diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm index e298a454a269..4512d2f33c34 100644 --- a/code/game/gamemodes/cult/cult_structures.dm +++ b/code/game/gamemodes/cult/cult_structures.dm @@ -32,7 +32,7 @@ /obj/structure/cult/functional max_integrity = 100 var/cooldowntime = 0 - var/death_message = "The structure falls apart." //The message shown when the structure is destroyed + var/death_message = "Конструкция разваливается на части." //The message shown when the structure is destroyed var/death_sound = 'sound/items/bikehorn.ogg' var/heathen_message = "You're a huge nerd, go away. Also, a coder forgot to put a message here." var/selection_title = "Oops" @@ -139,7 +139,7 @@ desc = "A bloodstained altar dedicated to a cult." icon_state = "altar" max_integrity = 150 //Sturdy - death_message = "The altar breaks into splinters, releasing a cascade of spirits into the air!" + death_message = "Алтарь разлетается на осколки, выпуская в воздух каскад духов!" death_sound = 'sound/effects/altar_break.ogg' heathen_message = "There is a foreboding aura to the altar and you want nothing to do with it." selection_prompt = "You study the rituals on the altar..." @@ -160,7 +160,7 @@ light_range = 2 light_color = LIGHT_COLOR_LAVA max_integrity = 300 //Made of metal - death_message = "The forge falls apart, its lava cooling and winking away!" + death_message = "Кузница разваливается на части, ее лава остывает и угасает!" death_sound = 'sound/effects/forge_destroy.ogg' heathen_message = "Your hand feels like it's melting off as you try to touch the forge." selection_prompt = "You study the schematics etched on the forge..." @@ -225,7 +225,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list( light_range = 1.5 light_color = LIGHT_COLOR_RED max_integrity = 50 //Very fragile - death_message = "The pylon's crystal vibrates and glows fiercely before violently shattering!" + death_message = "Кристалл пилона вибрирует и яростно светится, прежде чем разлететься на куски!" death_sound = 'sound/effects/pylon_shatter.ogg' var/heal_delay = 30 @@ -311,7 +311,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list( light_range = 1.5 light_color = LIGHT_COLOR_FIRE max_integrity = 125 //Slightly sturdy - death_message = "The desk breaks apart, its books falling to the floor." + death_message = "Стол разваливается на части, книги падают на пол." death_sound = 'sound/effects/wood_break.ogg' heathen_message = "What do you hope to seek?" selection_prompt = "You flip through the black pages of the archives..." diff --git a/code/modules/mob/living/carbon/alien/alien_base.dm b/code/modules/mob/living/carbon/alien/alien_base.dm index 8392f8a09bf8..6fc2a43d2f4e 100644 --- a/code/modules/mob/living/carbon/alien/alien_base.dm +++ b/code/modules/mob/living/carbon/alien/alien_base.dm @@ -19,7 +19,7 @@ var/heat_protection = 0.5 var/leaping = FALSE ventcrawler = VENTCRAWLER_ALWAYS - var/death_message = "lets out a waning guttural screech, green blood bubbling from its maw..." + var/death_message = "издаёт ослабевший истошный визг, из её пасти пузырится зелёная кровь..." var/death_sound = 'sound/voice/hiss6.ogg' /mob/living/carbon/alien/Initialize(mapload) diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm index 3d0491e12792..0432caf1ea8a 100644 --- a/code/modules/mob/living/carbon/alien/larva/larva.dm +++ b/code/modules/mob/living/carbon/alien/larva/larva.dm @@ -13,7 +13,7 @@ var/temperature_resistance = T0C+75 var/amount_grown = 0 var/max_grown = 200 - death_message = "lets out a waning high-pitched