diff --git a/modular_ss220/mobs/code/simple_animal/hostile/bear.dm b/modular_ss220/mobs/code/simple_animal/hostile/bear.dm index df64680eee3a..0493da2379e3 100644 --- a/modular_ss220/mobs/code/simple_animal/hostile/bear.dm +++ b/modular_ss220/mobs/code/simple_animal/hostile/bear.dm @@ -12,39 +12,44 @@ if(..()) playsound(src, src.trigger_sound, 40, 1) -// basic class for other custom bears -// code requires every subtype of /mob/living/simple_animal to be a real mob that can spawn so this one will be just one of those -/mob/living/simple_animal/hostile/bear/brown - name = "Бурый медведь" +/mob/living/simple_animal/hostile/bear/custom + name = "Медведь" desc = "Не такой уж и плюшевый" icon = 'modular_ss220/mobs/icons/mob/animal.dmi' icon_state = "brownbear" icon_living = "brownbear" icon_dead = "brownbear_dead" icon_gib = "brownbear_gib" + gold_core_spawnable = NO_SPAWN -/mob/living/simple_animal/hostile/bear/brown/Move() +/mob/living/simple_animal/hostile/bear/custom/Move() . = ..() if(stat == DEAD) return icon_state = icon_living -/mob/living/simple_animal/hostile/bear/brown/snow +/mob/living/simple_animal/hostile/bear/custom/brown + name = "Бурый медведь" + gold_core_spawnable = HOSTILE_SPAWN + +/mob/living/simple_animal/hostile/bear/custom/snow name = "Снежный медведь" desc = "Не любит гостей в своей берлоге." icon_state = "snowbear" icon_living = "snowbear" icon_dead = "snowbear_dead" icon_gib = "snowbear_gib" + gold_core_spawnable = HOSTILE_SPAWN -/mob/living/simple_animal/hostile/bear/brown/combat +/mob/living/simple_animal/hostile/bear/custom/combat name = "Боевой медведь" desc = "Боевая машина для убийств." icon_state = "combatbear" icon_living = "combatbear" icon_dead = "combatbear_dead" icon_gib = "combatbear_gib" + gold_core_spawnable = HOSTILE_SPAWN maxHealth = 200 health = 200