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- Paradise Station
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- Current Project Maintainers: -Click Here-
- Currently Active GitHub contributor list: -Click Here-
- Coders: ZomgPonies, DaveTheHeadcrab, tigercat2000, FalseIncarnate, AuroraBlade, Tastyfish, Crazylemon64, KasparoVy
- Spriters: FullOfSkittles
- Sounds:
- Main Testers: Anyone who has submitted a bug to the issue tracker
- Thanks to: Baystation 12, /tg/station, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Radithor for the title image. Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.
- Have a bug to report? Visit our Issue Tracker.
- Please ensure that the bug has not already been reported and be as descriptive as possible about the circumstances under which the bug occurred.
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- 26 April 2020
- Cazdon updated:
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- - Admin Roles no longer appear on manifest.
- - Central Command PDA's no longer appear on the messenger list.
- - Potential Convertee's being unable to be converted.
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- Drakeven updated:
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- - Fixed mislabeled traitor and mindslave special role.
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- Ionward updated:
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- - Grey, Tajaran, Unathi, and Vulpkanin now properly have species specific fits for soft space suits.
- - Vox can now wear soft space suits, such as EVA (Clown and Mime included), NASA Void, and Syndicate suits.
- - Added Vox soft suit sprites.
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- JKnutson101 updated:
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- - Combined the Rite of Tribute and Rite of Enlightenment into one Rite of Offering.
- - Sacrificing now properly puts victims that have at one point had CKeys into soul stones, or polls dead-chat to do so.
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- Kyep updated:
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- - Tweaked Greater Hellhound, added more non-violent options and one unique combat spell.
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- SteelSlayer updated:
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- - Fixes the "List SSDs and AFKs panel" showing everyone as the target of an assassinate objective
- - The global objectives list is now viewable in the MC Globals menu
- - Reverts some terrible changes that are causing some bugs with traitors
- - Fixes AIs with the combat module not being able to hack APCs
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- TDSSS updated:
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- - duplicate mecha definitions
- - blobbernaut vision blur now clears as intended.
- - fixed a bug preventing ticket system from working under some circumstances.
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- VeteranKyl updated:
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- - DNA Samplers now check if the target species has DNA.
- - Fixed the envenomed blob's spore toxin not causing harm.
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- craftxbox updated:
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- - fixed colors not working without regex
- - fixed text panel not loading when an invalid regex is added
- - polyfilled string.prototype.includes
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- moxian updated:
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- - being in a locker no longer interferes with tracking implant tracking
- - locator no longer locates tracking implants on other z levels.
- - fixed singulo being unable to expand when placed next to containment wall
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- 27 October 2019
- AdamElTablawy updated:
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- - Xenobiology can no longer produce hellhounds with gold slime cores.
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- AzuleUtama updated:
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- - Vampire's shape shift ability and DNA scrambler item now clear flavour text on use.
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- Darkmight9 updated:
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- - Adds a wide variety of craftable decorations! You can find them in the new 'Decorations' tab in the crafting menu.
- - tweaked the duct tape component so that you can now add it to items to make them naturally stick to walls.
- - added decorative sprites.
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- Fox McCloud updated:
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- - windows are easier to break
- - Adds in the Rod of Asclepius, a healing item that carries an immense burden
- - Fixes Bubblegum spawning being ridiculously rare
- - Fixes planetary atmos not correctly happening
- - Fixes atmos pipe unwrenching
- - Survival pod medical vendors only have 2 pairs of splints instead of a wide array of medicines
- - Hivelord core, when used on someone, no longer fully revives them; instead it heals 25 burn, 25 brute, resets body temperature, removes all CC, cures all internal bleeding, and mends all fractures (slowdown bonus still stays
- - updates the close icon for storage to not be a trashy codersprite
- - Fixes excessive mob and tendril clumping on Lavaland
- - Fixes being able to exploit the destructive analyzer for unlimited materials
- - Fixes Hierophant arena atmos
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- Ionward updated:
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- - fixed Battlemage armor having an unintended helmet light
- - added Vox versions of Battlemage, Paranormal, Inquisitor, Berserker, and Syndicate Elite Hardsuits.
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- SteelSlayer updated:
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- - Fixes the RPED and bluespace RPED not displaying a list of parts in players chat when used on a machine
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- TDSSS updated:
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- - yellow documents are no longer indestructible.
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- Tayyyyyyy updated:
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- - single quotes showing up weird in names and announcement titles
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- Terilia updated:
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- - Headcrab Nests
- - Headcrabs can now eat dead simple_animal corpses to regain 10 hp.
- - Poison Headcrabs will not inject LSD anymore.
- - Headcrabs have more HP and some do more damage.
- - Headcrabs will not stop attacking people after they are unconscious.
- - Headcrab Nest DMI
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- Ty-Omaha updated:
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- - Admin attack log level of heirophant club updated
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- actioninja updated:
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- - Nanoui interfaces in fancy mode now open more cleanly
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- craftxbox updated:
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- - Vanilla JS Regex for chat highlighting
- - Removed jquery mark
- - quickfix to stop people using the scanner inside it
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- farie82 updated:
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- - Cult whispering now uses your real name
- - Fixed the invisible blob zombies
- - A runtime in blob/factory/run_action
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- 13 October 2019
- Darkmight9 updated:
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- - Re-added the handheld defib sprites
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- Fox McCloud updated:
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- - Fixes wrench attacking telepads
- - performance improvements for xenobio stuff
- - LINDA is much more aggressive at distributing gas between turfs in an excited group
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- Kyep updated:
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- - Removed admin-only "show duplicate discord links" verb.
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- Ty-Omaha updated:
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- - Captains can access their display case again
- - Reverted autoban using legacy system causing issues
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- streather updated:
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- - fixed a typo in the autolathe
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- 09 October 2019
- Darkmight9 updated:
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- - Gives the handheld defib a new sprite
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- Fox McCloud updated:
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- - DNA vault requires 5 pico manipulators and 5 super capacitors instead of quadratic capacitors
- - Powers of the DNA vault adjusted
- - DNA vault no longer allows you to have unlimited genetics powers.
- - All previous powers removed with the exception of no breathing
- - New powers: breathable plasma immunity+virus immunity, heat immunity+burn reduction, speed increase, species armoring+pierce immunity, stun reduction, and action speed increase
- - Removes consoles screens; use plane old glass in place of them. Holy sheet, they were a pane.
- - Adds being able to make leather with the bio-generator
- - removed a lot of leather-related recipes from the bio-generator; these have been moved to leather crafting
- - can make hide mantles with leather
- - wearing pants while wearing an undershirt means your arms and chest are covered
- - Fixes AI swarmers not doing anything
- - swarmers can eat circuitboards and their own shells now
- - Fixed being able to eat soil
- - de-activated swarmer shells give 10,000 metal and 4,000 glass instead of 100 metal and 400 glass.
- - Fixes lavaland swarmers not being able to teleport people away
- - Swarmers can place lattice over lava
- - Floors no longer get dirty by walking on them
- - Zone selection tweaked; shouldn't notice anything different
- - melting research lockboxes no longer dumps the contents
- - Fixes reflective blobs using horrifying code that didn't reflect things *properly*
- - Fixes APCs not being hackable
- - Fixes explosions not properly interacting with storage items
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- Ionward updated:
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- - Fixed a single pixel offset on Grey's Bags of Holding sprite.
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- JKnutson101 updated:
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- - Shades can be stored in any Soul Stone.
- - Shades can once again be stored in Soul Stones.
- - Non-cultists and Non-wizards can no longer use most Soul Stones.
- - Cult Specters properly log as antags.
- - Cult Specters are properly removed from the cult on death.
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- KasparoVy updated:
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- - Fixes an issue with the Tajaran striped tail's wagging animation by removing an extra frame.
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- PidgeyThePirate updated:
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- - The abductor's silencer now actually silences radios for 10-20 seconds.
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- SteelSlayer and McRamon updated:
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- - Added a new subtype of shade used exclusively by cultists to prevent chaplains metagaming with their shade sprites
- - Renamed path names for the altar and archives to be less confusing, and replaced all instances of the path names to reflect the change
- - Replaced nearly every sprite for reaper cult, including constructs, structures, airlocks and the reaper himself.
- - Removed the old reaper cult construct sprites
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- craftxbox updated:
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- - cult teleport rune teleporting ai eye
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- 07 October 2019
- AffectedArc07 updated:
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- - SQL now properly disconnects at end round
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- Couls updated:
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- - reviver implant now heals even when you're conscious
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- Darkmight9 updated:
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- - Hair styles, body markings, clothes, and other character customization options are now alphabetized.
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- Fox McCloud updated:
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- - Most things are universally damageable
- - Acid melts things a bit differently now
- - Lava actually sets most things on fire.
- - Captain no longer has access to his display case by default
- - Xenos can break open vents
- - Fix syringe in-hand icon not updating
- - Fixes syringes not having materials
- - Lethal injection syringes should be a bit more...lethal
- - PDA health scans should be more in line with regular health analyzer scans
- - some blood type fixes, nothing noteworthy
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- Ionward updated:
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- - fixed invisible Drask surgical masks
- - added Drask surgery cap icons
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- JKnutson101 updated:
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- - Pylons heal robotic limbs.
- - Soul Shards fail when used on mobs that have never had a ckey.
- - Soul Stone Shards properly poll dead chat to be filled.
- - Incorrect icon path for reaper tome
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- Kyep updated:
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- - Fixed the medkit spawning in the syndie depot being empty.
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- PidgeyThePirate updated:
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- - Revived simple animals keep their ability to pull things and their density if they originally had it.
- - replaced the Lavaland winter dome ATV with a snowmobile.
- - The snowmobile key in the winterdome now accompanies an actual snowmobile instead of an incompatible vehicle.
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- SteelSlayer updated:
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- - Added GPS coordinates under that status tab for cyborgs which have a GPS
- - You can no longer fire mining cyborg's KA with no cooldown
- - Bought items from the wizard spell book are first placed into any empty hands. If all hands are full, it places the item on the ground.
- - Cultists no longer get more than one summon objective
- - Mindslaves now show up in their own "Mindslaves" section in the check antagonists panel
- - Mindslaves will now get their objectives added to their notes and announced in their chat properly
- - Mindslaves will now have the red (A) in admin attack logs, which shows that the attacker is an antag
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- TDSSS updated:
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- - fixed visual issues in beach gateway
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- farie82 updated:
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- - Tickets can now be unassigned by staff members.
- - Toxic compensation now deals the right amount of toxic damage. Instead of just the last healed damage
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- 30 September 2019
- Couls updated:
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- - Renames slime organs to be more player friendly
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- PidgeyThePirate updated:
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- - The Ripley now collects all the ore it unearths after drilling.
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- SteelSlayer updated:
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- - Cultists will no longer get multiple summoning objectives
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- TheSardele updated:
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- - MULEbots no longer cause any damage when running over SSDs.
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- Ty-Omaha updated:
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- - "Factual" changed to Actual in the explosion doppler array detector system
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- 29 September 2019
- AzuleUtama updated:
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- - The camera bug now lists all cameras in alphabetical order.
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- Couls updated:
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- - species without bones no longer have ribs or a skull either
- - slime heart and fleshy masses no longer go invisible after being removed through surgery or being eaten or necrotizing
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- Evankhell561 updated:
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- - replace high power cells with high power cell+
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- Fox McCloud updated:
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- - can insert keys into vehicles instead of having to hold them in your hand (alt-click while riding a vehicle to remove the key); lava boat still requires holding the key in your hand
- - Fixes moving diagonally with vehicles making you super fast
- - Vehicles now factor in the configured human movement delay; this means all vehicles are slower than they previously were
- - fixes a bug with mobs on vehicles causing incorrect space transitions
- - ATV sprites updated
- - Slime speed potions can now apply to vehicles, which makes them faster
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- JKnutson101 updated:
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- - Allows for robotic hands, feet, and groin to undergo customization surgery.
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- PidgeyThePirate updated:
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- - Abductor surgery will now remove heart subtypes.
- - Capitalized abductor surgery names for consistency with the surgery UI.
- - changelings no longer go bald after reviving.
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- 27 September 2019
- PidgeyThePirate updated:
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- - Rebooting a drone no longer requires both engineering and robotics access.
- - fixed a rare glitch in which a guardian that is killed instantly (i.e by a wand of death) may draw its charge into null space.
- - bluespace anomalies no longer teleport ghosts when their event fires.
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- SteelSlayer updated:
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- - Fixes round-start autotraitors not getting their objectives and uplink codes
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- 26 September 2019
- AzuleUtama updated:
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- - Improvised shotguns are now in the correct tab when trying to craft them.
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- Couls updated:
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- - Slime lungs and heart
- - Slimes no longer take toxins damage from blood loss
- - Slimes no longer take brute damage in crit
- - Slimes now breathe
- - slimes now use new crit
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- Kyep updated:
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- - Fixed NPC redsuited syndicates from being unable to move in space.
- - Fixed NPC bots thinking that they can path through airlocks which are welded shut. refactor: Refactors some safety checks so that its impossible for depot mobs to generate runtimes in rare cases (e.g: admins spawning them outside the depot for testing)
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- MrMagolor updated:
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- - Cult pylons no longer delete unsimulated walls and turn them into floors.
- - Cult pylons now turn simulated walls into cult walls.
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- TDSSS updated:
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- - added missing tools to one abductor ship
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- farie82 updated:
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- - Morphs examine text now stays true to the humanoid target they choose.
- - Cult constructs now show their examine text when you're next to it. Instead of on top of it.
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- 24 September 2019
- AzuleUtama updated:
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- - Fixed misleading uplink description for chef's traitor knife.
- - Reorganises products in seed vendor.
- - Fixes Durathread mutating into more Durathread
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- Dave-TH updated:
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- - Mob spawners will no longer sometimes send players to the void.
- - The ghosts inside possessed blades are now invincible and will not die to weird edge cases.
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- Evankhell561 updated:
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- - mechs now start with a high-capacity power cell+
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- Fox McCloud updated:
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- - Buckling has its own icon
- - Fixes Xenobio monkey shortcuts not working
- - Bodyscanners are similar to sleepers; interact with them by clicking on the scanner; there is no console anymore
- - Summon guns/magic is no longer free, but costs 2 spells points
- - Summon guns/magic makes 10% of the crew antags with the objective to collect guns/magical items and kill anyone who gets in their way
- - If a wizard (or admin) summons guns/magic, latejoiners to the round will also acquire summoned items
- - Wizard's hardsuit is now battlemage armor
- - Battlemage armor protects you from pressure of space (but not the cold), has no slowdown, and a moderate amount of armor, however, it has 16 shields to block incoming attacks
- - Can purchase additional charges for your battlemage armor for 1 spell point
- - Shielded hardsuits now show the shield on the mob
- - Abductors, Skeletons, Shadowlings, and Plasmamen never get hungry
- - Abductors, Skeleton, and Plasmamen can't taste anything
- - Wood Golems now have a diet and taste sensitivity much like Diona
- - Unathi are more sensitive to tastes
- - Adjusted the sensitivity of "sharp" and "dull" tastes a bit
- - Slimes are a simple mob subtype
- - using a bloodlust slime potion on a docile slime removes the docility
- - using a docility potion on a rabid slime calms them down
- - slime core removal surgery steps are now just scalpel->hemostat
- - Slimes have action buttons to feed on, evolve, or reproduce
- - Fixes beepsky arresting slimes (maybe it should be a feature....)
- - Fixes Seed Vault gene modder having limitations
- - Fixes not being able to extinguish some items
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- Ionward updated:
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- - Fixed Tajaran fat sprites, they are no longer duplicates of their slim torso.
- - Fixed fat aqua jumpsuit only using one direction.
- - Fixed missing Lasagna icon.
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- Kyep updated:
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- - The Hierophant club and warp cubes (lavaland loot) no longer allow you to teleport into or out of areas that are set to forbid teleports.
- - Fixed a small bug that caused coins named "syndicate coin" or "antag token" to both incorrectly appear as "valid coin".
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- Markolie updated:
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- - Fixed naked equipment selection and reincarnation not working.
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- TDSSS updated:
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- - all huds are the first option when ghosts cycle through huds
- - fixed brig door timers from announcing admin names when stopped via admin powers.
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- Ty-Omaha updated:
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- - You can now silence the current midi with a verb in the preferences tab, without affecting your prefrence to hear midis in the future.
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- datlo updated:
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- - Fixed clown changelings not losing comic sans on transformation
- - Clowns can now lose the clumsy and comic genes through DNA manipulation (but not mutadone)
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- 22 September 2019
- Evankhell561 updated:
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- - Mech ID upload panels now come with [add all] and [delete all] options
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- Fox McCloud updated:
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- - Fixes corpses/lying down mobs blocking projectiles
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- MarsM0nd updated:
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- - can safely pick up nettles again
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- SteelSlayer updated:
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- - Traitor and mindslave status is handled in a datum instead of the mind
- - You can no longer use a mindslave implant on a person with no mind
- - Adds the ability for admins to de-mindslave somone through the traitor panel
- - De-traitoring malf AIs via the traitor panel removes all instances of their Law 0
- - De-traitoring malf AIs via the traitor panel removes their ability to still state laws over the syndicate channel
- - De-traitoring malf AIs via the traitor panel removes their ability to shunt to hacked APCs
- - Unemagging borgs via the traitor panel properly removes their syndicate laws and gives them the crewsimov lawset
- - Unemagging borgs via the traitor panel who did not have a module selected does not cause a runtime anymore
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- TDSSS updated:
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- - Just slight gloves refactor, shouldn't impact anything in game.
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- 21 September 2019
- AzuleUtama updated:
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- - The Captain's rapier can now be assigned as a theft objective.
- - Slime extracts and plasma tanks have been removed as theft objectives.
- - Document trading no longer counts towards a traitor's total number of assigned objectives.
- - Fixes a grammar error with the ambulance and slightly misleading description with the combat gloves.
- - Headpat gloves now inherit their click speed from the North Star gloves and are no longer as fast as before.
- - Sarin gas grenades no longer purchasable for nuke ops. balance: Grenadier belt now contains a sarin gas grenade. balance: Tactical medkit's hypospray tweaked to contain chems better for dealing with newcrit. balance: C20 bundle increased in price to 18TC, contains an additional clip of ammo. balance: Medical bundle increased in price to 20TC, Donk LMG removed, replaced with medbeam gun and magboots.
- - Fixed some minor spelling/grammar errors with synthflesh patches and sarin gas grenades.
- - R&D Console no longer has a default design called 'Name' show up in the mining category.
- - Syndie and Binary keys now use their own sprites rather than the default ones.
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- Couls updated:
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- - Romerol virus that requires two traitors to team up to purchase
- - zombies that have a slow but steady health regeneration and cannot be killed permanently outside of decapitations and removal of the tumor in the brain
- - blood no longer stacks on itself endlessly
- - fixes footprints stacking
- - removes zombie from the secondary language list
- - hotkey menu option in the dropdown works correctly now
- - configurable limit to amount of monkeys that can be spawned by monkey cubes
- - handle_death is passed the gibbed variable
- - spec_death replaced with handle_death in romerol
- - you no longer hit yourself with things you throw
- - missing arguments in some procs
- - some macros that were defined twice
- - recycled monkeys were not being subtracted from the monkey cap
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- Dave-TH updated:
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- - Fixes some vending machines (namely miner nanomeds) from adding all of their product twice.
- - Magical weapons can now be properly dual-wielded.
- - Fixes the description of energy shields, which said they block things that they do not.
- - Crayon drawings can stack again.
- - Crayons can no longer draw on multiple tiles at the same time, sorry octo-artist!
- - Fixes the lack of cooldown on attacking light fixtures.
- - Examining an air analyzer now informs you about its lesser-known function!
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- Emanthealmighty updated:
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- - Updated the netherworld creatures' sprites.
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- Fox McCloud updated:
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- - refactored gloves of the North Star to be more adminbusy
- - Adds Gloves of Headpats to the pet vendor as a premium item
- - Refactors the very core and soul of SS13 and enhances the code that powers it
- - Bible fartgibbing is now a form of suicide
- - Fixes mice coming back to life
- - Fixes nurse spiders not wrapping things
- - Fixes spiders not spazzing out
- - Simple mobs will now attack everything in the vicinity instead of just specific object types
- - Gutlunches now eat internal organs
- - ranged guardians don't rapid fire anymore, but have a lower cooldown on attacks
- - Fixes some turf underlays not working
- - adds in a wooden hatechet and rake to the ashwalker base; replaces the regular bucket with a wooden one
- - Fixes some blank tastes
- - Fixes not being able to brew fruit wine
- - Fixes poor TG copy pasta code that caused hundreds of runtimes
- - Reduces round-start lag
- - Fixes certain PDA cartridges causing insane performance loss
- - Carp Migration event no longer deletes the carp when it ends; they will continue to stick around the station
- - Personal crafting now has subcategories
- - Finishing crafting an item puts it in your hands instead of on the floor
- - comments out romerol (much like zombies, it will rise again, don't worry!)
- - zombies are high and lower pressure immune in addition to immune to heat and tox damage
- - Ian now has persistence; if he's killed, he'll start over life as a puppy--if he lives to a very long old age, he'll get a unique sprite
- - Pugs will now yipe on death and can bark
- - Adds new dog mob; a generic black dog
- - Foxes are now a dog subtype
- - Can manually yelp as a dog
- - All dog subtypes can now chase their tail and be given pats and pets. They all can additionally eat (and taste!) food
- - Nar-Sie will absolutely not tolerate sacrificing doggos
- - Ripleys are slightly faster on station, but dramatically faster on Lavaland
- - Mech mining drings can no longer drill through floors; they also don't just drill once. After a short delay, they'll attempt to drill the target, repeatedly.
- - Mech mining drills no longer instantly knock out mobs; if the mob is dead and has over 200 brute, the drill will attempt to harvest or gib the mob; can also disembowel
- - Mech plasma gun has a lower cooldown
- - Mining scanners apply a much brighter and visible overlay; mining a turf will now instantly clear the overlay
- - Mining mech (the one that's a lavaland find) has a partially depleted cell; it'll also no longer have multiple mining tools on it
- - Fixes null animal type with regards to pugs
- - Legion body loot adjusted; may find rare alternative mining belt or primitive one; bone bracers also show up on Ashwalkers; mini pickaxe spawn also possible
- - Large legions can damage objects
- - Small legion skulls no longer block mob movement
- - Basilisks are now gold core spawnable
- - Gutlunches no longer produce adult version of themselves, but have babies that grow into gutlunches
- - Mining belts can now hold pillbottles and shovels
- - Goliath cloaks hold different items now; more inclined to what Ashwalkers would use and not miners
- - Swarmer megafauna now has its proper GPS
- - Can't kill mining fauna by overheating them
- - new sprite for the Hierophant
- - Refactored tendrils; they won't show up on health HUDs anymore
- - Fixes Tendrils not emitting light
- - Fixes tendrils not changing the terrain around them
- - Fixes being able to exploit vending machines by deconstructing then reconstructing them to get additional items. Get an additional restocking units from cargo you filthy dirty exploiters
- - All vending machines require only a single restocking unit to build
- - Clothing, NanoMed, Wallmed, Vendomat, EngiVend, NutriMax, Megaseed Servitor, Sustenance Vendor, Dinnerware Vendor, Cart Tech, Robco Toolmaker, soviet BODA, security tech, and modular PC vendors are all now makeable/restockable
- - Most vendors can be damaged by brute force (Nanomed, wallmed, and youtool are notable exceptions)
- - Most restocking units can be ordered from cargo
- - Removed snowflakey laptop vendor
- - Adds in new laptop+tablet vendor; don't expect it to have as much (ask science for upgrade parts!)
- - Sustenance vendor has a new set of contraband if prisoners can actually hack the thing
- - breaks up the clothing restocking unit cargo pack from a single pack into 4 separate packs, 15 points each
- - Fixes Megafauna spawning near the base
- - Fixes lava rivers not forming
- - Upped the labor mineral spawn rate
- - Removed the ability to find random code-locked crates when mining
- - Watcher Icewing blasts will briefly freeze you
- - Fixes too much detecting corgis
- - Tweaks a few reagents tastes
- - fixes being able to taste metaphorical salt
- - nutriment no longer restores blood
- - Nuke ops can no longer advanced syndie magboots
- - Fixes an inconsistency with chameleon kit pricing--it was only 2 TC, making the no slip syndicate shoes worthless; price is now 4 TC
- - operatives pay 2 TC more for the no slip syndicate shoes and the chameleon kit
- - Wizard hardsuits no longer come with magboots
- - Syndie magboots are nuke ops only
- - Can purchase no slip shoes from the uplink instead of a full chameleon kit
- - Operatives can purchase no slip syndicate shoes
- - No slip shoes can protect against atmos pushing
- - removed most round-start magboots with the exception of EVA, atmostechs, CE, and engineering hardsuit dispensers
- - Fixes carp not being a threat to the station due to killing themselves
- - Fixes being able to exploit simple mob AI so it kills itself in an atmos death blender
- - vent and scrubbers work far more efficiently and quickly now
- - Fixes wideband on scrubbers constantly resetting itself
- - Portable scrubbers far more effective
- - Flamethrowers far more effective
- - Nanofrost twice as expensive
- - regular syndicate borgs don't have magpulse by default
- - Atmos pushing completely refactored; it'll still push you frequently and push items around frequently, but it won't throw you. Depending on how many dense objects or turfs are around you to "grab onto" will determine how effective atmos is at pushing you around. Does not alter the speed at which LINDA runs.
- - Plasma glass shards do less damage when attacking, but slightly more when stepping on them
- - Spears made out of plasma glass do slightly more damage
- - Light replacer can now be used in-hand to attempt to reload empty lighting fixtures around you in addition to showing how many lights it has
- - Light replacer needs less shards to increment bulbs
- - Updates moonflower, sunflower, novaflower, and pineapple sprites
- - Adds in Garlic
- - Fixes a few issues with incorrect values from the wine PR
- - Can now grow and extract the reagents/traits of Lavaland flora
- - Slightly tweaks soybean oil production on soybeans
- - Adds amusing garlic suicide
- - Ash Drake reworked; it's much more powerful now and has a diverse set of attacks--its fire breath is more random, it moves faster, it can turn the ground into lava, and once it's lower on health, will seal you into an arena and make you play the "only one turf is safe; stand on it or suffer" mini-game
- - Bubblegum is now much more difficult; instead of just spraying blood at you and attempting to endlessly charge you (walking backwards essentially counters it), it's now faster, engages in zig-zag attacks, uses a hallucination multi-attack, and can rapidly melee attack you in range
- - Fixes megafauana endlessly attacking dead mobs
- - Blood drunk Colossus, and Ash Drake made to be more player friendly if they control the fauna
- - Adds in Space dragon; a very weak version of the Ash drake which can't swoop, but can still breathe fire--has a spell that whips you back with its tail, too (not currently used anywhere)
- - The real Roman shield and real Roman helmets in the Autodrobe have been replaced by fake, armorless, varieties
- - Hierophant has been updated--it'll be a bit tougher and will attempt to trap you if you run for it.
- - Heirophant is no longer a weird bird thing, but a massive, indecipherable piece of machinery that will make you dance to ITS tune
- - Hierophant club is weaker up front, but becomes stronger the lower health you are
- - Fixes tendrils spawning inside ruins
- - Fixes light replacers breaking/hitting lights
- - Fixes blood drunk buff not making you slow immune
- - Regenerative core will give you 1 minute of slow immunity on application
- - carp sprites now support a wider range of colors
- - Megacarp names randomized in addition to their stats
- - Adds new friendly life reaction (strange reagent + synthflesh + sugar + heat)
- - Life reaction amount of critters spawned varies with created volume
- - Can now spawn the xeno maid, lightgeists, and bees with slimes cores/life
- - can no longer spawn the Shamebrero penguin with slimes cores/life
- - Adds new EVIL crab; is a "hostile" slime core/life mob
- - simple Xenos are a bit more powerful
- - Butchering simple Xenos now leaves a Xeno hide; use it to make a Xeno costume
- - Fixes spriteless dog
- - Fixes being able to spawn Proc with slimes cores/life
- - Fixes Blooddrunk being a flying mob
- - can move dense objects around corners
- - Removes unused, highly buggy VR code
- - Completely transitions to Lavaland for all maps. The mining asteroid and it's related bits are removed
- - Vox reworked
- - Vox are no longer spaceproof
- - EMP's no longer wreck cortical stacks
- - Vox cortical stacks are their brains; there's no longer two separate organs for Vox brain+cortical stack
- - Vox are immune to decay and will not skeletonize
- - Vox internal organs will never accumulate germs or decay, even when they're outside a Vox's body
- - Vox external organs do not accumulate germs when attached to their body
- - Vox have silent footsteps
- - Vox can process BOTH organic and synthetic reagents
- - Diona no longer decay into skeletons
- - Can now pick the species you want to play as for lavaland ghost roles
- - Golems have been buffed.
- - Golems are faster, better protected against damage, and have limbs that cannot break or be dismembered.
- - Golems are no longer virus immune
- - Golems can now wear labcoats and boxing gloves
- - Fixes golems being able to be healed/injected on parts other than the chest
- - Having a robotic chest allow you to wear an ID, PDA, and belt without a jumpsuit. Having a robotic right leg allows you to use your right pocket without a jumpsuit; same for your left
- - stepping on glass tubes now shatters them; can trip you up if you aren't wearing shoes
- - Stepping on a D4 will deal between 1 and 4 damage to you if you aren't wearing shoes and trip you up
- - skeletons have built in pierce immunity
-
- Ionward updated:
-
- - Greys, Unathi, Tajaran, and Vulpkanin now have sprites for Lavaland reward hardsuits (Wizard, Elite Syndicate, and Paranormals), Biosuits, Voidsuits, and Syndicate Soft suits.
- - Plasmamen Librarians now have visible helmets.
- - Atmos Hardsuits now have inhand sprites again.
- - Added new uniform and hat to the AutoDrobe, the Rhumba outfit.
-
- KasparoVy updated:
-
- - Tajaran characters can now have the tiny & short tails (plus marking).
- - Adds a striped tail marking for Tajara derived from the sriped/wingler body accessory to allow more flexible colouration.
- - Renames Vulpkanin alt. tails for brevity and easier keyboard navigation.
-
- Kyep updated:
-
- - Fixed bug that made the syndicate depot impossibly difficult.
- - Various improvements to syndi depot, such as use of plastitanium walls, and nerfs to some cheese strategies.
- - Ported TG's simple_human.dmi, a sprite file of humanoid sprites (including syndicates).
- - Added a few extra syndi sprites from FoS.
- - fixed an issue with keyboard input
- - Brig timers now display the job of brigged people. E.g. "Joe Schmoe (Chemist) was incarcerated" as opposed to just "Joe Schmoe was incarcerated".
- - Brig timers now notify a person's boss via PDA when they are incarcerated. E.g. if a chemist is temporarily brigged, the CMO is notified of the brigging via PDA.
-
- Markolie updated:
-
- - Guardian communciation now longer shows up to players in the lobby.
-
- Mocha-Not-Latte updated:
-
- Shadow-Quill updated:
-
- - Fixed ATM withdrawals doubling.
- - Fixed Fore Port Solars' APC not charging.
- - Fixed a typo in admin gloves of rapidness.
- - Plasma cutters will no longer eat plasma if you try recharging a full gun.
- - Blobs now get a audio notification roundstart (like traitors do.)
-
- SomeSortaSquid updated:
-
- - Karma purchases no longer loop infinitely, leading to repeated purchase prompts or "You do not have enough karma!" message after successful purchase.
-
- SteelSlayer updated:
-
- - The AI and magistrate get bold text when the "louder command members" telecomms setting is on
- - Command members will get the first letter of their radio message auto capitalized when the "louder command members" telecomms setting is on
- - Malf AI's overload machine & override machine action button behavior is changed to a point and click style ability.
- - Added some new mouse pointer icons for the machine overload and machine override abilities
- - The "Show Player Panel" verb is now right click only
- - The "C.M.A. - Admin" verb is now right click only
- - The "C.M.A. - Self" verb is now right click only
- - The "Check Contents" verb is now right click only
- - The "Freeze" verb is now right click only
- - The "Freeze Mech" verb is now right click only
- - The "Jump to Turf" verb is now right click only
- - The "Update Mob Sprite" verb is now right click only
- - The "List SSDs" and "List AFKs" verbs have been combined into one verb named "List SSDs and AFKs"
- - The "Resolve All Open Mentor Tickets" verb has been moved inside the mentor ticket interface window
- - The "Resolve All Open Admin Tickets" verb has been moved inside the admin ticket interface window
- - Increases the width of the new "List SSDs and AFKs" window a bit
- - The gravitational catapult no longer pushes ghosts when used
- - Fixes a runtime preventing walls from being repaired properly
- - Adds the ability to repair and remove bullet holes from reinforced walls that have no structural damage
-
- TDSSS updated:
-
- - local gps signals, visible only on the same z level
- - lavaland mob signals were made local, reducing gps clutter
- - Objective to abductors to not disrupt crew too much.
- - healing fountain lavaland ruin now correctly heals
- - lowered attack log level of self-harm
- - certain harmless chems and food have reduced attack log logging levels
- - the most grave of wrong tips
- - The uplink dart gun now comes with some syringes to use with it.
-
- Terilia updated:
-
- - stat_attack from unconscious to dead
- - added new headcrabs (poison and fast)
- - added new headcrab sounds for the poison headcrab and the fast zombie
-
- TheMadTrickster updated:
-
- - fixed wonky/bugged sprites for custom guitar and hair gel
- - new improved clean sprites for custom items
- - old messy sprites for custom items
-
- TheSardele updated:
-
- - Changes the attack log setting required to have the blood-drunk miner buff actively log to all attack logs.
-
- Ty-Omaha updated:
-
- - Headpat gloves added to arcade machine prizes
- - Minor ban evasion update
- - Autonote for manual bans removed
- - SSD players no longer drown in shallow water
- - Admins can now autoreply with common answers to common questions / issues.
- - Opening an adminhelp/mentorhelp ticket will play a sound
- - Adminhelp ticket information color changed from neon green to a more toned down green
- - Global admin midis will now silence lobby music for those who have midis enabled.
- - Adds "Man Up" to autoreply
- - Autoreponses now show up as the last admin response in tickets
- - Fixes an issue where autoresolve was appearing in mentorhelps to mentors
- - Resolve button on adminhelps and mentorhelps work again
- - Fixes reversed logic in autorespond confirmation alert
- - Removed custom admin event info that only admins could view due to confusion with the regular non-admin verb.
-
- datlo updated:
-
- - Added the Banana Touch and Mime Malaise spells to the Wizard spellbook.
- - Station goal crates now come in engineering crates.
- - Replaced the red emergency toolbox in hermit ruin by a regular blue toolbox.
-
- farie82 updated:
-
- - Hoodies now work like they do in TG. Less abuse of NO DROP, more better
- - Welding a tile away now gives a more useful message when doing so.
- - Admins now don't get spammed by hugs.
-
- kazboo updated:
-
- - added a nice metalic alarm sound for when the nuclear self-destruct is activated on the station.
- - candle boxes on the station are now properly filled
-
- variableundefined updated:
-
- - Multiple food now have their own tastes
- - Corgi and mice can now taste food
- - Hallucination causes you to taste strange things
- - Nutriments now carry over the tastes of food
- - A quick resolve button to adminhelp and mentorhelp message!
- - Config option to let gamemode ignore the number of required players.
- - Hit_reaction proc has been refactored.
- - Flamethrower and grenade detonation by shot is now logged.
- - Refactored wooden chair so placing them won't make you see normal metallic chair anymore.
- - Contribution guideline has been updated. No in game changes.
- - Github pull request template has been changed
- - Officer starter pack to cargo. For 30 cargo points you can equip an officer just like an officer closet! Backpack not included due to budget cut.
-
- xProlithium updated:
-
- - Replaced link to CA (check antags) in adminhelps, tickets, and adminmoreinfo with a link to TP (traitor panel)
- - Altered CA to TP for prayers and adminpms.
-
-
- 30 August 2019
- AffectedArc07 updated:
-
- Arkatos updated:
-
- - Added new icon for Charge spell
- - Added new icon for No Clothes spell
- - Added new icon for Wizard spellbook
- - Added new animations to 10 single-use spellbooks
- - Added new sprite for Bottle of Tickles
- - Added refunding functionality to the Bottle of Ooze akin to the other summoning bottles. Click with the bottle in hand on a wizard spellbook to refund its cost and limit slot.
- - Fixed an issue where Bottle of Tickles did not properly refund
- - Fixed an issue with alpha layering on Bottle of Ooze sprite
- - Very slightly adjusted brightness of the Boo! ghost spell icon
- - Wizard spellbook was completely reorganized, and new appropriate categories were added, each category is sorted by price, and if price of the two or more spells is the same, they are sorted alphabetically
- - Polymorph can now turn a mob into Syndicate medical or saboteur modules
- - Mobs made via polymorph into borgs are now unbounded free borgs
- - Repulse spell cost decreased from 2 to 1
- - Lighting bolt spell cost decreased from 2 to 1
- - Slaughter/Laughter demons and Magical Morphs now always have their second fluff objective considered as complete no matter the circumstances
- - Laughter Demons very slightly buffed, they are still a bit weaker than Slaughter Demons
- - Improved descriptions and wording regarding Wizard spellbook and Wizard spells
- - Traitor AI now uses action buttons for its malfunction abilities
-
- AzuleUtama updated:
-
- - Adds false-bottomed briefcase from VG.
-
- Couls updated:
-
- - Rechargers can now be crafted from science using one capacitor and a recharger board tweak:Smaller machines like microwaves and cell chargers can now be placed on tables(Fax machines included) tweak:can screwdriver open rechargers and then apply a crowbar to deconstruct them
- - Blood spread now depends on volume of the blood, requires more drips of blood to create a pool
- - DUAL WIELDING
- - new chatsubsystem from TG!
- - Update issue templates to latest version and clean up the current template
- - mining shuttle warning message and delay before launching
- - cardboard boxes are no longer sonic speed
- - shuttle timers now get set properly
-
- EmanTheAlmighty updated:
-
- - Blobbernauts can now be controlled by players through a prompt which appears when they are spawned by blobs.
- - Blobbernauts and blobs can now communicate with each other.
- - Blobbernauts now regenerate health overtime when standing on blob structures.
- - Blobbernauts will slowly lose health if they are not standing on blob structures while not at full health. balance: Blobbernauts have been nerfed, they now have less health, deal less damage and cannot break walls anymore. balance: Blob's "Produce Blobbernaut" ability has been made more expensive to use, now costing 60 resources instead of 20.
-
- Emanthealmighty updated:
-
- - The poll to play as a blobbernaut now lasts 10 seconds from 15.
- - Blobbernauts no longer chase after people while players are being polled to play as one.
-
- Fox McCloud updated:
-
- - Plasmamen dramatically overhauled.
- - Plasmamen can be cloned without burning to death in the clonepod
- - Plasmamen no longer start with spacesuits
- - Plasmamen start off with jumpsuits that seal to protect against oxygen. This allows for you to customize their appearance more
- - Plasmamen helmets now allow you to see a Plasmaman's actual face; should be able to see their eye color and mouth color now
- - Plasmamen take 50% extra brute and burn
- - Plasmamen are immune to radiation
- - Plasmamen start out with a small tank that can fit on a belt or in a pocket; it should be enough to last an entire shift
- - Plasmaman helmets now have built in welding goggles
- - Plasmaman karma cost lowered from 100 to 45
- - Reworks Diona
- - Diona bleed (call it chlorophy; it's green)
- - Diona Breathe (plants do need to exchange gas after all)
- - Rad Immunity Removed
- - Diona regenerate 1 OXY, 1 BURN, 1 BRUTE, and 1 TOX if they are in a bright area; this effect does not kick in if they're in crit
- - Diona no longer have unbreakable bones (wood can crack ya know!)
- - Diona are no longer space proof
- - Diona are more vulnerable to fire and heat damage
- - Diona weakness to weedkiller dramatically nerfed
- - Diona now use Newcrit
- - Diona are no longer slow
- - Diona can wear spacesuits
- - Fixes stun absorbing not working
- - Fixes parallax insane setting not doing anything
- - Ores can be destroyed by devastating explosions
- - silver, gold, and diamond pickaxes do a bit more damage and mine faster than before
- - drills slightly slower, but diamond drills slightly faster
- - Spade is the same speed as a shovel
- - Hivelord stabilizer will now make a hivelord core/legion soul stabilize and be preserved, even if it was previously inert
- - can use a hivelord core in your active hand to apply it to yourself
- - soulstone in the abandoned locked crates can now be used by anyone
- - Adds firelemon seeds to the abandoned locked crates as potential loot
- - Hardsuits have an integrated helmet; you no longer have to attach helmets
- - Toggling up/down helmets is now done with an action button
- - can no longer attach magboots to a hardsuit
- - Hardsuit base melee armor increased from 10 to 30
- - Security and HoS hardsuit melee armor increased by 5
- - HoS hardsuit helmet armor matches his hardsuit
- - CE's hardsuit helmet armor for rads increased by 10 (should be fully rad proof now)
- - Elite syndicate suits can't be acided
- - Fixes stuns and weakens related to reagents
- - Fixes the displayed cost of Plasmamen
- - Adds jetpack hardsuit upgrades: get yours at mining for 2000 points
- - Removes mining carbon dioxide jetpack
- - Can no longer use jetpacks in your suit storage slot
- - Chief Engineer's hardsuit, Syndicate Hardsuit (normal and elite), and Shielded Syndicate Hardsuit all have built in jetpacks
- - Fixes random singularity releases from the grid check event
- - loadout costs for most things cut from 2 to 1
- - Adds fingerless gloves, eyepatch, prescription glasses, black shoes, brown shoes, white shoes, and ian's shirt to the loadout
- - moved hipster glasses from donator to general glasses
- - Adds in sandbags. Use them to deploy destructable barriers; miners start off with a few
- - Removes access based security barriers
- - Adds in security barrier grenade. When it goes off, it will deploy up to 3 barriers that will lock into place; should find 4 of these in the armory
- - can tear up bedsheet and gauze to get cloth--requires a sharp object
- - Fixes plasmamen atmos techs not getting their proper suit
- - Adds in a loom, craft one out of 10 wood
- - Adds in cotton and durathread cotton to botany to grow
- - Adds in a number of expanded items to create out of cloth, such as improvised gauze, beanies, and softcaps
- - Adds the ability to use personal crafting to make durathread jumpsuits, bandanas, armor, helmets, beanies and berets. Aside from the bandana, these all have minor armor on them
- - Adds a number of new items to personally craft, related to clothing: ability to make health, sec, diagnotic, and reagent sunglasses.
- - Can additionally craft cowboy boots, lizardskin cowboy boots, fannypacks, and a spooky ghost disguise
- - adds a whole range of beanies, find them in the clothing vendor or make them yourself
- - Updates the cowboy boots sprites
- - Unironically fixes about several thousand runtimes
- - Fixes jackets not keeping you warm
- - Chefs are now trained in the art of Close Quarters Cooking
- - Adds the Book of Babel as tendril loot
- - Adds Jacbo's Ladder as tendril loot
- - Fixes fungus, blood, and graffiti not showing up on a wall
- - Fixes the lavaland inquisitor and berserker hardsuits having incorrect armor and slowdown values
- - Fixes baseball bats throwing anchored things
- - Fixes blood drunk buff
- - Fixes using a crusher on a trophy to equip it causing you to drop the crusher
- - refactors lazarus capsules; no real behavioral change
- - Fixes being able to revive megafauna with strange reagent
-
- Fox McCloud and FullOfSkittles updated:
-
- - Tweaks the gummy worm, gummy bear, jeallybean, toffee, and bacon sprites
- - Fixes telebacon not properly acting as...well, a bacon beacon
-
- FreeStylaLT updated:
-
- - Added an Engine Picker, which uses new engine beacons.
- - Replaced the current two engine generators with one engine beacon.
-
- Ionward updated:
-
- - Drask crewmembers now have properly fitting shoes.
- - Fixed some minor issues in Drasks uniforms
- - non-humans now have proper sprites for durathread goods
-
- KasparoVy updated:
-
- - Adds sprites for all Vox & Armalis earwear.
- - Adds sprites for Armalis default backpack, nitrogen tank (old-style back & new-style belt) & all breath mask variations.
- - You can now species-fit in-hand icons: Use a single .dmi file and suffix the icon states with _l or _r.
- - Fixes an issue preventing Vox Armalis from being rendered with the proper in-hand icons for their massive noise cannons.
- - Fixes an issue preventing the species-fitting of earwear.
- - Fixes an issue preventing Vox Armalis from wearing the 'Vox' breath mask.
- - Picking up uniforms no longer renders a default grey jumpsuit on Vox.
- - Resolves an issue causing shining eyes to be rendered darker than intended.
- - Resolves an issue preventing appearance features (hair, eyes, etc.) from rendering on disembodied heads.
- - Resolves an issue preventing Admin-revived decapitated bodies from having appearance features or ears.
- - Non-shining eyes render the proper colour again.
-
- Kurgis updated:
-
- - Beepsky now bumps around on its wheels when patrolling for crime.
-
- Markolie updated:
-
- - A new outfit manager has been added for admins (under debug). It lets them save and load custom outfits on their computer and use these to equip players.
- - Upon transforming players into humans or reincarnating them through the player panel, admins will now directly be able to select their equipment.
- - The select equipment verb now works on observers: it'll create a human with the given equipment under the ghost.
- - A "Copy Outfit" button has been added to the View Variables dropdown, which lets admins instantly copy an outfit.
- - Outfits now support accessories and internal boxes.
- - The separate option to equip ERT members has been removed. It's been integrated into their regular outfits.
- - Water coming from sinks and certain water effects is now 10C instead of body temperature.
-
- Shadow-Quill updated:
-
- - [Meta] Added buckshot and slugs to armoury.
- - [Meta] Added surgical tools, robotic first aid kits, and a photocopier to Robotics.
- - [Meta] R&D doors now has proper access requirements.
- - [Meta] Added RCS and telepad to cargo.
- - [Meta] Disposals sheet stacker and conveyor belts now works properly.
- - [Meta] One-way airlocks added in Medbay/Brig.
- - [Meta] Disposals sheet stacker disposals chute leads directly to the mailroom.
- - AIs not being able to restore their own power if in an area with an APC.
- - Fixed being able to talk in OOC under certain circumstances if it's disabled.
- - Lockers can no longer move around anchored mobs.
-
- SteelSlayer updated:
-
- - You can no longer spam dismantle a SMES terminal and get 10 cable for every progress bar
- - The game will properly remove 10 cable from your stack after building a SMES terminal, instead of removing 0
- - A cable adding sound gets played when you add wires to create a terminal for a SMES
- - Rapid pipe dispensers can now place disposal sorting pipes
- - When changing the sort location of a disposal sorting pipe, the name of the pipe now also changes to the desired destination
- - Added a destination tagger to the atmosheric technician locker
- - Added atmospherics access to Engi-Vend's and Engineering checkpoint airlocks
- - Removed some random grey pixels from disposal sorting junction pipe sprites, and certain normal disposal junction pipe sprites
- - IV bags are able to transfer their contents to other containers by clicking on them with the bag
- - Adds a handheld defibrillator to the paramedic EVA closet
- - You can insert magazines into L6 SAWs again
- - Removed one of the high capacity tanks in hydroponics
- - Added a disk compartmentalizer to hydroponics
- - Delaying round start actually delays round start again
-
- Terilia updated:
-
- - added headcrabs
- - adjusted the path's for headslugs. They are not called headcrab anymore
-
- TheSardele updated:
-
- - Removes the ability of obese people and those with matter eater to swallow others.
-
- Ty-Omaha updated:
-
- - Fixed a bug where hotwiring solar panels would allow for the station to remain powered in the Grid Check power failure event.
-
- datlo updated:
-
- - Added ashstorm immunity to titanium and plastitanium golems.
- - Added lava immunity to plastitanium golems.
- - Bananium golems now slowly waddle around.
- - Uranium golems now properly irradiate nearby mobs that arent rad immune.
- - Tranquillite golems now properly get their miming powers.
- - Added the Clown and Winter biodomes as possible lavaland ruins.
- - Update a changeling error message to be clearer.
-
- farie82 updated:
-
- - Items with NODROP that are dropped now lose the flag if they didn't get created with it
- - Adds tip text to the examine text of the ambulance trolley about how to attach it
- - Adds tip text to the nuke when trying to use the NAD before deploying it
- - Adds tip text to the fire axe cabinet about how to lock/unlock it
- - Adds tip text to airlocks if they have a note on them about how to remove the note
- - Can't put the NAD in the nuke now when it has the NODROP flag
- - Locking a fire axe cabinet is less weird now. No odd 5 seconds sleep
- - Can't put a nodrop fire axe in fire axe cabinets now. Duping them
- - Implants like the IPC charging work again. They won't get deleted after first use
-
- variableundefined updated:
-
- - A proc's name got changed. That's it
-
-
- 23 August 2019
- AffectedArc07, Keekenox, Floyd/Qustinnus updated:
-
- - P A R A L L A X (That fancy space thing)
- - Adds a new Parallax layer that resembles Lavaland (Lava Planet), it spawns on a random location near the station. You need your parallax on high to see it.
-
- Arkatos updated:
-
- - Added colored pillbottles
- - Added an option to change color of the pillbottles to ChemMaster3000
- - Added new description to patch packs
- - Jump to Node ability now shows a location of each Blob node
- - Added SlimeHUD when playing as a slime. This means slimes will have their own unique health doll and pull icon.
- - Action buttons can now be dragged onto each other to swap places
- - Fixed a case where dragging locked action buttons could result in white tooltip over the screen
-
- AzuleUtama updated:
-
- - The Traitor thermal glasses and chameleon security HUD now use the updated chameleon code. balance: Traitor thermal glasses will no longer cause eye damage when hit with EMP.
-
- Citinited updated:
-
- - Removes the big pipe dispensers from atmospherics, you can still find them elsewhere.
-
- Couls updated:
-
- - After many complaints about being stuck in medbay. NT has modified all the airlocks on the station to allow leaving certain departments without requiring an respective ID. This new modification is indicated by a white light near the airlocks in the direction of unrestricted access.
- - New unrestricted access can be built by NT engineers through modification of the airlock electronics.
- - hit effects!
- - hit effect sprites for lasers, bullet hole and dent decals for walls
- - mice now have a very low chance of chewing through wires, this kills them if the wire is powered
- - You can now homerun things thrown at you with a baseball bat!
- - new baseball hit noise, new baseball sprite
- - there are much less one-way airlocks on station
-
- DoctorDrugs updated:
-
- - removed the ability to eat the divine vocal cords
-
- EmanTheAlmighty updated:
-
- - The AI can now change its intent by clicking on the new on-screen button or pressing 4 to switch to help or harm.
- - The AI can now toggle airlock safeties instead of toggling door bolt lights by pressing middle mouse.
-
- Fox McCloud updated:
-
- - Majorly updates lavaland
- - Miner starting equipment altered. They now start with a kinetic accelerator
- - Miners start off with a mini pickaxe
- - Adds in the boxed implant kit, regular shelter capsule, and mining drone passthrough upgrade to the mining equipment vendor
- - re-ordered the equipment vendor, so things are grouped together more logically
- - Added a number of new kinetic accelerator upgrades acquirable through tendril chests
- - Mining bot now uses an actual kinetic accelerator as opposed to a "Look alike"; you can upgrade its internal gun with various kinetic accelerator modkits.
- - Sentient mining bot nerfed; you can no longer apply the armor or melee buff to them; offset by the fact you can upgrade their kinetic gun.
- - Indoor pressure mod removed from R&D and made into a miner traitor item
- - Resonators have an increased amount of fields and do more damage in low pressure. Additionally, if you place a field on a tile that already has a field, it'll cause it to detonate early
- - Plasmacutter no longer does increased damage in low pressure, Advanced plasma cutter does slightly more base damage but has a bit less range. Price has been cut at R&D
- - removed the AoE Mob+Turf upgrade for mining pods
- - Fixes ripleys being slow on lavaland
- - Fixes walking on lavaland sounding like walking on metal plating
- - Adds in kinetic crusher trophies
- - Kinetic crusher can be wielded/unwielded (but you can't attack with it unwielded)
- - Adds the HECK suit as Bubblegum loot
- - Adds the kinetic accelerator bounty mod as Tendril loot
- - Add fulton extract packs to the mining vendor; rescue precious valuable or dead miners!
- - Adds mini-fans to the mining, engineering, and security shuttles
- - Adds a number of primal recipes: rake (cultivator), wooden bucket, firebrand (long burning match), and bone bracers (armored arm protection that goes on your glove slot)
- - Can attach bayonets to C20rs, bolt action rifles, security auto-rifles, and kinetic accelerator; harm intent to stab with them
- - can craft ore boxes out of wood
- - Skull helmets are now proper helmets
- - Survival autoinjectors tweaked
- - Survival autoinjectors have 15 units of teporone in them
- - Survival autoinjectors have double the epinpehrine and weak omnizine instead of saline glucose.
- - lavaland extract altered; it no longer heals tox or oxy, and heals slightly less brute and burn, but has nearly halved the metabolization rate and has a less harsh overdose
- - Fixes airlocks spamming their open and close when you stand in them
- - Fixes overriden door timers not working
-
- Fox McCloud and FullofSkittles updated:
-
- - Changes the Venus Human Flytrap sprite
-
- Ionward updated:
-
- - Adjusted Greys uniforms and backpack sprites.
- - Added a bunch of Drask masks and glasses.
- - Added God Eye sprites for Greys, Drask, and Vox.
-
- JKnutson101 updated:
-
- - Issue where Emergency NanoMed Vendors required Medical ID to Access.
- - Added the ability for cyborgs with zero battery to use the 'succumb' verb.
-
- Markolie updated:
-
- - Players now have thirty seconds instead of just five seconds to select if they want to be somebody's butler through a die of fate roll.
- - The Netherworld portal is now properly destroyed upon being killed. In addition, its max health is now equal to its starting health.
- - The iron ore sprite that shows up when using the miner scanner no longer has a background, making it blend in better with the actual rock.
- - Tightening the bolts of a falsewall now works properly.
- - Deconstructing plating now requires it to be unfastened using a screwdriver first, in order to prevent it from being accidentally deconstructed with a welder.
-
- Quantum-M updated:
-
- - Minor grammar edits to the text that tells you that your thirst is dealt with but no blood power is given. balance: Vampires are no longer able to drink get power from ckeyless humanoid monkeys, they will now need to hunt down actual characters with ckey to get power.
-
- Shadow-Quill updated:
-
- - Mass drivers now need two rods/cable coil instead of three to construct.
- - The RD's office door can now be opened by the RD, instead of by just the Captain.
- - Science lockdown can now only be (de)activated by the RD, instead of any scientist.
- - Using a health analyzer in-hand will switch the verbosity.
- - You no longer have to unscrew a plating to repair it.
- - The shivering symptom in virology now properly chills people.
-
- SteelSlayer updated:
-
- - Wizard rounds now end if all wizards and apprentices are either dead, inside cyborgs, or in MMIs
- - Re-enabled the wizard's hud. Wizards can now see their own antag icon along with seeing other wizard's and apprentice's icons
- - When a cult sacrifice target leaves the round via cryo, the game will reassign a new target for them
- - Added an alarm sound that plays for cultists when their sacrifice target leave the round via cryo
- - When a cult sacrifice target leaves the round via cryo, the game will update every cultist's notes to reflect the change
- - Adds a new verb named "Toggle Health Scan" to the ghost tab. While toggled on, ghosts can perform health scans on humanoids and cyborgs by left clicking on them
-
- TDSSS updated:
-
- - syndicate fax machine to lavaland syndie base.
- - syndicate lavaland base self destruct now requires syndie access.
- - moved headsets in lavaland syndie base.
- - Gave the HoP fax long-ranged faxing capabilities.
- - midround event spawned xeno larva now need less time to grow up and evolve.
- - cult talisman got unique icons to tell them apart
- - mining hardsuits come with helmets now again
-
- Tayyyyyyy updated:
-
- - Whether you join the ERT is no longer determined by how fast you click "yes" on the prompt.
- - Drag and drop support and 20 seconds to pick ERT role instead of 15
- - Fix extra newline after field and disable Github Flavored Markdown in papers (normal markdown still works)
- - autogenerated papers no longer appear as HTML code
- - message window links added to PM send receipt
- - Many shuttle flight directions fixed
-
- TheSardele updated:
-
- - All-In-one Grinders can now be constructed and upgraded
- - All-In-one Grinders now produce more reagents when upgraded.
- - Icon for cybernetic eyes
- - Sleeping while drunk no longer makes you more drunk.
-
- dovydas12345 updated:
-
- - Fixes being able to pick up chairs and stools when you have items in both hand or when you don't have hands.
- - Adds a ERT shuttle console which is accessible to ERT members
-
- farie82 updated:
-
- - Rigging a crate now doesn't delete your coil stack anymore but instead uses 15 of it. Borgs can use it safely again
-
- kazboo updated:
-
- - adjusts the hierophant blast layer to make for it to always be below the effect. this should be the case already due to mouse_opacity, though for some unknown reason, it just doesn't work sometimes, so this should fix it.
-
-
- 12 August 2019
- AffectedArc07 updated:
-
- Allfd updated:
-
- - Panthers can now see in the dark.
-
- Arkatos updated:
-
- - You can ctrl-click any action button to lock/unlock its position
- - All actions buttons now start with their position locked
-
- Citinited updated:
-
- - Mappers have a new tool that creates a fully functional cycling airlock.
-
- CornMyCob updated:
-
- - The cursed heart you get from necropolis chests is now the one that heals you.
-
- Couls updated:
-
- - Diagonal movement
- - Input subsystem(numpad targetting, press numpad 8 multiple times to target eyes and mouth, numpad 6 or 4 to target arms and press them again to target hands and numpad 1 or 3 to target legs and press them again to target feet) taken from https://github.com/tgstation/tgstation/pull/32751
- - change confused status to have you move diagonally randomly in the direction you're headed if not too confused(now you can drunkenly walk down the hall)
- - clients are now children of datums like everything else in BYOND taken from https://github.com/tgstation/tgstation/pull/20394
- - AZERTY and numpad targetting preferences
- - Reworks the biohazard event to have a chance of giving a randomized advanced disease with 6 varying symptoms instead of a preset disease.
- - change how bone breakage is calculated
- - can now butcher koi for salmon meat
- - adds a line to alert people as to why they're not getting blood from the monkeys
- - The vampires are finally off their monkey diet, theycan now suck blood from players and humanized monkeys
- - Symptoms are now correctly generated for level 7 biohazards
- - Borgs can now cycle modules with X again
- - Ahelp message is less confusing
- - F2 (say) F3(ooc) F4(me) buttons have been restored tweak:when numpad targetting is off you can use numpad 1-4 to change intents tweak:pressing shift before any of the intent buttons doesn't change intents(for people with shift+1-4 macros) tweak:backspace now sets the focus to the chat bar
- - fixes the runtime caused by running keyloop for clients
- - Preferences not saving properly
- - issue with preload_rsc
- - Restore hotkey mode
- - Q no longer drops items as a cyborg on AZERTY mode
- - Automatically offload ore you're carrying to an orebox you're dragging
- - typing indicators show up again
- - TG waddle component, clowns can now optionally waddle, penguins always waddle. Ctrl Click clown shoes in hand to toggle waddling
- - Added invismin macro back to F9
- - stealthmin macro removed from F9
-
- Crazylemon64 updated:
-
- - Fixes a bug that would cause ghosts to teleport their bodies sometimes
-
- Dave-TH updated:
-
- - The syndicate uplink is now complete with a new spooky background. Very neat!
-
- DoctorDrugs updated:
-
- - Adds additional roundstart miner slots and the additional gear required for them to do their jobs
-
- Fox McCloud updated:
-
- - Fixes being able to sharpen toy double-bladed energy swords
-
- IAmBigCoat updated:
-
- - Added explosion warnings to medbeams, because medbeams can cause explosions. DON'T CROSS THE BEAMS!
-
- Ionward updated:
-
- - Fixed vox jester uniform not appearing correctly.
- - species specific fit underwear for greys
-
- KasparoVy updated:
-
- - Re-adds the ability to see in the dark. Adds overlays for each level of darksight (>=8,7,6,5,4,3,<=2).
-
- Kyep updated:
-
- - Round time (h:mm) and station security level (green/red/blue/etc) are now visible on our server hub entry.
- - Round time is now visible to all player-controlled mobs in their status panel (including simple animals).
- - Admins using the 'MOST' attack log setting no longer see player-v-NPC combat, or any attack logs generated in the admin room, admin testing area, thunderdome arena, or lavaland syndicate base. Prevents admins being spammed with attack logs.
- - Heads of department may now issue department-specific medals to members of their department.
-
- Markolie updated:
-
- - Humans and mice that are secretly blobs now have an antagHUD icon.
- - All hivemind languages now display follow links to ghosts.
- - Announcements, whispers (with ghost ears) and cultist messages are no longer displayed in the lobby.
- - The sentience event no longer triggers a huge number of ghost polling messages.
- - When xenomorphs are damaged, their health HUD now updates properly.
- - Custom title for ghost notifications now work properly.
- - Fixed double admin commands in the grenade priming message.
- - Ghosts will now always see whispers/zero pressure speaking if they're on the screen with the mob speaking.
- - Ghosts with ghost sight enabled will no longer see emotes from clientless mobs.
- - The prison labor point system has been refactored so it works properly.
- - Plating can now be removed (exposing the baseturf) using a welder.
- - All remaining Lavaland ruins have been ported over from /tg/.
- - All chairs on shuttles have been replaced with brand new shuttle chairs.
- - Tribal splints have been added to the game, which can be crafted with two bones and one piece of sinew.
- - The Lavaland Syndicate base now has a defibrillator and mounted defibrillator. The animal hospital now has a mounted defibrillator.
- - The Ash Walker storage area now comes with an advanced medkit instead of a regular one and one set of medical splints. It also comes with aloe vera, comfrey and wheat seeds.
- - The water tank in the Ash Walker nest has been replaced with a puddle.
- - The items in vending machines on the beach ruin and animal hospital are now free.
- - Fixed an issue where slimes wouldn't take damage from water in space.
- - It is no longer possible to unanchor the surivval pod storage units.
- - Drinking from a beaker now only applies the effect of five units of the ingested chemical, instead of the entire volume of the beaker.
- - Resolved an issue where beaker attack logs were reversed.
- - Moving through portals very quickly no longer breaks movement.
-
- Quantum-M updated:
-
- - New sprites for vampires being "hungry".
- - New sprite for vampire usable blood count.
- - New sprites for the safety muzzle.
- - Safety muzzle (aka the anti-bitting one) can no longer be resisted out of.
- - Vampires can now suck blood from monkey mobs (e.g. monkeys, stoks, etc.) for sustenance but do not get blood power points.
- - RnD is no longer able to print out any telescience boards.
-
- SteelSlayer updated:
-
- - Gives vampire thralls an objective, which can be viewed in their notes
- - Increases the size of the enthralling message seen by newly created vampire thralls
- - Vampire thralls are now stunned briefly (about 3 seconds) upon being enthralled
- - The AI's robot control window now allows you to see and interact with available bots again
-
- TDSSS updated:
-
- - cult teleport runes and similar powers now work on z levels 9-12
-
- Tayyyyyyy updated:
-
- - Inputs sanitized
- - autocomplete input mishandling single quotes (you can teleport to Wizard's den now)
- - newlines not working in CC announcements
- - players not being able to send single quotes in ahelps or PMs
- - robots not being able to pick their name
-
- TheSardele updated:
-
- - Lowers throwforce of drinking cartons from 15 to 0
- - Bees no longer inject venom when nuzzling
- - Sec pod pilots can now spawn with the loadout security armbands
- - It is no longer possible to raise zero to -infinity fingers using the *signal emote
- - Earmuffs now properly protect you from vampire screeches no matter what you are wearing on your other ear
-
- Ty-Omaha updated:
-
- - Reworded permanent bans to non-expiring bans.
- - Door remotes now add to admin-only hidden fingerprint list
- - Gave plastic surgery to line 364 of atoms.dm
-
- and DominikPanic updated:
-
- datlo updated:
-
- - Free Golems are now a lavaland ruin spawn instead of a space ruin spawn.
- - Free Golems must now purchase their shuttle board for 2000 mining points before being able to fly their shuttle.
- - Added a shuttle recall console at the golem lavaland spawn point so that golems can always recall the shuttle back to lavaland
- - The Free Golem Ship can now move to the Construction Site, the Derelict, or back to their Lavaland spawn.
- - The Free Golem Ship has been redesigned with an open floor plan, removing most of its interior walls for extra space.
- - Free Golems no longer get a free kinetic accelerator on their ship.
- - New crit species with below -100 health will be considered dead for hijack purposes, and will not interrupt a shuttle hijack attempt.
- - Fix some cases of traitors getting conflicting objectives, such as assassinating and protecting the same target.
-
- farie82 updated:
-
- - Beepsky will now respect your disguise again. No more looking right through that gasmask
- - Medical and security HUDs now use the correct way to identify somebody. They will see the same as you do on your screen.
- - You will now get a job icon in the sec HUD when you use your PDA as ID. It'll use the PDA's assigned job.
- - Ticket takes now ask for confirmation if you want to take an already assigned ticket.
- - Blindfolds are now craftable from 3 cloth. For those vampire prisoners you want to keep in check
- - Empty beaker button from the PANDEMIC is now replaced with Empty and eject beaker
- - List AFK players is now a verb for admins to use
- - Adds the AFK auto cryo system. By default it won't affect players unless they activate it themselves by setting the preference in their game preferences tab.
- - The syndicate can't use meta warfare no more. Advanced pinpointers no longer crash the server
-
- iantine updated:
-
- improvedname updated:
-
- kazboo updated:
-
- - changed the display name shown to a player upon being frozen in a manner that only the admins ckey is displayed, not the character name along with it
-
-
- 08 July 2019
- Arkatos updated:
-
- - Clicking on a health doll icon will now check you for injuries
- - Rechargers now show their contents and charge status on close examine
- - Smartfridge will now try to put an item in your hands after vending, if able
-
- AzuleUtama updated:
-
- - The cybernetic implant bundle can no longer be bought by traitors.
-
- Citinited updated:
-
- - Alt-clicking the RPD now brings up a radial menu with rotate, flip, and delete modes accessible. The main interface remains unchanged.
- - Writing in blood can't be done while dead or incapacitated any more
- - You can't write stuff in blood at a distance any more
-
- Couls updated:
-
- - lantern sprites
- - typo in msg
-
- Improvedname updated:
-
- - Explorer suits now properly hide tails
-
- JKnutson101 updated:
-
- - Fixed Construction Permits deleting themselves prematurely.
-
- Kyep updated:
-
- - fixed a bug with biogenerator.
-
- Markolie updated:
-
- - Ghosts can now see all PDA messages when enabled through a preference setting.
- - The Mask of Nar'Sie transformation buttons have been removed, as the mask was removed a long time ago.
-
- Shadeykins updated:
-
- - Changed Quarantine, NT Default, Aggressive, and Corporate AI lawsets. balance: Reduced the ability for NT Default AI's to murder people just because.
- - Removed several redundancies in Aggressive lawset.
- - Fixed a few subject-verb disagreements (is -> are).
-
- Tayyyyyyy updated:
-
- - paper supports markdown as well as pencode
- - Autocomplete for ghost buttons
- - PMs window scrollable
- - Fix a bug where a player who reconnects is still shown as disconnected
-
- datlo updated:
-
- - Fix an antag rolling exploit.