cry." + death_message = "издаёт истошный высокочастотный рёв, затем ослабев падает на пол." death_sound = null hud_type = /datum/hud/larva diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm index 1153580bae1e..bef443a0ba5e 100644 --- a/code/modules/mob/living/carbon/human/species/_species.dm +++ b/code/modules/mob/living/carbon/human/species/_species.dm @@ -122,7 +122,7 @@ var/dangerous_existence = FALSE //Death vars. - var/death_message = "seizes up and falls limp, their eyes dead and lifeless..." + var/death_message = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..." var/list/suicide_messages = list( "is attempting to bite their tongue off!", "is jamming their thumbs into their eye sockets!", diff --git a/code/modules/mob/living/carbon/human/species/machine.dm b/code/modules/mob/living/carbon/human/species/machine.dm index 35335e5e3646..a44a85a0f313 100644 --- a/code/modules/mob/living/carbon/human/species/machine.dm +++ b/code/modules/mob/living/carbon/human/species/machine.dm @@ -17,7 +17,7 @@ eyes = "blank_eyes" tox_mod = 0 clone_mod = 0 - death_message = "gives a short series of shrill beeps, their chassis shuddering before falling limp, nonfunctional." + death_message = "издаёт короткую серию пронзительных звуковых сигналов, вздрагивает и падает, не функционируя." death_sounds = list('sound/voice/borg_deathsound.ogg') //I've made this a list in the event we add more sounds for dead robots. species_traits = list(NO_BLOOD, NO_CLONESCAN, NO_INTORGANS) diff --git a/code/modules/mob/living/carbon/human/species/monkey.dm b/code/modules/mob/living/carbon/human/species/monkey.dm index 0bd6d305fb01..6568c03db478 100644 --- a/code/modules/mob/living/carbon/human/species/monkey.dm +++ b/code/modules/mob/living/carbon/human/species/monkey.dm @@ -22,7 +22,7 @@ dietflags = DIET_OMNI show_ssd = 0 eyes = "blank_eyes" - death_message = "lets out a faint chimper as it collapses and stops moving..." + death_message = "издаёт слабый визг, падает и перестаёт двигаться..." scream_verb = "screeches" male_scream_sound = 'sound/goonstation/voice/monkey_scream.ogg' diff --git a/code/modules/mob/living/living_emote.dm b/code/modules/mob/living/living_emote.dm index a4088e3f870d..2212fe0a689f 100644 --- a/code/modules/mob/living/living_emote.dm +++ b/code/modules/mob/living/living_emote.dm @@ -74,11 +74,11 @@ bypass_unintentional_cooldown = TRUE // again, this absolutely MUST play when a user dies, if it can. message = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..." message_alien = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..." - message_robot = "на мгновение вздрагивает и замирает, глаза медленно темнеют." + message_robot = "издаёт короткую серию пронзительных звуковых сигналов, вздрагивает и падает, не функционируя." message_AI = "скрипит, мерцая экраном, пока системы медленно выключаются." message_alien = "издает ослабевающий крик, зеленая кровь пузырится из пасти..." message_larva = "с тошнотворным шипением выдыхает воздух и падает на пол..." - message_monkey = "издаёт слабый звон, падает и перестаёт двигаться..." + message_monkey = "издаёт слабый визг, падает и перестаёт двигаться..." message_simple = "перестаёт двигаться..." mob_type_blacklist_typecache = list( diff --git a/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm b/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm index 845b8bf461f9..045b6327360d 100644 --- a/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm +++ b/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm @@ -95,7 +95,7 @@ health = 150 