From 40edb379c28d92f8f6c147dfb58e71985b36e061 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin <150963156+Crazzy-pingvin@users.noreply.github.com> Date: Mon, 14 Oct 2024 00:01:47 +0300 Subject: [PATCH 01/59] Add files via upload --- Resources/Textures/Corvax/icon.png | Bin 0 -> 360 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 Resources/Textures/Corvax/icon.png diff --git a/Resources/Textures/Corvax/icon.png b/Resources/Textures/Corvax/icon.png new file mode 100644 index 0000000000000000000000000000000000000000..2849c883ad063d0995029ef11e1a3a9c83142da1 GIT binary patch literal 360 zcmV-u0hj)XP)Px$B1uF+R9J=Wl(A~VFc5~nlx{)zXemueAX$vObu{=f`nufxkj znYMB7YEnDr=GL%&dDCn;+<(?{-bZv~lNx%D~{G0=TL)dKx!AA#yb^#eOhw} z@K9P(yJ$48Ky?Lu90L4Q<7!7;!8wo5IRF(-U8_0)@9Orsol}(#?`pLH)f`x^X1yZb z)g&_Q%!eVU=Rlu{qquessCr;q`iY2X`lg*$JQ9gSA^^WQL3KO(94o2-0000 Date: Mon, 14 Oct 2024 00:03:50 +0300 Subject: [PATCH 02/59] Delete Resources/Textures/Corvax/icon.png --- Resources/Textures/Corvax/icon.png | Bin 360 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 Resources/Textures/Corvax/icon.png diff --git a/Resources/Textures/Corvax/icon.png b/Resources/Textures/Corvax/icon.png deleted file mode 100644 index 2849c883ad063d0995029ef11e1a3a9c83142da1..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 360 zcmV-u0hj)XP)Px$B1uF+R9J=Wl(A~VFc5~nlx{)zXemueAX$vObu{=f`nufxkj znYMB7YEnDr=GL%&dDCn;+<(?{-bZv~lNx%D~{G0=TL)dKx!AA#yb^#eOhw} z@K9P(yJ$48Ky?Lu90L4Q<7!7;!8wo5IRF(-U8_0)@9Orsol}(#?`pLH)f`x^X1yZb z)g&_Q%!eVU=Rlu{qquessCr;q`iY2X`lg*$JQ9gSA^^WQL3KO(94o2-0000 Date: Wed, 23 Oct 2024 02:44:30 +0300 Subject: [PATCH 03/59] MegaLore --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 238 + Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 376 + Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl | 368 + Resources/Locale/ru-RU/lore/Petr/petr.ftl | 384 + Resources/Locale/ru-RU/lore/SNK/snk.ftl | 472 + 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Resources/Textures/Corvax/Lore/Viteztvi/vitz_crates.rsi/welded.png create mode 100644 Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/meta.json create mode 100644 Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/officer.png create mode 100644 Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/solder.png diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl new file mode 100644 index 00000000000..ffaebd592f2 --- /dev/null +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -0,0 +1,238 @@ +ent-KMLGUniformCargotech = Форма грузчика + .suffix = Космологистика + .desc = Стандартная корпоративная форма рядовых грузчиков корпорации Космологистика. Удобная, комфортная, массового пошива. Достаточно дешёвая, а потому без изысков и быстро изнашивается. +ent-KMLGUniformCc = Форма старшего снабженца + .suffix = Космологистика + .desc = Стандартная корпоративная форма старших снабженцев корпорации Космологистика. Такая же удобная и комфортная, как и у грузчиков и тоже массового пошива, но куда более качественная и дорогая. +ent-KMLGUniformRepairman = Форма ремонтника + .suffix = Космологистика + .desc = Стардатная рубашка Космологистики не слишком удобна для ремонта машин, агрегатов и шаттлов. Ремонтники всё время её рвут на тряпки дл потирания масла, а работают в простых майках. +ent-KMLGUniformEngineer = Форма инженера + .suffix = Космологистика + .desc = Если штаны этой формы являются стандартными штанами чуть ли не самого массового пошива в Галактике, то куртки. которые на вид очень напоминают самые обычные корпоративные куртки Космологистики. Но на деле она более плотная и лучше защищает от всякой гадости. +ent-KMLGUniformCE = Форма старшего инженера + .suffix = Космологистика + .desc = В этой версии формы создатели хотели не только сохранить все преймущества куртки обычного инеженера, но и усовершенствовать её. Они ведь понимали, что старший инженер никогда не сможет усидеть в кресле руководителя, а сам полезет на стройку или в ремонт. +ent-KMLGUniformPilot = Форма пилота + .suffix = Космологистика + .desc = Говорят, что в своё время пилоты Космологистики устравивали крупную забостовку. Они утверждали, что являются самыми важными сотрудники компании, а потому имею право требовать форму по желанию. Желанием были штаны под старину и утеплённая подкладка, ибо пилоты в космосе всегда боятся замёрзнуть. +ent-KMLGUniformServise = Форма сотрудника сервиса + .suffix = Космологистика + .desc = Нет ничего более обычного, чем форма сервисного сотрудника корпорации Космологистика. Простые чёрные блюки и простая зелёная рубашка. +ent-KMLGUniformSecurity = Форма охраны + .suffix = Космологистика + .desc = К форме охраны корпорация Космологистика подошла ответсвенно. Она выполнена из плотных и прочных нетканных материалов, способных погасить слабые удары, выдерживать небольшие порезы, уколы, а так же согреть в прохладной атмосфере. +ent-KMLGBoots = Обычные ботинки + .suffix = Космологистика + .desc = Ботинки и ботинки. Ничего такого. Никаких секретов. Просто корпоративные ботинки массового производства корпорации Космологистика. +ent-KMLGBootsWork = Рабочие боты + .suffix = Космологистика + .desc = Крепкие рабочие боты. Хороший друг всех инженеров, охранников и других сотрудников, которым приходится бывать в какой-то грязи по указу корпорации Космологистика. +ent-KMLGGlovesSec = Перчатки охраны + .suffix = Космологистика + .desc = Предотвращают образование мозолей от долгой работы с оружием или инструментами. Но в них на морозе мёрзнут руки. +ent-KMLGCapP = Пилотка Космологистики + .suffix = Космологистика + .desc = Пилотка из плотной ткани активно используется сотрудниками корпорации Космологистика для создания официального и респектабельного вида. +ent-KMLGBeret = Берет Космологистики + .suffix = Космологистика + .desc = Удобный берет сотрудников корпорации Космологистика, который все вечно всюду забывают... +ent-KMLGCap = Фуражка Космологистики + .suffix = Космологистика + .desc = Простенькая фуражка сержанта охраны корпорации Космологистики. Никакого изыска. +ent-KMLGCepka = Кепка Космологистики + .suffix = Космологистика + .desc = Корпоративня плотная жёсткая кепка корпорации Космологистика. Не очень удобная, массового пошива, дешёвая и простая. Не самый удачный продукт. +ent-KMLGBandana = Бандана Космологистики + .suffix = Космологистика + .desc = Корпорация Космологистика не планировала создавать банданы... Но многие сотрудники начали носить их сами, ибо так было удобней. Боссы решили, что если они не могут что-то сотановить, то надо возглавить. +ent-KMLGBackpackStd = Стандартный рюкзак + .suffix = Космологистика + .desc = Проще чем ботинки только корпоративный стандартный рюкзак Космологистики. Буквально мешок с карманами, что кое-как держит форму и имеет лямки. +ent-KMLGBackpackRad = Радиорюкзак + .suffix = Космологистика + .desc = Охранникам космологистики приходится бывать много где. И местами нужно поддерживать связь. Но не заставишь же весь мир вставить свои ключи шифрования в сервера? Потому офицерам и стали выдавать акие радиорюкзаки. +ent-KMLGEpolets10 = Десятилетние эполеты + .suffix = Космологистика + .desc = Эполеты, обозначающие десять лет службы в корпорации Космологистика. +ent-KMLGEpolets20 = Двадцатилетние эполеты + .suffix = Космологистика + .desc = Эполеты, обозначающие двадцать лет службы в корпорации Космологистика. +ent-KMLGEpolets30 = Тридцатилетние эполеты + .suffix = Космологистика + .desc = Эполеты, обозначающие тридцать лет службы в корпорации Космологистика. +ent-KMLGVest = Сигнальный жилет + .suffix = Космологистика + .desc = Стоительный жилет с карманами и светоотражающими элементами производства корпорации Гефест +ent-KMLGArmor = Бронижилет Космологистики + .suffix = Космологистика + .desc = Лёгкий охранный бронежилет используемый сотрудниками безопасности корпорации Космологистика. Немного утеплён. +ent-KMLGCoat = Корпоративная куртка + .suffix = Космологистика + .desc = Корпоративная тёплая куртка, которая выдаётся всем без исключения сотрудникам, которым приходится лететь на планеты с холодным климатом. особенно сильно её любят пилоты и ремонтники. +ent-KMLGCoatHood = Капюшон корпоративной куртки + .suffix = Космологистика + .desc = Закрывает голову от холода и стужи. +ent-KMLGNoocHardsuitField = Ноократский личный атмосферный щит + .suffix = Космологистика, Ноократия + .desc = Простая замена скафандру, когда нужно выйти в космос в безопасном районе. Очень хорошо защищает от радиации. Произведён в Ноократии Эранта, но запуется Космологистикой. +ent-KMLGNoocHelmetHardsuitField = Ноократский шлем личного атмосферного щита +ent-KMLGHardsuit = Скафандр Космологистики + .suffix = Космологистика + .desc = Стандартный простой скафандр для сотрудников корпорации Космологистика +ent-KMLGHelmetHardsuit = Шлем скафандра Космологистики + .desc = Стандартный простой шлем скафандра корпорации Космологистика = Печать Космологистики + .suffix = Космологистика +ent-KMLGRubberStamp = Печать Космологистики +ent-KMLGPaperForm = Документ Космологистики + .suffix = Космологистика +ent-KMLGBelt = Пояс Космологистики + .suffix = Космологистика + .desc = Такие пояса используют инженеры, охрана и техники корпорации Космологистика. +ent-KMLGBeltFilledEng = Пояс Космологистики + .suffix = Заполненный, Инструменты, Космологистика +ent-KMLGBeltFilledSec = Пояс Космологистики + .suffix = Заполненный, Охрана, Космологистика +ent-DoorElectronicsKMLGAccess = плата доступа шлюза [Космологистика] + .suffix = Космологистика, Locked +ent-KMLGAirlockLocked = Шлюз + .suffix = Космологистика, Locked +ent-KMLGAirlock = Шлюз + .suffix = Космологистика +ent-KMLGAirlockLockedGlass = Стеклянный шлюз + .suffix = Космологистика, Locked +ent-KMLGAirlockGlass = Стеклянный шлюз + .suffix = Космологистика = Стыковочный шлюз +ent-KMLGAirlockShuttleEasyPryLocked = Стыковочный шлюз + .suffix = Космологистика + .desc = Чтобы успешно прилепиться к космическим объектам. +ent-KMLGMen = Сотрудник Космологистики +ent-KMLGIDCard= Карта итендификации личности бойца Космологистики + .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики +ent-KMLGIDCardCt = ID-карта грузчика + .suffix = Космологистика +ent-KMLGIDCardCc = ID-карта старшего снабженца + .suffix = Космологистика +ent-KMLGIDCardRm = ID-карта ремонтника + .suffix = Космологистика +ent-KMLGIDCardE = ID-карта инженера + .suffix = Космологистика +ent-KMLGIDCardCe = ID-карта старшего инженера + .suffix = Космологистика +ent-KMLGIDCardS = ID-карта охранника + .suffix = Космологистика +ent-KMLGIDCardCs = ID-карта сержанта-охранника + .suffix = Космологистика +ent-KMLGIDCardSw = ID-карта сервисника + .suffix = Космологистика +ent-KMLGIDCardP = ID-карта пилота + .suffix = Космологистика +ent-KMLGPDA = КПК сотрудника Космологистики + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. +ent-KMLGPDACt = КПК сотрудника Космологистики + .suffix = Космологистика, грузчик +ent-KMLGPDACc = КПК сотрудника Космологистики + .suffix = Космологистика, старший снабженец +ent-KMLGPDARm = КПК сотрудника Космологистики + .suffix = Космологистика, ремонтник +ent-KMLGPDAE = КПК сотрудника Космологистики + .suffix = Космологистика, инженер +ent-KMLGPDACe = КПК сотрудника Космологистики + .suffix = Космологистика, старший инженер +ent-KMLGPDAS = КПК сотрудника Космологистики + .suffix = Космологистика, охранник +ent-KMLGPDACs = КПК сотрудника Космологистики + .suffix = Космологистика, сержант +ent-KMLGPDASw = КПК сотрудника Космологистики + .suffix = Космологистика, старший снабженец +ent-KMLGPDAP = КПК сотрудника Космологистики + .suffix = Космологистика, старший снабженец +ent-KMLGRadio = Космологистика +ent-KMLGBaseEncryptionKey = ключ шифрования + .desc = Небольшой чип для шифрования и дешифровки связи. +ent-KMLGEncryptionKey = Ключ шифрования корпорации Космологистика + .suffix = Космологистика + .desc = Используется для шифрования и дешифровки общего канала связи сотрудников корпорации Космологистика +ent-KMLGHeadset = Гарнитура Космологистики + .suffix = Космологистика +ent-KMLGBackpackStdFilled = Стандартный рюкзак + .suffix = Космологистика, Заполненный, Мирный +ent-KMLGBackpackStdFilledHead = Стандартный рюкзак + .suffix = Космологистика, Заполненный, Мирный +ent-KMLGBackpackStdFilledSec = Стандартный рюкзак + .suffix = Космологистика, Заполненный, Охрана +ent-KMLGBackpackRadFilled = Радиорюкзак + .suffix = Космологистика, Заполненный, Сержант +ent-KMLGPaperCt = Памятка грузчика Космологистики + .suffix = Космологистика +ent-KMLGPaperCc = Памятка старшего снабженца Космологистики + .suffix = Космологистика +ent-KMLGPaperRm = Памятка ремонтника Космологистики + .suffix = Космологистика +ent-KMLGPaperE = Памятка инженера Космологистики + .suffix = Космологистика +ent-KMLGPaperCe = Памятка старшего инженера Космологистики + .suffix = Космологистика +ent-KMLGPaperSw = Памятка сервисного работника Космологистики + .suffix = Космологистика +ent-KMLGPaperP = Памятка пилота Космологистики + .suffix = Космологистика +ent-KMLGPaperS = Памятка охранника Космологистики + .suffix = Космологистика +ent-KMLGPaperCs = Памятка сержанта Космологистики + .suffix = Космологистика +ent-KMLGCtR = Гост-роль грузчика Космологистики + .desc = "Вы грузчик корпорации Космологистика. Подчиняйтесь старшему снабженцу или пилоту. Таскайте грузы. Будьте быстрым, исполнительным и профессиональным." +ent-KMLGCtReady = Грузчик Космологистики + .desc = "Вы грузчик корпорации Космологистика. Подчиняйтесь старшему снабженцу или пилоту. Таскайте грузы. Будьте быстрым, исполнительным и профессиональным." +ent-KMLGMobCt = Грузчик Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGCcR = Гост-роль старшего снабженца Космологистики + .desc = "Вы старший снабженец корпорации Космологистика. Руководите грузчиками. Будьте строгим, грозным, представительным." +ent-KMLGCcReady = Старший снабженец Космологистики + .desc = "Вы старший снабженец корпорации Космологистика. Руководите грузчиками. Будьте строгим, грозным, представительным" +ent-KMLGMobCc = Старший снабженец Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGRmR = Гост-роль ремонтника Космологистики + .desc = "Вы ремонтник корпорации Космологистика. Чините транспорт. Подчиняйтесь старшему инженеру или пилоту. будьте хамоватым, грязным, но весёлым." +ent-KMLGRmReady = Ремонтник Космологистики + .desc = "Вы ремонтник корпорации Космологистика. Чините транспорт. Подчиняйтесь старшему инженеру или пилоту. будьте хамоватым, грязным, но весёлым." +ent-KMLGMobRm = Ремонтник Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGER = Гост-роль инженера Космологистики + .desc = "Вы инженер корпорации Космологистика. Стройте всё и вся. Подчиняйтесь старшему инженеру. Будьте профессиональным, образованым, серьёзным, уверенным." +ent-KMLGEReady = Инженер Космологистики + .desc = "Вы инженер корпорации Космологистика. Стройте всё и вся. Подчиняйтесь старшему инженеру. Будьте профессиональным, образованым, серьёзным, уверенным." +ent-KMLGMobE = Инженер Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGCeR = Гост-роль старшего инженера Космологистики + .desc = "Вы старший инженер корпорации Космологистика. Руководите инженерами. Дайте им план, распределите по работам. Будьте профессиональным, образованым, серьёзным, уверенным." +ent-KMLGCeReady = Старший инженер Космологистики + .desc = "Вы старший инженер корпорации Космологистика. Руководите инженерами. Дайте им план, распределите по работам. Будьте профессиональным, образованым, серьёзным, уверенным." +ent-KMLGMobCe = Старший инженер Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGSR = Гост-роль охранника Космологистики + .desc = "Вы охранник корпорации Космологистика. Подчиняйтесь сержанту. Оберегайте пассажиров, поситителей, грузы и транспорт. будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." +ent-KMLGSReady = Охранник Космологистики + .desc = "Вы охранник корпорации Космологистика. Подчиняйтесь сержанту. Оберегайте пассажиров, поситителей, грузы и транспорт. будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." +ent-KMLGMobS = Охранник Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGCsR = Гост-роль сержанта Космологистики + .desc = "Вы сержант охраны корпорации Космологистика. Командуйте охранниками. Оберегайте пассажиров, поситителей, грузы и транспорт. Будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." +ent-KMLGCsReady = Сержант Космологистики + .desc = "Вы сержант охраны корпорации Космологистика. Командуйте охранниками. Оберегайте пассажиров, поситителей, грузы и транспорт. Будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." +ent-KMLGMobCs = Сержант Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGSwR = Гост-роль сервисного работника Космологистики + .desc = "Вы сервисный работник корпорации Космологистика. Будьте услужливы, любезны, вежливы, приятны. Сделайте всё ради посетителей или покупателей услуг. Готовьте, смешивайте напитки, убирайтесь." +ent-KMLGSwReady = Сервисный работник Космологистики + .desc = "Вы сервисный работник корпорации Космологистика. Будьте услужливы, любезны, вежливы, приятны. Сделайте всё ради посетителей или покупателей услуг. Готовьте, смешивайте напитки, убирайтесь." +ent-KMLGMobSw = Сервисный работник Космологистики Спавнер + .suffix = GOST, Космологистика +ent-KMLGPR = Гост-роль пилот Космологистики + .desc = "Вы пилот корпорации Космологистика. Будьте быстрым и умелым. Водите шаттлы! Возите грузы. Считайте, что вы тут самый важный (хотя это не так)." +ent-KMLGPReady = Пилот Космологистики + .desc = "Вы пилот корпорации Космологистика. Будьте быстрым и умелым. Водите шаттлы! Возите грузы. Считайте, что вы тут самый важный (хотя это не так)." +ent-KMLGMobP = Пилот Космологистики Спавнер + .suffix = GOST, Космологистика diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl new file mode 100644 index 00000000000..589dcd60c52 --- /dev/null +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -0,0 +1,376 @@ +ent-MirtUniformSold = Миртанская пехотная форма + .suffix = Миртан + .desc = Прочная и закрытая форма Миртанийского военного +ent-MirtUniformOffi = Миртанская офицерская форма + .suffix = Миртан + .desc = Прочная и закрытая офицерская форма Миртанийского военного +ent-MirtUniformTg = Миртанская форма бойца тяжёлого оружия + .suffix = Миртан + .desc = Прочная и закрытая форма бойца тяжёлого оружия Миртанийского военного +ent-MirtUniformRaz = Миртанская форма скаута + .suffix = Миртан + .desc = Прочная и закрытая форма скаута +ent-MirtBackpackS = Малый Миртанский армейский рюкзак + .suffix = Миртан + .desc = Небольшой и лёгкий офицерский рюкзак Империи Миртана +ent-MirtBackpackM = Стандартный Миртанский армейский рюкзак + .suffix = Миртан + .desc = Стандартный армейский рюкзак солдат Империи Миртана +ent-MirtBackpackL = Крупный Миртанский армейский рюкзак + .suffix = Миртан + .desc = Расширенный армейский рюкзак специалиста империи Миртана +ent-MirtBackpackRaz = Миртанский рюкзак скаута + .suffix = Миртан + .desc = Небольшой рюкзак, что является чудом инженерно мысли Империи Миртана. Имеет прикреплённый балон для дыхания, встроеную радиостанцию, а изготовлен с использованием бс-кристаллов. +ent-MirtBoots = Миртанские армейские сапоги + .suffix = Миртан + .desc = Крепкие армейские сапоги. Достаточно прочные чтобы выдержать грязь, разруху. Хотя боятся яда, кислот и зубов ксеноморфов. Как и все мы... +ent-MirtBootsSteel = Бронированные миртанские пехотные сапоги + .suffix = Миртан + .desc = Простые, но удобные армейские сапоги. Достаточно прочные чтобы выдержать грязь, космос, пули, адскую бездну и зубы дьявола +ent-MirtBootsRaz = Миртанские сапоги разведчика + .suffix = Миртан + .desc = Крепкие, но очень лёгкие армейские сапоги. Из-за усовершенствованных матералов и систем амортизации позволяют носителям быстрей бегать и спрыгивать с большей высоты без травм. +ent-MirtHelmetGr = Гражданский шлем + .suffix = Миртан + .desc = Простой гражданский шлем Империи Миртана. Слой стали и вера в Императора... +ent-MirtHelmetArm = Армейский миртранский шлем + .suffix = Миртан + .desc = Крепкий и прочный армейский шлем с маской, который скроет ваши слёзы от миллиона увиденных смертей +ent-MirtHelmetInk = Инквизиторский Миртанский шлем + .suffix = Миртан + .desc = Крепкий и прочный инквизиторский шлем, что видом своим несёт страх неверным и пораженцам +ent-MirtGlovesFingerless = Миртанские армейские перчатки + .suffix = Миртан + .desc = Предотвращают образование мозолей от долгой работы с оружием или инструментами, но при этом не мешают подвижности пальцев. Имеют небольшой защитный слой от едких веществ и токсинов. +ent-MirtGlovesStrong = Миртанские ударные перчатки + .suffix = Миртан + .desc = Перчатки ветеранов армии Империи Миртана, что не только обеспечивают защиту, но и позволяют вставить врагу кулак по самые гланды ударным методом. +ent-MirtCloakOf = Миртанийский плащ офицера + .suffix = Миртан + .desc = Плащ, который носят заслуженные офицеры Империи Миртана. +ent-MirtCloakSP = Миртанийский плащ специалиста + .suffix = Миртан + .desc = Плащ, который носят спецалисты Империи Миртана +ent-MirtEpolets = Миртанийские эполеты инквизитора + .suffix = Миртан + .desc = Эполеты, обозначающие принадлежность миртанийца к службе в Инквизиции +ent-MirtCloakOfInk = Миртанийский плащ офицера-инквизитора + .suffix = Миртан + .desc = Плащ, который носят заслуженные офицеры-инквизиторы Империи Миртана. +ent-MirtCloakRaz = Миртанский плащ скаута + .suffix = Миртан + .desc = Удивительный плащ, который очень долго и кропотливо разрабатывался. разведчики Империи МИртана относятся к этим плащам с большой любовью. В них было вложено множество отражающих и маскировочныхз технологий, систем покрытия против кислот и ядов. А ещё он банально тёплый и уютный, что осбоенно ценится, когда приходится днями прозябать в какой-то жуткой глуши. +ent-MirtHoodCloakRaz = Капюшон плаща скаута + .suffix = Миртан + .desc = Закрывает половину головы. Но позволяет активировать маскировку. +ent-MirtArmorGr = Гражданский бронежилет + .suffix = Миртан + .desc = Лёгкий устаревший бронижилет, используемые ополченцами и гражданскими Империи Миртана +ent-MirtArmorMiddle = Миртанская пехотная броня + .suffix = Миртан + .desc = Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся пехоте Империи Миртана +ent-MirtArmorRaz = Жилет скаута + .suffix = Миртан + .desc = Очень лёгкий, но не слишком прочный жилет, который больше защищает от едкой или неблагоприятной среды, нежели от урона +ent-MirtHardsuitStd = Миртанский боевой скафандр + .suffix = Миртан + .desc = Стандартный простой боевой скафандр для армии Империи Миртана +ent-MirtHelmetHardsuitStd = Шлем боевого скафандра + .suffix = Миртан + .desc = Стандартный простой шлем скафандра для армии Империи Миртана +ent-MirtHardsuitHig = Тяжёлый миртанский бронескафандр + .suffix = Миртан + .desc = Укреплённый тяжёлый боевой скафандр для армии Империи Миртана +ent-MirtHelmetHardsuitHig = Шлем бронированного скафандра + .suffix = Миртан + .desc = Стандартный простой шлем скафандра для армии Умпорской Федерации +ent-MirtHardsuitInk = Инквизитрский боевой скафандр + .suffix = Миртан + .desc = Прочный боевой скафандр для сил инквизиции Империи Миртана. +ent-MirtHelmetHardsuitInk = Шлем инквизиторского скафандра + .suffix = Миртан + .desc = Стандартный простой шлем скафандра для армии Умпорской Федерации +ent-MirtMaskGas = Дыхательная маска + .suffix = Миртан + .desc = Дыхательная маска разведчиков Империи Миртана. Достаточно плотно прилегает, сделана из крепкого материала, что защищает от мелких повреждений, а так же покрыта защитными слоями для повышения химической ибиологической стабльности даже в условиях изменяющейся температуры. +ent-MirtGlassesRaz = Визор миртанийского скаута + .suffix = Миртан + .desc = Удобный визор способный получать данные со спутника или системы сканирования масс (ПКМ+переключить интерфейс) +ent-MirtRubberStampArm = Печать армии Империи Миртана + .suffix = Миртан +ent-MirtRubberStampInk = Печать инквизиции Империи Миртана + .suffix = Миртан +ent-MirtPaperForm = Форма запроса + .suffix = Миртан +ent-MirtProviderFlare = Раздатчик флаеров + .desc = Раздатчик флаеров, полезных в боях ночью, в пещерах, тёмных коридорах или ульях ксеноморфов. + .suffix = Миртан +ent-MirtShieldStd = Стандартный миртанский щит "Вера" + .suffix = Миртан + .desc = Защищает верных войнов Императора от пуль, когтей и едких выделений. Размер стандартный. +ent-MirtShieldBig = Большой миртанский щит "Легионер" + .suffix = Миртан + .desc = Здроровый щит, что защищает верных войнов Императора от пуль, когтей и едких выделений. +ent-MirtMedpackBase = Пакет лечебных средств + .desc = Миртанский универсальный медицинский пакет для лечения самых разнообразных травм и ранений. + .suffix = Миртан +ent-MirtMedpack = Пакет лечебных средств + .suffix = Миртан, Полный +ent-MirtBannerStd = Знамя Империи Миртана + .suffix = Миртан, Стандартное + .desc = Знамя, изображающее Золотого орла - самого Императора Миртана, Бога в этой тёмной галактике, Спасителя и осветителя судьб, великого правителя и защитника всего живого и разумного! +ent-MirtBannerReg = Знамя Империи Миртана + .suffix = Миртан, Религиозное + .desc = Знамя, изображающее Золотого орла - самого Императора Миртана, Бога в этой тёмной галактике, Спасителя и осветителя судьб, великого правителя! А так же три стены планет-крепостей, что являются последним оплотом галактики, отделяющим спокойную жизнь от всепоглощающего роя ксеноморфов. +ent-MirtBannerInk = Знамя Империи Миртана + .suffix = Миртан, Инквизитрское + .desc = Знамя, изображающее Золотого орла - самого Императора Миртана, Бога в этой тёмной галактике, Спасителя и осветителя судьб, великого правителя! А так же карающий меч, что низвергает черепа предателей, еритиков и отступников к ногам Его! +ent-MirtBelt = Миртанский армейский пояс + .suffix = Миртан + .desc = Такие пояса используют военослужащие Империи Миртана. Прочные и надёжные. Хорошо держат штаны на месте в бою. +ent-MirtBeltFilled = Миртанский армейский пояс + .suffix = Заполненный, Миртан +ent-MirtBeltOffiFilled = Миртанский армейский пояс + .suffix = Заполненный, Офицер, Миртан +ent-MirtBeltInkFilled = Миртанский армейский пояс + .suffix = Заполненный, Офицер-Инквизитор, Миртан +ent-MirtnKnife = Миртанский стандартный нож + .suffix = Миртан + .desc = По слухам, количество этих ножей превышает численность населения империи в четыре раза. +ent-MirtnSword = Миртанский пехотный меч + .suffix = Миртан + .desc = Пехотный меч, что убил немало тварей, когда у славных защитников Империи заканчивались патроны. +ent-MirtnSaber = Миртанская офицерская сабля + .suffix = Миртан + .desc = Символ заслуг полевого командира Империи Миртана. Таких никогда не встретишь у штабистов. +ent-MirtBulletHeavy = Тяжёлый заряд (hhc) + .suffix = Миртан +ent-MirtBulletLight = Лёгкий заряд (lhc) + .suffix = Миртан +ent-MirtBulletPistol = Стандартный заряд (shc) +ent-MirtCartridgeHeavy = Тяжёлый заряд (hhc) + .suffix = Миртан +ent-MirtCartridgeLight = Лёгкий заряд (lhc) + .suffix = Миртан +ent-MirtCartridgePistol = Стандартный заряд (shc) + .suffix = Миртан +ent-MirtMagazineGr = Магазин к автомату "Вдова" (lhc) + .suffix = Миртан +ent-MirtMagazineRifle = Магазин к винтовке "Чаровница" + .suffix = Миртан +ent-MirtMagazineSMG = Магазин к пистолет-пулемёту "Шершень" (lhc) + .suffix = Миртан +ent-MirtMagazineLMG = Магазин к пулемёту "Молот" (lhc) + .suffix = Миртан +ent-MirtMagazinePistol = Магазин к пистолету "Клык" + .suffix = Миртан +ent-MirtMagazineAutomat = Магазин к автомату "Развратник" + .suffix = Миртан +ent-MirtPowerCell = Батарея пожарного лазера "Месяц" + .suffix = Миртан +ent-NoocPowerCellOne = Батарея первого уровня (Винт) + .suffix = Миртан, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 10 выстрелов +ent-NoocPowerCellThree = Батарея третьего уровня (Авт) + .suffix = Миртан, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 30 выстрелов +ent-NoocPowerCellTwo = Батарея второго уровня (Пист) + .suffix = Миртан, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 20 выстрелов +ent-NoocPowerCellFour = Батарея четвёртого уровня (Пул) + .suffix = Миртан, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 80 выстрелов +ent-NoocPowerCellFive = Батарея пятого уровня + .suffix = Миртан, Ноократия, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 250 выстрелов и способная заряжать другие батареи +ent-NoocPowerCellCold = Батарея холода + .suffix = Миртан, Full + .desc = Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии +ent-MirtAutoRifleGr = Гражданский автомат "Вдова" + .desc = Морально устаревший автомат прошлого поколения Империи Миртана, что когда-то производился массово для армии, а теперь используется как оружие ополчения. (lhc) + .suffix = Миртан +ent-MirtPistol = Блюспейс пистолет "Клык" + .desc = Мощный и надёжный блюспейс-пистолет регулярной армии Империи Миртана. (shc) + .suffix = Миртан +ent-MirtAutoRifle = Блюспейс автомат "Развратник" + .desc = Мощный и надёжный блюспейс-автомат регулярной армии Империи Миртана. (shc) + .suffix = Миртан +ent-MirtSMG = Блюспейс пистолет-пулемёт "Шершень" + .desc = Скорострельный и лёгкий блюспейс-пистолет-пулемёт регулярной армии Империи Миртана. (lhc) + .suffix = Миртан +ent-MirtLMG = Блюспейс пулемёт "Молот" + .desc = Блюспейс-пулемёт армии Империи Миртана, что призван не подавлять, а уничтожать силы противника. (lhc) + .suffix = Миртан +ent-MirtRifle = Блюспейс винтовка "Чаровница" + .desc = Блюспейс винтовка для лучших солдат Империи Миртана, чтосоздана для быстрого устранения самых опасных противников. (lhc) + .suffix = Миртан +ent-MirtLaser = Пожарный лазер "Месяц" + .desc = Крупный Лазер Империи Миртана созданый на основее Ноократских технологий, способный подхигать врагов лучём. + .suffix = Миртан +ent-MirtGran = Гранатомёт "Медведка" + .desc = Гранатомёт армии Империи Миртана, запускающий крупные защигательные снаряды. + .suffix = Миртан +ent-MirtNoocRifle = Ноократская винтовка "Господин" + .desc = Опасное и дольнобойное оружие Ноократии Эранта для ликвидации защитников важных точек обороны и убийства ключевых бойцов противника + .suffix = Миртан +ent-MirtNoocGan = Ноократский автомат "Покоритель" + .suffix = Миртан + .desc = Лёгкий и дешёвый лазерный автомат Ноократии Эранта для пехотных боёв +ent-MirtNoocPistol = Ноократский пистолет "Власть" + .suffix = Миртан + .desc = Небольшой и крайне удобный пистолет офицеров Ноократии Эранта +ent-MirtNoocMG = Ноократский скорострельный лазер "Подавитель" + .suffix = Миртан + .desc = Крупный, но не очень тяжёлый ручной скорострельный лазер Ноократии Эранта. Обладает не сильным уроном, но хорош для подавления противника +ent-MirtNoocGanCold = Ноократский автомат "Изморозь" + .suffix = Миртан + .desc = Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение +ent-DoorElectronicsMirtAccess = плата доступа [Миртана] + .suffix = Миртан, Locked +ent-MirtAirlockLocked = Шлюз + .suffix = Миртан, Locked +ent-MirtAirlock = Шлюз + .suffix = Миртан +ent-MirtAirlockShuttleEasyPryLocked = Стыковочный шлюз + .suffix = Миртан + .desc = Чтобы успешно прилепиться к космическим объектам. +ent-MirtIDCard = Чип итендификации + .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана +ent-MirtIDCardOfficer = Чип миртанского офицера + .suffix = Миртан +ent-MirtIDCardSolder = Чип миртанского солдата + .suffix = Миртан +ent-MirtIDCardEngener = Чип миртанского инквизитора + .suffix = Миртан +ent-MirtIDCardLogist = Чип миртанского старшего инквизитора + .suffix = Миртан +ent-MirtRadio = Миртанский +ent-MirtEncryptionKey = Миртанский ключ шифрования + .suffix = Миртан + .desc = Используется для шифрования и дешифровки общего армейского канала связи Империи Миртана +ent-MirtHeadset = Гарнитура Миртанских военных + .suffix = Миртан +ent-MirtBackpackFilledPist = Малый Миртанский армейский рюкзак + .suffix = Миртан, Пистолет +ent-MirtBackpackFilledPistRaz = Миртанский рюкзак скаута + .suffix = Миртан, Пистолет +ent-MirtBackpackFilledSMG = Малый Миртанский армейский рюкзак + .suffix = Миртан, ПП +ent-MirtBackpackFilledNoocPist = Малый Миртанский армейский рюкзак + .suffix = Ноократия, Пистолет, Миртан +ent-MirtBackpackFilledGr = Стандартный Миртанский армейский рюкзак + .suffix = Миртан, Гражданский +ent-MirtBackpackFilledAutomat = Стандартный Миртанский армейский рюкзак + .suffix = Миртан, Автомат +ent-MirtBackpackFilledRifle = Стандартный Миртанский армейский рюкзак + .suffix = Миртан, Винтовка +ent-MirtBackpackFilledNoocAutomat = Стандартный Миртанский армейский рюкзак + .suffix = Ноократия, Автомат, Миртан +ent-MirtBackpackFilledNoocRifle = Стандартный Миртанский армейский рюкзак + .suffix = Ноократия, Винтовка, Миртан +ent-MirtBackpackFilledNoocCold = Стандартный Миртанский армейский рюкзак + .suffix = Ноократия, Хладопушка, Миртан +ent-MirtBackpackFilledLMG = Крупный Миртанский армейский рюкзак + .suffix = Миртан, Пулемёт +ent-MirtBackpackFilledLaser = Крупный Миртанский армейский рюкзак + .suffix = Миртан, Пожарный Лазер +ent-MirtBackpackFilledGl = Крупный Миртанский армейский рюкзак + .suffix = Миртан, Гранатомёт +ent-MirtBackpackFilledNoocLMG = Крупный Миртанский армейский рюкзак + .suffix = Ноократия, Пулемёт, Миртан +ent-MirtMen = Военный Империи Миртана + .desc = job-mirt +ent-MirtPaperGr = Памятка ополченца Империи Миртана + .suffix = Миртан +ent-MirtPaperSold = Памятка солдата Империи Миртана + .suffix = Миртан +ent-MirtPaperOfi = Памятка командира Империи Миртана + .suffix = Миртан +ent-MirtPaperInk = Памятка инквизитора Империи Миртана + .suffix = Миртан +ent-MirtPaperRaz = Памятка скаута Империи Миртана + .suffix = Миртан +ent-MirtGrR = Гост-роль Миртанийского ополченца + .desc = "Вы гражданский, чья планета попала под удар. Вы получили вооружение и стали ополченцами. Выживите." +ent-MirtGrReady = Миртанский ополченец + .desc = "Вы гражданский, чья планета попала под удар. Вы получили вооружение и стали ополченцами. Выживите." +ent-MirtMobHumanGr = Миртанский ополченец Спавнер + .suffix = GOST, Миртанский +ent-MirtSoldR = Гост-роль Миртанийского солдата + .desc = "Вы солдат Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" +ent-MirtSoldReady = Миртанский солдат + .desc = "Вы солдат Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" +ent-MirtMobHumanSold = Миртанский солдат Спавнер + .suffix = GOST, Миртанский +ent-MirtTgR = Гост-роль Миртанийского бойца тяжёлого оружия + .desc = "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" +ent-MirtTgReady = Миртанский боец тяжёлого оружия + .desc = "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" +ent-MirtMobHumanTg = Миртанский боец тяжёлого оружия Спавнер + .suffix = GOST, Миртанский +ent-MirtOffiR = Гост-роль Миртанийского младшего офицера + .desc = "Вы бывалый солдат и опытный полевой командир армии Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Управляйте своими бойцами, защишайте свои земли и несите смерть всем врагам!" +ent-MirtOffiReady = Миртанский младший офицер + .desc = "Вы бывалый солдат и опытный полевой командир армии Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Управляйте своими бойцами, защишайте свои земли и несите смерть всем врагам!" +ent-MirtMobHumanOffi = Миртанский младший офицер Спавнер + .suffix = GOST, Миртанский +ent-MirtInkR = Гост-роль Миртанийского инквизитора + .desc = "Вы инквизитор Империи Миртана! Будьте преданы Богу-Император! Следите, чтобы не было предательств. Жестоко карайте предателей веры." +ent-MirtInkReady = Миртанский инквизитор + .desc = "Вы инквизитор Империи Миртана! Будьте преданы Богу-Император! Следите, чтобы не было предательств. Жестоко карайте предателей веры." +ent-MirtMobHumanInk = Миртанский инквизитор Спавнер + .suffix = GOST, Миртанский +ent-MirtOffiInkR = Гост-роль Миртанийского старшего инквизитора + .desc = "Вы опытный инквизитор Империи Миртана! Вы видели много шпионов, безбожников и предателей. Будьте преданы Богу-Император! Управляйте своими инквизиторами, защишайте свою веру и карайте предателей страны и веры!" +ent-MirtOffiInkReady = Миртанский старший инквизитор + .desc = "Вы опытный инквизитор Империи Миртана! Вы видели много шпионов, безбожников и предателей. Будьте преданы Богу-Император! Управляйте своими инквизиторами, защишайте свою веру и карайте предателей страны и веры!" +ent-MirtMobHumanOffiInk = Миртанский старший инквизитор Спавнер + .suffix = GOST, Миртанский +ent-MirtRazR = Гост-роль Миртанийского скаута + .desc = "Вы бывалый боец Империи Миртана. Ваша изворотливасть, выживаемость, интеллект и хитрость позволили вам стать своего рода элитой. Скаутом. обманывайте противника, добывайте информацию. будьте опасны и неуловимы." +ent-MirtRazReady = Миртанский скаут + .desc = "Вы бывалый боец Империи Миртана. Ваша изворотливасть, выживаемость, интеллект и хитрость позволили вам стать своего рода элитой. Скаутом. обманывайте противника, добывайте информацию. будьте опасны и неуловимы." +ent-MirtMobHumanRaz = Миртанский скаут Спавнер + .suffix = GOST, Миртанский +ent-MirtCrate = Пустой ящик Империи Миртана + .suffix = Миртан +ent-MirtCrateWeaponsL = Ящик лёгкого оружия Империи Миртана + .suffix = Миртан + .desc = Пистолеты и Пистолет-Пулемёты Империи Миртана (3 и 3) +ent-MirtCrateWeaponsS = Ящик основного оружия Империи Миртана + .suffix = Миртан + .desc = Автоматы и винтовки Империи Миртана (3 и 2) +ent-MirtCrateWeaponsHP = Ящик тяжёлого скорострельного оружия Империи Миртана + .suffix = Миртан + .desc = Пулемёт и ручная зенитка Империи Миртана (1 и 1) +ent-MirtCrateWeaponsHO = Ящик тяжёлого особого оружия Империи Миртана + .suffix = Миртан + .desc = Пожарный лазер и гранатомёт Империи Миртана (1 и 1) +ent-MirtCrateWeaponsNS = Ящик стандартного оружия Ноократии Эранта + .suffix = Миртан + .desc = Пистолеты, автоматы и винтовки Ноократии Эранта (2 и 2 и 2) +ent-MirtCrateWeaponsNO = Ящик особого оружия Ноократии Эранта + .suffix = Миртан + .desc = Скорострельный лазер и охлаждающий луч Ноократии Эранта (1 и 2) +ent-MirtCrateWeaponsEA = Ящик стандартной экипировки армии Империи Миртана + .suffix = Миртан + .desc = Стандартная пехотная экипировка на 3 солдат, 1 бойца тяжёлого оружия и 1 офицера армии Империи Миртана. +ent-MirtCrateWeaponsEI = Ящик стандартной экипировки инквизиции Империи Миртана + .suffix = Миртан + .desc = Стандартная пехотная экипировка на 2 солдат и 1 офицера нквизиции Империи Миртана. +ent-MirtCrateWeaponsEA = Ящик стандартной экипировки армии Империи Миртана + .suffix = Миртан + .desc = Пехотные элементы защиты и бронированной экипировки на 4 бойца. +ent-MirtCrateWeaponsHaA = Ящик армейских скафандров Империи Миртана + .suffix = Миртан + .desc = Пехотные боевые скафандры. 4 стандартных и 1 бронированный. +ent-MirtCrateWeaponsHaI = Ящик скафандров инквизиции Империи Миртана + .suffix = Миртан + .desc = Инквизиторские боевые скафандры на 3 бойца. +ent-MirtCrateWeaponsNO = Ящик оснащения и вооружения Империи Миртана + .suffix = Миртан + .desc = Элементы зашщиты и оружия Империи Миртана на 5 ополченцев +ent-MirtSandBarricade = Мешки с песком + .suffix = Миртан + .desc = Быстроссоружаемая баррикада из мешков с песком. Не слишком долго может удержать ксеноморфов, но выиигрывает ценные пять секунд. diff --git a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl new file mode 100644 index 00000000000..44af5d1975e --- /dev/null +++ b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl @@ -0,0 +1,368 @@ +ent-NoocUniformNiz = Ноократская форма низкого класса + .suffix = Ноократия + .desc = Стандартная униформа большей части военных Ноократии эранта. Не самая комфортная, но хоть защищает от дождя и тёпла. И на том спасибо. +ent-NoocUniformVis = Ноократская форма высокого класса + .suffix = Ноократия + .desc = Стандартная удобная униформа офицера высокого класса Ноократии эранта. Красивая, дорогая, комфортная, сшитая по мерке. +ent-NoocUniformSr = Ноократская форма среднего класса + .suffix = Ноократия + .desc = Стандартная добротная форма военных среднего класса Ноократии Эрана. Качественная и удобная. +ent-NoocBackpack = Ноократский армейский рюкзак + .suffix = Ноократия + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. +ent-NoocSatchels = Ноократская армейская плечевая сумка + .suffix = Ноократия + .desc = Стандартный армейская плечевая сумка Ноократии Эранта для офицеров высокого класса +ent-NoocBoots = Ноократские пехотные сапоги + .suffix = Ноократия + .desc = Удобные армейские сапоги Ноократии Эранта. Достаточно прочные и комфортные +ent-NoocHelmet = Ноократский шлем + .suffix = Ноократия + .desc = Крепкий, но несколько не удобный армейский шлем Ноократии Эранта с втроенным простеньким визором для помощи в прицеливании +ent-NoocBeret = Ноократский берет + .suffix = Ноократия + .desc = Армейский берет Ноократии Эранта. Мягкий, но прочный и тёплый. +ent-NoocCap = Ноократская фуражка офицера + .suffix = Ноократия + .desc = Фуражка офицера высокого класса Ноократии Эранта, оснащённая хорошим визором для определения боевых целей +ent-NoocCloak = Ноократский офицерский плащ + .suffix = Ноократия + .desc = Плащ, который носят офицеры высокого класса Ноократии Эрана. Просто пижонской кусок ткани. Ничего больше. +ent-NoocCloakStelth = Ноократский маскировочный плащ + .suffix = Ноократия + .desc = Плащ, который носят заслуженные бойцы среднего класса Ноократии Эрана. Тёплый, отражает свет и радиацию. А ещё может становиться невидимым... +ent-NoocGlovesFingerless = Ноократские армейские перчатки + .suffix = Ноократия + .desc = Учёные расчитали, что с такими перчатками низкие классы воюют эффективнее. Иначе бы никто не тратил на их производство денег. +ent-NoocGlovesVis = Ноократские перчатки высокого класса + .suffix = Ноократия + .desc = Перчатки выдаваемые военным высоких классов Ноократии Эранта. Внутри прокладка из диэлектрического материала, от чего перчатки не самые удобные. Один в один походи на перчатки для высоких классов +ent-NoocGlovesSr = Ноократские перчатки среднего класса + .suffix = Ноократия + .desc = Перчатки выдаваемые военным средних классов Ноократии Эранта. Внутри прокладка из мягкого материала, от чего перчатки чоень удобные. Один в один походи на перчатки для средних классов +ent-NoocArmorBasic = Ноократский бронежилет + .suffix = Ноократия + .desc = Лёгкий армейский бронежилет используемый патрульными военными и полицией мирных районов Ноократии Эранта +ent-NoocArmorMiddle = Ноократский защитный комплект + .suffix = Ноократия + .desc = Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся штурмовым подразделениям низкого класса Ноократии Эранта +ent-NoocHardsuit = Ноократский Скафандр + .suffix = Ноократия + .desc = Стандартный скафандр для военных средних классов Ноократии Эранта +ent-NoocHelmetHardsuit = Ноократский шлем Скафандра + .desc = Стандартный шлем скафандра для военных средних классов Ноократии Эранта +ent-NoocHardsuitField = Ноократский личный атмосферный щит + .suffix = Ноократия + .desc = Простая замена скафандру, когда нужно выйти в космос в безопасном районе. очень хорошо защищает от радиации +ent-NoocHelmetHardsuitField = Ноократский шлем личного атмосферного щита + .desc = Стандартный шлем скафандра для военных средних классов Ноократии Эранта +ent-NoocGlassesMed = Визор ноократского армейского медика + .suffix = Ноократия + .desc = Удобный визор способный показать состояние бойцов и анализировать смеси реагентов +ent-NoocBelt = Ноократский армейский пояс + .suffix = Ноократия + .desc = Такие пояса используют военослужащие Ноократии Эранта +ent-NoocBeltEngFilled = Ноократский армейский пояс + .suffix = Заполненный, Ноократия, Инж +ent-NoocBeltMed = Ноократский медицинский пояс + .suffix = Ноократия + .desc = Такие пояса используют военослужащие-медики Ноократии Эранта +ent-NoocBeltMedFilled = Ноократский медицинский пояс + .suffix = Заполненный, Ноократия, Мед +ent-NoocBulletHilMech = Инжектор заживитель + .suffix = Ноократия +ent-NoocBulletHilHeat = Инжектор противовоспалитель + .suffix = Ноократия +ent-NoocBulletHilRadi = Инжектор антирад + .suffix = Ноократия +ent-NoocCartridgeHilMech = Инжектор заживитель + .suffix = Ноократия +ent-NoocCartridgeHilHeat = Инжектор противовоспалитель + .suffix = Ноократия +ent-NoocCartridgeHilRadi = Инжектор антирад + .suffix = Ноократия +ent-NoocCartridgeHilEmpty = Инжектор наполняемый + .suffix = Ноократия + .desc = Наполняемый инжектор, в который можно залить 10u чего угодно +ent-BoxNoocMagazineCureRifle = Коробка лечащих инжекторов + .suffix = Ноократия + .desc = Коробка инжекторных боеприпасов для винтовки "Богомолец". +ent-NoocPowerCellOne = Батарея первого уровня (Винт) + .suffix = Ноократия, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 10 выстрелов +ent-NoocPowerCellThree = Батарея третьего уровня (Авт) + .suffix = Ноократия, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 30 выстрелов +ent-NoocPowerCellTwo = Батарея второго уровня (Пист) + .suffix = Ноократия, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 20 выстрелов +ent-NoocPowerCellFour = Батарея четвёртого уровня (Пул) + .suffix = Ноократия, Full + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 80 выстрелов +ent-NoocMagazineCureRifleMech = Магазин к инжекторной винтовке + .suffix = Ноократия +ent-NoocMagazineCureRifleHeat = Магазин к инжекторной винтовке + .suffix = Ноократия +ent-NoocMagazineCureRifleRadi = Магазин к инжекторной винтовке + .suffix = Ноократия +ent-NoocMagazineCureRifleEmpty = Магазин к инжекторной винтовке + .suffix = Ноократия +ent-NoocPowerCellCold = Батарея холода + .suffix = Ноократия, Full + .desc = Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии +ent-NoocRifle = Ноократская винтовка "Господин" + .suffix = Ноократия + .desc = Опасное и дольнобойное оружие Ноократии Эранта для ликвидации защитников важных точек обороны и убийства ключевых бойцов противника +ent-NoocGan = Ноократский автомат "Покоритель" + .suffix = Ноократия + .desc = Лёгкий и дешёвый лазерный автомат Ноократии Эранта для пехотных боёв +ent-NoocPistol = Ноократский пистолет "Власть" + .desc = Небольшой и крайне удобный пистолет офицеров Ноократии Эранта + .suffix = Ноократия +ent-NoocMG = Ноократский скорострельный лазер "Подавитель" + .desc = Крупный, но не очень тяжёлый ручной скорострельный лазер Ноократии Эранта. Обладает не сильным уроном, но хорош для подавления противника + .suffix = Ноократия +ent-NoocCureRifle = Ноократская винтовка "Боготворец" + .desc = Это оружие служит не для убийства. В неё заряжаются одноразовые инжекторы для оперативного лечения. + .suffix = Ноократия +ent-NoocGanCold = Ноократский автомат "Изморозь" + .desc = Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение + .suffix = Ноократия +ent-NoocVis = Ноократский офицер +ent-NoocSatchelsFilledPistol = Ноократская армейская плечевая сумка + .suffix = Ноократия, Пистолет +ent-NoocSr = Ноократский солдат +ent-NoocBackpackPassengerFilled = Ноократский армейский рюкзак + .suffix = Ноократия, Пассажира, Без оружия +ent-NoocBackpackFilled = Ноократский армейский рюкзак + .suffix = Ноократия, Без оружия +ent-NoocBackpackFilledRifle = Ноократский армейский рюкзак + .suffix = Ноократия, Винтовка +ent-NoocBackpackFilledMG = Ноократский армейский рюкзак + .suffix = Ноократия, Скорострельный лазер +ent-NoocBackpackFilledCold = Ноократский армейский рюкзак + .suffix = Ноократия, Хладопушка +ent-NoocBackpackFilledCure = Ноократский армейский рюкзак + .suffix = Ноократия, Инжекторная винтовка +ent-NoocNiz = Ноократский боец +ent-NoocBackpackFilledGan = Ноократский армейский рюкзак + .suffix = Ноократия, Автомат +ent-NoocVisR = Гост-роль Ноократского высокого класса + .desc = "Вы представитель всокого класса ноократии Эранта. Вы один из важнейших людей в армии. Правьте своии подчинёнными. Покажите свою власть и величие разума" +ent-NoocVisReady = Ноократской высокий класс + .desc = "Вы представитель всокого класса ноократии Эранта. Вы один из важнейших людей в армии. Правьте своии подчинёнными. Покажите свою власть и величие разума" +ent-NoocMobHumanVis = Ноократский высокий класс Спавнер + .suffix = GOST, Ноократия +ent-NoocSrR = Гост-роль Ноократского среднего класса + .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" +ent-NoocSrReady = Солдат среднего класса + .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" +ent-NoocMobHumanSr = Ноократской средний класс Спавнер + .suffix = GOST, Ноократия +ent-NoocSrMedR = Гост-роль Ноократского медика среднего класса + .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" +ent-NoocSrMedReady = Медик среднего класса + .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" +ent-NoocMobHumanSrMed = Ноократской медик средний класс Спавнер + .suffix = GOST, Ноократия +ent-NoocNizR = Гост-роль ноократского низкого класса + .desc = "Вы боец низкого класса Ноократии Эранта. Вы подчиняетесь всем. Вы самое низкое звено. Идите и погибните за страну, если потребуется" +ent-NoocNizReady = ноократский боец низкого класса + .desc = "Вы боец низкого класса Ноократии Эранта. Вы подчиняетесь всем. Вы самое низкое звено. Идите и погибните за страну, если потребуется" +ent-NoocMobHumanNiz = Ноократский низкий класс Спавнер + .suffix = GOST, Ноократия +ent-NoocPaperVis = Памятка ноократского военного высокого класса + .suffix = Ноократия +ent-NoocPaperSr = Памятка ноократского военного среднего класса + .suffix = Ноократия +ent-NoocPaperNiz = Памятка ноократского военного низкого класса + .suffix = Ноократия +ent-NoocAccess = access-nooc +ent-DoorElectronicsNoocAccess = плата доступа шлюза [Ноократия] + .suffix = Ноократия +ent-NoocAirlockLocked = Шлюз + .suffix = Ноократия, Locked +ent-NoocAirlock = Шлюз + .suffix = Ноократия +ent-NoocAirlockLockedGlass = Стеклянный шлюз + .suffix = Ноократия, Locked +ent-NoocAirlockGlass = Стеклянный шлюз + .suffix = Ноократия +ent-NoocIDCard = Карта итендификации личности Ноократии Эранта + .desc = Данная карта служит в роли электронного пропуска на объектах Ноократии Эранта +ent-NoocIDCardVis = ID-карты ноократского военного высокого класса + .suffix = Ноократия +ent-NoocIDCardSr = ID-карты ноократского военного среднего класса + .suffix = Ноократия +ent-NoocIDCardNiz = ID-карты ноократского военного низкого класса + .suffix = Ноократия +ent-NoocPDA = Ноократский КПК + .desc = КПК военных Ноократии Эранта +ent-NoocPDAVis = Ноократский КПК + .suffix = Высокий класс, Ноократия + .desc = КПК военных Ноократии Эранта +ent-NoocPDASr = Ноократский КПК + .suffix = Средний класс, Ноократия + .desc = КПК военных Ноократии Эранта +ent-NoocPDANiz = Ноократский КПК + .suffix = Низкий класс, Ноократия + .desc = КПК военных Ноократии Эранта +ent-NoocRadio = Ноократский +ent-NoocBaseEncryptionKey = Ключ шифрования + .desc = Маленький чип с кодами доступа для шифровки и дешифровки связи армейского канала связии Ноократии Эранта. +ent-NoocEncryptionKey = Ноократский ключ шифрования + .suffix = Ноократия + .desc = Используется для шифрования и дешифровки общего армейского канала связи Ноократии Эранта +ent-NoocHeadset = Гарнитура военный Ноократии Эранта + .suffix = Ноократия +ent-NoocCellRechargerCircuitboard = Плата зарядника батарей + .suffix = Ноократия +ent-NoocPowerCellRecharger = Станционарный зарядник оружейных батарей + .suffix = Ноократия +ent-NoocPowerCellFive = Батарея пятого уровня + .suffix = Ноократия, Заполненный + .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 250 выстрелов и способная заряжать другие батареи +ent-NoocRubberStamp = Печать Ноократии Эранта + .suffix = Ноократия +ent-NoocCrate = Ящик снаряжения Ноократии Эранта + .suffix = Ноократия +ent-NoocCrateWeapons = Ящик оружия Ноократии Эранта + .suffix = Ноократия + .desc = Мощные и сложные образцы оружия Ноократии Эранта заперты в ящике +ent-NoocCrateWeaponsMG = Ящик скорострельных лазеров Ноократии Эранта + .suffix = Ноократия + .desc = Не сильные, но подавляющие стволы Ноократии Эранта +ent-NoocCrateWeaponsCure = Ящик винтовок поддерхки Ноократии Эранта + .suffix = Ноократия + .desc = Лечащие Ноократии Эранта +ent-NoocCrateAmmo = Ящик батарей Ноократии Эранта + .suffix = Ноократия + .desc = Большой ящик батарей к оружию Ноократии Эранта +ent-NoocCrateForm = Ящик формы Ноократии Эранта + .suffix = Ноократия + .desc = Содержит в себе стандартные наборы экипировки для бойцов Ноократии Эранта +ent-NoocCrateOffiForm = Ящик офицерской формы Ноократии Эранта + .suffix = Ноократия + .desc = Содержит в себе набор экипировки офицера Ноократии Эранта +ent-NoocCrateArmor = Ящик защитных комплектов Ноократии Эранта + .suffix = Ноократия + .desc = Содержит в себе набор защитной экипировки Ноократии Эранта +ent-NoocTechFab = Ноократский ТехФаб + .suffix = Ноократия + .desc = Позволяет в автоматическом режиме производить ноократскую военную амуницию. +ent-NoocmUniformPrinter = Ноократский портной автомат + .suffix = Ноократия + .desc = Автоматическое устройство для пошива униформы. +ent-NoocPaperForm = Форма запроса + .suffix = Ноократия +ent-NoocUplinkArmor = Броня +ent-NoocUplinkWeaponry = Вооружение +ent-NoocUplinkAmmo = Боезапас +ent-NoocUplinkElectronic = Электроника +ent-NoocUplinkSpec = Специалистам +ent-NoocUplinkBack = Рюкзаки +ent-NoocUplinkMed = Мед.средства +ent-NoocCap = Фуражка офицера + .desc = Фуражка офицера высокого класса Ноократии Эранта, оснащённая хорошим визором для определения боевых целей +ent-NoocCloakStelth = Маскировочный плащ + .desc = Плащ, который носят заслуженные бойцы среднего класса Ноократии Эрана. Тёплый, отражает свет и радиацию. А ещё может становиться невидимым... +ent-NoocHelmet = Боевой шлем + .desc = Крепкий, но несколько не удобный армейский шлем Ноократии Эранта с втроенным простеньким визором для помощи в прицеливании +ent-NoocGlovesSr = Перчатки среднего класса + .desc = Перчатки выдаваемые военным средних классов Ноократии Эранта. Внутри прокладка из мягкого материала, от чего перчатки чоень удобные. Один в один походи на перчатки для средних классов +ent-NoocArmorBasic = Лёгкий бронежилет + .desc = Лёгкий армейский бронежилет используемый патрульными военными и полицией мирных районов Ноократии Эранта +ent-NoocArmorMiddle = Защитный комплект + .desc = Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся штурмовым подразделениям низкого класса Ноократии Эранта +ent-NoocHardsuitField = Личный атмосферный щит + .desc = Простая замена скафандру, когда нужно выйти в космос в безопасном районе. очень хорошо защищает от радиации +ent-NoocHardsuit = Скафандр + .desc = Стандартный скафандр для военных средних классов Ноократии Эранта +ent-NoocPistol = Лазерный пистолет "Власть" + .desc = Небольшой и крайне удобный пистолет офицеров Ноократии Эранта +ent-NoocGan = Лазерный автомат "Покоритель" + .desc = Лёгкий и дешёвый лазерный автомат Ноократии Эранта для пехотных боёв +ent-NoocRifle = Лазерная винтовка "Господин" + .desc = Опасное и дольнобойное оружие Ноократии Эранта для ликвидации защитников важных точек обороны и убийства ключевых бойцов противника +ent-NoocMG = Скорострельный лазер "Подавитель" + .desc = Крупный, но не очень тяжёлый ручной скорострельный лазер Ноократии Эранта. Обладает не сильным уроном, но хорош для подавления противника +ent-NoocGanCold = Лучевой автомат "Изморозь" + .desc = Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение +ent-NoocCureRifle = Инжекторная винтовка "Боготворец" + .desc = Это оружие служит не для убийства. В неё заряжаются одноразовые инжекторы для оперативного лечения. +ent-NoocPowerCellOne = Батарея первого уровня + .desc = Создавалась для винтовок. Спосбна создать 10 мощных выстрелов. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". +ent-NoocPowerCellTwo = Батарея второго уровня + .desc = Создавалась для пистолетов. Спосбна создать 10 маломощных выстрелов. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". +ent-NoocPowerCellThree = Батарея третьего уровня + .desc = Создавалась для автоматов. Спосбна создать 27 выстрелов средней мощности. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". +ent-NoocPowerCellFour = Батарея четвёртого уровня + .desc = Создавалась для скорострельных лазеров. Спосбна создать 80 выстрелов крайне слабой мощности. Подходит к скорострельному лазеру "Подавитель". +ent-NoocPowerCellFive = Батарея пятого уровня + .desc = Создавалась для скорострельных лазеров. Спосбна создать 250 выстрелов крайне слабой мощности. Подходит к скорострельному лазеру "Подавитель". +ent-NoocMagazineCureRifleMech = Магазин к инжекторной винтовке (механика) + .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от механических травм +ent-NoocMagazineCureRifleHeat = Магазин к инжекторной винтовке (тепло и холод) + .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от ожогов и переохлаждений +ent-NoocMagazineCureRifleRadi = Магазин к инжекторной винтовке (радиация) + .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от повреждений радиационного характера +ent-NoocMagazineCureRifleEmpty = Магазин к инжекторной винтовке (наполняемые) + .