diff --git a/code/game/gamemodes/cult/cult_structures.dm b/code/game/gamemodes/cult/cult_structures.dm
index e298a454a269..4512d2f33c34 100644
--- a/code/game/gamemodes/cult/cult_structures.dm
+++ b/code/game/gamemodes/cult/cult_structures.dm
@@ -32,7 +32,7 @@
/obj/structure/cult/functional
max_integrity = 100
var/cooldowntime = 0
- var/death_message = "The structure falls apart." //The message shown when the structure is destroyed
+ var/death_message = "Конструкция разваливается на части." //The message shown when the structure is destroyed
var/death_sound = 'sound/items/bikehorn.ogg'
var/heathen_message = "You're a huge nerd, go away. Also, a coder forgot to put a message here."
var/selection_title = "Oops"
@@ -139,7 +139,7 @@
desc = "A bloodstained altar dedicated to a cult."
icon_state = "altar"
max_integrity = 150 //Sturdy
- death_message = "The altar breaks into splinters, releasing a cascade of spirits into the air!"
+ death_message = "Алтарь разлетается на осколки, выпуская в воздух каскад духов!"
death_sound = 'sound/effects/altar_break.ogg'
heathen_message = "There is a foreboding aura to the altar and you want nothing to do with it."
selection_prompt = "You study the rituals on the altar..."
@@ -160,7 +160,7 @@
light_range = 2
light_color = LIGHT_COLOR_LAVA
max_integrity = 300 //Made of metal
- death_message = "The forge falls apart, its lava cooling and winking away!"
+ death_message = "Кузница разваливается на части, ее лава остывает и угасает!"
death_sound = 'sound/effects/forge_destroy.ogg'
heathen_message = "Your hand feels like it's melting off as you try to touch the forge."
selection_prompt = "You study the schematics etched on the forge..."
@@ -225,7 +225,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
light_range = 1.5
light_color = LIGHT_COLOR_RED
max_integrity = 50 //Very fragile
- death_message = "The pylon's crystal vibrates and glows fiercely before violently shattering!"
+ death_message = "Кристалл пилона вибрирует и яростно светится, прежде чем разлететься на куски!"
death_sound = 'sound/effects/pylon_shatter.ogg'
var/heal_delay = 30
@@ -311,7 +311,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
light_range = 1.5
light_color = LIGHT_COLOR_FIRE
max_integrity = 125 //Slightly sturdy
- death_message = "The desk breaks apart, its books falling to the floor."
+ death_message = "Стол разваливается на части, книги падают на пол."
death_sound = 'sound/effects/wood_break.ogg'
heathen_message = "What do you hope to seek?"
selection_prompt = "You flip through the black pages of the archives..."
diff --git a/code/modules/mob/living/carbon/alien/alien_base.dm b/code/modules/mob/living/carbon/alien/alien_base.dm
index 8392f8a09bf8..6fc2a43d2f4e 100644
--- a/code/modules/mob/living/carbon/alien/alien_base.dm
+++ b/code/modules/mob/living/carbon/alien/alien_base.dm
@@ -19,7 +19,7 @@
var/heat_protection = 0.5
var/leaping = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
- var/death_message = "lets out a waning guttural screech, green blood bubbling from its maw..."
+ var/death_message = "издаёт ослабевший истошный визг, из её пасти пузырится зелёная кровь..."
var/death_sound = 'sound/voice/hiss6.ogg'
/mob/living/carbon/alien/Initialize(mapload)
diff --git a/code/modules/mob/living/carbon/alien/larva/larva.dm b/code/modules/mob/living/carbon/alien/larva/larva.dm
index 3d0491e12792..0432caf1ea8a 100644
--- a/code/modules/mob/living/carbon/alien/larva/larva.dm
+++ b/code/modules/mob/living/carbon/alien/larva/larva.dm
@@ -13,7 +13,7 @@
var/temperature_resistance = T0C+75
var/amount_grown = 0
var/max_grown = 200
- death_message = "lets out a waning high-pitched cry."
