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Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0. #1593

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Shahidwerplay opened this issue Apr 24, 2015 · 0 comments

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@Shahidwerplay
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  1. Launch Application.

  2. Create a new project.

  3. Drag and drop a CCPhysicsNode.

  4. Drop two physics bodies under it. one static and the other one dynamic.

  5. Select the static physics body and change its physics shape into circle and corner radius= 0.

  6. Arrange both bodies in such a way that the dynamic body collide with the static body. i.e. dynamic body on top of static body.

  7. Publish the project, build and run it on XCode.

    --Result: Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0.

SB Version: Latest Develop Branch (2.0)
SB Revision: 3c4db04
Mac OS 10.10.0
XCode 6.1

Video:https://drive.google.com/file/d/0B5-RfBatv-b8c3BDbDdrTzUzODg/view?usp=sharing

@Shahidwerplay Shahidwerplay changed the title Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0. Static Physics body still collides with other physics body when user changes its physics shape to circle and its corner radius to 0. Apr 24, 2015
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