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Hi!
I'm the author of several packages related to the Unity Engine. My most notable work is Burst Triangulator, an efficient Unity Delaunay triangulation package with support for constraints and refinement.
I am committed to actively developing Burst Triangulator and plan to provide an extension for highly efficient pathfinding utilities on top of the package.
If you're using one of my packages and are interested in supporting my work, please consider becoming a sponsor!
Thank you for your support!
Best,
Andrzej
1 sponsor has funded andywiecko’s work.
Featured work
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andywiecko/BurstTriangulator
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
C# 246 -
andywiecko/PBD2D
Unity Position Based Dynamics in two dimensions
C# 82