diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm
index 11acf5d7f3a..a7ca096b68c 100644
--- a/code/game/objects/items.dm
+++ b/code/game/objects/items.dm
@@ -480,9 +480,9 @@ GLOBAL_DATUM_INIT(fire_overlay, /mutable_appearance, mutable_appearance('icons/g
/obj/item/proc/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
SEND_SIGNAL(src, COMSIG_ITEM_HIT_REACT, args)
if(prob(final_block_chance))
- owner.visible_message("[owner] blocks [attack_text] with [src]!")
- return 1
- return 0
+ owner.visible_message(span_danger("[owner] blocks [attack_text] with [src]!"))
+ return TRUE
+ return FALSE
// Generic use proc. Depending on the item, it uses up fuel, charges, sheets, etc.
diff --git a/code/game/objects/items/weapons/shields.dm b/code/game/objects/items/weapons/shields.dm
index f3b2fdc8af3..7e8fb75cb2e 100644
--- a/code/game/objects/items/weapons/shields.dm
+++ b/code/game/objects/items/weapons/shields.dm
@@ -1,12 +1,24 @@
/obj/item/shield
name = "shield"
block_chance = 50
- armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
+ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
+ obj_integrity = 380
+ max_integrity = 380
/obj/item/shield/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(attack_type == THROWN_PROJECTILE_ATTACK)
final_block_chance += 30
- return ..()
+ . = ..()
+ if(.)
+ var/damage_type = BRUTE
+ if(isobj(hitby))
+ var/obj/hitby_obj = hitby
+ damage_type = hitby_obj.damtype
+ take_damage(damage, damage_type, sound_effect = FALSE)
+
+/obj/item/shield/obj_destruction(damage_flag)
+ playsound(src, 'sound/weapons/smash.ogg', 50)
+ ..()
/obj/item/shield/riot
name = "riot shield"
@@ -17,6 +29,8 @@
throwforce = 5
throw_speed = 2
throw_range = 3
+ obj_integrity = 400
+ max_integrity = 400
w_class = WEIGHT_CLASS_BULKY
materials = list(MAT_GLASS=7500, MAT_METAL=1000)
origin_tech = "materials=3;combat=4"
@@ -38,6 +52,8 @@
icon_state = "roman_shield"
item_state = "roman_shield"
materials = list(MAT_METAL=8500)
+ obj_integrity = 380
+ max_integrity = 380
/obj/item/shield/riot/roman/fake
desc = "Bears an inscription on the inside: \"Romanes venio domus\". It appears to be a bit flimsy."
@@ -53,6 +69,8 @@
origin_tech = "materials=1;combat=3;biotech=2"
resistance_flags = FLAMMABLE
block_chance = 30
+ obj_integrity = 380
+ max_integrity = 380
/obj/item/shield/riot/goliath
name = "goliath shield"
@@ -62,6 +80,8 @@
materials = list()
origin_tech = "materials=1;combat=3;biotech=2"
block_chance = 30
+ obj_integrity = 380
+ max_integrity = 380
/obj/item/shield/energy
name = "energy combat shield"
@@ -77,7 +97,7 @@
var/active = 0
/obj/item/shield/energy/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
- return 0
+ return FALSE
/obj/item/shield/energy/IsReflect()
return (active)
@@ -131,12 +151,14 @@
throw_speed = 3
throw_range = 4
w_class = WEIGHT_CLASS_NORMAL
+ obj_integrity = 360
+ max_integrity = 360
var/active = 0
/obj/item/shield/riot/tele/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
if(active)
return ..()
- return 0
+ return FALSE
/obj/item/shield/riot/tele/attack_self(mob/living/user)
active = !active