may not threaten the use of a fax in order to gain leverage over any personnel, up to and including Command. In addition they may not threaten to fire or have Central Command fire anyone, unless they actually possess a demotion note;
- The Nanotrasen Representative is permitted to carry their flash and a blade-cane, or a stun baton if the blade-cane is lost.
- The Blueshield may not conduct arrests under the same conditions as Security. However, they may apprehend any personnel that trespass on a Head of Staff Office or Command Area, any personnel that steal from those locations, or any personnel that steal from and/or injure any Head of Staff or Central Command VIP. However, all apprehended personnel are to be processed by Security personnel;
- The Blueshield is to put the lives of Command over those of any other personnel, the Blueshield included. Their continued well-being is the Blueshield's top priority. This includes applying basic first aid and making sure they are revived if killed;
- The Blueshield is to protect the lives of Command personnel, not follow their orders to a fault. The Blueshield is not to interfere with legal demotions or arrests. To do so is to place themselves under the Special Modifier Aiding and Abetting;
- The Blueshield is not to apply Lethal Force unless there is a clear and present danger to their life, or to the life of a member of Command and the assailant cannot be non-lethally detained.
- The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers;
- The Head of Security is permitted to carry a fully kitted security belt and a standard issue pistol. While permitted to carry their unique X-01 Multiphase gun, they are discouraged from doing so for safety concerns, and should keep it on Stun/Disable;
- The Head of Security is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. This only applies to Capital Crimes;
- The Head of Security must follow the same guidelines as the Warden for Armory equipment, portable flashers and deployable barriers;
- The Head of Security is not permitted to collect equipment from the Armory to carry on their person;
- The Head of Security is permitted to either use their regular coat, or armored trench coat;
- The Head of Security is permitted to wear their unique gas mask;
- The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape;
- The Head of Security must follow the same guidelines as Security Officers for attire, with the exception that their own assigned attire is also acceptable for any of the attire mentioned for Security Officers;
- The Head of Security is encouraged to follow the Security Rules of Conduct, as this sets a proper example for Cadets and establishes good trust with the public.
- All Guidelines carry over from Code Green. In regard to Guideline 2, the Head of Security is now encouraged to carry their unique Energy Gun.
- In regard to guideline 4, leniency may be granted in order to ensure Command and other important members of the station are protected.
- Guidelines 1, 3, 5, 7, 8, 9, and 10 are carried over from Code Green;
- The Head of Security is permitted to take whatever equipment they require from the Armory, provided they leave enough equipment for the rest of the Security force;
- The Head of Security is required to make a Station Announcement regarding the nature of the confirmed threat that caused Code Red.
- Security Officers are encouraged to act in accordance with the Security Rules of Conduct before engaging with any member of the public.
- Security Officers are required to state the reasons behind an arrest before any further action is taken. Exception is made if the suspect refuses to stop;
- Security Officers must attempt to bring all suspects or witnesses to the Brig without handcuffing or incapacitating them. Should the suspect not cooperate, the officer may proceed as usual;
- No weapons are to be brandished until the suspect attempts to run away or becomes actively hostile;
- Security Officers may not demand access to the interior of other Departments during regular patrols. However, asking for access from the Head of Personnel is still acceptable;
- Security Officers are not permitted to have weapons drawn during regular patrols;
- Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime. Any further searches require a warrant from the Head of Security or Captain;
- Security Officers are required to wear their uniform in accordance with the Security Rules of Conduct.
- Guidelines 1, 2, 4 and 8 are carried over from Code Green;
- Security Officers are permitted to carry around any weapons or equipment available in the Armory, at the Warden's discretion, but never more than one at a time. Exception is made for severe emergencies, such as Nuclear Operatives;
- Security Officers are permitted to carry weapons in hand during regular patrols, although this is not advised;
- Security Officers are permitted to present weapons during arrests;
- Security Officers may demand entry to specific Departments during regular patrols;
- Security Officers may randomly search crewmembers, but are not allowed to apply any degree of force unless said crewmember acts overtly hostile. Crew who refuse to be searched may be stunned and cuffed for the search;
- Security Officers are permitted to leave prisoners cuffed should they act hostile.
- Guidelines 2, 3, 4, 5, 6, and 7 are carried over from Code Blue. Guideline 8 is carried over from Code Green;
- Security Officers may arrest crewmembers with no stated reason if there is evidence they are involved in criminal activities;
- Security Officers may forcefully relocate crewmembers to their respective Departments if necessary.
