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view.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// view.h
extern cvar_t v_gamma;
extern byte gammatable[256]; // palette is sent through this
extern byte texgammatable[256];
extern byte ramps[3][256];
extern float v_blend[4];
extern cvar_t lcd_x;
void V_Init (void);
void V_RenderView (void);
float V_CalcRoll (vec3_t angles, vec3_t velocity);
void V_UpdatePalette (void);
byte TextureToTexGamma( byte b );
typedef struct
{
float time;
float duration;
float amplitude;
float frequency;
float next_shake;
vec3_t offset;
float angle;
vec3_t applied_offset;
float applied_angle;
} screen_shake_t;
extern screen_shake_t gameshake;