-
-
- 30 June 2019
- Crazylemon64 updated:
-
- - SDQL2 no longer allows a macro argument
-
-
- 28 June 2019
- AffectedArc07 updated:
-
- - SSticker
- - You can no longer force-start a round unless its fully initialised.
- - Tweaks some preference orders
- - Moved a global define
-
- Akatos updated:
-
- - Smartfridges now visually show approximate number of items inside
-
- Arkatos updated:
-
- - Ragin' Mages gamemode should now be playable without any major issue
- - Slaughter and Laughter Demons no longer have duplicit objective shown at the Round End
- - Laughter Demon is now properly called Laughter Demon instead of Slaughter Demon in the role polls
- - Improved wording and fixed mistakes in Wizard and Ragin' Mages gamemodes
- - Wizards are now properly polled in the Ragin' Mages gamemode
- - You can no longer buy Summon Ghosts spell in the Ragin' Mages gamemode
- - You can no longer buy Bind Soul spell in the Ragin' Mages gamemode
- - Deck of tarot cards renamed to Guardian Deck in the Wizard spellbook
- - Rituals and Challenges categories merged into one in the Wizard spellbook
- - Laughter Demon is now slightly weaker compared to the Slaughter Demon
- - Bottle of Ooze now creates a magical morph instead of a normal one. Magical morph is capable of casting smoke and forcewall spells.
- - Visible ghosts will now get a special description about their visibility
- - Removed Cursed Heart from the Wizard spellbook
- - Changeling verbs replaced with action buttons
- - Changeling ability descriptions updated
- - Added custom icons for changeling action buttons
- - Added movement animation for mice, chickens and killer tomatoes
- - Added inhand sprite for eggbox
- - Added inhand sprites for all types of soaps
- - Added inhand sprite for small parcel
- - Added inhand sprite for sechailer
- - Added inhand sprite for bag of holding
- - Added new system for outputting contents of smartfridges
- - Blob split consciousness ability now requires you to directly target a node you want to turn into another sentient overmind instead of selecting a nearest one
- - Fixed and improved some descriptions regarding Blob offspring
- - Fixed a case where ghosts had an extra ghost icon visible on them
- - Fixed a case where some ghosts were too bright
- - You are now unable to swap forms with another changeling
- - You can no longer hiss while muzzled
- - Upon purchasing Augmented Eyesight changeling ability, changeling immediately receives passive version of the ability
- - Changelings in the lesser form can now toggle Augmented Eyesight ability
- - Changelings are now removed properly via Traitor Panel
- - Changelings do not get their action buttons bugged when using Swap Forms ability now
- - Action buttons should update their cooldown statuses more reliably
- - Changelings should now correctly receive their action buttons
- - Changelings now do not steal action buttons from other changelings
- - Added new Boo! spell icon
-
- Christasmurf updated:
-
- - Fixes a random pixel on the leather shoes
-
- Citinited updated:
-
- - Boo affects APCs again
- - Boo no longer fully charges when you enter your corpse
- - The button to close radial menus is much more obvious and easily-clickable now
- - Destroying a disposals trunk should no longer occasionally delete things held inside it.
- - Fixes conveyor belts not moving items spawned via an autolathe. (And other possible behaviours when machines switch between speed and normal processes)
- - Ports liquid dispenser sprites from tgstation.
-
- Couls updated:
-
- - Only names from the manifest will be used for syndicate code phrases
- - randomly generated people names from syndicate code phrases
- - Medical category to exosuit fabricator with implants and cybernetics
- - t-t-t-typo!
- - codephrase names no longer appear blank
-
- EmanTheAlmighty updated:
-
- - Admin made cultists can now properly summon their Gods if the gamemode wasn't initially Cult.
-
- Evankhell561 updated:
-
- - Portable Seed Extractor designon the protolathe.
-
- Fethas updated:
-
- - Fixes an oversight from the lavaland port invovling Laz injectors and sentience typing that didn't carry over from tg.
-
- Fox McCloud updated:
-
- - Future proofs the coming Ticker subsystem
- - Removes the Process Scheduler
-
- Improvedname updated:
-
- - Cargo miner starter kit crate will no longer include a ID
-
- Kyep updated:
-
- - Ported XKeyScore from TG.
- - New system to securely link ingame/forum accounts
- - Removed old insecure 'link discord account' system
- - unanchored vending machines will no longer generate a runtime error when throwing products at people.
- - Disarming/grabbing a door with IDSCAN disabled no longer results in a can_admin_interact runtime error.
- - Terror Spiders no longer trigger their special attack when nuzzling someone on help intent.
-
- Markolie updated:
-
- - Chameleon items now use the appropriate species icon.
- - Lighting now respects color blindness again.
- - pAI flashlights now work properly.
- - Rotatium can now be created properly.
- - Ghosts can now transition through space again. This is now done by clicking on the edge of space.
- - Added custom explorer gas mask sprites for Grey/Drask.
- - Added a lantern to the Hermit cave.
- - Added a bone setter, bone gel, FixOVein, sterile masks and sterile gloves to the Lavaland Syndicate base.
- - The pickaxes on the Lavaland labor camp have been replaced with safety variants. The flashlights have been replaced with lanterns.
- - Fixed many species missing sprites for explorer gas masks and jumpsuits. They now use the humans icons until we have custom sprites.
- - Resolved an issue with piping not working on the Lavaland mining bases.
- - Fixed all items being free in the mining vendor.
- - Fixed improper wiring to the turbine in the Lavaland Syndicate base.
- - Fixed the Lavaland Syndicate base oxygen sensor not working.
- - Moved the pipe dispenser in the Lavaland Syndicate base so it doesn't clip with tables.
- - Fixed the Lavaland Syndicate base incinerator doors not working.
- - Ash Walkers now once more have fine manipulation. Their lack of fine manipulation caused unintended side effects (such as them being unable to mine).
- - Ash Walkers (and other ghost spawner roles) can no longer be antagonist targets or become antagonists through the antagonist creation.
- - Fixed the Lavaland Syndicate base incinerator buttons not working.
- - Fixed the Syndicate communication agent spawning with a broken voice changer mask.
- - Fixed the Disk Compartmentalizer not having a sprite.
- - The Ancient Goliath now has a small chance of spawning instead of regular goliaths.
- - Survival capsules now have a NanoMed.
- - Water bottles now behave as glass containers.
- - The behaviour of glass reagent containers has changed. When used on non-mobs, contents will now only be spilled on harm intent. When used on mobs, on any intent aside from harm the contents will be fed to the mob like regular drinks. On harm intent it will still be spilled.
- - Hairless hide can now be made wet using most sources of water (minimum volume of 10), instead of just washing machines.
- - Added some additional offstation role checks to ensure ghost spawner roles don't become antagonists, are kidnap targets or are counted towards station goals.
- - Fixed some piping in the Lavaland Syndicate base incinerator and made sure the vault door starts locked.
- - Fixed the Lavaland swarmers getting stuck on propulsion.
- - Fix goliath tentacles sometimes being left behind.
- - The walls around the Lavaland Syndicate base turbine have been coated, to prevent them from starting a plasma fire in the base.
- - Syndicate agents can now access the air alarms on the Lavaland Syndicate base.
- - Air alarm control computers can no longer access the air alarms on the Lavaland Syndicate base.
- - Fixed the disk compartmentalizer/drying rack missing a sprite under certain circumstances.
- - Fixed the Lavaland Syndicate base triggering atmospherics alerts.
- - You can now properly place tiles on basalt.
- - An exploit with the sheet multiplier has been fixed.
- - Portals can now be activated by clicking on them with or without an object. Ghosts can now also click on them to be taken to their destination.
- - Portals now warn admins when they are used to teleport megafauna.
- - The singularity can now eat basalt and chasms on Lavaland. They get turned into lava.
- - AI swarmers will no longer get stuck on effects (such as blood).
- - Fixed the spectral blade turning all ghosts visible.
- - Fixed a runtime with assigning outfits to mindless mobs.
- - Fixed certain alarms triggering despite being outside of station contact and the Syndicate base still triggering fire alarms.
- - Fixed being unable to put the wormhole jaunter in the belt slot.
- - Fixed the disk compartmentalizer not accepting disks.
- - Gutlunches and Gubbucks will now reproduce properly.
- - The necropolis chest cult clothing drop no longer spawns with a cult hood as well, as that's part of the suit itself.
- - Goliath steaks can now be eaten properly.
- - Fixed a stray light on the beach ruin.
- - Lavaland ruins should no longer spawn on the Labor Camp.
- - Ancient goliaths will now properly randomly spawn tentacles.
- - The labor camp will now spawn properly with a processing console.
- - Water turfs in the beach ruin (and other water turfs that previously didn't do so) will now properly apply water to you.
- - Ash flora is now anchored.
- - Gutlunches will now eat properly.
- - The tesla can no longer travel through wormholes.
- - Fixed an issue with honkbot construction.
-
- Markolie and Ionward updated:
-
- - Added Tajaran, Vulpkanin, Unathi and Vox sprites for the explorer gas mask (thanks to Ionward!)
- - Added custom species sprites for the explorer suits and hoods (thanks to Ionward!)
- - Added missing surgical tools and a pet vendor to the animal hospital.
- - Added a custom cigarette vendor to the beach biodome ruin.
- - Added an autolathe and RPD to the Lavaland Syndicate base. Also added a custom cigarette vendor and made the vendors not charge money.
- - Added tiny fans to the mining base and labor camp exist.
- - A separate jobban for ghost roles has been added.
- - The alternative sink now has directional sprites. This resolves an issue with shelters having sinks facing the wrong way.
- - Fixed the Syndicate sleepers on the Lavaland Syndicate base pointing the wrong way when a ghost role spawns in.
- - Fixed Lava being removed by the staff of lava not working. Also added a missing warning effect when the staff is turning regular turf into lava.
- - Fixed random bookcases not spawning books (hopefully).
- - Fixed surgical drapes not having a sprite.
- - Fixed being unable to modify the GPS tag of shelters.
- - Fixed the Lavaland swarmers not eating anything.
- - The ash drake swoop attack is no longer incredibly loud.
- - The Syndicate base self-destruct is now much more powerful and capable of destroying the entire base.
- - The flavor text of Ash Walkers and Syndicate operatives now clarifies what they can('t) do.
- - Ash walkers can no longer use machinery.
-
- Ported by Markolie and CornMyCob. Developed by many /tg/ coders updated:
-
- - The mining asteroid has been replaced with Lavaland.
-
- Shadeykins updated:
-
- - Fixes a paper exploit.
- - Fixes rogue pixels on breath masks/gas masks for Plasmamen.
-
- TDSSS updated:
-
- - Vampire rejuv wakes you up if you're asleep now
- - Cling epinephrine wakes you up if you're asleep now
- - Sling glare popup no longer lists invalid targets for glaring
-
- Tayyyyyyy updated:
-
- - Messages window (My PMs in OOC tab)
- - You no longer have to wait on others for ERT spawning
- - Admin jobs no longer announced
-
- Terilia updated:
-
- - Added the Donksoft sniper into the Trader spawnpool.
-
- Ty-Omaha updated:
-
- - Changed admin take ticket color from neon green to Asay pink
- - Manual bans now auto-note
- - Stops projectiles using the legacy system such as emitters from hurting shield blobs due to an exploit where it would always hit or go through.
-
- craftxbox updated:
-
- - Highlight string uses regex
- - Removed jquery mark
-
- datlo updated:
-
- - The Syndicate will no longer hire golems as agents.
- - Banana juice and Banana honk will now heal everyone with the Comic Sans mutation instead of checking for the clown job
- - Nothing will now check if the player has an active vow of silence instead of checking for the mime job
- - Ghosts will no longer get the wrong role offered when a nukie spawns a borg and will properly be informed whether they will spawn as a nuke ops or a syndi cyborg.
-
- dovydas12345 updated:
-
- - Fixes cryopod removing ambulance, secway keys
- - Fixes cryopod recovering the invisible headpocket item
-
- farie82 updated:
-
- - Can't use cuffs now while you have antidrop
- - can_equip now checks if you have the limbs required to equip something
- - Reverts the string highlighting done by regex
-
- iantine updated:
-
- uc_guy updated:
-
- - Theft objective locations hints now ignore the Centcomm Z level.
- - Adv. Pinpointer no longer targets items in Centcom Z level.
- - Fixed "Venus Human Traps" being invisible.
-
-
- 10 May 2019
- AffectedArc07 updated:
-
- - Removes an infinite loop in the code
- - Removes unused code
- - Captains display case now actually has captains thumbprint lock on it
- - Morgue updates happen slightly better now
- - Fixes a minor NTTC issue
-
- Arkatos updated:
-
- - Patch Pack is now craftable with a cardboard, costs 2 cardboard sheets.
- - Examine tooltip delay increased slightly
- - Examine tooltips now work properly on items in storage
- - Full toolbelts now spawn with randomly a colored cable coil
- - Added inhand sprites for belts
- - Species name now shows in a species theme color on examine
- - Added 4 new plushies
-
- Couls updated:
-
- - necromantic stone now forces the ghost back into the body as a skeleton
- - allow skeletons to give up their bodies and offer control to ghosts
-
- Crazylemon and Fox McCloud updated:
-
- - Fixes toggles not properly saving
-
- EvadableMoxie updated:
-
- - Added the Nanotrasen Hospital Vessel Asclepius, able to be deployed by admins.
- - Admin shuttle now requires ERT clearance instead of admin clearance.
- - Admin shuttle now has a navigation computer and tiny fans at the airlock.
-
- Fox McCloud updated:
-
- - Fixes a few instances generating log spam relating to z-level tracking
- - Fixes weird behavior with ghosts being able to trigger a few things by crossing over them
- - Fixes drifting ghosts
-
- Ionward updated:
-
- - Updated the cautery sprite!
-
- KasparoVy updated:
-
- - Adds a verb to eyewear you can use to adjust them so they appear above or below masks. Discover interesting combinations and enjoy a cool look.
-
- Kyep updated:
-
- - Trying to latejoin a round with no open job slots now results in an informative error message, rather than broken-looking blank window.
- - Added new bonus loadout items for higher-tier patrons. Also gave admins access to patron items, and ensured that during custom events, you see the custom event announcement when you connect.
- - You can now identify when someone is using internals from a tank in their pocket, without having to remove the tank.
- - punching a windoor no longer generates a runtime error.
- - cryogenic_liquid/envenomed_filaments blobs no longer generate runtimes when their blob special attack hits mobs that do not process reagents
- - fixed $5+ donors not getting extra loadout points.
-
- Markolie updated:
-
- - Ambient occlusion had been added to the game. This represents a shadowy effect on most objects. It can be turned off through the game preferences menu.
- - Our lighting system has been updated to /tg/'s latest version. Hopefully this means we'll have less lag later in the round.
- - Night vision has been modified. There are now three levels of night vision. Certain creatures that were previously able to toggle night vision can now switch between all levels. Thermals now give some night vision.
- - Mesons now no longer fully light up non-visible turfs. It uses slight darkness instead.
- - Syndicate operatives may now purchase a chameleon bundles (2TC), which allows them to disguise not just their jumpsuit, but all of their equipment. They can change individual clothing as well as the outfit as a whole.
- - When using a voice changer, NTTC will no longer default to an "Unknown" job: it'll still use the assignment on your card to prevent meta-gaming. Always combine a voice changer and a Syndicate ID.
- - Admins with advanced admin interaction toggled on can now interact with the small airlock buttons.
- - The steel_rain runtime fix has been re-applied.
- - The propulsion on the admin shuttles has been fixed. The shutters on the south side of the hospital shuttle now point the right way.
- - Nuclear Operative reinforcements now spawn with a properly counted agent designation.
- - Fixed an issue where a mob's sight wouldn't update properly in certain cases, such as being revived.
- - Resolved an issue where the lobby would be bright white when being sent back.
- - Resolved an issue where the ambient occlusion preference wouldn't update properly in the lobby.
- - Resolved an issue where clicking on a windoor would no longer prevent it from auto-closing.
- - When a nuclear operative chooses to play as the borg instead of operative using the cyborg teleporter, ghosts will now be informed of this in their acceptance message.
- - Resolved an issue where cameras couldn't take pictures of non-dynamic lighting areas, such as the holodeck or space.
- - Resolved an issue where mobs would appear above water.
- - Resolved an issue where radiation storms would make lighting invisible in space.
- - Simple mobs no longer retain their X-Ray upon being revived.
- - Applying brute/fire damage through the View Variables menu for non-humans has been fixed.
- - NTTC regex has been disabled due to an urgent security issue.
-
- Mitchs98 updated:
-
- - You can now order a Pig Crate from Cargo for 25 points.
-
- TDSSS updated:
-
- - typo on sst shuttle console
- - opening turret covers now stay on top of their turret.
-
- Twinmold93 updated:
-
- - Adds Server Time to the Status Tab for Admins.
-
- farie82 updated:
-
- - Transforming into another species will now retain the items correctly. Example clings will keep their armblades and they won't get stuck with a non existing armblade they can't put back
- - Devour and regurgitate use forcemove now. So no being buckled inside an alien
-
- fludd12 updated:
-
- - Project Mind now has a corollary ability, Scan Mind. Now communication can be two-way!
-
- variableundefined updated:
-
- - Simple animals actually use the new subsystem now
- - What was NPCAI is now renamed to NPCPool - Its the functional equivalent of what it is in tg
- - Simple animals actually run on subsystem instead of a process now.
- - idleNPCpool has been added reducing performance impact of hostile simple animals
- - NPCAI Process (That run both SNPC and SimpleAnimals) that was somehow left out by me
- - SNPC & assocaited NPCAI Subsystem
- - Some of space hotel's functions.
- - Bodysnatch gland.
- - process_ai has been deprecated
-
-
- 02 May 2019
- AffectedArc07 updated:
-
- - ssMapping
- - Gateway and space ruins are now loaded with ssMapping
- - Master Controller
- - Darkmode chat department colors match NTTC theming now
- - SSvotes
- - SSradio
- - SSevents
- - SSholiday
- - We no longer check if its Christmas every tick. Dont ask.
- - SSalarms
-
- Arkatos updated:
-
- - Shadowlings now have a slightly bigger colored text when speaking in the Shadowling Hivemind
- - Replaced title2.ogg music with a higher quality version
- - Shield Blobs automatically spawned around Blob Cores now give no refund upon removing. No freebies.
- - Added new Wizard Spell - Summon Ghosts! This nefarious spell will make all ghosts visible to the living. Be careful though, as while they cannot harm you in any way, they might prove a bit.. annoying. Costs 0 points in the Wizard's spellbook.
- - Ghosts now orbit around their followed targets
- - Added new Shadowling Ability - Null Charge! This new ability allows Shadowling to completely drain an APC of it's power after a moderate delay. Shadowling must not be interrupted, or the whole process will fail.
- - Added custom icon for the Null Charge ability
- - Shadowling Drain Life ability removed
- - Added Observer HUD buttons for Jump to Mob, Orbit, Re-enter corpse, and Teleport
- - Added custom icons for Observer HUD buttons
- - Added Floorbot color variants. Different toolboxes will result in a differently colored Floorbots. One even might be a little stronger than others..
- - Added sprites of Floorbot color variants
- - Fixed incorrect amount of required floortiles for the Floorbot in the crafting tab
- - Added cancel button to Wizard teleportation scrolls
- - Added an option to grant Martial Arts via administrative Var menu
- - Toggling hardhat light on/off now correctly updates wearer's sprite
- - Added deathsound for Silicons
- - Dice will now roll when thrown
- - Added sound when adding or removing IDs from ID modification computers
- - Added cancel button to transfer amount from stack menu
- - Alt-click is a new shortcut to take a custom amount from stack
- - Added shortcuts for handling pumps, volume pumps, filters, and mixers. Ctrl-click these devices to turn them on/off and Alt-click them to set their output to maximum.
- - Added ability to rename pumps, volume pumps, filters and mixers with a pen.
- - Added sound for throwing bolas
- - Added hitsound for all types of bolas
- - Added AntagHUD to everyone at the round end
- - Circuit Boards now show their required components on examine
- - Revenants now have randomly generated flavor names
- - You can shift-click any action button to reset it's position. Alt-click on Hide Buttons will reset all action buttons to their default positions.
- - Pill Bottles are now printable in the Autolathe. You can find them in the Medical section, and each costs 80 metal and 20 glass to print.
- - Puts beakers in your hand upon eject from chemistry machines
- - Cardboard can now be made in the Biogenerator
- - You can now hotswap tanks in a canister or gas pump by clicking it with a new tank!
- - You can now also close a canister's valve and remove the tank inside it by alt-clicking it.
- - Added examine toolptips. Hover over any equipped or hold item for a little while and it will display the item description as a tooltip.
- - Ghost teleport verb will no locker flicker when used
- - Alt-click now opens and closes fire extinguisher cabinet
- - Fire extinguisher cabinet now properly updates it's sprite correctly when putting fire extinquisher inside the cabinet
- - Fire extinguisher no longer sprays when put into fire extinguisher cabinet with a safety off
- - Added sound for opening and closing fire extinguisher cabinet
- - Added new torch sprites
- - Torch light color is now orange instead of red
- - Torch sprite now correctly shows all inhand sprites
- - Blob Rally Spores power is now free to use
- - Blob mobs can no longer speak while being dead via Blob Broadcast
- - Blob structures now properly show working animation
- - Added new sprites for variants of Blob resource, factory and storage structures
- - Added inhand sprites for winter coats
- - Carps now spawn with a random color! There might even be some really rare ones..
- - Added carp color variants sprites
-
- Arkatos and Paradise community: updated:
-
- - Added Tip of the round to a pre-game lobby
- - Added Show Custom Tip admin verb
- - Added Give Random Tip OOC verb
-
- Citinited updated:
-
- - You can no longer turn transit turfs into foamed metal flooring.
- - Foamed metal floors have a sprite now.
- - Pipe dispensers (the big ones) now work again.
- - Cooldown on pipe dispensers reduced to 0.4 seconds, down from 1.5 seconds
-
- CornMyCob updated:
-
- - The plasma cutter now cuts through multiple rock tiles.
-
- CthulhuOnIce updated:
-
- - you can smell dead bodies, even if someone else shouldn't
-
- Fethas updated:
-
- - Cluwne suits should no longer fall off cluwnes from being fat.
-
- Fox McCloud updated:
-
- - CQC has been updated; a few combos are more powerful
- - cost increased to 13 TC
- - CQC is now nuke ops only
- - gloves of the north star restriction on CQC removed
- - CQC disarms will now take the item from your opponent
- - CQC blocks melee weapons and a couple of stun weapons and not everything now
- - Reagents will now adjust to the body temperature over time as opposed to all at once
- - Strange Reagent will work 25% of the time with TOUCH based reactions
- - Strange reagent will revive whether there's a ghost or not (can use SR on clientless mobs now, like monkies)
- - SR puts the occupant back in their body automatically
- - Cloners that eject their messes will now eject the unattached organs
- - the message for brain death will now properly and only occur when they have truly died from brain damage
- - Fixes being able to attain brain damage over 120
- - Updates nations. Updates nations so hard right into the void
- - Plasma fires should burn a bit faster now
- - Bleeding will now stop at the temperature at which cryoxadone heals
- - Fixes a few potential exploits with forcing chem, dust, and explosive implants activating with the deathgasp emote, prior to death
- - Tesla can't zap cameras and other disposal structures anymore
- - Simple mobs can now be shocked
- - Electrocution damage scales a bit more linearly up to its maximum potential instead of being heavily random
- - Fixes being able to shock yourself with TK, at range, on electrical equipment
- - simple mobs can now be shocked by the tesla and other sources
- - Fixes goats not attacking people
- - Goats will eat glowshrooms
- - Goats will eat full grown diona
- - Remapped toxins to be more compatible with the modern age
- - updates plasma and N2O sprites
- - Fixes not being able to look at a turf if it had plasma/N2O on it
- - cold turfs no longer become icy
- - Cryostylane makes turfs icy
- - Icy turfs are slippery; wear magboots to counteract the effect. Watch your head!
- - Fixes grammar of slipping on turfs; no more "you slipped on floor" or "you slipped on wet floor"
- - removes ponies
- - object and fast processing are now proper subsystems
- - Fixes multi-spawn blobs
- - Powersinks drain rate increased, but they also explode a bit sooner
- - Multitools display total power, load, and free power
- - Fix emitter sparks sparking at the location of emitters where biult as opposed to emitter current location
-
- Ionward updated:
-
- - Added new mantles! Check the ClothesMate, or in department head's lockers.
-
- KasparoVy updated:
-
- - Adds striped normal-height socks.
- - Vox can now wear whatever undergarment they want.
- - Removes flesh from shredded Vox uniform sprites.
- - Armalis can no longer wear undergarments. They didn't fit, anyhow.
- - Underwear no can no longer lock up the character creator.
-
- Kyep updated:
-
- - bans issued by admins via the Player Panel no longer incorrectly omit IP/etc information
- - admins issuing permanent bans are no longer presented with an "ip ban?" prompt, as all bans include IP/CID information now. This prompt was a legacy thing from back when the filesystem was used to store bans, and hasn't ever affected how DB-based bans were stored.
- - Added a config file option which allows SSD crew members to be moved to cryo after a defined amount of minutes.
- - Added a config file option which causes most people trying to attack/loot/interact with a SSD character to need to confirm they've read the rules before being able to do so.
- - Fixed an error message being inappropriately generated for admins when someone signs up as a pAI.
- - The ID computer now color-codes potential job transfer options, highlighting good choices for a job transfer in green, and bad ones in gray.
- - Taking a job transfer now gives you playtime based on your new job, instead of incorrectly still giving you playtime based on your old job.
- - Job transfers to karma jobs are now possible - if you have the job unlocked.
- - Attempting to bypass a job ban via a job transfer now generates a warning to all online admins.
- - Refactored and improved our entry on the server hub.
- - Fixed a runtime in job_exp.dm
-
- Markolie updated:
-
- - Safes can now consist of more than two tumblers.
- - All safes now have three tumblers by default, instead of two.
- - The safe opening mechanism has changed slightly. This is described on the safe cracking UI.
- - The hardsuit equipment lockers on the Syndicate Nuclear Operative shuttle have been replaced with suit storage units. Suit storage units now have a separate slot for magboots.
- - Nuclear Operatives can now purchase reinforcements. These reinforcements cost 25 telecrystals each.
- - A number of new ammunition and weapon bundles have been added for Nuclear Operatives.
- - For every ten players on the server, the Nuclear Operatives now receive 2 extra telecrystals.
- - The Syndicate borg spawners have been separated into three separate spawners, one for each type of Syndicate cyborg. Their prices have been modified.
- - Saboteur borgs now spawn with thermals.
- - The Syndicate borg and exosuits have been moved to a new category, "Support and Mechanized Exosuits".
- - Existing bundles and telecrystal purchases have been moved to a new category, "Bundles and Telecrystals".
- - There are now more spawn points for nuclear operatives on their base. The number of operatives spawning has not been changed.
- - Spawning nuclear operatives through the traitor panel now causes their ID to be properly updated.
- - Shuttles no longer leave behind their propulsion.
- - AZERTY hotkey mode users can now switch between regular mode and hotkey mode properly using TAB again.
- - Jumpsuits are now removed by clicking instead of clicking and dragging.
- - Removed a useless message that would be sent to admins whenever a drone joins the round.
- - Fixed an issue where admins would receive a message whenever someone joined up as a pAI.
-
- McDonald072 updated:
-
- - You can no longer examine or teleport things using clipboards
-
- Quantum-M updated:
-
- - Two multicolor pens to the Internal Affairs Office
-
- TDSSS updated:
-
- - nukies can buy plasma grenades again
-
- Ty-Omaha updated:
-
- - Moves AI admin log to the all preference
-
- dovydas12345 updated:
-
- - Fixes normal cameras spooking non-chaplains even when they don't capture any ghosts
-
- farie82 updated:
-
- - Makes puke less lag inducing
- - Puke can now appear on all kinds of turfs except spess
- - Ticket messages now have their corresponding span classes. Making them easier to notice
- - PM's now shouldn't go to the wrong client anymore when the target left.
- - Cure text for Shock and Cardiac failure are more clear now
- - Ducttape gags can now be removed properly without spawning an invisible one in your hands
- - Windoors now give the airlock assembly electronics once deconstructed
- - Can't place runes in space anymore
- - Admins can now use all mhelp related things again
- - Fixed the toggle mentor ticket messages text
- - Vampiric glaring is logged now
- - Doctor delight and orange juice now heal again
- - Fixes admin PM's. Bwoinks are back on the menu!
- - Organs will now prompt a update_stat. Meaning that IRCs and the like now get revived when possible when you put their battery and brain in
- - The typing limiter option should now work for all edge cases. Such as dying while talking and such
- - Borgs health status now updates properly when removing and adding parts
- - You won't try to fix destroyed components in borgs anymore. Which resulted to lost materials and no healing
- - Borg analysers will now properly show missing components and won't show their damage if missing
- - Self diagnostics for borgs now also shows missing parts and destroyed ones
-
- iantine updated:
-
- - Adds Lumi's vox suit fluff
-
- uc_guy updated:
-
- - Players in the lobby no longer see cult speak.
-
-
- 08 April 2019
- TDSSS updated:
-
- - Added missing vent in toxins mixing
-
-
- 07 April 2019
- Arkatos updated:
-
- - Guardians can no longer change action intents on their own
- - Fixes #10900 - Guardians can no longer attack their host while inside them
- - Explosive and Support Guardians now get precise cooldown shown (instead of just static estimate) before their bomb and beacon abitilites are ready to be used again, respectively
- - HARM action intent icon for Guardians updated
- - Dehydrated Space Carp TC cost changed from 3 to 2
- - Shadowling Glare ability reworked - The further Shadowling is from their glared target, the shorter stun their target gets. Stuns also have a delay before they kick in, based on the distance, however targets will be slowed and muted before stun takes effect. Targets on the tile just next to them are still stunned and muted for 10 seconds without any delay.
- - Added victory message to the End Round messages in the Shadowlings Rounds
- - Shadowling Destroy Engines ability reworked. You now need to sacrifice non-ally target to delay the emergency shuttle arrival by 10 minutes, and shuttle will be unable to be recalled. This ability can be used only once across ALL Shadowlings.
- - Descriptions now show with a mouse hover over action buttons
-
- Fox McCloud updated:
-
- - Fixes Russian revolvers triggering no matter where you clicked
- - Power gloves electric shocks can target anything now (still only damages mobs)
- - Power gloves electric arcs will bounce around (if it happens to target a mob though, it'll ground out and not bounce any more)
- - Power gloves cooldown lowered from 12 to 4
- - Power gloves heat up the turf they target
- - Using power gloves on disarm intent will weaken your target instead of dealing damage
- - CLF3, Phlogiston, and Fluorosulfuric acid all require greater volumes to achieve their upper damage limits
- - CLF3 and Phlogiston have lower minimum damage
- - Grey's treat water more closely to sulfuric acid (including passive damage while it's in them)
- - Grey's don't instantly purge all sulfuric acid from their system; it depletes at the normal rate, but doens't cause damage
- - Foam altered to be a bit more viable compared to smoke
- - Fixes being unable to view pill bottle inventory in some circumstances
- - Vending items from vending machines will try to put the item in your hands after vending
- - Vending machines with refill-canisters can be beaten apart and broken
-
- Kyep updated:
-
- - Ghosting while alive, conscious, and a member of the crew will now result in your body being moved to cryo after 5 minutes, assuming your body isn't killed or restrained in any way in the meantime.
- - An AI that ghosts while alive gets a dismissable hint that they might consider using OOC -> Wipe Core instead.
- - Ghosting out of your body while you are alive, and an antag, will result in admins being informed, so that they may replace you as an antag if needed.
- - Empress of terror (admin-only mob) is no longer incorrectly prevented from laying brown spider eggs.
- - Admins are now able to spawn a queen of terror in a room without a vent. Previously, queens would not allow this. Now, this just results in an alert to admins (since its probably a mistake) and deactivates the mob AI (but leaves it available for player control).
- - If there are player controlled terror spiders, admins using check antags panel will now be able to see eggs/spiderlings currently growing on the station. These counters only count eggs/spiderlings on station, and ignore fake spiderlings.
- - Empress of terror's 'erase brood' ability no longer incorrectly causes mothers of terror to spawn spiderlings on death. sprite: Empress of terror now has its own sprite.
- - White spider infections have been nerfed a bit. They no longer provide passive healing or increase infection progress while their host/victim is in crit. Also, the first spiderling to emerge from an infection can no longer be a green. Finally, the eggs now self-delete after the third spiderling emerges, so even in the event they aren't treated with surgery, the host isn't left with confused movement forever.
-
- Markolie updated:
-
- - Changing your hotkey mode now happens instantaneously and no longer lags.
- - An issue where the Hotkey Toggle button wasn't working has been fixed.
-
- TDSSS updated:
-
- - upload consoles now tell you if you forgot to select an ai/borg before using an upload module.
- - trick revolver comes in a box, so you can tell what it is when getting it in a surplus crate.
-
- farie82 updated:
-
- - Gives you the option to disable text popup spam. Aka if enabled you won't get popups after you pressed T and had a lagspike and you typed a sentence containing a lot of T's. Default is off
- - Now checks if OOC and LOOC are enabled before showing the popup
- - Adds a Mhelp ticket system
- - Take in the m/a-helps now actually takes the question
- - a/m-help followup responses using a-mhelp verb now get added to the last ticket like it should
- - Normal players can now see their open tickets using the My Admin/Mentor tickets verb
-
-
- 06 April 2019
- Fox McCloud updated:
-
- - Fixes people popping out of cloning taking tons of damage
- - Fixes Teslium recipe
- - Fixes some reagents not causing status updates
-
- Twinmold updated:
-
- - No longer costs toner to send a fax to Central Command
-
- dovydas12345 updated:
-
- - Fixed diamond statue names and description.
-
- farie82 updated:
-
- - Sec huds work again. No longer does the perp need glasses to be set to arrest. Cool does not equal arrest now
-
-
- 04 April 2019
- Kyep updated:
-
- - Improved the interface for Syndicate Uplinks. They now clearly mark which items are hijack-only and which are not. If you attempt to purchase a hijack-only item without hijack, they will explain why you can't.
- - Atmos Gas Grenades (the uplink grenade kit) are now split into Knockout grenades (2 N2O grenades, 8 TC, available to all agents), and Plasma Fire grenades (2 plasma fire grenades, 12 TC, only available if you have hijack). This both makes knockout grenades more useful for normal traitors, and also prevents non-hijackers using a plasma fire grenade to cause massive casualties/damage.
- - Plasma Grenades and the Syndicate Bomb can no longer show up in surplus crates, or be discounted. This means while you can buy one if you intend to, you're not randomly encouraged to bomb your target.
-
-
- 03 April 2019
- Fox McCloud updated:
-
- - Dramatically improves human life performance (sorry, doesn't fix your actual crappy real life)
- - Blobspores will additionally zomify all players who have 200 damage or more
- - Holoparasites will additionally die once their host has 200 damage or more
- - Fixes blob zombies who infect players who have no head being invisible
-
- farie82 updated:
-
- - Death nettle can be picked up again
- - Auto cloning now doesn't clone a person more than once.
- - A person in the cloning scanner won't be scanned if he's already being cloned
-
-
- 02 April 2019
- Alonefromhell & AffectedArc07 updated:
-
- - Fixed an edgecase compile error for spacehotel.dmm
-
- Arkatos updated:
-
- - Added Medical Beamgun to a Syndicate Medical Cyborg
- - Appropriate antagonist sound theme now plays when an antagonist is selected via Traitor Panel
- - Cult sound theme now plays for a new cult converts
- - Traitor/Malfunction sound theme now plays for newly autotraitored crew/AI
-
- AzuleUtama updated:
-
- - Cleaned up some outdated code left in uplinks.dm
-
- Fox McCloud updated:
-
- - Fixes some mobs not being able to hear sounds
- - Fixes the Master Controller not actually shutting down on round end
- - Adds space ants to the game; leave your food on tables or inside a container to avoid infestation!
- - Fixes bees not properly generating if they have a reagent in them
- - Can break bee boxes
- - Fixes bees breaking things they shouldn't
- - Fixes bees not properly injecting toxin if they lacked a reagent
- - purchased bee boxes are no longer wrenched down by default
- - Adds trick revolver to the syndicate uplink for the clown. Teach those pesky validhunters a lesson!
- - Adds the ability for admins to start a revolver only summon gun version; there's also a suicidal version that makes half the guns summoned real and the other half trick revolvers
- - stabilizing agent gets used up in reactions that utilize it
- - flashbangs spark when they initially go off
- - Fixes mech users being stunned by their own flashbangs
- - Fixes necromantic stone not working properly and other edge cases where you had O2 damage and could become O2 damage immune
-
- KasparoVy updated:
-
- - Adds Vox-fitted Tajaran veil sprites.
- - Removed stray pixel from Vox-fitted gasmask sprites.
- - Adjusts the Vox-fitted blindfold sprite.
-
- Kyep updated:
-
- - Blob mobs can definitely no longer be spawned in xenobio.
- - Changed playtime requirements for command jobs. HoS/RD/CE/CMO/AI now require 5h played in their department to be playable. HoP/Captain now require 5h played as a member of the command staff.
-
- Markolie updated:
-
- - Fixed some issues the compiler doesn't spot and some start up issues.
-
- Ty-Omaha updated:
-
- - Start now confirmation is now a config option
- - Grid check event sound effect
-
- farie82 updated:
-
- - Antidrop give edge case fixed
- - Can't give items to resting people now
- - put_in_hands now checks if you actually have hands
- - Wrapping lockers and crates now takes 1.5 seconds to do
- - Welding lockers now takes 1.5 seconds to do
-
-
- 01 April 2019
- Arkatos updated:
-
- - New Blob UI buttons for Storage Blob and Split consciousness abilities
- - New custom icons for Storage Blob and Split consciousness abilities
- - Added Node Requirement verb to the Blob. This verb, which is activated by default, enforces that resource and factory blob structures are built in a close proximity of the core/node in order to properly function. Players can disable it anytime in the Blob tab.
- - Remove Blob verb now has a new feature - partial refund for special Blob structures. When Blob Overmind removes special blob structure (such as a factory or node), it will receive 30% of the structure cost back as a refund.
- - Blob Overminds now show in Check Antagonists admin verb
- - Blob Mobs now use complementary colors of the Blob Overmind reagent as their own color
- - Removed Dark Matter from a list of possible Blob reagents
-
- Fox McCloud updated:
-
- - Fixes syndicate medborgs and regular medborgs not having handheld defibs
- - Fixes multi-tile airlocks breaking and not leaving behind an assembly
- - Updates the Timer SS
- - Roundstart ChemMasters are now constructable/deconstructable
- - Can upgrade ChemMasters. Larger beakers mean a larger reservoir
- - Mobs that are gibbed with strange reagent and GBS have a bit more of a dramatic flare to them with violent convulsions before exploding into tiny bits
-
- Ty-Omaha updated:
-
- - Modified alert sounds for Code Gamma and Code Epsilon.
-
- dovydas12345 updated:
-
- - Fixes AI's toggle floor bolts ability
-
- farie82 updated:
-
- - Bluespace golems no longer can crash the server
- - Spontaneous combustion now has a minimum stacksize of 1. No more getting wet from the fire virus
-
-
- 30 March 2019
- Fox McCloud updated:
-
- - Fixes a runtime involving decapitation
- - playing sounds performs better
-
- Ty-Omaha updated:
-
- - Removes SSD sleep bubbles from ghosts
-
-
- 29 March 2019
- Arkatos updated:
-
- - Fixes #11087 - Swarmers are now locked to their default action intent
- - Swarmers are now able to open airlocks and windoors (access restrictions still apply)
- - Added new Wizard item - Bottle of Ooze! This powerful item awakens all-consuming Morph, ready to eat everyone and everything on the station! Be careful though, as Morph diet also includes Wizards.. Costs 1 point in the spellbook.
- - Added custom icon for Bottle of Ooze
- - Morph introduction is now properly formatted
- - Added new Blob UI and icons, ported from /tg/station13
- - Added new *Blob Help* verb, designated to help out new players playing as Blob
- - Added descriptions for each Blob reagent
- - Added complementary colors for each Blob reagent
- - Blob marker now uses complementary color of Blob reagent as it's own color
- - Blob shortcuts updated. Blob shortcuts are now: Click = Expand Blob | CTRL Click = Create Shield Blob | Middle Mouse Click = Rally Spores | Alt Click = Remove Blob
-
- Fox McCloud updated:
-
- - Crit has been dramatically overhauled. Treating patients now requires a broader range of medicine. Recommend checking out a guide for how to treat using the new system!
- - Medical vendors now have styptic and silver sulfadiazine, saline, atropine, mannitol, mutadone, calomel, diphenhydramine, oculine, insulin, morphine, and potassium iodide for helping treat new patients. Amount of Gauze, Advanced Trauma, and Burn packs has also been increased.
- - Adds new handheld defibs. Utilize these for treating patients with cardiac arrest. Note: these do not revive people from the dead!
- - Doctors lockers now have a handheld defib in addition to a regular defib.
- - Medical borgs now have a handheld defib
- - CPR dramatically buffed. Heavily lowers O2 damage and resets losebreath to 0
- - Cryoxadone tuned down a little
- - Health analyzer UI altered ever so slightly for cardiac arerest, so it's easier to find
- - Added bacon grease reagent to traitor poison bottles; induces immediate cardiac failure
- - Upgraded Robotic Hearts now attempt to correct both cardiac failure and cardiac arrest tweak; Upgraded Robotic Hearts now do not punish you quite as severely for receiving a shock while having one (EMPs will still destroy you though)
- - Corazone recipe removed
- - hotspot sprites updated; fire will also now appear over top of things, rather than underneath it
- - Roundstart chem dispensers are now construcable/deconstrucable and can be moved
- - Energy ratio for chem dispensers increased by x10 (how many reagents you can dispense before running out and how quickly it recharges is all the same, however)
- - Adds the ability to add a single unit of reagent in the chem dispenser
- - Adds the ability to isolate reagents in the chem dispenser
- - Portable chem dispenser removed (the circuit board for them now makes full dispensers)
- - Fixes some suicides dealing damage and gibbing you at the same time
- - Allows you to suicide with more object types. Currently the only new object type you can suicide with is the gibber
-
- Kyep updated:
-
- - Blob mobs can no longer be spawned in xenobio.
- - Blob mobs spawned by blob cores can no longer have sentience potions used on them, which would allow whoever controls them to kill the blob with no countermeasure.
-
- Mitchs98 updated:
-
- - Adds in Shrimp & Fish Skewers as well as Cheeseburgers. Shrimp Skewer(Grill): 4 Shrimp(uncooked) + 1 Metal Rod, Fish Skewer(Grill): 2 Salmon Meat + Metal Rod + 10u Flour, Cheese Burger(Microwave): Burger + Cheese Wedge.
-
- farie82 updated:
-
- - Borgs can now only cuff people with two hands. Just like humanoids
- - You can cuff people with at least one hand now
-
- ingles98 updated:
-
- - Plasma Golems will now report their suicide acts to the Admins.
-
-
- 25 March 2019
- Fox McCloud updated:
-
- - Fixes some reagent performance edges cases
- - Fixes chem smoke lagging under some circumstances
- - Fixes smoke not wanting to garbage collect
- - Fixes flares not returning a qdel hint
- - Fixes hotspots being slow to ignite turfs around them
- - Fixes LINDA not conducting temperature through things.
-
- Mitchs98 updated:
-
- - Chitinous Mass is no longer weaponized lag if examined.
-
- farie82 updated:
-
- - Diona nymphs are grabbable and punchable again
-
-
- 24 March 2019
- AffectedArc07 updated:
-
- - Preferences are now in alphabetical order
-
- AzuleUtama updated:
-
- - Added Syndicate MMI for Roboticist Traitors, priced at 2TC. balance: Removed Syndicate MMI from the traitor surgery duffelbag. Price reduced to 2TC.
-
- EmanTheAlmighty updated:
-
- - Can no longer offer Gateway Terror Spiders sentience potions. ( They literally exploded if you did, and that could have been used to effortlessly clear out hordes of them. )
- - Using the Shadowling ability "Hatch" as a monkey will change your HUD to be the human one.
- - It is now possible to put a collar on any animal that has gained sentience.
-
- Fox McCloud updated:
-
- - Pills maximum size increased from 50 to 100
- - Chem Master bottle size increased from 30 to 50
- - Pill bottles can now hold 50 pills instead of 14
- - Pill bottles can no longer hold patches
- - Adds Patch Boxes, which can hold patches, but not pills
- - Can now use a pill bottle or patch box on someone to apply a pill/patch from the bottle/box to a mob. Usual delays will still apply
- - Can down an entire pill bottle at once!
- - Cryostylane and pyrosium reactions now consume 2 of themselves when exposed to oxygen
- - fires, temperature, and hotspots can heat anything that contains reagents
- - Having hot/cold chemicals dumped on you or ingesting them will hurt you. Wear a mask or hat to protect from having someone dump the hot/cold things on you.
- - Chem Heater temperature adjustment tweaked; can no longer set temperature on empty containers.
- - Chem Heater generally heats faster, but cannot be upgraded
- - Chem Heater automatically stops around target temperature
- - Adjusts fire stacks and how they're applied with a few chems. Naplam, Phlogiston, fuel, thermite, and a few others have all received changes. Most direct fire damage removed.
- - Adds phlogiston dust; a safer, cooler burning Phlogiston.
- - Water and Firefighting foam will no longer automagically put out mob based fires; they'll reduce fire stacks (when fire stacks hit 0 they put the mob out)
- - cryostylane puts out mobs instantly
- - Heating fuel can set it off. Be careful when heating it now
- - Increased welding fuel tank size from 1000 to 4000 (wall mounted are still 1000)
- - Sorium and Dark matter now actually throw things
- - Thermite now gets applied to turfs. You'll have to heat the turf up to ignite it. Anything that can heat can now ignite thermite on walls
- - Adds fake hotspots. They don't do anything except set you on fire when you cross into them. Chemistry's pyrotechnics use these, for the most part; anything that causes a fireball that's chemistry related uses these
- - Sorium and Liquid dark matter now have visual effects
- - Fixes chem smoke being on the wrong layer.
- - Adds in unidentified tank filled with an unknown experimental gas in deep space. Find it and experiment!
-
- Tails2091 updated:
-
- - New emotes to Cats and Corgis.
- - Change directories for some creature sounds to be in the creature sound folder.
- - Two bark sounds, a yelp, and a meow.
-
- farie82 updated:
-
- - Holo firedoors now update atmos correctly after being destroyed
- - Inflatable walls/doors now update atmos correctly after being destroyed
- - Alien resin walls now update atmos correctly after being destroyed
- - Foamed metal walls now update atmos correctly after being destroyed
- - Pod doors (shouldn't ever happen) now update atmos correctly after being destroyed
- - Mining flaps now update atmos correctly after being destroyed
-
-
- 23 March 2019
- Arkatos updated:
-
- - Players who enable AntagHUD are now unable to join the round as swarmers
- - Adds a message explaining why Antag-banned players cannot join the round as cortical borer
-
- Calecute updated:
-
- - South Prison camera now belongs to Prison camera network, thus showind in Prison camera monitor
-
- Kyep updated:
-
- - Admins offering control of a mob with no real_name to ghosts will no longer cause a "Do you want to play as ?" popup. Instead, the ? will be replaced with a descriptive string, such as "the blobbernaut".
-
- Tails2091 updated:
-
- - Lockboxes actually close when locked now.
-
- farie82 updated:
-
- - When disarming a bomb from a guardian you now don't pickup an empty object.
- - no more organ: spam sorry admins
-
-
- 22 March 2019
- Arkatos updated:
-
- - Updated Tarot Deck description in Wizard's spellbook, credits to /tg/station13
-
- Fox McCloud updated:
-
- - Smoke now has much better sprites and has a new area of denial behavior
-
- Mitchs98 updated:
-
- - Fixed Dionae names so "Embrace of Starsong (as Embrace Of Starsong)" will no longer happen when renaming ID's at a ID Console.
-
- Quantum-M updated:
-
- - Vox Cargo Crate - Contains two vox tanks and two vox masks. Costs 50 cargo points.
- - Plasmaman Cargo Crate - Contains a Orange plasmaman space suit and helmet, along with a breathing mask and a emergency plasmaman tank. Costs 75 cargo points and requires EVA access.
-
-
- 20 March 2019
- Dave-TH updated:
-
- - Krav Maga gloves can no longer steal the unstealable.
-
- farie82 updated:
-
- - Fixed the middle mousebutton locking exploit
-
-
- 17 March 2019
- AffectedArc07 and Alonefromhell updated:
-
- - Cell management consoles: See the status of all brig cells without having to leave your office
- - New screen sprite for cell management console
-
- Jazz23 updated:
-
- - Xenobio hotkeys, slime potion thing, remote slime scanner, monkey recycler linking.
-
- Kyep updated:
-
- - It is no longer possible to crawl into a vent while you are simultaneously buckled to a chair or other solid object.
-
- farie82 updated:
-
- - Adds a confirmation to the start now verb. Make it ansari proof
- - The invisible bumping into something should be fixed now
- - Fixes the atmos bug
-
-
- 16 March 2019
- Ty-Omaha and Ionward updated:
-
- - Carbon humans (people, not animals) who go SSD will now get ZZZ bubbles to indicate they are SSD
-
-
- 15 March 2019
- Arkatos updated:
-
- - Fixes #10987 - Guardians can now see the action intent they are on
- - Added custom action intent icons for Guardians
-
- Couls updated:
-
- - Added a new line to the defib examine text
-
-
- 14 March 2019
- Couls updated:
-
- - tweaked shesi's fluff sprite
-
- Quantum-M updated:
-
- - Changes the stamp sprites.
- - Add new sprites for the infernal and employment contracts.
- - Different organ sprites for each species
- - Different MMI sprites based on different species brains.
-
-
- 13 March 2019
- Couls updated:
-
- - universal translate no longer makes emotes over comms impossible
- - fixed a few typos with simple mobs
-
-
- 12 March 2019
- Arkatos updated:
-
- - Fixes #10261 - Pure Vampires in Traitor+Vampire gamemode will now properly show in AntagHUD
- - Fixes #9494 - Pure Changelings in Traitor+Changeling gamemode will now properly show in AntagHUD
-
-
- 11 March 2019
- Couls updated:
-
- - Display if karma gains are enabled or not on round start(instead of just disabled)
- - Fix wrong message when toggling karma
-
- rb303 updated:
-
- - Fluff scarf for Rb303
-
-
- 10 March 2019
- AffectedArc07 updated:
-
- - You will now automatically be given admin rights if you connect to your local server
- - Mapmerge has been replaced with mapmerge2
- - Maps are now the TGM format. This means nothing for people who do not make map edits
- - Discord-related verbs are now under "Special Verbs" instead of "OOC"
-
- Couls updated:
-
- - Toggle karma button in special verbs
-
- Kyep updated:
-
- - Admins can now flag characters as having an event role, which makes them show up when admins look at the antag list, in admin attack logs, on antaghuds, and on the end-round score screen.
-
- Tails2091 updated:
-
- - Added missing simple_animal emote help text.
-
- TheMadTrickster updated:
-
- - added new fixed nice sprites
- - trashed old ugly buggy sprites
-
-
- 08 March 2019
- AzuleUtama updated:
-
- - Fixed nuke ops cybernetic bundles giving 6 implants rather than 5.
- - Fixed nuke ops cybernetic bundles being delivered in a box that was then delivered inside another box. balance: Nuke ops shotgun ammo bags and cybernetic bundles can no longer be discounted.
-
- Dave-TH updated:
-
- - Medical smartfridges now accept IV bags.
-
- Jazz23 updated:
-
- - Golems loose their shell when they switch species
- - Mousedrop applies slime speed/chill potions.
-
-
- 07 March 2019
- AzuleUtama updated:
-
- - Uplink items now use tooltips for their descriptions.
- - Uplink reformatted slightly.
-
- Fox McCloud updated:
-
- - His Grace now allows you to toggle on/off binding to your hand
- - Activating his grace is now down by attempting to open it while it's in your hands
- - His Grace now removes slowed status, confusion, and resets shock stage if you're healthy
- - His Grace can now consume all mobs. Mobs consumed are permanently killed
- - His Grace will now neatly package up the inventory of people he consumes
-
- Triiodine updated:
-
- - changes Neo-Russkiya Lang key to ?
-
-
- 04 March 2019
- AffectedArc07 updated:
-
- Arkatos updated:
-
- - Fixes #10815 - Cloned cultists now retain their Commune ability
-
- Fox McCloud updated:
-
- - Hopefully fixes weird stack issues. Maybe. Who knows. The World can burn.
-
- Kyep updated:
-
- - Hardsuits that can already carry RCDs in their suit storage slot can now also carry RPDs in that slot.
-
- Nicaragua1 updated:
-
- - Genewul Giftskee is less annoying
- - Fixed Griefsky acces and drop
-
- Triiodine updated:
-
- - Neo-Russkiya Language
-
- craftxbox updated:
-
- - open button is separated more from previous href
-
- datlo updated:
-
- - Shuttle hijacking is no longer interrupted by people cuffed, straight jacketed, or locked inside a welded/locked locker or wall locker.
- - Updated hijack's objective description to reflect the change.
-
-
- 03 March 2019
- Fox McCloud updated:
-
- - Fixes genetic powers always activating when injected
- - Fixes Diona being able to be speedy and irradiate themselves with genetic powers
-
-
- 02 March 2019
- Dave-TH updated:
-
- - Wall-mounted defib frames. Swipe an appropriate card to lock the defib in place and use it to save lives!
- - IV bags have been refactored and may now accept any chemical. Play around with them a bit!
-
- Fox McCloud updated:
-
- - Fixes invisible stacks in hands
- - Fixes invisible bluespace crystals
-
- Kyep updated:
-
- - Fixed cases of some genetics block SE injectors that are spawned at round start (such as the ones that can appear on the Sol Trade ship) not initializing properly, which would cause them to fail to work, and generate a runtime error. refactor: Did some minor refactoring to dna_injector.dm, fixing bad spacing.
-
- Nicaragua1 updated:
-
- - Bots now drop their proper robotic arm
- - Honkbot drop is consistent with other bots
-
- datlo updated:
-
- - Added navigation computers to the nuclear, SIT, SST, ERT, and vox shuttles. This computer lets you set a custom destination to jump to.
- - Most off-station shuttle consoles are now indestructible and impossible to deconstruct.
- - Added atmos blocking tiny fans and a security camera console to the ERT shuttle.
-
- farie82 updated:
-
- - Can't use telepathy now when unconcious or dead
-
-
- 26 February 2019
- Fox McCloud updated:
-
- - Adds in stable mutagen; a DNA altering compound
- - Having the max allowable number of advanced viruses will no longer confer total and complete disease immunity to *all* future viruses infections
- - Maximum number of advanced viruses you can have in your system at once reduced from 3 to 1
- - Removed stimulant symptom
- - Removed weight gain and weight even symptoms
- - Removed Sensory Destruction symptom
- - Sensory Restoration renamed to Mind Restoration.
- - Mind restoration functions largely the same as Sensory restoration, with a few minor number changes that adjust it downward ever so slighty. It no longer heals toxin or eye damage
- - Vision Restoration renamed to a more appropriate "Sensory Restoration"
- - Capulettium is no longer a perma-stun as long as it's in your system; keeps your paralyzed for the same time as it did previously.
- - Fixes edge case mutagen behavior
- - Adds upgraded cybernetic heart to R&D
- - can now repair robotic organs, outside of the body, with nanopaste
-
- Kyep updated:
-
- - Pink terror spiders are now called Queens after they evolve.
- - The terror spider major event now has a princess variant, and no longer has a mother variant.
- - White terror spider infestations are now less predictable, more spread out over time, and affected by nutrition and some chems, but also have worse consequences if left completely untreated for a long time.
-
- PidgeyThePirate updated:
-
- - changed a whole bunch of strings to add a bit more flavor to most reagents in the game (most of these can be found in the spreadsheet).
- - resurrected the old "flavor_strength" value which appears fully functional in testing but has been entirely unused.
-
- Ralta updated:
-
- - Ian can now wear a CentComm Officer Beret to become Blueshield Ian
- - Sprite added for Blueshield armor to corgi_back.dmi
- - beret_centcom_officer and beret_centcom_officer_navy copied to corgi_head.dmi spritesheet
-
- UmeFuu updated:
-
- - New recipe for cookies and sugar cookies, new ingredients such as pastry dough, flat pastry dough, unbaked cookies and a new tool called circular cutter (Added to the dinnerware vendor). New chem mix to create a specific type of dough for cookies and pastries.
- - Removed old cookie/sugarcookie recipe
- - added reagents of the cookies (They now actually taste like sugar and chocolate): - sugar = 3 - hot_coco = 5
-Also adjusted the sugar cookies nutriment from 3 to 1, just like chocolate cookies (They're made of the same dough after all) Chocolate bar can now be cutted into pieces/chocolate pile
- - added cookie(pastry) dough, flat cookie(pastry) dough, unbaked cookies/choco and circular cutter sprites. (Disclaimer: The cookie dough and flat cookie dough are edits of the normal doughs, pretty obvious but credits to who sprited them. Same with the tray with the unbaked cookies)
-
- datlo updated:
-
- - Added a "voice" option to the magic mirror, letting you toggle comic sans/wingdings/swedish/chav
- - Free Golem Ship's interior walls and floors are now fully simulated titanium walls/floors, so they can be deconstructed, built upon, etc. balance: Increased the cost of RND boards for free golems to 2000 mining points (from 1500)
- - Golems can no longer activate robotic brains or have their brain put into an MMI.
- - Replaced one welding fuel tank in the golem ship by a chem master 3000.
-
- farie82 updated:
-
- - Beepsky now can't insta cuff you when you run away and get back close to him.
-
-
- 24 February 2019
- Fox McCloud updated:
-
- - Adds the compact syndicate sniper rifle to the uplink. A weaker, low capacity variant of the operative syndicate rifle
- - Fixes blindness mutation not making you blind
-
- datlo updated:
-
- - Golems can no longer use telescience consoles.
- - Nuclear operatives can now choose to take over a cyborg when spawning one, with a ghost playing the nuclear operative.
-
-
- 23 February 2019
- datlo updated:
-
- - Golems can no longer be objective targets
- - Offstation antag/special roles such as the ERT, abductors, etc, can no longer be objectives targets
- - Nukies no longer retain flavor text from saved character
- - Antag clowns can now toggle their clumsiness off and on.
-
-
- 19 February 2019
- Citinited updated:
-
- - Using a multitool on a conveyor switch now switches between one and two directions without needing you to set it on a menu.
-
-
- 17 February 2019
- Arkatos updated:
-
- - Changed Aurora Caelus event ending title to actually reflect that event is ending
-
- Nicaragua1 updated:
-
- - Name of secbots
- - Honkbot wasnt dropping oil when exploded
-
-
- 16 February 2019
- Alonefromhell & AffectedArc07 updated:
-
- - Tweaked the discord link alert text slightly.
-
- Mitchs98 updated:
-
- - Bar Starter Kit to Cargo. 20 points for both Beer/Soda Boards and a package of glasses.
- - Beer and Soda Machines can now be wrenched to move them.
- - Beer and Soda Machines can now be constructed as well as upgraded to include a slightly wider range of drinks.
- - Properly named the Banana Honk to Banana Honk from Banana Mama.
-
- Nicaragua1 updated:
-
- - Adds General Griefsky bot and a toy version!
- - Spin-sabre sound
- - Adds Griefsky sprites
-
- Terilia updated:
-
- - Added the donksoft sniper rifle
- - special donksoft sniper foam darts & special foamforce sniper foam darts
- - Sniper Foam Boxes && Riot Sniper Foam Boxes.
- - creates an admin log, if a player is being hit by a Foam Dart which has been tinkered with.
- - fixes a small misalignment in the magazine sprite if a dart is loaded.
-
- aleksix updated:
-
- - AI's "Wipe Core" now properly ghosts the player
-
- farie82 updated:
-
- - Removes some of the chaplain special religion names
-
-
- 15 February 2019
- aleksix updated:
-
- - posibrains and robobrains don't vanish upon the controlling player's suicide
-
-
- 14 February 2019
- AzuleUtama updated:
-
- - Added Super Surplus Crates from TG. They contain 125TC worth of gear, but cost 40TC meaning you'll need to team up if you want one.
- - The Surplus chance value for various uplink items will now work when ordering a crate.
-
- Citinited updated:
-
- - Adds jestosterone to the list of standard reagents, not sure if this has any in-game effect.
-
- EmanTheAlmighty updated:
-
- - Sentience event now adds some damage to the affected mob.
- - Sentience event now adds health to the affected mob, rather than replacing the old value with another value.
-
- Mitchs98 updated:
-
- - IV Drip crate can now be opened by general medical personnel, instead of only the CMO.
-
- TDSSS updated:
-
- - NT rep and Magistrate lose access to the HOP office
-
- aleksix updated:
-
- - made the lighter size consistent before and after first lighting.
-
- datlo updated:
-
- - The Nuclear Authentification Disk can no longer be taken from the station by the ERT, Abductors, or Sol Traders.
-
-
- 12 February 2019
- Citinited updated:
-
- - Fixes some spelling mistakes in the NT soul ownership contract
-
- Kyep updated:
-
- - Added pink (princess) T3 terror spider, better terror spiderling AI.
- - Tweaked green and mother terror spiders. All terror spider types now have their own variants of the standard spider web.
-
- datlo updated:
-
- - Added Greey's fluff duffelbag
- - Staff and wand of door can now also open lockers.
-
-
- 11 February 2019
- AffectedArc07 updated:
-
- - Admins that linked their discord account that round no longer show up as "the adminkey" in adminwho.
- - Changelog button loads properly on darkmode now
- - Added an admin verb that allows admins to forcefully unlink discord accounts
-
- Fox McCloud updated:
-
- - Cryotubes no longer passively heal patients without chems. Effectiveness at stabilizing critical patients increased
- - Sleepers no longer gain additional chemicals when upgraded. Selection of chemicals altered
-
- Shadeykins updated:
-
- - Added Chav to roundstart character preferences.
- - Removed Epilepsy, Tourette's, and Can't speak properly from roundstart character preferences.
-
- datlo updated:
-
- - Reworked golems to use the ghost spawner system. Craft a golem shell with adamantine then apply 10 sheets of minerals to finish it.
- - Added golem subtypes. Each material has pros and sometimes cons. Type depends on the material used during construction.
- - Golems are now more resistant to damage and are no longer slowed by the cold of space.
- - Golems now get golem-y names.
- - Fixed golem's stone face hiding their identity, showing them as unknown.
- - Added the Free Golems mob spawners and ship. Go do whatever.
- - Added a small asteroid on the telecomms zlevel.
- - Added Shesi's fluff winter coat
- - You can no longer use mob spawners (old station/golems) if you've forfeited your right to respawn.
-
-
- 10 February 2019
- Fox McCloud updated:
-
- - Allows you to switch strap sides on leather satchel
-
- TDSSS updated:
-
- - New space ruin, the crashed wizard shuttle. Rumored to contain fabulous magical treasures.
-
- Ty-Omaha updated:
-
- - Reviver implant does not heal when you sleep, only when you fall unconscious involuntarily
-
-
- 09 February 2019
- AffectedArc07 updated:
-
- - You can now link your discord account and BYOND account together
- - With the accounts linked, you can get roundstart notifications within discord!
- - Fixed roundstart message in discord so that people are notified instead of characters being replaced
-
- Fox McCloud updated:
-
- - Adds Fox's fluff coat
- - Health HUDs now have a defib indicator showing if they can be revived with a defib or not
- - Defib "safe" time reduced from 5 minutes to 2 minutes
- - fixes a bug where sometimes revived individuals still appeared to be dead or severely damaged on health HUDs after being revived with a defib
-
- MINIMAN10000 updated:
-
- - Configuration option for disabling subsystems
-
- Quantum-M updated:
-
- - Headslug sprite looks more deader.
-
- TDSSS updated:
-
- - Singularities can no longer be pushed
-
- Triiodine updated:
-
-
- 08 February 2019
- Alonefromhell updated:
-
- - Drones should die properly now.
-
- Kyep updated:
-
- - Characters are no longer massively more/less likely to be chosen for head jobs, especially the Captain job, based on their character's age.
-
- Shadeykins updated:
-
- - Food descriptions/casing.
-
-
- 07 February 2019
- Alonefromhell updated:
-
- - Pineapple Salad's fluff coat
-
- Dovydas12345 updated:
-
- - Fixes cult shackles appearing on the ground when removed
-
-
- 06 February 2019
- DrunkDwarf updated:
-
- - Reduced the size of the Ward-Takahashi Alt IPC head to prevent pixels clipping when wearing human clothing.
-
-
- 05 February 2019
- Alonefromhell updated:
-
- - LDM and Sorium should no longer push/pull ghosts
-
- Kyep updated:
-
- - fixed a "_logging.dm,85: Cannot execute null.simple info line()" runtime when xenobio slimes emoted.
-
-
- 03 February 2019
- Fox McCloud updated:
-
- - Fixes a few edge cases of being able to create immunity to a few diseases
- - Adds suspiciously Voxy outfit to the game
- - Lack of breathing will render you unable to speak
-
- MINIMAN10000 updated:
-
- - Boom function now properly checks for fuel
-
- Tayyyyyyy, TaukaUsanake updated:
-
- - pAI units now have access to a flashlight module, which can be obtained with 5 RAM points.
-
-
- 02 February 2019
- AzuleUtama updated:
-
- - Added Pack of C-4 for Traitors and Nuke ops. Comes with 5 C-4 charges for 4TC.
-
- Kyep updated:
-
- - Made playtime numbers displayed to admins (in the playtime report) and players (in the 'check my playtime' verb) clearer in meaning.
-
- MINIMAN10000 updated:
-
- - Mobs in help intent do not push mobs pulling a structure or the structure they are pulling
- - mobs standing on the same tile when being walked into on help intent.
- - structures pulled beyond 1 distance call stop_pulling
- - stop_pulling() now sets pulledby to null
-
- Shadeykins updated:
-
- - Thunderdome volume.
- - Newscaster placement
- - Power alarm subtype (noalarm), vomit/blood
-
- TDSSS updated:
-
- - Mob spawner menu buttons now work. This time it really works, I swear.
-
- uc_guy updated:
-
- - Non-breathing mobs no longer cause an increase in germ level by not wearing a mask.
-
-
- 01 February 2019
- AffectedArc07 updated:
-
- - Disabled darkmode is now normal grey, not full white
- - Changelog button now respects darkmode and will update when clicked
-
- Citinited updated:
-
- - Sexy clown suits now have the squeak component
- - You can now change the way your sexy clown mask looks
-
- Ty-Omaha updated:
-
- - Admin save feature in build mode will ignore mobs
-
- datlo updated:
-
- - Wingdings now garbles sentences.
- - Clown and mime now have their ID properly updated to their new name after they rename roundstart
- - Added some ID photo outfits to some jobs missing it.
- - Agent ID photo editing refactored. The photo now looks the same as a real ID, with an outfit based on the job you've forged on the ID.
- - Agent ID should now be impossible to distinguish from a real ID by non-antagonists once properly forged.
- - You can now reset access or delete the agent ID's information without having to do both.
-
-
- 31 January 2019
- Darkmight9 updated:
-
- - Adds the Camera Flash. A flash disguised as a camera for use as a cheap stun against non-sec, blinding crowds for a get away, and stunning borgs for emaging. Has a charge based system to prevent burning out.
- - Did some changes to flash code allowing different flashes to not be overcharged if one wants to or play a different sound when used.