desc = "GET THE FAT MAN!" next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_2 - death_message = "HO HO HO! YOU THOUGHT IT WOULD BE THIS EASY?!?" + death_message = "ХО ХО ХО! ВЫ ДУМАЛИ, ЧТО ЭТО БУДЕТ ТАК ПРОСТО?!?" speed = 2 melee_damage_lower = 10 melee_damage_upper = 20 @@ -104,7 +104,7 @@ /mob/living/simple_animal/hostile/winter/santa/stage_2 desc = "GET THE FAT MAN AGAIN!" next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_3 - death_message = "YOU'VE BEEN VERY NAUGHTY! PREPARE TO DIE!" + death_message = "ВЫ БЫЛИ ОЧЕНЬ НЕПОСЛУШНЫ! ПРИГОТОВЬТЕСЬ УМЕРЕТЬ!" maxHealth = 200 //DID YOU REALLY BELIEVE IT WOULD BE THIS EASY!??!! health = 200 ranged = TRUE @@ -116,7 +116,7 @@ /mob/living/simple_animal/hostile/winter/santa/stage_3 desc = "WHY WON'T HE DIE ALREADY!?" next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_4 - death_message = "FACE MY FINAL FORM AND KNOW DESPAIR!" + death_message = "ВСТРЕЧАЙТЕ МОЙ ПОСЛЕДНИЙ ОБЛИК И ПОЗНАЙТЕ ОТЧАЯНИЕ!" maxHealth = 250 health = 250 ranged = TRUE diff --git a/code/modules/reagents/chemistry/reagents/drugs.dm b/code/modules/reagents/chemistry/reagents/drugs.dm index 1afeb17cf6a5..0568e61eee98 100644 --- a/code/modules/reagents/chemistry/reagents/drugs.dm +++ b/code/modules/reagents/chemistry/reagents/drugs.dm @@ -914,7 +914,7 @@ L.visible_message( "[L] suddenly snaps back from their inhumans speeds, coughing up a spray of blood!", "As you snap back to normal speed you cough up a worrying amount of blood. You feel like you've just been run over by a power loader.") - L.custom_emote(EMOTE_VISIBLE, "coughs up blood!") + L.custom_emote(EMOTE_VISIBLE, "кашляет кровью!") L.bleed(25) L.apply_damage(max(current_cycle * 2 / 3, 60), STAMINA) L.KnockDown((current_cycle * 2 / 15) SECONDS) // a minute is a 4 second knockdown, 2 is 8, etc @@ -1068,7 +1068,7 @@ if(prob(5)) - L.custom_emote(EMOTE_VISIBLE, "coughs up blood!") + L.custom_emote(EMOTE_VISIBLE, "кашляет кровью!") L.bleed(5) if(prob(10)) diff --git a/code/modules/surgery/organs/blood.dm b/code/modules/surgery/organs/blood.dm index a74fbc7ea4e7..55e7701a5b9c 100644 --- a/code/modules/surgery/organs/blood.dm +++ b/code/modules/surgery/organs/blood.dm @@ -107,7 +107,7 @@ if(blood_volume) blood_volume = max(blood_volume - amt, 0) if(prob(10 * amt)) // +5% chance per internal bleeding site that we'll cough up blood on a given tick. - custom_emote(EMOTE_VISIBLE, "coughs up blood!") + custom_emote(EMOTE_VISIBLE, "кашляет кровью!") add_splatter_floor(loc, 1, emittor_intertia = inertia_next_move > world.time ? last_movement_dir : null) return 1 else if(amt >= 1 && prob(5 * amt)) // +2.5% chance per internal bleeding site that we'll cough up blood on a given tick. Must be bleeding internally in more than one place to have a chance at this. diff --git a/code/modules/surgery/organs/organ_datums/lung_datum.dm b/code/modules/surgery/organs/organ_datums/lung_datum.dm index 1aaedb1a3ee6..9e98a434eccd 100644 --- a/code/modules/surgery/organs/organ_datums/lung_datum.dm +++ b/code/modules/surgery/organs/organ_datums/lung_datum.dm @@ -299,10 +299,10 @@ if(linked_organ.is_bruised()) if(prob(2) && !(NO_BLOOD in linked_organ.owner.dna.species.species_traits)) - linked_organ.owner.custom_emote(EMOTE_VISIBLE, "coughs up blood!") + linked_organ.owner.custom_emote(EMOTE_VISIBLE, "кашляет кровью!") linked_organ.owner.bleed(1) if(prob(4)) - linked_organ.owner.custom_emote(EMOTE_VISIBLE, "gasps for air!") + linked_organ.owner.custom_emote(EMOTE_VISIBLE, "задыхается!") linked_organ.owner.AdjustLoseBreath(10 SECONDS)