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Fosscord.JS

About

fosscord.js is a fork of discord.js that allows you to easily interact with the Fosscord API and is backwards compatible to discord.js.

Fosscord.js

  • Object-oriented
  • Predictable abstractions
  • Performant
  • 100% coverage of the Fosscord API

Additions

  • User only features (video/screenshare)
  • Voice support for browser

Installation

Node.js 16.6.0 or newer is required.

npm install fosscord.js
yarn add fosscord.js
pnpm add fosscord.js

Without voice support: npm install fosscord.js
With voice support (@discordjs/opus): npm install fosscord.js @discordjs/opus
With voice support (opusscript): npm install fosscord.js opusscript

Audio engines

The preferred audio engine is @discordjs/opus, as it performs significantly better than opusscript. When both are available, fosscord.js will automatically choose @discordjs/opus. Using opusscript is only recommended for development environments where @discordjs/opus is tough to get working. For production bots, using @discordjs/opus should be considered a necessity, especially if they're going to be running on multiple servers.

Optional packages

  • zlib-sync for WebSocket data compression and inflation (npm install zlib-sync)
  • erlpack for significantly faster WebSocket data (de)serialisation (npm install discord/erlpack)
  • bufferutil for a much faster WebSocket connection (npm install bufferutil)
  • utf-8-validate in combination with bufferutil for much faster WebSocket processing (npm install utf-8-validate)
  • @discordjs/voice for interacting with the Discord Voice API

Example usage

Install all required dependencies:

npm install fosscord.js @discordjs/rest discord-api-types
yarn add fosscord.js @discordjs/rest discord-api-types
pnpm add fosscord.js @discordjs/rest discord-api-types

Register a slash command against the Discord API:

const { REST } = require('@discordjs/rest');
const { Routes } = require('discord-api-types/v9');

const commands = [
  {
    name: 'ping',
    description: 'Replies with Pong!',
  },
];

const rest = new REST({ version: '9' }).setToken('token');

(async () => {
  try {
    console.log('Started refreshing application (/) commands.');

    await rest.put(Routes.applicationGuildCommands(CLIENT_ID, GUILD_ID), { body: commands });

    console.log('Successfully reloaded application (/) commands.');
  } catch (error) {
    console.error(error);
  }
})();

Afterwards we can create a quite simple example bot:

const { Client, Intents } = require('fosscord.js');
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });

client.on('ready', () => {
  console.log(`Logged in as ${client.user.tag}!`);
});

client.on('interactionCreate', async interaction => {
  if (!interaction.isCommand()) return;

  if (interaction.commandName === 'ping') {
    await interaction.reply('Pong!');
  }
});

client.login('token');

Links

Extensions

Contributing

Before creating an issue, please ensure that it hasn't already been reported/suggested, and double-check the documentation.
See the contribution guide if you'd like to submit a PR.

Help

If you don't understand something in the documentation, you are experiencing problems, or you just need a gentle nudge in the right direction, please don't hesitate to join our official fossccord.js Server.