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Small follow up, how does collision work for the landscape/placed scattered items? |
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Hey @zwalden ! I'm glad you like the plugin! For the frustum culling, as far as I know, it still occurs, yeah! Tho, using the occlusion culling has cost on the CPU so I don't know if this is the best option. What I can suggest is to use the visibility range on the mesh when you create a packed scene with your mesh : Also, for the collision, this is the same thing, once you created a packed scene with your mesh, you can add collision to it. Make sure that the object you drag in the object section is the packed scene and not the mesh. I hope this helps! |
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Hello! Godot newbie, so pardon if this is clear already; but I understand that Godot4 handles frustum culling for us, so things not in viewport are not rendered, from what I understand, my two questions are:
frustum culling still occurs here, right?
what about occlusion culling?
Very cool plugin!
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