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Spotty performance at times. #42
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I would need to take a look at the code to be able to help you but it's weird that you mention a Refresh method, there isn't one. |
Idiot idiot idiot lol (not you, me lol) I have a special class that has it that has a sort of interface to the plugin. THAT has the Refresh method, sorry hahaha. I'll see if I can attach the code. Like. I just tried it again. The button works that turns on the Windows gaming menu stuff, so the pad is plugged in and recognized, but in the game, A, B, X, Y, etc don't respond. I have code that disables an InputController class when the pad is not connected. But it constantly unticks it, making it register as unplugged. |
From this file, make you call |
In Unity I have Update() on MonoBehaviour.Update(), and Refresh() in LateUpdate(). |
Try with Refresh() just before Update() inside MonoBehaviour.Update() like: Refresh();
Update(); |
You think that might solve my detection problems I sometimes get? I'll try. |
Hi dude! LOVE this plugin. Using it to add controller support and local multiplayer to my Unity game 😁 This stuff was a godsend to me and was so easy to set up!
But I have some issues with it, regrettably, lately. Sometimes I get spotty performance. Meaning sometimes the gamepad just won't connect. It's especially finicky when I plug and unplug my controller.
Right now I'm using Unity 2020.2.1f1 as of this comment. And the inputs aren't responding. I've made sure to include GamePad's Update() and Refresh() methods in the correct places, but Unity won't detect that my controller's plugged in. Sure, when I unplug and replug, I get a Console message that says "Gamepad F-310 connected", but I mash the button and my character just won't budge.
Am I doing something wrong? :(
Thanks for reading, and I love your work!!
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