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами, которые можно самостоятельно напролнить любым жидким веществом +ent-NoocPowerCellCold = Батарея холода + .desc = Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии +ent-BoxNoocMagazineCureRifle = Коробка лечащих инжекторов + .desc = Коробка с четырьмя инжекторами каждого вида (всего 16) для инжекторной винтовки "Боготворец". +ent-NoocCellRechargerCircuitboard = Плата зарядника батарей + .desc = Плата для создания зарядника, способно перезаряжать оружейные батареи +ent-NoocIDCardSr = ID-карта ноократского военного среднего класса + .desc = Карта с доступами военных Ноократии Эранта. +ent-NoocEncryptionKey = Ноократский ключ шифрования + .desc = Используется для шифрования и дешифровки общего армейского канала связи Ноократии Эранта +ent-Emag = Криптографический секвенсор + .desc = Используется для дешифровки и перепрошивки систем доступа НТ. +ent-NoocGlassesMed = Визор ноократского армейского медика + .desc = Удобный визор способный показать состояние бойцов и анализировать смеси реагентов +ent-HandheldStationMapUnpowered = Карта станции + .desc = Поможет ориентироваться на месте операции +ent-NoocRubberStamp = Печать Ноократии Эранта + .desc = Печать с форменным штамом военных Ноократии Эранта. +ent-NoocBeltEngFilled = Пояс инженера + .desc = Такие пояса используют военослужащие инженеры Ноократии Эранта. Заполнен базовыми инструментами +ent-NoocBeltMedFilled = Пояс специалиста-подрывника + .desc = Такие пояса используют военослужащие-медики Ноократии Эранта. Заполнен базовыми предметами первой помощи +ent-NoocBackpackFilled = Рюкзак с пайком + .desc = Базовое жизнеобеспечение +ent-NoocBackpackPassengerFilled = Рюкзак НТ с пайком + .desc = Базовое жизнеобеспечение в стандартном рюкзаке НТ, но с ключём шифрования Ноократии +ent-NoocSatchelsFilledPistol = Плечевая сумка с пистолетом + .desc = Базовое жизнеобеспечение, пистолет и три батареи. +ent-NoocBackpackFilledGan = Боевой рюкзак с лазерным автоматом + .desc = Базовое жизнеобеспечение, автомат и две батареи. +ent-NoocBackpackFilledRifle = Боевой рюкзак с лазерной винтовкой + .desc = Базовое жизнеобеспечение, винтовка и две батареи. +ent-NoocBackpackFilledMG = Боевой рюкзак с скорострельным лазером + .desc = Базовое жизнеобеспечение, "пулемёт" и две батареи. +ent-NoocBackpackFilledCold = Боевой рюкзак с лучевым (охлаждающим) автоматом + .desc = Базовое жизнеобеспечение, автомат и две батареи. +ent-NoocBackpackFilledCure = Боевой рюкзак с инжекторной винтовкой + .desc = Базовое жизнеобеспечение, инжекторная винтовка и три разных магазина. +ent-Stimpack = Боевой стимулятор + .desc = Ускорься! Но победи пока не наступили побочные эффекты +ent-EmergencyMedipen = Экстренный медипен + .desc = Какое средство экстренной помощи есть, такое и используем... +ent-Brutepack = Набор для лечения травм + .desc = Помогает от травм механического характера +ent-Ointment = Лечебная мазь + .desc = Хороша от ожёгов и переохлаждения +ent-NocturineChemistryBottle = Бутылочка ноктюрина + .desc = 30u быстродействующего усыпляющего средства +ent-ClothingBackpackDuffelSyndicateMedicalBundleFilled = Медицинский набор + .desc = Набор полезных химических средств +ent-StorePresetNoocUplink = Категории +ent-NoocBaseUplinkRadio = Аплинк Ноократии + .desc = Такой же, как у синдиката, но с отдельным складом и товарами + .suffix = Пустой, Ноократия +ent-NoocBaseUplinkRadio40TC = Аплинк Ноократии + .suffix = 40 TC, Ноократия +ent-NoocUplinkImplant = Имплант-аплинк Ноократии + .desc = Имплант с встроенным аплинком, закупленным у Киберсан и переделанным под нужды Ноократии = Точечная бомба Ноократии diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl new file mode 100644 index 00000000000..65680af0d20 --- /dev/null +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -0,0 +1,384 @@ +ent-PetrUniform = Одежда боевика Петрищевцев + .suffix = Петрищев + .desc = Стандартная униформа пехотинца Петрищевцев. Одна и для рядовых боевиков, и для командиров. Ибо все должны быть равны... Согласно легенде, что командиры рассказывают новичкам, рукава выкрашены в тёмные красные цвета, дабы показать, как глубоко готовы Петрищевцы окунуться в кровь, дабы добиться равенства для всех пролетариев всех народов. И куртки их будут чёрными, пока не возвысится над всеми странами красные флаги! +ent-PetrBackpack = Рюкзак Петрищевцев + .suffix = Петрищев + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. +ent-PetrBoots = Боевые сапоги Петрищевцев + .suffix = Петрищев + .desc = Удобные армейские сапоги из плотных материалов. В таких хорошо оставлять грязные отпечатки на мордах капиталистических наймитов. +ent-PetrCapP = Пилотка Петрищевцев + .suffix = Петрищев + .desc = Пилотка из плотной ткани. Универсальный внебоевой головной убор для всех боевиков от новичка до командира. +ent-PetrCloak = Плащ ветерана Петрищевцев + .suffix = Петрищев + .desc = Плащ, который носят ветераны и командиры боевиков Петрищевцев. Будто обёрнутые красным знаменем, ветераны демонстрируют свою ярую преданность идеалам комунизма и товарища Петрищева! +ent-PetrHelmet = Боевой шлем Петрищевцев + .suffix = Петрищев + .desc = Крепкий и крупный шлем Петрищевцев. Не имеет защитных линз, но имеет маску, для сокрытия лица. Ведь каждый боевик на задании - не личность, а гнев... Гнев угнетённого пролеториата! Пролеториата безликого и забытого угнетателями. +ent-PetrArmorBasic = Лёгкий бронежилет Петрищевцев + .suffix = Петрищев + .desc = Выдаётся начинающим боевикам, которые охраняют базы и разные объекты революционеров. +ent-PetrArmorMid = Тяжёлый бронекомплект Петрищевцев + .suffix = Петрищев + .desc = В лобовом столкновении с противником революционеры используют эту броню, чтобы защитить свои тела чем-то кроме веры в идеалы коммунизма! +ent-PetrHardsuitZvezda = Скафандр "Звезда" + .suffix = Петрищев + .desc = Стандартный боевой скафандр боевиков Петрищевцев +ent-PetrHelmetHardsuitZvezda = Шлем скафандра "Звезда" + .suffix = Петрищев + .desc = Шлем от стандартного скафандра Петрищевцев. +ent-PetrHardsuitSerp = Скафандр "Серп" + .suffix = Петрищев + .desc = По защитным качетвам он едва ли лучше бронижилета. Но зато он лёгкий и позволяет оператору ускоряться! Используется длы быстрых пехотных налётов боевиками Петрищевцев. +ent-PetrHelmetHardsuitSerp = Шлем скафандра "Серп" + .suffix = Петрищев + .desc = Уникальный по своему прифилю. Серповидный рог придаёт ургозы его внешнему виду. +ent-PetrHardsuitMolot = Скафандр "Молот" + .suffix = Петрищев + .desc = Большой, крепкий, бронированный. Используется боевиками Петрищевцев для создания живой стены. Боец в таком скафандре хоть и не слишком быстрый, но способен прикрыть товарищей за собой цузких местах. +ent-PetrHelmetHardsuitMolot = Шлем скафандра "Молот" + .suffix = Петрищев + .desc = Крупный и тяжёлый. В таком не повертишь головой, зато система амортизации и защита позволяет выдерживать попадания пуль в лоб! +ent-PetrRubberStamp = Печать Петрищевцев + .suffix = Петрищев +ent-PetrBanner = Знамя Петрищевцев + .suffix = Петрищев + .desc = Символ борьбы, труда и всеобщего равенства! +ent-PetrCommsComputerCircuitboard = Плата консоли связи Петрищевцев + .suffix = Петрищев + .desc = Компьютерная плата для перехвата чужих данных, их расшифровки и встраивания своих сообщений. +ent-PetrComputerComms = Консоль связи Петрищевцев + .suffix = Петрищев + .desc = Эта консоль оборудована отличной системой расшифровки связи, и встраивания сообщений в стандартный поток данных. Дух коммунизма может гордиться тем техником Петрищевцев, что воплотил это в жизнь. +ent-PetrBeltSold = Пояс боевика Петрищевца + .suffix = Петрищев + .desc = Этот пояс используют боевики Петрищевцев для ношения амуниции, гранат и прочего боевого снаряжения +ent-PetrBeltSoldFilled = Пояс боевика Петрищевца + .suffix = Заполненный, Петрищев +ent-PetrBeltSpec = Пояс боевика-специалиста Петрищевца + .suffix = Петрищев + .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения +ent-PetrBeltSpecFilledEng = Пояс боевика-специалиста Петрищевца + .suffix = Заполненный, Инструменты, Петрищев +ent-PetrBeltSpecFilledExp = Пояс боевика-специалиста Петрищевца + .suffix = Заполненный, Взрывчатка, Петрищев +ent-PetrBulletRifle = Винтовочная пуля (.27 rifle) + .suffix = Петрищев +ent-PetrBulletPistol = Пистолетная пуля (.32 rifle) + .suffix = Петрищев +ent-PetrBulletRevolver = Револьверная пуля (.40 rifle) + .suffix = Петрищев +ent-PetrCartridgeRifle = Винтовочная пуля (.27 rifle) + .suffix = Петрищев +ent-PetrCartridgePistol = Пистолетная пуля (.32 rifle) + .suffix = Петрищев +ent-PetrCartridgeRevolver = Револьверная пуля (.40 rifle) + .suffix = Петрищев +ent-PetrMagazinePistol = Магазин к пистолету "Горький" (.32 rifle) + .suffix = Петрищев +ent-PetrSpeedLoader = Спидлоадер револьвера (.40) +ent-PetrMagazineSMG = Магазин к пистолету-пулемёту "Коллективист" (.32 auto боевые) + .suffix = Петрищев +ent-PetrMagazineRifle = Магазин к автомату "Повстанец" (.27 rifle) + .suffix = Петрищев +ent-PetrMagazineRifleBox = Цинк к пулемёту "Товарищ Петрищев" (.27 rifle) + .suffix = Петрищев +ent-PetrMagazineShotgun = Магазин к дробовику "Старатель" (.50 pellet) + .suffix = Петрищев +ent-PetrPistol = Петрищевский пистолет "Горький" + .suffix = Петрищев + .desc = Короткий и очень дешёвый, но мощный пистолет. Использует собственные петрищевские патроны .32 = Magazine = Chamber +ent-PetrWeaponRevolver = Петрищевский револьвер "Троцкий" + .desc = Тяжёлый и суровый револьвер калибра .40, что несёт волю Петрищевцев через космос! +ent-PetrSMG = Петрищевский пистолет-пулемёт "Коллективист" + .suffix = Петрищев + .desc = Маленький и удобный пистолет-пулемёт Петрищевцев, который легко пронести под одеждой. Прекрасно подходит для наведения шороха! Использует патроны .32 = Magazine = Chamber +ent-PetrLightRifle = Петрищевский автомат "Повстанец" + .suffix = Петрищев + .desc = Маленький и лёгкий. Очень удобный и надёжный. Использует петрищевские патроны .27 = Magazine = Chamber +ent-PetrWeaponLMG = Пулемёт "Товарищ Петрищев" + .suffix = Петрищев + .desc = Здоровый и мощный пулемёт, что несёт смерть в узких проходах и гремит, как речи самого товарища Петрищева! Питается патронами .27 = Magazine = Chamber +ent-PetrWeaponShotgun = Петрищевский дробовик "Старатель" + .suffix = Петрищев + .desc = Небольшой и скорострельный дробовик, который можно перевозить большими партиями и быстро (и дёшево) производить. Использует заряды .50 калибра. = Magazine = Chamber +ent-PetrBoxRifle = Коробка винтовочных патронов .27 + .suffix = Петрищев + .desc = Коробка на 60 патронов .27 к петрищевскому автомату "Повстанец" и пулемёту "Товарищ Петрищев" +ent-PetrBoxRevolver = Коробка револьверных патронов .40 + .suffix = Петрищев + .desc = Коробка на 49 патронов к револьверу петрищевцев "Троцкий" калибра .40 +ent-PetrBoxPistol = Коробка пистолетных патронов .32 + .suffix = Петрищев + .desc = Коробка на 92 патронов .32 к петрищевскому пистолету "Горький" и пистолет-пулемёту "Коллективист" +ent-DoorElectronicsPetrAccess = плата доступов шлюза [Петрищев] + .suffix = Петрищев, Locked +ent-PetrAirlockSolderLocked = Шлюз + .suffix = Петрищев, Locked + .desc = Он открывается, он закрывается, он может вас раздавить +ent-PetrAirlockSolder = Шлюз + .suffix = Петрищев + .desc = Он открывается, он закрывается, он может вас раздавить +ent-PetrAirlockSolderLockedGlass = Стеклянный шлюз + .suffix = Петрищев, Locked + .desc = Он открывается, он закрывается, он может вас раздавить +ent-PetrAirlockGlass = Стеклянный шлюз + .suffix = Петрищев + .desc = Он открывается, он закрывается, он может вас раздавить = Стыковочный шлюз +ent-PetrAirlockShuttleEasyPryLocked = Стыковочный шлюз + .suffix = Петрищев + .desc = Чтобы успешно прилепиться к космическим объектам. +ent-PetrIDCard = Карта итендификации личности боевика Петрищевцев + .suffix = Петрищев + .desc = Данная карта служит в роли электронного пропуска на объектах Петрищевцев +ent-PetrIDCardSold = ID-карта рядового боевика Петрищевцев + .suffix = Петрищев +ent-PetrIDCardOffi = ID-карта командира Петрищевцев + .suffix = Петрищев +ent-PetrPDA = КПК Петрищевцев + .desc = Простой, революционный, со смыслом... +ent-PetrPDASold = КПК Петрищевцев + .suffix = Петрищев, Рядовой +ent-PetrPDAOffi = КПК Петрищевцев + .suffix = Петрищев, Командир +ent-PetrRadio = Петрищев +ent-PetrBaseEncryptionKey = ключ шифрования + .desc = Небольшой чип для шифрования и дешифровки связи. +ent-PetrEncryptionKey = Ключ шифрования боевиков-Петрищевцев + .suffix = Петрищев + .desc = Используется для шифрования и дешифровки общего армейского канала связи Петрищевцев +ent-PetrHeadset = Гарнитура боевика Петрищевцев + .suffix = Петрищев +ent-PetrMen = Боевик Петрищевцев + .desc = job-petr +ent-PetrBackpackFilledEmpty = Рюкзак Петрищевцев + .suffix = Петрищев, Без оружия +ent-PetrBackpackFilledPistol = Рюкзак Петрищевцев + .suffix = Петрищев, Пистолет +ent-PetrBackpackFilledRevolver = Рюкзак Петрищевцев + .suffix = Петрищев, Револьвер +ent-PetrBackpackFilledSMG = Рюкзак Петрищевцев + .suffix = Петрищев, ПП +ent-PetrBackpackFilledRifle = Рюкзак Петрищевцев + .suffix = Петрищев, Автомат +ent-PetrBackpackFilledLMG = Рюкзак Петрищевцев + .suffix = Петрищев, Пулемёт +ent-PetrBackpackFilledShotgun = Рюкзак Петрищевцев + .suffix = Петрищев, Дробовик +ent-PetrBackpackFilledBomb = Рюкзак Петрищевцев + .suffix = Петрищев, Подрывник +ent-PetrNovob = Гост-роль новобранца Петрищевцев + .desc = "Вы боевик-новобранец Петрищевцев. Исполняйте приказы своего командира и воюте, как последний раз. Мировая Коммунистическая революция в ВАШИХ руках!" +ent-PetrNovobReady = Новобранец Петрищевцев + .desc = "Вы боевик-новобранец Петрищевцев. Исполняйте приказы своего командира и воюте, как последний раз. Мировая Коммунистическая революция в ВАШИХ руках!" + .suffix = GOST, Петрищев +ent-PetrMobHumanNovob = Спавнер новобранца Петрищевцев +ent-PetrBoevi = Гост-роль боевика Петрищевцев + .desc = "Вы боевик Петрищевцев. Исполняйте приказы своего командира и воюте лучше всех! От ваших действий зависит близость Общегалактической свободы пролеториата от угнетателей!" +ent-PetrBoeviReady = Боевик Петрищевцев + .desc = "Вы боевик Петрищевцев. Исполняйте приказы своего командира и воюте лучше всех! От ваших действий зависит близость Общегалактической свободы пролеториата от угнетателей!" + .suffix = GOST, Петрищев +ent-PetrMobHumanBoevi = Спавнер боевика Петрищевцев +ent-PetrCpeci = Гост-роль инженера Петрищевцев + .desc = "Вы боевик-инженер Петрищевцев. Исполняйте приказы своего командира и будьте самым умным! От ваших действий зависит созранение жизни ваших товарищей, что несут идеалы Коммунизма с оружием в руках!" +ent-PetrSpeciReady = Инженер Петрищевцев + .desc = "Вы боевик-инженер Петрищевцев. Исполняйте приказы своего командира и будьте самым умным! От ваших действий зависит созранение жизни ваших товарищей, что несут идеалы Коммунизма с оружием в руках!" + .suffix = GOST, Петрищев +ent-PetrMobHumanSpeci = Спавнер инженер Петрищевцев +ent-PetrSaper = Гост-роль подрывника Петрищевцев + .desc = "Вы боевик-подрывник Петрищевцев. Исполняйте приказы своего командира и будьте самым уничтожающим! От ваших действий зависит как долго капиталистические наймиты будут портить галактику своим присутствием!" +ent-PetrSaperReady = Подрывник Петрищевцев + .desc = "Вы боевик-подрывник Петрищевцев. Исполняйте приказы своего командира и будьте самым уничтожающим! От