diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 0d2b884637b..a7401ef97ee 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -181,10 +181,10 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \ switch(C.armor.getRating("melee")) if(40, 50) C.icon_state = "[initial(C.icon_state)]_reinf" - C.item_color = "[initial(C.icon_state)]_reinf" + C.item_color = "[initial(C.item_color)]_reinf" if(60) C.icon_state = "[initial(C.icon_state)]_reinf_full" - C.item_color = "[initial(C.icon_state)]_reinf_full" + C.item_color = "[initial(C.item_color)]_reinf_full" if(ishuman(C.loc)) var/mob/living/carbon/human/H = C.loc diff --git a/code/modules/mining/equipment/explorer_gear.dm b/code/modules/mining/equipment/explorer_gear.dm index 62493bcba33..59738cd2fa3 100644 --- a/code/modules/mining/equipment/explorer_gear.dm +++ b/code/modules/mining/equipment/explorer_gear.dm @@ -4,6 +4,7 @@ desc = "An armoured suit for exploring harsh environments." icon_state = "explorer" item_state = "explorer" + item_color = "explorer" body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS