diff --git a/docs/game_data/spel2.lua b/docs/game_data/spel2.lua index b06458fbb..2300fd9db 100644 --- a/docs/game_data/spel2.lua +++ b/docs/game_data/spel2.lua @@ -1084,7 +1084,7 @@ function set_setting(setting, value) end function printf() end ---Spawn a Shopkeeper in the coordinates and make the room their shop. Returns the Shopkeeper uid. Also see [spawn_roomowner](https://spelunky-fyi.github.io/overlunky/#spawn_roomowner). ---@param x number ----@param y number, +---@param y number ---@param layer LAYER ---@param room_template ROOM_TEMPLATE ---@return integer @@ -1092,7 +1092,7 @@ function spawn_shopkeeper(x, y, layer, room_template) end ---Spawn a RoomOwner (or a few other like [CavemanShopkeeper](https://spelunky-fyi.github.io/overlunky/#CavemanShopkeeper)) in the coordinates and make them own the room, optionally changing the room template. Returns the RoomOwner uid. ---@param owner_type ENT_TYPE ---@param x number ----@param y number, +---@param y number ---@param layer LAYER ---@param room_template ROOM_TEMPLATE ---@return integer diff --git a/docs/index.html b/docs/index.html index f19337a6a..3f1b06b4d 100644 --- a/docs/index.html +++ b/docs/index.html @@ -761,6 +761,9 @@
false
if the script was not found but optional is set to true++Search script examples for intersection
+
Find intersection point of two lines [A, B] and [C, D], returns INFINITY if the lines don't intersect each other [parallel]
Search script examples for is_character_female
@@ -4772,6 +4784,14 @@toggle_journal
Open or close the journal as if pressing the journal button. Will respect visible journal popups and force_journal.
+++Search script examples for two_lines_angle
+
Mesures angle between two lines with one common point
+Gets line1_A, intersection point and line2_B and calls the 3 parameter version of this function
Search script examples for update_liquid_collision_at
@@ -5270,7 +5290,7 @@spawn_roomowner
spawn_roomowner -int spawn_roomowner(ENT_TYPE owner_type, float x, float, y, LAYER layer, ROOM_TEMPLATE room_template = -1)
+int spawn_roomowner(ENT_TYPE owner_type, float x, float y, LAYER layer, ROOM_TEMPLATE room_template = -1)
Spawn a RoomOwner (or a few other like CavemanShopkeeper) in the coordinates and make them own the room, optionally changing the room template. Returns the RoomOwner uid.
Shop functions
add_item_to_shop
@@ -5323,7 +5343,7 @@spawn_shopkeeper
Search script examples for spawn_shopkeeper
-int spawn_shopkeeper(float x, float, y, LAYER layer, ROOM_TEMPLATE room_template = ROOM_TEMPLATE.SHOP)
+int spawn_shopkeeper(float x, float y, LAYER layer, ROOM_TEMPLATE room_template = ROOM_TEMPLATE.SHOP)
Spawn a Shopkeeper in the coordinates and make the room their shop. Returns the Shopkeeper uid. Also see spawn_roomowner.
Sound functions
create_sound
@@ -8823,6 +8843,16 @@Quad
+ +bool +is_point_inside(Vec2 p, optional +epsilon) Check if point lies inside of triangle +
Because of the imprecise nature of floating point values, theepsilon
value is needed to compare the floats, the default value is0.00001
+ +bool +is_point_inside(float x, float y, optional +epsilon) + tuple<Vec2, Vec2, Vec2, Vec2> split() Returns the corners in order: bottom_left, bottom_right, top_right, top_left @@ -9024,9 +9054,24 @@Triangle
+ +float +area() ++ + +bool +is_point_inside(Vec2 p, optional +epsilon) Check if point lies inside of triangle +
Because of the imprecise nature of floating point values, theepsilon
value is needed to compare the floats, the default value is0.0001
+ +bool +is_point_inside(float x, float y, optional +epsilon) + tuple<Vec2, Vec2, Vec2> split() -Returns the corners +Returns the corner points Vec2
@@ -12698,6 +12743,11 @@ScreenCredits
Description ++ SoundMeta +bg_music_info ++ ScreenDeath
Derived from Screen
@@ -12725,6 +12775,21 @@ScreenIntro
unknown4 + + +float +darkness ++ + +bool +active +ends the intro immediately if set to false ++ bool +skip_prologue +skips prologue and goes straight to the title screen after the intro +ScreenLeaderboards
Derived from Screen
diff --git a/docs/light.html b/docs/light.html index 9258af7af..4a64df2de 100644 --- a/docs/light.html +++ b/docs/light.html @@ -761,6 +761,9 @@import ++ intersection + is_character_female @@ -839,6 +842,9 @@toggle_journal ++ two_lines_angle + update_liquid_collision_at @@ -4549,6 +4555,12 @@tab
false
if the script was not found but optional is set to truean error if the script was not found and the optional argument was not set +intersection
+++Search script examples for intersection
+Vec2 intersection(const Vec2 A, const Vec2 B, const Vec2 C, const Vec2 D)
+Find intersection point of two lines [A, B] and [C, D], returns INFINITY if the lines don't intersect each other [parallel]
is_character_female
Search script examples for is_character_female
@@ -4772,6 +4784,14 @@toggle_journal
nil toggle_journal()
Open or close the journal as if pressing the journal button. Will respect visible journal popups and force_journal.