ваших действий зависит как долго капиталистические наймиты будут портить галактику своим присутствием!" + .suffix = GOST, Петрищев +ent-PetrMobHumanSaper = Спавнер подрывник Петрищевцев +ent-PetrOffi = Гост-роль командира Петрищевцев + .desc = "Вы командир Петрищевцев. Будьте лидером! Несите коммунистические идеалы, координируйте работу своих людей. Совершите самый хитрый налёт или самый опасный терракт в этой Галактике! Всё что угодно во славу Коммунизма!" +ent-PetrOffiReady = Командир Петрищевцев + .desc = "Вы командир Петрищевцев. Будьте лидером! Несите коммунистические идеалы, координируйте работу своих людей. Совершите самый хитрый налёт или самый опасный терракт в этой Галактике! Всё что угодно во славу Коммунизма!" + .suffix = GOST, Петрищев +ent-PetrMobHumanOffi = Спавнер командира Петрищевцев +ent-PetrSerp = Гост-роль оператора "Серп" Петрищевцев + .desc = "Вы оператор Серп Петрищевцев. Исполняйте приказы своего командира и будьте самым быстрым! От ваших действий зависит как скоро ваши силы прорвут оборону противника! Станьте настоящими призраками коммунизма!" +ent-PetrSerpReady = Оператор "Серп" Петрищевцев + .desc = "Вы оператор Серп Петрищевцев. Исполняйте приказы своего командира и будьте самым быстрым! От ваших действий зависит как скоро ваши силы прорвут оборону противника! Станьте настоящими призраками коммунизма!" + .suffix = GOST, Петрищев +ent-PetrMobHumanSerp = Спавнер оператора "Серп" Петрищевцев +ent-PetrMolot = Гост-роль оператора "Молот" Петрищевцев + .desc = "Вы оператор Молот Петрищевцев. Исполняйте приказы своего командира и будьте самым несокрушимым! От ваших действий зависит как скоро жалкие денежные рабы потеряют волю к сопротивлению и как много ваших товарищей выживет за спиной!" +ent-PetrMolotReady = Оператор "Молот" Петрищевцев + .desc = "Вы оператор Молот Петрищевцев. Исполняйте приказы своего командира и будьте самым несокрушимым! От ваших действий зависит как скоро жалкие денежные рабы потеряют волю к сопротивлению и как много ваших товарищей выживет за спиной!" + .suffix = GOST, Петрищев +ent-PetrMobHumanMolot = Спавнер оператора "Молот" Петрищевцев +ent-PetrPaperNov = Памятка новобранца Петрищевца + .suffix = Петрищев +ent-PetrPaperSold = Памятка боевика Петрищевца + .suffix = Петрищев +ent-PetrPaperSpecEng = Памятка специалиста-инженера Петрищевца + .suffix = Петрищев +ent-PetrPaperSpecSap = Памятка специалиста-подрывника Петрищевца + .suffix = Петрищев +ent-PetrPaperOffi = Памятка командира Петрищевца + .suffix = Петрищев +ent-PetrPaperSerp = Памятка оператора "Серп" Петрищевцев + .suffix = Петрищев +ent-PetrPaperMolot = Памятка оператора "Молот" Петрищевцев + .suffix = Петрищев +ent-PetrCrate = Ящик снаряжения Петрищев + .suffix = Петрищев +ent-PetrCrateWeaponsAuto = Ящик автоматического оружия Петрищевцев + .suffix = Петрищев + .desc = Скорострельные стволы Петрищевцев скрываются тут под замком +ent-PetrCrateWeaponsPror = Ящик оружия прорыва Петрищевцев + .suffix = Петрищев + .desc = Cтволы для близкой дистанции Петрищевцев скрываются тут под замком +ent-PetrCrateWeaponsLight = Ящик лёгкого оружия Петрищевцев + .suffix = Петрищев + .desc = Лёгкие стволы Петрищевцев скрываются тут под замком +ent-PetrCrateAmmo = Ящик боеприпасов пехотного оружия Петрищевцев + .suffix = Петрищев + .desc = Большой ящик патронов к оружию Петрищевцев +ent-PetrCrateExs = Ящик гранат и взрывчатки + .suffix = Петрищев + .desc = Большой ящик взрывных подарков +ent-PetrCrateForm = Ящик формы Петрищевцев + .suffix = Петрищев + .desc = Содержит в себе стандартные наборы экипировки для боевиков Петрищевцев +ent-PetrCrateArmor = Ящик брони Петрищевцев + .suffix = Петрищев + .desc = Содержит в себе элементы защиты боевиков Петрищевцев +ent-PetrCrateHardsu = Ящик боевых скафандров Петрищевцев + .suffix = Петрищев + .desc = Содержит в себе боевые скафандры Петрищевцев +ent-PetrCrateRadio = Ящик систем связи Петрищевцев + .suffix = Петрищев + .desc = Содержит в себе гарнитуры и ключи шифрования радиочастот Петрищевцев +ent-PetrExGrenade = Разрывная граната + .desc = Мама говорила, что ей разом можно убить 40 человек... +ent-PetrSmokeGrenade = Дымовая граната + .desc = Кинь дымы туда, куда хочешь перебежать, чтобы все знали куда стрелять... +ent-PetrUplinkArmor = Броня +ent-PetrUplinkWeaponry = Вооружение +ent-PetrUplinkAmmo = Боезапас +ent-PetrUplinkElectronic = Электроника +ent-PetrUplinkSpec = Специалистам +ent-PetrUplinkBack = Рюкзаки +ent-PetrUplinkMed = Мед.средства +ent-PetrCloak = Плащ ветерана + .desc = Плащ, который носят ветераны и командиры боевиков Петрищевцев. Будто обёрнутые красным знаменем, ветераны демонстрируют свою ярую преданность идеалам комунизма и товарища Петрищева! +ent-PetrHelmet = Боевой шлем + .desc = Крепкий и крупный шлем Петрищевцев. Не имеет защитных линз, но имеет маску, для сокрытия лица. Ведь каждый боевик на задании - не личность, а гнев... Гнев угнетённого пролеториата! Пролеториата безликого и забытого угнетателями. +ent-PetrArmorBasic = Лёгкий бронежилет + .desc = Выдаётся начинающим боевикам, которые охраняют базы и разные объекты революционеров. +ent-PetrArmorMid = Тяжёлый бронекомплект + .desc = В лобовом столкновении с противником революционеры используют эту броню, чтобы защитить свои тела чем-то кроме веры в идеалы коммунизма! +ent-PetrHardsuitZvezda = Скафандр "Звезда" + .desc = Стандартный боевой скафандр боевиков Петрищевцев +ent-PetrHardsuitSerp = Скафандр "Серп" + .desc = По защитным качетвам он едва ли лучше бронижилета. Но зато он лёгкий и позволяет оператору ускоряться! Используется длы быстрых пехотных налётов боевиками Петрищевцев. +ent-PetrHardsuitMolot = Скафандр "Молот" + .desc = Большой, крепкий, бронированный. Используется боевиками Петрищевцев для создания живой стены. Боец в таком скафандре хоть и не слишком быстрый, но способен прикрыть товарищей за собой цузких местах. +ent-PetrPistol = Пистолет "Горький" + .desc = Короткий и очень дешёвый, но мощный пистолет. Использует собственные петрищевские патроны .32 +ent-PetrWeaponRevolver = Револьвер "Троцкий" + .desc = Тяжёлый и суровый револьвер калибра .40, что несёт волю Петрищевцев через космос! +ent-PetrSMG = Пистолет-пулемёт "Коллективист" + .desc = Маленький и удобный пистолет-пулемёт Петрищевцев, который легко пронести под одеждой. Прекрасно подходит для наведения шороха! Использует патроны .32 +ent-PetrLightRifle = Автомат "Повстанец" + .desc = Маленький и лёгкий. Очень удобный и надёжный. Использует петрищевские патроны .27 +ent-PetrWeaponLMG = Пулемёт "Товарищ Петрищев" + .desc = Здоровый и мощный пулемёт, что несёт смерть в узких проходах и гремит, как речи самого товарища Петрищева! Питается патронами .27 +ent-PetrWeaponShotgun = Дробовик "Старатель" + .desc = Небольшой и скорострельный дробовик, который можно перевозить большими партиями и быстро (и дёшево) производить. Использует заряды .50 калибра. +ent-PetrMagazinePistol = Магазин к пистолету "Горький" + .desc = 8 патронов к маленькому пистолету калибра .32 за разумную цену +ent-PetrSpeedLoader = Спидлоадер револьвера "Троцкий" + .desc = Необходимый в бою с большим стволом. К нему подходят патроны калибра .40 +ent-PetrMagazineSMG = Магазин к пистолету-пулемёту "Коллективист" + .desc = Питает скорострельный Пистолет-пулемёт 23-я патронами калибра .32 +ent-PetrMagazineRifle = Магазин к автомату "Повстанец" + .desc = Кустарный магазин на 30 патронов калибра .27 +ent-PetrMagazineRifleBox = Цинк к пулемёту "Товарищ Петрищев" + .desc = Здоровая дура на 120 патронов калибра .27. Этого хватит, чтобы научить коммунизму... +ent-PetrMagazineShotgun = Магазин к дробовику "Старатель" + .desc = Магазин к дробовику на 7 зарядов, что питается всем известным калибром .50 +ent-PetrBoxPistol = Коробка пистолетных патронов .32 + .desc = Коробка на 92 патронов .32 к петрищевскому пистолету "Горький" и пистолет-пулемёту "Коллективист" +ent-PetrBoxRevolver = Коробка револьверных патронов .40 + .desc = Коробка на 49 патронов к револьверу петрищевцев "Троцкий" калибра .40 +ent-PetrBoxRifle = Коробка винтовочных патронов .27 + .desc = Коробка на 60 патронов .27 к петрищевскому автомату "Повстанец" и пулемёту "Товарищ Петрищев" +ent-BoxLethalshot = Коробка дробовиковых зарядов .50 + .desc = Известная во всём НТ и ОПЗ коробка на 16 зарядов. +ent-BoxLethalshot = Коробка дробовиковых зарядов .50 + .desc = Известная во всём НТ и ОПЗ коробка на 16 зарядов. +ent-BoxLethalshot = Коробка дробовиковых зарядов .50 + .desc = Известная во всём НТ и ОПЗ коробка на 16 зарядов. +ent-PetrCommsComputerCircuitboard = Плата консоли связи + .desc = Компьютерная плата для перехвата чужих данных, их расшифровки и встраивания своих сообщений. +ent-PetrIDCardSold = ID-карта рядового боевика Петрищевцев + .desc = Карта с доступами сил революции. +ent-PetrEncryptionKey = Ключ шифрования боевиков-Петрищевцев + .desc = Используется для шифрования и дешифровки общего армейского канала связи Петрищевцев +ent-Emag = Криптографический секвенсор + .desc = Используется для дешифровки и перепрошивки систем доступа НТ. +ent-ClothingEyesHudSyndicate = Визор оперативника + .desc = Визор с целеуказанием и системой "свой-чужой". +ent-PetrRubberStamp = Печать Петрищевцев + .desc = Отправьте чёртовым капиталистам угрозу заверенную по всей форме их прогнившей бюрократии. +ent-PetrBeltSoldFilled = Пояс боевика + .desc = Этот пояс используют боевики Петрищевцев для ношения амуниции, гранат и прочего боевого снаряжения. Наполнен пистолетом и магазинами к нему +ent-PetrBeltSpecFilledEng = Пояс специалиста-инженера + .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения. Наполнен инструментами +ent-PetrBeltSpecFilledExp = Пояс специалиста-подрывника + .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения. Наполнен гранатами +ent-SheetSteel = Пачка листов стали + .desc = 30 штук +ent-SheetRGlass = Пачка бронированных стёкл + .desc = 30 штук +ent-SheetPlasteel = Пачка листов пластали + .desc = 30 штук +ent-CableApcStack = Моток низковольтных проводов + .desc = 30 штук +ent-CableMVStack = Моток средневольтного кабеля + .desc = 30 штук +ent-CableHVStack = Моток высоковольтного кабеля + .desc = 30 штук +ent-PetrCrateExs = Ящик гранат и взрывчатки + .desc = Шесть бомб, шесть гранат и шесть дымовых шашек +ent-PetrBackpackFilledEmpty = Боевой рюкзак с пайком + .desc = Базовое жизнеобеспечение +ent-PetrBackpackFilledPistol = Боевой рюкзак с пистолетом + .desc = Базовое жизнеобеспечение, пистолет и три магазина. +ent-PetrBackpackFilledRevolver = Боевой рюкзак с револьвером + .desc = Базовое жизнеобеспечение, револьвер, спидлодер и коробка патронов. +ent-PetrBackpackFilledSMG = Боевой рюкзак с пистолетом-пулемётом + .desc = Базовое жизнеобеспечение, пистолет-пулемёт и три магазина. +ent-PetrBackpackFilledRifle = Боевой рюкзак с автоматом + .desc = Базовое жизнеобеспечение, автомат и три магазина. +ent-PetrBackpackFilledLMG = Боевой рюкзак с пулемётом + .desc = Базовое жизнеобеспечение, пулемёт и цинк к нему. +ent-PetrBackpackFilledShotgun = Боевой рюкзак с дробовиком + .desc = Базовое жизнеобеспечение, дробовик и три магазина. +ent-PetrBackpackFilledBomb = Боевой рюкзак с взрывчаткой + .desc = Базовое жизнеобеспечение, две бомбы, две гранаты и три дымовые шашки. +ent-Stimpack = Боевой стимулятор + .desc = Ускорься ещё больше! Но победи пока не наступили побочные эффекты +ent-EmergencyMedipen = Экстренный медипен + .desc = Какое средство экстренной помощи есть, такое и используем... +ent-Brutepack = Набор для лечения травм + .desc = Помогает от травм механического характера +ent-Ointment = Лечебная мазь + .desc = Хороша от ожёгов и переохлаждения +ent-StorePresetPetrUplink = Категории +ent-PetrBaseUplinkRadio = Аплинк Петрищевцев + .desc = Такой же, как у синдиката, но с отдельным складом и товарами + .suffix = Пустой, Петрищев +ent-PetrBaseUplinkRadio50TC = Аплинк Петрищевцев + .suffix = 50 TC, Петрищев +ent-SpawnPointNukPetrCommander = Спавн-точка Командир Петрищевец = Командир Петрищевец + .desc = Руководите своим революционным штурмовым отрядом, дабы свергнуть всех капиталистических наймитов и буржуазных узурпаторов. +ent-SpawnPointNukPetr = Спавн-точка Боевик Петрищевец = Боевик Петрищевец + .desc = С идеями Ленина в сердце очистите космос от проклятых акул капитализма. +ent-SpawnPointNukPetrSpec = Спавн-точка Инженер Петрищевец = Инженер Петрищевец + .desc = Помогите товарищам-революционерам установить диктатуру пролеториата, используя свои технические знания и навыки. diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl new file mode 100644 index 00000000000..3efde894667 --- /dev/null +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -0,0 +1,472 @@ +ent-SNKUniformSoldStd = Стандартная форма солдата СНК + .suffix = СНК + .desc = Стандартная униформа пехотинца СНК. Плотная, долговечная и удобная. +ent-SNKUniformSoldLes = Лесная форма солдата СНК + .suffix = СНК + .desc = Лесная униформа пехотинца СНК. Плотная, долговечная и удобная. несёт на себе маскировочные зелёные пятна. Самое то в лесной какафонии разных планет. +ent-SNKUniformSoldPes = Песочная форма солдата СНК + .suffix = СНК + .desc = Песочная униформа пехотинца СНК. Плотная, долговечная и удобная. При этом очень лёгкая и прохладная. Но является слишком яркой для любой другой местности. +ent-SNKUniformSoldZim = Зимняя форма солдата СНК + .suffix = СНК + .desc = Зимняя униформа пехотинца СНК. Плотная, долговечная и удобная. При этом очень тёплая. Бойцы любят, когда им выдают эту форму. В ней они совсем не боятся даже самых лютых морозов. +ent-SNKUniformSoldLav = Лавовая форма солдата СНК + .suffix = СНК + .desc = Лавовая униформа пехотинца СНК. Очень плотная, долговечная и удобная. В ней не рекомендуется купаться в раскалённой лаве, но от горячих искр и пепла она неплохо оберегает. +ent-SNKUniformOffiStd = Стандартная форма офицера СНК + .suffix = СНК + .desc = Стандартная униформа офицера СНК. Плотная, долговечная и удобная. Даже несколько стильная. +ent-SNKUniformOffiZim = Зимняя форма офицера СНК + .suffix = СНК + .desc = Зимняя униформа офицера СНК. Плотная, долговечная и удобная. При этом очень тёплая. Командиры любят носить эту форму. В ней они совсем не боятся простудить горло отдавая приказы даже в самых лютых морозах. +ent-SNKUniformOffiLav = Лавовая форма офицера СНК + .suffix = СНК + .desc = Лавовая униформа офицера СНК. Очень плотная, долговечная и удобная. В ней не рекомендуется купаться в раскалённой лаве, но от горячих искр и пепла