diff --git a/docs/index.html b/docs/index.html index 50a008a9c..e17e18d51 100644 --- a/docs/index.html +++ b/docs/index.html @@ -4698,7 +4698,7 @@

get_local_players

Search script examples for get_local_players

-

nil get_local_players()

+

vector<Player> get_local_players()

Get the thread-local version of players

get_player

@@ -5223,13 +5223,13 @@

get_local_prng

Search script examples for get_local_prng

-

nil get_local_prng()

+

PRNG get_local_prng()

Get the thread-local version of prng

get_local_state

Search script examples for get_local_state

-

nil get_local_state()

+

StateMemory get_local_state()

Get the thread-local version of state

get_ms

@@ -17709,6 +17709,11 @@

StateMemory

room_owners Holds info about owned rooms and items (shops, challenge rooms, vault etc.) + +any +user_data +You can store a table (or lua primitive) here and it will store data correctly in online multiplayer, by having a different copy on each state and being copied over when the game does.
Doesn't support recursive tables / cyclic references. Metatables will be transferred by reference instead of being copied
+

Texture types

TextRenderingInfo

diff --git a/docs/light.html b/docs/light.html index dffd78b87..d2d98967c 100644 --- a/docs/light.html +++ b/docs/light.html @@ -4698,7 +4698,7 @@

get_local_players

Search script examples for get_local_players

-

nil get_local_players()

+

vector<Player> get_local_players()

Get the thread-local version of players

get_player

@@ -5223,13 +5223,13 @@

get_local_prng

Search script examples for get_local_prng

-

nil get_local_prng()

+

PRNG get_local_prng()

Get the thread-local version of prng

get_local_state

Search script examples for get_local_state

-

nil get_local_state()

+

StateMemory get_local_state()

Get the thread-local version of state

get_ms

@@ -17709,6 +17709,11 @@

StateMemory

+ + + + +
room_owners Holds info about owned rooms and items (shops, challenge rooms, vault etc.)
anyuser_dataYou can store a table (or lua primitive) here and it will store data correctly in online multiplayer, by having a different copy on each state and being copied over when the game does.
Doesn't support recursive tables / cyclic references. Metatables will be transferred by reference instead of being copied

Texture types

TextRenderingInfo