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Topic: Use XInputDotNet with the new unitypackage manager #41
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Hi thanks for the heads up but I'm curious why the .unitypackage didn't work for you? You can download it there: https://github.com/speps/XInputDotNet/releases/latest |
Not easy to explain in two lines but... (And it means that when you update the code in you project it can affect all your other projects.) It is also useful for small experimentation. Because you just add the tool links you want in the Package/manifest.json If you use the server of Unity you can also have benefic effect of NPM: Example, just copy past this in your Package/manifest.json
And now you have my git and unity package tool install in your project ;) . For example here is how I use your tool:
https://gitlab.com/eloistree/2020_11_26_XInputToBoolean/-/blob/master/package.json
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Hello.
I just wanted to share with you that if you want to use your tool XInputDotNet with the "new" package manager of Unity.
You can structure it like the fork I did based on your project:
https://github.com/EloiStree/XInputDotNet
If you don't know what is the package manager, I did a tutorial about it:
https://github.com/EloiStree/HelloUnityPackage/wiki
Hope, it helps you.
PS: Thank for your code.
If you have a donation link or a Paypal, I would like to send you a beer for your code ;)
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