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defs_malice.qc
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defs_malice.qc
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float SVC_SETVIEWPORT = 5;
float SVC_SETVIEWANGLES = 10;
float CHSCAM_ON = 4194304;
float SPAWNFLAG_SUPERSPIKE = 1;
float SPAWNFLAG_LASER = 2;
float SPAWNFLAG_NOMESSAGE = 1;
float SPAWNFLAG_NOTOUCH = 1;
float MAX_DROPS = 12;
float PLAYER_ONLY = 1;
float SILENT = 2;
float PUSH_ONCE = 1;
float ATTN_PROBE = 0.5;
float PROBE_VOLUME = 0.5;
float ATTN_BANSHEE = 0.5;
float SERVO_VOLUME = 0.5;
float SERV_VOL = 0.5;
//speed
float CHT_NORMSPEED = 510;
float CHT_SCUBASPEED = 554;
float CHT_SUBSPEED = 658;
float CHT_HOVERSPEED = 700;
//speed
//weapon shit
float WEAPON_BIG2 = 1;
float WEAPON_SHOTGUN = 1;
float WEAPON_ROCKET = 2;
float WEAPON_SPIKES = 4;
float WEAPON_BIG = 8;
//weapon shit
//tools
.float tools;
float UT_ZIP;
float UT_PROBE = 1;
float UT_HOVER = 2;
float UT_CHUTE = 4;
float UT_SCUBA = 8;
float UT_BIGASSGUN = 16;
float UT_MINISUB = 32;
float UT_FALLING = 64;
//tools
//botmode
.float botmode;
float SEARCH = 2;
float CAMPER = 4;
float WITHDRAW = 8;
float OTFATTACK = 16;
float ATTACK = 32;
float JUMP = 64;
//botmode
//secret
float SECRET_OPEN_ONCE = 1;
float SECRET_1ST_LEFT = 2;
float SECRET_1ST_DOWN = 4;
float SECRET_NO_SHOOT = 8;
float SECRET_YES_SHOOT = 16;
//secret
float RUN_STRAIGHT;
float enemy_range, enemy_vis;
float current_pitch;
.float ideal_pitch;
entity sight_entity;
float sight_entity_time;
float active_probes;
.entity holo_owner;
float enemy_yaw,enemy_infront;
.float probe_active;
.float automount;
.float ammo_shells2;
.float ammo_nails2;
.float ammo_rockets2;
.float ammo_cells2;
.float ammo_atoms;
.float warp_factor;
.float hover_active;
.float chute_active;
.float chute_count;
.float extinguished;
.float probe_active;
.float cl_forwardspeed;
.float cheatcheck;
.float vars_flag;
float multi_damage;
entity multi_ent;
float modelindex_hover;
float modelindex_scuba;
float modelindex_bag;
float modelindex_eyes;
float modelindex_player;
.float count_shot_idle;
.float mini_flag;
.float tube_wing,tube_load;
.float burning;
.float mortmf_time,mortmf_count;
.float barrel2;
.float punish_eject;
.float atomic_intensity;
.vector old_angles;
.vector old_position;
.float util;
float bigasscheck;
.string weapon2;
.float probe_sound;
entity hologram;
float co2_spread;
.float co2_flag;
.float dualfire;
.float cam_pos;
entity lastspawn;
entity bodyque_head;
string nextmap;
float intermission_exittime,intermission_running;
.float aqua_sound,aquamon;
.float jump_release;
.float deploy_wait;
.float dmgtime;
float num_blooddrops;
entity s;
.float sighted_time;
.float notarget_flag;
.float goal_status;
.vector old_posn;
.float pi1;
.float pi2;
.float pi3;
.float pi4;
.float pi5;
.float pi6;
.float pi7;
.float pi8;
.float pi9;
.entity origin_save;
.float other_item_time;
.float watchdog_time;
.string oldgoalname;
float cbotnum;
.float camp_time;
.float prioritise_time;