она неплохо оберегает. +ent-SNKSatchels = Офицерская плечевая сумка СНК + .suffix = СНК + .desc = Офицерская плечевая сумка СНК. Лёгкая и практичная +ent-SNKBackpackStd = Армейский рюкзак CНК + .suffix = СНК + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. +ent-SNKBackpackPes = Армейский рюкзак CНК + .suffix = СНК + .desc = Стандартный армейский рюкзак бойцов СНК в расцветке песчаного камуфляжа. Позволяет оставаться незамеченным в песчаных дюнах, хотя закреплённый тяжёлый газовый балон стоит маскировать получше. +ent-SNKBackpackZim = Армейский рюкзак CНК + .suffix = СНК + .desc = Стандартный армейский рюкзак бойцов СНК в зимней расцветке. Позволяет оставаться незамеченным в метелях и сугробах, хотя закреплённый тяжёлый газовый балон стоит маскировать получше. +ent-SNKRadioBackpack = Мобильная радиостанция + .suffix = СНК + .desc = Мобильная радиостанция с небольшим подсумком, способная обеспечить связь в некотором регионе. (Вынимать ключи шифрования можно ломом) +ent-SNKBoots = Армейские сапоги СНК + .suffix = СНК + .desc = Крепкие армейские сапоги. В них нахожено не мало сотен километров, а они всё ещё целые и удобные. +ent-SNKShapkaStd = Шапка бойца СНК + .suffix = СНК + .desc = Плотная шапка неплохо защищает солдат СНК от ветра и заморозков. Выполнена в стандартной чёрной расцветке. +ent-SNKShapkaLes = Шапка бойца СНК + .suffix = СНК + .desc = Плотная шапка неплохо защищает солдат СНК от ветра и заморозков. Выполнена в леской зелёной расцветке. +ent-SNKShapkaZim = Шапка бойца СНК + .suffix = СНК + .desc = Плотная шапка неплохо защищает солдат СНК от ветра и заморозков. Выполнена в белой зимней расцветке. +ent-SNKBandana = Бандана бойца СНК + .suffix = СНК + .desc = Лёгкая бандана солдат СНК. Уберегает голову от солнечного удара. Выполнена в песочной расцветке. +ent-SNKCepkaStd = Кепка офицера СНК + .suffix = СНК + .desc = Офицерская кепка СНК. Выполнена в стандартной чёрной расцветке. Я вляется признаком статуса и заслуг. +ent-SNKCepkaLes = Кепка офицера СНК + .suffix = СНК + .desc = Офицерская кепка СНК. Выполнена в зелёной лесной расцветке. Я вляется признаком статуса и заслуг. +ent-SNKCepkaZim = Кепка офицера СНК + .suffix = СНК + .desc = Офицерская кепка СНК. Выполнена в белой зимней расцветке. Я вляется признаком статуса и заслуг. +ent-SNKCepkaPes = Кепка офицера СНК + .suffix = СНК + .desc = Офицерская кепка СНК. Выполнена в песчаной защитной расцветке. Я вляется признаком статуса и заслуг. +ent-SNKCloakLes = Лесной плащ СНК + .suffix = СНК + .desc = Плащ, который носят разведчики и снайперы СНК для маскировки в зарослях. Очень-очень уютный. +ent-SNKCloakPes = Пустынный плащ СНК + .suffix = СНК + .desc = Плащ, который носят разведчики и снайперы СНК для маскировки в песчаных дюнах. Немного спасает от жаркого зноя. +ent-SNKCloakZim = Зимний плащ СНК + .suffix = СНК + .desc = Плащ, который носят разведчики и снайперы СНК для маскировки в сугробах. Тёплый и приятный. +ent-SNKHelmetStd = Пехотный шлем СНК + .suffix = СНК + .desc = Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет стандартную чёрную расцветку. +ent-SNKHelmetLav = Пехотный шлем СНК + .suffix = СНК + .desc = Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет стандартную чёрную расцветку, ослабленное бронирование, но дополнительную защиту от нагрева. +ent-SNKHelmetLes = Пехотный шлем СНК + .suffix = СНК + .desc = Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет лесную камуфляжную расцветку. Имеет улучшенную защиту от порезов. +ent-SNKHelmetPes = Пехотный шлем СНК + .suffix = СНК + .desc = Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет песчаную расцветку и помогает спасать голову от перегрева. +ent-SNKHelmetZim = Пехотный шлем СНК + .suffix = СНК + .desc = Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет зимнюю расцветку и увеличенный слой термоизоляции. +ent-SNKArmorLightStd = Лёгкий бронежилет СНК + .suffix = СНК + .desc = Стандартный лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части. +ent-SNKArmorLightLav = Лёгкий бронежилет СНК + .suffix = СНК + .desc = Лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части на вулканических планетах. +ent-SNKArmorLightLes = Лёгкий бронежилет СНК + .suffix = СНК + .desc = Лёгкий армейский бронежилет СНК, которые носят вспомогательные подразделения и многие нештурмовые части в лесистых районах. +ent-SNKArmorLightPes = Лёгкий бронежилет СНК + .suffix = СНК + .desc = Лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части в пустынных областях. +ent-SNKArmorLightZim = Лёгкий бронежилет СНК + .suffix = СНК + .desc = Лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части зимой и на снежных планетах. +ent-SNKArmorMidStd = Тяжёлый бронекомплект СНК + .suffix = СНК + .desc = Стандартный тяжёлый бронекомплект СНК, который используют элитные и штурмовые подразделения. +ent-SNKArmorMidLes = Тяжёлый бронекомплект СНК + .suffix = СНК + .desc = Тяжёлый бронекомплект СНК, имеющий камуфляжную лесную расцветку, который используют элитные и штурмовые подразделения. +ent-SNKArmorMidPes = Тяжёлый бронекомплект СНК + .suffix = СНК + .desc = Тяжёлый бронекомплект СНК, который используют элитные и штурмовые подразделения, когда приходится воевать в пустыне. +ent-SNKArmorMidZim = Тяжёлый бронекомплект СНК + .suffix = СНК + .desc = Тяжёлый бронекомплект СНК, который используют элитные и штурмовые подразделения в условиях затяжной зимы. +ent-SNKHardsuit = Боевой скафандр СНК + .suffix = СНК + .desc = Тяжелейшая из стандартных пехотных видов брони СНК. Среди бойцов ОПЗ получила прозвище "Сердитый дед". +ent-SNKHelmetHardsuit = Шлем боевого скафандра СНК + .suffix = СНК + .desc = Тяжёлый. Именно из-за шлема скафандр получил прозвище "Сердитый дед". +ent-SNKRubberStamp= Печать СНК + .suffix = СНК +ent-SNKPaperForm = Форма запроса + .suffix = СНК +ent-SNKBeltSold = Пояс военного СНК + .suffix = СНК + .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения +ent-SNKBeltOffi = Пояс офицера СНК + .desc = Этот пояс используют офицеры СНК для ношения амуниции, пистолетов и прочего боевого снаряжения + .suffix = СНК +ent-SNKBeltMed = Пояс медика СНК + .desc = Этот пояс используют медики СНК для ношения медикаментов первой помощи, перевязочных материалов и боевого снаряжения + .suffix = СНК +ent-SNKBeltEnge = Пояс инженера СНК + .desc = Этот пояс используют инженеры СНК для ношения инструментов и боевого снаряжения + .suffix = СНК +ent-SNKBeltOffiFilled = Пояс офицера СНК + .suffix = Filled, СНК, Офицер +ent-SNKBeltSoldFilled = Пояс военного СНК + .suffix = Filled, СНК, Солдат +ent-SNKBeltMedicFilled = Пояс медика СНК + .suffix = Filled, СНК, Медик +ent-SNKBeltEngFilled = Пояс инженера СНК + .suffix = Filled, СНК, Инженер +ent-SNKBulletPistolStd = Пистолетная пуля (.24 rifle) + .suffix = СНК +ent-SNKBulletPistolPoi = Пистолетная пуля (.24 rifle) + .suffix = СНК +ent-SNKBulletRifleStd = Винтовочная пуля (.34 rifle) + .suffix = СНК +ent-SNKBulletRifleHea = Винтовочная пуля (.34 rifle) + .suffix = СНК +ent-SNKBulletRifleUrn = Винтовочная пуля (.34 rifle) + .suffix = СНК +ent-SNKBulletHighRifleStd = Тяжёлая винтовочная пуля (.55 rifle) + .suffix = СНК +ent-SNKBulletDrobStd = Заряд дроби (.45 rifle) + .suffix = СНК +ent-SNKBulletDrobPul = Дробовиковая пуля (.45 rifle) + .suffix = СНК +ent-SNKBulletDrobHea = Зажигательная дробь (.45 rifle) + .suffix = СНК +ent-SNKRedLaserDrob = Лазерная дробь +ent-SNKElectro = Электрошары +ent-SNKCartridgePistolStd = Пистолетная пуля (.24) + .suffix = СНК +ent-SNKCartridgePistolPoi = Пистолетная пуля (ядовитая .24) + .suffix = СНК +ent-SNKCartridgeRifleStd = Винтовочная пуля (.34) + .suffix = СНК +ent-SNKCartridgeRifleHea = Винтовочная пуля (зажигательная .34) + .suffix = СНК +ent-SNKCartridgeRifleUrn = Винтовочная пуля (урановая .34) + .suffix = СНК +ent-SNKCartridgeHighRifleStd = Тяжёлая винтовочная пуля (.55) + .suffix = СНК +ent-SNKCartridgeDrobStd = Заряд дроби (.45) + .suffix = СНК +ent-SNKCartridgeDrobBul = Дробовиковая пуля (.45) + .suffix = СНК +ent-SNKCartridgeDrobHea = Зажигательная дробь (.45) + .suffix = СНК +ent-SNKCartridgeElectro = Электрозаряд + .suffix = СНК +ent-SNKCartridgeDrobLazer = Лазерный заряд + .suffix = СНК +ent-SNKMagazinePistolPistStd = Магазин к пистолету "Нюра" (.24) + .suffix = СНК +ent-SNKMagazinePistolPistPoi = Магазин к пистолету "Нюра" (.24 ядовитые) + .suffix = СНК +ent-SNKMagazinePistolRifleStd = Магазин к пистолету "Громыхало" (.34) + .suffix = СНК +ent-SNKMagazinePistolRifleHeat = Магазин к пистолету "Громыхало" (.34 зажигательные) + .suffix = СНК +ent-SNKMagazinePistolRifleUrn = Магазин к пистолету "Громыхало" (.34 урановые) + .suffix = СНК +ent-SNKMagazineSMGPistStd = Магазин к пистолету-пулемёту "Баш" (.24) + .suffix = СНК +ent-SNKMagazineSMGPistPoi = Магазин к пистолету-пулемёту "Баш" (ядовитые .24) + .suffix = СНК +ent-SNKMagazineSMGElectro = Магазин к пистолету-пулемёту "Хартред" + .suffix = СНК +ent-SNKBaseMagazineLightRifle = Магазин к автомату СНК "Пингвин" (.34) + .suffix = СНК +ent-SNKMagazineLightRifleStd = Магазин к автомату СНК "Пингвин" (.34) + .suffix = СНК +ent-SNKMagazineLightRifleHea = Магазин к автомату СНК "Пингвин" (зажигательные .34) + .suffix = СНК +ent-SNKMagazineLightRifleUrn = Магазин к автомату СНК "Пингвин" (урановые .34) + .suffix = СНК +ent-SNKBaseMagazineHighAutoRifle = Магазин к автомату СНК "Хрост" (.55) + .suffix = СНК +ent-SNKMagazineHighAutoRifle = Магазин к автомату СНК "Хрост" (.55) + .suffix = СНК +ent-SNKBaseMagazineHighRifle = Магазин к винтовке СНК "Нитро" (.55) + .suffix = СНК +ent-SNKMagazineHighRifle = Магазин к винтовке СНК "Нитро" (.55) + .suffix = СНК +ent-SNKBaseMagazineHighLMG = Магазин к пулемёту СНК "Худвинг" (.55) + .suffix = СНК +ent-SNKMagazineHighLMG = Магазин к пулемёту СНК "Худвинг" (.55) + .suffix = СНК +ent-SNKBaseMagazineDrobLMG = Магазин к пулемёту СНК "Друба" (дробь .45) + .suffix = СНК +ent-SNKMagazineDrobLMGStd = Магазин к пулемёту СНК "Друба" (.45) + .suffix = СНК +ent-SNKMagazineDrobLMGPul = Магазин к пулемёту СНК "Друба" (пули .45) + .suffix = СНК +ent-SNKMagazineDrobLMGHea = Магазин к пулемёту СНК "Друба" (зажигательные .45) + .suffix = СНК +ent-SNKPistolPist = Пистолет СНК "Нюра" + .suffix = СНК + .desc = Самое массовое оружие СНК. Используется всеми и везде. Буквально каждой бочке затычка. Притом его чертежи секретны и нигде не разоглашаются. Использует пистолетные патроны СНК калибра .24 +ent-SNKPistolRifle = Пистолет СНК "Громыхало" + .suffix = СНК + .desc = Крупнокалиберный и мощный. Хотя работать им долго. Но выходит весьма качественно. Использует винтовочные патроны СНК калибра .34 + .suffix = СНК +ent-SNKSMGPist = Пистолет-пулемёт "Баш" + .desc = Массовое оружие, которое заработало неоднозначную репутацию. Кому-то оно очень нравится, а кто-то относится к нему с пренебрежением. Использует пистолетные патроны СНК калибра .24 + .suffix = СНК +ent-SNKSMGElectro = Пистолет-пулемёт "Хартред" + .desc = Оружие необычное, но действенное. С ним главное недопускать дисбаланса системы. + .suffix = СНК +ent-SNKFastAutoRifle = Автомат СНК "Пингвин" + .desc = Лёгкий, короткий и очень скорострельный. На все случаи жизни. Очень массовый. Использует патроны СНК .34 + .suffix = СНК +ent-SNKAutoHighRifle = Автомат СНК "Хрост" + .desc = Короткий, но очень мощный автомат СНК. Не очень часто встречается в войсках. Правда... редко, но метко. Использует патроны СНК .55 + .suffix = СНК +ent-SNKLaserCarbine = Лазерный карабин "Котжи" + .desc = Просто очень хорошее и качественное оружие. Надёжное и безотказное. + .suffix = СНК +ent-SNKRadioCarbine = Радиационный карабинный излучатель "К.Дас" + .desc = Хорошее оружие, но порой ставит перед странным вопросом "Как это лечить?" + .suffix = СНК +ent-SNKHeavyRifle = Винтовка СНК "Нитро" + .desc = Очень мощная винтовка СНК. Никогда не знаешь когда от неё прилетит, но когда прилетит будет очень-очень плохо. Использует патроны СНК .55 +ent-SNKHighLMG = Пулемёт СНК "Худвинг" + .suffix = СНК + .desc = Бойцы говорят, что когда эта чудо-машина начинает голосить, то уже не заткнёшь. Использует патроны СНК .55 +ent-SNKDrobLMG = Пулемёт СНК "Друба" + .suffix = СНК + .desc = Достаточно редкое оружие. Зато, когда появляется на фронта, разваливает всех по понятиям. Использует ружейные заряды СНК .45 +ent-SNKShotgunDrob = Помповый дробовик СНК "Ступендиум" + .suffix = СНК + .desc = Сперва разрабатывался из охотничьего ружья. Потом стал полицейским вооружением. Что него говорят, что лучше бы и дальше бил животных, нежели от него будут страдать преступники. Используею дробь СНК калибра .45 +ent-SNKShotgunLazer = Лазерный дробовик СНК "Воробей" + .suffix = СНК + .desc = Не понятно точно чего ради его разрабатывали и собирали... но инженерам хотелось! +ent-SNKBoxPistolStd = Коробка стандартных пистолетных патронов .24 + .suffix = СНК, стандартные + .desc = Стандартная коробка на 40 стандартных патронов к пистолетам СНК .24 +ent-SNKBoxPistolPoi = Коробка отравленных пистолетных патронов .24 + .suffix = СНК, ядовитые + .desc = Стандартная коробка на 40 отравленных патронов к пистолетам СНК .24 +ent-SNKBoxRifleStd = Коробка стандартных лёгких патронов .34 + .suffix = СНК, стандартные + .desc = Стандартная коробка на 60 стандартных лёгких патронов к автоматам СНК .34 +ent-SNKBoxRifleHea = Коробка зажигательных лёгких патронов .34 + .suffix = СНК, зажигательные + .desc = Стандартная коробка на 60 зажигательных лёгких патронов к автоматам СНК .34 +ent-SNKBoxRifleUrn = Коробка урановых лёгких патронов .34 + .suffix = СНК, урановые + .desc = Стандартная коробка на 60 урановых лёгких патронов к автоматам СНК .34 +ent-SNKBoxHighRifleStd = Малая коробка тяжёлых патронов .55 + .suffix = СНК, маленькая + .desc = Небольшая коробка на 30 тяжёлых патронов к оружию СНК .55 +ent-SNKBoxHighRifleBig = Большая коробка тяжёлых патронов .55 + .suffix = СНК, большая + .desc = Крупная коробка на 150 тяжёлых патронов к оружию СНК .55 +ent-SNKBoxHighDrobStd = Коробка ружейных зарядов дроби .45 + .suffix = СНК, дробь + .desc = Коробка на 50 ружейных зарядов дроби к оружию СНК .45 +ent-SNKBoxHighDrobHea = Коробка ружейных зажигательных зарядов .45 + .suffix = СНК, зажигательные + .desc = Коробка на 50 ружейных ажигательных зарядов к оружию СНК .45 +ent-SNKBoxHighDrobBul = Коробка ружейных зарядов пуль .45 + .suffix = СНК, пули + .desc = Коробка на 50 ружейных зарядов пуль к оружию СНК .45 +ent-SNKBoxElectro = Коробка электрических зарядов + .suffix = СНК + .desc = Коробка на 60 электрических