Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Growing plants #14

Open
erlend-sh opened this issue Dec 30, 2023 · 4 comments
Open

Growing plants #14

erlend-sh opened this issue Dec 30, 2023 · 4 comments
Labels
help wanted Extra attention is needed

Comments

@erlend-sh
Copy link
Contributor

@grunnt who made falling-rust wrote this great post on how to achieve organic plant growth:

https://www.basvs.dev/blog/falling-rust-plants/

This seems useful both in the process of procedurally generated levels as well as for real-time simulation of rapid-growth plans.

@Zac8668
Copy link
Collaborator

Zac8668 commented Jan 3, 2024

It will for sure be helpful! Also to note that in the future we aim to have a great deal of farming in the game, crops are really fun! The automata-like nature of the game will probably help to give an amazing organic feel to the plants, and also variety.

@erlend-sh erlend-sh added the help wanted Extra attention is needed label Jan 4, 2024
@hallucino
Copy link

Have you consider to use directly the simulation from Sandspiel:
https://github.com/MaxBittker/sandspiel/tree/master/crate/src ?

@Zac8668
Copy link
Collaborator

Zac8668 commented Jan 16, 2024

Their plants do look good, thanks for the insight! When we get to adding plants we for sure gonna look into it for some inspiration.

@erlend-sh
Copy link
Contributor Author

The more growth algorithms the better really, because we want lots of different plants with unique growth patterns.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

3 participants