-
- Kyep updated:
-
- - Fixed various door control buttons that did not work correctly (brig prison lockdown, admin room lockdown, terror spider away mission containment doors, etc). refactor: refactored door_control buttons to check the GLOB.airlocks list, rather than doing a range(huge_number) check.
- - Terror Spider movement speed settings are no longer ignored when under player control. Instead, movement speed has been unified for both AI and player controlled spiders. Under player control, reds will now be slower, and purples will be faster. Under AI control, all spiders will be slower, except reds, which will be faster.
-
- alffd updated:
-
- - revert to SS13 bot standard.
-
- datlo updated:
-
- - Fixed surgery bugging and sometimes not starting properly when you try to surgery on a table or roller bed.
- - Surgery can now be done on any type of bed, with penalties.
- - Help intent is now required to start surgery. Was already needed to do surgery steps.
- - Surgery early cautery has been refactored. It is still done by holding a cautery in your inactive hand, but can now be done using ghetto tools, which can fail.
- - Medical cyborgs now have a laser scalpel instead of scalpel and cautery. lt is slightly faster and more versatile than standard tools.
- - Medical cyborgs now have a medical gripper. You can help patients up with it.
- - Medical cyborg can now cauterize incisions early by using the laser scalpel.
- - Added two black suit jackets to the arrivals locker room vendor
- - Added the armored suit jacket to the Bond, Payday, and Professional syndicate bundles.
- - Replaced the X4 in the Payday bundles by a C4.
- - The professional syndicate bundle now gets thermal fake sunglasses instead of thermal fake mesons.
- - Replaced the toolbox in the professional syndicate bundle by a pair of combat gloves.
- - Wingdings mutation works again.
-
-
- 30 January 2019
- AffectedArc07 & Teri updated:
-
- - There is now a toggle-darkmode verb to switch darkmode on and off
- - Chat settings also has a dark mode
- - The icon for the server is now the paradise palm tree
-
- Shadeykins updated:
-
- - New Russian statue
- - Moved some cables, swapped a vendor.
- - Fixed missing door button, some dupes, and unintended object behavior.
-
- Terilia updated:
-
- - Added a notification about the chat reconnecting on toggling of the dark chat mode.
-
-
- 29 January 2019
- Alonefromhell and Mitchs98 and farie82 updated:
-
- - Cake cat is now makeable.
-
- Kyep updated:
-
- - Player-controlled hellhounds will no longer activate their smoke attack when they touch people on help intent.
- - Greater hellhounds (a far more dangerous version of the hellhound) now have descriptions that make it clear they are not the same as the regular hellhounds people are used to seeing.
-
- farie82 updated:
-
- - fixes the viruses symptom creation being bugged. No more bluespace symptom creation
-
- v0idp updated:
-
- - Discord Bot Functionality
-
-
- 28 January 2019
- AzuleUtama updated:
-
- - Fixed Binary Key's description to give the correct code to use when communicating with the AI or borgs.
-
- Ionward updated:
-
- Shadeykins updated:
-
- - New derelict station. New floortiles (brownfull, cautionfull, darkredgreen, darkredblue, darkredyellow) New trash subtype (spent ammo casings) New titanium walls subtype (nodecon) Minor/oblique lore references (USSP, TSF, Cult/Bluespace) Context/modified objects (custom descriptions, slogans, etc.)
- - Old derelict station, two suspicious toolboxes
- - Remap teleporter, DJ station
- - Clown shuttle missing adjacent wall tiles
-
- datlo updated:
-
- - Abductors no longer start with your preset character's flavor text.
- - Abductor scientists now have their SE properly cleaned on spawn.
-
-
- 27 January 2019
- Citinited updated:
-
- - Fixes tape being unapplicable to headsets and the autopsy scanner
- - You can't tape intercoms any more
- - The chemist can now create a new clown-based reagent using banana juice, lube, blood, space drugs, and salt.
- - Jestosterone heals brute damage for clowns, triggers annoying side-effects in other crewmembers, and is toxic to mimes.
-
- Kyep updated:
-
- - fixed a runtime in hear_say.dm
- - Fixed item_attack / attack_obj runtime.
- - Fixed runtime when double-clicking a stool in-hand.
- - Antag objectives (kill, debrain, etc) can no longer target people on unreachable zlevels, like the admin-only/centcom zlevel.
- - fixed incorrect definitions of some spells related to shapeshifting.
- - Admin JMP links now work even if you're already following someone/something.
-
- Kyep and alonefromhell and Ty Omaha updated:
-
- - Whispers are now fully readable in admin log.
-
- TDSSS updated:
-
- - ether in syndie medical borg's hypospray replaced with hydrocodone
- - syndicate medical borg's hypospray no longer incorrectly lists its content
-
- datlo updated:
-
- - Syndicate medical cyborgs now get a portable full body analyzer, making them much more effective field surgeons.
- - Bat swarm can no longer be spawned by gold slime extracts or reality tears. Regular bats can still be spawned.
-
-
- 26 January 2019
- AzuleUtama updated:
-
- - C4 and X4 are now much better at destroying objects they are directly placed on.
-
- Citinited updated:
-
- - Renames the "Bar" on the Centcomm level to "Bar Lounge".
-
- Shadow-Quill updated:
-
- - The engineering outpost now has atmospheric blocking tinyfans in the mass drivers.
- - Changed the wall in the Kitchen/Botany vendor to a plating.
-
- datlo updated:
-
- - Fixed bluespace bunny ears fluff item description
- - Chameleon flag reworked : Now cost 1 TC from 7, but starts without an explosive. It can be boobytrapped using any grenade or a syndicate minibomb.
- - Chameleon flag moved from "Explosives" to "Stealthy Tools" in the uplink.
- - Fixed description of syndicate flags on the suspicious supply depot.
- - Books now deal light damage on hit if you're not on help intent. Space law book deals extra damage.
-
-
- 25 January 2019
- Agameofscones updated:
-
- - Cheeky Crenando's Soviet Greatcoat Fluff item.
-
- Aurorablade updated:
-
- - Pineapplesalad fluff item
-
- AzuleUtama updated:
-
- - Damp rags no longer have a lid, and must remain inferior to other containers.
-
- Jazz23 updated:
-
- Kyep updated:
-
- - Fixed a mapping error in the brig remap PR.
-
- blinkdog updated:
-
- - Normalized some paths in the code tree
-
- datlo updated:
-
- - Reduced the cost of plasteel bomb frame crafting to 3 plasteel sheets (from 10)
- - Added emergency oxygen grenades to atmospherics lockers and the cargo emergency equipment crate.
-
- warior4356 updated:
-
- - Drills now properly stop when turned off.
-
-
- 23 January 2019
- AzuleUtama updated:
-
- - Various text and formatting changes to traitor items.
-
- Dovydas12345 updated:
-
- - Fixes simple animals (mice, corgis, etc.) and silicons (borgs, drones) being able to grab decks of cards, paperbins, chairs, stools.
- - Fixes simple animals (mice, corgis, etc.) and silicons (borgs, drones) being able to split stacks of sheets.
-
- Fox McCloud updated:
-
- - Fixes null crafting recipes
-
- Ionward updated:
-
- - Updated some drink sprites!
-
- datlo updated:
-
- - Added sprites for the SST hardsuit (Mostly black with dark red), sprited by Ionward
- - Mapped SST and SIT shuttles on deltastation map.
-
- iantine updated:
-
- - Lumi's fluff mouse
- - Mice now use their rest sprite when resting
-
-
- 22 January 2019
- TDSSS updated:
-
- - Suit Storage Units to most places that held hardsuits.
- - Ugly hardsuits on racks
- - reworked engineering slightly, removed the pointless hardsuit holding room.
-
- Terilia updated:
-
- - Added Cake Cat - allowing the chef to create a living small pet in his kitchen.
- - Fixed frosted donuts, as they were filled with "spinkles" and not "sprinkles"
-
-
- 21 January 2019
- AzuleUtama updated:
-
- - Backpacks will now give a rough indication as to how much space they have left when examining them.
-
- Nicaragua1 updated:
-
- - added mining drone sprites
- - sound alert for vampire gamemode
- - clown bot
- - clown box (Its made stamping a piece of cardboard with a clown stamp)
- - "honkbot evil laugh"
- - clown bot and box sprites
- - honkbot sprites
-
- Spartan6 updated:
-
- - Gives Sol Traders a baton and a cargo cap.
-
- datlo updated:
-
- - RD, CMO, and CE greys will now properly get a translator implant if they need one.
- - Updated the Syndicate Strike team's gear and ready room. Syndicate commandos will now be wearing reinforced black elite syndicate hardsuits and pack more ammo and supplies.
- - Syndicate commandos no longer start with all access.
- - Fixed some issues and improved the usability of the SIT and SST shuttle blast doors. They can now be reliably used to lockdown your shuttle from NT would-be intruders, and can be opened from inside and outside.
- - Fix accidental revert of the Syndicate Forward Base area name
-
-
- 20 January 2019
- AzuleUtama updated:
-
- - Fixed bee briefcase going into a negative number of remaining bees when used with less than 5 left.
-
- Shadow-Quill updated:
-
- - You will no longer smack body scanner consoles when you rotate them.
-
- datlo updated:
-
- - Fixed deathgasp emote not being called on death
- - Fixed nukies no longer exploding on death
-
-
- 19 January 2019
- Alonefromhell updated:
-
- - Mulecloset killing machine has been fixed. Mulebots are no longer able to be put into closets.
-
- Shadow-Quill updated:
-
- - Removed a description that gets overwritten, moved the current one to it's old location.
-
-
- 18 January 2019
- Alonefromhell updated:
-
- - Revenant and Statue vision mode fixed.
-
- AzuleUtama updated:
-
- - Added Professional Syndicate Bundle
- - Added Soporific Sniper Rifle. balance: Syndicate Bundles rebalanced to be worth more TC on average.
-
- Nicaragua1 updated:
-
- - clown and mime locker now have correct acces
- - Golgrubs now run away from mechas being piloted
-
- Quantum-M updated:
-
- - Medical Head Mirror, two spawn in the white medical clothes closet.
-
- datlo updated:
-
- - Syndicate will no longer force you to play with the shiny new saboteur borg and instead send you the assault borg you actually ordered
-
-
- 17 January 2019
- Eschess updated:
-
- - Jetpacks work properly when placed on suit slot
-
-
- 16 January 2019
- Shadow-Quill updated:
-
- - Fixed a typo for when spiderlings enter vents.
-
- uc_guy updated:
-
- - The burial suit (needed for the devil game mode) now shows up properly.
-
-
- 15 January 2019
- Jazz23 updated:
-
- - Bluespace Closet
- - Bluespace closet animations/sprites
-
- uc_guy updated:
-
- - Actually activates devil friends contract.
- - Adds employment cabinet and codex gigas.
-
-
- 14 January 2019
- Kyep updated:
-
- - Doubled playtime requirements for command/sec jobs.
- - Starts tracking playtime on a per-department basis as well. E.g: "X hours in the Sec department".
- - Fixes bug which can cause more than 2 traders to spawn during the Sol Trader event.
- - Further improved sol trader event in general.
- - Enabled sol trader event to happen late-round as a randomly chosen event. Can only happen if the alert level is below red.
-
- Quantum-M updated:
-
- - Magistrate Locker to the code.
- - Magistrate version of the Nanotrasen Navy Suit.
- - Gives the Magistrate a new wig, called Justice wig.
- - Magistrate specific stamp.
- - Adds the NT Rep version of the Nanotrasen Navy Suit (which already existed) to the NT Rep locker.
-
- datlo updated:
-
- - ED bots no longer arrests you just because you have no ID by default
- - Nuke ops now spawn with their pinpointer.
-
-
- 13 January 2019
- Aurorablade updated:
-
- - Fluff item for Asmerath. rscadd:Accordions now have inhands
-
- Shadow-Quill updated:
-
- - Stopped emergency shield generators from magically unbolting themselves when they get turned off.
-
- Superhats updated:
-
- - Vox, Drask, Diona and Grey can now choose the Neutral gender option.
-
- datlo updated:
-
- - Nuclear operatives can now select the Saboteur module when picking a cyborg, a modified engineering module designed around stealth and sabotage.
- - Fixed an exploit allowing you to get free syndicate cyborgs.
-
- lordPidey updated:
-
- - Infernal devils have been seen onboard our spacestations, offering great boons in exchange for your soul.
- - Employees are reminded that their soul already belongs to Nanotrasen. If you have sold your soul in error, a lawyer or head of personnel can help return your soul to Nanotrasen by hitting you with your employment contract.
- - Nanotrasen headquarters will be bluespacing employment contracts into the IA's office filing cabinet when a new arrival reaches the station. It is recommended that the lawyer create copies of some of these for safe keeping.
- - Due to the recent infernal incursions, the station library has been equipped with a Codex Gigas to help research infernal weaknesses. Please note that reading this book may have unintended side effects. Also note, you must spell the devil's name exactly, as there are countless demons with similar names.
- - When a devil dies, if the proper banishment ritual is not performed on it's remains, the devil will revive itself at the cost of some of it's power. The banishment ritual is described in the Codex Gigas.
- - When a demon gains enough souls, It's form will mutate to a more demonic looking form. The Arch-demon form is known to be on par with an ascended shadowling in power.
- - Added Devil agent gamemode, where multiple devils are each trying to buy more souls than the next in line.
- - If you've already sold your soul, you can sell it again to a different devil. You can even go back and forth for INFINITE POWER.
-
-
- 12 January 2019
- AzuleUtama updated:
-
- - Chef Excellence's Special Sauce uplink description updated to be more accurate.
-
- Shadow-Quill updated:
-
- - Fixed the QMs PDA supply app not showing the correct cargo shuttle location.
- - Changed the capitalization of CentCom and Station in the supply PDA cartridge.
-
- datlo updated:
-
- - Nuke ops, ERT, and ayyybductors will now properly lose disabilities on spawn.
-
-
- 10 January 2019
- Aurorablade updated:
-
- - Cap guns was checking for claiber type 'cap' when the ammo was set to caliber typer 'caps'. Fixed.
-
-
- 09 January 2019
- Dovydas12345 updated:
-
- - Fixed NT Rep and Blueshield office door buttons not having correct required access
-
- DrunkDwarf updated:
-
- - Analyzers now show the amount of moles within pipes and tanks
-
- Fox McCloud updated:
-
- - Fixes glasses not properly masking eye-shine
-
- datlo updated:
-
- - Added the Staff of Slipping to the wizard spellbook for 1 spell point, sprites by Mithrandalf.
- - Added the wizard clown outfit to the wizard vending machine.
- - Added the magic mirror to the wizard den, letting wizards swap to other species and change their appearance.
- - Added spare plasmaman suit, plasma tank, and vox internals to wizard robes racks for any wizard that wishes to change to these species.
- - Made the snack machine in wizard den free to use. (wizards don't take silly credits as currency)
-
-
- 08 January 2019
- Alonefromhell updated:
-
- - Added an "All" option to ghost hud vision.
-
- AzuleUtama updated:
-
- - Renamed and reorganized the ammunition in the uplink to make it easier for Nuclear Operatives to find the right ammo for their gun.
-
- datlo updated:
-
- - Fixed grey translator translating the entire server.
- - Fixed BSA size checks being reversed, causing the BSA to clip through walls or prevent construction.
-
-
- 07 January 2019
- Fox McCloud updated:
-
- - Fixes auto-injectors being free parapens
-
-
- 06 January 2019
- AffectedArc07 updated:
-
- - Emitter reflectors are a thing now
-
- Alonefromhell updated:
-
- - Dark matter and Sorium blob attacks should no longer affect ghosts and cameras.
- - All heads now have a HUD implant according to their department.
-
- AzuleUtama updated:
-
- - New cane shotgun assassination shells. These buckshot shells are coated with a mute toxin which will prevent anyone hit either calling for help or screaming in pain.
- - Old cane shotgun assassination darts.
- - Cane shotgun now uses its own internal magazine rather than copying the code for the improvised one. It also now starts with an assassination shell preloaded.
-
- Citinited updated:
-
- - You can now build snowmen out of 10 snowballs, 2 logs, and a carrot.
-
- Dovydas12345 updated:
-
- - Added office door buttons, which open the office doors, to CE, HoP, CMO, HoS, RD, BS, NT Rep offices.
-
- FreeStylaLT updated:
-
- Mithrandalf updated:
-
- TDSSS updated:
-
- - Variants of Suit Storage Units that are ID locked
- - SSUs can now be hacked. Old SSU maint panel menu removed.
- - IRC chassis now have titanium cost to produce on top of metal.
-
- datlo updated:
-
- - Added new, different voice sets to Syndicate, Clown, Mime, and ERT/Dsquad mechs
- - Added voice modification kits to the exosuit fabricator, letting you swap a mech's onboard voice to another.
- - Added visual and audio warnings when your mech is running low on power
- - Added visual warning when your mech is locked by maintenance protocols
- - Capulettium fake death will now actually be convincing, fooling examine, medhud, and health analysers, but not body scanners.
- - Capulettium plus can now be used to manually fake your own death when you wish by resting, and wake up when you wish by toggling rest again.
- - Added fake death pill bottle to maintenance loot, contains 3 pills of capulettium plus.
- - Fixed a mech runtime when an empty mech used power.
- - Grey wingdings is now a disability, add it to your saved characters if you want to have them on.
- - Grey translator implant preference added. Translates speech to be comprehensible, the implant can be turned off and on at will.
- - Mutadone no longer removes genes that you have at round start, from your job, species, or disability you've picked in character creation.
- - Mutadone no longer removes powers gained from a completed DNA vault.
- - Removed syndicate uplink management consoles.
- - Nuclear ops now automatically get bonus TC from round start and war declaration split between their uplinks.
- - Nuke ops can now buy stacks of 50 TCs.
- - Added a regular internals box to the Honk Brand Infiltration Kit.
- - CC officers plasmamen now get an appropriate suit.
- - Updated admin-outfitted syndicates
- - Wizard forcewalls can now be walked through by the wizard summoning them.
- - Added a new spell to the wizard spellbook, "Greater Force Wall". Summons a larger wall than the regular one, but requires wizard robes.
- - Added one box of pill bottles to Scichem
- - Replaces one of the two crew monitor consoles in medical front desk by a medical record console.
-
- improvedname updated:
-
- - Mindshield implant, is now shown by a green flashing outline of your job hud
- - Moves some huds around to make them not overlap
- - changes some icons
- - fixes two missing pixels on execute status
-
- uc_guy updated:
-
- - Fixes active deswords being pocketable.
-
-
- 31 December 2018
- Aurorablade updated:
-
- - Fixes Slaughter demons not releaseing corpses on death.
- - Fixes tears in spacetime just kinda sitting there.
-
- Citinited updated:
-
- - Air pumps will now switch off when the inserted tank is removed.
-
- Shadow-Quill updated:
-
- - No longer get debug messages from Slaughter Demons dropping mobs on death
- - Removed a useless comment in chronosuit code.
-
- datlo updated:
-
- - Mech flashbang, banana, and mousetrap launchers now properly throw the item at your target instead of dropping it at the mech's feet.
- - Fixed nuclear operatives burning/choking on spawn if your set character is a plasmaman/vox. (they get healed once the round is done setting up)
-
- farie82 updated:
-
- - Changed the laser tag gun pathing in the code.
- - Removed the / from the encryptionkey object in code.
- - Fixes the runtime in admin tickets
-
- uc_guy updated:
-
- - Fixed death alarms / cell timer / beepsky radios.
-
-
- 30 December 2018
- datlo updated:
-
- - Glowsticks now process fuel properly
-
-
- 29 December 2018
- Alonefromhell updated:
-
- - Glowsticks are now compatible with shadowlings.
-
- Spartan updated:
-
- - Adds emergency glowsticks to emergency box. sound: Glowsticks and flares now make more relevant usage sounds.
-
- farie82 updated:
-
- - at the end of a radiation storm the maint access doesn't get revoked if it was set to emergency before hand.
-
-
- 28 December 2018
- AzuleUtama updated:
-
- - "Grenades and Explosives" category added to the uplink. Anything classed as such in the uplink has been moved here for easier access.
-
- Ionward updated:
-
- - missing drask crusader helm #10486
-
- Kyep updated:
-
- - Added kangaroo, a new creature type that is initially passive, but can be dangerous if provoked.
-
- Mitchs98 updated:
-
- - All movement / pull resistance has been moved over to tg's move resist system.
- - You now drop a pull by ctrl + clicking anywhere else on the screen, rather than the object/mob being pulled.
- - All atom movables now have move force and move resist, and pull force An atom can only pull another atom if its pull force is stronger than that atom's move resist.
- - Mobs with a higher move force than an atom's move resist will automatically try to force the atom out of its way. This might not always work, depending on how snowflakey code is.
- - As of right now, everything has a move force, pull force, and resist of 1000. Structures can be crushed with sufficiently big move_force.
- - Failing to move onto a tile will now still bump up your last move timer. However, successfully pushing something out of your way will result in you automatically moving into where it was. Makes moving much smoother.
- - Mobs that shouldn't be able to pull objects now use a better check to prevent it.
-
- Spartan updated:
-
- - ERT Medics now spawn with a medical analyser upgrade.
- - Amber ERT now spawn with a flashlight.
- - Red Engineer ERT now have an Elite ERT Hardsuit.
- - Paranormal ERT now spawn with a seclite.
- - CE toolbelt renamed. grammar: Surgery Belt > surgery belt
-
- TDSSS updated:
-
- - clumsy people are now properly bad at handcuffing
- - Holoparasites/Guardians using the say verb now use host communication
-
- Tails2091 updated:
-
- - Mice can *squeak now.
-
- datlo updated:
-
- - Added the ability for command to set emergency access on all station airlocks with the keycard authentification device. (ID swiper)
- - Added the Boots of Gripping to the wizard hardsuit, sprited by Ionward
- - Fixed a cast check missing plasmaman wiz suit, causing issues with spell icons for them
-
- improvedname updated:
-
- - Syndi emergency box to nuclear opratives.
- - Moves the suicide pill to the emergency box
- - Adds a recipe for the toolbox to make it a suspicous toolbox
-
- name here updated:
-
- - new hat in the autodrobe
-
- uraniummeltdown updated:
-
- - RPDs should be available in hacked autolathes again
-
- v0idp updated:
-
- - missiles shot from missile racks in mechs will no longer spin in air
- - banana cake and slice
-
-
- 26 December 2018
- Shadow-Quill updated:
-
- - Fixed being able to start multiple prayers using the prayer beads.
-
- v0idp updated:
-
- - Syndicate officer will not show in card modification/identification consoles anymore
-
-
- 25 December 2018
- Ranged updated:
-
- - Mutadone removes dizziness immediately instead of taking 5 minutes
-
- Ty-Omaha updated:
-
- - Fixes "makes frantic gestures" invalid emote with mute people using spells
-
- improvedname updated:
-
- v0idp updated:
-
- - no bork in swedish accent while muzzled anymore
-
-
- 24 December 2018
- Alffd updated:
-
- - Removed fart based mechanics.
-
- Ty-Omaha updated:
-
- - Removes "name here" from PR template
-
- datlo updated:
-
- - Added the grenadier belt for nukies, ported from tg, containing a LOT of various grenades to throw at people.
- - Added the gluon grenade (Freeze floors and irradiate) and the frag grenade.
- - Added Toxins tech to RND. Can only be improved by testing explosives in the toxins lab, and unlocks various atmospherics tanks and items in the protolathe.
- - Added the Bluespace Rapid Pipe Dispenser, allowing you to place pipes at a distance. Built in the protolathe after improving Toxins and Bluespace tech. Sprite made by Ionward.
- - Welding Gas Mask now requires toxins tech.
- - Syndicate Officer job now available for admins, along with a brand new office connecting to the SIT, SST, and nuke ops ready room.
- - Remapped SIT and SST starting areas to be next to nuke ops starting area. Added sleepers and a couple of other QOL stuff in their ready rooms
- - Added a holding cell to the SIT starting area
- - Added a teleporter available to SIT and SST if admin enables it, can go to and from the z2 area.
- - Added an armory SST can get if admin enables it. 2 bulldogs, 2 SMG, 1 sniper, 1 medigun, 1 rocket launcher and assorted ammo.
- - Added 3 dark gygaxes, tools, and welding fuel to the SST mechbay room (admin access required)
- - Added a new subtype of mech rechargers for CC zlevel that will always recharge an attached mech even without power/recharger monitor
- - Added SIT shuttle transit area
-
- v0idp updated:
-
- - Syndicate Officer won't show in nt recruitment anymore
-
-
- 19 December 2018
- Citinited updated:
-
- - Fixes a bug preventing snow machine crates from being orderable at roundstart. Ho ho ho!
-
- uc_guy updated:
-
- - Fixed anomalies being disabled by random radio traffic.
-
-
- 18 December 2018
- Citinited updated:
-
- - Adds the snow machine. Fill it up with water, turn it on, and watch it create a winter wonderland all on its own! For best results set your room's air alarm to the lowest value it can go to.
- - The snow machine is orderable from cargo during Christmas time.
- - You can use a shovel to clear away generated snow. Scrooge.
-
- FreeStylaLT updated:
-
- Ionward updated:
-
- - updated santa hat sprite, use hat to toggle beard
-
- Tails2091 updated:
-
- - Fixes vent crawl vision sticking around for simple_animals.
-
- datlo updated:
-
- - Added a global cap on printing papers.
-
-
- 17 December 2018
- MarsM0nd updated:
-
- - Restores mech radial menu functionality.
-
-
- 15 December 2018
- MarsM0nd updated:
-
- - radial menu now works for normally implanted implants
-
- datlo updated:
-
- - Added sprites to specie specific boxes made by shazbot
-
- uraniummeltdown updated:
-
- - Me button added to chatbar
-
-
- 13 December 2018
- Breenland updated:
-
- - Adds drask ability to have auto-accent.
-
- Edefff updated:
-
- - increase rollie smoketime to accommodate new chem volume
-
- Kyep updated:
-
- - Tweaked the syndicate depot to fix various bugs and unintended design things, as well as make some changes to improve fun value.
- - Computer and machine frames are no longer invincible, and can now be destroyed by hostile NPCs.
-
- McDonald072 updated:
-
- - Fixed being unable to cast lightning with the action button.
-
- Mitchs98 updated:
-
- - Add's Makiroll's! Larger sliceable variants of sushi that yield four rolls of sushi in the same time that it previously took for one. You can also eat the Makiroll itself for 4x the nutriment/protein of a regular roll of sushi. Requires the Sushi Mat to craft.
- - Add's the Sushi Mat. 3 start in the chef's vendor. New ones craftable with 5 wood and 5 cable coil.
-
- Shadow-Quill updated:
-
- - Makes people who are miming/mute give a visible indicator of their communion.
-
- Tails2091 updated:
-
- - trimmed 300ms delay from smash.ogg
-
- datlo updated:
-
- - Removed access requirement on emagged fax machines
-
-
- 12 December 2018
- Kyep updated:
-
- - Fixed a few things that should not be possible with pAIs and AIs.
-
- Tayyyyyyy updated:
-
- - Read only sec hud for IAA and blueshield
-
- name here updated:
-
- - Fixed Bulldog and C20 having their ammo alarms only go off once per gun.
-
-
- 11 December 2018
- Alonefromhell updated:
-
- - Miniature energy gun now has an action icon for it's light toggle(like flashlight).
-
- Azule Utama updated:
-
- - Syndicate Uplink now uses expandable and collapsible categories. General layout of the uplink has also been changed to work alongside this.
-
- Birdtalon updated:
-
- - Species specific starting boxes.
-
- Citinited updated:
-
- - Fixes a runtime caused by AIs watching dance machines
- - You can now tape much more than just paper!
- - You can now order a crate full of sticky tape
- - Maximum amount in a tape roll is now 25 (up from 10).
- - Fixes some issues and runtimes in floorcluwne code.
- - Admins will now be informed of a new floorcluwne's chosen target if one is provided via the event.
- - There's a button next to secure storage's blast doors now.
-
- Darkmight9 updated:
-
- - Added overheal to nanopaste
-
- Ionward updated:
-
- - fixed slight spriting errors
- - added some more grey headwear
-
- Kyep updated:
-
- - Fixed runtime related to chaplains.
- - Player-controlled giant spiders will no longer unintentionally poison anyone they nuzzle on help intent. They can still poison people they bite.
- - Altered the warning you get when you try to put one bag of holding inside another, so it is absolutely clear what this does, and there is no chance someone can do so by accident.
-
- MarsM0nd updated:
-
- - Arm implants use radial menues where suitable
- - Item actions can have icons different from the icon of the item
-
- MrKicker updated:
-
- - Sorting of call list for holopads
-
- Shadow-Quill updated:
-
- - Makes the chem-master update it's icon on power change, as well as showing the correct sprite after being loaded in.
- - Changed Oldstation Air Alarms/APCs to no longer give warnings to the main station.
-
- TDSSS updated:
-
- - ghost spawn menu jump and spawn buttons now work.
-
- Tails2091 updated:
-
- - Fixed typo for Schrodinger's cat.
-
- datlo updated:
-
- - Display case burglar alarm no longer triggered if there's no power to equipment
-
- gangelwaefre updated:
-
- - Aesthetic changes to Lumi's custom sprites
-
-
- 10 December 2018
- Farie82 updated:
-
- - Can't become 1 pixel big anymore due to genetics
-
-
- 06 December 2018
- Shadow-Quill updated:
-
- - Fixed protocol spelling in the Photon Projector description.
-
- TDSSS updated:
-
- - Reverted holopad sorting to make holopads work again.
-
-
- 01 December 2018
- Kyep updated:
-
- - Fixed a couple of bugs with the special event pets triggered by admin bless command.
-
- TDSSS updated:
-
- - Ancient Station asteroids now contain minerals and can be mined.
-
- datlo updated:
-
- - Added 3 carrot seed packets to perma.
-
-
- 30 November 2018
- Azule Utama updated:
-
- - Fixed an ORM exploit which would let you smelt invalid stacks of alloys.
-
- TDSSS updated:
-
- - Removed ballgag and assless chaps
-
-
- 29 November 2018
- Kyep updated:
-
- - Updated chaplains. They now spawn with their nullrod in their hand, and their soulstone in their locker. They now have the ability to bless other players. The more players they bless, the more likely admins are to answer their prayers. There are no longer any atheist chaplains. The chaplain items that reference atheism have been tweaked accordingly, e.g the atheist fedora is now the binary fedora. A few other items have also been tweaked. Paranormal ERT members now count as holy, like the chaplain, and red/gamma paranormal ERTs get a more powerful version of the nullrod, so they have a reason to use a weapon other than their gun.
-
- TDSSS updated:
-
- - No more making infinite meat and crashing the server with gibbers
-
-
- 28 November 2018
- Kyep and FoS updated:
-
- - Updated hellhound with new sprites by FoS, slightly better AI, and more fixes/tweaks.
-
- MrKicker updated:
-
- - Sort callable holopads by name
-
- tigercat2000 updated:
-
- - You can now speak in multiple languages in the same message! This works for all forms of speech, including radios. Minus megaphones because fuck em.
- - Some mild formatting errors and inconsistencies that have historically been present within mob speech.
- - Holopads behaving a bit weirdly with how they interact with the typical say system
-
-
- 27 November 2018
- Azule Utama updated:
-
- - Power beacon made purchasable again in Nuke Ops uplinks.
-
- Dovydas12345 updated:
-
- - Fixes being able to attach IV drips when incapacitated
-
- Farie82 updated:
-
- - You can now actually make the rescue jaws
-
-
- 26 November 2018
- Citinited updated:
-
- - Adds the rubbish bin in front of the kitchen again
-
- TDSSS updated:
-
- - Medbay secondary storage is now accessible to everyone with medbay access, hardsuits were put behind a windoor with CMO access to keep them at the same level of accessability.
- - Added and removed some items from medbay secondary storage.
- - Medical storage and secondary storage were renamed to be more accurate.
-
- datlo updated:
-
- - Updated description of finger gun to point out you can holster the gun manually by using it in hand.
- - Fixed a bug where you couldn't learn finger gun if you already knew fake finger gun.
- - Power beacon cost reduced to 10 TC, and is now hijack-exclusive.
- - Guillotines can now be deconstructed with a welder.
-
-
- 25 November 2018
- Azule Utama updated:
-
- - Job-specific gear can no longer be discounted.
- - Discounted items now get an alternate log entry stating the item's new price.
-
- KasparoVy updated:
-
- - Fixes Unathi Snout 2 not using the correct sprite.
- - Fixes Unathi Points Head not using the correct sprite.
- - Fixes Unathi Sharp Tiger Head and Face not using the correct sprite.
- - Fixes Unathi Tiger Head and Face not using the correct sprite.
- - Removes Unathi Sharp Points Head and enables Unathi Points Head marking for use on all Unathi head types.
-
- MarsM0nd updated:
-
- - Coins will now always show a side on being spawned.
-
- Reagent Scanner Changes updated:
-
- - Removed Mass Spectrometer and Advanced Mass Spectrometer
- - Reagent Scanner and Advanced Reagent Scanners can now identify blood types
-
- datlo updated:
-
- - Added the Advanced Mimery Series to Syndicate Mime uplink.
- - Added a fake Finger Gun manual to the arcade prize machine.
- - Changed the look of the teleporter hallway from maintenance to dirty hallway.
-
-
- 24 November 2018
- Azule Utama updated:
-
- - Added uplink discounts. Traitor and Nuclear Operative uplinks now have a discounted gear section! 3 random items will be chosen to be 50% off (rounded down), 25% if they usually cost 20 or more TC. You can only buy a discounted item once per uplink. Ported from TG.
-
- Eschess updated:
-
- - hardsuit helmets now unlink from the hardsuits upon being detached
- - syndicate hardsuit helmet combat mode can no longer be toggled on hand
- - fixes non-syndicate hardsuit helmet attaching/detaching runtimes
-
- TDSSS updated:
-
- - Space ruin/gateway hardsuits now should all come with helmets
- - Telecom setup in wizard gateway can now be completed with the present stock parts.
-
- Ty-Omaha updated:
-
- - Added reflective blobs, these blobs have a high chance to deflect energy projectiles while being vulnerable to ballistics and brute damage. Reflective blobs can be obtained by upgrading a shield blob.
-
- tigercat2000 updated:
-
- - Fancier Transpara-corner Nano take 2.
- - Nano's build-watching works on 512 again.
- - Nano scrolling issues with the power monitor (they existed before I touched this goddamnit I swear!!!)
- - Rewrote Nano's buildscripts and upgraded all the dependencies (again)
-
-
- 23 November 2018
- Azule Utama updated:
-
- - Additional check added to damage falloff code, will only delete bullets that reach 0 damage if they actually have a falloff value.
-
- Kyep updated:
-
- - Dead mice no longer squeak.
- - Ghosts walking over living mice no longer makes them squeak.
-
- TDSSS updated:
-
- - no more runtime spam each time a simple mob is attacked
-
- datlo updated:
-
- - Replaced "illegal" and "weapon" in strange objects name
-
-
- 22 November 2018
- AlAtEX updated:
-
- - re-adds sprites for boxes that disappeared
-
- AlAtEx updated:
-
- - Added a new medkit for IPCs
- - added a purple medkit
- - Added a repair kit box to start with for IPC's
- - Re-added the crowbar and extended tank to miner's boxes
- - added three new box images
-
- Azule Utama updated:
-
- - Made laser tag guns work again.
- - Syndicate Cigarettes added to maintenance loot.
-
- Eschess updated:
-
- - Adds ui button to toggle hardsuit helmet
- - syndicate hardsuit combat mode is activated only by the helmet button
-
- Kyep updated:
-
- - Added hellhound, a dangerous new monster.
-
- datlo updated:
-
- - Added the CQC manual to nuke ops and traitor uplinks, letting them remember some of the basics of CQC.
-
-
- 21 November 2018
- MrKicker updated:
-
- - Added generated sound files to sound/vox_fem , then added references to them in vox_sounds.dm
-
-
- 20 November 2018
- AffectedArc07 updated:
-
- - NTTC now has multiple job tag styles
- - NTTC now has option to make job tags colored
- - NTTC now has option to make nametags colored
- - NTTC now has options to make command members louder (bold)
- - The NTTC window title is no longer NTSL.
-
- Azule Utama updated:
-
- - Fixed chameleon suit having two invalid options.
-
- TDSSS updated:
-
- - Silencers now have a tech origin, give research levels when deconstructed
- - Moved gun attachments to their own folder, code-wise.
-
- name here updated:
-
- - Fixed a runtime in a syndieteam radio.
-
- tigercat2000 updated:
-
- - Nano scrolling is 95% less buggy
- - NanoUI's Fancy Mode now less broken as hell remove: 512 support for Nano dev tools
-
-
- 19 November 2018
- Birdtalon updated:
-
- - Fixes a runtime in safe.dm
-
- Citinited updated:
-
- - Alt-clicking a jumpsuit removes accessories from it
- - Removing an accessory now shows a small message
-
- KasparoVy updated:
-
- - Brings the logging of plasma statue ignition up to the same spec at as welder tank explosions.
- - You can no longer ignite plasma statues with disablers.
-
- Kyep updated:
-
- - Tweaked many of the special admin outfits. This means centcom officers are less likely to be seen wielding illegal syndicate gear, and subtle flaws with many other outfits (such as pirates lacking radio, singulo knights lacking a backpack, several outfits not showing up on secHUDs correctly, etc etc etc) have been addressed.
- - Added several new admin options for fax responses, blessings, and smiting.
-
- Quantum-M updated:
-
- - Sleeping carp uplink description now points out that it is unable to be learned by vampires or changelings.
- - Holoparasite kit uplink description now points out that it doesn't work on vampires or changelings.
- - Attempting to learn sleeping carp as a changeling or vampire gives you a red warning message.
- - You can now refund the sleeping carp scroll to the uplink.
-
- TDSSS updated:
-
- - A warning if slings are very close to ascension, so the crew can potentially still stop them
-
- craftxbox updated:
-
- - add observer/incapacitated check for all sec/medhud actions
-
- datlo updated:
-
- - Added antag alert sounds that play at roundstart for most major antagonists, ported from TG.
-
-
- 17 November 2018
- uc_guy updated:
-
- - Syndicate borgs are no longer pseudonymous on syndie radio.
-
-
- 16 November 2018
- Azule Utama updated:
-
- - Changed falloff damage to be usable on any desired projectile rather than just shotgun pellets. balance: X-ray lasers now use 100 charge per shot (previously 50). balance: X-ray laser guns now have falloff damage. The longer the laser is in the air, the lower its damage becomes.
- - Slight addition to X-ray laser's description.
-
- Certhic updated:
-
- - Replaces radio freq magic numbers with constants
-
- Farie82 updated:
-
- - Borgs can't get perma stunned anymore by goliaths and slings and such
-
- Fethas updated:
-
- - The floors are not safe! HONK!
-
- Jazz23 updated:
-
- - Added flasher buttons in perma brig as well as windoors in botany, the wardens office, and cargo. Also added blast doors to transit tube.
- - HoP's flasher button not working, CE's secure shutter button and transit tube lockdown button not working.
-
- Kyep updated:
-
- - The admin verb to list SSD players now highlights players who are another player's antag target. Additionally it lets you despawn players whose body is already in cryo.
- - Fixed a bug which caused banning to fail in rare situations.
-
- Mitchs98 updated:
-
- - You can no longer rip the hood part of a hoodie off of someone's head.
- - Bee Costume and Monk Robe icons now show up properly in your inventory.
-
- Triiodine updated:
-
- - Hotfixes taser projectiles being borked due to X-Ray re-work.
-
- tigercat2000 updated:
-
- - SPEEEEEEEED to the asset cache, making preloaded UI assets transfer much faster.
- - NTTC deserializing works again
- - NTTC regex works again
- - NTTC no longer spams admins
- - NTSL2 no more, it is officially NTTC
- - NanoUI's fancy mode is hot shit again!
- - NanoUI's fancy mode is no longer broken as hell!
- - 512 support for Nano dev tools
-
-
- 15 November 2018
- Azule Utama updated:
-
- - Fixed an exploit which allowed cultists to curse the shuttle more than twice. Steve can only take so much punishment ya know...
-
- Certhic updated:
-
- - The scrollbar of NanoUI now looks more Nano-ish
- - The title bar of NanoUI now sticks while scrolling
- - changed the mouse hover behavior on the fancy NanoUI buttons
-
- Dave-TH updated:
-
- - Internal bleeding is now represented by coughing (And occasionally vomiting) blood! Nifty!
-
- uc_guy updated:
-
- - Fixed the passive effects of prayer beads and prayer bread.
-
-
- 14 November 2018
- KasparoVy updated:
-
- - Vulpkanin Earfluff can be selected in facial hair again.
- - Vulpine Fluff and Earfluff head accessories and facial hair now have correct icon states.
-
- uc_guy updated:
-
- - Borgs no longer have infinite roller beds.
-
-
- 13 November 2018
- Birdtalon updated:
-
- - Fixes playtime self checker.
-
- Certhic updated:
-
- - fixed a cigs runtime error
-
- TDSSS updated:
-
- - Ancient station's lockdown is now lifted correctly.
- - Ancient station RD console can now be used.
-
- craftxbox updated:
-
- - use mob voice instead of mob name for radios broadcasting signals.
-
- datlo updated:
-
- - Prevent wizards from casting rod form inside the wizard den.
-
-
- 12 November 2018
- Azule Utama updated:
-
- - Fixed text errors in the descriptions for Booger cocktails and Feral cat grenades.
-
- Birdtalon updated:
-
- - Verb to check your own playtime.
-
- CornMyCob updated:
-
- - You can now unwrench and move the library machines/computers, chem master, chem heater, washing machine, pandemic and PDA painter
-
- Farie82 updated:
-
- - Added the pressure damage reduction to mining bots. No more killing machines called mining bots.
-
- variableundefined updated:
-
- - AI can now select the alien screen display
- - Nearly every single sprite accessories (species customization option) has been separated and refactored. Report missing hairstyle / screen / horns / frills / tails etc.
- - Desolate's peacekeeper fluff cyborg sprite is now his service sprite.
-
-
- 11 November 2018
- Azule Utama updated:
-
- - Borgs can no longer stunbaton into infinity. Their batons will now deactivate if they have no power left after hitting someone and cannot be turned back on until they recharge.
-
- Eschess updated:
-
- - large cardboard boxes now show their size when examining
- - fulltile plasma glass windows now have armor
- - rised plastitanium windows integrity
-
- Farie82 updated:
-
- - You can now hurt mining bots with welders on any attempt other than help
- - Can put suits and such back into the suit storage units
- - Fixed the tank/magboots storage part being called Breathmask storage, lazy copy pasta
-
- Squirgenheimer updated:
-
- - Hatched alien larvas will default to being created on the turf of the mob instead of the mob's location, unless specifically allowed (like closets and spacepods)
-
- tigercat2000 updated:
-
- - Ears are now an organ, which can be damaged, removed, and inserted!
- - Human icon code should perform massively better.
-
-
- 10 November 2018
- Citinited updated:
-
- - Prevents an infinite metal exploit using the autolathe.
- - Minimum returnable metal of ammunition boxes has been lowered from 2000 to 500.
-
- Dovydas12345 updated:
-
- - Fixes being unable to slice certain food grown by hydroponics (pineapple, watermelon etc.)
-
- Shazbot updated:
-
- - Some fancy new box sprites, props to Shazbot for the sprites
- - Old cuff box is gone
-
- TDSSS updated:
-
- - Quarantine is now its own lawset.
-
-
- 09 November 2018
- Alonefromhell updated:
-
- - Most sheets held in hand should now display either a metal or reinforced glass icon where appropriate.
- - Holopad should no longer automatically revert to default sprite.
-
- Azule Utama updated:
-
- - Small change to cursed heart's spellbook description.
-
- AzuleUtama updated:
-
- - RCD now gives visible messages when building without enough ammo or on an invalid tile.
-
- Citinited updated:
-
- - Fixes ghosts being able to make conveyors drain more power than they should.
-
- Dave-TH updated:
-
- - Space levels is named now.
-
- Mitchs98 updated:
-
- - Chemical implants now work and can be properly filled via beaker or syringe. Reagents inside can also be syringed out.
-
- Warior4356 updated:
-
- - Thermal Drill, Diamond Tipped Thermal Drill, Safe Codes Paper, Safe Internals, Gives Captain Floor Safe, Gives Captain Safe Codes, Safe-cracking Kit
- - Removed Captain's Digital Safe
- - Changes safe contents
- - Added a safe drilling sound
- - Added drill and safe intenral sprites made by Shazbot194
-
-
- 08 November 2018
- Citinited updated:
-
- - Conveyors use less power now
-
- Eschess updated:
-
- - fixes the NOR, NAND and XOR logical gates
- - reinforced plasma glass windows give you reinforced plasma glass sheets now
- - fulltile reinforced plasma glass windows now have armor
-
- Farie82 updated:
-
- - Mining bots now function as expected when giving them a health upgrade. No more repairing without healing
-
- Fel updated:
-
- - You can now craft wooden barrels with 30 pieces of wood! They can hold up to 300u of reagents.
- - Putting hydroponics-grown plants into the barrel lets you ferment them for alcohol! Some give bar drinks, while others simply give plain fruit wine.
- - Reagent containers like bottle & glass should be more consistent now.
-
- Spartan updated:
-
- - Plastic bags and wet floor signs can now spawn in maint.
- - Plastic bags are now supplied to your syndicate uplink. Apply directly to head.
-
- Wario4356 updated:
-
- - Mecha can now drill other mecha
-
- Warior4356 updated:
-
- - Mecha drills now tell you when they can't drill
-
- datlo updated:
-
- - Added the Toxins Payload Casing to crafting recipes, a new method of activating tank transfer valve bombs.
-
- tigercat2000 updated:
-
- - Mecha now use action buttons instead of ugly verbs.
- - Mecha weapons can now be selected through a radial menu brought up by Ctrl Clicking on the Mecha while you are piloting it.
- - Tooltips now appear on radial menu buttons when you hover over them. Seriously, why wasn't this a thing in the first place?
- - Action button icons are now located in their own file.
- - Captain and HoS can be nearsighted again.
-
- variableundefined updated:
-
- - Baycard, including tarot cards to loadout
- - Baycard to prize machine
- - All non-syndicate card deck on map has been replaced with bay card.
-
-
- 07 November 2018
- Spartan updated:
-
- - Bluespace Crystals no longer use the entire stack when used on self to teleport.
-
- Squirgenheimer updated:
-
- - toggling off global antag candidacy will disable you from being selected by the Create Antagonist verb.
-
- TDSSS updated:
-
- - added mulebot control to captain's PDA again.
-
- name here updated:
-
- - objective lists are now sorted for admins.
-
- uc_guy updated:
-
- - IPCs and slimes now have an effect on the floor when bleeding.
-
-
- 06 November 2018
- R1f73r updated:
-
- - Added a death text to headslugs when they die
-
- Squirgenheimer updated:
-
- - blob and autotraitor game modes will now check for Global Antag Candidacy when picking new antagonists after round start
- - Global Antag Candidacy button will now show up after round start
-
- TDSSS updated:
-
- - Can no longer attempt to build tranquilite walls (and delete the wall in the process)
-
- TatsumakiMagi updated:
-
- - target icon updates when lit by user
-
- Triiodine updated:
-
- - Airlock sensors & vent system to west mining outpost (Safety first!)
- - Disposals inlet now directly goes to cargo _delivery_ (not conveyor)
- - More spawns for science nerds in accordance to highpop.
- - All conflicting C_tags, dispatch cops or AI should freely use all cameras now.
- - [delta] APC to virology mainroom
- - [delta] All unsimulated turfs are now simulated.
-
- Ty-Omaha updated:
-
- - Fixes spacing in admin deletion logs
-
- datlo updated:
-
- - Added syndicate themed internals to traitor spacesuit and hardsuit.
-
-
- 05 November 2018
- AzuleUtama updated:
-
- - Added Traitor's toolbelt
- - Replaced Military belt with Traitor's toolbelt in the uplink.
- - Price of new belt lowered to 2TC
- - Replaced Military belt with Traitor's toolbelt in maintenance loot.
-
- Regen updated:
-
- - The tentacle changeling power now generates admin logs.
-
- TatsumakiMagi updated:
-
- - Fixes adjacency and standing checks for cutouts
-
-
- 04 November 2018
- AffectedArc07 updated:
-
- - Makes status display font crispy. mmmmmmmmmmmmm
-
- Citinited updated:
-
- - Fixes a bug in machines when switching between speedy and normal processing speeds.
-
- Dave-TH updated:
-
- - Adds the access tuner, a syndicate device for interfacing with airlocks. Try it out!
-
- Farie82 updated:
-
- - Clings now appear dead on medical huds when using regenerative stasis
-
- R1f73r updated:
-
- - Admin Character names will no longer appear in adminhelps
-
- TDSSS updated:
-
- - Allow , in names, Kidan of the world, rejoice
- - Made kidan random name generation less shitty
-
- Triiodine updated:
-
- - ghost role sprites with a palette more depressed than the playerbase
- - medical doc spawn to ghost station
- - Xydonus's second fluff item
-
-
- 03 November 2018
- Certhic updated:
-
- - Added diona nymph action buttons
- - Added diona nymph resist alert when they're merged
- - Diona nymph can now initiate merge with the gestalt
- - Diona nymph can now leave their gestalt by resisting
- - Diona nymph can no longer attack its gestalt
-
- Farie82 updated:
-
- - Security comments now work again. Sec hud arrests will now function as intended.
-
- Fox McCloud updated:
-
- - Fixes exploit involving materials and the recycler
-
- Jazz23 updated:
-
- - A method of uploading coordinates to perma teleporter circuit board.
-
- variableundefined updated:
-
- - Tigercat2000 & variableundefined (Ansari) to the maintainer list.
-
-
- 02 November 2018
- Purpose updated:
-
- - After over 100 years in cryosleep, a few cryocells are starting to open... AncientStation ghost roles are now available.
- - Adds a ghost role menu, available under the Ghost menu
- - Adds an all-access Air Alarm for mappers to utilise.
- - Adds glowsticks. Currently only available in AncientStation.
-
- variableundefined updated:
-
- - Attack log to stun gloves
-
-
- 01 November 2018
- Citinited updated:
-
- - A disposal nullspace bug.
-
- Farie82 updated:
-
- - Repairing a mech now says you're doing it to the others balance: Mechs now take time to repair. No more spam repairing
- - Random news feed now does not contain random code.
-
- Mitchs98 updated:
-
- - Lowers the spam you receive from entering a warm or cold pool. You will no longer receive 'The water is quite warm.' nearly every few seconds.
- - Headslugs no longer teleport out of closed lockers upon bursting.
-
- Warior4356 updated:
-
- - Ghosts can no longer re-enter a drone that has been shut down.
-
-
- 31 October 2018
- Arkatos updated:
-
- - Fixes Rewriter drink description typo.
-
- Jountax updated:
-
- - Renamed Ice Peppers to Chilly Peppers.
-
- TatsumakiMagi updated:
-
- - fixed merch shop, arcade shop and the give command working from a distance
-
-
- 30 October 2018
- Dave-TH updated:
-
- - Adding a paper to a paper bundle no longer automatically opens the bundle.
-
- Farie82 updated:
-
- - Items dropped in a space pod are now under the seat. No more magical dropping out of the pod
- - Cargo can now buy oil tanks.
-
- Warior4356 updated:
-
- - Megaphone now handle speech impediments properly
- - Swiping an ID through a drone no longer causes a runtime and correctly shuts it down
- - Silicons are now able to open a door linked to a button regardless of proximity
-
- uc_guy updated:
-
- - You can no longer table people through walls/doors/shutters.
-
- warior4356 updated:
-
- - fixed the holosign in surgery1
-
-
- 29 October 2018
- Farie82 updated:
-
- - Round start time is now variable. Defaults to 240 if not filled in
-
- Mitchs98 updated:
-
- - Re-Adds a Guest Pass terminal to Medbay front desk.
-
- Squirgenheimer updated:
-
- - regular mining satchels will now only hold 10 slots of ore stacks instead of 50
- - Deleting mechs no longer causes a runtime
- - Mech speech bubbles should now follow the mech.
-
- gatchapod updated:
-
- - Fixed airlocks electrocuting people remotely through open UI
-
-
- 28 October 2018
- Dovydas12345 updated:
-
- - Fixed being able to pull when incapacitated
- - Fixes catching two handed items with one hand.
-
- Fox McCloud updated:
-
- - changes the oil can sprite
- - Colorful Reagent changes your blood color
-
- Mitchs98 updated:
-
- - Adds the Security Jacket to the standard sec gear lockers, an alternative to the standard armor vest that covers more area but protects less. Style matters.
-
- Normalyman updated:
-
- - Fixed being able to open containers via dragging, while being incapacitated.
-
- Ty-Omaha updated:
-
- - Pulling fixed
- - Better way of fixing hostile mobs not attacking
- - Hostile mobs attack again instead of nuzzle
-
- uc_guy updated:
-
- - Fixes shadowling game mode delaying the game ticker
-
-
- 27 October 2018
- AffectedArc07 updated:
-
- - Removed catgirls, be gone foul beasts
-
- Alonefromhell updated:
-
- - Runtime in species.dm, 620 fixed
- - Stable LDM and Sorium creates their vortexes properly now.
- - Inject chems into all your favorite types of smokeables, TODAY!
- - Backend: Added dummy vortex reagents to prevent further runtimes.
-
- Certhic updated:
-
- - fixed wrenched down unconnected pipes being invisible
- - fixes invisible diona observers
- - Fixes simple animals attacking while they were on help intent.
-
- Farie82 updated:
-
- - Dusting a mob now dusts everything he holds and has equiped
- - fixes animals activating the paperfolding proc. No more runtimes there
- - One less piano runtime
- - fixes the runtime in the AI code. You now get messages if you lose power and stuf.
- - Fixes the runtime in Landmarks
-
- TDSSS updated:
-
- - HoP's door remote has access to his office doors + supply doors now
-
- tigercat2000 updated:
-
- - Pretty radial menu for the RCD!
- - SSoverlays human mobs
- - Catgirls!
- - /tg/'s catgirl refugees
- - Ears are now organs
- - The suffering of thousands of displaced kittens
-
- uc_guy updated:
-
- - Fixed roller beds not going to their "down" position.
- - You can now tell if a borg has suicided by examining them
-
-
- 26 October 2018
- Mitchs98 updated:
-
- - Unary vents, scrubbers, passive vents, connectors, air injectors, and pipe caps now orientate as intended when using Orientate Automatically with an RPD.
- - Fixes #8036, Door controls not respecting range for pod doors.
- - Now when holding a flag it won't be stabbing into your characters face. Burning a flag also won't magically change its orientation.
-
- dovydas12345 updated:
-
- - Fixes ghosts being able to unflip flipped tables.
-
- uc_guy updated:
-
- - Syndicate communication channel is now pseudonymous.
-
-
- 25 October 2018
- Aurorablade updated:
-
- - welders will now fix external IPC leaking. My Bad.
-
- Birdtalon updated:
-
- - User responses not being appended to admin tickets
-
- Dave-TH updated:
-
- - Adds surgical trays! You can drag these cool tables around and the items placed on them come along for the ride! Nifty!
-
- Farie82 updated:
-
- - Objectives now get fully removed when removing them admin style. Removing the assassinate cryo message if you were de antagged.
-
- tigercat2000 updated:
-
- - PiP Hud Elements
- - AI PiP Multicam - Enabled by admins
- - Calling /New( with excess arguments is now properly directed to /Initialize(
-
-
- 24 October 2018
- Alonefromhell updated:
-
- - Mind check in pre_quip added, to prevent runtime.
-
- Birdtalon updated:
-
- - Backend cleanup of assembly.dm and proximity.dm
-
- Certhic updated:
-
- - Runtime error in CureIfHasDisability
- - Borg health is now updated after being repaired
-
- Farie82 updated:
-
- - Tablets now spawn correctly. No more buying (seemingly) broken tablets
-
- Fethas updated:
-
- - Ipcs bleed oil. Bleeding can be patched by welders and organ mainp surgery(if you have to heal an ipc via surgery we may as well take that out too).
- - Kidan biolum slightly brighter. tweak:Vox now become confused and unintellible(..more) on cort stack damage.
-
- Warior4356 updated:
-
- - Safe tumbler 2 no longer makes I am open noise when turning tumbler 1.
-
- dovydas12345 updated:
-
- - Added data disk to misc designs.
-
- variableundefined updated:
-
- - Using reagent dispenser like fuel and water tank no longer give you an attack cooldown / animation.
- - Tracking for shadowling win rate. Improved parsability for other win/loss round type's win rate.
-
-
- 23 October 2018
- Alonefromhell updated:
-
- - You should now be able to put all your favorite chems in food again.
-
- Fox McCloud updated:
-
- - Reagents now GC slightly better
-
-
- 22 October 2018
- Dave-TH updated:
-
- - Fancy tables now properly smooth.
-
- MrStonedOne updated:
-
- - Fixes a cause of lag in the Timer subsystem
-
- Purpose updated:
-
- - Removes unused code in Nuclear gamemode.
- - Removes some empty icon files.
- - Fixes a typo in an SDQL parse warning.
- - Code improvement with timers in Revolution gamemode.
-
- name here updated:
-
- - The autopsy scanner now works even when it does not know the weapon and/or the time of death.
- - Unused weapon chance code
-
- uc_guy updated:
-
- - Removed logging ambiguity for uplink purchases.
-
- variableundefined updated:
-
- - Component refactor from tg made by ninjanomnom has been ported over. Report unexpected issue (with autolathe / ORM)
-
-
- 21 October 2018
- Alonefromhell updated:
-
- - Fixed some formatting issues in post_equip.
-
- Ansari updated:
-
- - Oculine processing should be less expensive now.
-
- Desolate updated:
-
- - Refactors some reagent lists into global list
-
- Farie82 updated:
-
- - Cyborgs can now refill welding tools and fire extinguishers using the recharging station
- - Oculine now updates the blindness status correctly
- - Added the Viral Injector. A virologist specific traitor item that acts like a sleepy pen but can transfer viruses. It's disguised as a functional pipette.
-
- Purpose updated:
-
- - Moves Icon Smoothing to a Subsystem.
- - Atom code will no longer track a list atoms, for literally zero reason.
- - Fixes grammatical error in the suit storage unit
-
- Shazbot194 updated:
-
- - all north facing in hand icons for flags.
-
- Squirgenheimer updated:
-
- - Explosive holoparasite booby traps will now behave better, such as correctly triggering on mobs
-
- Triiodine updated:
-
- - Skrell & Tajaran sechardsuit to paracode palette, from Bay12 palette.
- - TG & BS12 sec-hardsuits in all dmis
-
- Warior4356 updated:
-
- - Final UI update was missed in Safe Refactor PR
-
- name here updated:
-
- - Holodeck plating sprite is now back to the old one.
-
- tigercat2000 updated:
-
- - We're going 512 boisssssssssssssss
-
- variableundefined updated:
-
- - Improves the List free slots admin verb to show useful information.
- - Cyborg hypospray's attack log message should no longer be reversed.
- - How containers work is now standardized in the back-end. There might be unexpected or odd bugs with containers and reagent transfer, please report them.
- - Minor refactor of revenant code.
- - Some relative path & commented out code has been cleared up in code. Report unexpected issues.
-
-
- 20 October 2018
- Birdtalon updated:
-
- - Spacepods explosions are significantly reduced.
-
- Dapocalypse updated:
-
- - Adds password protected files to modular computer.
-
- Farie82 updated:
-
- - Guardian injectors now tell in their examination text if they are spend or not.
- - Added feedback on the RCD airlock access topic.
-
- Fox McCloud updated:
-
- - Updates the Garbage SS so it's less likely to induce lag
-
- Purpose updated:
-
- - Suit storage units now contain magboots for relevant roles.
- - Adds the captains jetpack to his suit storage unit, so it is now stealable again on Delta.
- - Aluminum & Aluminium properly standardized.
-
- craftxbox updated:
-
- - added check to make sure person downloading pAI isnt dead.
-
- uc_guy updated:
-
- - It is no longer possible to duplicate uvents.
-
- variableundefined updated:
-
- - Plating's icon is back to the old one once again.
-
-
- 19 October 2018
- Fox McCloud updated:
-
- - Fixes round-start sparks being stuck in maintenance
-
- Purpose updated:
-
- - Fixed an issue with Space Vine mutations
-
- SpaceManiac updated:
-
- - The body zone selector now indicates which body part you are about to select when hovered over.
-
- TDSSS updated:
-
- - New exosuit equipment: The rescue jaws for the Odysseus lets it open doors, firelocks and even force powered doors. It can also be added to firefighter ripleys.
-
- Triiodine updated:
-
- - new DNA Sampler Sprite
-
- Warior4356 updated:
-
- - Added nanoui for safe. Added minor quality of life to safe.
- - Removed old UI from safe
- - Safe now is only Right - Left - Right. Safe is 0-99 rather than 0-71.
- - Added safe dial for it's nanoui.
-
-
- 18 October 2018
- IrkallaEpsilon updated:
-
- - Feral Cat grenades are now listed as job specific items.
-
- Shazbot updated:
-
- - Shazbot's custom cyborg sprites.
-
- Squirgenheimer updated:
-
- - Ghosting from cryopods with an inventory open should no longer cause a runtime
-
- Triiodine updated:
-
- - disposals pipes sprite offsets & stray pixels.
- - id_decal icons
- - arcade id_decals using mind batterer sprite. (That's just silly.)
-
-
- 17 October 2018
- Alonefromhell updated:
-
- - Added a Nanotrasen Navy Uniform to the blueshields locker
-
- Crazylemon updated:
-
- - Buildmode is now compatible with 511 clients.
-
- FalseIncarnate updated:
-
- - Floodlights will now shut off if lacking a power cell.
-
- Fox McCloud updated:
-
- - Fixes the Timer SS timing out when it shouldn't
- - Fixes reagent overdose runtimes
-
- TDSSS updated:
-
- - Examining a borg tells you what module it has loaded
-
- datlo updated:
-
- - Added the Honk Brand Infiltration Kit to Nuke Ops.
-
-
- 16 October 2018
- FalseIncarnate updated:
-
- - Corpse spawners (such as those on the Wild West away mission) now properly spawn corpses at roundstart that don't remain standing.
-
-
- 15 October 2018
- FreeStylaLT updated:
-
- - Crunchy sounds when bones are broken
-
- Squirgenheimer updated:
-
- - Changelings will now wake up after using Regenerative Stasis.
-
- TDSSS updated:
-
- - The maximal length of a name that won't be rejected as a 'bad name' has been raised.
-
- Ty-Omaha updated:
-
- - Fixes stunbaton runtime (Stun() being called on a turf)
- - Borers with their "Dominate" window already open can no longer run across the map and successfully cast the spell on those people, they must be within 7 tiles (default view range)
- - Borers can no longer spam open the "Dominate" spell
- - Borers with their "Dominate" target window already open can no longer successfully target someone if they are dead
- - Borers no longer "slither up and probe people's ear canal" if they select the target of an "infect host" spell after they die
-
- uc_guy updated:
-
- - You can no longer roll around when dead.
-
-
- 14 October 2018
- Purpose updated:
-
- - Makes it so that Screwdrivers & Wirecutters are no longer invisible in the map editor.
- - Fixes a gibbing runtime
-
- taac updated:
-
- - added cryo cell description
-
- uc_guy updated:
-
- - fixed runtime in IsBanned.dm
-
- variableundefined updated:
-
- - Stacks are split by CtrlShiftClick instead of AltClick now.
- - A runtime that occurs with paper bundle being created with one or less paper.
-
-
- 13 October 2018
- Birdtalon updated:
-
- - Chem master now will show its de-powered state properly.
-
- DarkPyrolord updated:
-
- - Changed attack log level for reagent forcefeeding from FEW to MOST
-
- FlimFlamm updated:
-
- - Tweaked formatting of Newscaster stories
- - Fixes images displaying improperly on Newscaster stories
-
- Ty-Omaha updated:
-
- - Boxing logs moved to the ALL preference
-
- alex-gh updated:
-
- - Species damage modifiers now only affect damage, not healing.
- - Races that took more damage from certain damage types no longer heal from that damage type faster. For example: Drask no longer heal from burn at double rate; Grey, Vox no longer heal from brute at increased rate (Note: IPC healing with welders/wires is not affected).
- - Kidan no longer heal from brute at a reduced rate.
-
- uc_guy updated:
-
- - You can no longer get an infection and die during abductor surgery.
- - Voice analyzers no longer activate on noise.
-
-
- 12 October 2018
- Alonefromhell updated:
-
- - META - Cargo shuttle blast doors now reacts to the right button.
- - META - Cargo shuttle airlocks now bolt properly.
- - META - Cargo shuttle flaps are now airtight. All hail Cargonia.
-
- Birdtalon updated:
-
- - Gamma ERT Paranormal gets their null rod.
- - Moves check_and_add() to reagents holder
-
- DesolateG updated:
-
- - Refactors global var lists to use the global subsystem.
-
- Farie82 updated:
-
- - Added the on_give proc for items. Was needed for the fixes
- - Giving two handed items like the DIY chainsaw and potted plants now works correctly
- - The DIY chainsaw, doomslayer chainsaw and the potted plants now do damage when given to somebody else and when picked up while the chainsaw was on.
-
- Purpose updated:
-
- - Cyberiad's grimy tiles are now actually dirty and cleanable.
- - Delta's grimy tiles are now actually dirty and cleanable.
- - Ironsand is now visible in the Map Maker.
- - Away missions updated with the appropriate dirt/grime so that it is now cleanable.
- - Fixes stool's unique suicide message.
- - Fixes rollerbeds no longer going through plastic flaps.
-
- TDSSS updated:
-
- - Removed Skrell discrimination, allows ! character in IDs (agent IDs or made via ID computer)
-
- variableundefined updated:
-
- - Ore now represented by stack that holds up to 50 items. Should reduce lag with ORM greatly.
- - Satchel can only carry ten items instead of 50 items. You should end up carrying more ore in total however
- - Fire acting on ore means they would be refined with 50% efficiency.
- - Stack merges automatically if dropped on the floor, or a new stack is created. This doesn't happens on your body.
- - They also merge if you drag them over eachother.
- - Alt-click split a stack
- - You can throw sand into people's eyes! Pocket sand!
- - Phazon take 5 bluespace crystal to construct now instead of 1. remove: Transfer prompt when you click on a stack of the same type with a stack
-
-
- 11 October 2018
- Citinited updated:
-
- - Fixes an oversight in autopsy report drawer's description.
-
- Farie82 updated:
-
- - NPC's now initialise correctly. Removing a lot of runtime errors.
-
- Kyep updated:
-
- - Fixed the admin ERT panel not working correctly if the admin using it was playing as a carbon mob.
-
- Stork Industries updated:
-
- - Fixes "Arachno-Man's" boots
-
- Triiodine updated:
-
- - SLOT_MASK from necklaces.
- - thatdanguy23's fluff item
-
-
- 10 October 2018
- Alonefromhell updated:
-
- - You should no longer be able to relight a burned match by using a shoe.
-
- Birdtalon updated:
-
- - Small runtime in tickets.dm
- - Mulebot teleportation exploit.
- - Iron sand icons now render correctly.
-
- Citinited updated:
-
- - Emagging a locker will keep the original description instead of telling you it was emagged twice.
- - Examining airlocks displays the proper icon now
- - Holopads don't work when unanchored any more.
-
- Purpose updated:
-
- - Fixes a few broken tiles in maintenance, by breaking those tiles properly.
-
- Purpose & AndrewMontagne updated:
-
- - New grimy dirt sprites.
- - Dirty tiles now get dirtier if neighbouring tiles are also dirty.
-
- Triiodine updated:
-
- - new sprites for cup-chicken soup, icecups, weight loss shakes.
