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Procedurally animated characters #28

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Tracked by #42
erlend-sh opened this issue Jan 3, 2024 · 1 comment
Open
Tracked by #42

Procedurally animated characters #28

erlend-sh opened this issue Jan 3, 2024 · 1 comment
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help wanted Extra attention is needed

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@erlend-sh
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erlend-sh commented Jan 3, 2024

Since this is already a very mathy, physics-driven game, maybe the characters themselves could lean into that as well. The animation system that comes to mind is that of Rain World:

https://www.youtube.com/watch?v=sVntwsrjNe4

This style of procedural animation lends itself very well to a falling-sand environment, since it’s designed to flow along uneven terrain rather than getting easily blocked by unevenness the way standard character controllers do.

It’s a more advanced method, but art-wise it’s probably cheaper because it relies far less on custom character animations for various actions. They could still be quite humanoid as well, just a bit more stretchy/squishy. Basically a pixelated version of Gang Beasts / Party Animals.

This approach can also have implications on the AI of NPCs, as explained in Rain World’s notion of AI behavior (locomotion) == animation.

@erlend-sh erlend-sh added the help wanted Extra attention is needed label Jan 3, 2024
@Zac8668 Zac8668 mentioned this issue Jan 5, 2024
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@erlend-sh
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erlend-sh commented Feb 4, 2024

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