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net_session.h
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net_session.h
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#pragma once
#include <string>
#include <memory>
#include <vector>
#include <mutex>
#include "synch.h"
#include "connection.h"
#include "seeder.h"
#define PLAYER_SENDER 1
namespace MP {
class NetSession {
private:
typedef std::vector<char> data_text_type;
typedef std::pair<unsigned, std::shared_ptr<SynchData>> synch_data_targ;
std::shared_ptr<Connection> connection;
std::map<unsigned, std::shared_ptr<Synchronizer>> synchronizers;
std::mutex self_mutex;
int player;
Connection::recv_cb create_recv_callback();
void send_synch();
static void EncodeSynchRequest(data_text_type& encode, synch_data_targ synch);
static synch_data_targ DecodeSynchRequest(char* data);
template <class _Synchronizer>
void add_synch(std::shared_ptr<_Synchronizer> synch) {
unsigned class_hash = typeid(_Synchronizer).hash_code();
synchronizers[class_hash] = synch;
}
public:
NetSession(std::shared_ptr<Connection> connection, int player, std::shared_ptr<Seeder> seeder);
void tick();
};
}