- - cup to can of chicken soup.
-
- Ty-Omaha updated:
-
- - Fixes PAIs
- - Ambulances work again
-
- Warior4356 updated:
-
- - added Grey sprite for psysuit, made by dumbdumb
-
- tigercat2000 updated:
-
- - Hovering over an inventory slot now shows an indicator for if that item can go in that slot or not. Pretty!
- - SSOverlays has been added, but not implemented!
-
-
- 09 October 2018
- Alonefromhell updated:
-
- - Edited the attack text of the teleport armor.
-
- Birdtalon , LPSpartan, Shazbot, Memager updated:
-
- - Portable Body Analyzer for ERT
- - Muilti Lens Immolation gun for gamma ERT
- - PDW-9 sidearm for ERT
- - T4 Thermite Charge for Gamma ERT security
- - Sprites for gamma ERT suits
- - Red ERT loadouts
- - Gamma ERT loadouts
-
- Citinited updated:
-
- - Conveyor belts have received a facelift!
- - Rotating a belt with a wrench now nicely rotates the belt for you
- - Click a lever with a lever to link their IDs. Click a belt with a lever to link that belt to that lever.
- - Deconstructing a syndicate console will no longer ruin it forever.
-
- DesolateG updated:
-
- - Refactors the timer subsystems and bugfixes
-
- Purpose updated:
-
- - Code improvements on mouse_opacity
- - Plating shadow faux 3d now works properly.
-
- Purpose & AndrewMontagne updated:
-
- - Adds tile smoothing to plating. Plating should now be a bit more of a 3d look...
-
- Purpose & Birdtalon updated:
-
- - Takes Runtime out of the oven.
-
- Squirgenheimer updated:
-
- - fixed a potential runtime in the sentient animal event
-
- Triiodine updated:
-
- - Tidied up nuclear shuttle's mini-medbay to better utilize the space provided.
- - Full Body-Scanner, surgery set, replacement limbs, bloodpacks to the nuclear shuttle's mini-medbay.
- - One of the nuclear shuttle's sleepers.
-
- uc_guy updated:
-
- - Legless human mobs no longer scream non-stop when buckled into a chair.
-
- variableundefined updated:
-
- - Poolcontroller performance are improved dramatically. Expect slightly reduced CPU use on beach gateway map
- - Poolcontroller will no longer work properly if you directly var-edit someone's location to inside a body of water and a decal's (However if the mob move right after it will still work)
-
-
- 08 October 2018
- Ansari, Birdtalon updated:
-
- - Updates resting procs, fixes getting people up from help intent.
-
- Birdtalon updated:
-
- - Conservation of damage mechanic for set species
- - Changeling transform conserves damage when transforming to a different species.
-
- Crazylemon updated:
-
- - Fixes AIs being unable to examine due to a runtime.
- - Fixes nearsighted glasses behavior being inverted (seeing worse with glasses).
- - Mining mobs now update their sprites on death.
-
- Crazylemon64 updated:
-
- - Updates for damage on HUD elements are now instant for cyborgs and humans.
- - When dead, you can now see your surroundings with ghost vision and examine things around you.
-
- Farie82 updated:
-
- - PANDEMIC can print a virus release form now. Viromancers REJOICE!
-
- Purpose updated:
-
- - Adds the missing turfs under windows & doors on Mech Transport Space ruin.
- - Fixes improper turf in the shuttle crashed into one of the space ruins.
- - Fixing improper decals & missing turfs in the Space Bar space ruin, and some tiny fixes.
- - GasTheLizard Space Ruin now uses Decals properly.
- - MoonOutpost19 Away Mission now uses Decals properly.
- - Evil Santa Away Mission now uses Decals properly.
- - Fixes the corpse spawners in Space Battle Away Mission.
- - Space Battle Away Mission now uses Decals properly.
- - Prettier Donate/Karma buttons!
- - Adds new stair sprites.
- - Blackmarket Backpackers now uses Decals properly.
- - OneHalf Space Ruin now uses Decals properly.
- - CentComm Away Mission now uses Decals properly.
- - Cyberiad Z2 now uses Decals properly.
- - Space Hotel Away Mission now uses Decals properly.
- - Terror Spiders Away Mission now uses Decals properly.
- - Adds plasma window spawners for mappers.
- - Thrown stunbatons & improvised batons have a low chance to stun.
- - You can now alt click breath masks to pull them up & down.
- - You can no longer erroneously pull down a vox mask.
- - TravisCI now checks all space ruins & away missions for integration.
-
- Triiodine updated:
-
- - Rsik's fluff katana ~~modkit~~
-
- Ty-Omaha updated:
-
- - Replaces Security's bomb suit with their cooler Security version
- - Fixes runtime in world.dm;127
-
- tigercat2000 updated:
-
- - Made mind.dm 1/1000 less awful.
-
- variableundefined updated:
-
- - NPCpool (SNPC) is now a subsystem.
- - NPCAI (For simple mob) is now a subsystem.
- - Customising SNPC no longer results in screaming death and a naked person.
- - Logging added to RD teleport gun, some projectile are always logged
- - EMPulse & Explosion can optionally log a cause for administrative purpose
- - Backend Attack logs now display coordinates of attacker & defender for forensic reconstruction.
- - Grill shock cooldown is 1 second instead.
-
-
- 07 October 2018
- Birdtalon updated:
-
- - Ammo boxes now return materials proportional to their contents when recycling, nullifying infinite ammo exploit.
-
- Farie82 updated:
-
- - Fixing a disability now fixes the gene related to it if needed. No more free gene stability from blindness and such
- - fixed bluespace disposal bins
- - instant recall doesn't fuck up disposals
- - meteor shots now deconstruct the disposals unit, removing weird behaviour
-
- Purpose updated:
-
- - Winged chairs now get placed back down correctly as winged chairs.
- - CyberiadAI Discord Bot now announces which station is being used.
- - Less things will refer to the NSS Cyberiad when not actually ON the NSS Cyberiad.
- - Decals now Initialize()
-
- SkeletalElite updated:
-
- - Fixed grammar in meat spike's name
- - Chaos Holoparasite's abilities actually work
-
- datlo updated:
-
- - Changelings with wingdings now permanently switch to regular speech after transforming
-
- variableundefined updated:
-
- - All sharp items can cut sliceables like cheesewheel now.
- - Putting items inside sliceables is done by alt-click now.
-
-
- 06 October 2018
- Alonefromhell updated:
-
- - META - Cryogenics now has a Cellcharger.
-
- Purpose updated:
-
- - Delta - Adds a Paramedic's Office.
- - Latejoining autotraitors should now have their uplinks again.
- - You can now pick up most chairs and beat colleagues with them. Careful too many whacks and they'll break.
- - Adds new bar stools.
- - Delta - Removes extra door in arrivals.
-
- Squirgenheimer updated:
-
- - Victims of changeling swap forms and wizard mindswap can now re-enter their corpses
-
-
- 04 October 2018
- Alonefromhell updated:
-
- - Sensory Restoration should now work with Ocular Restoration.
-
- Farie82 updated:
-
- - borgs can now heal their patients while there is a surgery going on.
-
- Purpose updated:
-
- - Boxstation: Fixed a number of turf/decal/overlay issues
- - Boxstation: The poster in medbay maintenance now displays properly...
- - Boxstation: Xenobio slime cameras should no longer be able to see into maintenance.
- - Boxstation: Adds missing firelock to vacant office.
- - Boxstation: Moves Medbay AIR Alarms around to more functional locations.
- - Boxstation: Fixes 'fake grass' in the kitchen area.
- - Boxstation: Fixed several issues were Radiation Storm events could bleed into maintanence.
- - Boxstation: ALL catwalks should now be able to see space through the holes.
- - Delta - Adds fuel depo to the hanger.
- - Delta - Adds the Nullrod & Shard to the Chaplain's back office.
- - Delta - Fixes the invisible wardrobe in the dorms.
- - Delta - Adds a few art vendors across the station.
- - Delta - Adds the buttons to the Perma Airlock.
- - Delta - Doctors now have access to the patients rooms. Oops.
- - Delta - Adds the Coroner's spawn point in the morgue.
- - Delta - Increases blood packs in medbay, by random blood spawners.
- - Delta - Fixes the exit button of Medbay.
- - Delta - Increases the size of the atmos space loop.
- - Delta - No longer can maintenance fire lasers at the Supermatter....
- - Delta - Added some wiring to make it easier to emitter the SM.
- - Delta - Extends the wiring out of solars airlocks in atmos solars.
- - Delta - Atmos now have access to Atmos solars.
- - Delta - Adds an additional atmos void suit.
- - Delta - Adds two additional engineering void suits, but into secure storage.
- - Delta - Fixes the missing airlock cycling on an atmos airlock.
- - Delta - Adds the missing multi-tool to atmospherics.
- - Delta - Fixed Mixed Air & Gas Mix computers access to the tanks & sensors.
- - Delta - Can now cross parts of the transit tube.
- - Delta - Garbage disposal is now functional.
- - Delta - Disposals no longer fires trash into the atmos office.
- - Delta - Atmos techs now have access to the jetpacks in EVA.
- - Damaged plating when fixed, now loses the aesthetic damage too.
- - Yellow closets now use the correct icons.
-
-
- 03 October 2018
- Farie82 updated:
-
- - Your hands won't become the surgeons hands anymore in surgery
-
- Fethas updated:
-
- - Cryostorage ghost role spawners for ruin/mapping/adminbus. Also refactors corpse landmark code.
-
- FreeStylaLT updated:
-
- - Remapped Medbay Lobby.
- - Moved the cell charger from Cryo to the break room.
- - Added a cell to Medbay's break room.
-
-
- 02 October 2018
- Birdtalon updated:
-
- - Small formatting fix in soulstone.dm
-
- Kurgis updated:
-
- - The chief engineer jumpsuit no longer appears as a green suit when held in-hand.
- - Added a new in-hand sprite for the chief engineer jumpsuit from Polaris.
-
- Purpose updated:
-
- - Delta Station, codenamed Kerberos has been acquired by Nanotrasen.
- - Wizard Academy now uses decals
- - Wizard Academy misplaced wires fixed
-
- Tails2091 updated:
-
- - Claw Game is now a bit easier to use. Slower speeds, still receive prize when interrupted, and auto-close.
- - Claw Game has correct window size, centered buttons, general code cleanup.
-
- name here updated:
-
- - Remove canvas and easel from Deltastation
-
- tigercat2000 updated:
-
- - Chat no longer horribly breaks at the first high-ascii character.
-
-
- 01 October 2018
- Aurorablade updated:
-
- - adjusts to Arachno-Man suit fluff.
-
- Birdtalon updated:
-
- - Admin ticket subsystem - migrates existing global datum.
-
- Dapocalypse updated:
-
- - Added a grille cooldown to prevent alt-click spam someone on a grille to instantly husk people.
-
- Farie82 updated:
-
- - Not being able to place chutes over tiles with multiple pipes.
-
- Purpose updated:
-
- - CPU Performance in get_area proc
- - Excavates a few relics from area code.
- - Metastation - Escape Shuttle windows are now breakable again.
- - Metastation - Medbay camera no longer floating in mid-air.
- - Metastation - Adds the missing component analyzer to Robotics.
- - Metastation - Fixes the wiring issues in Medbay.
- - Metastation - Fixes the wiring issues in Virology.
- - Metastation - Fixes the lack of fungus on the map, placing it near water sources in maintenance.
- - Metastation - Fixes area definition, so that admins can now send people to cryo.
- - Metastation - Fixes bizarre map corruption from the Arcade PR which turned Coroners into a bit of an arcade....
- - Metastation - Law office's shutters now grant privacy properly.
- - Metastation - Fixes the lack of inflatables & pipe painter in Atmospherics
- - Metastation - Adds a second atmos locker, as one is lower than number of atmos slots available....
- - Metastation - Properly marks airless tiles by the hanger as airless.
- - Metastation - Hooks up Security's Camera Computer to the station's cameras...
- - Metastation - Fixes the floating fire alarm in Security.
- - Metastation - Fixes the detective's lack of Evidence Storage access...
- - Metastation - Captain, IAA and NT Rep's fax machines are hooked up properly. Bloody IT department...
- - Metastation - Security cannister attachment is now attached to the pipe grid.
- - Metastation - Bots now correctly patrol the station again.
- - Metastation - Updates the turfs & decals to use the correct decals.
-
- Purpose & AndrewMontagne updated:
-
- - Tiles now retain the styling when damaged.
- - Tile damage now uses decals, and can be mapped easier.
-
- TDSSS updated:
-
- - RnD server control console's data management now works, allowing for deletion of research levels and known techs.
- - fixed minor typos.
- - bluespace polycrystals can now correctly be broken down while floating in space.
-
- variableundefined updated:
-
- - Nano Mob Hunter ported to StonedMC. Report unexpected issues.
- - Shuttle has been ported over to the StonedMC Subsystem.
-
-
- 30 September 2018
- Crazylemon updated:
-
- - Corrects a comment in the code regarding IPC damage.
-
- Purpose updated:
-
- - Fixes various message format overflows.
-
- Shazbot updated:
-
- - You can now remove KA mods from borgs.
-
- TDSSS updated:
-
- - Plasma statues and walls are no longer ignited by laser tag guns or practice lasers.
- - Crowbars can no longer make pool water invisible.
-
- datlo updated:
-
- - Made the poison pen available to traitor librarians
-
- variableundefined updated:
-
- - One click antagonist giving antag to people in restricted job.
-
-
- 29 September 2018
- Dapocalypse updated:
-
- - Removes extra penlight given to plasmemes.
-
- DarkPyrolord updated:
-
- Kyep updated:
-
- - Fixed several bugs with blob, including lateround blobs not generating biohazard alerts, blobs missing out on early resources they should have, and a bug with blob storage being broken that prevented blobs getting any resources.
-
- NoWolfie updated:
-
- - New Pyr'kus cult floor and wall sprite.
-
- Triiodine updated:
-
- - Nukies spawning with cybernetic organs/limbs
-
- Ty-Omaha updated:
-
- - Removes canvases due to everybody crashing from them.
-
- farie82 updated:
-
- - Headbutting the airlock is more consistent.
- - refactored the airlock code.
- - Using multitools and such on a door with a note now doesn't remove the note. Only grabbing with an empty hand now.
-
-
- 28 September 2018
- DarkPyrolord updated:
-
- - Fixes a ten year old atmos bug, fix will cause toxins bombs and plasma fires to be a little less lethal
- - Readds modkit sprites to items.dm to fix invis fluff item modkits.
-
- Farie82 updated:
-
- - No more broken tile due to getting shot out of disposals.
- - Point blank shots not hitting the correct person. When multiple people are on the same tile.
-
- Kyep updated:
-
- - The wild west away mission no longer offers hijack traitor status as a potential reward.
- - Deconstructing/reconstructing the space pod fab no longer turns it into a mech fab. No more mechanics building surprise mechs.
- - The spacepod fab circuit is now buildable in R&D.
- - Spacepod fabs now require mechanic access to use, like the mechanic R&D console does.
-
- Purpose updated:
-
- - Mappers can now have Floodlights round-start enabled.
-
- Tails2091 updated:
-
- - Refactored Hallucinations to match contribution guide standards a bit more.
-
- Triiodine updated:
-
- - Fixes jade lipstick being lime.
- - Adds lime lipstick.
- - New storage implant icon
-
- Ty-Omaha updated:
-
- - Ambulances now have sirens!
- - Shadowlings no longer are able to target simple animals (mice)
-
- farie82 updated:
-
- - fixed cling transformed humanoids looking rather pale.
- - Fixed emagged camera consoles not opening the tabs
-
- uc_guy updated:
-
- - Vox auto equip the nitrogen tank when spawning if possible.
- - Nitrogen tanks no longer overwrite job items.
-
- variableundefined updated:
-
- - Benjaminfallout's fluff item.
- - Qdel log is now re-added to the garbage subsystem to enable coders to investigate sources of hard delete.
- - When you remove a light tube while lying down, the light tube disappear. This no longer happens.
- - Latejoin AI no longer spawn in naked at arrival shuttles.
- - Not spawning in with your memory of bank account at roundstart...
-
-
- 27 September 2018
- Anasari updated:
-
- - You can now deconstruct a fire extinguisher cabinet to yield a single piece of metal. You can construct them for five pieces of metal, with extinguisher included. (Using metal construction menu)
-
- Birdtalon updated:
-
- - Borg modules now add item action buttons if present.
- - Beepsky responds to attacking him with disarm intent.
-
- CornMyCob updated:
-
- - Adds in a prompt for becoming a headslug.
-
- Crazylemon64 updated:
-
- - Adds a fluff item for ELO
-
- DesolateG updated:
-
- - Added a check to whispering adverbs to prevent double adverbs while whispering.
-
- FalseIncarnate updated:
-
- - Adds mixing bowls, which allow you to cook multiple recipes at the same time! The dinnerware vendor comes pre-stocked with 10!
- - Adds 2 mixing bowls to the Food Crate from cargo should you need additional. This is the same crate that includes the extra bottle of enzymes.
- - Burned messes now scale their carbon and "????" content with both physical ingredients and directly inserted reagents while burning in the cooking machines.
- - Upgraded cooking machines now attempt to evenly distribute reagents from ingredients across all produced results, rather than just the original.
-
- Farie82 updated:
-
- - You can remove notes from an airlock now with the grab intent using an empty hand.
-
- Fox McCloud updated:
-
- - Fixes 128x128 menu location
-
- Kyep updated:
-
- - Refactored shieldgen.dm, fixed a bug which could cause shieldgens to behave improperly under some rare conditions.
-
- Purpose updated:
-
- - CPU Performance tweaks in the Bananaium floor honks & squeaks
- - Capitalisation correction in automated chef npcs
- - CPU Performance tweaks in the Xeno Hunter tackles
- - CPU Performance tweaks in Malf AI
- - NT Formal clothing now updates to the station names correctly.
- - Fixes typos in NT Formal clothing
- - Minimap is now updated
- - Holopads now use the correct amount of power.
- - CPU Performance tweaks in the Pipe Dispenser
- - Blobs now delete light fixtures correctly.
- - use_power variable is more clearly defined as non-boolean via defines.
-
- TDSSS updated:
-
- - Atmospherics external airlocks can now be controlled by borgs and AIs
-
- Triiodine updated:
-
- - righthand fork sprite being oriented wrong.
-
- Ty-Omaha updated:
-
- - Fixes vending machine bank account security. You can now use them with a bank account security level above zero.
- - Fixes a bunch of \ tags
-
- alex-gh updated:
-
- - Drask no longer take damage from cryokinesis
- - Cryokinesis deals less damage, but lowers the body temperature a lot more.
- - Autopsy scanner now prints all times in human readable format.
-
- datlo updated:
-
- - Added the wizard spell Greater Knock, letting them remove all access restrictions on the Cyberiad and master door opening.
-
- variableundefined updated:
-
- - drop_location & AllowDrop() has been ported over from tg. Report unexpected issues with dropping items.
- - When you late join, extra items you can't equip / hold spawn on the ground instead of in the lobby screen. Including vox medkit etc.
- - Plasmaman no longer get double the firepower when spawning in as Captain, BS, or sec roles.
- - Non-human's DNA (Except for IPC, of course) should show up properly in the DNA modifier now.
-
-
- 25 September 2018
- Birdtalon updated:
-
- - Secure console UI (security records) appears bigger by default.
- - One-click-antag now respects game-mode's protected jobs.
-
- Fox McCloud updated:
-
- - adds support for 128x128 skin interface pixel size for 4K monitors
-
- Purpose updated:
-
- - Space is now visible under corner pieces of the Intact Empty Ship ruin.
-
-
- 24 September 2018
- Triiodine, Desolate, updated:
-
- - Things without blood bleeding red when rolled over by a mulebot.
-
-
- 19 September 2018
- Birdtalon updated:
-
- - Screwdrivers now open fire alarms instead of wirecutters.
-
-
- 18 September 2018
- Birdtalon updated:
-
- - Laser tag ED-209 bots get the correct names upon construction.
-
- Ty-Omaha updated:
-
- - adds a missing italics tag to nano/templates/song.tmpl
-
-
- 16 September 2018
- Shazbot updated:
-
- - Adds in the ability to have multiple custom screens.
- - Adds in Lumi's custom faces.
-
- dandykong updated:
-
- - Internal manipulation surgeries can now be performed on mouths after the head is augmented.
-
- variableundefined updated:
-
- - Contribution.md now properly state that changelog is mandated for all PR.
-
-
- 14 September 2018
- Ty-Omaha updated:
-
- - Fixes logic with obscure proc adjust_bodytemperature
-
-
- 11 September 2018
- Aurorablade updated:
-
- - Adds a missing var to cult comms logging.
-
- alex-gh updated:
-
- - It is now possible to heal robotic limbs and IPCs through View Variables
-
- variableundefined updated:
-
- - pAI can no longer use name with special characters that cause their chat messages to disappear.
-
-
- 09 September 2018
- AffectedArc07 updated:
-
- - You can no longer gib everyone on the server by forcing admins to call verbs with NTSL
-
- Agameofscones updated:
-
- - removes the equip region for the mask slot on holobadge-cords
- - changes implementation of https://github.com/ParadiseSS13/Paradise/pull/9471 to be smarter and more long term.
-
- Kyep updated:
-
- - Fixed bad spawn points in the Wizard Academy away mission.
- - The two welding goggles that went missing from the table in atmos have been returned.
-
- SkeletalElite updated:
-
- - The paper in the holoparasite kit now describes both of the Chaos holoparasite's modes
-
- Ty-Omaha updated:
-
- - Nightmare writhing now properly works
- - Fixes the wire under the door in med maint that led to a wall
- - Virology now has a hologram
-
- nicetoolbox updated:
-
- - Prevent instant rev victory in rev gamemode
- - Cryo now heals all your mutated limbs
-
- uc_guy updated:
-
- - Ghosts can no longer eject IDs from fax machines and ID computers.
- - Fixed exploit that allowed exiled mobs to return to the station
-
- variableundefined updated:
-
- - One-click antag vampire showing up as a changeling on antag HUD.
- - Claw game should give you token for payment by card properly again.
- - Mime forcewall now properly last for 30 seconds instead of 10.
- - The cancel button actually work properly when editing memory now.
- - A wallet now shows a green card decal by default if there's a card inside.
-
-
- 05 September 2018
- IrkallaEpsilon updated:
-
- - Adds an attack cooldown on mirrors for all mobs. Yes simple mobs and Xenomorph larvaes included
-
- variableundefined updated:
-
- - Economy code has been slightly refactored. Report issues.
- - EFTPOS no longer has a name.
- - All date on transaction log should be in long form like "1 January, 2500 22:00:00".
- - Negative number is represented by parentheses in transaction log, positive without (Opposite of before).
- - There's a higher chance of winning $10 in the slot machine now.
-
-
- 04 September 2018
- Flatty updated:
-
- - Additional icon scaling settings
-
- FreeStylaLT updated:
-
- - New Kidan sprites and accessories
-
- IrkallaEpsilon updated:
-
- - Atmos Grenades wont appear in Surplus anymore due to them virtually being unuseable due to OOC reasons in almost any case.
-
- Kyep updated:
-
- - The power grid in the black market packers away mission has been fixed, and it is no longer possible to effectively skip the entire mission using a crowbar.
- - Lateround blobs now start off as an infected mouse. By moving around/ventcrawling as a mouse, they can find themselves a good nesting area before they turn into a blob core.
- - Meth (and ultra-lube, its equivalent for synthetics) now grant less of a speed bonus.
-
- Shazbot updated:
-
- - Now you can actually make xeno borgs.
-
- TDSSS updated:
-
- - Medbelts can now hold hyposprays.
-
- Tails2091 updated:
-
- - Double welding a closet no longer removes welding tool. format: Changed 0 1 booleans to TRUE FALSE.
-
- Ty-Omaha updated:
-
- - Secure fridges can be properly emagged
- - Secure fridges can now be EMP'd to override their access requirements
-
- datlo updated:
-
- - Megaphone now uses the user's speech font (Wingdings/comic sans)
-
- nicetoolbox updated:
-
- - Fixes Plasmamen wizards not counting as fully garbed
-
- variableundefined updated:
-
- - Analyzer are now consistently spelled Analyzer instead of Analyser.
- - Hivelord remains send the proper feedback about its preservation method to database.
- - IPC no longer displays their UI / SE in console. Same goes for other invalid subjects. You also can't save their UI / SE anymore.
-
-
- 31 August 2018
- variableundefined updated:
-
- - Being incapacitated when changing IPC monitor now show a message properly.
- - Borg & AI say actually work properly now. They no longer become whisper.
-
-
- 30 August 2018
- Alffd updated:
-
- - Fix emote check of can_speak() to only return if the emote produces sound.
-
- Kyep updated:
-
- - Fixed depot armory shield key not being properly randomized.
-
- Ty-Omaha updated:
-
- - Decreases sechailer shitcode
-
-
- 29 August 2018
- Agameofscones updated:
-
- - Removes stray pixel in RD sechud.
-
- Flatty updated:
-
- - You can now put items on people and take them off while you're riding that sweet, sweet wheelchair.
-
- Kyep updated:
-
- - Fixed various bugs with spider structures (webs, cocoons, etc), such as them not triggering attack animations, not respecting melee cooldowns, being invulnerable to simple_animals and aliens, etc.
-
- Superhats updated:
-
- - Adds Meson and Diagnostic HUD implants.
- - ERT equipment has been reviewed by Nanotrasen and changed to more appropriately assist the station when called.
- - Amber Janitor ERT Armor sprite now works.
- - Field Surgery Belt added for Code Amber Medical ERT
-
- Triiodine (Agameofscones) updated:
-
- - Removed original paramedic EVA sprites
- - Replaced paramedic EVA sprites with medical hardsuit inspired set.
- - Added species variants _(Which did not exist before hand)_ to Unathi, Tajaran, Drask, Skrells, & Vulpkanins.
- - Added the same armor values the basic EVA suit gets (bio 100, rad 20), this puts the paramedic suit in standard with other NT soft suits. edit: Fixed a typo in the santasuit comment, because why not.
-
- Ty-Omaha updated:
-
- - NT Rep stamp no longer stamps as Central Command, they have their own stamp now.
-
- variableundefined updated:
-
- - Cutting wires shouldn't cause a runtime error anymore.
- - You cannot bola people without at least two legs (on them) anymore.
-
-
- 28 August 2018
- Alffd updated:
-
- - Fixes emote code to preform mute checking in the same manner as say code.
- - Adds a new type of muzzle that will shock its wearer when pulsed by an assembly.
- - Adds a new type of voice trigger assembly that is activated by audible emotes.
-
- Birdtalon updated:
-
- - Fixes torn down posters dropping hypothetical poster when their wall is deconstructed.
-
- Flatty updated:
-
- - IPCs can also change their screen color in addition to the image now
-
- Ty-Omaha updated:
-
- - Harm intent attack animations are red instead of white
-
- taukausanake updated:
-
- - Corrects formatting for the abductor objective messages
-
- variableundefined updated:
-
- - Logging for prayer.
- - Silicons no longer broadcast their radio message to everyone in hearing range (Only those next to them). Yes, that's a bug, not a feature.
-
-
- 26 August 2018
- Agameofscones updated:
-
- - Mr. Chang vendor sprite (icon_state: chang).
- - Three new Mr. Chang vendor slogans.
-
-
- 23 August 2018
- Aurorablade updated:
-
- - Changes to air Subsystem to make it load faster taken from TG by SpaceManiac.
- - Attemps to cap dogs you can cough up to 10..then you cough up a plush fox. Totally normal.
-
- Birdtalon updated:
-
- - Fixes unexpected item deletion upon changing species.
-
- Kyep updated:
-
- - Fixed a few bugs (notably, grid check event raising alert level) in the depot.
- - Fixed hand_tele, bluespace tomatoes, etc not respecting the tele_proof flag of areas.
-
- alex-gh updated:
-
- - Changeling fleshmend no longer overfills their blood.
-
- variableundefined updated:
-
- - Admin logging for kinetic accelerator.
- - Implantcase no longer disappears when dropped or placed in bag.
- - Logging to borer infestation.
- - A runtime with admin ticket.
- - Defibrillator paddles snap away if you walk away from the defibrillator.
- - Fixes the discard action not displaying who discarded a card from a hand of card
- - Fixes deck of card not being removed properly from your pocket when you drag it over your sprite.
-
-
- 18 August 2018
- Crazylemon64 updated:
-
- - makes AA's map fix not annihilate every map PR in existence
-
-
- 16 August 2018
- AffectedArc07 updated:
-
- - Half the scrubbers actually work now
-
- Birdtalon updated:
-
- - All obj/machinery is now below obj layer.
- - Prevents creation of 0u pills with Chem Master
-
-
- 15 August 2018
- tlc2013 updated:
-
- - The AutoDrobe now carries a Transylvanian Coat, imported straight from /vg/station for all your Dracula-cosplaying needs. Much like the false Wizard robes, it does nothing for the actual antagonist.
-
- variableundefined updated:
-
- - Banangarang's medical fluff cyborg's hair colour inconsistency.
- - Comfrey now actually works for healing brute damage.
-
-
- 09 August 2018
- variableundefined updated:
-
- - banangarang's maid bot fluff sprites
-
-
- 07 August 2018
- Anasari updated:
-
- - Polaris card system partially ported. Credits to Jedr for the hand of card item_action sprites.
-
- Kyep updated:
-
- - Simple_animal mobs now get a HUD button that lets them switch between HELP and HARM intents.
- - Replaced the Syndicate Supply Depot with a new version, rebuilt from scratch, that is much more challenging/interesting.
- - It is no longer possible to walk straight through decoy AI cores as if they were not there.
- - Syndicate grenade launcher turrets now actually launch grenades.
-
- MarsM0nd updated:
-
- - Unathi can now tailwhip when they are supposed to be able to.
- - Tail whipping gets logged.
-
-
- 06 August 2018
- AffectedArc07 updated:
-
- - Barber no longer spawns with an extra pair of shoes in his bag
-
- Tails2091 updated:
-
- - Fixed Therapy Dolls not working.
- - Made Prize Machine & Merch Sore readable.
- - Fixed capitalizations and typos in both lists.
-
-
- 05 August 2018
- Crazylemon64 updated:
-
- - Space ruins can no longer trap you upon border transition
- - There are now several levels of space ruins
-
- Fox McCloud updated:
-
- - Adds in medical hyposprays
-
-
- 03 August 2018
- Fox McCloud updated:
-
- - IPC Change monitor is now an action button
- - Slime Color change is now an action button
- - Fixes staff of change leaving behind unknowns
- - Fixes Shadowlings not having shock resistant and thermal vision
- - Fixes staff of change gibbing people
-
- Shazbot updated:
-
- - Adds in the ability to unsaw sawn off riot shotguns. Change: Changes the riot shotgun icon.
-
-
- 02 August 2018
- variableundefined updated:
-
- - Nightmares now works. Sleep well.
- - Megaphone actually logs in say log now.
-
-
- 01 August 2018
- Citinited updated:
-
- - Heaters and freezers now have min and max buttons
-
- CornMyCob updated:
-
- - The description for miniature energy guns is now accurate
- - The third person text of someone reinforcing an airlock is now accurate
-
- Tails2091 updated:
-
- - Karma refund now uses switch statement.
-
- datlo updated:
-
- - Updated syndicate hardsuit description.
-
-
- 31 July 2018
- Tails2091 updated:
-
- - Claw Game Prize Ball now drops more than one ticket like it should.
-
- variableundefined updated:
-
- - fix a runtime error with bluespace projector
-
-
- 30 July 2018
- Tails2091 updated:
-
- - Changed wannabe for loop to a real for loop.
-
-
- 28 July 2018
- KasparoVy updated:
-
- - You can now safely augment the heads of pointy-snooted Unathi, although your mileage may vary.
-
-
- 27 July 2018
- AffectedArc07 updated:
-
- - You can no longer use embeds in NTSL
-
- Crazylemon64 updated:
-
- - Space hotel is back in business
- - Non-hotel SNPCs work again
-
- Fox McCloud updated:
-
- - Extract posibrains should have the correct names now
- - Abductors can now purchase a mind device to speak into crewmembers minds or give directives to abductees
- - Abductors now have their own versions of the FixOVein, Bonesetter, and Bonegel. Credit to Triiodine for the sprites
- - Adds a new electric shock and chemical gland for abductors
- - viral gland generates random viruses and egg laying gland eggs now have random reagents in them
-
- variableundefined updated:
-
- - Cyborg Analyzer no longer rounds off the damage number it displays.
-
-
- 25 July 2018
- variableundefined updated:
-
- - Fixes runtime error from medical kit change
-
-
- 24 July 2018
- Kyep updated:
-
- - Number of roundstart atmos suits in atmos increased from 2 to 4.
-
-
- 22 July 2018
- Fox McCloud updated:
-
- - Fixes monkeys not having their own HUD
- - Fixes monkey to human transformations missing their HUD
- - Fixes changing species unequipping items
- - Fixes organs not being rejuvinated properly by mitocholide
- - Fixes shadowlings not being forced to hatch
- - Having a robotic head will allow you to use buzz, ping, beep, and the likes
- - Claw sharpening now works
- - Abductors have their own headset instead of a syndicate one
- - Can put monkeys in the gibber
- - gibbing some species will now generate different types of hides (monkeys give monkey hides, unathi give lizard hides, the likes)
- - fixes Vox name generation based on the wrong syllables
- - consolidates diona name lists; you'll no longer be asked to rename your Diona when you start the shift
- - botany grown diona can no longer rename themselves (as is consistent with ghost roles)
- - Fixes DNA scrambler so it gives a proper randomized species name
- - Fixed an edge case were Vox would have a permanent nitrogen alert
- - Fixes operatives being bald most of the time
- - Adds beesplosion chemical reaction
-
- and taukausanake updated:
-
- - Swarmers can no longer destroy active clone pods.
-
-
- 17 July 2018
- Citinited updated:
-
- - volume pumps can be dispensed by the RPD again
-
- datlo updated:
-
- - Provided abductors with an infection free surgery table.
-
-
- 16 July 2018
- Citinited updated:
-
- - RPD behaviour has been slightly tweaked - for example you can now rotate / flip / delete individual pipes by clicking on them without affecting other pipes on that tile.
-
- Fox McCloud updated:
-
- - Fixes hand labelers not being able to label storage objects
- - Cameras can now be destroyed with weapons that have a force of 12 or greater
- - Cameras have 2 wires as opposed to 6; camera focus and power wires still remain
- - You can use hand labelers on reagent containers now
-
-
- 14 July 2018
- Anasari updated:
-
- - Assuming there is heal left, bandages and ointments used on limbs now heal both the limb and the hand / foot. Bandages and ointments used on the torso now heal head, arms, and lower body. The one on lower body heals the legs too.
-
- Aurorablade updated:
-
- - Adds Spess Koi and related event.
-
- Citinited updated:
-
- - The tachyon-doppler array now has a logging interface, and can print off stored explosive logs. Brag to your friends about your bomb-making skills!
-
- Fox McCloud updated:
-
- - Robotic brains have their own unique sprite and full flavortext's now
- - Fixed a bug where IRC's would have IPC names
-
-
- 11 July 2018
- Alffd updated:
-
- - Updates SM engine to modern standards
- - Ports SM monitoring system from Bay and TG
- - Adds station wide radiation alarm when crystal/shard goes critical
- - Tesla zapping
-
- Citinited updated:
-
- - Fortune cookies now drop random fortunes if cooked with a blank piece of paper.
-
- Fox McCloud updated:
-
- - Adds constructable Integrated Robotic Chassis
- - Adds surgery to customize existing robotic limb appearances
- - Positronic brains renamed to robotic brains
-
- FreeStylaLT updated:
-
- - Added a Harmonica to Perma Brig
-
- datlo updated:
-
- - Replaced instances of "Human" in ion laws by "Crew".
- - Fixed the ability of Service Borgs to spawn items on floors. Dosh!
-
-
- 10 July 2018
- Fox McCloud updated:
-
- - Can no longer take assisted organs at round-start (mechanical organs are still a go, but renamed to cybernetic organs)
- - Can now start the round with cybernetic lungs, liver, and kidneys
- - Can produce cybernetic eyes at R&D and mechfabs
- - Cybernetic internal organs no longer take reduced damage (this does not apply to augments)
- - Cybernetic internal organs can be rendered inoperable (this does not apply to augments)
- - Fixes mitocholide/oculine healing damage on cybernetic organs
- - Fixes being able to restart a dead heart in your hands or with a defib
-
-
- 09 July 2018
- Fox McCloud updated:
-
- - Enabled augmentation of the head
- - Adds cybernetic heart, lungs, liver, and kidneys to R&D and Robotics; also adds cybernetic upgraded lungs
- - Heads are no longer vital organs, but brains still are
-
-
- 07 July 2018
- Fox McCloud updated:
-
- - Stechkin pistols in maintenance no longer spawn with a broken magazine
-
- Kyep updated:
-
- - Removed PDA chatrooms. NTNet Relay Chatrooms, part of modular computers, still exist.
-
-
- 06 July 2018
- Fox McCloud updated:
-
- - removes explosive lances
-
- datlo updated:
-
- - Replaced duplicate labor shuttle console on the bridge by a mining shuttle console.
-
-
- 04 July 2018
- Citinited updated:
-
- - Spelling error in agent IDs
-
-
- 03 July 2018
- MINIMAN10000 updated:
-
- - Restrained spacepod passanger can now exit pending a 2 minute wait time without moving.
-
-
- 02 July 2018
- Citinited updated:
-
- - Canisters obey melee cooldown now
-
- Crazylemon64 updated:
-
- - All MMI variants can now install an "MMI radio upgrade" in order to acquire radio capability when outside of any other chassis. It can be installed either directly on the MMI, or through an opened cyborg chassis. This radio can later be removed if desired by using a screwdriver on the MMI.
- - MMIs can now pull up the direct interface of the radio instead of a single-toggle verb
- - MMI radio control is now done via action button instead of via verb
- - The radio MMI no longer exists as a distinct item
-
-
- 01 July 2018
- Anasari updated:
-
- - Shuttle can be called at 30:00 instead of 25:00 during War Ops.
-
- Citinited updated:
-
- - The chef can now process spaghetti into macaroni, and can make several derivative foodstuffs.
-
- datlo updated:
-
- - Syndicate clowns can now purchase Clown Magboots. Keep honking through slips and atmos!
-
- monster860 updated:
-
- - Adds the mining podbay (again)
-
-
- 30 June 2018
- Citinited updated:
-
- - Adds the conveyor belt placer and bluespace conveyor belt placer, allowing you to much more easily create conveyor belts. The former can be gotten at any autolathe, the latter must be researched first.
- - Use a conveyor belt lever on aforementioned item to link all belts inside the placer with that lever.
-
-
- 27 June 2018
- MINIMAN10000 updated:
-
- - Containment emitters
- - deferred processing of SMES
-
-
- 26 June 2018
- Alffd updated:
-
- - Additional logic to atmos throwing.
-
-
- 23 June 2018
- matt81093 updated:
-
- - death squid hitbox position
-
-
- 19 June 2018
- Anasari updated:
-
- - Gloves of the north star is now categorized under highly visible and dangerous weapon instead of pointless badassery. (Because it's actually good)
-
- Fox McCloud updated:
-
- - Can cast spells on CentComm z-level during ragin' mages
-
- MINIMAN10000 updated:
-
- - Cardboard drop counts
-
-
- 17 June 2018
- Fox McCloud updated:
-
- - Fixes wizards not spawning with their clothes and backpack
- - It no longer snows on away missions
-
- variableundefined updated:
-
- - Nuclear challenge time limit now depends on round start time.
-
-
- 13 June 2018
- Aurorablade updated:
-
- - Fluff for Panzerskull
-
- Fox McCloud updated:
-
- - Medibots now actually talk, like beepsky
- - Adds Plastic surgery; fix someone's face or give them a new identity!
- - Having more than 50 cloneloss will render you "Unknown"
- - head disfigurement requires you to have more than 50 combined brute and burn damage, rather than tracking it separately
- - Fixes Cryoxadone and Rezadone not fixing disfigurement, Fixes fluorosulfuric acid not causing disfigurement at proper thresholds
- - Fixes syndicate medibot not being constructable from tactical medkits
- - Syndicate medibot and the mysterious medibot are better at treating brute and burn damage
- - Radiation event reworked; graphics updated--effects may be a bit more deadly
- - Buffed DIY chainsaws damage slightly
- - You now flip about when you spin with a double e-sword
- - Adds surgical augment to R&D
- - Tools on surgical augment are slightly faster at surgery
- - Wishgranter grants "Avatar of the Wishgranter" instead of making you a superhero
- - Toxin damage is stealthier and will no longer cause stinging spam message
-
- Kyep updated:
-
- - Additional job slots are now available at 80+ server population.
-
- MINIMAN10000 updated:
-
- - Airlock electronics lock
- - Airlock electronics close button
-
- Piccione updated:
-
- - Added Magboots to the Paramedic's EVA gear closet
-
- Tayyyyyyy updated:
-
- - Shadowling dethrall has been shortened to scalpel, hemostat, retractor, shine light, cautery
-
-
- 11 June 2018
- FalseIncarnate updated:
-
- - Food on utensils now properly inherits the name of the source dish.
- - Joined Souls rune can now properly can summon restrained targets with 3+ invokers.
-
-
- 09 June 2018
- Fox McCloud updated:
-
- - Fixes holobarrier icons being missing
-
-
- 08 June 2018
- Alffd updated:
-
- - Adds an automated emergency var on air alarms for mappers
-
- Anasari updated:
-
- - Fixes admin log for spray displaying (0,0,0) all the time.
-
- Desolate updated:
-
- - ED-209 code corrected to work properly. Floorbot code corrected to work properly.
-
- and Dumbdumb updated:
-
- - Unathi and Vox Sec Hardsuit update
-
-
- 05 June 2018
- Kyep updated:
-
- - The Terror Spider away mission now has spiders colonizing the west side of the map. Only the gateway room is safe.
-
-
- 04 June 2018
- Fox McCloud updated:
-
- - Hulk mutation no longer works at range (ie: punching/breaking windows/walls at range)
- - You must be on harm intent to damage things if you have hulk
- - Having hulk allows you to punch and damage just about anything
-
- uraniummeltdown updated:
-
- - You can smelt titanium and glass together to form titanium glass for building shuttle windows
- - You can smelt titanium, plasma and glass together to form plastitanium glass for building plastitanium windows
- - Fulltile windows now smooth, windows crack as they get damaged and can be repaired with help intent welder
- - Windows have deconstruction hints and show whether they can be rotated or not
- - Plasma glass no longer gets auto-colored
- - RCDs can deconstruct airlocks again, they have no force now though
- - Wielded fireaxe does a lot of damage to windows and grilles instead of just deleting them
- - Glass stacks now use stack recipes instead of a custom menu
-
-
- 31 May 2018
- FalseIncarnate updated:
-
- - The singulo no longer feeds on attention.
-
-
- 26 May 2018
- Birdtalon updated:
-
- - Holoparasite guide updated to include newer models. Small tooltip added for charger models.
- - laser tag gun projectiles now play appropriate sound when striking.
-
- Citinited updated:
-
- - Hopefully fixes all issues with disposals sending you to nullspace.
-
- Fox McCloud updated:
-
- - Fixes not being able to propel yourself through space by farting if you possessed both superfart and toxic farts
-
- Kyep and Bxil updated:
-
- - Prevents everyone and their mother from seeing through closed poddoors.
-
- Tayyyyyyy updated:
-
- - Most things will now use the correct pronouns.
- - Newscasters properly check for feed channel creation and wanted issue creation
- - ERT should deploy properly without admins now.
-
-
- 19 May 2018
- Aurorablade updated:
-
- - Vet Coat Fluff item.
- - Spacepod mod kit now uses kit blueprints and not KITE blueprints (spelling error).
-
- Fox McCloud updated:
-
- - Adds gloves of the North Star; get them on the uplink for 8 TC
- - Unarmed attacks now have their own icons, as does disarming.
- - Various mobs have their own custom icon attacks
- - Monkies now bite!
-
-
- 18 May 2018
- Fox McCloud updated:
-
- - Removes engineering and police tape
- - Adds security, atmospheric, and engineering holoprojectors
-
- tigercat2000 updated:
-
- - You can now lock a facing direction with shift+middle mouse button, or lock your direction towards an object by clicking on it with shift + ctrl + middle mouse button.
-
-
- 15 May 2018
- Tayyyyyyy updated:
-
-
- 11 May 2018
- Kyep updated:
-
- - It is no longer possible to create an infinite number of monkeys from the same monkey cube.
-
-
- 09 May 2018
- RyanSmake updated:
-
- - You can now jump on fax machines without the UI lying to you.
-
-
- 07 May 2018
- qwertyquerty updated:
-
- - The window title is custom now!
-
-
- 06 May 2018
- Kyep updated:
-
- - DeathSquad is now better equipped, and prompts eligible ghosts with a "Do you want to play as DeathSquad?" when called.
- - DeathSquad members (except team leaders) can now choose to spawn as either an organic DS member, or a DS borg.
-
-
- 05 May 2018
- Tayyyyyyy updated:
-
- - ERT members will have their proper name and appearance when cloned
-
-
- 04 May 2018
- RyanSmake updated:
-
- - You will now log in to the proper account you input to the ATM instead of the one associated with you.
- - Now ATMs will reconnect after a power outage.
-
-
- 02 May 2018
- CrazyLemon and Fox McCloud updated:
-
-
- 01 May 2018
- Alffd updated:
-
- - Tell clients to rejoin after shutdown, before killing the server.
-
- Fox McCloud updated:
-
- - Removed programmable unloader circuit
- - Bomb testing range can now be utilized multiple times without worry of the bomb bouncing off and returning back to you
-
-
- 30 April 2018
- Fox McCloud updated:
-
- - Adds Guillotines: make them with plasteel, wood, and cable coil. Execute your comdom head of staff TODAY
- - Clapping now actually plays a clapping sound
- - Adds Blast cannon
-
- FreeStylaLT updated:
-
- - Medbay treatment center now has a wider entrance
- - Virology hallway is now publically accessible from Surgery waiting room, entrance is now double-doors.
-
-
- 28 April 2018
- MINIMAN10000 updated:
-
- - Developer express start
-
-
- 26 April 2018
- Fox McCloud updated:
-
- - Destroys uplink metagaming: Adds in F.R.A.M.E. cartridge
- - using raw telecrystal on an active uplink or yourself will use the entire stack at once
- - can purchase 5 and 20 unit TC bundles from the uplink
- - Removes radio icons when speaking over radio
- - Fixes cargo recycler never recycling items on its own
- - Fixes mech fabricator using an all white UI
- - Can upload alien alloy design to the ORM
-
- Tayyyyyyy updated:
-
- - You only need to click once to clean a floor
-
- uraniummeltdown updated:
-
- - Slimes can be injected with plasma reagent and epinephrine to control mutation chance. Plasma increases mutation chance 5% per 5u to a max of 50%, epinephrine decreases by 5% per 5u to a minimum of 0%
- - Slimes can change their face using new emotes
- - Slimes can steal nutrition from other slimes when attacking them
- - Slime docility potion no longer makes a simple animal slime, instead makes the target docile and never hungry
-
-
- 25 April 2018
- Fox McCloud updated:
-
- - Can make water bottles and caution signs out of plastic sheets
- - Increased cargo plastic sheet count to 50 and reduced cost to 10
- - Adds a recipe for making plastic sheets: oil, acid, and ash
- - Can now make a designs on the circuit imprinter that use metal and other exotic materials
- - Removed the acid cost from most circuit recipes
- - bluespace material requirement on a few parts: bluespace stock parts, phazon parts, bags of holding, and the likes all now require bluespace lattice.
- - Fixes invisible plushies and getting fluff item plushies
-
- Tayyyyyyy updated:
-
- - You can't see admin character names in PMs
-
- Xhuis updated:
-
- - The Nanotrasen Meteorology Division has identified the aurora caelus in your sector. If you are lucky, you may get a chance to witness it with your own eyes.
-
-
- 24 April 2018
- Kluys updated:
-
- - Cleanblots not cleaning /obj/effect/decal/cleanable/trail_holder (blood trails)
-
-
- 17 April 2018
- Citinited updated:
-
- - Kitchen machinery no longer looks as if it is falling apart.
-
- MINIMAN10000 updated:
-
- - Adds NOBLUDGEON to door_remote so the remote always triggers
- - Cable coils now allow you to transfer a part of the stack
- - Stack handling from cable.dm is removed as stack.dm already handles it
- - Changed cable coil message
- - The ability to change the color of cables
- - cableColor now follows the new cable_color format
-
-
- 14 April 2018
- Anticept updated:
-
- - Changed defib timer from 3 minutes to 5 minutes
-
- MarsM0nd updated:
-
- - Single man up now looks and sounds the same as the global man up for that person.
-
-
- 11 April 2018
- KasparoVy updated:
-
- - Removes the job-restriction on the purely cosmetic Tajaran veils while those wth integrated HUDs remain unchanged.
-
-
- 08 April 2018
- Kyep updated:
-
- - Terror Spiders now have a new type in their roster (brown) and see the health status of humanoids (since some of their abilities depend on that status). The Terror Spider away mission has also been adjusted to smooth out areas of no challenge (safe spaces) as well as areas of nigh-impossible challenge (dozens of spiders stacking up together in the final room).
-
-
- 07 April 2018
- Alffd updated:
-
- - portable (stationary) scrubbers now remove 1/4th as much air per tick at maximum.
-
- Birdtalon updated:
-
- - Nanocalcium can no longer be synthesised by bees or Odysseus
- - Silicons now have their diagnostic HUD removed correctly.
- - Defibs no longer give endless paddles.
- - Ether re-balanced into a more effective anaesthetic for surgery.
- - Atmos techs have access to tech storage and inner engineering tool room.
-
- Citinited updated:
-
- - You can't play russian roulette without a head
- - using a russian revolver on another human will now hit them with the revolver instead of failing to play russian roulette with them.
-
- Crazylemon64 updated:
-
- - Deletion of human mobs now properly deletes equipment balance: Hotel guards now dust on death balance: Hotel guards no longer drop equipment when stunned balance: Hotel guards now are able to use the tasers they hold
-
- Dyhr updated:
-
- - Agent ID's now provide some presets for valid occupations.
-
- Kyep updated:
-
- - SIT shuttle can no longer dock in scimaint.
- - Crew demotions and terminations now generate an automatic message to admins. All job changes are also logged.
- - Modular computers now support toggling priority on/off for jobs. The button for doing this in both normal and modular computers is now marked 'Pri', instead of the old '*'.
-
- MarsM0nd updated:
-
- - Admins can make a fax machine recive the faxes Centcomm or the Syndicate does get.
- - Stops "Unknown" department to send to from coming up when a fax machine gets spawned.
- - Allows adding of departments to send to over a proc-call.
-
- Spacemanspark updated:
-
- - Mining drones now have movement sprites.
-
- uraniummeltdown updated:
-
- - Drones will no longer shatter glass tables
- - All small mobs can bump open public access doors
-
-
- 06 April 2018
- Fox McCloud updated:
-
- - Fixes medical cyborgs having one less stack than they should have they recharge
- - Fixes inconsistency in the medical stacks amounts (they should all be 6)
-
-
- 05 April 2018
- uraniummeltdown updated:
-
- - Aliens can pull facehuggers out of eggs again
-
-
- 03 April 2018
- & Deathride58 & Tigercat2000 updated:
-
- - Station time is now randomized [if enabled in game_options configuration].
- - A separate round time has been added to status panel. This will start at 00:00:00.
- - Night shift lighting [if enabled in the same configuration] will activate between station time 7:30 PM and 7:30 AM. This will dim all lights affected, but they will still have the same range.
- - APCs now have an option to set night lighting mode on or off, regardless of time.
-
-
- 02 April 2018
- Desolate updated:
-
- - New Cricket Borg module selection.
-
- EldritchSigma updated:
-
- - Mech mounted Disablers are now printable with consistency.
-
- Fethas updated:
-
- - Viruses Lycancoughy, Adv. Pierrots throat and Kingstons added.
-
- IK3I updated:
-
- - You can now opt out of the syndicate recruitment semminar prior to boarding the station.
-
- Kyep updated:
-
- - Syndifox and Syndicat can now do melee damage. Paperwork (cargo sloth pet) no longer can.
- - Syndifox and Syndicat are no longer controllable by players by default.
- - Poly (parrot in Engineering) now knows more phrases.
-
- Shazbot updated:
-
- - Adds E-pistol crates to the cargo manifest Change: changes the HoP's E-gun to an E-pistol
-
- Tayyyyyyy updated:
-
- - Borg power warning is on a 2 second cooldown
-
-
- 01 April 2018
- Tayyyyyyy, LP Spartan updated:
-
- - Once you up to red, it takes 5 minutes before the shuttle transit time is reduced to 5 minutes.
-
-
- 30 March 2018
- matt81093 updated:
-
- - fish duplication when pulling out multiple fish at once
-
-
- 28 March 2018
- Birdtalon updated:
-
- - Enforces size limits for placing items inside slicable food
-
- Fox McCloud updated:
-
- - Nano UI will update a bit faster
-
- MarsM0nd updated:
-
- - Record printouts now automatically get labled with the name of the person.
-
-
- 25 March 2018
- Alffd updated:
-
- - Logic checks to lessen death from flying objects due to atmospheric breaches.
- - Removes atmospheric stunning while thrown.
-
-
- 24 March 2018
- matt81093 updated:
-
- - Borgs no longer keep their special vision when reset with the reset module
-
- uraniummeltdown updated:
-
- - Deconstructing default RCD airlocks should work now
-
-
- 22 March 2018
- uraniummeltdown updated:
-
- - Airlocks now have security levels. Secure airlocks cannot be hacked straightaway. Vault doors and highsecurity airlocks have some security by default. You can make an airlock secure by applying metal and plasteel to it while the panel is open
- - As a slime, you can drag yourself onto a target to feed
- - Doors, tables and table frames can be destroyed by hitting them. Airlocks can be repaired by a welder on help intent.
- - You can butcher with any sharp item on harm intent
- - Grilles are stronger
- - Vault door assemblies cost 8 plasteel up from 6
- - Xenomorphs can open non-locked non-welded airlocks after some time
- - Firelocks can be welded open again, firelock [de]construction uses crowbar instead of welder
-
-
- 21 March 2018
- MarsM0nd updated:
-
- - Xray machines now have xray vision, and check contents of an item, instead of just the item.
-
-
- 20 March 2018
- MarsM0nd updated:
-
- - Stops a mug from being invisible
-
-
- 19 March 2018
- Birdtalon updated:
-
- - re-adds the inline "take" shortcut for adminhelps
-
- Birdtalon, LPSpartan, Shazbot updated:
-
- - Nanocalcium - bone repair reagent. Adds bone repair kit to syndicate uplink containing Nanocalcium autoinjector.
-
- Fethas updated:
-
- - Vulpkanin, Hunger drain increased slightly. rscadd:Diona now have hair by skittles.
- - Bedsheets can contribute to dream messages.
- - sometimes dreams will be nightmares.
- - Moves dream/nightmare strings to txt files. rscadd:sleeping has a small change to heal brute/fire. but you need a bed..and a bed sheet to be effective.
-
- Fox McCloud updated:
-
- - Fixes Vulpkanin hunger drain rate being absurd
-
- IK3I updated:
-
- - Comically sized mugs are slightly less comically sized
- - Lord Singuloth's wrath can no longer be bypassed by baking your input device.
-
- Shazbot updated:
-
- - Adds an ammo counter to the icon and the in hand icon for the M90-gl
- - Lowers the price of the .357 for nukies
-
-
- 16 March 2018
- MarsM0nd updated:
-
- - You can now fix broken message monitors
-
-
- 13 March 2018
- Citinited updated:
-
- - Restricts RPD usage to certain station-side turfs.
-
- Piccione updated:
-
- - Added marijuana cigarette packets to the Psych's locker.
- - Changed the taste message of a few food items
-
-
- 12 March 2018
- Fethas updated:
-
- - Full of skittles borg fluff
-
-
- 08 March 2018
- shazbot updated:
-
- - Fixes up Desolate's name on his other items.
-
-
- 06 March 2018
- Regen updated:
-
- - Removes the purple hair flower pin from loadout and general player access, because this is a fluff item.
-
-
- 04 March 2018
- Funce updated:
-
- - APC Interface lock UI works for silicons.
-
-
- 03 March 2018
- Birdtalon updated:
-
- - A few more items in the Psyche locker.
-
- Citinited updated:
-
- - IPCs can now lose russian roulette without going to nullspace
-
- DarkPyrolord updated:
-
- - Sliceable food items are no longer hammerspace capable
-
- FalseIncarnate updated:
-
- - Adds colored, departmental, and novelty mugs to the hot drinks machine and loadout menu under "Mugs".
- - Adds Head of Staff coffee mugs to their respective lockers.
- - Adds support for inserting items into vendors and having the vendor interact with said item when vending items.
- - Adds the ability to insert containers into the hot drink machine, filling the container with your purchase.
-
- Fethas updated:
-
- - The booze o' mat now has wine..bags.
-
- KasparoVy updated:
-
- - The eyes of humanoids who have XRAY vision mutation, sufficiently high darkview, synthetic eyes or eye implants now appear to shine in the dark.
- - Adds a way to 'cut' one icon's pixels out of another by using the get_icon_difference() proc.
- - get_location_accessible() now checks the appropriate flags when determining the accessibility of eyes.
-
- Serket updated:
-
- - Death Wand can kill slimes and hopefully everything
- - Wizards can no longer mind-swap borgs
- - ERT Specops Office now comes with extra privacy (borgs can't open the ERT mech room, etc.)
- - Removed snow from Mr Chang's
- - Fixed a dethralling error causing message typos
-
- Tayyyyyyy updated:
-
- - AIs can view info of their synced borgs in the status panel
-
-
- 26 February 2018
- Birdtalon updated:
-
- - Removes printing photos on security consoles.
-
-
- 21 February 2018
- uraniummeltdown updated:
-
- - Added titanium and plastitanium. Mine the asteroid for titanium, make plastitanium by smelting together titanium and plasma
- - You can build shuttle floors and walls with titanium and plastitanium. Can also make shuttle airlocks by applying titanium to a non-mineral airlock
- - Shuttle windows have explosion resistance now
- - A few RnD recipes require titanium now
-
-
- 20 February 2018
- Alffd updated:
-
- - Reduce all atmospheric stuns by 80%
- - Cap the maximum atmospheric stun time to 4 seconds
-
- Anasari updated:
-
- - Add paperplane. Alt-click or use a verb on a piece of paper in your hand to make them.
-
- Birdtalon updated:
-
- - adds [time] tag for paperwork
-
- Citinited updated:
-
- - You can now roll up flags.
-
- Fox McCloud updated:
-
- - Adds in a Dance Machine
- - IEDs now have a blast radius again
- - Slap crafting of IEDs is gone; use personal crafting instead
-
- HugoLuman updated:
-
- - coughing and sneezing sounds for the Drask
-
- MarcellusPye updated:
-
- - Grays can now drink sulphuric acid without being burnt
-
- Shazbot updated:
-
- Tayyyyyyy, bryanayalalugo updated:
-
- - News reporters can now add titles to their stories!
-
-
- 05 February 2018
- IK3I updated:
-
- - Next gen dining is now available at your local autolathe!
-
- MarsM0nd updated:
-
- - Pod lock busters can now unlock pods
- - Pods can only be locked with a locking system installed.
-
- Tayyyyyyy updated:
-
- - Energy swords, energy daggers, energy cutlasses, and energy axes emit light. Toy versions do not.
-
- uraniummeltdown updated:
-
- - Multitile airlock opening/closing animation is no longer glitchy and paper/photos don't float in the air when opening/closing them
-
-
- 02 February 2018
- Fethas updated:
-
- - TG Port, ais now have an advanced diagnostic hud that lets them see the path a bot is taking.
- - Bots get access for 60 seconds to all doors to get to thier locations. rscadd:Pai controlled bots will get a notification they are being called. rscadd:all living mobs now can have a med hud.
-
-
- 01 February 2018
- Squirgenheimer updated:
-
- - Using the 'tear reality' rune as cult should now be punished when the invokers do not have the god summoning objective
-
- Tayyyyyyy updated:
-
- - Players job banned from syndicate can no longer play emagged drones
-
- uraniummeltdown updated:
-
- - Examining an airlock assembly gives construction hints and shows what pen name is set. Mineral airlocks can have glass added to them.
- - Added public and external maintenance airlock assemblies to metal recipes
- - Maintenance, standard and external airlocks now have glass versions. Multi-tile airlock has a solid version.
- - Added more airlocks to RCD
- - You can attach paper and photos to airlocks, wirecutters to remove them
- - Airlocks open faster
- - Vault and high-security airlocks are made with 6 plasteel up from 4
- - Plasteel should have the correct amount of materials in it now
-
-
- 29 January 2018
- Fox McCloud updated:
-
- - Slime blueprints can now make an area compatible with Xenobio consoles, regardless of the name of the new area
-
- MarcellusPye updated:
-
- - Changes the ghost preferences section of game preferences to display the currently active option instead of the inactive option.
-
-
- 27 January 2018
- IK3I updated:
-
- - Saving a chat log no longer hangs you.
-
- uraniummeltdown updated:
-
- - Client FPS setting should save properly now
-
-
- 26 January 2018
- tigercat2000 updated:
-
- - Insta-movement works marginally better
-
- uraniummeltdown updated:
-
- - You can now change your client FPS in Game Preferences
-
-
- 24 January 2018
- IK3I updated:
-
- - Cancel means Cancel on admeme console reports!
- - When eldritch gods, demons, handsy aliens, and incarnations of darkness tell you it's time to go, you go
- - Comms Console will tell you when the shuttle can't be recalled
- - Admemes can now designate whether a shuttle they call is recallable
- - Admemes can exercise their power to recall any shuttle, even in defiance of spooky ghosts!
-
- Kyep updated:
-
- - Added config option to limit the amount of time shadowlings can remain unhatched before they start getting pushed to hatch.
-
- Tayyyyyyy updated:
-
- - Energy beams of all types emit light.
- - Flashbangs emit a burst of light when detonated
-
-
- 21 January 2018
- KasparoVy updated:
-
- - Avoids wanton bloodshed by revising logic that checks for blood already in the splat zone.
- - Adds a helper proc with which you can get a list of all atoms of a type at a given location.
-
- Tayyyyyyy updated:
-
- - Due to increasing amounts of spaghetti code in the cryptographic sequencer, emagging maintenance drones cripples their table pathfinding and removes their ability to pathfind under people's legs. Also, Nanotrasen has patched its drones to remove the hidden diamond drill module and rewritten its drone control code so that drones that don't call home and verify their programming after a certain amount of time are destroyed automatically.
-
-
- 20 January 2018
- uraniummeltdown updated:
-
- - Fixed issues with ethereal jaunt directions, wraith jaunt no longer shows the wizard effects
- - Guardians phasing in/out will properly show a little animation
- - The petting heart animation is smoother
-
-
- 19 January 2018
- Citinited updated:
-
- - Using a syndicate balloon while it's in your hand allows you to play with it.
-
- uraniummeltdown updated:
-
- - Wooden holodeck table sprites show up properly
- - Table construction has been changed a bit, apply stack items (carpet, metal, glass, wood) to table frames to build tables instead of using table parts.
- - Slightly increased the health of racks and tables with low health
- - Holodeck tables will now smooth with one another
- - Holodeck tables and racks can be interacted with in more ways
-
-
- 13 January 2018
- Citinited updated:
-
- - The ocean and the pool are no longer colder than outer space.
- - Water now cools or heats you gradually, not all at once.
-
- Kyep updated:
-
- - Refactored Paranormal/Janitor dress code, and Cyborg ERT spawn code.
- - Signing up for ERT, then going AFK, such that your AFKness prevents you and/or others spawning as ERT within a reasonable (2 minute) period of time, now generates a warning to online admins.
-
-
- 11 January 2018
- Bxil updated:
-
- - Economy accounts now use the correct date.
-
- Citinited updated:
-
- Jountax updated:
-
- - Fancy shoes no longer cost one's entire loadout.
- - Sugarcane added to the MegaSeed Servitor. No more garden raids!
-
- Kyep updated:
-
- - Department management (aka: demotion) consoles only worked for their respective head of staff. Captains, CC characters, etc could not use them.
- - Fixed two brown wooden doors in wizard academy away mission which had space turfs under them, leading to nasty results with fastmos.
- - Added deathsquid.
- - Further modified construction site layout, fixing various issues and making it easier to test new engine setups there.
-
- Tayyyyyyy, FPK updated:
-
- - The more dark view you have, the more eye damage you take from flashing. Darkness amplifies this effect.
-
- uraniummeltdown updated:
-
- - Freezers and other atmos machines will drop frame and parts correctly again
-
-
- 07 January 2018
- Kyep updated:
-
- - All mineral floor tiles no longer incorrectly show up as abductor flooring.
-
-
- 05 January 2018
- Kyep updated:
-
- - Improved wild west away mission. Fixes issues such as lack of magboots, and 'projectile gun's appearing. Adds some flavor items (syndie soap in shower, medkits in storage). Also adds syndie comms device which alters the mission depending on how it is used.
-
- uraniummeltdown updated:
-
- - Construct shells have a new sprite
-
-
- 04 January 2018
- Anasari updated:
-
- - A lot of underused nuke op items made cheaper.
- - Syndicate hardsuit removed from nuke op because you already got one free.
- - Tactical medkit give you four synthflesh patch, no more stetho or lethal syringe.
- - RSG added to nuke op uplink. Dart gun no longer available.
-
-
- 31 December 2017
- Alffd updated:
-
- - Wire panels are now effected by the colorblindness disability
- - Wire panel color changes now support RGB hex values
-
- Fox McCloud updated:
-
- - Fixes arm implants being immune to EMPs.
-
- FreeStylaLT updated:
-
- - A dedicated toxic pill sprite, Cyanide and Toxin pills now use it by default.
-
- KasparoVy updated:
-
- - Blood splattered by projectiles hitting a mob now land one tile away in the direction of the splatter graphic. Blood splattered on walls/windows/etc. can be cleaned off with soap.
- - Xeno-blood splatter is now the appropriate colour.
-
- Kyep updated:
-
- - IAAs now require 10h of playtime, instead of 5h, to unlock. The IAA job's alt title is now "Human Resources Agent" instead of "Lawyer" or "Public Defender". IAAs now start with basic access to all departments (sci/med/cargo/eng), so that they can more easily conduct investigations. Overall, their role has been clarified, to be explicitly on the side of NT, not simply that of defendants. Further, they're empowered to, and expected to, actually conduct investigations, and generally be better at their jobs.
- - The mech bay next to Robotics now has a robotic storage unit (cryopod for cyborgs).
- - The Construction Site (partially finished space station east of eng outpost) has been revamped. With basic power/atmos networks in place, it should now be much more viable to repair it during a round.
- - Added shutters to specops office next to ERT spawn. This prevents borgs remotely activating the admin-only buttons in that office.
-
- Tayyyyyyy updated:
-
- - Crew pinpointers no longer lose signal when the target enters something like a sleeper or a mech
-
- Vivalas updated:
-
- - It is now possible to directly inject spaceacillin into organs during surgery, and it only uses 5u to completely cleanse the organ,
-
-
- 27 December 2017
- Tayyyyyyy updated:
-
- - Repeated lines are now combined in the chat window. This can be disabled in chat window preferences.
- - Paramedic, Blueshield, and Medivends get crew pinpointers
-
-
- 23 December 2017
- Fethas updated:
-
- - Borers can no longer be possesed by ghosts using an antag hud.
