diff --git a/src/game_api/flags.hpp b/src/game_api/flags.hpp index d75ce93d4..79aaa2c53 100644 --- a/src/game_api/flags.hpp +++ b/src/game_api/flags.hpp @@ -754,5 +754,5 @@ const char* pause_types[]{ "8: ?", "16: ?", "32: Ankh (smooth camera, janky audio)", - "Freeze on PRE_UPDATE", + "Freeze on PRE_UPDATE", // this is not a real state.pause flag, it's only used by ui.cpp for magic };