- The Warden may not perform arrests if there are Security Officers active;
- The Warden must conduct a thorough search of every prisoner’s belongings, including pockets, PDA slots, any coat pockets and suit storage slots;
- The Warden is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. This only applies to Capital Crimes;
- The Warden may not hand out any weapons or armor from the Armory, except for extra disablers. Hardsuits may be issued if emergency E.V.A action is required. Exception is made if there is an immediate threat that requires attention, such as Nuclear Operatives;
- The Warden is permitted to carry a fully kitted security belt and a standard issue pistol. While permitted to carry their unique energy shotgun, they are discouraged from doing so for safety concerns, and should keep it on disable;
- The Warden may not place the portable flashers within the Brig;
- The Warden may not place the deployable barriers within the Brig;
- The Warden must read to every prisoner the crimes they are sentenced to;
- The Warden is not permitted to leave prisoners cuffed to their beds. An exception is made if the prisoners acts overtly hostile or attempts to breach the cell in order to escape;
- The Warden must follow the same guidelines as Security Officers for attire, with the exception that their own assigned attire is also acceptable for any of the attire mentioned for Security Officers.
- The Warden is encouraged to follow the Security Rules of Conduct to set a proper example for cadets, as well as establish trust with the public.
- Guidelines 1, 2, 3, 5, 8, 10 and 11 are carried over from Code Green;
- The Warden is permitted to hand out all equipment from the Armory. Guns are only to be handed out with Head of Security or Captain's approval, as they present a lethal risk, or if there is an immediate threat, such as Nuclear Operatives;
- The Warden is permitted to place the portable flashers inside the Brig;
- The Warden is permitted to place the deployable barriers inside the Brig.
- Guidelines 2, 3, 5, 8, 10 and 11 are carried over from Code Green;
- Guidelines 3 and 4 are carried over from Code Blue. In addition, the Warden may also carry any weapon from the Armory, but never more than one at a time;
- The Warden is permitted to distribute any weapon or piece of equipment in the Armory. This includes whatever Research has provided;
- The Warden is permitted to carry out arrests freely.
- The Detective is permitted to assist Security Officers with all Patrol Duties. This includes stops, searches, and arrests as per the current Alert Code. They should, however, prioritize investigations and the collection of forensic evidence;
- The Detective is to follow all Standard Operating Procedures as outlined by the Security Officer SoP in regards to stops, searches and arrests as per the current Alert Code;
- The Detective may carry their revolver and spare ammunition;
- The Detective may carry a fully kitted out security belt;
- The Detective is permitted to wear non-Security clothing with permission from the Head of Security for the purpose of undercover investigations. They are, however, expected to carry their Security ID on their person at all times.
- When not undercover, the Detective must follow the same guidelines as Security Officers for attire, with the exception that their own assigned attire is also acceptable for any of the attire mentioned for Security Officers.
- All Guidelines carry over from Code Green;
- The Detective may pull aside any suspect for an interrogation during the course of their time in Processing. No detainee is to be held for longer than ten (10) minutes in Processing if no evidence against them is readily available.
- Torture as a means to gather evidence is allowed.
- Guidelines 1, 2, 3, 4 and 5 carry over from Code Green;
- Guidelines 2 and 3 carry over from Code Blue;
- The Detective is permitted to carry around any weapons or equipment available in the Armory, at the Warden's discretion, but never more than one at a time. Exception is made for severe emergencies, such as Nuclear Operatives;
EoC: Enemy of the Corporation
Enemies of the Corporation include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), Changelings, Heretics, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.
- Execution/Imprisonment - If an Enemy of the Corporation has not committed any capital crimes they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp) without exception. Otherwise, Execution is permitted at the discretion of the Captain, with approval from CentComm. Leniency is granted during a Red Alert.
- Uncontainable EoCs - Heretics, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed irrespective of their crimes. Head Revolutionaries are to be executed as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
- Changelings - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof they are a changeling. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
- Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, Security is expected to use non-lethal tools which are generally more effective in defusing situations. It is preferable to capture personnel through non-lethal means unless a situation warrants otherwise. Failure to adhere to this principle will result in discipline, demotion, and even job bans.
There are, however, circumstances where deadly force is permissible:
- Non-EoC’s and Petty Criminals such as thieves, rioters, and former revolutionaries should be revived / deconverted as soon as possible. Do not resuscitate orders cannot be issued for such petty criminals, and if lethal force is used on such criminals, charges against them are recommended to be dropped, as being crit / dead is punishment enough.
- Armed and Dangerous Individuals
- May include people with stun weapons, lethal weapons, etc.
- Multiple Assailants
- Individuals Possessing Explosives
- (Grenades, welding fuel tanks, etc.)
- Revolutionaries
- Armory Trespassers
- Heretics
- Holoparasite Users
- Hostile Hardsuits
- Non-Crew
- Ash Walkers (ghouls), abominable creatures
- Uncontainable sentient beings
- Ascended Heretics
- Nuclear Operatives
- Perma Escapees (when outside the Permabrig)
- Exogenous Threats
- Bluespace Entities
- Revolutionary Heads
- Abominations