+ death_message = "издаёт истошный высокочастотный рёв, затем ослабев падает на пол."
death_sound = null
hud_type = /datum/hud/larva
diff --git a/code/modules/mob/living/carbon/human/species/_species.dm b/code/modules/mob/living/carbon/human/species/_species.dm
index 1153580bae1e..bef443a0ba5e 100644
--- a/code/modules/mob/living/carbon/human/species/_species.dm
+++ b/code/modules/mob/living/carbon/human/species/_species.dm
@@ -122,7 +122,7 @@
var/dangerous_existence = FALSE
//Death vars.
- var/death_message = "seizes up and falls limp, their eyes dead and lifeless..."
+ var/death_message = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..."
var/list/suicide_messages = list(
"is attempting to bite their tongue off!",
"is jamming their thumbs into their eye sockets!",
diff --git a/code/modules/mob/living/carbon/human/species/machine.dm b/code/modules/mob/living/carbon/human/species/machine.dm
index 35335e5e3646..a44a85a0f313 100644
--- a/code/modules/mob/living/carbon/human/species/machine.dm
+++ b/code/modules/mob/living/carbon/human/species/machine.dm
@@ -17,7 +17,7 @@
eyes = "blank_eyes"
tox_mod = 0
clone_mod = 0
- death_message = "gives a short series of shrill beeps, their chassis shuddering before falling limp, nonfunctional."
+ death_message = "издаёт короткую серию пронзительных звуковых сигналов, вздрагивает и падает, не функционируя."
death_sounds = list('sound/voice/borg_deathsound.ogg') //I've made this a list in the event we add more sounds for dead robots.
species_traits = list(NO_BLOOD, NO_CLONESCAN, NO_INTORGANS)
diff --git a/code/modules/mob/living/carbon/human/species/monkey.dm b/code/modules/mob/living/carbon/human/species/monkey.dm
index 0bd6d305fb01..6568c03db478 100644
--- a/code/modules/mob/living/carbon/human/species/monkey.dm
+++ b/code/modules/mob/living/carbon/human/species/monkey.dm
@@ -22,7 +22,7 @@
dietflags = DIET_OMNI
show_ssd = 0
eyes = "blank_eyes"
- death_message = "lets out a faint chimper as it collapses and stops moving..."
+ death_message = "издаёт слабый визг, падает и перестаёт двигаться..."
scream_verb = "screeches"
male_scream_sound = 'sound/goonstation/voice/monkey_scream.ogg'
diff --git a/code/modules/mob/living/living_emote.dm b/code/modules/mob/living/living_emote.dm
index a4088e3f870d..2212fe0a689f 100644
--- a/code/modules/mob/living/living_emote.dm
+++ b/code/modules/mob/living/living_emote.dm
@@ -74,11 +74,11 @@
bypass_unintentional_cooldown = TRUE // again, this absolutely MUST play when a user dies, if it can.
message = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..."
message_alien = "цепенеет и расслабляется, взгляд становится пустым и безжизненным..."
- message_robot = "на мгновение вздрагивает и замирает, глаза медленно темнеют."
+ message_robot = "издаёт короткую серию пронзительных звуковых сигналов, вздрагивает и падает, не функционируя."
message_AI = "скрипит, мерцая экраном, пока системы медленно выключаются."
message_alien = "издает ослабевающий крик, зеленая кровь пузырится из пасти..."
message_larva = "с тошнотворным шипением выдыхает воздух и падает на пол..."
- message_monkey = "издаёт слабый звон, падает и перестаёт двигаться..."
+ message_monkey = "издаёт слабый визг, падает и перестаёт двигаться..."
message_simple = "перестаёт двигаться..."
mob_type_blacklist_typecache = list(
diff --git a/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm b/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm
index 845b8bf461f9..045b6327360d 100644
--- a/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm
+++ b/code/modules/mob/living/simple_animal/hostile/winter_mobs.dm
@@ -95,7 +95,7 @@
health = 150
desc = "GET THE FAT MAN!"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_2
- death_message = "HO HO HO! YOU THOUGHT IT WOULD BE THIS EASY?!?"
+ death_message = "ХО ХО ХО! ВЫ ДУМАЛИ, ЧТО ЭТО БУДЕТ ТАК ПРОСТО?!?"
speed = 2
melee_damage_lower = 10
melee_damage_upper = 20
@@ -104,7 +104,7 @@
/mob/living/simple_animal/hostile/winter/santa/stage_2
desc = "GET THE FAT MAN AGAIN!"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_3
- death_message = "YOU'VE BEEN VERY NAUGHTY! PREPARE TO DIE!"