-
- Fox McCloud updated:
-
- - Having a master, as a spider means you actually get a message who is your master now
-
- Purpose2 updated:
-
- - Cartographers dispatched. NanoUI Minimap is now updated.
-
- Santa's Lawyer updated:
-
- - Removed riot dart toys from under Christmas trees.
-
-
- 21 December 2017
- FalseIncarnate updated:
-
- - Adds fans under the doors at the North Pole.
-
- Purpose2 updated:
-
- - You may no longer use strikethroughs/italics in OOC. This was causing backend server problems due to how shoddily BYOND is coded, and cannot be safely added right now.
-
-
- 19 December 2017
- Santa Claus updated:
-
- - Christmas cheer!
- - Grinch
- - missing emergency nitrogen / plasma tanks
-
-
- 15 December 2017
- uraniummeltdown updated:
-
- - Plants no longer take twice as many cycles to age
-
-
- 05 December 2017
- Kyep updated:
-
- - Removed peacekeeper borgs.
-
-
- 04 December 2017
- Tayyyyyyy updated:
-
- - IPCs no longer vomit next to rotting bodies
-
- Terillia updated:
-
- - Fixes the litch Hat and Sandals
-
-
- 02 December 2017
- uraniummeltdown updated:
-
- - You can now create vault door assemblies with 4 plasteel sheets
- - Science airlocks have been added to metal recipes and the RCD
- - Airtight and Maintenance Hatch added to the RCD
- - Highsecurity airlock assemblies are built with 4 plasteel instead of 4 metal
- - All doors and doorlike things (firelock, airlock, windoor, blast door, shutters, spacepod door) run off the Environment Power Channel
- - Emagged airlocks have a different description on examining
- - Screwdrivering an airlock now displays a message. No more guessing if the panel is open or not.
- - Cult airlocks will keep their old name on being converted.
-
-
- 01 December 2017
- Fox McCloud updated:
-
- - Lungs are now responsible for breathing instead of a mob; mix and match lungs however you like!
- - Ripping out someone's lungs or them necrotizing will make a person suffocate; it will no longer kill them instantly
- - Drask no longer heal burn damage from breathing cold air (brute is still healed)
- - Lungs no longer rupture in low pressure
- - Not having lungs means you can't talk
- - remove the discrete internals button on the HUD; use the tank action button!
- - Fixes slimes dying by themselves
-
-
- 30 November 2017
- ExitGame updated:
-
- - vox quill rustle emote
- - species check
-
- Fox McCloud updated:
-
- - shotgun pellets deal less damage the further they travel
-
-
- 28 November 2017
- Kyep updated:
-
- - It is no longer possible for Service borgs using the Rapid Service Fabricator to end up with negative energy.
-
-
- 27 November 2017
- uraniummeltdown updated:
-
- - Composting plants/pills into hydroponics trays transfers all reagents
-
-
- 26 November 2017
- FalseIncarnate updated:
-
- - The Syndicate has determined that subtle and stealthy items don't benefit from obvious names, and thus have rebranded their contortionist jumpsuit to something less eye-catching.
- - The Syndicate decided to be less stingy than Nanotrasen and made the contortionist jumpsuit out of flame resistant materials. You may burn, but the jumpsuit won't!
-
- Fethas updated:
-
- - Penguins, Penguins in shambreos and Albino penguins are a thing.
-
- Fox McCloud updated:
-
- - Fixes being able to recall Abductor-called shuttles
- - Fixes slime transformation potion not making you a real slime
- - Polymorph slimes are now random color
-
- Jountax updated:
-
- - Can now add laceup shoes to your loadout.
-
- Kyep updated:
-
- - Service borgs are now able to dispense a variety of fruit juices, as well as coffee and tea. Additionally, they can use a health scanner on crew, and the poisoned beer they get from being emagged is much more deadly. They can also create snackfood using their Rapid Service Fabricator.
- - When an admin creates a classified message manually, and selects 'no' to the 'notify crew' option, the incoming message will be announced via command radio, instead of a priority announcement that the whole crew sees.
- - ERT borgs can now speak on ERT radio, even after choosing a module.
- - ERT borgs are now always named as such, may only take modules that would be useful in an emergency, and always have their emagged modules unlocked. They also have an 80% chance to resist emagging their cover lock, so you will need to stun them with a flash before trying to emag them.
-
- MarsM0nd updated:
-
- - Logs usage of stun talismans.
- - Stops rigsuits from shocking over distance.
- - Let's malfunction count down while not being actively worn, to avoid permanetly breaking it.
- - Allows boots to be worn under rigsuit boots.
- - Wirenames for the rigsuit wires if you can see them.
- - Rigsuits only slow you down when deployed, potentially less if active.
-
- Ty-Omaha updated:
-
- - Gambling machines now payout again.
-
- uraniummeltdown updated:
-
- - Particle effects pass over tables and grilles
- - Nanofrost smoke fading out actually works now
- - All smokes now fade out
- - Nanofrost smoke can now also weld scrubbers
-
-
- 22 November 2017
- Fox McCloud updated:
-
- - "Pick Up" from right clicking obeying the same rules as regularly clicking on it
-
-
- 19 November 2017
- Fox McCloud updated:
-
- - Fixes cult shuttle curse from being used more than twice and from extending shuttle call duration once nar-sie has been called/slaughter demons have been called.
-
-
- 18 November 2017
- MarsM0nd updated:
-
- - A (possibly non-existant) officer's beret does no longer incorrectly hide hair.
-
-
- 13 November 2017
- Alffd updated:
-
- - Fixes muzzles not preventing vampire biting unless the target was wearing the muzzle.
- - Makes throwing the ambulance with atmospherics almost impossible.
-
- VexingRaven updated:
-
- - Fixes the message that appears when a mob being force-fed a snack finishes eating that snack.
-
-
- 12 November 2017
- Kyep updated:
-
- - It is now much harder for Command/HoS to get away with illegal executions. Admins are far more likely to notice people being set to execute, more detailed explanations of executions must be sent to CC, and admins are more able to intervene when an execution is obviously illegal.
-
-
- 11 November 2017
- FalseIncarnate updated:
-
- - Full windows are now 100% stronger than before, so you don't have to pick strength over security.
- - Full windows now take longer to deconstruct so they offer slightly better security against break-ins. Toolspeed does apply.
- - Full and directional windows can be built on grilles now, and you can even pick the direction! Technically both a tweak and an addition...
-
-
- 10 November 2017
- Allfd updated:
-
- - A new Anti-Bite muzzle has been added to the SecVendor. This muzzle can be locked through the strip panel and will prevent a vampire from feeding.
- - Holy water now causes vampires to vomit blood, before vomiting the water. After this holywater behaves as normal.
-
- Anasari updated:
-
- - 79 hairstyles ported from Polaris.
-
-
- 05 November 2017
- Fethas updated:
-
- - changes the my tickets from a verb..to a prock. To quote lemons: F.
-
- KasparoVy updated:
-
- - The Barber's dye bottle now works again.
- - The Barber's dye bottle can now colour alternate (facial) hair themes where applicable.
-
-
- 04 November 2017
- FalseIncarnate updated:
-
- - MANDATORY FUN! Arcades added to both stations!
- - Bottler units have been spotted on board both stations!
- - Arcade carpet tiles added to the prize counter for 150 tickets (credit to Goonstation for the turf icon).
- - Cyberiad bathrooms should have 100% fewer floating showers (behind curtains).
- - Showers have been fitted with mist-reducing showerheads. They should no longer generate infinite mist if rapidly toggled.
- - Cyberiad chemistry has had the extra APC removed. Now they only have one as standard.
-
- FreeStylaLT updated:
-
- - Medbay has been remapped
- - New Maint areas have been added south of Medbay.
-
-
- 01 November 2017
- FreeStylaLT updated:
-
- - Medbay has been remapped
- - New Maint areas have been added south of Medbay.
-
- Kyep updated:
-
- - Freedom Operative suits no longer revert to a normal red syndi suit icon when you use their 'toggle hardsuit mode' option.
-
- MarsM0nd updated:
-
- - Stops holograms from attempting to appear when they just disappeared because the AI became unable to keep it up.
-
-
- 30 October 2017
- NewSta updated:
-
- - There is now a "GitHub" button.
- - Modified the height of the "Donate" button to make it equal to that of other buttons.
- - The distance between the info and wiki buttons is now 30 px. All other buttons now have a 5px distance between them.
- - Fixed a typo in the wiki window.
-
-
- 29 October 2017
- Alffd updated:
-
- - Ion Rifles are no longer pistols
-
-
- 28 October 2017
- Anasari updated:
-
- - Some underappreciated traitor items had been made cheaper.
-
- Kyep updated:
-
- - Vamp jaunt/shadowstep no longer works on z2.
- - Ghosts with sec hud enabled can now see mindshield, tracker and chem implants, as well as wanted status.
-
- Landerlow updated:
-
- - Adds Sake to a hacked booze dispenser's menu.
-
- Squirgenheimer updated:
-
- - Fixed a typo causing the inability to create the large energy crossbow in the protolathe.
-
-
- 27 October 2017
- Birdtalon updated:
-
- - Birdtickets: Adminhelp Ticketing System
-
- FalseIncarnate updated:
-
- - Silver Slime Core reactions can only summon forth drinks that actually contain a drink. Begone thirst!
- - Removes some "unsafe" chemicals from lists of potential chemicals for inclusion in things like random pills or bottles, added one to replace them.
- - Removes adminordrazine and nanites from vent clog, replaces nanites with syndicate_nanites.
-
-
- 26 October 2017
- Anasari updated:
-
- - Change some brain damage phrases. Add a lot of new one.
-
- FreeStylaLT updated:
-
- - Moves Ambulance's key to Paramedic's EVA locker from his clothing locker
- - Removed an unnecessary EVA helmet from Paramedic's EVA locker
-
- Kyep updated:
-
- - Soviets (including Soviet Tourists, a non-antag filler role) no longer get all-access to the Cyberiad when they visit.
- - Freedom Operatives are now a support outfit that admins can equip players as.
-
- TDSSS updated:
-
- - Added a shortcut to talk on ERT channel, namely ':$', bringing it in line with other channels.
-
-
- 25 October 2017
- Anasari updated:
-
- - Flavour text description in character setup now consistent with rules.
- - Grenade reagent are also logged when they are primed
- - TC from war op increased by 2 per player above 50.
-
- Kyep updated:
-
- - ERTs now support janitor, paranormal, and cyborg ERT units, as well as specific slot configurations.
- - Heads of staff who are editing another admin's permissions in the admin panel can now toggle several permissions for a person without re-finding them in the list. Hitting 'cancel' at any point drops out of the loop. It also notifies admins whether they're toggling a permission on, or off.
- - ERT spawn area now shows ERT request reasons, and admins can enable the use of a teleporter or grav catapult without mechs.
-
-
- 22 October 2017
- Crazylemon64 updated:
-
- - Suiciding crewmembers are no longer capable of being cloned.
-
- Fethas updated:
-
- - makes a better proc for doing spins (IE Ian chasing tail, etc) then was previous.
-
- McCloud and Alffd updated:
-
- - Merge all LINDA and atmos machine functions into the air controller subprocess.
- - Air alarms in scrubbing mode will shut off when alarm enters danger state. If this occurs simultaneously with a max2 temperature alarm panic siphon will automatically activate.
- - High air pressure differences will throw objects and knock over station species.
- - Add magpulse to syndicate and death squad borgs.
- - Change all volume pumps to regular pumps in atmospherics to accommodate new LINDA speeds.
- - Change LINDA interval from 2 seconds to 400 milliseconds.
- - Removed unused control from flamethrower.
- - Set flamethrower release equal to fuel used.
- - Increased Reinforced Wall HP from 200 to 600.
- - Buff aliens against space wind.
- - Buff Terror Spiders against space wind.
- - Buff some blobmobs aginst space wind.
- - Frost requires heat to remove.
-
-
- 15 October 2017
- Citinited updated:
-
- - Clipboards now have more functionality. You can now stamp them, attach paper bundles to them, write on any contained paper by clicking on the paper's name using a pen, add pens directly to them, and rearrange what piece of paper is on top!
- - Full-sized plasma windows are fire-resistant, and full-sized reinforced windows are fully fireproof.
- - You can now remove facehuggers from corgis. Corgis that have been glomped by multiple facehuggers will now work as you'd expect them to.
- - Radiation mines no longer change the DNA of species that don't have it.
- - Firedoors and other doors will no longer close when a shuttle docks. Open firelocks can no longer be welded. Welded firelocks should no longer open under any circumstances.
- - Open airlocks no longer spark when you throw something conductive through them.
-
- Fethas updated:
-
- - Many things use sleeping. Surgry pain fail fix.
-
- Imsxz updated:
-
- - Ballistic mech weapons now all use the ammo system
-
- Kyep updated:
-
- - Changing someone's sec status now prompts for a reason. The change, and the (optional) reason for it, is written to that person's sec record, and to the server logs. This applies to changes made by sec HUDs, and by records computers.
- - Magistrate/Captain/HoS/Warden can now use a sec records computer to set a person to "Execute" status. This status cannot be unset by HUDs, and broadcasts a notification to all online admins when it is set. It is intended to replace the "fax CC" requirement for executions. Persons with this status show up with a white 'X' as their sec hud icon.
-
- TullyBurnalot updated:
-
- - Shadowlings are extinguished after hatching, allowing Plasmamen Shadowlings to not burn to death.
- - Shadowlings now passively heal eye damage, eye blurriness
-
- Vivalas updated:
-
- - Splints now pop off after 2000 steps, or when taking a lot of damage to that limb. Getting surgery for those broken limbs might be a good idea now.
-
-
- 14 October 2017
- Anasari updated:
-
- - Explosive lance doesn't embed anymore.
-
- Fethas updated:
-
- - ARMBANDS! REPRESENT! SEE THE LOADOUT!
-
- Kyep updated:
-
- - HoPs/Captains opening/closing job slots is now announced to admins. No more HoPs opening 30 clown slots without admins noticing.
-
- MarsM0nd updated:
-
- - Gives a choice whether to mangle black gloves, or to completely cut of the fingertips
-
-
- 11 October 2017
- Anasari updated:
-
- - Slot machine no longer earn money on average. Bet changed to 100.
- - All items can be used to smash windows instead of only those defined as weapons. (e.g. including guitar & flashlight)
- - Mulebot with pAI cannot knock people down anymore.
-
- Birdtalon updated:
-
- - Terror spiders now respect antagHUD respawn restrictions.
-
- Kyep updated:
-
- - mindslaving an antagbanned player now offers control of their mob to ghosts.
-
- TullyBurnalot updated:
-
- - Can now place garbage in garbage cans without standing on top of them.
-
- scrubmcnoob updated:
-
- - Cult must use teleport tailsman in active hands.
-
- uraniummeltdown updated:
-
- - New PACMAN portable generator sprites
-
-
- 10 October 2017
- Birdtalon updated:
-
- - Bees with no reagent will now work.
-
-
- 07 October 2017
- Birdtalon updated:
-
- - User interface tweaks to Brig timers.
- - Seconds converted to minutes and seconds in Brig radio and security console printouts.
- - Bees can no longer reproduce un-synthable reagents.
-
- imsxz updated:
-
- - Aliens now always spawn as a pair when their infestation event begins.
-
- scrubmcnoob updated:
-
- - Abductors can no longer use megaphones.
-
- uraniummeltdown updated:
-
- - Adds new sprites to the unused and used eldritch whetstones. Sprites by Fury McFlurry.
- - Air tanks now have their own sprite, no longer looking like oxygen tanks
- - 10mm alt magazines have their own sprites
-
-
- 06 October 2017
- Birdtalon updated:
-
- - Bottler doesn't break after one use.
-
-
- 05 October 2017
- Birdtalon updated:
-
- - Re-adds missing light switch to robotics.
-
-
- 02 October 2017
- Imsxz updated:
-
- - Rapid re-hatch no longer kills shadowlings.
- - Vampires can no longer enthrall chaplains
-
-
- 30 September 2017
- Jovaniph updated:
-
- - Coroner now has their own locker in the morgue.
-
- Landerlow updated:
-
- - Adds hydrocodone to the Cyborg Hypospray
-
-
- 29 September 2017
- Citinited updated:
-
- - Telescreens and entertainment consoles now have 'off' and 'broken' sprites.
- - Wooden TVs, engineering camera consoles, mining camera consoles, telescreens, and entertainment consoles now have their own circuit boards and can be reconstructed!
- - Using a multitool on a telescreen or entertainment monitor will now allow you to reposition it.
-
- imsxz updated:
-
- - Subtle messages no longer begin with "old"
-
-
- 28 September 2017
- MarsM0nd updated:
-
- - Stops the electrified arm from combat and stunbaton implant from runtiming.
-
- uraniummeltdown updated:
-
- - Changelings have a new power, Biodegrade, for 2 evolution points. For 30 chemicals you can vomit acid onto restraints, welded/locked lockers and spider cocoons to escape them.
- - Hivemind Link for changelings has been readded, it was removed in error
-
-
- 05 September 2017
- Kyep updated:
-
- - Adds alternative military shuttle, NT Navy troop transport.
-
-
- 04 September 2017
- Kyep updated:
-
- - Admins under the effects of 'invisimin' no longer show up on sec huds, medical huds, etc.
-
-
- 03 September 2017
- Birdtalon updated:
-
- - Flip emote has a small chance of a failure and 100% chance of embarrassing yourself.
-
- Citinited updated:
-
- - You can now deconstruct the indestructible stool in the old bar's back room.
- - Security and bar maintenance airlocks are now decoupled.
- - The air vent at the fore of AI satellite now starts turned on.
- - Engineering equipment now only has one air vent, not three.
- - Added a missing bit of plating underneath the engineering shuttle's window.
- - Added a missing scrubbers pipe in Central Primary.
- - The camera and light fixture in the prisoner transfer centre are now wall-mounted instead of being attached to the blast doors.
- - Adds the Flaming Moe cocktail.
- - Shot glasses can now be set alight using something hot.
-
-
- 02 September 2017
- Landerlow updated:
-
- - Adds a recipe to create enzymes to cook with.
-
-
- 01 September 2017
- Birdtalon updated:
-
- - Fixed small bug with wall lockers not respecting distance.
-
-
- 28 August 2017
- Birdtalon updated:
-
- - Replaces civilian door remote in the Head of Personnel locker with a brand new remote with additional access to better suit the Head of Personnel's responsibilities.
- - Nanotrasen Mining Bots are no longer safe from EMPs.
- - Syndicate bee-case sound now only plays locally when opened.
- - You can open wall lockers with control click.
-
- Birdtalon & Hylocereus updated:
-
- - Adds pineapples which can be grown in hydroponics, juiced or sliced and made into hawaiian pizza.
- - Adds hawaiian pizza to the pizza crate.
-
- Fethas updated:
-
- - The cultist dagger has had its special removed, it still cuases small bleed and retains its embed chance.
- - Prayers now dsiplay the diety set by chaplains (if any) to admins in prayers, or eldergod if a cultist. Prayers are purple for normies, Red for cultist and blue for chaplains
-
- Fox McCloud updated:
-
- - IPCs can now be dissected by adbudctors
-
- Fox Mccloud updated:
-
- - Adds an accordian, glockenspiel, harmonica, recorder, saxaphone, trombone, xylophone, bikehorn, and piano synthesizer
- - pick up a big band supply pack of instruments at cargo for 50 supply points
-
- Jovaniph updated:
-
- - Holodeck Energy Swords sound was change to simulate being attacked by a real energy sword.
-
- Landerlow updated:
-
- - Adds six additional roundstart disabilities to choose from
-
- matt81093 updated:
-
- - robot analyzer to medical module cyborgs for IPC diagnosing
-
-
- 24 August 2017
- Birdtalon updated:
-
- - Cultist structures can now be destroyed using melee and or projectiles
-
- Fox McCloud updated:
-
- - Fixes Diona, Plasmamen, and other races having internal bleeding
-
-
- 16 August 2017
- Citinited updated:
-
- - Adds the plasmaman flag; credit to Shadeykins for the original sprite! Buy it at the merch store and show your superiority over other, less flammable, species!
- - All flags should now have in-hand sprites.
- - Burning a flag while it is in your hand will now update your mob's sprite.
- - Fixes another issue with disposals sending things to nullspace.
-
- Fethas updated:
-
- - Swarmers can now deconstruct simply by clicking, ctrl click to teleport.
- - you can now deactivate depowered swarmers with a screwdriver.
- - Swarmers can now consume swarmer shells for a refund.
- - swarmer lights are cyan.
-
- Fox McCloud updated:
-
- - Cluwning is far more difficult to remove
- - Cluwne mask cannot be melted with acid
- - Cluwne suit has no sensors
-
- Kyep updated:
-
- - Admins now have a 'List SSDs' verb to list SSD players, and the ability to move them to cryo.
-
-
- 15 August 2017
- Birdtalon updated:
-
- - Medbots can now inject from their internal beakers.
- - Swarmers can no longer kill the AI with direct attacks.
- - Simple animal melee damage now has a sanity check for AI core.
-
-
- 14 August 2017
- AndrewMontagne updated:
-
- - Modular computers now print fields correctly.
- - Files on modular computers no longer vanish shortly after editing.
- - Modular computers printers now make printing noises.
- - You can no longer try and buy a tablet with a printer.
- - Cloning a file now works.
-
- Birdtalon updated:
-
- - Spiderbots can now pass tables, making their Hide worthwhile.
- - Fixes interactions with cargo crates.
-
- Citinited updated:
-
- - Nanotrasen's legal department clamped down on video cameras being misappropriated by crew, and as such cameras are now unable to broadcast from beyond the gateway.
-
- Fethas updated:
-
- - Dethaws some IPC surgery issues.
-
- taukausanake updated:
-
- - Adds an Atmospherics duffel bag that is yellow and blue
- - Adds sub-department colors to medical duffel bags and purple to Science duffel bags
- - Captain's lefthand west sprite corrected
-
-
- 10 August 2017
- KasparoVy updated:
-
- - Blood trails are now the same colour as the blood pools they came from when viewed by colour blind or noir shades wearing humanoids.
-
-
- 09 August 2017
- Purpose2 updated:
-
- - Adds a cycling airlock on the new mining mini outpost.
- - Re-adds the cycling airlock on mining outpost.
- - Fixes the broken atmos piping on mining outpost.
- - Fixes a lack of lighting on mining outpost.
-
-
- 06 August 2017
- Birdtalon updated:
-
- - Small wording change to syndicate collaborator greetings.
-
- Fox McCloud updated:
-
- - Botany nerfed; will need ambrosia gaia earth's blood to make a tray self-sustaining
- - Gene machine now requires heavy upgrading to make use of transferring high quality genes from one plant to another
- - Starthistle can now be grown
- - Adds in red and regular onions; slice them for onion rings; cook them for even more delicious onion rings
-
- Kyep updated:
-
- - Playing as a smite/bless hunter, or syndie infiltration team member, now requires that you be traitor-eligible. IE: have enough playtime, and the preference enabled.
-
- Purpose2 updated:
-
- - BoxStation: Adds a garbage receptacle by the kitchen. Don't forget to bus your plates.
- - BoxStation: Fixes an inappropriate access restriction on one part of an airlock, and ensures the buttons are visible.
- - BoxStation: Changes the now erroneous Science Shuttle Console on the bridge to a Labor Camp Shuttle Console.
- - Adds screwdrivers to Medical by the cell chargers for recharging the defibs.
-
-
- 05 August 2017
- Purpose2 updated:
-
- - Karma message will now point you in the right direction again.
-
-
- 03 August 2017
- Fox McCloud updated:
-
- - Internal organs can take damage again, brain damage can be fixed again, and you now take the proper damage from external sources to limbs, IPCs surviving EMPs, and robo limbs never malfunctioning
-
-
- 02 August 2017
- Fox McCloud updated:
-
- - removed a stasis book from the medical break room
-
-
- 31 July 2017
- Birdtalon updated:
-
- - Protolathe stock part printing no longer takes a lifetime.
-
-
- 30 July 2017
- FreeStylaLT updated:
-
- - Fixed erroneous pipes on z5
-
- Kyep updated:
-
- - Evil-minded players can no longer use the Gateway's Mother of Terror spider to create an infestation on-station.
-
-
- 29 July 2017
- Fox McCloud updated:
-
- - Dead hearts now induce a heart attack
- - Fixed concentrated initro never metabolizing
-
- FreeStylaLT updated:
-
- - replaces generic Mining z-level with Meta's
-
- Purpose2 updated:
-
- - MetaStation: Adds the missing kitchen windows
- - MetaStation: Nerfs the Top Hat equivalent of the Sword in the Stone.
- - MetaStation: Adds a Pet Supply vendor, chefs now make sushi again!
-
-
- 27 July 2017
- Birdtalon updated:
-
- - Protolathe speed now increases when upgraded with manipulators.
-
-
- 26 July 2017
- Citinited updated:
-
- - The autopsy drawer's description makes more sense.
-
-
- 25 July 2017
- Birdtalon updated:
-
- - Reduces the volume of the electric guitars
-
- FlattestGuitar updated:
-
- - Antagonists will no longer get the objective to steal slime extracts and plasma tanks.
- - The Captain has a swanky high-tech jetpack now. Antagonists will try to steal this one instead of *any* jetpack.
-
- Fox McCloud updated:
-
- - You can now point while voluntarily lying down
- - shotgun darts and syringe darts no longer react their reagents on hit (they will still transfer reagents)
- - removes cryostasis bag
-
- FreeStylaLT updated:
-
- - Removed sci outpost and dock from Metastation and Cyberiad
- - Added a Mining Outpost to the northernmost point of the Asteroid.
-
- Kluys, Kyep & DarkLordpyro updated:
-
- - Emagged drones are now readily identifiable, as their lights turn red.
-
- Kyep updated:
-
- - Eating as Ian (and other player-controlled corgis) is now rate-limited.
- - Reagents placed in shotgun shells will now react. It is no longer possible to make explosive shotgun darts by using regular darts like cryobeakers.
- - Admins' Smite command has been upgraded. No longer limited to Dark Priests, it can now send over a dozen different entities in search of its target, from the comic, like Greytiders, Tunnel Clowns, Masked Killers and Mime Assasins, to the serious, such as Syndicates, Soviets, Dark Lords and more. All come with a dust implant. These same characters can also be sent to protect specific crew members, so they aren't predictable.
- - The 'reaper' admin outfit now has a working briefcase.
- - Use of the 'Bless' command to bestow powers no longer causes genetic damage.
-
- imsxz updated:
-
- - makes HONK rifle selfcharge
-
- owenowen212 updated:
-
- - Adds the clownish language to honk squad members.
-
-
- 24 July 2017
- FlattestGuitar updated:
-
- - Adds a taste system! Drink or eat stuff to find out what it tastes like!
-
- Kyep updated:
-
- - it is no longer possible to use a sentience potion to convert space pirates in the beach away mission to your side. Nor is this possible with other sentient NPCs, such as syndies or russians.
-
-
- 23 July 2017
- Fox McCloud updated:
-
- - Fixes cloners causing infections in clonees
-
-
- 22 July 2017
- Crazylemon64 updated:
-
- - Slipping now outputs a visible message instead of a personal one
-
- Fox McCloud updated:
-
- - Fixes IPCs and Diona being immune to weapon knockdown
-
- Kyep updated:
-
- - Terror Spider away mission is now harder to cheese.
- - Loading a different character while in the lobby will now update the character name listed on the lobby screen. Same when you rename an existing character.
- - Blood decals are no longer movable. This means LINDA cannot move them, spiders cannot wrap them, etc.
-
-
- 21 July 2017
- Purpose2 updated:
-
- - MetaStation: Adds a brand new Medbay!
- - MetaStation: Adds the dogbeds to the CMO/HoS office
- - MetaStation: Adds Sergeant Araneus back to the HoS's office. HoS beware.
- - MetaStation: Adds a processing area to the brig.
- - MetaStation: Adds the Gamma Armory.
- - MetaStation: Adds two additional brig cells
- - MetaStation: Adds a morgue slab to the Brig Phys office
- - MetaStation: Morgue has a swanky new office, directly connected to Cloning.
- - MetaStation: Robotics gets gloves and masks.
- - MetaStation: Adds shutters to R&D and Genetics.
- - MetaStation: Adds a Paramedic's office.
- - MetaStation: Adds a fully function containment grid.
- - MetaStation: Moves Monitor Encryption key to the RD's office again
- - MetaStation: Dorms have glass doors and fewer tinted windows
- - Metastation: Engine Containment now has Blast Doors instead of Shutters.
- - Metastation: Execution chamber blast doors are no longer see-through.
- - Metastation: Only the appropriate plastic flaps should be see-through.
- - MetaStation: Botany is no longer all-access
- - MetaStation: Science gets access to the Science outpost again... for now...
- - MetaStation: Fixes camera network monitors
- - MetaStation: Church shutters block vision again
- - MetaStation: Adds the missing Armory shutter button.
- - MetaStation: Removes tinted windows from R&D & Genetics
-
-
- 20 July 2017
- Purpose2 updated:
-
- - Stops vampires spawning in the church.
-
-
- 19 July 2017
- Fox McCloud updated:
-
- - Fixes dismembering and some damage transfers (when limb damage is maxed out) being inconsistent
- - can no longer dismember groins
- - Cleans up human examine code to be better laid out and more consistent; minor grammatical changes and some fixes; consistency should be retained for species that lack a pulse. Soul departure now properly checks for if the person can re-enter their corpse or not. Also resolves issues with FAKE DEATH examination.
- - Adds in gunshot blood splattering
-
-
- 18 July 2017
- Fox McCloud updated:
-
- - Fixes blood volume being able to exceed 560
-
- Purpose2 updated:
-
- - The Arrival's Trader Dock now cycles properly.
-
-
- 16 July 2017
- Ataman updated:
-
- - Fixed diona nymphs needing oxygen and getting cold.
-
- Crazylemon64 updated:
-
- - Cable laying by clicking the cable you want to join to works now
-
- KasparoVy updated:
-
- - Fixes a bug with Vampire Shapeshift where you didn't get a name appropriate to your species and clarifies the ability description.
- - Fixes a bug with DNA scramblers whereby you wouldn't get a name appropriate to your species.
-
-
- 15 July 2017
- Fox McCloud updated:
-
- - Fixes blood oddities with vampires
-
- Kyep updated:
-
- - Mechs firing missiles no longer cause the missiles to drop at their feet, as if frozen in midair.
-
- imsxz updated:
-
- - Edits the syndicate soft suit helmet's description to match the suit's.
-
-
- 13 July 2017
- Fox McCloud updated:
-
- - Fixes blood volume and type not showing up properly on health analyzer
- - Fixes exotic blood names being incorrect
- - fix examining/checking yourself/others for bleeding/bandaging
- - Everything that involves bandaging now properly uses the new blood system
- - Fixes species exotic blood being injected into a mob not increasing their blood volume (slimes rejoice)
- - Fixed faked deaths still allowing for bleeding
- - Fixes IV drips not transferring over the proper amount of blood
- - Embedded objects will cause additional bleeding
- - Adds in heparin, a drug that can cause bleeding
- - medical stacks can be used multiple times on the same limb
- - Blood depletes in the body a lot faster now, due to blood refactor changes
-
- Shazbot-coding, Driker-Sprites updated:
-
- - Gives the clown their own jug
-
-
- 12 July 2017
- Fox McCloud updated:
-
- - Fixed advanced scanners showing hidden viruses
- - Fixed changeling panacea curing beneficial viruses
- - removed blood decal infections
- - some diseases now bypasse species virus immunity (kuru, TB, and appendicitis)
-
-
- 11 July 2017
- Fethas and tigercat updated:
-
- - blood trails
- - blood is now eaiser to decrease/increase .
- - revamps about every method of adding blood to something, floors, walls, doors, PEOPLE.
-
-
- 10 July 2017
- AffectedArc07 updated:
-
- - APC frames now have the correct texture
-
- Birdtalon updated:
-
- - Pool contractors have been back to school and can now spell "safety" on the controller correctly.
- - Minor change to blob description to address grammar issue.
-
- Citinited updated:
-
- - Superfart once again works ass intended.
-
- Fox McCloud updated:
-
- - Radiation poisoning no longer permastuns, but deals burn damage now and has increased mutation chances
- - adds in electric guitars
- - can now craft violins and electric guitars
- - purchase electric guitars at the cargo store
- - service borgs now have an electric guitar, too
- - lowered the price of instruments, at cargo store, to 500
- - Fixed violins not having an in-hand icon
-
-
- 08 July 2017
- Citinited updated:
-
- - Rainbow and mime crayons will now change colour as intended.
-
- Fox McCloud updated:
-
- - Advanced mop slightly slower at cleaning and holds less reagents, but now regenerates water if turned on
- - Blood (on the floor) that has viruses in it will now properly infect you, if you get near
-
- Kyep updated:
-
- - It is no longer possible to prioritize a job with no open slots, or close any job slots for a job that is already prioritized, as either of these actions could lead to a situation where a job is prioritized without people being able to join as it.
-
-
- 05 July 2017
- Purpose2 updated:
-
- - Anomalies will once again drop cores.
-
-
- 04 July 2017
- Birdtalon updated:
-
- - Traitor medical chemists can now access syndicate poison bottles.
-
- Citinited updated:
-
- - AIs and cyborgs can now toggle liquid dispensers by ctrl-clicking them, and can make them dispense foam by alt-clicking.
-
- Citinited & LightFire53 updated:
-
- - Adds the plasmaman coroner suit, the plasmaman geneticist suit, and the plasmaman virologist suit. Spooky purple skeletons everywhere rejoice!
-
- Fethas updated:
-
- - Adds medical gowns to medical wardrobes.
-
- Fox McCloud updated:
-
- - Syndicate bombs now have visible timers for observers
- - Syndicate bombs tick more often
- - Syndnicate bombs can be deconstructed into plasteel if it is fully defused and has no bomb core
- - Can make Cryo, Pyro, and time released chemical grenades at R&D
- - Can make syndicate chemical bombs utilizing crafting
- - love just got more powerful; it now prevents a mob from being on anything other than help intent
- - IPCs can now process the love reagent
- - Adds in radio jammers to the traitor uplink
- - Adds in breathing tube augment to R&D
- - Adds in arm toolset augment to R&D
- - IPC cell charging device is now inside their right arm, as opposed to chest
- - IPC cell charging device can now be produced in mech fabricators
-
- Ionward updated:
-
- - Greys now have properly fitting sprites for most head clothing items!
-
- Kyep updated:
-
- - Gimmick Teams are now more configurable.
-
- Vivalas updated:
-
- - "Tweaks" SecHUDs to only display criminal status of people if their face is uncovered or they have no ID.
-
-
- 03 July 2017
- Fethas updated:
-
- - fixes issue with hand teleporter not working in active hands
-
- fludd12 updated:
-
- - Greys are now PROPERLY immune to sulfuric acid.
- - Greys don't pretend to touch their heads when they don't manage to anymore.
-
-
- 01 July 2017
- Fox McCloud updated:
-
- - Re-enables object embedding system; embedding objects now cause more damage than before
- - Adds in throwing stars kit to the traitor uplink
- - bullets no longer leave shrapnel
-
-
- 30 June 2017
- fludd12 updated:
-
- - Greys treat Sulfuric Acid as if it were water. They also treat water as if it were sulfuric acid.
- - Grey language is now Z-level wide, but requires you to be able to put a finger to your temple. (Requires at least one hand not disabled and not stunned.)
- - Remote Talk is buffed to have a range of two screens, and has some minor formatting changes!
- - Remote Talk no longer lets you magically know the true name of whoever you speak with.
-
-
- 29 June 2017
- Fox McCloud updated:
-
- - Fixes limbs being an open wound after augmentation
-
- Kluys updated:
-
- - Bob ross painting in the captains office called "calming painting".
-Also changes around the entertainment monitor and light switch to accomodate.
- - Clown painting was named "\improper mech painting"
-
-
- 28 June 2017
- Fox McCloud updated:
-
- - Fix's IPC head customization
-
- Purpose2 and Re-Opened by Fethas updated:
-
- - Rare Sentience event, the mice now want coffee!
-
-
- 27 June 2017
- Alexshreds updated:
-
- - EMPs now disable radios for a period of time
-
- Citinited updated:
-
- - Adds the Rapid Pipe Dispenser (RPD). All Atmospherics Technician lockers and the Chief Engineer's locker get one each.
-
- Code Fethas and Sprites Phantasmicdream updated:
-
- - Fancy Victorian Clothes
-
- FlattestGuitar updated:
-
- - defibs work even if you don't target the chest
- - Chaplain's soul stone is now opt-in.
-
- Fox McCloud updated:
-
- - Can now augment all non-head limbs with surgery
- - Can select the company design of a limb by using a robot part in your hands
-
- Kyep updated:
-
- - Gamma ship now looks like a real supply pod/ship, doesn't encourage wizards/vampires to hide in it, and has been updated with a wall-mounted charger and smarter layout.
- - Fixed a bug causing gamma armory mech recharger to be unusable after gamma alert was declared.
- - Admins may now spawn 'Gimmick' teams, including Janitorial ERT, Paranormal ERT, and more. Any admin outfit, any mission, spawned anywhere.
- - Paranormal ERT outfit now exists. It acts like a red security ERT, except with focus on fighting paranormal threats.
- - Janitorial ERT now gets ERT headset, not centcom headset. Also, they now get a survival box, and a flashlight.
- - New 'department' shuttle now has more public-access seating.
-
- ProperPants updated:
-
- - Plasmaman virologists now spawn with a medical plasmasuit instead of an assistant one.
-
- Purpose2 updated:
-
- - Water coolers have been fitted with better bolts, enabling them to be loosened and moved.
- - Antag barbers scissors now have the same name as regular scissors.
- - AIs door open link is now [O] rather than [OPEN].
- - The Syndicate once more recognises the Coroner as a member of the medical team for purposes for uplink items.
- - The chef may now tap into the Syndicate's poison networks for use in his dishes.
- - The chef's supply crate now comes with another rolling pin. Stop misplacing these.
-
- tigercat2000 updated:
-
- - Karma returned to the Special Verbs tab
-
-
- 26 June 2017
- Crazylemon64 updated:
-
- - TK can now manipulate adjacent tiles. Use throw mode to override this if you want to move an object a single tile.
- - TK can now remotely manipulate item stacks.
- - TK can now remotely operate an RCD
- - TK now behaves more consistently regarding interacting with various objects remotely
-
- Kyep updated:
-
- - ID card consoles can now be used to prioritize any on-station job, including head jobs and karma jobs.
- - Playing as a drone now requires 10h of playtime.
- - Admin-ghosts can now interact with (ie: activate) the drone fab without having to spawn in as engineer to do so.
- - Prioritized jobs now lose their priority status once all their slots are filled. In the event someone with a formerly prioritized job cryos, the HoP may want to re-prioritize the job.
-
- Purpose2 updated:
-
- - Coroners are more battlehardened, and thus don't throw up around dead bodies anymore.
-
-
- 25 June 2017
- Kyep updated:
-
- - Trial admins no longer see a permissions error when opening player panel.
-
-
- 24 June 2017
- Allfd updated:
-
- - Ported growl and howl sounds from Goon
- - Added growl and howl emotes to Vulpkanin
-
- Kyep updated:
-
- - Activating a dust implant no longer causes NODROP items to drop.
-
- Purpose2 updated:
-
- - The *slap emote now has a cooldown like all other noise making emotes.
-
- SamHPurp updated:
-
- - The Coroner will respect the CMO's Authoritah.
-
-
- 23 June 2017
- Kyep updated:
-
- - Smite/Bless commands are now restricted to Game Admins. (admins with R_EVENT)
- - Admins can now access telecomms while ghosted.
-
- Vivalas updated:
-
- - Buckling mobs to beds now displays them correctly.
-
-
- 22 June 2017
- Crazylemon64 updated:
-
- - Cloners now malfunction if the original comes back to life
-
- Purpose2 updated:
-
- - RCDs can no longer construct multiple airlocks on a single tile
-
-
- 21 June 2017
- tigercat2000 updated:
-
- - Changelings are now tentacle monsters. Give them a schoolgirl outfit.
-
-
- 20 June 2017
- Purpose2 updated:
-
- - Fixes Fluorine's non-functionality in plants.
-
-
- 19 June 2017
- Fox McCloud updated:
-
- - Diona nutrition bar should no longer flicker constantly
-
-
- 18 June 2017
- Citinited updated:
-
- - Using a screwdriver on a camera console will now deconstruct it instead of opening the camera window.
-
-
- 16 June 2017
- Alffd updated:
-
- - Makes kittens visible when resting
-
- Fethas updated:
-
- - Public Wiggler Tail
- - Chaplains have some new clothes in thier locker.
-
- Fox McCloud updated:
-
- - tweaked Revenant and slaughter demon movement speed
- - Spiderbots have been slowed down to human levels
- - Spiderbots melee attack consistently deals 2 damage, deals burn, and plays a sparks sound
- - Spiderbots no longer have a built in camera
- - Spiderbots now have 40 health (previously 10)
- - Attacking a spiderbot more consistent with other simple mobs
- - Healing a spiderbot with a welder now plays a sound and incurs a cooldown
- - Spiderbots can no longer carry items
- - Emagging a spiderbot makes it loyal to the person who emagged it. Additionally, it gains 20 extra health, its shocks will do 15 damage, and will explode on death
-
- FreeStylaLT updated:
-
- - Changed Araneus' spawn location so he wouldn't break tables at round-start anymore
-
- Kyep updated:
-
- - HoPs can now set jobs as 'priority'. Priority jobs are highlighted on the latejoin screen. This allows HoPs to proactively broadcast that they need more people to fill those jobs - and reduces the chance of critical crew shortages.
-
- Purpose2 updated:
-
- - Soylen Viridians are now correctly Soylent Viridians. Nanotrasen will still not confirm rumours of the contents of these nor Soylent Greens however.
- - Nanotrasen is now more consistent with brand management.
- - An array of typos, grammatical tweaks and other pedantic fixes.
- - Adds a jobs board to the Newscaster. See what roles are available before seeing the HoP!
-
- TullyBurnalot updated:
-
- - Autopsy Scanners will now print out Coroner Reports when a pen is used on them
-
- alexkar598 updated:
-
- - Rename Spagetti to Spaghetti
-
-
- 13 June 2017
- KasparoVy updated:
-
- - Moves a hidden emergency locker to where it is visible.
-
- Vivalas updated:
-
- - Brig timers will now update the records of those who are imprisoned in their cell, as long as their name is entered correctly.
- - Sentences and arresting officers are announced over the security channel by brig timers, as well as the names of those who end timers manually.
-
-
- 10 June 2017
- Alffd updated:
-
- - Ports Incoming5643's persistence features for Runtime from TG
- - Ports additional cat NPC emotes from TG
-
- Citinited updated:
-
- - Disconnecting before the shuttle leaves after having spent karma will no longer prompt you to spend karma.
-
- FalseIncarnate updated:
-
- - Adds Highlander Style, granted to the wielder of Highlander Claymores. This martial art allows you to deflect ranged attacks from the weapons of COWARDS. FOR THE HONOR OF THE HIGHLANDERS!
- - Highlander now equips combatants with a Highlander claymore instead of a normal claymore. FIGHT ON BROTHERS!
-
-
- 09 June 2017
- Alexshreds updated:
-
- - Taking mhelps no longer gives mhelping players your IC name
-
- FlattyPatty updated:
-
- - Added forensics gloves for the Detective.
-
- Fox McCloud updated:
-
- - Paramedic door is no longer diamond
- - Fixes the backwards health analyzer sprite
- - Remove adrenaline and freedom implants from R&D
- - Added chem and tracking implants to R&D
-
- KasparoVy updated:
-
- - Adds some sanity checking to the RCS.
- - The cargo shuttle no longer permits RCS telepads.
-
- Kyep updated:
-
- - glowshrooms are now destroyable with two hits from a wirecutter.
- - New 'department' shuttle, which can be sent by CC instead of the regular evac shuttle.
- - The gods have grown tired of prayers requesting freebies, and developed some new curses with which to smite those who would treat them like miracle vending machines.
-
- alexkar598 updated:
-
- - Surgury holosign switch has correct icon at roundstart
-
- tigercat2000 updated:
-
- - You can now zoom in with the Set View Range option in your Preferences tab!
-
-
- 08 June 2017
- Alexshreds updated:
-
- - Hyphema and Ocular Restoration are now possible to evolve from viruses
-
-
- 07 June 2017
- Fethas updated:
-
- - adds cardboard cutouts..now you can trick the station into thinkings it shadowlings!
-
- tigercat2000 updated:
-
- - Luxury versions of the bluespace shelter capsule! Currently not obtainable.
- - Black Carpet can now be crafted using a stack of carpet and a crayon.
- - Black fancy tables can now be crafted using Black Carpet.
- - Shower curtains can now be recoloured with crayons, unscrewed from the floor, disassembled with wire cutters, and reassembled using cloth, plastic, and a metal rod.
-
-
- 06 June 2017
- DarkPyrolord updated:
-
- - Plasmamen should be able to become vampires on normal vampire rounds.
-
- Fox McCloud updated:
-
- - adjust the mech tesla, immolator, and disabler techs to bring it in line with the tech refactor
-
- Kyep updated:
-
- - Instagib lasers now work against non-carbon mobs, such as animals and borgs.
-
- imsxz updated:
-
- - Sergeant Araneus now spawns at full HP.
-
-
- 04 June 2017
- Crazylemon64 updated:
-
- - Clone's hearts now start operational
- - EMP'd clone pods can now be emptied again
-
- FreeStylaLT updated:
-
- - Cell 6 is now connected to the atmos system properly.
-
-
- 03 June 2017
- FlattestGuitar updated:
-
- - PACMAN boards and pico manipulators now have proper research levels
-
-
- 01 June 2017
- Alexshreds updated:
-
- - Ian's hardsuit is no longer invisible
-
- FreeStylaLT updated:
-
- - Gamma armory no longer affected by brig events.
- - Outer armory windoor access has been lowered to Security Officer+, instead of Warden+.
- - Removed a redundant door in the brig's main hallway.
- - Removed a redundant fire alarm, placed it elsewhere in the north hallway.
-
- Kyep updated:
-
- - ERTs no longer start penniless, unable to afford even basic food, or coffee.
-
- Purpose2 updated:
-
- - Adds a build-time on Tables & Racks.
-
- tigercat2000 updated:
-
- - Upgrading the Exosuit Fabricator and Protolathe with the right parts will lower item costs
- - Added an item to Cargo that RnD can use
- - Tweaks the tech levels for many items and the required tech levels for their designs. This is to make RnD more of a station-wide effort.
- - RnD tech level skipping skips 1 level further
- - The Destructive Analyzer will only prompt the user if tech levels will not be increased.
- - The Experimentor can no longer raise tech levels of items. It can however discover the tech levels of strange objects.
- - Removes the Autolathe from the RnD Room.
- - Removed the Forensic Scanner from RnD. Cargo can order a Forensics crate now.
-
-
- 31 May 2017
- FalseIncarnate updated:
-
- - Shrimp and electric eels properly lay their own eggs again if they have a suitable partner.
-
- Xantholne updated:
-
- - Virologists actually spawn with their skirt
- - Coroner now can finally spawn with some Medical loadout clothes.
- - Medical Doctors will stop spawning with Chemist/Virologist Skirts
- - CMOs won't spawn with a virologist skirt anymore.
- - Virologists and Chemists wont spawn with a Medical Doctor skirt anymore.
-
-
- 30 May 2017
- Fruerlund updated:
-
- - You can now take out pens by CTRL Clicking PDAs
-
-
- 29 May 2017
- Jovaniph updated:
-
- - Two welding goggles on in the atmos room
-
- Purpose2 updated:
-
- - Increases the size of Megaphones.
- - Headset encryption keys are now 'small' items.
-
- Tayyyyyyy, FlattestGuitar updated:
-
- - A targeting mode-esque message and sound when you point at something with a gun in your active hand
-
-
- 28 May 2017
- Fox McCloud updated:
-
- - Fixes various mobs moving around faster than intended
-
-
- 27 May 2017
- Crazylemon64 updated:
-
- - Cloning now can be halted at any point, but ejecting too early may result in clones with missing body parts.
- - Slime people now no longer spontaneously die
-
-
- 26 May 2017
- FlattyPatty updated:
-
- - Removes gateway hotel xeno embryo for the crew's safety.
-
-
- 25 May 2017
- FalseIncarnate updated:
-
- - Matter Eater now requires your mouth be uncovered before you can eat matter.
-
- Fethas updated:
-
- - PLASMAMAN ATMOS SUITS ARE NOW THE SAME AS REGULAR ATMOS SUITS FLAG WISE! AND SO IS THE CE SUIT
-
- Kyep updated:
-
- - Fixed some mapping bugs on Centcom, e.g: shuttle medbay no longer has black walls.
-
- Purpose2 updated:
-
- - Metastation - Adds the Paramedic's cart and locker.
- - Metastation - Adds a backup set of paramedic keys in the CMO's office.
- - Metastation - Engine no longer hotwired.
- - Metastation - Turbine doors now function properly.
- - Metastation - Toxin Mixing's Controller is now accessible.
- - Metastation - Moved Containment out a single tile, to fix irregularities with Singularity setups.
- - Metastation - Reduced redundant redundancies in the Atmos/Wiring.
- - Metastation - removed blob spawn that was only a few tiles from Cryostorage....
- - Drones can now grip Tracker Electronics & Vending Refills
-
- Tayyyyyyy, PhantasmicDream updated:
-
- - Skrell can put a pocket sized item in their head tentacles, which can be dislodged via stunning, stripping, or death
- - Skrell can no longer have their tentacles shaved off
- - Minor grammar fix for putting stuff that's too big into containers
-
-
- 24 May 2017
- Kyep updated:
-
- - Every head of staff now has a Department Management Console in their office. This is a very limited version of the ID console that they can use to demote people out of their departments, or move people between jobs in their department. These consoles cannot be used to hire anyone, or to accept cross-department transfers.
-
-
- 23 May 2017
- Fethas updated:
-
- - Lockets and necklaces to the loadout. Lockets can hold paper and photos
- - Fethas fluff item
-
- Purpose2 updated:
-
- - Adds functionality for the Atmos/Engineering Minimap to update to the right station.
-
-
- 22 May 2017
- DarkPyrolord updated:
-
- - Rubber pellets should no longer embed.
- - Bananas fired from the staff of the honkmother should no longer embed, or be called bullets.
-
- Kyep updated:
-
- - Adds mech-mounted variants of the existing tesla, immolator, and x-ray laser guns, with the same material and tech requirements. Admin-only Seraph mech also gets better weapons.
-
-
- 21 May 2017
- KasparoVy updated:
-
- - Fixes a bug where only the fat roundstart disability could be selected.
-
-
- 20 May 2017
- FlattestGuitar updated:
-
- - Adds a jobban-checking verb to the OOC tab.
-
- KasparoVy updated:
-
- - You can now set your character's auto-accent at character creation. The verb still exists in the OOC tab.
-
- Kyep updated:
-
- - Antag roles now have playtime requirements.
-
- Kyep: updated:
-
- Xantholne updated:
-
- - The Coroner now has an actual job icon.
-
-
- 19 May 2017
- IK3I updated:
-
- - Empath stops telling you how much it hurts to not be human
-
- MarsM0nd updated:
-
- - NanoUI map now shows the up-to-date map.
-
- Purpose2 updated:
-
- - Coroner no longer alt title for MD
- - Adds Coroner job as its own job.
- - Adds a swanky new office for the Coroner.
-
-
- 18 May 2017
- FreeStylaLT updated:
-
- - Added a Newscaster to Brig Toilet.
-
- Purpose2 updated:
-
- - Adds a subtle chat-window reminder for karma on Shuttle departure. Disable/enable via preferences tab.
- - Removes the ugly round-end karma popup.
-
- TullyBurnalot updated:
-
- - Deaf people cannot hear tape recordings anymore
-
-
- 17 May 2017
- Fethas updated:
-
- FlattestGuitar updated:
-
- - You can now silence shoes just by using some duct tape on them! Shoe rags no longer exist.
-
- Fox McCloud updated:
-
- - Neuro-toxin bar drink weakens after 13 cycles as opposed to instantly
-
- Purpose2 updated:
-
- - Makes the new posters actually spawnable.
- - Fixes far more spelling errors than there ever should have been on the posters.
-
- Travelling Merchant updated:
-
- - Adds a hiss emote for Unathi.
-
-
- 16 May 2017
- FlattestGuitar updated:
-
- - Brig lockers now have radios and prisoner IDs. As per SOP!
-
- FreeStylaLT updated:
-
- - Fixed broken disposals in brig.
- - Returned missing Sergeant Araneus to HoS office.
- - Fixed missing floor tiles in the execution hallway in Brig.
- - Remapped the entire Brig.
-
- Kyep updated:
-
- - changed security officer job slots from 5 to 7.
-
- uraniummeltdown updated:
-
- - You can now resist out of straightjackets
- - Straightjacketed people can be handcuffed
-
-
- 15 May 2017
- TullyBurnalot updated:
-
- - Disposal Bin Light now works with thrown items
- - Fixes typos with cowboy items
-
-
- 13 May 2017
- Fethas updated:
-
- - fixes a redundent add_cultist proc so cult memorize objectives works on new converts.
- - fixes an istype with IS_GAMEMODE_CULT
- - Narsie now will sometimes make a door a cult door..i thought i had that in the first time.
- - runed metal can now be only used on cult girders.
-
- KasparoVy updated:
-
- - Fixes a sprite issue with the Unathi Dorsal Frill's webbing.
-
-
- 12 May 2017
- Fethas updated:
-
- - Makes thrall examine use MASKCOVERMOUTH and HIDEFACE flags
- - fixes hudsunglass goof with vox.
-
- Xantholne updated:
-
- - Changes name from dark brown to brown for the default cowboy boots
- - Gives a hint that the cowboy shirts are meant to be clipped on to your uniform
-
-
- 11 May 2017
- Fethas updated:
-
- - Greybarber suit sprite.
- - Removes sec access from the paramedic
-
- Fox McCloud updated:
-
- - can no longer make lethal medical patches with droppers
- - dripping reagents on someone with a dropper now incurs a 3 second delay like syringes
-
-
- 09 May 2017
- Fethas updated:
-
- - a ton of grey clothing sprites.
-
-
- 08 May 2017
- Purpose2 updated:
-
- - Adds a wire to the modular console on the bridge, fixing the Power Grid program.
-
- uraniummeltdown updated:
-
- - Examine a reinforced wall for deconstruction and repair hints.
-
-
- 07 May 2017
- GunDOSMk1 updated:
-
- - Adds Unathi cobra hood
-
- Purpose2 updated:
-
- - Fixes the broken wiring re-electrifying the bridge window.
- - Adds the missing scrubber in Genetics holding pen
-
- Twinmold updated:
-
- - No longer able to put grabs into kitchen equipment (deep-fried grab).
- - No longer able to put grabs inside of display cases.
-
-
- 06 May 2017
- Allfd updated:
-
- - Thrown mobs will not step on broken glass while being thrown.
-
- Fethas updated:
-
- - Fixes sacreficed your target not triggering the next objective.
- - YOU CAN NOW ONLY CONVERT HUMANS NOT MICE!
- - bloodspill tiles changed from base 100 (plus random number based on players) to 70.
- - Adds Tajaran veils as a loadout options
- - Racial loadout tab
-
- LightFire69 updated:
-
- - Added a pretty plasmaman suit
-
- uraniummeltdown updated:
-
- - Removed Robocop, Paladin, NT Default as roundstart lawsets.
-
-
- 05 May 2017
- Fethas updated:
-
- - Magistrate, IAA, and BS will now spawn with the correct color dpet satchal and duffel
-
-
- 01 May 2017
- Fethas updated:
-
- - There will now be an visual indicator to annouce that an incomming shuttle is about yo wreck you.
-
-
- 30 April 2017
- scrubmcnoob updated:
-
- - Combat Shotguns now more expensive in cargo.
- - Shotgun ammo_boxes are now named and sprited as speedloaders that can speedload into a shotgun. Normal shotgun ammo boxes are just storage items for shells.
- - Adds in shotgun ammos readily available to be ordered from cargo in bulk and allows the ordering of Riot shotguns.
- - Adds in a Dragonsbreathe shotgun ammo box.
- - Tranq darts now have a sprite.
-
-
- 29 April 2017
- FalseIncarnate updated:
-
- - Popcorn jellybeans require jellybeans to make.
- - Gum is no longer invisible, but is still very chewy.
-
- Phantasmic Dream Art, Fethas PR updated:
-
- - Updates the shadowling sprite. Sprite by Dreamy
-
- uraniummeltdown updated:
-
- - Examine a girder for (de)construction hints
- - Projectiles have a chance to pass through some girders
- - You can construct rough iron (false) walls with rods, wood (false) walls with wooden planks on a girder
- - Screwdriver a displaced girder to deconstruct it
- - Increased displaced girder health, decreased reinforced and cult girder health
- - False wall construction is no longer instant
- - Girder (de)construction messages should read better
-
-
- 28 April 2017
- Alffd updated:
-
- - Adds Paperwork the sloth to cargo.
-
-
- 27 April 2017
- Kyep updated:
-
- - Changed "suggested client version" from 510 to 511.
-
-
- 26 April 2017
- FalseIncarnate updated:
-
- - Glowshrooms (and their subtypes) can be mass-cleared by scythes just like vines.
-
- pinatacolada updated:
-
- - dirty surgery environments get you nasty infections
- - ghetto surgery internal organ disinfection with alcohol
- - dead limb revival surgery step
-
-
- 25 April 2017
- Flattest updated:
-
- - Animated progress bars!
-
- uraniummeltdown updated:
-
- - Runed girders have a clearer and bigger icon
- - Girder subtypes are properly named, "reinforced girder" and not "reinforced"
- - Summoned cult walls do not drop a girder or runed metal to prevent runed metal farming
- - Cult walls no longer have blood or human remains in them
- - Harvesters can smash more things and can summon cult walls and floors
- - Fixed not being able to make a cult wall with runed metal + runed girder
- - Runed girders will need to be deconstructed with a welder (or plasma cutter or jackhammer) instead of a wrench. Cultists can hit them with their tomes to instantly demolish them.
-
-
- 24 April 2017
- Flattest updated:
-
- - Sleepers spit out their victims when deconstructed now.
-
-
- 23 April 2017
- Citinited updated:
-
- - You can now fully insulate reinforced floors using a sheet of plasteel.
- - Certain floors in the turbine, incinerator, and toxins are now thermally insulated.
-
- Crazylemon64 updated:
-
- - Reverts Norgad's east maintenance overhaul
-
- IK3I updated:
-
- - flipping aliums now have a cooldown
- - Aliums have some more sounds to play with
-
- Tayyyyyyy updated:
-
- - You can no longer use space pod verbs when restrained, dead, or otherwise incapacitated.
-
-
- 21 April 2017
- Anticept updated:
-
- - Alternate Job Preference now defaults to "Return to Lobby if Preferences Unavailable". Only affects new players.
-
- Fox McCloud updated:
-
- - Tesla can now damage blobs
- - Tesla causes machinery to overload and explode when zapping it
- - Tesla dissipates energy more slowly and is easier to charge up (making it more deadly when released)
- - Tesla will now dust mobs it bumps into
- - Tesla coils now have wires that can be pulsed to generate a tesla zap
-
- Lady-Luck updated:
-
- - Makes several balance adjustments to existing syndicate bundles, generally making them more worthwhile.
- - Adds an Allies Cocktail object for the Bond bundle.
- - Adds the 'gadgets' syndicate bundle.
- - Removes the 'lordsingulo' and 'murder' syndicate bundles.
-
- Spacemanspark updated:
-
- - Permits hoodies to carry flashlights.
-
- Twinmold93 updated:
-
- - Adds attack options for deep fryers, grills, and ovens. Those breaking into the kitchen beware.
-
- alexkar598 updated:
-
- - you can now click on things underwater
-
- monster860 updated:
-
- - Adds an in-game way of viewing poll results
- - The player poll window automatically pops up if there is an active poll you haven't voted on.
- - Adds an browser popup for creating new polls
- - Your account needs to be at least 30 days old in order to vote on polls
-
-
- 19 April 2017
- IK3I updated:
-
- - Chaplain now spawns with his bible
-
- Xantholne updated:
-
- - You now correctly spawn with the CMO Skirt if selected in loadout menu
-
-
- 17 April 2017
- KasparoVy updated:
-
- - The God-emperor of Mankind diskette's UI works again.
- - DNA UI injectors will now immediately update a person's eye colour.
-
- Krausus updated:
-
- - You can no longer squeeze non-match objects into matchboxes.
-
-
- 16 April 2017
- FalseIncarnate updated:
-
- - Potential collaborators for traitors now are informed they are potentially a collaborator for a potential increase in them potentially helping the traitors potentially do potentially bad things. Potentially.
- - Potential collaborators are given a single code word and response set so they can discretely find out that their best friend is a filthy traitor.
-
- KasparoVy updated:
-
- - Adds secondary (facial) hair colours to the genome (UI). There are 6 new blocks.
- - Characters with secondary (facial) hair colours won't find they've turned black after cloning anymore.
-
- Kyep updated:
-
- - Plasma dust no longer creates plasma gas on objects or turfs during reactions.
-
- Twinmold93 updated:
-
- - Missing sprite for pod pilot Drask now added.
-
- Xantholne updated:
-
- - Adds Medical Beret available via loadout menu
-
- ZomgPonies updated:
-
- - Fixes Superhero ID cards
- - Fixes Griffin missing his Freedom Implant
- - Fixes ElectroNegmatic's Ability not working at all.
- - Changes LightnIan's ability into a non-damaging stun lasting 2 ticks, with the amount of people affected depending on how long you hold the power in for.
-
- uraniummeltdown updated:
-
- - You can now create heat-proof glass airlocks by using a sheet of reinforced glass on the assembly during construction. Regular glass airlocks just require a sheet of glass.
-
-
- 11 April 2017
- FalseIncarnate updated:
-
- - Damage done to the shuttle engines by a shadowling's "Extend Shuttle" ability now prevent the shuttle from being recalled to CentComm.
-
-
- 09 April 2017
- Fox McCloud updated:
-
- - abductor glands now act as actual hearts; removing them induces heart failure
- - plasma gland no longer gibs you, but makes you vomit plasma instead
- - bodysnatcher gland no longer gibs you, but will deal brute damage instead
- - bloody gland will now drain blood instead of dealing brute damage
- - species change gland will now change your species until the gland is removed
- - adjusted the origin tech on a few gland
- - heart attacks will once again paralyse you and do slightly more brute damage
- - body snatch clones look more like their originator
- - Abductors can no longer use guns (minus their own alien energy gun)
- - Sending someone with an abductor teleport via the console will stun them for 3 cycles (doesn't apply with the advanced camera console)
- - Abductors can now purchase additional abductor vests
- - Abductors can lock/unlock vests
- - Purchasing supplies from the abductor console will no longer increase the amount of experiments you must do
- - Wonderprods will not induce sleep in those who are stunned OR sleeping
- - altered the origin tech of abductor tools
- - Can make abductor surgery tables from regular tables by adding silver sheets to an abductor table frame
- - Added a bunch more abductee objectives
- - abductors no long scream like girls
- - High capacity cells have 10,000 charge instead of 15,000
- - Mech equipment power costs minorly adjusted
- - APCs charge a bit faster
- - EMPs less effective against pods and mechs
- - Fixes not being able to recharge modular laptops/tablets
-
- Purpose2 updated:
-
- - Welders must now been fueled and active to cut lattices.
-
-
- 06 April 2017
- Fox McCloud updated:
-
- - Fixes autopsy report printing; print reports by clicking the device itself
-
- davipatury updated:
-
- - Rapid Cable Layer now have an autolathe design.
-
-
- 05 April 2017
- KasparoVy updated:
-
- - Adds a Tajaran facial hair style.
- - Adds a few new frill styles for Unathi.
- - Adds some new horn styles for Unathi.
- - Adds a couple new facial hair styles for Vulpkanin.
- - Adds a few new hair styles for Vulpkanin.
- - Updates Vulpkanin Adhara & Kajam hairstyles.
-
- Purpose2 updated:
-
- - Can now take photos of the Blueprints to count as a completed objective.
- - Cryostorage console now stores the Null Rod & all variations.
- - Mime mech is now 'Reticence' as it should be
- - Fixes missing cult's Berserker Robe sprite.
- - Cryostorage console no longer stores hundreds of bomber jackets, and now stores hardsuits
- - Cryostorage console now catches and stores most unique objective items.
- - Corrects some typos and grammar.
- - You can now light cigarettes with Wands of Fireball, at the cost of your eyebrows.
-
- Twinmold93 updated:
-
- - Buying poison pen will actually give you the poison pen now.
-
-
- 04 April 2017
- FalseIncarnate updated:
-
- - Adds FullofSkittles's custom pAI sprites. Thanks FoS!
- - Custom sprites for cyborgs, AI, AI holograms, and pAI units no longer are restricted to a single name. Get your money's worth by using that borg sprite regardless of your version number!
-
-
- 03 April 2017
- Kyep updated:
-
- - Ghosts manifested by cultists are no longer invincible, and an exploit allowing them to be made permanent has been fixed.
-
-
- 02 April 2017
- KasparoVy updated:
-
- - Nuclear Operatives/ERT Members/Abductors will no longer spawn in with genetic quirks.
- - Thrown objects that cross a tile with non-full windows will no longer hit the window even if it isn't visually obstructing the path.
- - Shooting guns (i.e. tasers) in the above circumstances means that the taser shots won't be blocked by windows that aren't visually obstructing the path.
-
- Kyep updated:
-
- - Adjusted Black Market Packers away mission. It now has some danger to it (carp), some more interesting stuff to find (syndi lab) and a challenge (fix the ship powergrid).
- - Slight adjustment to word lists based on our rules.
- - Removed thunderdome armor from centcom away mission.
- - Cultists now get a new sacrifice target when the current one cryos.
-
-
- 31 March 2017
- Krausus updated:
-
- - Blobs are no longer nearly guaranteed to immediately tear themselves apart upon spawning.
-
- Kyep updated:
-
- - Access to jobs is now based solely on Playtime, NOT days since BYOND account was registered.
-
-
- 30 March 2017
- Crazylemon64 updated:
-
- - Cult shifter should work now
-
- FlattestGuitar updated:
-
- - Strange Reagent only deals clone damage on a successful revival.
-
- Fox McCloud updated:
-
- - Non-designated drinks now mix their colors from the reagents within them
- - Autopsies can now be performed without needing to cut someone open
- - Adds modular receiver to the maintenance loot system
- - Receivers can now be produced in hacked autolathes; no longer available in R&D protolathes.
- - removes the random "scary" sounds that play when walking about
-
- KasparoVy updated:
-
- - You can now slam drinks/bottles/flasks by click-dragging them onto yourself while it's in your active hand.
-
- Kyep updated:
-
- - The moonoutpost19 away mission should now be finishable, and more enjoyable to attempt.
-
- uraniummeltdown updated:
-
- - Emagging a closed firelock does not permanently break it anymore, only opens it.
- - Emagged windoors should be able to be screwdriver+crowbar'd again.
- - Powered grilles now have a chance to zap you when you throw an object at them.
-
-
- 29 March 2017
- Purpose2 updated:
-
- - 'Roundstart malfunctioning' cameras now appropriately have their wires cut.
- - AI core camera can no longer be a 'roundstart malfunctioning' camera on both Box & Meta Stations.
-
-
- 28 March 2017
- KasparoVy updated:
-
- - Skrell can now choose undergarments (undershirts, underpants, socks) at character creation and dressers.
