From 5e95da259cc047150e3aaf7542989b6af266f325 Mon Sep 17 00:00:00 2001 From: LiquidPotroh <100733800+LiquidPotroh@users.noreply.github.com> Date: Sun, 21 Apr 2024 11:25:26 +0300 Subject: [PATCH] bugfix: Syndicate bomb dont work in de-powered zones (#4928) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * ы * Update code/game/machinery/syndicatebomb.dm Co-authored-by: Rerik007 <120549107+Rerik007@users.noreply.github.com> --------- Co-authored-by: Rerik007 <120549107+Rerik007@users.noreply.github.com> --- code/game/machinery/syndicatebomb.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/game/machinery/syndicatebomb.dm b/code/game/machinery/syndicatebomb.dm index 7e7ac5af743..889b2259ed4 100644 --- a/code/game/machinery/syndicatebomb.dm +++ b/code/game/machinery/syndicatebomb.dm @@ -11,6 +11,8 @@ density = 0 layer = BELOW_MOB_LAYER //so people can't hide it and it's REALLY OBVIOUS resistance_flags = FIRE_PROOF | ACID_PROOF + use_power = NO_POWER_USE + interact_offline = TRUE var/datum/wires/syndicatebomb/wires = null var/minimum_timer = 90