diff --git a/docs/index.html b/docs/index.html index 50a008a9c..e17e18d51 100644 --- a/docs/index.html +++ b/docs/index.html @@ -4698,7 +4698,7 @@
-Search script examples for get_local_players
Get the thread-local version of players
@@ -5223,13 +5223,13 @@get_local_prng
-Search script examples for get_local_prng
nil get_local_prng()
+PRNG get_local_prng()
Get the thread-local version of prng
get_local_state
-Search script examples for get_local_state
nil get_local_state()
+StateMemory get_local_state()
Get the thread-local version of state
get_ms
@@ -17709,6 +17709,11 @@StateMemory
room_owners Holds info about owned rooms and items (shops, challenge rooms, vault etc.) ++ any +user_data +You can store a table (or lua primitive) here and it will store data correctly in online multiplayer, by having a different copy on each state and being copied over when the game does. +
Doesn't support recursive tables / cyclic references. Metatables will be transferred by reference instead of being copiedTexture types
TextRenderingInfo
diff --git a/docs/light.html b/docs/light.html index dffd78b87..d2d98967c 100644 --- a/docs/light.html +++ b/docs/light.html @@ -4698,7 +4698,7 @@
get_local_players
-Search script examples for get_local_players
nil get_local_players()
+vector<Player> get_local_players()
Get the thread-local version of players
get_player
@@ -5223,13 +5223,13 @@get_local_prng
-Search script examples for get_local_prng
nil get_local_prng()
+PRNG get_local_prng()
Get the thread-local version of prng
get_local_state
-Search script examples for get_local_state
nil get_local_state()
+StateMemory get_local_state()
Get the thread-local version of state
get_ms
@@ -17709,6 +17709,11 @@StateMemory
room_owners Holds info about owned rooms and items (shops, challenge rooms, vault etc.) ++ any +user_data +You can store a table (or lua primitive) here and it will store data correctly in online multiplayer, by having a different copy on each state and being copied over when the game does. +
Doesn't support recursive tables / cyclic references. Metatables will be transferred by reference instead of being copiedTexture types
TextRenderingInfo