- - Vox are now 20% less resilient to brute damage due to their light, porous and flexible skeletons.
-
- uraniummeltdown updated:
-
- - Quick-replacing non-wooden tiles will only work with a crowbar in inactive hand instead of any item
-
-
- 27 March 2017
- Crazylemon64 updated:
-
- - Away mission power works now.
-
- Fox McCloud updated:
-
- - Fixes some stacks not wanting to stack with similar stacks (such as space cash)
-
- KasparoVy updated:
-
- - Skrell have been greyscaled and darkened. You can now colour your Skrell characters as you please.
- - Kidan can now select from multiple different antennae head-accessory styles.
- - Kidan male/female bodies now have differences, namely mandible/torso structure.
- - Skrell flesh is now blue (like their blood), though you'll only ever see this under certain circumstances if they're dismembered.
-
- Kyep updated:
-
- - The invisible floors in the engineering area of the UO45 away mission are no longer invisible. Previously, you had to crowbar up a seemingly invisible floor to make a wire appear.
- - Fixed several Terror Spider bugs. Including the notorious 'spiders can get stuck in vents' bug, the 'spiders ignore mechs' bug, and the 'prince is cheesable' bug.
- - Adjusted White & Empress spider abilities - webs spun by white spiders are now infectious.
-
- Purpose2 updated:
-
- - Adds the Psychiatrist's bed/sofa for 5 metal.
- - Wooden chairs broken by animals no longer drop metal.
- - Abductors no longer have Syndicate ties.
- - Fixes material loss on some chair/bed/stool deconstruction types.
- - IPCs can no longer be DNA Scrambled.
- - Health analysers clunk again when upgraded
- - Resolves further grammatical/typo issues.
-
-
- 26 March 2017
- FalseIncarnate updated:
-
- - Re-adds the telescopic scythe, the pinnacle of covert reaping technologies. Currently admin-spawn only, for use in the most dire of harvest times.
- - Scythes (normal and telescopic) should once again clear swathes through all but the hardiest of vines when in proper reaping configurations, and heavily damage those they don't outright destroy.
- - Ankle-high piles of dirt will no longer prevent you from stepping over them.
-
- KasparoVy updated:
-
- - You can no longer climb through interdimensional rifts into cryopods.
- - Revenants can see properly in the dark again.
-
- Kyep updated:
-
- - Adjusted Beach awaymission so it now includes deadly (but rewarding) pirate area.
- - Adjusted the centcom away mission to make it viable.
- - Deleted 'listening post' away mission.
-
- Purpose2 updated:
-
- - QoL: Newly built APCs come unlocked.
- - QoL: Chief Engineer's locker has more building permits.
- - Assorted grammatical fixes.
-
- Ty-Omaha updated:
-
- - Splints will display the proper sentence when applying them
-
- uraniummeltdown updated:
-
- - Metastation: Fixed Gateway airlock access and Command Hallway vendor areas, virology smartfridge is correctly stocked, mass drivers now have tiny fans, Sec spacepod keys work on the Sec pod, Airlocks should have the correct icon, Firelocks/Windoors/Shutters should be layered correctly, Shutters should be facing the right direction
- - Drone fabricator consoles search for a fabricator in the same area instead of 3x3 range.
-
-
- 25 March 2017
- Crazylemon64 updated:
-
- - All pens are now certified crayon-wax free!
-
- Kyep updated:
-
- - Pipes in the Wizard Academy have been banished back under the carpet, where they belong.
-
-
- 24 March 2017
- KasparoVy updated:
-
- - Red wire-cutters and red crowbars now appear correctly in-hands again. imgadd: The medical wrench and all the brass tools (screwdriver, crowbar, wrench, wire-cutters, welder) now have in-hand sprites of their own.
- - Adds TG's inhand icons for screwdrivers, crowbars, wrenches, wire-cutters and welders.
- - Slime People can wear underwear, undershirts and socks.
-
- uraniummeltdown updated:
-
- - IV Drips are no longer dense objects, you can walk over them.
- - You can change gold and silver tiles into fancy versions by using them in hand.
-
-
- 23 March 2017
- FalseIncarnate updated:
-
- - Fish breeding has been tweaked to support fish refusing to cross-breed and improved egg chances with same-species parents.
-
- Fox McCloud updated:
-
- - Floors are now fully properly cleaned with mops and soap
- - Adds in emergency welding tool, fork, trays, drinking glasses, shot glasses, shakers, butcher cleavers, and riot darts to the autolathe
- - Adds all basic stock parts to the autolathe
- - re-arranges the autolathe menu to be more logical
- - light bulbs no longer require metal to produce
- - Incision management system can now cauterize
-
- KasparoVy updated:
-
- - Unathi Security, Medical, Engineering and Syndicate side-facing hardsuit sprites have undergone weight reduction.
-
- Kyep updated:
-
- - Chaplain's armor is no longer riot-grade. In addition, their nullrods do less damage.
-
- MarsM0nd updated:
-
- - Conveyor switches can now set to left-only direction toggling.
-
- Norgad updated:
-
- - Maintenance areas near arrivals, science, and the bar have been revamped.
-
- uraniummeltdown updated:
-
- - Station lighting has less lighting power, this is not noticeable apart from maint and 1 bulb rooms being a bit darker.
- - Tweaked the potency scaling for glowshroom/glowberry light; high-potency plants no longer light up a huge area, but are slightly brighter.
- - Added Shadowshrooms as a glowshroom mutation. They do exactly what you'd expect.
-
-
- 22 March 2017
- Crazylemon64 updated:
-
- - Rod form is now at half speed, and has a warning sound.
-
- FlattestGuitar updated:
-
- - When a person's limb is dying, it will no longer notify the whole server of the ordeal
- - Welding tools no longer tell you about their span classes
-
- KasparoVy updated:
-
- - Deconstructing beds now yields the same amount of metal as was used to make the bed.
- - The PA console will no longer appear as though it is fully constructed at the start of the round.
- - Ore Redemption Machines no longer eat IDs when deconstructed.
- - Ore Redemption Machines and Mining Equipment Vendors now spit out whatever IDs were in them when they lose power.
-
- Krausus updated:
-
- - Personal crafting is now usable again for those with an Internet Explorer version below 11.
-
-
- 21 March 2017
- Crazylemon64 updated:
-
- - Strange reagent now has a volume floor requirement to activate, induces clone damage, and may cause further trouble...
-
- KasparoVy updated:
-
- - No-one escapes nuclear hellfire.
- - Secure fridges/freezers are now lead-lined and have thus become nuke resistant.
-
- uraniummeltdown updated:
-
- - Baseball bats added to the game, are craftable from 5 wood planks.
- - Baseball burgers can be made with a baseball bat and a bun, either microwaved or table-crafted.
-
-
- 20 March 2017
- Jovaniph updated:
-
- - Tajaran EVA Suit Sprites
-
- KasparoVy updated:
-
- - Gloves can be snipped again.
-
- Purpose2 updated:
-
- - Fixes assorted wording / capitalisation / grammatical problems.
- - Fixes the exploit to produce infinite cable coil from airlocks.
-
- Tayyyyyyy updated:
-
- - Added GPS devices to pod pilot and mechanic's offices
-
-
- 19 March 2017
- Jovaniph updated:
-
- - Voxes can now wear soft caps.
-
- Krausus updated:
-
- - Pest spray bottles are no longer invisible.
-
- Kyep updated:
-
- - Wood doors in wild west map no longer constantly open/close
-
- uraniummeltdown updated:
-
- - Shipping errors can sometimes cause the supply shuttle to receive an extra crate when ordering supplies.
- - Added dog beds! Can be made with 10 wood planks and deconstructed with a wrench. Ian's Bed added to Cyberiad and Metastation.
-
-
- 18 March 2017
- Fox McCloud updated:
-
- - Fixes abductor surgeries
-
- Jovaniph updated:
-
- uraniummeltdown updated:
-
- - Shades now have directional sprites.
- - Attacking with glass shards now hurts your hand if not wearing gloves. Does not affect robotic hands though.
-
-
- 16 March 2017
- FlattestGeetar updated:
-
- - Workboots are now in the loadout system.
- - Ports winter boots from /tg/
-
- Jovaniph updated:
-
- - New sounds to Firelocks and Airlock External
- - Door closing sound to Airlocks - from yogstation
-
- Markolie updated:
-
- - Fixed revenant night vision not working.
- - Fixed the "X attacked Y" message showing up when welding vents.
- - Fixed the follow button on the cell door timer radio message not working.
- - Fixed the Jaws of Life being unable to force unpowered doors.
- - Fixed a number of preference options being unavailable when modifying preferences while observing.
- - Fixed an issue where deleting security records wouldn't clear that player's wanted status properly.
- - Fixed the cult "first meal" sacrifice objective not counting properly. Also clarified what this objective actually entailed.
- - Fixed IPC's ocassionally being selected as a changeling "escape with X identity" target.
- - The character records and disabilities menus in the preferences menu no longer uses the plain white background, but uses the better looking blue layout instead.
-
-
- 15 March 2017
- uraniummeltdown updated:
-
- - Plastic flaps can be deconstructed with tools and constructed using 5 sheets of plastic.
- - You can now damage grilles by throwing things at them.
- - You can rebuild broken grilles by using a metal rod on them.
- - Metal rods maximum amount reduced from 60 to 50.
-
-
- 14 March 2017
- uraniummeltdown updated:
-
- - Strong supply talismans can now summon 5 sheets of runed metal.
-
-
- 13 March 2017
- Kyep updated:
-
- - Syndicate mobs in the Wild West are no longer so stupid that they trip over, and die to, their own mines. This also means that they won't set their own buildings on fire anymore.
- - Phazons' phase ability now works again.
- - Phazons' toxin injector melee damage type (a weak melee attack) now works again.
-
- uraniummeltdown updated:
-
- - Clicking on a tile with another tile and a crowbar or screwdriver in hand directly replaces the tile.
-
-
- 12 March 2017
- Crazylemon64 updated:
-
- - Kudzu should now be less of (but still) a station-destroying force of nature.
- - Bluespace kudzu now only pierces a single layer of walls before losing its "charge".
- - Aggressive spread now does not bust rwalls, but does attack obstructing objects in its path.
- - Kudzu now only spreads on space turfs when it has specific mutations to do so.
- - Kudzu events should be more interesting on their own.
-
- Jovaniph updated:
-
- - Adds Vulpkanin EVA suit sprite
-
- Kyep updated:
-
- - Adjusted Wizard Academy to make it both more lethal, and more rewarding.
-
- Markolie updated:
-
- - The system for picking ghosts to inhabit cultist slaughter demons now shows a confirmation prompt like most other role checks.
- - Fixed an issue where you could join as a cultist slaughter demon despite having antagHUD enabled.
- - Fixed an issue where it was possible to weld statues without any fuel.
- - It is no longer possible to spam the firelock force message.
-
- Twinmold93 updated:
-
- - Employment record laptop to Head of Personnel's Office. Moves package wrap that was there to meeting room to be paired with the hand labeler there.
-
-
- 11 March 2017
- Developed by XDTM, ported by davipatury updated:
-
- - Hallucinations have been modified to increase the creepiness factor and reduce the boring factor.
- - Added some new hallucinations.
- - Fixed a bug where the singularity hallucination was stunning for longer than intended and leaving the fake HUD crit icon permanently.
-
- Flatty Patty updated:
-
- - all the tools have icons again
-
- FlattyPatty updated:
-
- - Improved Nanotrasen click manufacturing procedures now allow the flashlights to make that classic clicking sound you know and love.
-
- Fox McCloud updated:
-
- - Buckshot now does a max of 70 damage, down from 90
-
- KasparoVy updated:
-
- - Fixes a bug with certain tail markings rendering when they shouldn't.
-
- Markolie updated:
-
- - Firelocks forced by AI's, cyborgs at range or admin ghosts will now autoclose if there's still an atmospherics alarm present.
- - Regular (non-heavy) firelocks will now properly respond to explosions (100% chance of being destroyed at severity 1 explosions and 50% at severity 2). Heavy firelocks are still only destroyed in severity 1 explosions.
- - Added a visible message to forcing airlocks with the Jaws of Life.
-
- davipatury updated:
-
- - Ported Modular Computers from /tg/.
- - Ported Rapid Cable Layer from /vg/.
-
- uraniummeltdown updated:
-
- - EVA has 2 more EVA Suits
- - Removed Vox-only EVA suits (the grey ones in EVA)
- - Vox can now wear EVA suits
-
-
- 10 March 2017
- Jovaniph updated:
-
- - Recitence no longer makes a sound when turning
-
- Markolie updated:
-
- - The DNA Vault station goal will now be marked as completed properly.
- - Multi-tile airlocks will now change their direction properly.
- - The atmos skirt loadout item will now be equipped properly on round start.
- - Fixes the inhand disabler sprite pointing the wrong way in some directions.
- - The Janicart will no longer act as a jetpack.
- - You can now resist out of a borer's control again.
- - Fixes the general antag ban not working on certain conversion antagonists.
- - Fixes removing the trunk from underneath a chute/bin causing all sorts of issues.
- - Fixes alt titles not showing up on ID's.
- - Mineral doors no longer block atmos (like they're supposed to).
- - Fixes the cortical borer hivemind talk not working.
- - Fixes detomatix cartridges not working *from* PDA's with an uplink (it now no longer *on* a PDA with an uplink to prevent blowing up fellow traitors).
- - Fixes NODROP interaction with secure closets.
- - Fixes some stray fruit at the Syndicate base on Z2.
- - Fixes an incorrect camera network in the courtroom.
- - Fixes an issue where AI's would go blind upon travelling into space.
- - The cortical borer hivemind talk key is now "bo".
- - Attempting to blow up an undetonatable PDA (such as the captain's) will now show a warning message. It will also no longer use up a charge.
- - Animals can now open mineral doors and mineral doors will no longer be closable if there's a mob inside.
- - Matter grippers can now carry firelock electronics as well as bluespace crystals (for construction).
- - Removes the pipe fitting on the table from atmospherics as it was broken.
-
-
- 09 March 2017
- Crazylemon64 updated:
-
- - Adds an "ethereal beacon", an admin-only structure usable to attract ghosts to an area.
- - Adds several transformer machines to streamline the ghost-to-PC process.
-
- LordJike updated:
-
- - Space Fries are now made by deep-frying potato wedges instead of processing them.
- - Introducing carrots inside the food processor gives you carrot wedges now.
- - Now you can make carrot fries by deep-frying carrot wedges instead of formerly processing the whole carrots.
-
- Markolie updated:
-
- - Tools now have a "usesound" and "toolspeed" variable which allows different tool (levels) to have different sounds and speeds.
- - Robots spawn with tools that are twice as fast as regular tools.
- - Abductor agents now spawn with a toolbelt with specialized abductor tools that are very fast.
- - Abductor surgery tools are now much faster.
- - Abductor (surgery) tools can now be constructed in R&D with a sufficiently high "abductor" research level.
- - The abductor multitool will now display what each wire does.
- - Admin ghosts can now interact with wires and see what each wire does.
- - Adds a set of unique tools for the Chief Engineer that he is given in a unique toolbelt at roundstart. These tools are faster and can be created in R&D with a sufficiently high R&D level.
- - The AI detector has been refactored to have much more robust AI tracking.
-
-
- 08 March 2017
- Alffd updated:
-
- - Farting on a bible now puts you at the mercy of the gods.
- - Removed automatic biblefarting gibbing.
-
- FlaaaaaattestGuitar updated:
-
- - Magistrate now starts their shift with a pair of white gloves as well as Bridge and Meeting Room access.
-
- Fox McCloud updated:
-
- - money is now far easier to use, and distribute in amounts you would like
-
- Kyep updated:
-
- - Changed event probabilities, aiming for a more fun late game. In general, events that do very little (e.g: meaty ores, rogue drones) are less likely. Events that will keep people on their toes (e.g: anomalies) are more likely. Events that might cause people to observe rather than joining the round (e.g: Xenos) are less likely.
-
- uraniummeltdown updated:
-
- - Wizard Hardsuit helmet and suit now have inhand sprites
-
-
- 07 March 2017
- Crazylemon64 updated:
-
- - IPCs now come with a power cord implant to use to recharge from APCs.
- - IPCs can now be genderless.
-
- Kyep updated:
-
- - Deleted 'challenge' away mission.
-
- MarsM0nd updated:
-
- - Cultists get shoes on usage of the armor talisman.
- - Cultists only get equipment if they have the slot for it free, weapons are always spawned.
- - The tome does a more fitting description of the talisman of armor.
-
-
- 05 March 2017
- Kyep updated:
-
- - Added Poison Pen, a stealthy way of applying a contact-based poison to paper. Available to Syndicate HoPs, QMs, and Cargo Techs.
- - Antags whose objectives are manually announced by an admin, or altered automatically as a result of their target cryoing, will now hear a warning sound. The sound is the same as the 'crew transfer vote called' sound. Additionally, the text notice for changed objectives is more obvious.
-
- MarsM0nd updated:
-
- - The grey satchel uses now the correct sprite instead of the leather one.
-
-
- 04 March 2017
- Markolie updated:
-
- - Ghosts can now interact with ore dispensers, mining equipment vendors and laptop vendors.
- - Admins can now interact with crates, closets, false walls and conveyor switches if they have advanced interaction enabled.
-
- davipatury updated:
-
- - Newscaster now uses Nano-UI.
- - Tank dispenser now uses Nano-UI.
- - Passive gate, pump and volume pump now uses Nano-UI.
- - Atmospherics filter and mixer now uses Nano-UI.
- - Wires now uses Nano-UI.
-
-
- 03 March 2017
- FlauntestGuitar updated:
-
- - You will now be prompted on a karma purchase to confirm that you clicked what you wanted to click
-
- uraniummeltdown updated:
-
- - You can now change the input/output directons for Ore Redemption Machines by using a multitool on them with the panel open.
- - Bluespace RPED beams have a new sprite
-
-
- 01 March 2017
- Crazylemon64 updated:
-
- - Kudzu vines now can yield materials if carefully tended to
-
- Fethas updated:
-
- - 2 second cooldown on the rest verb. You are not Neo, knock it off.
- - StopResting and StartResting Procs are not on the rest verb.
- - Various metastation fixes.
-
- KasparoVy updated:
-
- - Plasmaman multiverse sword copies are now properly equipped (suit, helmet, internals, etc.)
- - Vox multiverse sword copies are now peoperly equipped (internals).
-
- Kyep updated:
-
- - Fixed several Terror Spider things that should not be possible, like recharging wireless guns, the 'evil-looking spiderlings' instant meta, and spiderlings spacing themselves.
- - Several Terror Spider balance and fun tweaks, such as giving the Prince of Terror a new webbing ability, and ensuring queens/mothers can break open vents, so they cannot be completely shut out late-round.
-
- Purpose2 updated:
-
- - Enables Cargo to order Wood planks
-
-
- 28 February 2017
- KasparoVy updated:
-
- - Plasmaman suits will now only auto-extinguish if you're actually on fire (and not just taking a shower).
-
-
- 27 February 2017
- uraniummeltdown updated:
-
- - Mineral statues are here! Use 5 sheets of any mineral including sandstone to make one. Be careful around plasma and uranium statues!
- - The mime's office now comes with a statue too.
- - Updated plasma, uranium and diamond floor sprites to TG's newer ones.
-
-
- 26 February 2017
- Crazylemon64 updated:
-
- - Immovable rod events now vanish after going through the station once
- - Firelocks can now be operated by AIs again
- - Barbers and captains get the right stuff now
- - It's now possible to have random floors or walls when mapping
-
- KasparoVy updated:
-
- - Fixes a bug where you could get a part of a rigsuit stuck to your hand by deploying it twice.
- - Improves the readability of some rigsuit verbs.
-
- Kyep updated:
-
- - players will no longer spawn with loadout items their job has no access to.
- - AI & Borg upload consoles now have to be on the station zlevel to work.
-
- davipatury updated:
-
- - ATM now uses Nano-UI.
-
-
- 25 February 2017
- Crazylemon64 updated:
-
- - Telecomms monitor is now infused with fastitude
-
- FlattestGuitar updated:
-
- - Escape has been re-bushed.
-
- KasparoVy updated:
-
- - Reagent plasma has a weak healing effect on Plasmamen when injected and will not poison them.
- - Reagent oxygen is as toxic to Vox as reagent plasma is to just about anyone.
- - Plasmamen now join the shift with 2 suit auto-extinguisher refill cartridges which, individually, will fully refill an empty Plasmaman suit's autoextinguisherl.
- - Plasmaman suits now auto-extinguish and will be able to do so 5 times before they can be refilled by a cartridge.
- - Plasmamen no longer burn in a vacuum or in plasma-pure environments.
-
- davipatury updated:
-
- - Security Records now uses Nano-UI.
-
-
- 24 February 2017
- FalseIncarnate updated:
-
- - Corn and bananas can be properly deepfried into their special results again.
- - Rice can be properly ground into a reagent again.
- - Hydroponics trays once again are equipped with Bee-proof lids to keep unwanted pollination to a minimum. This only works if you actually toggle the lid closed though!
- - Plants age slightly slower, so your space farming should no longer feel like it outpaces a meth'd up blue hedgehog in sneakers.
-
- Kyep updated:
-
- - Fixes blob spawns prompting players twice.
-
- Markolie updated:
-
- - Mining pod weapons are once again functional. Compared to regular kinetic accelerators, the weak projectile has one additional range (3 --> 4). The regular projectile's damage is increased (40 --> 50) and deals more damage in pressurized environments (50% instead of 25%). The enhanced projectile is able to fire its kinetic projectile AoE against turfs and mobs.
- - Fixed an issue where it was impossible to log out from fax machines.
- - It is no longer possible to steal ID cards from identification computers/fax machine using telekinesis at range.
- - The follow link on death alarms now works.
- - Fixes an exploit where players could use the ambulance trolley to teleport.
- - The chef now properly shows a chef hat on character preview.
- - The nuclear ops game mode will no longer always result in a major crew victory.
- - Players with their face covered will no longer show their flavor text upon examine.
- - Fax machines now have an "Eject ID card" verb so you can remove the inserted ID when it is depowered.
- - Firelocks are now more lethal.
- - Firelocks now crush players standing inside them when they finish closing.
- - Firelocks can no longer be instantly opened by hand: it requires thirty seconds and will autoclose in five seconds if there is still an atmospherics alert present in the area. They can no longer be closed by hand. Heavy firelocks can not be forced by hand.
- - Atmospherics technicians can once again remotely modify all settings on air alarms through the central atmospherics console.
-
- Purpose2 updated:
-
- - Captain's crown is now part of the random hats crate, and no longer spawns in their locker.
-
- Twinmold93 updated:
-
- - Ability to label bloodpacks with a pen, so you can now label a bloodpack from donations without a handlabeler.
- - Bloodpacks will now change name to say if they are empty or not.
-
- davipatury updated:
-
- - EFTPOS now uses Nano-UI.
- - Medical Records now uses Nano-UI.
- - Employment Records now uses Nano-UI.
-
-
- 23 February 2017
- Krausus updated:
-
- - Ghost candidate alert boxes ("Do you want to play as a thing?") will now have "No" as the leftmost, default option, which you will accidentally pick when it pops up while you're trying to type, but at least you won't be stuck as the thing when you didn't actually want to be that thing.
-
- Markolie updated:
-
- - The meteor shield satellite station goal coverage goal has been increased tenfold.
-
-
- 22 February 2017
- KasparoVy updated:
-
- - You can now toggle on/off the gladiator helmet's face-shield with an action button. This is totally cosmetic. imgadd: Adds a bunch of new helmet sprites for Vox.
- - Slightly adjusts the Vox knight armour sprites (not the Templar armour) to look nicer with the new helmets.
- - The Admin 'Select Equipment' debug verb now appropriately equips Armalis when the 'Vox' option is selected.
-
-
- 21 February 2017
- Crazylemon64 updated:
-
- - Autolathes can be hacked again
-
- KasparoVy updated:
-
- - Removes rogue super-bright pixel at top of Vulpkanin Adhara hairstyle north and south facing sprites.
-
- Kyep updated:
-
- - Deleted clown planet away mission.
- - blobs now spawn with a player in control, instantly. There is no longer a 30 second period where they exist, but nobody is controlling them.
- - blobs now get extra time after spawn, before they are announced.
-
- Markolie updated:
-
- - Megaphones can no longer be used by mute people.
- - Rechargers will no longer recharge stacks beyond their max amount or restack 0.5 sheets.
- - Ranged guardians now have a proper one second cooldown instead of 0.1 seconds.
- - Cult can no longer soul stone manifested ghosts.
-
- davipatury updated:
-
- - Autolathe now uses Nano-UI.
-
- uraniummeltdown updated:
-
- - Shuttle engines should now face the correct way
-
-
- 20 February 2017
- Markolie updated:
-
- - The chaplain on the Cyberiad map now has a one-use soulstone.
- - The chaplain's soul stone on MetaStation can now only be used once.
-
- davipatury updated:
-
- - Shuttle Console now uses Nano-UI.
-
- tigercat2000 updated:
-
- - The AI has a button next to radio messages to open the door closest to the speaker. ;AI, Open this fucking door!
-
-
- 19 February 2017
- Markolie updated:
-
- - Claw games no longer eat up all glass sheets in the stack when constructed.
-
-
- 18 February 2017
- Alffd updated:
-
- - Fixes missing entries in species/station for Vox cough and sneeze.
-
- Crazylemon64 updated:
-
- - Centcomm has begun enforcing stricter security protocols after a recent influx of fax responses from Clown impersonators
- - Mind transfer abilities work again
- - Centcomm is no longer obnoxiously pedantic, regarding BSA deployment
-
- Krausus updated:
-
- - End-of-round sounds will now play just in time for them to end as the server reboots, rather than starting the moment it reboots.
-
- Kyep updated:
-
- - Added a 'take' option to ahelps/mhelps, so admins/mentors can quickly let the asker know their question is being looked at.
-
- Markolie updated:
-
- - Vending machines, newscasters, biogenerators, plant DNA manipulators, seed extractors, bots, fax machines, photocopiers, AI slippers, cell door timers, airlocks, pipe dispensers and atmospherics machinery that open a window can now be viewed by ghosts.
- - Admins can now interact with mass driver, crematorium, ignition, light, flashers and flasher switches and door switches, as well as airlocks, windoors, firedoors and atmospherics machinery that do not open a window if they have advanced admin interaction enabled (under the "Admin" tab).
- - Slicing disposal pipes now shows a progress bar.
-
- uraniummeltdown updated:
-
- - Shuttle engines have new sprites.
-
-
- 17 February 2017
- Crazylemon64 updated:
-
- - Space vines now have a mutation that lets them grow in a more intelligent manner
-
- Ported by Markolie, developed by AnturK updated:
-
- - Station Goals have been ported from /tg/. These optional goals are big projects given to the station by Central Command, requiring interdepartmental cooperation and a huge number of resources to complete.
- - Three station goals have been added: bluespace artillery construction, meteor shield satellite network and DNA vault.
- - Fixes the "Messages" tab of the communications computer.
-
-
- 16 February 2017
- Crazylemon64 updated:
-
- - Slime people and Dionae now make sounds when coughing
-
- KasparoVy updated:
-
- - Welding goggles and welding gas masks now properly affect your vision.
-
- davipatury updated:
-
- - changed urnaium to uranium in wt-550 auto gun uranium magazine design
-
- uraniummeltdown updated:
-
- - The wizard has a new spell, Rod Form, which allows him to transform into an immovable rod.
- - Ethereal beings no longer cause bananium floor tiles to squeak.
-
-
- 15 February 2017
- Alexshreds updated:
-
- - Coughing and sneezing now plays sounds.
-
- Ausops updated:
-
- - Internals and plasma tanks have been resprited.
-
- Crazylemon64 updated:
-
- - Phlogiston now ignites consistently upon application
-
- FlimFlamm updated:
-
- - New decals for boxes. Just apply a pen to change them (while they're open)!
-
- KasparoVy updated:
-
- - You can now choose to speak anonymously in deadchat from round-start game preferences.
- - Your decision to speak anonymously in deadchat now persists between ghostings.
- - Vox tails won't change colour when other Vox spawn in anymore.
-
- Markolie updated:
-
- - Mine bots once again only do ten damage in pressurized areas
-
- Twinmold93 updated:
-
- - Blob Conscious Split now properly scales the requirement of blob tiles to win.
-
- uraniummeltdown updated:
-
- - Borers now have action buttons
- - Borer names are now dependent on generation
-
-
- 14 February 2017
- Developed by Cyberboss, ported by Markolie updated:
-
- - Progress bars will now stack vertically.
- - Progress bars will no longer be affected by lighting.
-
- DrunkDwarf updated:
-
- - Adds a section to the Airlock menu of the RCD to allow specifying the name of the new Airlock
-
- Fethas updated:
-
- - You can no longer put anything THAT IS ALREADY A CULTIST IN A SOULSTONE....AT ALL.
- - Readds missing beserker robe sprite.
- - Cap growth serum at 1.5
-
- Fox McCloud updated:
-
- - Xenobiology console should be more responsive when using/exiting using it
- - Xenobiology console can now be loaded with a bag
- - Using monkey cubes on the Xenobiology console no longer makes you attempt to utilize the console
-
- Markolie updated:
-
- - The kinetic accelerator sprite modkits now apply properly when the kinetic accelerator is empty.
- - Welding tools now once again have a proper in-hand when turned on.
-
-
- 13 February 2017
- Crazylemon64 updated:
-
- - Achieving higher growth rates on kudzu will result in a faster-growing vine when planted
-
- Fethas updated:
-
- - Metastation: The escape shuttle doors should no longer be security access only.
- - Metastation: Hooks up disposals door control.
- - Cyberiad: Untriggers Neca and makes the floor tiles in the emergecny wing sec area plating.
- - Cyberiad: Moves the cargo mail room table onto the otherside of the window so you can actually OPEN IT.
-
- Fluff12 updated:
-
- - Greys can now choose to speak in wingdings or not. The Voice option is right below Species in character creation if Grey is selected - make sure you have it set to what you want!
-
- Fox McCloud updated:
-
- - improves the tatortot sprite
-
- Kyep updated:
-
- - Playtime requirements for IAAs have been set at 5 hours (similar to Sec Officer). Playtime requirements for Captains and AI have been increased from 10 hours to 20 hours.
- - Mech-mounted teleporters are no longer massively overpowered. They now consume a huge amount of energy to use, to the point that crew mechs with them can only use them a few times. They can no longer be spammed. Dark Gygax mechs used by nuclear operatives get a better version of the teleporter, which has around 40 uses, and is more precise.
- - Fixed several bugs related to Terror Spider webs.
- - Terror Spiders have been rebalanced. Spiders are no longer spaceproof, princes are now proper minibosses, and more.
- - Several new classes of Terror Spiders (green, white, purple, queen, mother) have been added - including types which can breed. This creates new strategy around nest defense.
-
- Markolie updated:
-
- - Fixed a number of genetics powers not working.
- - Posibrains can no longer whisper when silenced.
- - Syndicate turrets will no longer target the Syndicate pAI found on their outpost.
- - Fixed the "Swedish" disability occasionally hiding parts of speech.
- - Mouthless players can no longer eat crayons (such as IPC's).
- - Instruments can now be interacted with while buckled.
- - Emagging a single fax machine will no longer give all fax machines access to the Syndicate destination.
- - Evidence bags will now always show the item inside of them.
- - Spacepods leaving a trail of humans instead of ion trail effects.
-
- uraniummeltdown updated:
-
- - Nuclear Operatives can customize the Declaration of War.
- - The RSF has a unique sprite.
-
-
- 12 February 2017
- Fox McCloud updated:
-
- - Fixes erroneous access on inner morgue door which was granting people with morgue access, access to the entirety of medical bay
-
- Kyep updated:
-
- - added two more mining hardsuits to the mining outpost.
-
- uraniummeltdown updated:
-
- - Whetstones have been resprited
- - Drying racks have new sprites.
-
-
- 11 February 2017
- Markolie updated:
-
- - Ports over the remaining Lavaland loot items from /tg/ (most developed by KorPhaeron).
- - Refactors the kinetic accelerator to use modkits instead of subtypes: these unique mods (such as more range or shorter cooldown) can be purchased from the mining vendor or built by R&D or robotics (developed by KorPhaeron).
-
-
- 10 February 2017
- Fox McCloud updated:
-
- - Fixes not being able to bloodcrawl in most sources of blood
- - Fixes slaughter demon whisper not working at all
- - Drying rack drying now properly uses NanoUI instead of a right-click verb
- - Fixes produce appearing stuck in a drying rack when it was empty
- - Fixes a few failed icon updates with the drying rack
-
- KasparoVy, Krausus updated:
-
- - Adds the colourblindness gene. It is eye-dependent, and can be transferred from person-to-person with the eye organ.
- - Colourblindness can be detected by the advanced medical scanner just like blindness and short-sightedness.
- - Vulpkanin and Tajara can now choose to be uniquely colourblind in exchange for fantastic darksight. The default option is colour vision but low darksight.
- - Selecting mechanical or mechanically assisted eyes at character creation grants full colour vision, but standard Human darksight. This overrides the colour vision preference.
- - Mechanical(ly assisted) internal organs such as hearts and eyes are now appropriately named, and have appropriate sprites.
- - Vulpkanin and Tajara monkey-forms (Wolpins and Farwas) are incurably colourblind but have excellent darksight as they get nearly the same organs as their greater forms.
- - Increases reliability of turning into a monkey.
- - Fixes a bug with changelings lesser-forming, transforming and humanforming into a different identity.
-
- Markolie updated:
-
- - Firelocks can now be constructed and deconstructed.
- - Firelocks no longer show a confirmation message when being opened.
- - Various map fixes (vents, scrubbers, firelocks and intercoms). Also removes the firelocks covering the windows in escape/cargo.
-
- tigercat2000 updated:
-
- - Ported Goonstation slash /vg/ lighting. Pretty.
-
- uraniummeltdown updated:
-
- - Quantum Pads are now buildable in R&D!
- - Quantum Pads, once built, can be linked to other Quantum Pads using a multitool. Using a Pad which has been linked will teleport everything on the sending pad to the linked pad!
- - Pads do not need to be linked in pairs: Pad A can lead to Pad B which can lead to pad C.
- - Upgrading a Quantum Pad will reduce the cooldown, charge-up time, and power consumption.
- - Quantum Pads require a bluespace crystal, a micro manipulator, a capacitor and a cable piece.
- - Events now scale better with population.
- - Enabled immovable rod, slaughter demon and morph events.
-
-
- 08 February 2017
- Fox McCloud updated:
-
- - Grinding wheat and other products produces the proper reagents again
-
-
- 07 February 2017
- Fox MCCloud updated:
-
- - Tank transfer valves have in-hand icons
- - Tank transfer valves with large tanks (ie: jetpacks) cannot fit in backpacks
-
- Fox McCloud updated:
-
- - fixes xeno eggs taking damgae from disablers
- - adjusts most botany plant reagents to have "plantmatter" as opposed to nutriment
- - Blumpkins now have plasma in them
- - Fixes plant grown diona not being allied with plants and vines
- - Water coolers now dispense cups when clicking on them with a free hand
- - reagent tank dispensing amount based on the container instead of the tank
- - Fixes beaker spilling when placing a beaker into an ice cream machine
- - Adds in 100,000 unit water tanks to cargo for 12 points
- - regular water tank cost reduced from 8 to 6 points
- - Monkey cubes in boxes no longer start off wrapped
- - All monkey cube boxes at cargo are the same price
- - Fixes Nymphs not being able to cross over top of hydroponics trays
- - Diona fertilizing and weed eating is handled by clicking on the tray as a nymph rather than verbs
-
- KasparoVy updated:
-
- - Storage implants are now checked for steal objective items.
-
- Kyep updated:
-
- - AI holograms now transfer between holopads as the AI moves around.
-
- uraniummeltdown updated:
-
- - Engineering and Science crates now have new sprites
- - Changelings can recall the memories of an absorb victim
- - Changelings will recall some speech of their absorb victims
- - You can now create floor tiles from minerals. Be careful around plasma and uranium floors though.
-
-
- 06 February 2017
- Fox McCloud updated:
-
- - Fixes traitor banana peels having no sprite
- - Stunprods are constructed with igniters instead of wirecutters
- - Stunprods will spark when you stun someone with them
- - Expands the amount of cryodorm pods
-
- KasparoVy updated:
-
- - IPC names with numbers now load correctly from SQL.
-
- Kyep updated:
-
- - Autoprocess cloners will no longer clone people who cryo and ghost out, or otherwise deliberately remove themselves from the round.
- - Dead miners in UO45 away mission are no longer naked.
- - ERT and SST shuttle consoles now require the appropriate access to use.
-
- uraniummeltdown updated:
-
- - You can interact with an ore box by using an advanced mining scanner on it.
- - Xenobiology Console is now constructible, board has been added to the Circuit Imprinter.
- - Plasmaman IAA/Lawyers now have a unique suit.
- - AI control beacons are a new item created from the exosuit fabricator. When installed into a mech, it allows AIs to jump to and from that mech freely. Note that malfunctioning AIs with the domination power unlocked will instead be forced to dominate the mech.
- - Changelings have a new default ability: Hivemind Link. This lets you bring a neck-grabbed victim into the hivemind for a few minutes. You can talk to your victims and perhaps persuade them to help you, give you intel, or even a PDA code. Victims in crit will be stabilized.
- - Added new AI core sprites from TG
- - Added Vox rad suit, bombsuit hood, paramedic EVA suit sprites from /vg/
- - You can click AI displays as an AI to change them
-
-
- 05 February 2017
- Fethas updated:
-
- - Brings unholy water in line with its description.
-
- Fox McCloud and Core0verload updated:
-
- - Dramatically overhauls the botany system; features more user friendly gene modification methods, more control over attributes and reagents in your plants, and more
- - Adds in drying rack for drying growns for smoking with rolled papers
- - Store spare seeds in the seed extractor
- - Adds in cloth; make clothing, satchels, backpacks, duffelbags and more.
- - Upgrading hydroponics trays impacts how quickly plants degrade
- - Bees slightly more effective at increasing plant yields
- - Overall growth rate of plants dramatically increased
- - Adds in the ability to construct bonfires with wooden logs; perfect for keeping you our your fellow spessman warm---forever
- - Adds in a few new bartender drinks and recipes, such as chocolate pudding, vanilla pudding, and pumpkin spice
- - Can now wear some flowers/ambrosia in your hair
- - Combining genes form different plants has unique effects (For instance, the battery gene with the recharging gene allows you to make insanely potent batteries)
- - Vines are now purely handled by the Kudzu plant
- - Botanists have been given morgue access
-
- Ported by Markolie, developed by KorPhaeron and others from /tg/. The Hierophant was developed by ChangelingRain. updated:
-
- - Megafauna and their rewards have been added to the code. These are not on the map yet.
- - Fireball is now a targeted spell instead of a dumbfire spell.
- - Most spells, wands and staffs now have unique spell sounds.
- - Added a new nullrod type, the "spellblade".
- - Added bows, arrows and quivers. Currently only available for admins.
- - Added cockroaches. Currently only available for admins.
- - Added support for BYOND medals. Currently disabled.
- - Added a number of Lavaland objects (flora, basalt, food and stacks). Currently only available for admins.
- - Earmuffs can now be produced in autolathes.
- - Syndicate gun turrets are now subtypes of regular turrets: this makes them controllable with Syndicate ID's and improves their targeting.
- - Diona and Shadow People now receive a warning when they're not exposed/exposed to light.
- - The sniper AP rounds that Nuke Ops can purchase now have a chance of dismembering limbs.
- - Shadow People can now switch their night vision properly.
- - Certain messages in chat weren't showing up in their proper (large) size, such as the Nar'Sie spawned message. This has been resolved.
-
- uraniummeltdown updated:
-
- - Supply ID skin is now selectable in the Agent ID and ID Computer
-
-
- 03 February 2017
- DrunkDwarf updated:
-
- - Set the Mr Chang's vending machine to be refillable
- - Added a Supply Crate to the Vending section of the Cargo Request Console for Chinese Refill Canisters
-
-
- 02 February 2017
- Alexshreds updated:
-
- - Deconstructing closets yields the proper amount of metal
-
- Kyep updated:
-
- - Using the 'summon narsie' rune as cult, when you don't have the objective to do so, is now punished by the cult's god. Just as using the 'call forth the slaughter' rune, when you don't have the objective to do that, is already punished.
-
- uraniummeltdown updated:
-
- - Engineering Cyborgs now have a digital copy of the station blueprints.
-
-
- 31 January 2017
- Ar3nn updated:
-
- - cursed cluwne mask now allows internals to be fed through it
-
- FalseIncarnate updated:
-
- - All requests consoles can print off a single-use, pre-tagged Shipping Package for sending a single item via disposals to a destination of your choosing.
- - Shipping Packages can be used to tag packages wrapped with wrapping paper, in case you don't have access to cargo's destination tagger.
- - Requests Consoles log the printer and destination of all shipping labels printed from that particular console. There currently is no way to clear your mailing history, so mail responsibly.
-
- Fethas updated:
-
- - Fixes a rune runtime.
-
- FlattestGuitar updated:
-
- - adds an admin-only laser carbine
-
- uraniummeltdown updated:
-
- - Your game window will now flash on receiving Admin PMs, being revived, and ghost roles. You can disable this in Game Preferences.
-
-
- 30 January 2017
- Alexshreds updated:
-
- - No more double traitor 241 Special
-
-
- 29 January 2017
- uraniummeltdown updated:
-
- - You can now take items directly out of a storage item in your backpack.
-
-
- 27 January 2017
- Alffd updated:
-
- - Adds missing hat and shoe sprites that were inadvertently deleted.
-
- Fox McCloud updated:
-
- - Adds in stungloves (inaccessible to players)
-
- uraniummeltdown updated:
-
- - Injecting a rainbow slime extract with blood will create a consciousness transference potion.
- - Injecting a metal slime extract with water will create 15 sheets of glass and 5 sheets of reinforced glass.
- - Slime potions now check for proximity.
-
-
- 26 January 2017
- FalseIncarnate updated:
-
- - Plasma dust can now be used to rig lights and power cells, like the plasma reagent, with explosive results.
-
- Fethas updated:
-
- - Adds two new holy weapon skins for people who belive in ghosts and worshipers of the silentfather.
-
- FreeStylaLT updated:
-
- - AI sat transport tubes are no longer misaligned
-
-
- 25 January 2017
- FlattestGuitar updated:
-
- - Fixes shadowlings thrall scaling
-
- scrubmcnoob updated:
-
- - Shadowling Thrall count now scales to a max of 25.
- - Shadowling Thralls lose lesser glare
-
-
- 23 January 2017
- FalseIncarnate updated:
-
- - Returns the ability to remove vacant soil with shovels and spades, and adds the ability to dig up plants in soil to remove them instantly.
-
- Stratus updated:
-
- - NT Enforcer .45 pistol.
- - .45 and 9mm rubber bullets.
- - New shotgun ammo boxes.
-
-
- 18 January 2017
- AndriiYukhymchak updated:
-
- - multitool can now be used to swap directions of TEG's circulator
-
- Fethas updated:
-
- - Adds in the check numbers proc to converting, I missed it from VG.
- - Removed a redundent sacrefice objective check AND fixed the sacrfice objective check so it actually PICKs on mode start.
- - changed the color of manfested ghost humans to grey...huehuehuehuehue(serously it helps tell them apart better).
- - mass convert objective now picks between 9 and 15 as a target instead of based on round pop..cuase 30 MIGHT be a bit much.
- - adds admin cult tools Bypass phase (missed this off vg) and cult mind speak(YOUR GOD IS DISPLEASED GIT GUD). Might be better in secret panel but it confuses me.
- - Removes errent invisaible animals from the narnar escape shuttle template.
-
- KasparoVy updated:
-
- - Characters with the obese disability are now fat beneath their clothes.
-
- Markolie updated:
-
- - Admin announcements are no longer sent to player in the lobby.
- - Regular announcements can now only be heard if you the player is alive, not deaf and in range of an enabled radio.
-
-
- 17 January 2017
- Crazylemon64 updated:
-
- - Joined Souls works now
- - Scribing the end rune now no longer is impossible
-
- Krausus updated:
-
- - Fixed the exciting new emoji breaking chat entirely for IE8 users. :clap:
-
-
- 16 January 2017
- Alexshreds updated:
-
- - Revenants can now breathe in space.
- - Can no longer exploit RCDs for metal
-
- Krausus updated:
-
- - You can now use pills and patches on people with full bellies.
- - The Randomized Character Slot option now actually works.
-
-
- 15 January 2017
- Funce updated:
-
- - dual-port air vents can now be unwrenched
-
- TullyBurnalot updated:
-
- - Broken and Burned bulbs are no longer forced on with every overload.
- - Only non-broken and non-burned bulbs actually break and spark on an overload.
- - Fixes a single syntax error in the Shadowling Ascendant descriptive text.
-
-
- 14 January 2017
- Crazylemon64 updated:
-
- - Bibles can now reveal runes as they did before
-
- Krausus updated:
-
- - Players will no longer be informed of what cult may or may not exist on round start.
-
-
- 13 January 2017
- DarkPyrolord updated:
-
- TullyBurnalot updated:
-
- - Cyborg tools (and other non-droppable tools) cannot be transferred to an open, empty Display Case
- - Jobs receive links to SOP and their Department SOP at roundstart. Space Law and Legal SOP links added to Security members, Magistrate and IAAs
-
- uraniummeltdown updated:
-
- - You can see what sting you have equipped as changeling.
- - All species except IPCs can now be changelings and be affected by their genetic abilities.
- - Arm Blade can now pry open powered airlocks
- - Transformation Sting now costs 3 points and requires 50 chemicals
- - You can no longer transform people into Vox with Transformation Sting.
- - Removed Engorged Chemical Glands, Changelings now have the ability by default
-
-
- 12 January 2017
- TullyBurnalot updated:
-
- - Graffiti now have hidden (Admin-only) fingerprints added to them
-
-
- 11 January 2017
- Crazylemon64 updated:
-
- - Ghosts can now see if they're allowed to respawn or not at a glance
- - Cyborg sight modes are now actions, instead of items
- - Mining drones can now use meson sight again
- - It's no longer opposite day for the karma reminder preference
-
- Lady Luck updated:
-
- - office laptops are now traversable
-
- Markolie updated:
-
- - simple_animals now have an attack cooldown when attacking mechas.
-
- uraniummeltdown updated:
-
- - Atmos Console Boards now show in Computer Boards of Circuit Imprinter
-
-
- 10 January 2017
- Crazylemon updated:
-
- - Giant spiders now have their own role pref
-
- Crazylemon64 updated:
-
- - pAIs can now adjust their radios
- - pAIs can now more reliably hear nearby whispers
- - pAIs can now whisper while inside a PDA
- - pAIs can no longer change their icon from being dead, while dead
- - Non-respawnable players are no longer prompted to submit a pAI when the opportunity is available
- - Borg sight modules work again
-
- Fox McCloud updated:
-
- - different alert levels for how full you are from starving all the way to fat
- - There is now satiety and nutrition; being satisfied and full has a number of positive benefits; being unsatisfied and hungry has negative side effects
- - Some foods have vitamins in them which provide little nutrition, but greatly increase your satisfaction
- - Some food reagents have had their nutritional values tweaked
- - reagent numbers tweaked on most food items
- - Fixes the floral gun not properly working on Diona
-
- TullyBurnalot updated:
-
- - Wand of Death now reliably kills people by adding 300 Burn Damage. This includes self-casting
- - Minor flavour text visible on impact of target
- - pAI HUDs are now visual-only, restricting their access to editable records
-
- pinatacolada updated:
-
- - IV drips now have adjustable rates
-
- uraniummeltdown updated:
-
- - Mimes can now choose name on entry just like Clowns
- - Added many new costumes to the Autodrobe!
-
-
- 09 January 2017
- Crazylemon64 updated:
-
- - The operating table now checks for both either `lying` or `resting` - so surgery will work no matter what on unconscious people lying on your table.
-
- Kyep updated:
-
- - Antags should no longer get bounced to lobby at round start in certain rare situations.
-
-
- 07 January 2017
- Markolie updated:
-
- - False walls now block atmospherics, unless it's open.
-
-
- 06 January 2017
- Crazylemon64 updated:
-
- - pAI UIs no longer break
- - The chem dispenser's UI now displays the remaining energy again
- - Shuttles no longer make buckling useless
- - You should no longer go mute randomly
- - You can now opt out of all requests on a role for a round
- - Morgue trays now have descriptions that correspond to each of the morgue light states
- - Waking up no longer auto-cancels resting.
-
- Fethas updated:
-
- - ports parts TG neo-oldcult rscadd:Ports parts of cult from VG
-
- KasparoVy updated:
-
- - Grey sprites have been tidied up and no longer have any random pixels hanging off.
- - Grey species-fitted tattoo sprites and the last Vox species-fitted tattoo sprite.
-
- Krausus updated:
-
- - SDQL2 can now directly manipulate clients.
-
- Kyep updated:
-
- - Mobs in vents no longer see vents/scrubbers as unwelded when they are welded, and vice versa.
-
-
- 03 January 2017
- KasparoVy updated:
-
- - The Vulpkanin Anita hairstyle no longer has rogue extra-bright pixels.
-
- Kyep updated:
-
- - Added tracking for how much playtime each player has.
- - Added the ability to lock jobs based on playtime. E.g: must play for 10 hours to unlock HoS.
-
-
- 02 January 2017
- KasparoVy updated:
-
- - Particle Accelerators ordered from Cargo can now function.
- - Wrenching powerless machines in a powered area will no longer require you to toggle the lights (or whatever you did before to sort this).
-
- Krausus updated:
-
- - The syndicate nuke and pinpointer locker will once again spawn into their ship, rather than into space near the station.
-
- Kyep updated:
-
- - Terror Spiders can no longer create more than one web on a tile.
-
-
- 01 January 2017
- Kyep updated:
-
- - Added basic, AI-less versions of some Terror Spiders.
-
-
- 31 December 2016
- Crazylemon64 updated:
-
- - The home gateway now will send ghosts to the other end by default, now
-
-
- 30 December 2016
- Crazylemon updated:
-
- - The shuttle manipulator can now only be used by admins
-
- FalseIncarnate updated:
-
- - Adds Nano-Mob Hunter GO! PDA game cartridges and related stuff. Grab a cartridge from the cartridge vendor or loadout and join in on the hunt!
- - Adds Nano-Mob Hunter GO! Battle Terminals to the Holodeck and a Nano-Mob Hunter GO! Restoration Terminal to medbay's lobby.
-
- Fox McCloud updated:
-
- - Fixes cyborg cryo oddities
-
- KasparoVy updated:
-
- - Taking off noir glasses while noir mode is on will now give you your colour vision back.
-
-
- 29 December 2016
- Fethas updated:
-
- - Alternate shuttle/ferry template system from TG
- - Shuttle Manipulator
- - Better shuttle kills
-
- Markolie updated:
-
- - The camera console has been refactored so there's no longer a delay when switching cameras.
- - The camera console should no longer lag for several seconds.
-
-
- 25 December 2016
- FalseIncarnate updated:
-
- - Santa's back and with-holding all your presents! Head through the gateway and show the Fat Man the strength of your holiday spirit (and advanced weaponry, you'll be needing that)!
-
- KasparoVy updated:
-
- - Cameras will no longer be able to take photos of stuff outside your line of sight.
- - Cameras will now render disguises as you see them.
-
-
- 23 December 2016
- Crazylemon64 updated:
-
- - Welding overlays now update instantly
- - Being inside various structures will now obscure your vision
-
- Fox McCloud updated:
-
- - Fixes X-Ray not doing anything
- - Fixes nightvision not granting what its name implies
- - Fixes species/human darksight doing absolutely nothing
-
- KasparoVy updated:
-
- - Characters will now be correctly assigned their species' genetic quirks at spawn.
- - Cloning will now correctly assign a characters species' genetic quirks.
- - Changing a character's species (via C.M.A. or whatever might call the set_species proc) will now correctly assign their species' genetic quirks.
-
- Markolie updated:
-
- - Ruins no longer trigger power alarms.
-
-
- 20 December 2016
- TullyBurnalot updated:
-
- - Neurotoxin Spit now causes the spitter to move in space
- - Proximity Wet Floor Sign Mines can no longer appear in Surplus Crates
-
-
- 14 December 2016
- Fox McCloud updated:
-
- - Fixes the personal crafting cost of ED-209's being too expensive
-
-
- 13 December 2016
- TullyBurnalot updated:
-
- - Medbots no longer run after injured mobs if buckled. They also inform nearby players of this
-
-
- 12 December 2016
- Kyep updated:
-
- - Xenomorph resin walls no longer take damage from disabler beams. Only proper BRUTE or BURN damage hurts them now.
-
- TullyBurnalot updated:
-
- - Throwing mobs behind you force moves them to behind you before actually throwing them, preventing throw-shoving
-
-
- 09 December 2016
- KasparoVy updated:
-
- - You can now define whether a hair style will cover glasses or not. Only long hair styles should cover glasses (default behaviour).
- - You can now define whether a facial hair style/head accessory will be rendered on top of hair or not.
- - Glasses no longer render on top of all hair styles, only sufficiently short ones.
-
-
- 08 December 2016
- Kyep updated:
-
- - Ensures cryo pods will properly auto-eject people whose organic parts (limbs) have been healed, but who still have damaged mechanical limbs.
- - Disabler shots no longer damage mechs.
- - On impact, both taser and disabler shots now produce a message saying that the mech is undamaged by them, instead of a message saying they 'hit'.
- - Fixed runtimes created when SIT, ERT, and some other mobs are spawned.
- - Fixed a bug causing SITs to be spawned with one less person than desired in some cases.
-
-
- 07 December 2016
- Markolie updated:
-
- - Verbs have been cleaned up: all karma verbs can now be found under "OOC" instead of "Special Verbs". Most admin verbs have been moved out of "Special Verbs" as well.
-
- TullyBurnalot updated:
-
- - Unpowered Mining Vendors no longer accept IDs
- - Ore Redemption Machine and Mining Vendor can now be deconstructed if unpowered
-
-
- 06 December 2016
- Markolie updated:
-
- - The track button on the AI crew monitor now works.
- - Permanent door electrification by alt-clicking a door as an AI or setting it manually now works again.
-
-
- 05 December 2016
- KasparoVy updated:
-
- - Resolves an issue where cloned vampires could no longer drain blood, burn in the chapel or use their powers properly.
-
-
- 04 December 2016
- KasparoVy updated:
-
- - Resolves an issue with changeling regenerative stasis where changelings who initiated it while alive and died during the waiting period did not come back to life. Now they will, as intended.
-
-
- 03 December 2016
- Kyep updated:
-
- - the anti-ERP warning message on PDA message consoles is now accurate.
-
-
- 01 December 2016
- Crazylemon64 updated:
-
- - Cryo tubes no longer let you excessively multiply the efficiency of touch chems
-
- KasparoVy updated:
-
- - The character preview icon in character creation is now more detailed and less blurry.
- - ID cards now show tails, body accessories and tail markings correctly.
-
- Twinmold93 updated:
-
- - Pilots of spacepods will no longer be sent to the void when the space pod is destroyed in any method.
- - Pilots of spacepods will now get the same warnings for damage/core destruction that passengers get.
-
-
- 29 November 2016
- KasparoVy updated:
-
- - Head, body and tail markings are now loaded correctly from genes (UI).
- - Changes to a person's skin-tone gene are now immediately apparent.
-
-
- 28 November 2016
- Allfd updated:
-
- - Fixes an issue with the processing of GitHub changelog emoji in the php webhook.
-
- Crazylemon64 updated:
-
- - The RCD no longer shall work as a remote permissions control
-
- KasparoVy updated:
-
- - Pressing the light switch in one OR will no longer turn off the lights for both.
- - The fire alarms in each OR now work independently of each-other.
- - The second operating room now has its own APC and wiring.
-
-
- 26 November 2016
- Fox McCloud updated:
-
- - Fixes faint emote doing nothing
- - Fixes Mickey Finn's Special Brew not functioning properly/not making you fall asleep
-
-
- 23 November 2016
- Fethas updated:
-
- - Fixes human jetpacks..maybe...
-
- FlattestNerd updated:
-
- - the e20 will now get logged when it goes BEWM, as it should.
-
- Fox McCloud updated:
-
- - Fixes double-breaking news newscaster
-
-
- 22 November 2016
- KasparoVy updated:
-
- - You now stutter when you're in shock/crit and when you've got the nervous disability as you used to.
-
- Twinmold93 updated:
-
- - Runtime caused by lack of settlers in the Orion arcade game.
-
-
- 20 November 2016
- KasparoVy updated:
-
- - The DNA SE injectors one can find in the abandoned mining crates now correctly activate/deactivate the powers they may contain.
-
-
- 15 November 2016
- KasparoVy updated:
-
- - Adding cable to multiple computer frames at the same time while not having the correct amount of cables will no longer cause busted coils with a negative number of cables.
-
-
- 13 November 2016
- Fox McCloud updated:
-
- - Fixes BSA having peculiar results.
-
-
- 07 November 2016
- Crazylemon updated:
-
- - Status effects should work a little more consistently now
-
- Crazylemon64 updated:
-
- - The mech-mounted plasma cutter can now be constructed again
- - Space pod lasers can now be constructed again
-
- Fox McCloud updated:
-
- - Fixes hunters not being weakened when crashing into a shield/wall
- - Fixes xeno stuns half the time intended
- - Fixes stopping, dropping, and rolling not properly weakening Xenos/Hulks
-
- KasparoVy updated:
-
- - Fixes a bug where changing your alt head required two icon updates to show.
- - Fixes a bug where you couldn't choose head marking styles that would ordinarily be available regardless of your alt head.
- - Fixes a bug where Tajara couldn't choose undergarments.
- - Resolves an issue with the Vulpkanin Jagged hairstyle missing a pixel.
-
- Twinmold93 updated:
-
- - Fixes a runtime issue caused by using the detective's scanner on the space hotel cleaver.
- - Scrubber pipe missing segment behind the operating theatres.
-
-
- 23 October 2016
- KasparoVy updated:
-
- - Refactors markings. Now split into head, body and tail markings.
- - Refactors morph again. Changes made while morphing are now reflected instantly on your sprite.
- - Darkens Vulpkanin and Tajara for improved colour fidelity. Species base colour changed to compensate. Add 27 to R, G and B values if Vulp, 15 if Taj to keep the same colour on your character.
- - Darkens Vulpkanin facial fur patterns for improved colour fidelity. Add 23 to the R, G and B values of your facial hair/head accessory to keep the same colour on your character.
- - Darkens Unathi frills and horns. Add 27 to the R, G and B values of your frills and 21 for horns to keep the same colour on your character.
- - Vulpkanin tails are now split-rendered. Tails overlap hair when facing north, but are overlapped by hair when facing all other directions. No other differences, only affects the fluffy husky tail.
- - The heads of tiger markings have been isolated and can now be coloured independently.
- - Hair can now cover facial hair, and glasses are no longer covered by facial hair and head accessories. Means that two-piece Vulpkanin facial fur patterns won't almost entirely cover whatever glasses they're wearing.
- - Tajaran head and facial hair have been darkened. Add 28 to the R, G and B values of your Tajara head/facial hair to keep the same colour on your character.
- - Vulpkanin head hair and one facial hair style has been darkened. Refer to PR notes for darkening factors.
- - The HAS_MARKINGS flag now represents all marking locations. The HAS_location_MARKINGS flags are for specific locations (head, body, tail).
- - Improves the quality of some Vulpkanin/Tajara/Unathi mask sprites.
- - Naked Humans and Skrell will no longer have exposed flesh poking out their wrists when facing east or west. Male Humans now no longer lack a butt pixel when facing east or west.
- - Mutated limbs now render correctly as soon as they're mutated.
- - Mobs will now correctly appear as fat/skinny.
- - Species with TAIL_OVERLAPPED will no longer wag tail at max speed when facing north.
- - Species with TAIL_OVERLAPPED and body accessories won't crash the game when they wag.
- - Tiger Head and Face markings adjusted so they don't look ugly on certain species' ears.
- - Fixes issue where Unathi dorsal stripe didn't render.
- - Tajaran ears are no longer in their hair sprites, but on their actual heads.
- - The adminbus body accessory now overrides the TAIL_OVERLAPPED flag and will now be rendered correctly on a body regardless of species bodyflags.
- - Changing a person's species via CMA will no longer result in a mob with all the same cosmetic attributes as the old species.
- - Dressers now have species fitting checks for undergarments. Drask are now able to wear undershirts and underwear like they were originally meant to.
- - Adds some head markings for Tajara and Vulpkanin.
- - Adds body marking(s) for Tajara, Vulpkanin, Unathi and Drask.
- - Adds tail markings for Vox and Vulpkanin.
- - Adds 5 Tajaran hairstyles.
- - Adds a tweaked version of an existing Vox hairstyle. Shouldn't clip with certain jackets as much.
- - Adds a hairstyle for Humans, Unathi and Vulpkanin.
- - Adds a facial hairstyle for Vulpkanin.
- - Adds secondary hair (head and facial) themes. Skrell can now colour their tentacle cloths independently, the beads in the Tajaran/Hippie braid hairstyles can be coloured and the same with the webbing in Unathi frills. Can be changed at nanomirrors, via morph and CMA.
- - Adds alternate heads. Unathi can now choose a head with a sharp snout. Can be changed via morph and CMA.
- - Helper procs to convert a hex colour into either R, G, or B.
- - Markings, body accessories, head accessories, alt heads and their colours (if they have colours) can now be randomized at the character preferences screen.
- - Adds a system that attempts to fit mobs with alternate heads with appropriate mask sprites. The sprites just need to be suffixed with the alt_head suffix in sprite_accessories.dm.
- - Adds mask sprites tweaked to fit the new Unathi alternate head to go along with the new alt. head mask fitting system.
-
-
- 15 October 2016
- Crazylemon64 updated:
-
- - The R&D console should now no longer freeze on the "Syncing Database" message or whatever.
- - Borg coolers and SMES boards can be made again
- - Maroon now works
-
- FlattestGuitar updated:
-
- - pAIs no longer turn into debris when wiped
- - SNPCs no longer get targeted by assasinate objectives
- - fixes a hallucination runtime, actually making one more aspect of being high as f*** work for the first time in ages
- - NODROP items will no longer attempt to be dropped if your hand is broken
-
- Fox McCloud updated:
-
- - Cloners will now put you inside the cloned body when it is fully grown as opposed to initially created
- - Examining a cloner will tell you the clone progress
- - Observers can now see a visual countdown of the cloning status progression
- - Atmos grenades cost increased from 6 to 11
- - Mice now have sprites when worn
- - Fixes various ghost alerts having barely visible icons
- - Fixes items being in two locations at once when loading things into the bio-generator or reagent grinder.
-
- GeneralChaos81 updated:
-
- - Ability to place and remove conveyor belts and levers.
-
- KasparoVy updated:
-
- - Botany, viro and xenobio bottles will no longer be invisible.
-
- Krausus updated:
-
- - Fixed full chat panes scrolling unpredictably when trying to view old messages.
- - Fixed camera monitors immobilizing you if you reconnect while using one.
- - Fixed selecting datum types through SDQL2 never returning any datums.
-
-
- 16 September 2016
- Aurorablade updated:
-
- - *fart now has newtonian move if you have the Superfart power
-
- Coldflame updated:
-
- - Adds three new variants of 10mm ammunition, AP, HP, and Incendiary. Currently admin-only.
-
- Crazylemon64 updated:
-
- - Research data disks now have a description and name attached to them automatically, to make working with them less obnoxious.
- - Loading design disks now has a sound effect.
- - You can no longer feed non-design disks into the autolathe and destroy them on accident.
-
- DaveTheHeadcrab updated:
-
- - Due to budget cuts expensive fax machines have been replaced with cheaper versions in some departments. Only essential personnel can fax Central Command. See your local IAA for details.
-
- FlattestGuitar updated:
-
- - Added emergency nitrogen and plasma tanks, you can find two of each in the medical storage
-
- FreeStylaLT updated:
-
- - Updated Metastation's AI Sat, brig and escape shuttle
- - Updated other Meta areas to match most recent build. (Chapel, some maint, etc. - minor changes.)
- - Updated Cyberiad's AI Sat to latest tg version, lots of changes there - basically an entirely new Satellite.
-
- IcyV updated:
-
- - Adds new bottle sprite
- - Fixes many bottles being locked to a single icon
- - Buckets can be worn as hats.
-
- Improvedname updated:
-
- - Adds 4 epinephrine autoinjectors to nanomedplus vending machines
-
- KasparoVy updated:
-
- - Adds a Science departmental beret that you can obtain via the loadout system.
-
- Krausus updated:
-
- - Fixed species-restricted items sometimes failing to "equip" to restricted species' non-equipment slots.
- - Players using very old versions of Internet Explorer will now receive explicit warnings that they're not supported.
- - View Variables will now consistently view the variables of what it's intended to.
- - Admins can now use the 'msay' command to speak directly to all mentors.
- - Added a new command, "Toggle Mentor Chat", to give mentors temporary access to 'msay'.
- - Fixed never being able to properly respond to a PM from a stealthed admin.
-
- Kyep updated:
-
- - SST and SIT now have their own radio frequency.
-
- LittleBigKid2000 updated:
-
- - The God Emperor of Mankind disk now works properly
-
- TheDZD updated:
-
- - Xenomorph hunters' leap ability is now always blocked by shields rather than only 50% of the time.
- - Xenomorph hunters' leap ability being blocked now stuns them as if they had hit a wall. The leap still goes on a 3 second cooldown as normal.
-
- Ty-Omaha updated:
-
- - Adds fluff item "Tacticool EyePro"
-
-
- 01 September 2016
- Crazylemon updated:
-
- - Dying of low blood is no longer capable of causing eternal death
- - Having your body brought back to life will no longer break your health doll
-
- monster860 updated:
-
- - Fixes hotel SNPC's getting access that they shouldn't get.
-
-
- 29 August 2016
- Crazylemon updated:
-
- - You can now mend incisions after having cut open someone's ribcage.
- - Abductor surgery works again
- - Face repair surgery works again
- - The `to_chat` messages are now more descriptive when given a bad target
- - Admins can now VV by a ref string, directly via a verb
- - VV now builds its HTML using lists, making it much faster to open
-
- DaveTheHeadcrab updated:
-
- - Upgrades the newscaster's liquid paper printing apparatus. Newspapers printed are higher quality now.
-
- Fox McCloud updated:
-
- - Mining Drones can now toggle meson vision on or off, a light, switch attack modes, or even drop their own ore
- - Ash storms no longer impact sheltered areas and mining mobs are immune to ash storms
- - Adds in two new end-round sounds
- - Fixes drones not being able to bump open doors
-
- Fox McCloud and KorPhaeron updated:
-
- - Adds in mining shelters
- - Adds in a few more dice types and ensure dice are packed in bags and not pill bottles
-
- FreeStylaLT updated:
-
- - Added additional coating to Turbine room.
- - Fixed leftover vent in Brig Physician's office
- - Fixed missing coated rwalls in Incinerator
-
- Krausus updated:
-
- - Girders are no longer bulletproof.
- - Changelings' Swap Form ability now actually deducts its cost upon use, and shouldn't arbitrarily fail to work properly.
- - Fixed setting status display alerts through communications consoles.
-
- Kyep updated:
-
- - Fixes 'SSD!' warning appearing in attack logs for admins, when the target player was dead and had ghosted out of their body
-
- TheDZD updated:
-
- - Bookcases no longer force you to take out a book after clicking them
- - Fixes assorted things logging attacks incorrectly.
