Replies: 1 comment 2 replies
-
Hey @zengels ! I'm glad you enjoy it! 🙂 Right now there is no way to export the actual mesh behind the terrain. If you really want to do this, without the LOD features, you could export the images and use them to generate a terrain with a shader on a mesh instance. Obviously that would require some work to be done on your side. The other option would be to export it and reimport it using other terrain tools (if the tool support importing). I hope this helps 🙂 |
Beta Was this translation helpful? Give feedback.
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
First, I want to thank you for your remarkable work on Terrabrush. It’s an outstanding tool with impressive features for modeling and texturing terrains directly within Godot.
I have a technical question. Since Terrabrush operates exclusively with Godot.net, I would like to know if it’s possible to export a fully modeled and textured terrain created using Terrabrush in Godot.net, and then import it into Godot Core Classic as a standalone, fully textured 3D mesh or in another compatible format. The goal is to enable a web export, which is unfortunately not supported by Godot.net.
Thank you very much for your work and your assistance. Please let me know if you need further details.
Best regards,
Beta Was this translation helpful? Give feedback.
All reactions