+two_lines_angle
+++Search script examples for two_lines_angle
+float two_lines_angle(Vec2 A, Vec2 common, Vec2 B)
+Mesures angle between two lines with one common point
+float two_lines_angle(Vec2 line1_A, Vec2 line1_B, Vec2 line2_A, Vec2 line2_B)
+Gets line1_A, intersection point and line2_B and calls the 3 parameter version of this function
update_liquid_collision_at
Search script examples for update_liquid_collision_at
@@ -5270,7 +5290,7 @@spawn_roomowner
spawn_roomowner -int spawn_roomowner(ENT_TYPE owner_type, float x, float, y, LAYER layer, ROOM_TEMPLATE room_template = -1)
+int spawn_roomowner(ENT_TYPE owner_type, float x, float y, LAYER layer, ROOM_TEMPLATE room_template = -1)
Spawn a RoomOwner (or a few other like CavemanShopkeeper) in the coordinates and make them own the room, optionally changing the room template. Returns the RoomOwner uid.
Shop functions
add_item_to_shop
@@ -5323,7 +5343,7 @@spawn_shopkeeper
Search script examples for spawn_shopkeeper
-int spawn_shopkeeper(float x, float, y, LAYER layer, ROOM_TEMPLATE room_template = ROOM_TEMPLATE.SHOP)
+int spawn_shopkeeper(float x, float y, LAYER layer, ROOM_TEMPLATE room_template = ROOM_TEMPLATE.SHOP)
Spawn a Shopkeeper in the coordinates and make the room their shop. Returns the Shopkeeper uid. Also see spawn_roomowner.
Sound functions
create_sound
@@ -8823,6 +8843,16 @@Quad
+ +bool +is_point_inside(Vec2 p, optional +epsilon) Check if point lies inside of triangle +
Because of the imprecise nature of floating point values, theepsilon
value is needed to compare the floats, the default value is0.00001
+ +bool +is_point_inside(float x, float y, optional +epsilon) + tuple<Vec2, Vec2, Vec2, Vec2> split() Returns the corners in order: bottom_left, bottom_right, top_right, top_left @@ -9024,9 +9054,24 @@Triangle
+ +float +area() ++ + +bool +is_point_inside(Vec2 p, optional +epsilon) Check if point lies inside of triangle +
Because of the imprecise nature of floating point values, theepsilon
value is needed to compare the floats, the default value is0.0001
+ +bool +is_point_inside(float x, float y, optional +epsilon) + tuple<Vec2, Vec2, Vec2> split() -Returns the corners +Returns the corner points Vec2
@@ -12698,6 +12743,11 @@ScreenCredits
Description ++ SoundMeta +bg_music_info ++ ScreenDeath
Derived from Screen
@@ -12725,6 +12775,21 @@ScreenIntro
unknown4 + + +float +darkness ++ + +bool +active +ends the intro immediately if set to false ++ bool +skip_prologue +skips prologue and goes straight to the title screen after the intro +ScreenLeaderboards
Derived from Screen
diff --git a/docs/src/includes/_globals.md b/docs/src/includes/_globals.md index 639a1b49f..6a32219e7 100644 --- a/docs/src/includes/_globals.md +++ b/docs/src/includes/_globals.md @@ -2437,7 +2437,7 @@ end, "pet_shop_boys") > Search script examples for [spawn_roomowner](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=spawn_roomowner) -#### int spawn_roomowner([ENT_TYPE](#ENT_TYPE) owner_type, float x, float, y, [LAYER](#LAYER) layer, [ROOM_TEMPLATE](#ROOM_TEMPLATE) room_template = -1) +#### int spawn_roomowner([ENT_TYPE](#ENT_TYPE) owner_type, float x, float y, [LAYER](#LAYER) layer, [ROOM_TEMPLATE](#ROOM_TEMPLATE) room_template = -1) Spawn a [RoomOwner](#RoomOwner) (or a few other like [CavemanShopkeeper](#CavemanShopkeeper)) in the coordinates and make them own the room, optionally changing the room template. Returns the [RoomOwner](#RoomOwner) uid. @@ -2512,7 +2512,7 @@ ctx:set_room_template(rx, ry, l, ROOM_TEMPLATE.SHOP) > Search script examples for [spawn_shopkeeper](https://github.com/spelunky-fyi/overlunky/search?l=Lua&q=spawn_shopkeeper) -#### int spawn_shopkeeper(float x, float, y, [LAYER](#LAYER) layer, [ROOM_TEMPLATE](#ROOM_TEMPLATE) room_template = [ROOM_TEMPLATE](#ROOM_TEMPLATE).SHOP) +#### int spawn_shopkeeper(float x, float y, [LAYER](#LAYER) layer, [ROOM_TEMPLATE](#ROOM_TEMPLATE) room_template = [ROOM_TEMPLATE](#ROOM_TEMPLATE).SHOP) Spawn a [Shopkeeper](#Shopkeeper) in the coordinates and make the room their shop. Returns the [Shopkeeper](#Shopkeeper) uid. Also see [spawn_roomowner](#spawn_roomowner).