-
- TullyBurnalot updated:
-
- - AIs can no longer interact with nuclear bombs (Syndicate-brand included). AIs can still see the countdown
- - Mobs without appendixes can no longer contract appendicitis
- - Holosigns cannot be pulled around
-
-
- 19 August 2016
- Crazylemon updated:
-
- FalseIncarnate updated:
-
- - Repairing burn damage to robotic limbs now consumes cable in the process. Each length used repairs 3 burn damage, up to 15 damage per click.
- - Repairing brute damage to robotic limbs now uses 1 fuel per repair (click). Heal amount unchanged.
- - Self-repairing with cables or welders now incurs a 1 second delay between click and heal completion. Being repaired by a friend is still no delay (but requires a friend).
-
- Fox McCloud updated:
-
- - Adds in the Kinetic Smasher as a mining purchase
- - Fixes slap emote text being the wrong partial color
- - Fixes the attack text of simple animals attacking human mobs
-
- IcyV updated:
-
- - Adds in an amount of new graffiti
- - Fixes the issue of other graffiti only being able to be done in black.
-
- Krausus updated:
-
- - Flavor text and records are no longer horrifically butchered when saved in the database.
-
- TheDZD updated:
-
- - Lowered genetic instability damage thresholds by 5 across the board. Effectively meaning that you can have one additional minor power without shifting into the next threshold.
- - Lowered the rate at which damage scales with instability, and the decreased upper cap on each damage type.
- - The base activation probability for powers is now 100%, rather than 45%. Abilities affected include everything except Cloak of Darkness, Chameleon, No Breathing, Hulk, Telekinesis, and X-Ray Vision, which all have their own independent activation chances (varying from 5% to 10%).
- - Increases activation chances of TK (10% to 15%), No Breathing (10% to 25%), Cloak of Darkness (10% to 25%), Hulk (5% to 15%), X-Ray Vision (10% to 15%), and Chameleon (10% to 25%).
-
-
- 18 August 2016
- Alexshreds updated:
-
- - pAIs can see the crew manifest again.
- - Engineers and Atmos Techs have access to the ORM
-
- Ar3nn updated:
-
- - dusting playermobs now generates remains fitting for their race.
-
- Chakishreds updated:
-
- - You can now click on objects in a gassy room at the expense of ninja floors.
-
- Chopchop1614 updated:
-
- - fixes transformation sting not working.
- - transformation sting now checks if the target has DNA or not
-
- Crazylemon updated:
-
- - Alt+Click should be quicker now
- - The Alt+Click panel vanishes only when you alt click a turf distant from yourself
- - Adds `json_to_object_arbitrary_vars`, a proc intended for use with SDQL
- - Eye color is tracked on the eyes only, instead of on the body.
- - The CMA panel no longer runtimes when you change species.
- - Deserializing a human now preserves hair and eyes.
- - Associative lists in VV now display properly again
- - Admins can now click on the DI panel buttons to debug the corresponding controller in VV
- - Fat people are now fat when naked.
- - Encased mobs can now examine
-
- Crazylemon64 updated:
-
- - Makes teleportation checks more consistent, which will ensure that teleporting in the away mission no longer works.
- - People on the space ruins level no longer count as dead for assassinate objectives.
- - Space border turfs will now regain their destination when over-written and replaced on the edge of the map
- - The space manager will no longer runtime if a space ruin writes on the edge of the map
-
- DaveTheHeadcrab updated:
-
- - ERT gloves reverted to how they used to be.
-
- FalseIncarnate updated:
-
- - WOLOLO! Traitor Chaplains can now WOLOLO with the new Missionary Staff and Robes. WOLOLO!
-
- Fethas updated:
-
- - The whitelist will respect addons better, didn't even have to make a ban appeal..
-
- FlattestGuitar updated:
-
- - Detective's coolness variable cranked up to 14.5, they will no longer vomit over corpses.
- - Now you're less likely to vomit over a corpse if you're a normal human being.
- - golems now have their master saved in attack logs
-
- Fox McCloud updated:
-
- - Adds in formal captain's uniform and armor
- - Adds rapier to captain's locker
- - Adds lace up shoes to captain's locker
- - Adds crown to captain's locker
- - Dramatically speeds up conveyor belts
- - Appendicitis and Disease Outbreak events will no longer impact clientless mobs
- - Fixes bandolier being invisible on spawn
- - Removes the jukebox from the bar
- - Detective Scanner, Fedora Tipping, Pontificating, and Cap Flipping are now action buttons
- - Cane Gun and NT Rep's cane now acts as actual canes
-
- FreeStylaLT updated:
-
- - Fixed missing space transition tiles in emergency shuttle transit
- - Fixed lack of prisoner access to lower part of labor camp shuttle
- - Changed UO45's and MO19's away missions' external tiles to just airless ones.
- - Changed MO19's exterior to be more rock than ground, this is to make Linda cry less when this mission is passed.
-
- General Chaos updated:
-
- - Ports TG's mech bay recharger code.
-
- IcyV updated:
-
- - Adds an exploding chameleon flag for traitors.
-
- KorPhaeron and Fox McCloud updated:
-
- - Merges Malf AI into traitor AI
- - Malf AI's starting CPU reduced from 100 to 50
- - Hacking APCs gives 10 additional CPU
- - Hacking APCs throws an alert to the AI when it's hacking that automatically clears when hacking is complete (sounds too)
- - Traitor AI's start off with a syndicate headset
- - Adds doomsday device module for AI's for 130 CPU; when activated, it will purge the station of all life if the AI is not destroyed after 7.5 minutes
- - Adds in AI upgrade modules which allows you to giving hacking abilities to the AI or allow it to have increase surveillance capabilities
-
- Krausus updated:
-
- - Karma spending is now slightly more straightforward and sanity-checked.
- - Ghosts can now see non-crew antagonists in the Award Karma listing.
- - You can now ctrl+click on yourself to stop pulling something.
-
- Kyep updated:
-
- - Added Syndicate Infiltration Teams (SITs), which are like Syndicate Strike Teams (SSTs) but focusing on stealth rather than direct combat. Useful for getting ghosts into rounds, spicing up rounds, having traitors with teamwork, and new kinds of traitor objectives like kidnap.
- - Fixed bug that Dust implants had no icon.
-
- LittleBigKid2000 updated:
-
- - The arrivals checkpoint camera monitor is now connected to some camera networks by default.
- - Talking swords can now be understood by their wielders, and everyone else.
- - Engineering cyborgs now have floor painters. Absolutely nothing bad can happen because of this.
-
- Norgad updated:
-
- - Coated Reinforced Walls now have unique sprites
-
- TullyBurnalot updated:
-
- - Trash Bags fit in satchels/bags/duffelbags, but cannot be transported after being filled up.
- - Advanced Mops clean faster, can clean more
- - Holosign Projectors can create more signs
- - Ghosts can no longer create dirt
- - Dirt creation slowed down. "Clean Station" may actually be remotely possible now
- - Janitorial Closet tidied up
- - Can fill Light Replacers with boxes directly
- - Can recycle 3 broken/burnt bulbs into a functioning one
- - Can no longer cheat around NODROP by inserting NODROP lightbulbs into Light Replacers
- - Ghosts can no longer trip Proximity Sensors
- - Ghosts can no longer trip Infrared Sensors
- - Effects (like hallucinations) can no longer trip Proximity and Infrared Sensors
- - IDs are no longer dropped if their owner cryos with the ID inside a PDA inside a bag (very specific, yes)
-
- Ty-Omaha updated:
-
- - Allows sechailer phrases to be selectable
- - Quick-equipping a PDA will now prioritize the PDA slot before the ID slot.
-
- taukausanake updated:
-
- - Gives proper mix_messages for Uplink, Synthignon, and Synth 'n Soda drinks
-
- tristan1333 updated:
-
-
- 08 August 2016
- Ar3nn updated:
-
- - Telekinesis no longer is subject to meatspace problems
-
- Chakirski updated:
-
- - Added animal AI holograms.
- - .45 Magazine sprites for the M1911 are now longer invisible.
- - Hoodies no longer look like labcoats while in hand.
- - Ectoplasm spawns in cult mining rooms instead of an invisible "weapon".
- - Duffel bag descriptions and names no longer contain "duffle".
- - Syndicate medical duffel bags can now be seen while in hand.
-
- Crazylemon64 updated:
-
- - Adds a "Save" buildmode for admins to preserve their creations for later. This is currently in an early stage, so don't be surprised by errors!
-
- FlattestGuitar updated:
-
- - Holy Water will no longer make you stutter for ages if you're not a cultist
-
- Fox McCloud updated:
-
- - Fixes Orion Ship message being unheard when held in-hand
- - Adds headphones into the game as a loadout item
- - Removes fireproof core malf AI power
- - upgrade turrets malf AI power CPU reduced from 50 to to 30
- - Overload machine cost increased from 15 to 20
- - Override machine cost increased from 15 to 30
- - can override/overload field generators again
- - Machine uprisers will slowly die if they aren't attacking someone
- - Adds in Hostile lockdown malf AI power for 30 CPU
- - Adds break air and fire alarms malf AI powers for 50 and 25 CPU respectively
- - AI's no longer have flood mode on air alarms by default
- - Adds in lip reading malf AI power for 30 CPU
- - Allows accessories to hypothetically grant armor to their wearer
- - Greytide spear illusions actually have an attack sound now
- - fixes the wormhole event being much shorter than intended
-
- FreeStylaLT updated:
-
- - Walls now melt when hot
- - Added actual coated rwalls - you can make them by clicking on an existing rwall with at least 2 plasteel in hand. Has infinite temp resistance.
- - Replaced all fake coated rwalls with new rwalls in both metastation (where they should be) and boxstation
- - Bandaging someone no longer stabs your eyes with bright green
- - Fixed repainted-to-wood metal flooring in courtroom - it's now actually wood
- - Fixed windoor in witness stand facing the wrong way
-
- KasparoVy updated:
-
- - Traitors with the Maroon objective will no longer succeed if their target is in a locker on the shuttle.
- - Traitors with the Assassination objective will no longer fail if their target is assassinated/borged/debrained but on a Z-level greater than the derelict.
-
- Krausus updated:
-
- - Fire will now totally consume you, rather than timidly hiding under your clothes.
- - Admin freeze overlays should no longer disappear from humans until they're actually unfrozen.
-
- LittleBigKid2000 updated:
-
- - Adds cheap sunglasses. They provide no flash protection, but are available in the loadout and clothesmate.
-
- Pinatacolada updated:
-
- - Makes the swedish gene spit out weird swedish chars and sounds
-
- Ty-Omaha updated:
-
- - Fixes "is too cumbersome to carry in one hand" from showing up to other players.
-
- Yurivw updated:
-
- - Condimaster now actually makes bottles. Removed: Unused options in admin secret menu are now removed.
-
- chopchop1614 updated:
-
- - fix bluespace crystals exploit
-
-
- 03 August 2016
- Fox McCloud updated:
-
- - Fixes a rare case where the singularity would escape containment when properly set up+contained
-
- Krausus updated:
-
- - Non-respawnable ghosts will no longer qualify for mid-round rejoining (event antags, golems, posibrains, etc). Drones, PAIs, and ERTs are exceptions to this.
- - Cryodorms will no longer produce respawnable ghosts for the first 30 minutes of the round.
- - Fixed the spooky arrival shuttle. Cryo'd ghosts will now appear above their cryo pod, in the spooky cryodorms.
- - Cryodorms will now despawn you 90% faster if you willingly enter one.
- - Suiciding in the first 30 minutes of a round will no longer allow you to ghost and be respawnable.
- - Becoming a non-respawnable ghost lasts the entire round, even if you ghost in a respawnable manner later on.
- - You can no longer spam pinging posibrains, and cannot ping them at all if you cannot volunteer for one.
- - Missing limbs will now be grayed out on your health doll.
-
- chopchop1614 updated:
-
- - Fixed the C4 labcoat exploding bug
-
-
- 01 August 2016
- Crazylemon64 updated:
-
- - Admins are now able to print a map of the z levels.
- - Admins are now capable of scrambling the z levels' transitions.
- - Janiborg trash bags no longer fit down disposals when empty
-
- Fethas updated:
-
- - (Maybe?)..We actually check if the race HAS BLOOD before trying to suck them
- - Due to various complaints from tajarans having hand cramps, glove makers have removed plasteel from the fabric.
- - Plasmaman can no longer be vampires.
- - Removes the mask check on both victim AND vampire, also makes the message a bit more obscure, so it's up to your imagination of where you are biting them and with what.
-
- Fox McCloud updated:
-
- - Medical stacks now have 6 uses
- - Medical stacks now heal 25 burn/brute
- - Applying a medical stack to others is instant, no matter what
- - Applying any medical stack to yourself has a 2 second delay
- - Applying a splint to yourself has a 10 second delay
- - No more RNG fumbling of putting splints to yourself
- - Confirmation for applying medical stacks is now green
- - Advanced Medkits now have 2 trauma kits, 2 burn kits, a health analyzer, 1 roll of gauze, and medipen.
- - Amount of splints in medical vendors increased from 2 to 4
- - Fixes weird icon updates when getting healed by medical kits
- - Adds in object burning system that allows things to be lit on fire
- - being on fire should heat you up a bit quicker and do a bit more damage
- - Novaflowers ignite you rather than uselessly heating you up
- - Adjusts a few pyrotechnic chems to better fit with other tweaks to fire damage
-
- IcyV updated:
-
- - Adds a unique axe for Atmos-traitors
-
- Krausus updated:
-
- - Probably fixed some very specific items messing up View Variables for no adequately explicable reason.
- - Fixed round-end antagonist report failing to print due to null objectives.
-
- Kyep updated:
-
- - Added atmos grenade kit to traitor uplink.
- - Fixed bug with adv pinpointers and CMO hypospray theft objectives. Fixes #5232
-
- TheBeoni updated:
-
- - Adds "unique" jumpsuit for Pod Pilot so they can finally stop using security one Added picture because i do not like that red label
-
- TheDZD updated:
-
- - Shadowling ascendance and badmins pressing the "Destroy All Lights" button should no longer bring the server to its knees.
- - Broken lights will no longer re-break.
-
- TullyBurnalot updated:
-
- - Using ATMs leaves fingerprints behind
-
- Twinmold updated:
-
- - Nuke Ops airtank connected to pipenet now.
-
- tigercat2000 updated:
-
- - Readded colored cable-cuffs.
- - Making stacks of metal rods now updates the icon correctly.
-
-
- 28 July 2016
- A Giant-Ass Mountain of Salt updated:
-
- Crazylemon64 updated:
-
- - Adds an explosion buildmode
- - "Drop Everything" in VV no longer causes limbs to fall to the ground.
-
- FlattestGuitar updated:
-
- - IAAs can now select the classic secHUD in loadouts
- - adds bananas and suit jackets to the loadout system
- - adds dress shoes and fancy sandals to the loadout system
- - Miners can now get the mining coat from loadouts
-
- Fox McCloud updated:
-
- - Fixes organ repair surgery saying an organ wasn't damaged when it actually was
- - Removes the 1 burn heal from regular ointment
- - Regular bandages will now disinfect (in addition to stopping bleeding as they previously did)
- - Fixes a few crafting recipes not having the proper category
- - Fixes laser slugs not firing lasers
- - Adjusts the damage/consistency of improvised slugs
- - Adds in craftable bolas; throw them at someone to slow them down
- - Secvend starts off with e-bolas
- - Can make spears with personal crafting now
- - Fixes teacups and some other drinks having no sprite, in-hand, or object
- - adds alt-click rotating of chairs, disposal pipes, windows, the PA, emitters, and windoor assemblies
- - Cablecuffs are now made by opening the cable stack's crafting menu by using it in your hand
- - Fixes cablecuffs not having a unique in-hand icon
- - Fixes cable coils not having a unique in-hand icon
- - All cablecuffs will be red, regardless of what they're produced from
- - Fixes an unlimited metal exploit
- - IV Drip sprites updated; has visual feedback for if it's injecting or taking blood
- - IV Drip injection rate dramatically increased
- - Warning ping for when someone is low on blood
- - Support for species with exotic blood type
- - Alt-Click to toggle between modes
- - Sensory restoration virology symptom no longer has anti-stun properties nor heals brain damage, but has a lower acquisition level
- - Damage convert heals individual limbs instead of healing overall damage (actual impact is low)
- - Librarian now starts off with a bookbag
- - Bookbag can now hold Bibles, cult tomes, books, and spellbooks
- - Can empty a bookbag into a bookshelf
- - Fixes an exploit where you could generate wood out of thin air
- - Fixes blobspores doing more damage than intended
-
- Fox-McCloud updated:
-
- - Adds in a few makeshift items/weapons: molotovs, grenade lances, golden bikehorn, paper bags, and DIY chainsaws
- - Fixes some personal crafting behaving as other than intended
-
- FreeStylaLT updated:
-
- - Fixed brig cell block APCs not getting power
- - Fixed space buggery Kyet made :angry:
- - Fixed missing light near labor shuttle dock
- - Fixed wrongly placed cobweb in solitary
- - Fixed basketball court not having a basketball
- - Added windows to brig processing entrance
- - Re-added the missing EOD and biohazard lockers in Armory
- - 6 gas masks from Armory
- - Added grid check into random events.
-
- Krausus updated:
-
- - The voting panel now uses the browser datum, which means it looks nicer.
- - The voting panel now updates while a vote is in progress.
- - When a vote is started, it will now include a link to open the vote panel, as an alternative to typing in "vote".
- - Custom votes will now show full voting results upon completion.
- - Admins should no longer lose the "cancel vote" link in the voting panel.
- - View Variables should probably stop crashing admins.
- - The RnD console now shows an overlay while you're waiting for it to do work, rather than using a separate wait screen.
- - Admins now have click shortcuts for opening a player panel, showing mob info, and viewing variables. Specifics are in Hotkey Help.
-
- Kyep updated:
-
- - Admins can now see attacks against SSD players more easily.
- - Clarified the text you get when examining a SSD player.
- - It is now possible for admins to remove a person's vamp thrall status.
- - Adds Vox, Greytide & Soviet loadouts to admin Select Equipment verb.
- - Fixes an issue with spy loadouts, and excessive access on loadouts in general
-
- Spacemanspark updated:
-
- - Cardboard boxes now have their own specific name in the cardboard sheets menu.
-
- TheDZD updated:
-
- - Fixes tempgun not recharging.
- - Fixes tempgun beams costing one tenth of what they are supposed to.
- - Admin-only jobs check for R_EVENT now, instead of R_ADMIN, as event-related tools should.
- - Mentors should no longer get spammed by the library checkout computer on occasion.
- - Mentors should no longer get spammed by mirrors due to body accessories.
-
- TullyBurnalot updated:
-
- - AI Integrity Restorers now destroy any AIs inside if they get EMP'd
- - AI Integrity Restorers can be deconstructed if broken via explosions. This kills the AI inside
-
- Twinmold updated:
-
- - Can no longer destroy pods with anything other than brute and burn weapons.
- - Can no longer pull someone out of a pod when no one is actually in the pod.
- - Can now melee attack pods with weapons when harm intent is on.
- - Vox Objective 4 now calculates the kills vox raiders actually have, instead of always complete.
-
- Ty-Omaha updated:
-
- - Gives Combat Gloves to Code Red ERT agents.
- - Gives Code Gamma Engineering ERT agents Combat Gloves.
-
- monster860, clusterfack, and DeityLink updated:
-
- tigercat2000 updated:
-
- - Removes space parallax, due to server overhead, input lag & bugs
-
-
- 21 July 2016
- Alffd updated:
-
- - Added a 6th Vulpkanin tail option.
- - Fixes animations, side view, and pixel fill for Vulpkanin tail 6
-
- FalseIncarnate updated:
-
- - Engineers can properly show up for work with their hats and coats to keep warm.
-
- Fox McCloud updated:
-
- - Tajarans and Unathi can now wear all shoe and glove types
- - Glove clipping removed except for black gloves, which makes them fingerless gloves
- - Adds sandals as a loadout option
- - Adds in simple animal mob spawners
- - Adds shielded hardsuit to the nuke ops uplink for 30 TC
- - Implements the powerfist and adds it to the uplink for 8 TC
- - Removed drinking glass shattering (regular bottle shattering is still a thing)
- - Captain's flask is now gold instead of silver
- - Bottles have a throwforce of 15
- - can crack eggs into drinking glasses
- - Detective's flask starts out with 30 units of whiskey
- - removes redundant object verbs that have an action button
- - Fixes up mindswap spell so it behaves more properly
- - Fixes genetic abilities action buttons not properly clearing
- - Fixes simple animals, silicons, and brains becoming perma deaf from flashbangs and other sources
- - ACTUALLY FIXES MINING APC
- - Fixes brig cell timers not having the option to flash people
-
- FreeStylaLT updated:
-
- - Added new syndicate item Chameleon SecHUD to uplink store, available for all antags. It can morph into various eyewear while being a flashproof sechud.
-
- Kyep updated:
-
- - Added new syndicate costumes to "select equipment" admin verb.
-
- TullyBBurnalot updated:
-
- - More beds outside the Operating Theaters, Pajama Wardrobes outside and inside the Operating Theaters, an extra NanoMed Vendor, one Disposal Chute per OR, table with cards
- - Sinks moved closer to Surgical Tables, moved light fixtures in the Operating Theaters, tables with surgical tools now made of glass for maximum style points and Xenomorph Larva Whack-A-Mole
-
- monster860 updated:
-
- - Brig timer UI reopening after being closed fixed.
-
-
- 20 July 2016
- Allfd updated:
-
- - Added hologram fluff sprites
-
- Ar3nn updated:
-
- - Gets rid of some weird lattices floating in mid-space
-
- Chakirski updated:
-
- - Adds M.E. Reaper sprite.
- - AI can now choose a 32x64 reaper hologram.
- - Cigarette packs no longer show near-duplicate messages when examined.
-
- CrAzYPiLoT updated:
-
- - Ports randomized space ruins from /tg/ station. There is a number of maps which can be spawned at any location on the empty z-level at roundstart, and up to three random ones will be chosen each round. Credits to KorPhaeron.
- - Lays the groundwork for a future lavaland implementation, if we choose to have it.
- - Adds a feature to the map loader where areas with the right var set can be distinctly initialized on map load - meaning separate APCs, and the like.
- - Using a z-level specific initialization freeze system, large elaborate maps like the cyberiad can be loaded without a single runtime, with minimal impact on the round elsewhere.
- - Adds a delete mode to the "Fill" buildmode - just alt-click for the second corner, and everything within will be removed.
- - Adds a "Jump To" function in VV, which is useful for getting an idea of what exactly you're looking at.
- - Added view count to newscaster feeds and messages.
-
- Crazylemon64 updated:
-
- - Abductors consoles link correctly again
-
- DaveTheHeadcrab updated:
-
- - Plastic explosives are now a subtype of grenades. Shouldn't be any noticable difference for players.
- - Plastic explosives no longer use the wire datum. You may directly attach an assembly holder (Such as a remote signaller + igniter assembly)
- - Adds X-4 shaped charges, designed for breaching explosively without harming the user. Pick some up at your local nukies r us.
- - Replaces tablecrafting with personal crafting, click the hammer icon by your intent selector to use it.
- - Removes the PDA slot, your PDA can now go in your ID slot (Again).
- - You can now alt click to remove an ID from a PDA, for quick interaction while it's in your ID slot.
- - Adds an overlay for an ID while it's inserted into your PDA.
-
- FalseIncarnate updated:
-
- - Adds new Bottler machine for making unique beverages! Order one from cargo today!
- - Adds 6 new drinks obtainable via the Bottler. Get brewing!
- - Grapes now can be properly juiced again, as they now have the right kitchen tag.
- - Adds effects to the Paradise Pop reagents. Drink them all to unlock their powers!
-
- Fox McCloud updated:
-
- - Adds in fans which can block atmospherics passing over them
- - All mass driver blast doors have a fan underneath them, allowing you to use them repeatedly instead of once
- - Fixes medical, security, and employment records not being displayed
- - Adds in a weather system
- - Removes most of the miner's uniform equipment from their lockers and puts it in a miner's wardrobe
- - Miners start off with a lot of their clothing equipment equipped to them
- - Miners now have unique headset sprites
- - Miners no longer have lanterns, but a seclite; they can attach this to their kinetic accelerators now
- - Miners have workboots instead of black shoes
- - Miners no longer have a default mining scanner but an advanced one that works at reduced range (5 instead of 7) and has a longer cooldown between pulses (5 instead of 3.5)
- - removed extra mining hardsuit from the outpost
- - removed medikit spam from outpost; now just a toxin kit and a regular medical kit
- - Bluespace crystals now earn you points and can be refined into bluespace polycrystal sheets
- - Spare vouchers from QM and HoP removed
- - removed armor from the fake tactical turtleneck
- - Can scan vending machines with your PDA to pay for items (if there's an ID in your PDA)
- - Sleepers no longer require a console to build, only the sleeper itself
- - Clicking on the sleeper brings up the menu that was previously brought up for the console
- - Adds in syndicate sleepers--these sleepers are not only syndie themed but also allow the user to inject chems into themselves while inside the sleepers
- - Sleepers can now inject silver sulfadiazine
- - removes cryofeeds from cryodorms and adds in 2 more cryopods
- - Fixes pre-spawned loaded belts not having proper overlays
- - nanites will no longer purge chems, but will now heal internal organ damage, attempt to mend fractures, and will no longer cure beneficial viruses
- - cold and hot drinks should now properly heat you up or cool you down (this also goes for medical reagents)
- - beer no longer reduces jitteriness
- - toxins special and antifreeze heat you up
- - banana juice and banana honk now heals monkeys
- - Fixes atrazine not killing nymphs
- - mining autoinjectors no longer poison you
- - combat hypospray now has omni+epinephrine+teporone
- - stimpack is now meth+coffee instead of meth+epinephrine
- - Cheese and synth meat amount creation scales with volume of the reaction
- - sprinkles now heals all members of sec (brig phys, sec pod pilot, magistrate, and IAA are no longer left out)
- - Fixes syndi+shielded+hos hardsuit sprite issues
- - Fixes wizard's who have a regular satchel set in their prefs winding up with none
- - Spellbooks are automatically bound to wizards at round start (no more ragin' exploitative mages)
- - Fixes mining outpost lacking an APC
- - Fixes being able to exploit and turn artificial bluespace crystals into regular bluespace crystals
-
- FreeStylaLT updated:
-
- - Added courtroom, left of brig.
- - Remapped brig
- - Moved prisoner processing and evidence storage to the right of brig, next to Detective's office.
- - Changed current processing to Interrogation and a hallway.
- - Re-mapped Conference and Locker rooms.
- - Lots of other minor tweaks to brig.
- - Seriously, way too many small changes to list here, go and have a look at the brig yourself.
- - Removed temp. detainment and observation from brig.
-
- KasparoVy updated:
-
- - Wearing a suit will no longer cause runtimes due to the way suit-collars are handled.
- - The north direction sprite of the Vulpkanin 'Patch' facial hair style won't hang a pixel off the head anymore.
-
- Krausus updated:
-
- - All admins can now see "admin log" messages.
- - Admins can now toggle "admin log" messages on or off.
- - Admins will no longer be notified about ghosted admins jumping around.
- - Beating on simple animals will no longer be twice as noisy as intended.
- - Emergency Response Teams are now usable again.
-
- Kyep updated:
-
- - adds botany, basketball court, individual cells, library computer and more to perma. Makes it far less boring.
- - Tracking implants are now useful, showing the implanted person's general location, and health status, on prisoner consoles.
- - The NODROP flag now works correctly on jumpsuits.
- - Improved admin 'select equipment' verb. ERT option now works, costumes get IDs and proper headsets, two new costumes added, and some outfits minorly tweaked (e.g: tunnel clowns get toolbelts).
- - Prevented NPCs being made into objective targets.
-
- LittleBigKid2000 and TullyBBurnalot updated:
-
- - Stethoscopes can now be used to tell if a person's heart or lungs are damaged, or if they have any at all. Now they're actually useful instead of telling you the obvious in a vague way.
- - Stethoscopes can no longer be used to hear the heartbeat and breathing of a person that doesn't have a heart or lungs.
-
- Tauka Usanake updated:
-
- - Adds a Hydroponics HUD and a night vision version of it that can both be created in R&D. It provides additional details on plants in hydro trays and soil plots. Shows the health, nutrient, water, toxin, pest, and weed level of the plant as well as whenever it is ready to be harvested or is dead.
-
- TullyBBurnalot updated:
-
- - Handless cuffing no longer possible. Can still cuff people with one hand
-
- TullyBurnalot updated:
-
- - Mobs with PSY_RESISTANCE are no longer valid targets for REMOTE_VIEW
- - When emagged, Photocopiers now have a cooldown if used to copy butts
-
- Twinmold updated:
-
- - Fixes removing ID cards from laptops with the Eject ID verb.
-
- monster860 updated:
-
- - A bunch of interfaces now use /datum/browser.
- - The ChemMaster now uses the asset cache, eliminating the enormous lag spike when you first use it. Yey!
- - Fixes the window not closing when selecting an icon for the chem-master
- - Fixes the chem master window not updating when selecting an icon
- - The chem-master icon selection window now has a 4x5 grid of icons.
-
- tigercat2000 updated:
-
- - Gas tanks now have an action button for accessing their interface.
- - You can now shift-click on movable HUD elements (such as action buttons) to reset them to their initial position.
- - Implants with limited uses, such as freedom implants, now delete themselves when they run out of uses.
-
-
- 13 July 2016
- Ar3nn updated:
-
- - Adds a silence button to newscasters, which will silence the regular update sounds
-
- Chakirski updated:
-
- - Adds new bacon sprites.
- - Bacon can now be cooked from the grill. Just grill raw bacon.
- - Raw cutlets are now sliceable into raw bacon strips.
- - Plasma and N20 look more gassy.
-
- DaveTheHeadcrab updated:
-
- - Greys no longer speak in wingdings.
- - Greys now have a species-specific language.
-
- Fox McCloud updated:
-
- - Overall borg power useage has been lowered
- - Borgs who have completely run out of power can now still move around/see/talk, but they will be unable to interact with machinery/doors around them; they can still bump open doors, however. Borgs with no cell are still completely paralyzed and can't do anything.
- - IPCs are now properly impacted by space's burn damage
- - NT Rep's cane stuns for less and invokes a cooldown between use, similar to telebatons
- - Oxygen damage number changed a bit; damage is based upon volume lost more now
- - Species that have blood but are oxygen immune will now take tox damage
- - Health analyzers will now work with species with exotic blood and inform the user what type of exotic blood they have
- - Other machinery that display blood levels (op table, sleepers, advanced scanners, etc) will now work with exotic blood
- - Changeling regen will now properly restore blood if you have exotic blood fix Fixes being blurry for 20+ minutes when you were low on blood for a mere 3 minutes
- - Heart damage impacting blood volume removed
- - Nutrition draining when low on blood removed
- - Station cinematics shouldn't have inventory overlays over top of the animation
- - Station cinematics should properly clear off the screen and delete now
- - pAIs are no longer valid targets for gun turrets (like on the syndicate ship)
- - Adds in Rathen's secret, a new spell for the wizard that AoE stuns
- - Removed borg jetpacks
- - Adds in borg ion pulse system; borgs with ion pulse enabled consume extra power for each turf they move but can travel on space. Can upgrade any borg, at R&D with an ion pulse upgrade
- - Adds in cyborg self repair upgrade: very slowly repairs cyborgs at the cost of extra power. Available at R&D
- - Mining cyborg module tweaked slightly: GPS, shovel, mini welding tool and mini extinguisher added, wrench and screwdriver removed
- - reset borg module removes speed boost
- - Fixes borg's stun arm bypassing shields
-
- KasparoVy updated:
-
- - Adds Vox compatible versions of all jumpskirts.
- - Adds Vox compatible version of the CMO jumpsuit.
-
- Krausus updated:
-
- - Players will ALMOST DEFINITELY never get stuck as plants anymore. I mean it this time!
- - Fixed morgue trays not updating themselves when you ghost into/out of your body.
-
- Kyep updated:
-
- - Changed access requirement on lethal injection locker to sec access (same access required for the chair its right next to.
- - Changed access requirement on exile implant locker to armory access.
- - Ghosts no longer miss out on ERTs due to not knowing it was called, or not being able to find the verb. They are now prompted about joining an ERT when one is called.
- - Fixed a condition where 'we are assembling an ERT' message is broadcast, but no ERT is generated.
- - Typo fixes in ERT messages.
- - Entering a cryo pod, then deliberately selecting OOC->Ghost, and clicking yes on the prompt, will now instantly send you to long-term storage, removing you from the round, despawning your body, freeing your job slot, and giving a new objective to any antag that had you as a target.
- - Announcements about someone entering long-term storage via a cryopod now include that person's rank.
- - When an antag target cryos, the message the antag gets about their objectives changing is now clearer.
-
- TheDZD updated:
-
- - Adds "salts" as a say verb for deadchat ghosts.
-
- TullyBurnalot updated:
-
- - Universal Recorder added to NT Rep Locker
- - Box of recorder tapes added to NT Rep and IAA Locker
- - Fax Guide added to Captain, HoS, HoP, NT Rep and IAA Lockers
- - Butt copy alert added to photocopiers
- - Butt copy alert comes with *ping noise
- - Photocopiers start with 60 toner
-
- Twinmold updated:
-
- - Vampires with sleeping carp (traitor+vampire rounds) can now suck people's blood like normal.
-
- monster860 updated:
-
- - The ChemMaster now uses NanoUI! Yey!
- - Alerts are no broken ghostly outlines
-
-
- 09 July 2016
- Chakirski updated:
-
- - Adds disabled_component() to cyborgs.
- - EMPs now disable binary communication for as long as the stun time.
- - Syndicate thermal imaging glasses (mesons) can now be prescription upgraded like normal mesons.
- - Green glasses from the AutoDrobe can now be prescription upgraded.
-
- FalseIncarnate updated:
-
- - Deepfryers are no longer arcane mysteries, and can be (de)constructed and upgraded.
-
- Fox McCloud updated:
-
- - Grenade have a chance to explode when the person holding them is shot
- - Flamethrowers can release their tank's contents if the person holding them is shot
- - Can no longer self-trigger blocked shield events (ie: no self-harm to trigger a reactive teleport armor)
- - Hugging someone/shaking them up bypasses shield checks (oh no, hugs of death)
- - Riot shields have a +30% chance to block thrown projectiles
- - Hunter pounces are now a thrown attack as far as shield go, and yes, can be blocked by riot shields now
- - Energy shields no longer block anything other than beam and energy projectiles
- - Being able to be pushed is based on the block chance of the item you're holding instead of it just being based on riot shields
- - Adds in cursed wizard heart, purchase it from the wizard's spell book for 1 point, but be wary of not keeping the heart beating...
-
- FreeStylaLT updated:
-
- - Added a bunch of new items to maint, some rare uplink gear included. (see PR for full list)
- - made gas masks, nothing and extinguishers less common in maint
-
- Krausus updated:
-
- - Players probably won't get stuck as plants forever anymore. Probably.
- - Refactored job ban checking, which should massively reduce round start-up time.
- - Job bans/unbans will now take effect instantly, rather than at the next server restart.
-
- TheDZD updated:
-
- - DNA injectors no longer always activate powers that are supposed to have a chance to activate.
- - Dionae can no longer activate the radiation disability, nor the run superpower except via adminbus.
- - Adds genetic instability, which causes a variety of negative effects, including toxin damage, burn damage, cloneloss, and even gibbing. Effects get worse as stability gets lower, burn damage starts below 85 stability, tox and clone below 70, and gibbing once you're below 40.
- - Adds Curse of the Cluwne touch attack spell, which wizards can pick, heavily based off of the same spell from Goonstation. Said spell adds an unremovable honk tumor to the target, gives them NODROP neon green clown gear, makes them stutter, makes them almost eternally fat, confuses them, makes them clumsy and speak in Comic Sans, and severely brain damages them. Use it on a cluwne however...
- - Fixes a bug where honk tumors would cause NODROP items to still be moved, despite being unable to be unequipped.
-
- TullyBurnalot updated:
-
- - Botanist access to the morgue revoked
- - Added custom messages for evil faxes
- - Added unique text body for each non-evil fax template
- - Added a "Keep up the good work" fax template
- - Added a "ERT Instructions" fax template
- - Photocopiers can be emagged
- - Emagged photocopiers deal 30 burn damage to all mobs copying their butts
- - Deconstructing Comfy Chairs yields 2 metal sheets
- - Boxes no longer allowed inside evidence bags to prevent them going into themselves
- - Monocles are now prescription upgradable
- - Monocles added to Loadout selection
- - Spinning a revolver's chamber makes a noise again
- - Revenants can actually be killed now.
- - AntagHUD activation disqualifies player from rebooted drones
- - Sergeant Ian hat now visible
-
- Twinmold updated:
-
- - Fixes the inconsistency of getting 2 metal rods when you wirecutter a destroyed grille down to 1.
-
-
- 07 July 2016
- Ar3nn updated:
-
- - Adds tech levels to RnD console main menu
-
- FalseIncarnate updated:
-
- - Chicks no longer lose their souls (literally) when becoming adults.
- - Intercoms, fire alarms, and air alarms no longer contain internal portals to a realm of infinite cables and circuit boards.
-
- Fox McCloud updated:
-
- - Space lube damage removed and duration reduced from 7 to 5
- - Azide and CLF3+Firefighting foam now play a bang sound when mixed
- - Can now pet pAI's with help intent
- - Fixes sechuds and nightvision sechuds having flash protection
-
- FreeStylaLT updated:
-
- - Added windows and a missing firelock to Genetics/Cloning
- - Tweaked layout of Genetics slightly
- - Added photocopier to R&D.
- - Tweaked RD's office layout slightly
- - Changed access on Tcomms' external airlocks' buttons to be same as general Tcomms access
- - fixed the airless tiles in Assembly Line's windows
-
- KasparoVy updated:
-
- - Adds improved Vox mask/goggle sprites.
- - Adds Vox-compatible versions of most suits.
- - Adds species-fitting and icon override handling to clothing accessories and suit collars.
- - You can now open/close Clown Officer and Soldier coats.
- - Adds by-species tail hiding.
- - Tidies up and refactors the way the Captain's space helmet shows Vox hair but hides every other species'.
- - Reactive armour's sprite will now update as soon as you turn it on/off or EMP it.
-
- Krausus updated:
-
- - Fixed borers dying in hosts who happened to be somewhere cold, such as space. Even if their host was in a space suit.
- - Fixed borers forgetting to detach from a host when it died.
- - Fixed borers being able to assume control of a dead host.
- - Fixed dead borers in a host being able to speak with the host and ghosts.
- - Fixed employees starting every shift at least 3 minutes late. You aren't getting paid to stand around, people!
- - Fixed animal beatdowns being twice as noisy as they should be.
- - Pod lock busters should now properly bust pod locks.
- - The late-stage effects of the "sensory destruction" disease symptom should now properly destroy your senses.
- - Autotraitor should now continue picking new in-game traitors, instead of picking one and dying.
- - Lacking a head no longer makes you immune to becoming a husk or skeleton.
- - Security and medical records should probably stop crashing people.
- - Altering details on an Agent ID Card will now actually update what's seen when examining the card.
-
- Kyep updated:
-
- - Fixes NT Special Ops Officer's headset so he can correctly hear, and talk on, the Special Ops (deathsquad) channel.
- - Fixed oversight in keycard authentication devices that incorrectly treated trialmins like fullmins, resulting in situations where calling an ERT became impossible.
- - If an ERT request gets no answer for 5 minutes, admins now get a one time reminder that it was sent.
-
- TheDZD updated:
-
- - Burst fire selection is now a proc, as it was meant to be, rather than a verb.
-
- TullyBurnalot updated:
-
- - AI can no longer interact with IV Drips
- - Robots can no longer remove beakers/blood bags from IV Drips
- - Fixed clown door deconstruction
- - Fixed mime door deconstruction
-
-
- 02 July 2016
- Fethas updated:
-
- - adds comfirmation dialogs to transforms from player panel
-
- Fox McCloud updated:
-
- - Adds in laughter demons
- - Can summon laughter demons as a wizard
- - Chem master can produce instantaneous medical patches if all chems are safe
- - Can now purchase sniper rifle and associated ammo on uplink during nuke ops
- - Most melee and laser armor values halved or reduced; some bullet armor reduced slightly
- - Slowdown on most armor and spacesuits reduced by 1 (chaplain armor is still slow though)
- - Mining armor caps out at 60 melee resist as opposed to 80
- - Ling melee armor reduced; bullet and laser values buffed a bit and slowdown removed
- - Chameleon jumpsuit has a little bit of armor
- - Detective's forensic jacket now has identical armor to the native detective jacket
- - Armor penetration added to energy swords, chainsaws, scythes, and spears
- - Fixes stun batons, telebatons, and abductor batons piercing/bypassing shields
-
- FreeStylaLT updated:
-
- - Adds appropriate battle yells to sleeping carp
-
- KasparoVy updated:
-
- - Engineer boots that've had their toes cut open now have a sprite.
- - Vox now have engineer workboot sprites.
- - Removes unused SWAT boot sprites that were really just copypasted jackboot sprites.
-
- Krausus updated:
-
- - The late-join job listing is now big enough to show all the jobs at once, and organizes them into labeled categories.
- - Fixed Hotkey Help and hotkey mode toggle messages not appearing.
- - The late-join job listing will now ignore (mis)clicks for the first second after popping up.
-
- Kyep updated:
-
- - "Loyalty" implants are now known as "Mindshield" implants
- - Admins playing CC jobs can no longer get antag status from autotraitor.
-
- Tastyfish updated:
-
- - There's essentially a completely new space hotel map! Explorers rejoice!
-
- TheDZD updated:
-
- - Chance for vampires to burn in the chapel has been greatly reduced (from a 35% chance down to 8% per tick).
- - Vampires do not scream from chapel/space burning until they actually start catching fire.
- - Threshold for vampires to catch fire from space/chapel burning changed from 60 health to 50 health.
- - Fire stacks from vampire burning no longer apply twice 35% of the time while below the health threshold.
-
- VampyrBytes updated:
-
- - No more *me emoting from your corpse!
-
- monster860 updated:
-
- - Fixes ghosts having a generic icon when darkness is toggled off
-
- tigercat2000 updated:
-
- - There's a new tab in the character setup screen, "loadouts". This allows you to spawn with a limited number of preset items.
- - Character setup now uses #defines for the different tabs.
-
-
- 28 June 2016
- CrAzYPiLoT updated:
-
- - Replaced the current recycler sound with a new one.
-
- DaveTheHeadcrab updated:
-
- - Adds workboots to be worn by engineers.
- - Fixes the scanner's search functionality.
-
- FalseIncarnate updated:
-
- - To save on adhesive costs, Nanotrasen has stopped gluing stools to the floor. The resulting bodily injuries probably won't cost more than the glue.
-
- Fethas updated:
-
- - you can now pick up potted plants and stealth
-
- FlattestGuitar updated:
-
- - changes some alcohol values, the weaker ones are no longer as weak
- - refactored alcohol, you can now take short breaks between sips and still pass out in a gentlemanly manner
- - different species have different levels of alcohol resistance, check in with your bartender for more information
- - The medical HUD will now be a bit smoother. Neat.
-
- Fox McCloud updated:
-
- - Warden starts off with a pair of Krav Maga Gloves
- - New Steal objective: steal the warden's krav maga gloves
- - Clonepods will automatically suck in nearby meat
- - Slime processors will automatically suck in nearby dead slimes
- - Actually fixes vamp chaplains
- - Fixes clumsy check on guns not working properly, resulting in people with glasses shooting themselves in the foot
- - pAI candidates can now see who requested them
-
- KasparoVy updated:
-
- - Adds Yi to Vox-pidgin syllables. (Port from VG.)
- - Adds framework for icon-based skin tones. (Port from VG.)
- - Adds Vox-compatibility for all remaining eyewear.
- - Raiders now get a random skin tone and eye colour on spawn.
- - Species default hair, facial hair and head-accessory colours can now be defined.
- - Newly created Vox mobs will spawn with the same hair colour as they used to have pre-greyscaling.
- - Noir vision will no longer grey out the HUD. (Port from VG.)
- - Tails will not be coloured if the person's species doesn't have skin colour.
- - Vox hair (head and facial) have been greyscaled and can now be customized by the full colour range.
- - IPC parts from the mech fabricator won't turn IPCs invisible upon attachment anymore.
-
- Krausus updated:
-
- - Added a custom runtime error handler.
- - Added an in-game runtime viewer.
-
- Kyep updated:
-
- - Admins now hear boink sound when faxed, command sends ERT request, etc
- - Admins can reply to faxes via radio
- - Admins can reply to faxes with pre-written fax templates
- - Admins can reply to faxes with 'evil faxes', special faxes that have negative effects on their intended recipient (and nobody else)
- - Admins can now join as "Nanotrasen Navy Officer", and "Special Operations Officer". They spawn on adminstation and ERT office, respectively. They are not announced and do not appear on crew manifest.
- - "Select equipment" verb outfits tweaked for consistency with the above job outfits
- - Teleporter on admin station now works.
- - Added antag-only warning to bee briefcase, to reduce chances of traitors killing themselves with it.
-
- LittleBigKid2000 updated:
-
- - Space explorer corgis can now safely explore space
-
- Norgad updated:
-
- - Maintenance around the incinerator has been expanded.
- - Engineering maintenance finally has an APC.
- - The incinerator has been moved eastward, there is now a construction area in it's previous location.
-
- Tastyfish updated:
-
- - Cryo tubes, sleepers, and body scanners now eject random items the occupant dropped, upon the occupant being ejected.
-
- TheDZD updated:
-
- - Adds an adminbuse gun that fires gun mimics, you can varedit the gun's `mimic_type` var to any gun path, and it'll fire that gun as mimics. By default it fires stetchkin pistol mimics.
- - Fixes minor issues caused by some guns having text paths for power cells.
- - Fixes some runtimes and inconsistencies with the telegun and temperature gun.
- - The Tesla engine has acquired a grudge for lockers, and will now smite any in its path.
- - Unstable bluespace teleportation devices have been removed from energy guns, meaning they should no longer teleport from one hand to another when switching firing modes.
-
- Twinmold updated:
-
- - You can once again resist borer control with the Resist verb.
-
- VampyrBytes updated:
-
- - Emotes can now be accessed through verbs as well as say *
- - Emotes accessed through say * no longer take parameters after a -
- - Emotes now take parameters through input boxes
- - Emotes now have support for blind and deaf characters
- - Emotes now personalise messages
- - Flip can now be targeted with or without a grab
- - All emotes that are affected by being muzzled now make the user make some kind of noise
- - monkeys now have access to all the emotes that the npc tries to perform
- - Leap genetics ability lets you jump over things
-
- monster860 updated:
-
- - UI now gets it's own plane
- - RnD console now uses NanoUI! Sweet!
- - Fixes tranquillite being outside the box in the materials list. Mimes are supposed to be trapped inside a box, not outside one.
- - Replaces the weird unicode "x" character in some design names with the actual letter "x" so that it doesn't fuck up NanoUI
- - RCD gets a UI
- - RCD-built airlocks can now receive different types and accesses.
- - You can now shift-click to examine as silicon, instead of ctrl-shift-clicking, which is something absolutely no one would guess.
- - Pulsing multiple doors' "open door" wires at the same time using a remote signaller now actually opens them at the same time.
- - Fixes wormhole projector not having an icon.
- - Wormhole projector has 0 failchance now.
- - Portals made by wormhole projectors can be removed via a multitool
- - Fixes ghost being able to request docking at trader ship consoles
-
- tigercat2000 updated:
-
- - Ported goon HTML chat from /vg/ / Goon
- - All uses of \black have been removed
- - All uses of \icon have been replaced with bicon()
-
- tkdrg updated:
-
- - Admins now have a verb to wipe all scripts from telecomms.
-
-
- 19 June 2016
- DaveTheHeadcrab updated:
-
- - Defibs now must be used within 3 minutes of death.
- - Combat defibs now induce heart attack when you stun with them (Emagged defibs have a 10^ chance to do this)
-
- Fox McCloud updated:
-
- - Adds in the ability to make latex glove balloons (cable coil+latex glove)
- - Fixes latex gloves not having an in-hand icon for the left hand
- - Telephones will now ring when activated in-hand
- - Force on telephones removed
- - The break room privacy shutters now apply to all windows in the medical break room and not just the ones out front
- - His Grace grants massive stamina regeneration
- - pre-made styptic, silver sulfadiazine, and synth flesh patches now apply instantly
- - Styptic and Burn patches now have unique icons
- - Partially fixes graffiti so it's actually visible
-
- FreeStylaLT updated:
-
- - changed its to it's in lockbox description
- - changed \red to formatting
- - changed stetchkin's price from 9 TC to 4 TC, suppressor's from 3 TC to 1 TC
-
- KasparoVy updated:
-
- - Secure briefcase now has the same flags, hitsounds, attack verbs, throw speed and carrying capacity as a regular briefcase. Yes, it can hold paper bins now.
- - Dethralling a Shadowling thrall that has darksight activated clears their darksight.
-
- LittleBigKid2000 updated:
-
- - The vox raider's base is now filled with nitrogen instead of regular dusty air.
-
- TheDZD updated:
-
- - Teaches camera assemblies the meaning of the word "respect" (for NODROP items).
- - Sates the insatiable hunger that orange shoes once had for secborg cuffs.
- - Cryodorms will no longer kick you to lobby if you have logged off when they despawn your body, they will now always ghost you.
- - The defense values on the riot armor helmet is now identical to those on the riot armor suit.
- - Knight armor (including the chaplain's crusader armor) now has a slowdown of 1 instead of no slowdown.
-
- Twinmold updated:
-
- - Fixes being able to eat cybernetic implants so you cannot eat them/force feed them to people.
- - Lowers the range of Malfunction from 4 tiles to 2 tiles, due to ability to insta-kill IPCs/incapacitate those with mechanical hearts.
- - Lowers amount of confusion given from Revenants from 50 to 20 per Defile.
- - Sets a maximum confused amount from the Revenant's Defile ability (now 30).
- - Makes Syndicate Bombs show a more accurate time remaining until detonation.
-
- monster860 updated:
-
- - Makes stock parts build 5x faster
- - Adds a last-second loop-back sort pipe so that items with a mail tag don't end up on the disposals conveyer, and get flushed right back around. This enables an item to be sent from anywhere on the station to anywhere else on the station without going through the disposals conveyer.
- - Fixes a bug where drones can get stuck if they have their destination set to the RD office. This also fixes the bug where attempting to send a package from the test lab always ends up in the RD office.
-
- tkdrg, Delimusca, Aranclanos, TheDZD updated:
-
- - Gun mimics (including wand, staff, projectile guns, and energy guns) created by the staff of animation will shoot things.
- - Mimics created by the staff of animation now have googly eyes.
- - Fixes the disturbing lack of death caused by wand of death projectiles.
-
-
- 12 June 2016
- CrAzYPiLoT updated:
-
- - Fixed the long-lasting bug of handcuffed people keeping their chainsaws.
-
- Crazylemon64 updated:
-
- - No more language message-spam on roundstart
-
- DaveTheHeadcrab updated:
-
- - Adds a new icon for the detective's scanner.
- - Detectives scanner now has access to DNA and fingerprint records.
-
- Fox McCloud updated:
-
- - Adds three new chaplain weapons: pirate saber, multiverse sword, and possessed/talking sword
- - Fixes not being able to sheath the claymore in the Crusader Armor
- - Adds in a mocha drink
- - Fixes ice being unobtainable for the jobs that use it most
- - Fixes laser armor losing its reflecting ability
- - Fixes the lack of progress bars for more stack-based construction
- - Fixes Experimentor producing coffee machines instead of cups
- - Can deconvert mindslaves by removing their mindslave implant
- - Can deconvert Vampire thralls by feeding them holy water
- - Fixes mindslaves not having a HUD for the master and mindslave
- - Fixes being able to duplicate just about anything in the Experimentor
- - Fixes not being able to use tank transfer valves or one tank bombs in the Experimentor.
- - Fixes infinite-throw spam
- - Fixes being able to resist out of grabs by moving (that is to say, it'll actually work now)
- - Fixes passive grabs using the wrong HUD icon
- - Tabling duration reduced from 5 to 2
- - Can no longer wield double-bladed energy swords as a hulk
- - Fixes on map stools having the wrong offsets, making it look like you're not sitting on them
-
- FreeStylaLT updated:
-
- - Added (Enabled) Mind Batterer for Traitors
- - Fixed uplink implant description (Said 5 when actually gave you 10 TCs)
-
- Glorken updated:
-
- - Shifts Zeng-Hu left leg over in order to regain thigh gap.
- - Chops off a pixel on Bishop feet so that they fit into shoes.
-
- KasparoVy updated:
-
- - Old placeholder IPC butt sprite replaced with the finished QR-code sprite.
-
- Krausus updated:
-
- - Fixes ghosts failing to follow mobs that move in unusual ways
- - Fixed tape allowing mobs with sufficient access to move through solid objects.
-
- Many -tg-station Coders, TheDZD updated:
-
- - Old gun code is now gone.
- - Ports the vast majority of TG's gun code and their guns (any previously unavailable guns, and newly-added guns will remain unavailable to players). Expect some changes that might not be listed here due to the sheer scope of this refactor.
- - Probably some new bugs.
- - A lot of old gun bugs.
- - Mouth suiciding with a gun no longer instantly kills you, you fire the gun at yourself at 5x damage (assuming it even did damage to begin with).
- - Mouth suicide shooting does not work on harm intent.
- - You can now bash people with guns while on harm intent instead of shooting them point-blank.
- - You can now mouth suicide other people, doing so still takes the full 12 seconds to mouth suicide, but has the same 5x damage multiplier.
- - Vox spike throwers are real guns that fire spike bullets now, instead of just being fake guns that threw spikes. They do 25 damage per hit, have 30 armor piercing, cause a 1 second stun (not the kind that drops you to the floor), and cause some bleeding. They have 2 round burst fire as well, and have 10 shots per clip. A new should should recharge every 20 or so seconds.
- - Xray lasers now have a maximum range of 15 tiles.
- - Zoomed guns now actually fire accurately while zoomed.
- - Using Suicide with guns now actually does gun-like things.
- - The clown no longer deletes guns if he fucks up with them due to being clumsy.
- - Emitters no longer become inaccurate over long ranges.
- - Power gloves now override middle-click and alt-click when worn.
- - Power gloves give a notification when worn.
- - Power gloves now have special examine text when examined by an antagonist.
- - Proto SMGs now only have a 21 shot clip.
-
- Spacemanspark updated:
-
- - Adds the ability to make a more irritated buzz noise at people as a synthetic. The original buzz is still there.
-
- Tauka Usanake updated:
-
- - Adds more belt icon overlays
-
- Twinmold updated:
-
- - Nar'Sie AI Hologram and Error Sprite
- - Fixes space pod equipment variable. Can now properly install/uninstall equipment.
- - Check Seat verb no longer pulls out installed equipment.
- - You can now have a passenger in your pod if you have a passenger seat.
-
- monster860 updated:
-
- - Adds comical implant. It is an implant that causes you to have a comic sans voice. It can be made in the protolathe using bananium.
- - The comical implant now spawns by default inside IPC clowns
- - Fixes the window getting stuck when you try to drag or resize a NanoUI window too fast with Fancy NanoUI enabled
- - Fixes a small quirk with the resize handle.
- - Fix javascript error in cargo UI
-
- pinatacolada updated:
-
- - removes atmos tech SOP from supply SOP
- - Fixes defibing people without a heart
- - Fixes defib saying it didn't work stopping a heart attack when they do
-
-
- 02 June 2016
- CrAzYPiLoT updated:
-
- - Fixed a text problem in virtual gameboard description.
- - Made gameboards deconstructable and movable.
- - Added a light to gameboards. Pretty!
-
- Crazylemon64 updated:
-
- - There will no longer be a mountain of startup runtimes when people have custom languages.
-
- DaveTheHeadcrab updated:
-
- - Removes xenobio golem rune creation sound
- - Added overlays for sec belts that reflect the items stored therein.
-
- Fox McCloud updated:
-
- - Fixes Chapel and Chaplain's office not having a light switch
- - Fixes mass driver only being usable once due to weird pressure
- - Fixes chapel being overly dark near coffins
- - Fixes not being able to sheath the claymore in the Crusader Armor
-
- IK3I updated:
-
- - crate cargo system
- - passenger seat system
- - loot box secondary cargo system (install it and your pod has a standard inventory)
- - lock busters for the CE and Armory
- - incappacitated people can't operate the door controls anymore
- - Items dropped in a pod can now be scrounged up
- - security can rip you out of an unlocked pod
- - The pod code isn't full of tumors any more
-
- Tastyfish updated:
-
- - Holsters now have an action button while on your suit again.
-
- monster860 updated:
-
- - Adds the following words to the AI announcer: active, airlock, alcohol, arrival, arrivals, becoming, between, blob, briefing, camp, chair, chapel, closet, cyberiad, declared, detective, diona, dock, docked, docking, docks, drask, drunk, emag, equipment, evacuation, experimentor, gateway, hail, hallway, holoparasite, honk, hull, ian, imminent, interested, intruders, kida, kidan, labor, library, mime, mimes, miner, miners, mining, n2o, nuke, office, op, operational, ops, pod, pods, poly, pun, renault, representative, runtime, scrubbers, sequencer, skree, skrek, skrell, space, spider, spiders, still, stupid, swarmer, swarmers, sword, technology, teleport, teleported, teleporter, teleporting, tesla, tool, unathi, vacant, vault, vents, vulpkanin, weld, window, windows, yet
-
-
- 31 May 2016
- CrAzYPiLoT updated:
-
- - Fixes potential exploits involving door remotes.
- - Adds another type of remote door control.
-
- Fox McCloud updated:
-
- - Allows Chaplain to select a wide new range of null rod customizations
- - Slightly increases null rod damage (15->18)
- - Fixes abductors speaking other languages
- - Fixes traitors getting less TC on some game modes
-
- QuinnAggeler updated:
-
- - All lazarus revived mobs become valid for pet collaring
-
- Tastyfish updated:
-
- - Adds a suicide for light tubes.
- - Progress bars, buttons, and several of the values in UI's are now animated.
- - Deconstructing glass tables now gives a stack of 2 sheets of glass.
-
- monster860 updated:
-
- - Upgrading the experimentor will no longer reduce the chance of upgrading an item's tech
- - Guest passes can now be attached to an ID card.
- - Adds a HoP guest pass computer, which is like a normal guest pass computer, but using an ID with ID computer access will allow it to issue guest passes with any access.
- - Adds the HoP guest pass computer to the HoP office.
- - Moves the guest pass computer in robotics to RnD.
-
-
- 25 May 2016
- CrAzYPiLoT updated:
-
- - Adds an unread change notification.
-
- Fox McCloud updated:
-
- - Removes Dragon's Breath Recipe
- - Removes Ghost Chilli Juice
- - Fixes buckled flipping over someone
-
- IK3I updated:
-
- - Sleepers, scanners, and borg chargers no longer remove you from existence when destroyed
- - Hostile mobs are no longer fooled by your clever scanner and recharger tricks
-
-
- 24 May 2016
- CrAzYPiLoT updated:
-
- - Adds the ability to attach signalers to bear traps. Stealthy hunting!
-
- Crazylemon64 updated:
-
- - You can now fasten the circulators in the TEG kit with a wrench - no adminbus needed to set it up, now
- - You can now rename cassette tapes with a pen.
- - You can now wipe data from a tape from its right-click menu.
-
- FalseIncarnate updated:
-
- - Adds 4 new types of fudge for the chef to make: Peanut, Chocolate Cherry, Cookies 'n' Cream, and Turtle Fudge.
- - Normal fudge recipe now uses milk instead of cream.
- - Mutant/Modified/Enhanced plants will no longer infinitely increase their name length, and instead will be simply "mutant", "modified", or "enhanced" plant as determined by the last type of modification they were subject to.
- - Bees can no longer phase through hydroponics lids, giving botanists a way to finally stem the tide of pollination.
- - Premade beeboxes now spawn with the right type of bees, specifically of the worker caste.
-
- Fox McCloud updated:
-
- - Donk pockets have more omnizine, but only upon fully consuming the donk pocket
- - swarmers will drop an artificial bluespace crystal on death
- - Orion Trail guards now drop an energy shield and C20R on death
- - Reviving simple animals with strange reagent will prevent them from dropping any further loot
-
- KasparoVy updated:
-
- - Rejuvenating a mob now unbuckles them correctly (if they're buckled to something).
- - Rejuvenating a mob will no longer remove their hair.
- - Rejuvenating a mob will no longer permanently blacken their eyes.
- - Rejuvenating a mob will no longer remove their prostheses with fleshy limbs, it will just fix the prostheses.
- - Rejuvenating a mob will not remove organs/limbs belonging to other species if said organs/limbs are in the same place(s) as the mob's default organs/limbs would be.
- - Fixes a runtime when trying to flip with an object other than a grab in your hand.
- - Doing a 'cybernetic repair' procedure on the head of a disfigured IPC will re-figure them.
- - Rejuvenating a mob will only regrow organs/limbs that are missing (by comparison to the standard organs for their species).
- - The regenerate_icons proc will now update skin tone and body accessories properly.
- - Organ rejuvenation now clears disfigurement and closes open wounds.
- - Rejuvenating a mob will end all in-progress surgeries.
- - Vox get their cortical stacks back, since the non-implant ones don't interfere with the Heist game-mode.
- - Rejuvenating a long-dead or husked mob will now clear the appropriate mutations.
-
- QuinnAggeler updated:
-
- - Species disguise variable for clothing items
- - Species disguise string, "High-tech robot," for cardborg suit and helmet
- - ABSTRACT flagged clothing items will not be displayed on examination
-
- Tastyfish updated:
-
- - Removes n2 pills healing vox oxyloss, and o2 pills poisoning vox.
-
- monster860 updated:
-
- - Adds the floor painter. Sprite by FlattestGuitar
-
-
- 20 May 2016
- Fox McCloud updated:
-
- - Fixes Chaplains being able to be vampires
- - Cryopods will now always display the occupant's name
-
- KasparoVy updated:
-
- - Fixes a runtime with Dioneae by repathing their limbs.
-
- QuinnAggeler updated:
-
- - Makes dehydrated space carp description more accurate and informative
-
- monster860 updated:
-
- - Adds the permanent teleporter. Use the circuitboard on a teleporter hub to set the target before constructing it.
-
-
- 17 May 2016
- AugRob updated:
-
- - Add screwdriver sound when opening/closing panels on airlocks
-
- Fox MCCloud updated:
-
- - Removes "harm" traitor objective
- - Increases non-escape/hijack/die objectives from 1 to 2
- - Tweaks available objectives to traitors a bit
-
- Fox McCloud updated:
-
- - Players can no longer see how many players have readied up or who has readied up
- - Hulks, Shadowlings, and Golems can no longer use laserpointers
- - Adds in the ability to flip over someone with *flip
- - Fixes and improves foam to better interact with reagents
-
- KasparoVy updated:
-
- - Refactors hair so it's on the head (organ).
- - Adjusts some Vox hair style names so they're consistent with all others.
- - Refactors Morph and the order by which options are presented.
- - Players with heads of a different species than the body will now only be able to access the head accessories, hair/facial hair styles of the head's species.
- - Fixes some typos.
- - Fixes a bug where hairgrownium made you bald and super hairgrownium only changed the hair/facial hair styles of Humans.
- - Fixes a bug where Morph wouldn't correctly set eye colour or skin tone.
- - Fixes a typo that didn't really have any negative effect on the beard organ to begin with.
- - Fixes bugs where Alopecia and Facial Hypertrichosis disease symptoms wouldn't update player sprite correctly.
- - Adds a new Vox hairstyle.
- - You can now change your head accessory (and its colour), body markings (and their colour), and body accessory if you're a species that has such things via the Morph genetic power and C.M.A. (the bathroom SalonPro Nano-Mirrors and admin verbs).
-
- monster860 updated:
-
- - Fixes sleep() in telecomms
- - Windows can now be constructed and deconstructed using RCD's.
-
-
- 10 May 2016
- Crazylemon64 updated:
-
- - Ragin' Mage creation works correctly again.
-
- FalseIncarnate updated:
-
- - Adds a Briefcase Full of Bees as a Botanist-only traitor item (10 TC)
- - Fixes worker bees having an insatiable desire to murder bots. (Syndi-bees still murder them though)
-
- FlattestGuitar updated:
-
- - Robots now slur and stutter robotically
- - Adds tape gags. Click on someone with a roll of tape to shut them up!
-
- Fox McCloud updated:
-
- - Removes material efficiency upgrades from the mech fab and protolathe
- - Ore redemption machine sheets/points per ore scaled from 1 up to 2 (down from 1 up to 4)
- - Fixes materials exploit duplication
- - Fixes the protolathe locking up under some circumstances
- - Updates the laser cannon to be range based: the further its projectile travels, the more damage it does. Base damage greatly reduced.
- - removes fungus from mushrooms
- - adds fungus to "mold" plant
- - adds mold seeds to hydro vendor
- - bumps up ???? reagent from 1 to 5 on bad recipes
- - Adds in 3 disease: Grave Fever, Space Kuru, and Non-contagious GBS
- - Adds Reagent to cause Space Kuru and Non-contagious GBS to traitor poison bottles
- - Initropidril now has a recipe
- - Adds a number of new reagents
- - Brain burgers now contain prions instead of mannitol
- - Scientists and chemists can no longer purchase traitor poison bottles
- - random drug bottles now have a much wider range of reagents in them
- - Fixes UI On slot machine saying it costs 5 credits when it's 10
- - Fixes abductors having tails
- - Fixes traitor scissors having a different hair-cutting sound
- - Fixes simple animals not dying right away when they reach zero health
- - Fixes a few farm animals, simple xenos, and a hivebot from having incorrect health
- - Buffed health pack usage on simple animals (should heal roughly 20 damage on them, per use)
- - Emotes no longer need to be purely lowercase to work
- - Chaplain can now select a green book as his Bible
- - Adds in His Grace, a hijack-only traitor item for the Chaplain
-
- IK3I updated:
-
- - Added key and tumbler based pod locks
- - Made Pod Locks and keys buildable in Pod Fabricator
- - Made Pod Keys recoverable from cryo
- - Added lock to Security Pod
- - Added a key for Security Pod to HoS and Pod Pilot Offices
- - New sprites for several pieces of pod equipment
- - Using a multitool on a decalock now gives usable info
-
- NTSAM updated:
-
- - Fixes the stuttery rainbow screen for IPCs.
- - Fixes the green IPC screen.
-
- QuinnAggeler updated:
-
- - Adds a sound emote for the Drask
- - Gives Drask the ability to eat soap
- - Adds a racial flag for the Drask
- - Makes syndicate, paramedic, clown, and EVA helmets display correctly on Drask
-
- tigercat2000 updated:
-
- - The station blueprints can now show you where wires/pipes/disposal pipes are supposed to go.
-
-
- 04 May 2016
- CrAzYPiLoT updated:
-
- - Adds gameboards to bar and permabrig.
-
- Crazylemon64 updated:
-
- - AIs are no longer created for temporary messages.
-
- Fethas updated:
-
- - Sniper Rifles for nuke ops.
- - you can now actually shove heads on spears again.
- - Before i removed the traitor chemist item i cleaned up the harm reaction code paths.
-
- FlattestGuitar updated:
-
- - cheap lighters only damage your hand if you fail to properly use such a complicated contraption, not the whole body
- - ports /tg/ Foam Force guns, now you can shoot foam at your enemies /with style/
-
- Fox McCloud updated:
-
- - Slime batteries now self-recharge.
