From 99c8cb86cc1e445f91386e7ecaf7558a78865587 Mon Sep 17 00:00:00 2001 From: Estebanfer Date: Sun, 8 Oct 2023 15:32:44 -0300 Subject: [PATCH] format --- src/game_api/script/lua_vm.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game_api/script/lua_vm.cpp b/src/game_api/script/lua_vm.cpp index 643093d5d..dfc15b824 100644 --- a/src/game_api/script/lua_vm.cpp +++ b/src/game_api/script/lua_vm.cpp @@ -969,8 +969,8 @@ end /// Destroy the grid entity, and its item entities, removing them from the grid without dropping particles or gold. /// Will also destroy monsters or items that are standing on a linked activefloor or chain, though excludes MASK.PLAYER to prevent crashes lua["destroy_grid_entity"] = sol::overload( - static_cast(::destroy_grid_entity), - static_cast(::destroy_grid_entity)); + static_cast(::destroy_grid_entity), + static_cast(::destroy_grid_entity)); /// Make an ENT_TYPE.FLOOR_DOOR_EXIT go to world `w`, level `l`, theme `t` lua["set_door_target"] = set_door_target; /// Short for [set_door_target](#set_door_target).