procedural terrain? #81
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Awesome! I'll close this one then in favor of #72 ! 🙂 |
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Hello, is it possible to use TerraBrush to procedurally create/modify terrain at runtime? If so, could I get some pointers on where to start looking into this? (I am a good csharp dev, but new to godot)
edit: The discussion on loading heightmaps/GIS seems to be a good starting point for me, so I'll try to recreate that for now. #72
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