+ death_message = "ВЫ БЫЛИ ОЧЕНЬ НЕПОСЛУШНЫ! ПРИГОТОВЬТЕСЬ УМЕРЕТЬ!"
maxHealth = 200 //DID YOU REALLY BELIEVE IT WOULD BE THIS EASY!??!!
health = 200
ranged = TRUE
@@ -116,7 +116,7 @@
/mob/living/simple_animal/hostile/winter/santa/stage_3
desc = "WHY WON'T HE DIE ALREADY!?"
next_stage = /mob/living/simple_animal/hostile/winter/santa/stage_4
- death_message = "FACE MY FINAL FORM AND KNOW DESPAIR!"
+ death_message = "ВСТРЕЧАЙТЕ МОЙ ПОСЛЕДНИЙ ОБЛИК И ПОЗНАЙТЕ ОТЧАЯНИЕ!"
maxHealth = 250
health = 250
ranged = TRUE
diff --git a/code/modules/reagents/chemistry/reagents/drugs.dm b/code/modules/reagents/chemistry/reagents/drugs.dm
index 1afeb17cf6a5..0568e61eee98 100644
--- a/code/modules/reagents/chemistry/reagents/drugs.dm
+++ b/code/modules/reagents/chemistry/reagents/drugs.dm
@@ -914,7 +914,7 @@
L.visible_message(
"[L] suddenly snaps back from their inhumans speeds, coughing up a spray of blood!",
"As you snap back to normal speed you cough up a worrying amount of blood. You feel like you've just been run over by a power loader.")
- L.custom_emote(EMOTE_VISIBLE, "coughs up blood!")
+ L.custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
L.bleed(25)
L.apply_damage(max(current_cycle * 2 / 3, 60), STAMINA)
L.KnockDown((current_cycle * 2 / 15) SECONDS) // a minute is a 4 second knockdown, 2 is 8, etc
@@ -1068,7 +1068,7 @@
if(prob(5))
- L.custom_emote(EMOTE_VISIBLE, "coughs up blood!")
+ L.custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
L.bleed(5)
if(prob(10))
diff --git a/code/modules/surgery/organs/blood.dm b/code/modules/surgery/organs/blood.dm
index a74fbc7ea4e7..55e7701a5b9c 100644
--- a/code/modules/surgery/organs/blood.dm
+++ b/code/modules/surgery/organs/blood.dm
@@ -107,7 +107,7 @@
if(blood_volume)
blood_volume = max(blood_volume - amt, 0)
if(prob(10 * amt)) // +5% chance per internal bleeding site that we'll cough up blood on a given tick.
- custom_emote(EMOTE_VISIBLE, "coughs up blood!")
+ custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
add_splatter_floor(loc, 1, emittor_intertia = inertia_next_move > world.time ? last_movement_dir : null)
return 1
else if(amt >= 1 && prob(5 * amt)) // +2.5% chance per internal bleeding site that we'll cough up blood on a given tick. Must be bleeding internally in more than one place to have a chance at this.
diff --git a/code/modules/surgery/organs/organ_datums/lung_datum.dm b/code/modules/surgery/organs/organ_datums/lung_datum.dm
index 1aaedb1a3ee6..9e98a434eccd 100644
--- a/code/modules/surgery/organs/organ_datums/lung_datum.dm
+++ b/code/modules/surgery/organs/organ_datums/lung_datum.dm
@@ -299,10 +299,10 @@
if(linked_organ.is_bruised())
if(prob(2) && !(NO_BLOOD in linked_organ.owner.dna.species.species_traits))
- linked_organ.owner.custom_emote(EMOTE_VISIBLE, "coughs up blood!")
+ linked_organ.owner.custom_emote(EMOTE_VISIBLE, "кашляет кровью!")
linked_organ.owner.bleed(1)
if(prob(4))
- linked_organ.owner.custom_emote(EMOTE_VISIBLE, "gasps for air!")
+ linked_organ.owner.custom_emote(EMOTE_VISIBLE, "задыхается!")
linked_organ.owner.AdjustLoseBreath(10 SECONDS)