- - Adds in door wands--control doors from range
- - Each head of staff (and the QM) starts off with a door wand to control the doors in their respective departments
- - Fixes nutrition alert icon kicking in too early
- - Adds in a new hairstyle
- - Fixes cig icons not updating under some circumstances
- - Updates the Tesla; it will now have to be "fed" or it can run out of energy; the rate at which it gains additional energy balls and power has been greatly lowered.
- - energy ball will now be drawn towards the singularity beacon
- - fuel tank explosions a bit stronger and will arc tesla blasts further
- - Tweaked some game mode population requirements to enhance general game mode balance and player experience.
- - Reworks overdosing to have more unique effects and also scale, in part, on volume
- - Epinephrine, Atropine, and Ephedrine have a lower OD threshold
- - Saline penetrates the skin
- - Synaptizine and Teporone now have OD threshold
- - Adds in berserker disease (treat with haloperidol)
- - Adds in Jenkem, a nasty gross drug made with toilet water
- - Adds in food poisoning; get it from eating poorly made food, from salmonella, or fungus
- - Adds in the Shock Revolver, a replacement for the stun revolver remove: removes the stun revolver remove: removes the prototype SMG+ammo from the protolathe
-
- IK3I updated:
-
- - Can no longer holster items with No-Drop active.
- - Saves prosthesis users from Tox-Comp's wrath
-
- KasparoVy updated:
-
- - Disembodied prosthetic heads that aren't monitors won't make you go bald when they're re-attached.
- - 'Optic' markings will disappear when your head gets removed, and reappear if it gets re-attached.
- - Disembodied prosthetic heads that aren't monitors will now be rendered with hair & facial hair.
- - Disembodied prosthetic heads with optical markings (markings with the head set as the origin) will be rendered with those markings.
- - Animated hair styles (e.g. screens) and head accessories (e.g. 2/3 new antennae) will now be animated properly.
- - 3 more antennae.
- - An alt. and monitor head model for every prosthetic brand but Zeng-hu. Morpheus only gets an alt model, not another monitor.
- - Animated optical markings to fit the new alt. heads.
- - Screen styles for the alt. Hesphiastos head.
- - Companies that make prosthetic body parts can (and do) now offer separate models for qualified recipients.
- - Removed the frames from screen styles in order to allow the same styles to be applied to all monitor heads.
-
- LittleBigKid2000 updated:
-
- - Booze dispensers can now dispense synthanol
-
- Norgad updated:
-
- - Adds a disposals chute to the Mechanic's Workshop
-
- QuinnAggeler updated:
-
- - Adds the Drask as a 30KP race
- - Adds their language, Orluum
- - Adds a stylecolor for their language
- - Adds their butts (for photocopying)
- - Adds, at last, another race with skin tone (humies move over)
- - Adds a reason to make bad ice puns
- - Adds a check for brain death (brain damage of 120 or more) to the proc responsible for reviving IPCs
-
- pinatacolada updated:
-
- - Makes fridge boards be selectable by screwdriving them
- - Virology fridge now accepts syringes, beakers, and bottles
- - Plasmamen security now spawn with their suit slot items in their bags
- - Pod pilots spawn with taser in the suit slot
- - removes armor from plasmamen magistrate suits
-
-
- 25 April 2016
- CrAzYPiLoT updated:
-
- - Adds buildable holographic gameboards that, when opened, produce a fully-functional JavaScript chess interface, which includes a chess AI. If you win, it will produce 80 tickets for your spending!
-
- FlattestGuitar updated:
-
- - a human's species is now visible on examination
-
- Fox McCloud updated:
-
- - Improves attack animations with items, making it more clear who's attacking you and with what
- - Updates Revolution game mode so it better scales with total player population
- - Head revs start off with a flash, spraycan, and chameleon security HUD
- - Add chameleon security hud, which is basically sec shades with the ability to disguise as a number of regular glasses
- - Updates mining loot crates to feature far more actual loot
- - Mining loot crates are now opened by inputting a 4 digit password and have 10 tries to guess the password string
- - Fixes bees, mech syringes, and darts not properly calling INGEST for a reagent
-
- Meisaka updated:
-
- - The light on/off function for drones works again, toggling between lowest setting and off.
- - Guardians can toggle their lights off and on again.
- - AI, pAI, robots and drones can now use *yes emote without extra ss on the end.
- - emote *help for silicons updated/added.
- - *twitch_s emote changed to *twitches, incorrect variations of some emotes can no longer be used.
-
- tigercat2000 updated:
-
- - Added 4 new HUD styles, "Operative", "Plasmafire", "Retro", and "Slimecore"
- - You can now view HUD changes in real-time, by going to Preferences (top right tab) > Game Preferences and changing the HUD style (limited to humans).
- - There are now three HUD styles you can get via the f12 button- Full, which contains all of your buttons, Minimal, which only contains a few essential buttons, and None, which is a completely blank screen.
- - Removed the remaining aiming code due to maintainability issues and incompatibility with HUD styles.
- - Mobs with HUD's now use a unique subtype instead of an anti-OOP else-if chain.
- - Refactored how objects (IE, stuff you pick up) is rendered to the HUD. This should fix the reoccuring "stuff on my screen that definately isn't meant to be there" bug, but keep an eye out for things that do not appear.
-
-
- 20 April 2016
- Crazylemon64 updated:
-
- - Bureaucracy crates now contain granted and denied stamps.
-
- FalseIncarnate updated:
-
- - Anomalies will now be properly neutralized by signals that match their code and frequency, instead of using the default frequency and their code.
-
- FlattestGuitar updated:
-
- Fox McCloud updated:
-
- - Removes the ability to put a pAI into securitrons and ED-209's
- - Drinking glasses now have an in-hand sprite
- - DNA injectors no longer have a delay when used on yourself
- - DNA injectors no longer delete on use, but become used, much like auto-injectors
- - Fixes a bug where you can exploit the genetic scanner to get multiple injectors
- - Fixes not being able to cancel creating an DNA injector
- - remove spacesuits causing injections to the head to take longer
- - FIxes heat resist mutation not making you immune to high pressure, fire, or high temperatures
- - removes some not-well-known damage resists from cold/heat mutations
- - Re-maps botany a bit to make it more bee and botanist friendly
- - Adds in Abductors Game Mode
-
- MarsM0nd updated:
-
- - Embeded object removal is now done with hemostat again
- - Borgs are able to do embeded object surgery
-
- Tastyfish updated:
-
- - Makes the server startup substantially faster.
-
- monster860 updated:
-
- - Crowbarring open a spesspod doors is no longer broken
-
- tigercat2000 updated:
-
- - -tg- thrown alerts have been added. This means you get an alert when buckled or handcuffed or many many other things happen to you. It then gives you a tool tip when you hover over it, and it may or may not do something when you click it. Have fun!
-
-
- 14 April 2016
- Aurorablade updated:
-
- - Removes the !!FUN!! of having headslugs gold core spawnable.
-
- Fox McCloud updated:
-
- - Added in sounds (instead of a chat-based message) for when airlocks are bolted/unbolted
- - Added in sound for when airlocks deny access
- - cutting/pulsing wires will play a sound
- - ups nuke ops game mode population requirement from 20 to 30
- - Adds in mining drone upgrade modules to increase their health, combat capability, or reduce their ranged cooldowns
- - Adds in mining drone "AI upgrade" a sentience potion that only works on mining bots
- - Mining bots should be less likely to shoot you when attacking hostile mobs
- - Killer tomatoes actually live up to their name now and are hostile mobs
- - Killer tomatoes are an actual fruit now; activate it in your hands to make them into a mob
- - Killer tomatoes are directly mutated from regular tomatoes instead of blood tomatoes
- - Increased the yield of regular tomatoes by 1
- - Tweak some stats on the killer tomato seeds
- - Fixes the blind player preference not doing anything
- - Adds portaseeder to R&D
- - Scythes will conduct electricity now
- - Mini hoes play a slice sound instead of bludgeon sound
- - Plant analyzer properly has a description and origin tech
- - Can have hulk+dwarf mutations together
- - Can have heat+cold resist together
- - Can only remotely view people who also have remote view
- - Fixes cold mutation not having an overlay
- - Hallucinations will no longer tick down twice as fast as they should nor will they spawn twice as many hallucinations as they should
- - Incendiary mitochondria no longer asks who you want to cast it on (it always is meant to be cast on yourself)
- - Fixes permanent nearsightedness even when wearing prescription glasses
-
- KasparoVy updated:
-
- - Head accessories now behave like facial hair: They will no longer be hidden by clothing items that BLOCKHEADHAIR (have the BLOCKHEADHAIR flag).
- - Wearing a piece of clothing that blocks head hair will no longer make head accessories (facial markings/horns/antennae) invisible until an icon update is triggered while the headwear is off.
-
- Meisaka updated:
-
- - law manager no longer freaks out with Malf law
-
- Tastyfish updated:
-
- - The /vg/ library computer interface has been ported, giving a much better use experience.
- - Books can now be flagged for inappropriate content.
-
- TheDZD updated:
-
- - Removes shitty Caelcode bees.
- - Hydroponics can now manage bee colonies, bees produce honeycombs that can be ground to obtain honey, a decent nutriment+healing chemical
- - Hydroponics can inject a queen bee with a syringe of a reagent to alter her DNA to match that reagent, meaning all honeycombs produced will contain that reagent in small amounts
- - Bees with reagents will attack with that reagent. It takes 5u of a reagent to give a bee that reagent.
- - Added the ability to make Apiaries and Honey frames with wood
- - Added the ability to make Royal Bee Jelly from 10 Mutagen and 40 Honey
- - Added the ability to make more Queen Bees from Royal Bee Jelly by using it on an existing Queen, to split her into two Queens
- - Removes some snowflakey mob behavior from bears, snakes and panthers.
- - Hudson is feeling punny.
- - Hostile mob AI should now be a bit more cost-efficient.
-
- monster860 updated:
-
- - Adds area editing, link mode, and fill mode to the buildmode tool
-
-
- 12 April 2016
- FalseIncarnate updated:
-
- - Adjusting the setting of a vendor circuit board is no longer random, but instead provides a select-able list.
- - Vendor Circuit Board design moved from the Circuit Imprinter to the Autolathe, acid requirement replaced by metal.
- - Burnt matches can no longer light cigarettes, pipes, or joints.
-
- Fethas updated:
-
- - Nukes the cargo train code rscadd:Adds simple vehicle framework and converts secway/janicart/snowmobiles/bikes/cars/ambulance to it rscadd:Adds space speedbike, red and blue versions, yes you WILL need a spacesuit rscadd:Maps janicart and secway onto metastation (but not ambulance no pareamedic garage, no i am not mapping that)
- - You should now be able to operate on IPC eyes, SHOULD bugfix:hopefully surgery on diona works right
-
- Fox McCloud updated:
-
- - Adds in TraitorVamp; game mode that's essentially like TraitorChan, but with a Vampire instead of a Changeling
- - Vampires cannot use holoparasites
- - Malf AI will automatically lose if it exits the station z-level
-
- Tastyfish updated:
-
- - All cats can kill mice now.
- - E-N can't suffocate.
- - Startup time is now shorter.
- - Removed the Station Collision away mission from rotation, due to multiple conceptual and technical issues.
-
-
- 07 April 2016
- Crazylemon64 updated:
-
- - Removes an offset from the advanced virus stealth calculation, causing viruses to be more stealthy than the sum of their symptoms.
- - Mulebots will now send announcements to relevant requests consoles on delivery again.
-
- FalseIncarnate updated:
-
- - Adds logic gates, for doing illogical things in a logical manner.
- - Adds buildable light switches, for all your light toggling needs.
- - Fixes a resource duplication bug with mass driver buttons.
-
- Fethas updated:
-
- - maybe makes them last longer...maybe..and fixes the event end message
-
- Fox McCloud updated:
-
- - Maps in the slime management console to Xenobio
- - Reduces Xenobio monkey box count from 4 to 2
- - Fixes weakeyes having a negligible impact
- - Can spawn friendly animals with a new gold core reaction by injection with water
- - Hostile animal spawn increased from 3 to 5 for hostile gold cores
- - Swarmers, revenants, and morphs no longer gold core spawnable
- - Fixes invisible animal spawns from gold core/life reactions
- - Adds tape to the ArtVend
- - Can no longer use sentience potions on bots
- - Added in Plasma Dust reagent, acquired by grinding plasma sheets; it's more toxic than regular plasma and generates plasma gas when spilled onto turfs.
- - Slimecore reactions now require plasma dust as opposed to dispenser plasma
- - Added in new Rainbow slime; inject with plasma dust to get a random colored slime. Acquire by having 100 mutation chance on a slime when it splits.
- - Monkey Recycler can produce different types of monkey cubes; change the cube type by using a multitool on the recycler
- - Epinephrine/plasma reagents changing mutation rate has been removed
- - Mutation chance is inherited from slime generation to slime generation as opposed to being purely random.
- - New reactions added for red and blue extracts: red generates mutator, which increases mutation chance, and blue generates stabilizer, which decreases mutation chance.
- - Slime glycerol reaction removed
- - Slime cells are now high capacity cells (more power than before)
- - extract enhancer increases the slime core usage by 1 as oppose to setting it to three
- - slime enhancer increases slime cores by 1 as opposed to setting the core amount to 3
- - Chill reaction lowers body temperature slightly more so it doesn't just wear off instantly
- - Reduces Xenobio plasma sheets from 8 to 3 and removes that pesky boombox
- - Processors no longer produce 1 more slime core than intended
- - Less blank/spriteless/empty foods from the silver core reaction
- - Virology mix reactions now use plasma dust as opposed to plasma
- - Statues can no longer move/attack people unless they're in total darkness or all mobs viewing them are blinded
- - statues are invincible to anything other than full out gibbing.
- - Statues flicker lights spell range increased
- - Blind spell no longer impacts silicons
- - Fixes statues being able to attack/move whenever they feel like it, regardless of client statues
- - Fixes blind spell impacting the statue
-
- Tastyfish updated:
-
- - Beepsky is no longer a pokemon.
- - pAI-controlled Bots now reliably speak human-understandable languages over the radio.
- - More floor blood for the blood gods. (Or rather, as much as there was supposed to be.)
-
- tigercat2000 updated:
-
- - Items in your off hand will now count towards access.
-
-
- 02 April 2016
- Crazylemon64 updated:
-
- - Metal foam walls will now produce flooring on space tiles
- - Syringes will now draw water from slime people.
-
- FalseIncarnate updated:
-
- - Let's you know when your container is full when filling from sinks.
- - Prevents splashing containers onto beakers and buckets that have a lid on them.
- - Pill bottles can now be labeled with a simple pen.
- - Beakers/buckets (and pill bottles) now accept 26 character labels from pens.
-
- Fethas updated:
-
- - Various spells have had a tweak to stun/reveal/cast, some other number stuff...
- - Nightvision
- - harvest code is now in the abilites file.
- - New fluff objectives
- - Hell has recently remapped its blood transit system and you can now once again crawl through blood. We are sorry for the-GIVE US YOUR SOUL!
-
- FlattestGuitar updated:
-
- - Alcoholic beverages now have proper levels of ethanol in them. Good luck passing out after a beer.
-
- Fox McCloud updated:
-
- - Adds in the Lusty Xenomorph Maid Mob; currently admin only.
- - Fixes xenomorph brains having the wrong sprite, no origin tech, and incorrect name
- - removes xenomorph egg from hotel
- - upgrades are no longer needed to for the available toys in the prize vendor
- - Implements Advanced Camera Consoles. A type of camera console that function like AI's vision style. Non-buildable/accessible.
- - Adds in Xenobiology Advance Cameras. A type of camera console that functions like advanced cameras, but only works in Xenobiology areas; can move around slimes and feed them with the console as well. Also non-buildable/accessible (for now).
- - Adds in cerulean slime reaction that generates a single use blueprint. On use it colors turfs a lavender color
- - Adds disease1 outbreak event
- - Adds appendecitis event
- - Roburgers now properly have nanomachines in them
- - Re-adds nanomachines
- - Experimentor properly generates nanomachines instead of itching powder
- - Fixes big roburgers having a healing reagent in them
- - Adds nanomachines to poison traitor bottles
- - Tajarans can now eat mice, chicks, parrots, and tribbles
- - Vulpkanin and Unathi can now eat mice, chicks, lizards, chickens, crabs, parrtos, and tribbles
- - fixes spawned changeling headcrab behavior
-
- KasparoVy updated:
-
- - Incisions made at the beginning of embedded object removal surgery can now be closed in the same procedure.
-
- ProperPants updated:
-
- - Maint drones have magboots.
- - Removed plastic from maint drones. Literally useless for station maintenance.
- - Increased starting amounts of some materials for maint drones and engi borgs.
- - Reduced the number of lines taken by Engineering cyborgs calling on materials stacks.
- - Operating tables can be deconstructed with a wrench.
- - Fixed and shortened description of metal sheets.
-
- Tastyfish updated:
-
- - Bots can now be controlled by players, by opening them up and inserting a pAI. *beep
- - MULEbots can now access the engineering destination.
- - All MULEbot destinations should now have the correct load/unload direction, meaning the crates won't be dumped inside the flaps.
- - Diagnostic HUD's now give health and status information about bots.
- - MULEbot rampage blood tracks are now rendered correctly and handle UE traces as appropriate.
- - Bots should (hopefully) lag the game less now.
- - Beepsky contains 30% more potato.
- - Action progress bars are now smooth.
- - Clicking a filled inventory slot's square with an open hand now clicks the item in the slot.
- - Status displays now display the time when in Shuttle ETA mode and no shuttle activity is happening.
- - Shuttle ETA countdowns on status displays are now amber.
- - pAI's can now use the PDA chatrooms.
- - Adds treadmills to brig cells, to give the prisoners something productive to do.
-
- TheDZD updated:
-
- - A lot of the guns and armor in the station collision, space hotel, academy, and wild west away missions have been removed/replaced.
- - Removes that fucking facehugger from station collision.
-
- tigercat2000 updated:
-
- - Virus2 has been removed.
- - Virus1 is back. Viva la revolution.
- - You can now have up to 20 characters.
-
-
- 26 March 2016
- Fox McCloud updated:
-
- - Adds in dental implant surgery. Implant pills into people's teeth.
- - Major rebalance and Shadowling update (https://github.com/ParadiseSS13/Paradise/pull/3986 for details). In general, Shadowlings can no longer enthrall or engage in Shadowling like behavior, pre-hatch. Post-hatch, shadowlings are much more powerful, with a ride array of New abilities such as extending the shuttle or making thralls into lesser shadowlings. Shadowling gameplay should not revolve almost entirely around darkness, as opposed to pre-hatch shenanigans.
- - Robotics now has a "sterile" surgical area for performing augmentations
- - Adds the FixOVein and Bone Gel to the autolathe
- - ensures all surgical tools have origin tech on them; lowers origin tech on FixoVein
-
- KasparoVy updated:
-
- - Slime People can now wear underwear.
- - Slime People can now wear undershirts.
-
- TheDZD updated:
-
- - NT has removed trace amounts of a highly-addictive substance from the "100% real" cheese used in cheese-flavored snacks. As a result, incidence rates of crewmembers becoming addicted to Cheesie Honkers should reduce to zero.
- - After receiving complaints about crewmembers often being unable to physically function without a back-mounted barrel of coffee, NT has replaced station all sources of coffee on the station, including coffee beans themselves with a largely decaffeinated version. It was funny the first time almost every crewmember aboard the NSS Cyberiad was lugging around their own oil barrel filled with coffee, it wasn't so funny, nor good for productivity the eighteenth.
-
-
- 25 March 2016
- Crazylemon64 updated:
-
- - You now will actually have the correct `real_name` on your DNA.
- - No more roundstart runtimes regarding IPC hair.
- - Mitocholide rejuv will work more usefully now.
- - Limbs and cyborg modules will no longer appear in your screen.
- - Cyborg module icons are now persistent throughout logging in and out.
- - Various cyborg modules, like engineering, now use the proper icon.
-
- FlattestGuitar updated:
-
- - Adds confetti grenades.
-
- Fox McCloud updated:
-
- - Fixes Sleeping Carp combos not having an attack animation
- - Fixes several chems not properly healing brute/burn damage, consistently, as intended
-
- KasparoVy updated:
-
- - Unbranded heads and groins no longer invisible.
- - Zeng-hu left leg will now be in line with the body when facing south.
-
-
- 22 March 2016
- Crazylemon64 updated:
-
- - Repairs all sorts of eldritch occurences that happen when you put an organic head on an IPC body, as well as some decapitation bugs
- - Makes heads keep hair on removal
- - Amputated limbs from a DNA-injected individual now will keep their appearance of the DNA-injected person
- - Wounds will vanish on their own now
- - Admins now have an "incarnate" option on the player panel when viewing ghosts for quick player instantiation
- - Fixes a runtime regarding failing a limb reconnection surgery
- - Copying a client's preferences now overrides the previous mob's DNA
- - A DNA injector is now more thorough, and affects the DNA of mobs' limbs and organs
- - DNA-lacking species can no longer be DNA-injected
- - Brains are now labeled again
- - Splashing mitocholide on dead organs will make them live again.
- - The body scanner now detects necrotic limbs and organs.
- - pAIs and Drones are now affected by EMPs and explosions while held.
-
- Fethas updated:
-
- - Adds a surgery for infection treatmne/autopsys that is simply cut open, retract, cauterize
- - fixes a dumb error in internal bleeeding surgerys
- - Chaos types no longer random teleport, but will make the target hallucinate everyone looks like the guardian.
-
- FlattestGuitar updated:
-
- - Adds a snow, navy and desert military jacket.
-
- Fox McCloud updated:
-
- - Removes random 1% chance to heal fire damage
- - Removes passive healing from resist heat mutation
- - Regen mutation heals every cycle (albeit less, on average), but doesn't cost hunger
- - Fixes not being able to speak over xeno common or hivemind when you receive the Xeno hive node
- - Adds in the ability to transfer non-locked metal+glass only designs from the protolathe to autolathe
- - Changes Outpost Mass Driver to prevent accidental spacings
- - Shadow people no longer dust on death, are rad immune+virus immune, and can be cloned. Slip immunity removed
- - Shadowlings no longer get hungry or fat and no longer dust on death
-
- KasparoVy updated:
-
- - The ability to change your head, torso and groin as an IPC in the character creator. Non-IPCs cannot access the parts.
- - Head, torso and groin sprites for all mechanical limb/bodypart brands but Morpheus and the unbranded ones (since those already exist) from Polaris.
- - Faux-eye optics for non-Morpheus heads.
- - The ability to change optic (eye) colour if you've got a non-Morpheus head.
- - The ability to choose human hair styles (wigs) and facial hair styles (postiche) with non-Morpheus heads. Non-Morpheus heads cannot choose screens. Conversely, Morpheus heads cannot choose wigs or facial hair.
- - Two hair styles from Polaris.
- - The ability for IPCs to wear undergarments (shirts and trousers).
- - Antennae (colourable) for IPCs.
- - IPC monitor adjustment verb will now adjust optic colour if the head is non-Morpheus.
- - Combat/SWAT boots can now be toecut and jacksandals can't.
- - ASAP fix to what would've broken the ability to configure prostheses in character creation.
- - Adjusted masks no longer block CPR (including bandanas).
- - You can no longer run internals from adjusted breath masks (or airtight adjustable masks in general).
-
- Regens updated:
-
- - Robotic hearts will now properly give the mob a heart attack instead of just damaging it when EMP'd
- - Assisted organs will now also take damage from EMP's
- - Internal robotic and assisted organs will now actually take damage from EMP's
-
- Tastyfish updated:
-
- - Adds PDA chatrooms. Post memes! Talk to your fellow collaborators! Get caught!
- - You can now set the PDA messenger to automatically scroll down to new messages.
- - Pet collars now act as death alarms and can have ID's attached to them.
- - All domestic animals can now wear collars.
- - You can now make video cameras at the autolathe.
-
- TheDZD updated:
-
- - Fixes an instance of old code being so incredibly, unbelievably, makes-me-want-to-stab-myself-in-the-eye-edly idiotic.
-
- TravellingMerchant updated:
-
- - Kidan have new sprites!
-
- tigercat2000 updated:
-
- - Nukeops now have an assault pod, they can use it for 30 TC. Loud and mean.
- - Lighting overlays can no longer go below 0 lum_r/g/b
- - Shuttles will work with lighting better.
- - Wizards can no longer teleport to prohibited areas such as Central Command.
-
-
- 16 March 2016
- Crazylemon64 updated:
-
- - Being in godmode now makes you immune to bombs
- - Science members now get compensated when they ship tech disks to centcomm.
- - Science crew are no longer paid when they "max" research.
- - Roboticists now get credit for making RIPLEYs and Firefighters
- - Slime people can now regrow limbs on a more lax nutrition requirement
- - Enhances the nutripump+ to let slime people regrow limbs with it active
- - Skeletons, slime people, IPCs, and Diona no longer leave blood when hit
- - Rejuvenating a slime person will no longer clog up their "blood"
- - Slime people will now regenerate "blood" from having water in their system
- - The decloner can now be created again
- - Environment smashing mobs can now destroy girders.
-
- DaveTheHeadcrab updated:
-
- - Removes the check for species on the update_markings proc.
-
- FalseIncarnate updated:
-
- - Xeno-botany is now more user-friendly, and less random letters/numbers.
- - Hydroponics now has a connector hooked up to the isolation tray and a new connector in their back room for those strange plants that like spewing plasma or eating nitrogen.
- - You can now (finally) build the xeno-botany machines, and science can print off their respective boards.
-
- Fethas updated:
-
- - Syringes are no longer sharp
- - byond likes direct pathing so item/organ/internal not item/organ even if it shouldn't be in the internal_organs list. This was preventing the list from doing stuff correctly.
- - fixed ipc organ manipulation surgery, you can now insert a replacment ipc organ directly instead of needing a screwdriver in your main hand
- - nanopaste now will repair organs with robotic >= 2 instead of > 2 cuase i am an idiot
- - Fix, hopefully, for a runtime for clientless mobs whos head are cut off...
- - Hopefully fixes issues with diona eyes
- - Though shalt not eat robotic organs..including cybernetic implants..
- - ITS SURGERY_STEP/DETHRALL NOT SURGERY_STEP/INTERNAL/DETHRALL
-
- FlattestGuitar updated:
-
- - Adds three new synthanol drinks
- - Drinking synthanol is now a bad idea if you're organic
- - A glass of holy water now looks like normal water
-
- Fox McCloud updated:
-
- - Adds in drink fizzing sound
- - Drink/bartender recipes use this new fizzing sound in addition to a few other recipes
- - Adds in a fuse burning sound
- - Bath salts, black powder, saltpetre, and charcoal use this sound now
- - Adds in a matchstrike+burning sound
- - Lighting a match triggers this new sound
- - Adds in scissors cutting sound
- - Cutting someone's hair uses this new sound
- - Adds in printer sounds
- - printing off papers from various devices typically uses these sounds
- - Adds computer ambience sounds
- - black box recorder and R&D core servers both play this sound at random rare intervals
- - Reduces the tech level (and requirement) for nanopaste
- - Reduces the tech level (and requirement) for the plasma pistol
- - Removes Nymph and drone tech levels
- - Reduces tech levels on the flora board
- - Adds tech level requirements to mech sleepers, mech syringe guns, mech tasers, and mech machine guns
- - Increases tech cost of the decloner
- - Removes the pacman generators
- - Removes emitter
- - Removes flora machine (functionless anyway)
- - Removes the pre-spawned nanopaste
- - Removes space suits
- - Removes excavation gear
- - Replaces the soil with actual hydroponic trays (more aesthetic than anything)
- - Removes most external asteroid access from the station
- - Excavation storage is now generic science storage
- - removed the plasma sheet
- - Fixes augments not showing up in R&D unless specifically searched for
- - Fixes some augments being unavailable in mech fabs
- - Fixes augments having no construction time
- - Fixes xenos not gaining plasma when breathing in plasma
- - Fixes plasma reagent not generating plasma for a person
- - Screaming has different sounds based on being male or female
- - Implements Goon's screaming sounds.
- - Screaming tone is now based on age of character instead of being random
- - Ups the cooldown on screaming from 2 seconds to 5 seconds
- - Removes chance for Whilhelm scream
- - Borgs can now scream
- - Monkey's now have a unique screaming sound
- - IPCs now scream like cyborgs
- - Updates slot machines to have higher jackpots and more payouts with more interesting sounds
- - Adds X-Ray, Thermal, Anti-tun, and Reviver implants to the nuke ops uplink (augments come with one auto-implanter) rcsadd: Adds in augment auto-implanter, which inserts and implant without surgery
- - tweaks a large number of chems; behaviors are largely retained, but new flavor messages, probabilities, etc may be present; overall, you can expect chems to do the same thing
- - Tabun re-replaced with Sarin rcsadd: New reagent: cholesterol: if overdosed on, it can cause a heart attack--fatty foods, cheese, eggs, and some meats all produce cholesterol in your body.
- - Mixing Sarin, Meth, or Cyanide will poison in a very small area of the reaction if you're not on internal OR not wearing a gas mask
- - Chemist warddrobe now has two gas masks
- - Teslium will now impact synthetics AND organics
- - Fixes facehuggers hugging already infected people
- - Fixes facehuggers hugging people while dead
- - Fixes Embryo's developing twice as fast as they should
- - Fixes up some behaviors with xeno eggs
- - Xeno acid can now melt through floors and the asteroid
- - Xeno's now play the gib sound when actually gibbed
- - Implements Changeling headcrabs/headspiders
- - Fixes xenos not throwing their organs when gibbed
- - Fixes swallowed mobs not being ejected when a human is gibbed
- - Adds in spider eggs reagent, an infectious reagent that requires surgery to correct
- - Fixes EMPs causing eye implant users to be permanently blind
- - Increases bag of holding's storage capacity
- - Removing a heart no longer kills the patient instantly, but induces a heart attack
- - Demon hearts will not work
- - Should now actually be able to re-insert hearts
- - Reworks addictions to bettter differentiate them betweeen overdosing and make them more realistic.
- - changes which chems are addictive, currently, the follow reagents are now addidctive: meth, crank, krokodil, bath salts, space drugs, perfluoradecalin, omnizine, coffee, nicotine, fliptonium, ultra lube, surge, fake cheese, weird cheese, ephedrine, diphenhydramine, teporone, and morphine
- - sleepers help you recover from addiction faster
- - Can now make cable coils in autolathes
- - Fixes the slot machine announcements not displaying properly
-
- Tastyfish updated:
-
- - The super fart mutation now gives you a spell-like ability instead of augmenting the emote.
- - Vampire abilities are now in their own Vampire tab, as well being action buttons at the top, like spells.
- - Cloning a vampire no longer makes them lose their abilities.
- - Vampires can no longer hypnotize chaplains.
- - Being a full vampire (500+ total blood) actually makes you immune to holy water reliably now.
- - Some old away missions are back: Academy, Black Market Packers, Space Hotel, Station Collision, and Wild West. Go out and round up some hostiles!
- - Shuttle consoles now pair up to the engineering, mining, research, or labor shuttle when built or used before pairing, as long as the shuttle is near the console, or the shuttle is moved to be nearby.
-
- monster860 updated:
-
- - Mining station now has a podbay.
- - Ore scooping module for the spacepod.
- - Three mining lasers for spacepod: Basic, normal, and burst.
- - Shooting weapons south or west of spacepod will actually hit adjacent targets now, and won't shoot through walls anymore.
-
- taukausanake updated:
-
- - Mice can now be picked up like diona
-
-
- 08 March 2016
- Crazylemon64 updated:
-
- - Slime people are now more vulnerable to low temperatures.
- - Slime people are able to slowly regrow limbs at a high nutrition cost.
- - Slime people now slowly shift color based on reagents inside of them - disabled by default, toggle it with an IC verb
- - Slime people's cores are more vulnerable to damage
- - Species-related abilities now properly are removed - no more vox hair stylists, unfortunately.
-
- Fethas updated:
-
- - the nest buckle now looks for the right organ path
- - Fixed some sprites.
- - No more putting no drops in rechargers,
-
- Fox McCloud updated:
-
- - Implement's goon's gibbing sound
- - Implement's goon's gibbing sound for robots/silicons
- - Removes old gibbing sound
-
- Spacemanspark updated:
-
- - Lazarus Injector's can now be emagged to activate their special features, alongside using EMPs on them.
-
- Tastyfish updated:
-
- - Mimes now have a new ore, Tranquillite, used to bring peace and quiet to the station.
- - There are also permanent invisible walls and silent floors that can be made from tranquillite.
- - The Recitence mech is now buildable!
- - The Recitence mech is now playable!
- - Mid-round selection for various creatures and antagonists now consistently asks permission.
-
- TheDZD updated:
-
- - Adds justice helmets with flashing lights and annoying sirens.
- - Adds crates containing said helmets.
- - Also includes a version of the helmet that can only be spawned by admins, and just has a single red light in the center instead of the stereotypical police blinkers.
-
- monster860 updated:
-
- - Space pod transitions are now fixed.
-
-
- 07 March 2016
- Crazylemon64 updated:
-
- - People with VAREDIT can now write matrix variables
- - People with VAREDIT can now modify path variables
- - Refactors the variable editor code somewhat.
- - The buildmode area tool now shows reticules of what you've selected.
- - Switching mobs while using the buildmode tool no longer screws up your UI.
- - Refactors buildmode so it's no longer a special-case system.
- - Adds a copy mode to build mode, which lets you duplicate objects.
- - Any mob in buildmode can work at the fastest possible rate.
- - Fixed a problem where the icons of a person would not correctly update when changing gender.
- - One's hairstyle only adjusts on gender change if it's incompatible with your new gender.
- - Fixed a bug where a person's icon would only be updated if their sprite had a new layer added or removed.
- - You no longer lose your name when monkeyized and reverted - you'll still look like a monkey while you're a monkey, though.
- - Your organs will now match your gender when you are cloned.
- - Skeletons (when a body rots) no longer retain a fleshy torso.
- - Putting people in an active cryotube now produces the message on insertion, rather than release.
- - An EMP'd cloning pod will now display its sprites correctly.
-
- FalseIncarnate updated:
-
- - Water Balloons can be filled from more sources than just beakers and watertanks.
-
- Fox McCloud updated:
-
- - Fixes the "yeah" glasses so the sound doesn't vary and a message is displayed, on use
- - Noir mode only activates when the glasses are equipped to your actual eyes
- - Noir Glasses mode can be toggled on or off (defaults to off)
- - Mimes can no longer use spells and continue speaking
- - Mime abilities are now spells with proper icons
- - Mime wall now last 30 seconds, up from 5
- - forecfields/invisible walls now block air currents
- - Adds the Sleeping Carp scroll to the uplink for 17 TC
- - Fixes Shadowlings being able to use guns
- - Fixes sleeping carp scroll users being able to use guns
- - Fixes the Experimentor throwing one item at a time
- - Experimentor menu now automatically refreshes after use
- - Lowers surgery times across the board
- - Removes scalpels causing 1 damage on successful surgery
- - Removes random chance to fracture ribs on a successful surgery
- - Mining drills now have an edge
-
- KasparoVy updated:
-
- - Jackets who have the verb available but are not intended to be adjusted will not have the action button available.
- - You can now adjust breath masks while buckled into beds and chairs.
- - Known issues with adjusted jackets using the wrong sprites.
- - Blueshield coat in hand and item icons.
- - Hulks now rip apart adjustable and droppable jackets. The items stored in the jackets get dropped on the ground.
-
- Tastyfish updated:
-
- - Infrared emitters can now be rotated while already in an assembly via the UI popup.
- - The infrared emitter can no longer be hidden inside of boxes and still work.
- - The beach now has a border and is splashier.
- - Gives Psychiatrist a paper bin, clipboard, and multicolored pen.
- - Gives the Librarian / Jouralist a multicolored pen.
- - Gives the NT Representative a clipboard.
- - The ethanol-based neurotoxin drink is now called Neuro-toxin to avoid being confused with the deadly toxin.
-
- VampyrBytes updated:
-
- - Fixes emotes ending with s needing 2. Emotes now work with grammatical options eg ping or pings, squish or squishes
- - Updated emote help with missing emotes. Help will also show any species specific emotes for your current species
-
-
- 26 February 2016
- FalseIncarnate updated:
-
- - Chocolate can now make you fat, as expected.
-
- Fox McCloud updated:
-
- - stamina damage now regenerates slightly faster
- - Adds in whetstones for sharpening objects
- - Kitchen vendor starts off with 5 salt+pepper shakers
- - Can now point while lying or buckled
- - Fixes Capulettium Plus not silencing
- - Fixes slurring, stuttering, drugginess, and silences last half of what they should
-
- KasparoVy updated:
-
- - Jackets that start open are recognized as actually being open already now. This fixes a bug with certain items that don't have an open state, or cases where it ended up giving an item the wrong icon (one that didn't exist)
-
- Spacemanspark updated:
-
- - Fixes synthetics from giving off the proper message in the chat box when using the *yes and *no emotes.
-
- Tastyfish updated:
-
- - Wheelchairs, janicarts, and ambulances can now go through doors according to the user's driver's access.
-
-
- 24 February 2016
- Crazylemon64 updated:
-
- - The defib should be more reliable on people who have ghosted
- - The defib will now give a message if the ghost is still haunting about
- - Attacking someone with an accessory will now let you put things on them without having to strip them.
- - Borers will now properly detach upon death of a mob they are controlling
- - Borers can now see their chemical count while in control of a mob
- - Borers can now silently communicate with their host - this is not available to the host until the borer has either begun to communicate, or has taken control at least once - this is to avoid spoiling that the borer exists
- - Borers won't be able to talk out loud inside of a host, by default - they can remove this safeguard with a verb under their borer tab. Borer hivespeak is unaffected.
- - Borers infesting and hiding are now silent.
- - Made borer's chem lists more nicely formatted
- - No more superspeed attacking simplemobs
- - New players now show up properly under the "who" verb when used as an admin
- - Mining drones will now automatically collect sand lying around
- - RIPLEYs can now drill asteroid turfs for sand
- - You can now load exosuit fuel generators with items containing their material - this means you can fuel yourself off of ores, but this will be highly inefficient and cost you mining points later on, as you can't take fuel back out.
- - You can now load the fuel generators from an ore box.
- - The plasma generator now produces 3x as much power from the same amount of fuel - this lets it even remotely compete with the uranium generator.
- - You can now light cigarettes off of burning mobs.
- - Exosuit tracking beacons now fit in boxes - prior, they were far too large for even a backpack, as they shared the same size as all other mecha equipment
- - Miners can now collect ore by walking over it with an ore satchel on.
-
- FalseIncarnate updated:
-
- - Adds prize tickets as a replacement for physical arcade prizes.
- - Adds a buildable prize counter to exchange tickets for prizes.
- - Adds a bike. Despite what Prof. Oak might claim, you can ride it indoors.
- - Adds colorful wallets, for that old school arcade pride.
- - Fixes accidental removal of plump helmet biscuit recipe.
- - Temporarily adds a prize counter to the bar (Cyberiad) or dorms (MetaStation), and adds a max upgrade one to the Ninja Holding Area (Cyberiad z2)
- - Fixes Metastation. Seriously fixed a lot, just read the PR description for the full list.
-
- FlattestGuitar updated:
-
- - Adds IPC alcohol and a few derivative drinks
- - IPCs can now drink and be fed from glasses
-
- Fox McCloud updated:
-
- - Laser eyes mutation no longer drains nutrition
- - splits the EMP kit into two things: the standard EMP kit (2 grenades and an implant), and the EMP flashlight by itself
- - nerfs heart attacks so they do less damage
- - Pickpocket gloves now put the item you strip into your hands as opposed to the floor
- - Picketpocket gloves can now silently strip accessories
- - Pickpocket gloves will no longer give a message for messing up a pickpocket
-
- KasparoVy updated:
-
- - Adjusting masks while they are not on the face will no longer turn off internals.
- - Adjusting masks while they are not on the face will now cause the mask to hide/reveal the wearer's identity the next time it's worn as intended.
- - Adds the ability to open/close bomber jackets.
- - Adds a security bomber jacket. This jacket inherits the protection and storage capabilities as a standard Security vest with additional bomber jacket benefits.
- - Adds UI button in top left of screen for jacket adjustment.
- - Replaces the standard bomber jacket in the Pod Pilot bay with the Security version.
- - Centralizes jacket/coat adjustment handling.
- - All jackets start closed by default.
- - Geneticist duffelbag on-mob sprite (for all species).
- - Vox-fitted backpacks, satchels, ERT backpacks, duffelbags and defib unit.
- - Refactors back-item icon generation.
- - Typo in the description of Santa's sack.
- - Missing punctuation and gender macros in the description of the bag of holding.
- - The tweak to back-icon generation fixes a bug where the wrong sprite name was being used to generate back-item icons.
-
- PPI updated:
-
- - Adds the ability to hide papers in vents. You can now leave a romantic love letter, exchange information in secret, or hide papers infused with the power of nar'sie from sight.
-
- Regen1 updated:
-
- - Adds the Immolator laser gun, a modified laser gun with 8 shots that will ignite mobs, can be made in R&D
-
- Spacemanspark updated:
-
- - Adds *yes and *no emotes to Synthetics. Glory to Synthetica.
-
- Tastyfish updated:
-
- - The PDA system has been completely redone behind the scenes! It should be functionally similar, although there is now a Home and Back button at the bottom as appropriate.
- - All of the heads now have multicolored pens.
- - EngiVend now has 10 camera assemblies.
- - Borgs can now use vending machines.
- - There are now picture frames that can be made from the autolathe or wood planks for papers, photos, posters, and canvases!
-
- pinatacolada updated:
-
- - Makes the Protect Station AI law board no longer consider people that damage the station crew, instead of human
-
- ppi updated:
-
- - When revealed Revenants will not be able to move at the maximum move speed, nor be able to pass through any solid object, like walls, windows, grills, computers and mechs.
-
-
- 13 February 2016
- Crazylemon64 updated:
-
- - Relaxes the check on what atoms you can follow to any movable atom
- - Mages are now more ragin
- - Admins can now adjust the total number of wizards at runtime by tweaking either max_mages, or players_per mage
-
- DaveTheHeadcrab updated:
-
- - Adds new worn icons for duffelbags to better reflect their size, compliments of WJohn at /tg/
-
- FalseIncarnate updated:
-
- - Adds burritos, made from cutlets, beans, rice, capsacin oil (hotsauce), cheese, and flat dough (because we lack proper tortillas) in the microwave.
- - Adds chimichangas. You know you want a deep-fried burrito.
-
- Fox McCloud updated:
-
- - Updates some spell icons with better/higher quality icons
- - Updates unarmed attacks to allow for more customization
- - Updates martial arts so they factor in specie's attack messages and sounds
- - Re-balances Sleeping Carp fighting style
- - Re-balances Bo Staff
- - Rebalances Golem: they should now be spaceproof, fire+cold proof, rad proof, virus immune, clonable, parapen+syringe gun immune, deal increased melee damage. Their armor has been reduced to 55 melee across the board, their slip immunity removed, pain immunity removed, and they're slightly slower
- - Fixes Ei Nath generating two brains
- - Ensures the Necromatic Stone generates actual skeletons
- - Can now strip PDA/IDs from Golems
- - Fixes sleeping carp grab not being an instant aggressive grab
- - Fixes an exploit with declaring war on the station
-
- KasparoVy updated:
-
- - Orange and purple bandanas for all station species.
- - The ability to colour bandanas with a crayon in a washing machine.
- - Refactors the bandana adjustment system.
- - Minor adjustments to Tajaran and Unathi bandana east/west sprites.
- - Adjusting a bandana will now take if off of your head/face and put it in an available hand. If both hands are available, it goes in the selected hand.
- - Adjusting a coloured bandana will no longer revert it to the original coloured icons anymore.
- - Adjusting a bandana from mask-style to hat-style means the bandana won't obscure your identity anymore.
- - Greys now use re-positioned smokeables. They no longer smoke out the eyes.
-
- TheDZD updated:
-
- - Fixes spacepods being able to shoot through walls.
- - Lowers spacepod weapons fire delay.
- - Increases spacepod weapons energy costs.
- - Makes spacepods move at speeds not rivaling those of photon beams. They are now a hair bit faster than a person with a jetpack.
- - Reduces battery costs for spacepod movement.
-
-
- 10 February 2016
- Crazylemon64 updated:
-
- - The cloner now checks for NO_SCAN on the brain when scanning - unclonable species are now truly unclonable. You are still able to revive them with a brain transplant and a defib, however.
- - A tier-4 DNA scanner linked to a cloning system will now be able to reproduce a body from a brain's DNA, in event of the original corpse being gibbed or similar.
- - Species with organic limbs and NO_BLOOD will no longer bleed (though still on hit - write that off as "bone powder")
- - Skeletons now lack internal organs, except for the runic mind which exists in their head - an analogue for the brain
- - Skeletons that drink milk will be regenerated at a moderate pace, have a small chance of mending bones, and will praise the great name of mr skeltal
- - Adds a reagent system for species reacting to specific reagents
- - Slime People can now select from all human hairstyles, and their "hair" will be tinted a shade of their body.
- - Increases the frequency of the cortical borer event.
- - People with borers cannot commit suicide - this applies to a controlling borer, too.
- - Borers can no longer overdose their hosts.
- - Borers can now inject Saline-Glucose, Spaceacillin, Hydrocodone, Mitocholide, Salbutamol, Capulettium+, and Charcoal. Styptic was removed, as it's pathetic at healing when directly injected. Salicyclic acid was removed too, as its functionality is duplicated by both hydrocodone and saline-glucose.
- - A mind trapped by a cortical borer can now understand things it could understand when normally in its body.
- - Changes chemistry's welding tank to a wall-mounted version, to increase the room available.
- - You can now gib butterflies and lizards with a knife
- - Ghosts can now follow mecha
- - You can now access an R&D console by emagging it - it did nothing before.
- - Walls will now properly smooth and show damage.
- - Fixes the dialog that occurs when the AI shuts off to actually do what it says it does
-
- Fox McCloud updated:
-
- - Fixes not being able to attach IEDs to beartraps
- - Can no longer spamclick someone to death using headslamming on a toilet/urimal
- - Toilet/urinal headslamming now plays a sound
- - Toilet headslamming damage reduced slightly
- - Can now fill open reagent containers in a toilet to receive "toilet water".
- - No more message spam when someone fills a container using a sink
- - Can now wash your face using a sink, which washes away lipstick and wakes you up slightly
- - Washing things will now use progress bars
- - Ensures consuming a single syndicate donk pocket won't get you addicted to meth
- - Kinetic Accelerators and E-bows automatically reload
-
- Glorken updated:
-
- - Added a Knight Arena for Holodeck.
- - Added red and blue claymore sprites.
- - Changed overrided to overrode when emagging Holodeck computer.
-
- KasparoVy updated:
-
- - Vox versions of the Officer SWAT sechailer + HOS SWAT sechailer + Warden SWAT sechailer.
- - Resprited versions of most Human masks to fit Unathi, Tajara and Vulpkanin.
- - Warden now gets their own version of the SWAT sechailer in their locker.
- - HOS now gets the appropriate version of the SWAT sechailer in their locker.
- - Repositioned smokeables now available for Vox, Unathi, Tajara and Vulpkanin.
- - Properly shades Vox bandana down-state sprites.
- - Readds Tajaran bald hairstyle.
- - Alternate style of non-Human breath mask (incl. surgical/sterile mask) down-state positioning.
- - Corrects all non-Human species' breath mask (incl. surgical/sterile mask) down-state icons to use the right position style.
- - Minor adjustments to Tajaran breath mask up-state sprites.
-
- PPI updated:
-
- - Adds a reconnect button to the File menu in the client.
- - Adds head patting
-
- Regen updated:
-
- - Powersink can now drain a lot more power before going boom
- - Buffed the powersinks drain rate
- - Buffed explosion from an overloaded powersink, try to find it instead of overloading the grid.
- - Admin log warning before the powersink explodes
-
- Spacemanspark updated:
-
- - Miners can now utilize the power of mob capsules to take along their lazarus injected mining creatures!
- - Store your Pokemo- er, sorry, I mean mining mobs that you've captured in the lazarus capsule belt.
-
- Tastyfish updated:
-
- - Species that don't breathe can kill themselves now!
- - Suicide messages are now catered to your species.
- - Shortened the default pill & patch name when using the ChemMaster.
- - The chaplain now has a service radio headset, as Space Jesus intended.
-
- TheDZD updated:
-
- - When Ahelping, "Question" is now "Mentorhelp" and "Player Complaint" is now "Adminhelp."
- - Mentorhelps and PM replies from mentors appear in a bold aqua blue color.
- - Adminhelps and PM replies from admins appear in a bold bright red color.
- - PM replies from players appear in a dull/dark purple color.
- - Adds admin attack log to players being converted to cult.
- - Adds shadowling thrall jobbans.
- - Jobbanned players who are converted to shadowling thrall, revolutionary, or cultist will have the control of their body offered up to eligible ghosts.
-
-
- 31 January 2016
- Crazylemon64 updated:
-
- - Syndicate borgs can now interact with station machinery
- - People with slime people limbs can now *squish
- - Skrell's vulnerability to alcohol is checked on their liver, now - a liver transplant will let them take alcohol like a champ - lacking a liver will have the same effect as being a skrell, when drinking
-
- FalseIncarnate updated:
-
- - Adds in the Magic Eight Ball toy, found in Claw Game prize orbs.
- - Adds in the Magic Conch Shell, an admin-only shell of power.
-
- Fox McCloud updated:
-
- - Updates Summon Guns and Magic to include many of the new guns
- - Summon Guns/Magic can no longer be used during Ragin' Mages
-
- Tastyfish updated:
-
- - The emergency shuttle status in the Status tab now has ETA/ETD/etc like before.
- - Code Gamma+ now has a 5 minute emergency shuttle call, like Red.
-
- pinatacolada updated:
-
- - Adds NanoUI to the operating computer
- - Adds health announcing, critical and oxygen damage aural alerts to the computer, with a menu to selectively turn them on and off
-
-
- 29 January 2016
- Crazylemon updated:
-
- - The DNA scanner has now undergone a seminar to recognize fake identities; It will now scan the actual person's identity, rather than their disguise (read: wearing a mask with or without someone else's ID).
- - Matter eater now allows you to eat humans as if you were fat.
- - Eating mobs with an aggressive grab now generates attack logs.
-
- Crazylemon64 updated:
-
- - For a short while, there was a clerical error where all AI communications equipment was replaced with bananas. This has now been fixed.
- - Ghosts can now see the contents of smartfridges and look at the drone console
- - Humans now only produce one message when shaken while SSD
- - The supermatter no longer will irradiate everyone, everywhere, when it explodes.
- - Writing on paper will now add hidden admin fingerprints, so that you can't forge mean notes in someone else's name.
- - Brains are no longer able to escape their brain by being a sorcerer.
- - Astral projecting with other runes on the same tile will now no longer prevent you from re-entering
- - Voxxy that is become ex-voxxy no longer carry voxxy appearance! yaya!
-
- FalseIncarnate updated:
-
- - Allows plants to be identified as enhanced*. Enhancing plants results from using reagents (like saltpetre) that affect the stats of a seed instead of using mutagens/machines. *May not meet standards for being classified as "organic produce". (This was already possible, just renames enhanced plants for easier differentiation)
-
- Fox McCloud updated:
-
- - Fixes mutadone not working with some genetic mutations
- - Fixes banana honk and silencer being alcoholic
- - Fixes Kahlua being non-alcoholic
- - Fixes polonium not metabolizing
- - Fixes being able to receive free unlimited boxes from the Merchandise store
- - Adds in wooden bucklers
- - Re-adds roman shield to the costume vendor
- - Buffs Riot shield damage from 8 to 10
- - Adds in a Skeleton race
- - Tweaks the skeletons colors to be more realistic and to blend in less with the floor
- - Adds in lichdom spell for the wizard
- - Adds in lesser summon guns spell for wizard
- - adds in Mjolnir and the singularity hammer as weapons the wizard can purchase
- - Wizard can purchase the charge spell from the spell book
- - Wizard can purchase a healing staff from the spell book
- - Tweaks and lowers spell costs of utility spells for wizard
- - Re-organizes the spellbook to be better divided into categories and have a better window size
- - Knock now opens+unlocks lockers
- - Magic Missile has a slightly longer cooldown and no longer deals damage, but has a lower cooldown is upgraded
-
- KasparoVy updated:
-
- - Navy blue Centcom Officer's beret for use by the Blueshield.
- - Adds the new navy blue beret to the Blueshield's locker.
- - Gives the Blueshield's berets (black and navy blue) the exact same strip delay and armour as the Security Officer's beret.
- - Adds TG energy katana back and belt sprite.
- - Bo staff back sprite.
- - Adjusts energy katana sprites to make the weapon stand out a bit more from the regular katana.
- - Cutting open the toes of footwear so species with feet-claws can wear them.
- - Toeless jackboots.
- - Cleans up glovesnipping and lighting a match with a shoe.
- - Lighting a match with a shoe produces a more appropriate message, handled at the same standard as glove-snippingboot-cutting.
-
- Tastyfish updated:
-
- - Cargonia now has its own section in the manifest.
-
- TheDZD updated:
-
- - Due to budget cuts and reports of operatives accidentally firing enough bullets to reach a state of what our scientists refer to as "enough dakka," Syndicate High Command has decided to restore the Syndicate Strike Team arsenal to using standard-issue L6 SAW ammunition.
-
-
- 24 January 2016
- KasparoVy updated:
-
- - Fixes markings overlaying underwear.
- - Nude icon in underwear.dmi
- - Fixes Vox robes not using the correct on-mob sprites.
- - Fixes unreported bug where there was a slim chance during character preview icon generation that a character with Security Officer set to high would get rendered with either the wrong beret sprite or no beret sprite at all.
- - Fixes an issue where Sigholt's fluff beret wasn't using the correct sprites.
-
- Tastyfish updated:
-
- - Passively power-consuming borg modules, such as the peacekeeper movement and shield module, won't spam the user infinitely if they're low on power anymore.
-
-
- 23 January 2016
- Fox McCloud updated:
-
- - Removes Vampire HUD
- - moves the Vampire blood counter to a more easy to see location
- - Adds in a Changeling chemical counter display
- - Adds in a Changeling sting counter display
- - Vampire total blood and usable blood will now appear under status
- - Changes vampire blood display to be similar to ling chemical counter
- - Fixes unnecessary toxin damage being dealt on severe bloodloss
- - Fixes human mobs not receiving proper random names
- - Adds in knight armor
- - Grants the chaplain a set of crusader knight armor
- - Adds in cult-resistant ERT paranormal space suit
- - Allows the Chaplain to convert his null rod into a holy sword with crusader knight armor
- - Chaplain's closet is now a secure closet
- - Adds in Assault Gear crate to cargo
- - Adds in military assault belt
- - Adds in spaceworthy swat suits
- - tweaks bandolier to hold 2 additional shotgun shells
- - bartender starts off with +2 additional shells
- - Reduces the cost of the space suit crate and doubles its contents
- - Refactors knives so their behavior is more universal
- - Fixes Hulk not properly being removed when your health drops below a threshold
- - Fixes flickering vision in a mining mech
-
- Tastyfish updated:
-
- - Poly has taken a seminar on the latest trends in engine operations.
- - Player-controller parrots can now hear their headsets.
-
- Tigerbat2000 updated:
-
- - The nuclear disk escaping on the shuttle no longer counts as a syndicate minor victory.
- - Cultists can once again actually greentext the escape objective.
-
-
- 20 January 2016
- DarkPyrolord updated:
-
- - Adds in hardsuit sprites for Vulpkanin
-
- FalseIncarnate updated:
-
- - Allowed cheap lighters and individual matches to be put into cigarette packages at the cost of cigarette space.
- - Matches can now be lit and put out by striking the match on your shoes. Good for if you lose that matchbox, or want to just feel cool.
-
- Fox McCloud updated:
-
- - Fixes brute damage on weapons not knocking people down.
- - Tweaks implant behavior to be more consistent and unified.
- - Lowers the pAI cooldown from 60 seconds to 5 seconds.
- - Raw telecrystal can now be used to charge uplink implants.
- - Fixes being unable to holster the pulse pistol
- - Fixes being able to holster shotguns
-
- KasparoVy updated:
-
- - Improved shading on all Vulpkanin hardsuit tails.
- - Vulpkanin hardsuit helmet respriting (colour tweaks).
- - Vulpkanin hardsuit helmets with proper flashlight-on sprites.
-
- Tastyfish updated:
-
- - The ID computer Access Report printout now separates the access list with commas so it's actually readable.
- - The ID computer Access Report printout isn't blank if you don't have an authorization card in anymore.
- - In the supply ordering & shuttle consoles, one can now cancel an order at either the Reason or Amount input dialogs.
- - Table flipping uses correct sprites.
-
- TheDZD updated:
-
- - Adds world.Topic() handling so that users are notified in-game when pull requests are opened, closed, or merged on the Github repo.
-
-
- 18 January 2016
- Crazylemon updated:
-
- - New classes of shapeshifters have been sighted around the NSS Cyberiad...
- - Wizards now can't teleport to other antag spawn points.
- - Removes an extruding pixel from the left-facing IPC glider monitor sprite.
- - Ragin' Mages now spawn every 7 minutes, instead of 5. Admins can further adjust this by modifying the 'delay_per_mage' variable.
- - Ragin' Mages are now made with 100% less in-use souls (Apprentices won't have their consciousness yoinked).
- - It takes half an hour for the REAL chaos of ragin' mages to start, for at least a semblance of normality.
-
- Dave The Headcrab updated:
-
- - Adds the advanced energy revolver, toggles between taser and laser modes.
- - Removes the detective's revolver from the blueshield's locker.
- - Changes the taser the blueshield starts with into an advanced energy revolver.
-
- Deanthelis updated:
-
- - Added the ability for the Magnetic Gripper to pick up and place light tiles.
-
- Fethas updated:
-
- - Readds the hud icon showing up for master and servent
- - adds mindslave datum hud thingy based on TGs gang huds
-
- Fox McCloud updated:
-
- - Fixes not being able to add/remove Weapon Permit from IDs.
- - Fixes the energy sword being invisible in-hand when turned on.
- - Fixes the telebaton being invisible in-hand when extended.
- - Fixes eye-stabbing not having an attack animation or hitsound.
- - Fixes some kitchen utensils playing the wrong hit-sound and playing twice in some cases.
- - Fixes the butcher cleaver sprite being backwards.
- - Fixes the telebaton sprite being missing from the side.
- - Fixes the meat cleaver being invisible in-hand.
- - Corrects some grammatical descriptive errors for the elite syndicate hardsuit.
- - completely overhauls implants to TG's standards.
- - Adds storage implant.
- - Adds microbomb and macrobomb implants.
- - Adds in support for removing implants directly into cases.
- - Removes Bay style explosive implants.
- - Removes compressed matter implants.
- - Tweaks the uplink to reflect removal of the old implants and inclusion of the new.
- - Fixes/cuts down on the lag caused by monkey cubes.
-
- Jey updated:
-
- - Inflatable walls and door can now be deflated by altclicking them
- - Fixed lag from expanding multiple monkeycubes at once.
-
- KasparoVy updated:
-
- - Adds blank icons with standardized timings for species tail wagging, used in icon generation.
- - Fixes tails overlapping arms/limbs + gloves, etc. when facing EAST or WEST.
- - Ensures tails will overlap stuff as normal only when facing NORTH so as to avoid unwanted interference with the base sprite.
- - Tails now appear in ID cards, overlays things correctly.
- - Tails now overlay and are overlaid by things correctly in preview icons.
- - Modifies the positioning of tail icon generation in the ID card preview icon generation file.
- - Modifies the positioning of tail icon generation in the player preferences preview icon generation file.
- - Breaks limb generation into its own layer, breaks tail generation into a second layer that can be overlaid by limbs.
- - If the user's species is flagged to have a tail that is overlapped, TAIL_LAYER will now overlay the NORTH direction sprite of a tail now, while TAIL_UNDERLIMBS_LAYER gets all remaining directions. Otherwise icons are generated in the traditional manner.
- - Adjusts the Unathi right arm east direction and animated tail sprites, recolouring a random pixel and fixing a floating tail respectively.
- - Adjusts position of tail layer such that tails' north direction sprites will overlay backpacks (more importantly, satchel straps).
- - Accommodates admin-overrides to the body_accessory species check by setting the default animation template to Vulpkanin.
- - Adjusts north-direction Unathi static tail sprite, now attaches to the body in the correct location.
- - Adds some TG underwear.
- - Adds an NV science goggles worn sprite.
- - Ports Bay/TG berets.
- - Adjusts beret sprite, recolours strange orange pixels.
- - Adjusts NV science goggles object icon. Removed strange border and centered it.
- - Ports Polaris' PRs 761 and 778, brings over Ragnie's awesome Ward-Takahashi prosthetics.
-
- Kyep updated:
-
- - Changing level to gamma/delta/epsilon now displays a special gamma/delta/epsilon sprite on status monitors
- - Changing level to green/blue now clears the status monitors, so they no longer show higher alert levels after the level is changed
-
- NTSAM updated:
-
- - Added a rainbow IPC screen.
-
- PPI updated:
-
- - Modifies the effective time limit to activate the Nuclear Challenge as Nukeops from two minutes to seven minutes
-
- Tastyfish updated:
-
- - The QM now actually has a QM stamp instead of a fake one, as well as an approved and denied stamp.
- - New area named 'Genetics Maintenance' solidifying/relabelling the confusing area between the morge and Mech Bay as being fully maintenance again, but working correctly and with proper doors.
- - Fixed a few maintenance door names to be in parity to the rest of the station.
- - Added the ability to print the records photo of a crew member from a security records console. Useful for Wanted notices!
-
- Tigercat2000 updated:
-
- - You can no longer use the gibber for monkies.
- - Cleaned up gibber.dm styling.
- - The fire alarm now uses NanoUI, with color coded alert levels.
- - Upgraded NanoUI (again), fancy FontAwesome icons.
- - Didn't add any butts. Yet.
-
-
- 13 January 2016
- Fox McCloud updated:
-
- - Fixes Rezadone not clearing mutated organs.
- - Clone damage immunity removed from Slime People, Shadowlings, Golems, and Vox
- - Explosions will no longer destroy things underneath turfs until the turf is exposed.
- - fixes a runtime related to revolver spinning.
- - fixes server loading taking an abnormally long time.
-
- Kyep updated:
-
- - Blob, vine and virus outbreaks are now more clearly labeled as such, to avoid people confusing them with each other
-
- Tastyfish updated:
-
- - NT Rep fountain pens and magistrate gold pens can now write in 5 different colors. The IAA gets a cheap plastic equivalent.
-
-
- 11 January 2016
- CrAzYPiLoT updated:
-
- - Fixes the footsteps sounds to the fullest.
-
- Crazylemon updated:
-
- - Bomb guardians now automatically notify their master when they've set something to boom, so there's less accidental friendly fire
- - Bomb guardians are only notified that their trap failed, if it ACTUALLY FAILED.
- - Bomb guardians now are more aware of what is primed to explode.
- - Bomb guardian summoners can now defuse their guardian's bombs without harm.
- - Brought RAGIN' MAGES back up to function.
-
- Dave The Headcrab updated:
-
- - Added a new icon for the soy and cafe latte drinks. Icons courtesy of Full Of Skittles, resident overlord of art.
-
- Fox McCloud updated:
-
- - Re-arranges the armory and changes its contents minorly.
- - Adds in rubbershot ammo boxes.
- - Fixes Mutadone incurring a massive cost on the server.
- - Positronic brains can no longer speak binary.
- - Positronic brains can be prevented from speaking (or allowed) by toggling their speaker on/off.
- - IPC's positronic brains start off toggled off.
- - Fixes the supermatter announcement causing massive amounts of server lag.
- - Adds in tradable telecrystals.
-
-
- 08 January 2016
- Crazylemon updated:
-
- - Fully enables a system to allow species to have unique procs and verbs that come and go with the species.
- - IPCs lose their change monitor verb when changing species now. Gone are the days of recalling a past IPC life to perform self-barbery! Oh, woe is me!
- - Sleepers and Body Scanners will now reliably work when rotated
- - SSD humans should be asleep more reliably now.
-
- Dave The Headcrab updated:
-
- - Nerfs the damage the Detective's revolver does from 15 brute to 5 brute.
- - Adds a 300 round capacity buckshot magizine that fits into the L6 Saw.
- - Adds a 25 round capacity 40mm HE magizine that fits into the L6 Saw.
- - Adds the 'Devastator' L6 SAW, starts off loaded with the buckshot magizine.
- - Gives the SST the 'Devastator' L6 Saw, and one of each mag type in their bag.
-
- FalseIncarnate updated:
-
- - Plants will now begin to die over time if their age exceeds 5 times their TRAIT_MATURATION value.
- - Weed growth chance per process in trays has been slightly increased (Previously: 5% chance if no seed, 1% otherwise;Now: 6% / 3%).
- - Pest growth in trays has been slightly buffed. (Previously: 3% chance to increase by 0.1; Now: 5% chance to increase by 0.5)
-
- Fethas updated:
-
- - Due to Archmage Steve leaving the nya-cromantic stone near the microwave, the true power of the stone has been unleashed. Subjects of the stone are not only ressurected ... but resurrected as catgirls ... We fired steve.
-
- Fox McCloud updated:
-
- - fixes a bug relating to some brute/burn damage being dealt to human mobs.
- - Adds in overloading APCs, causing them to arc electricity to mobs in range.
- - Makes Engineering related APCs overload proof.
- - Implements the timestop spell.
- - Implements new sepia slime reaction which halts time in an AoE.
- - sentience potions no longer can make slimes sentient.
- - Removes Hulk instant stun.
- - Hulk damage increased.
- - Hulk wears off at a lower health threshold.
- - Fixes strange reagent not working on simple animals.
- - Reduces the amount shock damage and bounces for the Tesla engine.
- - Fixes Syndicate Cyborg's LMG being invisible.
- - Fixes the uplink kit having implanters that were both nameless and looked as if they had been used.
-
- KasparoVy updated:
-
- - Added the security gasmask, sexy mime mask, bandanas, balaclava, welding gas mask and wrestling masks for Vox. Added adjusted-state sprites for the Vox breath, medical, and surgical masks.
- - Removed a duplicate of the human balaclava sprite.
- - Modifies the Vox plague-doctor, fake moustache, sterile and medical mask sprites to fit the Vox anatomy and animates the Vox SWAT mask. Corrects the names of some Vox mask adjusted-state sprites.
-
- Tastyfish updated:
-
- - Fixed the pronouns in a few verbs and the door to 'Interrogation Observervtion'.
-
- Tigercat2000 updated:
-
- - Added 96x96 (3x) res option to icons menu
-
-
- 06 January 2016
- Certhic updated:
-
- - Corrected some air alarms so that atmos computer can access them
- - Bodyscanner now sees mechanical parts in internal organs
-
- Crazylemon64 updated:
-
- - Sleeping simple animals should tick down sleeping as normal - deaf simple mobs are no longer a thing
-
- Tastyfish updated:
-
- - Instruments now use NanoUI.
- - Corrected the blueshield mission briefing.
-
-
- 03 January 2016
- TheDZD updated:
-
- - Ports over changelog system from /tg/station.
-
-
-
-GoonStation 13 Development Team
-
- Coders: Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion
- Spriters: Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No
-
-
- Except where otherwise noted, Goon Station 13 is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Rights are currently extended to SomethingAwful Goons only.
-Some icons by Yusuke Kamiyamane. All rights reserved. Licensed under a Creative Commons Attribution 3.0 License.
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