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Hi! I'm Gil, a Game Developer / Software Engineer / Musician from Brazil 🎮 💻 🎵 🇧🇷
I'm working on easy to use tools for game development using Unity and Godot engines.
Making games with the best tools is not a trivial job, imagine doing it without them!
As a user of such tools, I have a very good understanding of which ones are easy to integrate and setup, have simple but flexible and useful APIs, etc. Thus I try to make software that is as simple and easy to use as I can, although flexible enough for enabling the most use cases.
As well as building software, I'm planning in writing articles on programming and game development, coming soon!
Featured work
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gilzoide/lua-gdextension
Extension for using the Lua programming language in Godot 4.1.2+
C++ 61 -
gilzoide/godot-lua-pluginscript
Godot PluginScript for the Lua language, currently based on LuaJIT's FFI
Lua 308 -
gilzoide/godot-dockable-container
Dockable/tiling UI panels Container addon for Godot
GDScript 189 -
gilzoide/unity-update-manager
Simple to use Update Manager pattern for Unity + Jobified Update for MonoBehaviours and pure C# classes alike
C# 83 -
gilzoide/godot-dispatch-queue
Threaded and synchronous Dispatch Queues for Godot
GDScript 40 -
gilzoide/unity-safe-area-layout
uGUI layout group that makes children respect the Safe Area. It drives children's anchors and supports LayoutElement.ignoreLayout
C# 42