зарядов к пистолету-пулемёту СНК "Хартред" +ent-SNKBoxDrobLazer = Коробка лазерных зарядов + .suffix = СНК + .desc = Коробка на 50 лазерных зарядов к дробовику СНК "Воробей" +ent-SNKAccess = accessl-snk +ent-DoorElectronicsSNKAccess = плата доступа шлюза [СНК] + .suffix = СНК, Locked +ent-SNKAirlockSolderLocked = Шлюз + .suffix = СНК, Locked + .desc = Он открывается, он закрывается, он может вас раздавить +ent-SNKAirlockSolder = Шлюз + .suffix = СНК + .desc = Он открывается, он закрывается, он может вас раздавить +ent-SNKAirlockSolderLockedGlass = Стеклянный шлюз + .suffix = СНК, Locked + .desc = Он открывается, он закрывается, он может вас раздавить +ent-SNKAirlockGlass = Стеклянный шлюз + .suffix = СНК + .desc = Он открывается, он закрывается, он может вас раздавить = Стыковочный шлюз +ent-SNKAirlockShuttleEasyPryLocked = Стыковочный шлюз + .suffix = СНК + .desc = Чтобы успешно прилепиться к космическим объектам. +ent-SNKIDCard = Карта итендификации личности бойца СНК + .suffix = СНК + .desc = Данная карта служит в роли электронного пропуска на объектах СНК +ent-SNKIDCardSold = ID-карта солдата СНК + .suffix = СНК +ent-SNKIDCardOffi = ID-карта командира СНК + .suffix = СНК +ent-SNKIDCardMed = ID-карта медика СНК + .suffix = СНК +ent-SNKIDCardEng = ID-карта инженера СНК + .suffix = СНК +ent-SNKPDA = КПК СНК +ent-SNKPDASold = КПК солдата СНК + .suffix = СНК, рядовой + .desc = Простенький крепкий КПК для базовых нужд солдата СНК. +ent-SNKPDAOffi = КПК офицера СНК + .suffix = СНК, командир + .desc = Высокотехнологичный офцерский КПК СНК со сканером мониторинга экипажа. +ent-SNKPDAMed = КПК медика СНК + .suffix = СНК, медик + .desc = Продвинутый КПК медиков СНК со сканером здоровья. +ent-SNKPDAEng = КПК инженера СНК + .suffix = СНК, инженер + .desc = Улучшенный КПК инженеров СНК с анализатором состава воздуха типа "электронный нос". +ent-SNKRadio = СНК +ent-SNKBaseEncryptionKey = ключ шифрования + .desc = Небольшой чип для шифрования и дешифровки связи. +ent-SNKEncryptionKey = Ключ шифрования военных СНК + .suffix = СНК + .desc = Используется для шифрования и дешифровки общего армейского канала связи СНК +ent-SNKHeadset = Гарнитура военослужащего СНК + .suffix = СНК +ent-SNKMen = Военный СНК + .desc = job-snk +ent-SNKSatchelsFilledPistPist = Офицерская плечевая сумка СНК + .suffix = СНК, Пистолет(пистолет) +ent-SNKSatchelsFilledPistRifle = Офицерская плечевая сумка СНК + .suffix = СНК, Пистолет(винтовка) +ent-CNKBackpackFilledSMGPist = Армейский рюкзак CНК + .suffix = СНК, ПП(винтовка) +ent-CNKBackpackFilledSMGElectro = Армейский рюкзак CНК + .suffix = СНК, ПП(электро) +ent-CNKBackpackFilledAutoLight = Армейский рюкзак CНК + .suffix = СНК, Автомат(лёгкий) +ent-CNKBackpackFilledAutoHigh = Армейский рюкзак CНК + .suffix = СНК, Автомат(тяжёлый) +ent-CNKBackpackFilledCarLazer = Армейский рюкзак CНК + .suffix = СНК, Карабин(лазер) +ent-CNKBackpackFilledCarRadio = Армейский рюкзак CНК + .suffix = СНК, Карабин(радиация) +ent-CNKBackpackFilledAutoHigh = Армейский рюкзак CНК + .suffix = СНК, Винтовка(тяжёлый) +ent-CNKBackpackFilledShotgunDrob = Армейский рюкзак CНК + .suffix = СНК, Дробовик(дробь) +ent-SNKRadioBackpackFilled = Мобильная радиостанция + .suffix = СНК, Радио +ent-SNKPaperSold = Памятка солдата СНК + .suffix = СНК +ent-SNKPaperOffi = Памятка офицера СНК + .suffix = СНК +ent-SNKPaperMed = Памятка медика СНК + .suffix = СНК +ent-SNKPaperEng = Памятка инженера СНК + .suffix = СНК +ent-SNKPaperRad = Памятка радиста СНК + .suffix = СНК +ent-SNKSolderR = Гост-роль солдата СНК + .desc = "Вы солдат Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Слушайте своего командира. Живите и дайте жить другим." +ent-SNKSolderReady = Солдат СНК + .desc = "Вы солдат Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Слушайте своего командира. Живите и дайте жить другим." +ent-SNKMobHumanSolder = Солдат СНК Спавнер + .suffix = GOST, СНК +ent-SNKOffiR = Гост-роль офицера СНК + .desc = "Вы офицер Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Руководите своими бойками и несите победу." +ent-SNKOffiReady = Офицер СНК + .desc = "Вы офицер Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Руководите своими бойками и несите победу." +ent-SNKMobHumanOffi = Офицер СНК Спавнер + .suffix = GOST, СНК +ent-SNKEngenerR = Гост-роль инженера СНК + .desc = "Вы инженер армии СНК. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих товарищей" +ent-SNKEngenerReady = Инженер СНК + .desc = "Вы инженер армии СНК. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих товарищей" +ent-SNKMobHumanEngener = СНК инженер Спавнер + .suffix = GOST, СНК +ent-SNKMedicR = Гост-роль медика СНК + .desc = "Вы медик армии СНК. Ваша задача спасать жизни раненых бойцов и руководить подразделением в вопросах здоровья" +ent-SNKMedicReady = Медик СНК + .desc = "Вы медик армии СНК. Ваша задача спасать жизни раненых бойцов и руководить подразделением в вопросах здоровья" +ent-SNKMobHumanMedic = Медик СНК Спавнер + .suffix = GOST, СНК +ent-SNKRadistR = Гост-роль радиста СНК + .desc = "Вы радист армии СНК. Ваша задача спасать обеспечивать связью свой отряд и беречь свою рацию" +ent-SNKRadistReady = Радист СНК + .desc = "Вы радист армии СНК. Ваша задача спасать обеспечивать связью свой отряд и беречь свою рацию" +ent-SNKMobHumanRadist = Радист СНК Спавнер + .suffix = GOST, СНК +ent-ClosetSoldStd = Шкаф стандартной формы солдата + .suffix = СНК + .desc = Шкаф содержащий стандартную форму военослужащего армии СНК +ent-ClosetSoldLes = Шкаф лесной формы солдата + .suffix = СНК + .desc = Шкаф содержащий лесную форму военослужащего армии СНК +ent-ClosetSoldLav = Шкаф лавовой формы солдата + .suffix = СНК + .desc = Шкаф содержащий лавовую форму военослужащего армии СНК +ent-ClosetSoldPes = Шкаф пустынной формы солдата + .suffix = СНК + .desc = Шкаф содержащий пустынную форму военослужащего армии СНК +ent-ClosetSoldZim = Шкаф зимней формы солдата + .suffix = СНК + .desc = Шкаф содержащий зимнюю форму военослужащего армии СНК +ent-ClosetOfiStd = Шкаф стандартной формы офицера + .suffix = СНК + .desc = Шкаф содержащий стандартную форму офицера армии СНК +ent-ClosetOfiLes = Шкаф лесной формы офицера + .suffix = СНК + .desc = Шкаф содержащий лесную форму офицера армии СНК +ent-ClosetOfiLav = Шкаф лавовой формы офицера + .suffix = СНК + .desc = Шкаф содержащий лавовую форму офицера армии СНК +ent-ClosetOfiPes = Шкаф пустынной формы офицера + .suffix = СНК + .desc = Шкаф содержащий пустынную форму офицера армии СНК +ent-ClosetOfiZim = Шкаф зимней формы офицера + .suffix = СНК + .desc = Шкаф содержащий зимнюю форму офицера армии СНК +ent-SNKCrate = Ящик снаряжения СНК + .suffix = СНК +ent-SNKCrateMasLigWeapons = Ящик оружия СНК + .suffix = СНК, лёгкие + .desc = Лёгкое оружие массового производства +ent-SNKCrateMasWeapons = Ящик оружия СНК + .suffix = СНК, большие + .desc = Крупное оружие массового производства +ent-SNKCrateMasRayWeapons = Ящик оружия СНК + .suffix = СНК, энерго + .desc = Энергетическое оружие массового производства +ent-SNKCrateNonMasWeapons = Ящик оружия СНК + .suffix = СНК, редкое + .desc = Крупное оружие ограниченной серии производства +ent-SNKCrateAmmo = Ящик боеприпасов СНК + .suffix = СНК + .desc = набит коробками с патронами +ent-SNKCrateArmor = Ящик брони СНК + .suffix = СНК + .desc = Хранит в себе тяжёлые бронекомплекты и скафандры СНК \ No newline at end of file diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl new file mode 100644 index 00000000000..f141c43d178 --- /dev/null +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -0,0 +1,273 @@ +ent-UmporUniformSoldier = Умпорская офицерская форма + .suffix = Умпорский + .desc = Стандартная удобная униформа пехотинца Умпорской Федерации +ent-UmporUniformOficier = Умпорская офицерская форма + .suffix = Умпорский + .desc = Стандартная удобная униформа младшего офицера Умпорской Федерации +ent-UmporUniformMedic = Умпорская форма полевого медика + .suffix = Умпорский + .desc = Стандартная удобная униформа полевого армейского медика Умпорской Федерации +ent-UmporUniformEngineer = Умпорская форма армейского инженера + .suffix = Умпорский + .desc = Стандартная удобная униформа армейского инженера Умпорской Федерации +ent-UmporUniformLogist = Умпорская форма армейского логиста + .suffix = Умпорский + .desc = Стандартная удобная униформа армейских снабженцев, логистов и грузчиков Умпорской Федерации +ent-UmporUniformRadist = Умпорская форма армейского радиста + .suffix = Умпорский + .desc = Стандартная удобная униформа армейских радиотехников и радистов Умпорской Федерации +ent-UmporBackpack = Умпорский армейский рюкзак + .suffix = Умпорский + .desc = Стандартный армейский рюкзак Умпорской Федерации с полевым одеялом +ent-UmporRadioBackpack = Мобильная радиостанция + .suffix = Умпорский + .desc = Мобильная радиостанция с небольшим подсумком, способная обеспечить связь в некотором регионе. (Вынимать ключи шифрования можно ломом) +ent-UmporBoots = Умпорские пехотные сапоги + .suffix = Умпорский + .desc = Простые, но удобные армейские сапоги. Достаточно прочные чтобы выдержать грязь, космос, пули, адскую бездну и зубы дьявола +ent-UmporHelmet = Умпорский шлем + .suffix = Умпорский + .desc = Крепкий и удобный армейский шлем Умпорской Федерации, который пережил многие сражения +ent-UmporBeret = Умпорский берет + .suffix = Умпорский + .desc = Армейский берет Умпорской федерации. Мягкий, но прочный и тёплый. +ent-UmporCap = Умпорская фуражка офицера + .suffix = Умпорский + .desc = Простенькая фуражка млодшего офицера Умпорской Федерации +ent-UmporGlovesFingerless = Умпорские армейские перчатки + .suffix = Умпорский + .desc = Предотвращают образование мозолей от долгой работы с оружием или инструментами, но при этом не мешают подвижности пальцев. Но в них на морозе мёрзнут руки. +ent-UmporInsulativeGloves = Умпроские изолирующие перчатки + .suffix = Умпорский + .desc = Перчатки армейских инженеров и сапёров Умпорской Федерации, которые предотвращают поражение электрическим током при работе с проводами +ent-UmporCapP = Умпорская военная пилотка + .suffix = Умпорский + .desc = Пилотка из плотной ткани активно используется военослжащими Умпорской Федерации для внебоевой службы и различных работ +ent-UmporArmorBasic = Умпорский бронежилет + .suffix = Умпорский + .desc = Лёгкий армейский бронежилет используемый всеми родами войск Умпорской Федерации +ent-UmporArmorMiddle = Умпорский защитный комплект + .suffix = Умпорский + .desc = Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся большей части планетарных войск Умпорской Федерации +ent-UmporHardsuit = Умпорский Скафандр + .suffix = Умпорский + .desc = Стандартный простой скафандр для армии Умпорской Федерации +ent-UmporHelmetHardsuit = Умпорский шлем Скафандра + .desc = Стандартный простой шлем скафандра для армии Умпорской Федерации +ent-UmporHealthAnalyzerUnpowered = Умпорский анализатор здоровья + .desc = Лёгкий и надёжный прибор, который помогает армейским медикам сканировать раненых товарищей на предмет различных повреждений. По легенде его изобрёл некий медицинский техник, который носил прозвище "Мяукающий Котёнок". +ent-UmporHatchet = Армейский топорик + .suffix = Умпорский + .desc = Короткий походный топор, который удобно помещается и в рюкзаках, и на поясе и успешно используется солдатами Умпорской Федерации для рубки дров, строительства укреплений и для ближнего боя. +ent-UmporSpade = Малая сапёрная лопата + .suffix = Умпорский + .desc = Небольшая сапёрная лопата удобна в ношении, в создании огневых точек, а в заточеном и зазубреном варианте хороша для рубки врагов Умпорской Федерации +ent-ClothingBackpackRCD = Ситема подачи питания РСУ + .suffix = Умпорский + .desc = В этой системе содержатся заряды для умпорской РСУ. Из-за неё строители Федерации ценятся особенно сильно. +ent-UmporRCD = Умпорский РСУ + .suffix = Умпорский +ent-UmporBeltEng = Умпорский технический пояс + .suffix = Умпорский + .desc = Такие пояса используют военослужащие инженерных и сапёрных войск Умпорской Федерации +ent-UmporBeltEngFilled = Умпорский технический пояс + .suffix = Заполненный, Умпорский +ent-UmporeBeltAssault = Умпорский армейский пояс + .suffix = Умпорский + .desc = Этот пояс используют военные Умпорской Федерации для ношения амуниции, гранат и прочего боевого снаряжения +ent-UmporeBeltAssaultFilled = Умпорский армейский пояс + .suffix = Заполненный, Умпорский +ent-UmporeBeltMed = Умпорский медицинский пояс + .suffix = Умпорский + .desc = Этот пояс используют армейские медики Умпорской Федерации для ношения амуниции, и комплектов первой помощи. +ent-UmporeBeltMedFilled = Умпорский медицинский пояс + .suffix = Заполненный, Умпорский +ent-UmpornKnife = Умпорский пехотный нож + .suffix = Умпорский + .desc = Популярный в армии Умпорской Федерации траншейный нож. +ent-UmporBulletHeavyRifle = Тяжёлая винтовочная пуля (.30 rifle) + .suffix = Умпорский +ent-UmporBulletLightRifle = Лёгкая винтовочная пуля (.27 rifle) + .suffix = Умпорский +ent-UmporBulletPistol = Лёгкая пистолетная пуля (.15 rifle) + .suffix = Умпорский +ent-UmporCartridgeHeavyRifle = Тяжёлая винтовочная пуля (.30 rifle) + .suffix = Умпорский +ent-UmporCartridgeLightRifle = Лёгкая винтовочная пуля (.27 rifle) + .suffix = Умпорский +ent-UmporCartridgePistol = Лёгкая пистолетная пуля (.15 rifle) + .suffix = Умпорский +ent-UmporBaseMagazineHeavyRifle = Магазин к умпорской винтовке "Окопник" (.30 rifle) +ent-UmporMagazineHeavyRifle = Магазин к умпорской винтовке "Окопник" (.30 rifle) + .suffix = Умпорский +ent-UmporBaseMagazineLightRifle = Магазин к умпорскому автомату "Воитель" (.27 rifle) + .suffix = Умпорский +ent-UmporMagazineLightRifle = Магазин к умпорскому автомату "Воитель" (.27 rifle) + .suffix = Умпорский +ent-UmporBaseMagazinePistol = Магазин к умпорскому пистолету "Гром" (.15 rifle) +ent-UmporMagazinePistol = Магазин к умпорскому пистолету "Гром" (.15 rifle) + .suffix = Умпорский +ent-UmporHeavyRifle = Умпорская винтовка "Окопник" + .suffix = Умпорский + .desc = Надёжное и достаточно меткое оружие солдат Умпорской Федерации. Использует умпорские патроны .30 +ent-UmporLightRifle = Умпорский автомат "Воитель" + .suffix = Умпорский + .desc = Тяжёлый, но достаточно сильный автомат для затяжных планетарных боёв. Использует умпорские патроны .27 +ent-UmporPistol = Умпорский пистолет "Гром" + .suffix = Умпорский + .desc = Небольшой и дешёвый в изготовлении пистолет. Использует умпорские патроны .15 +ent-UmporBoxHeavyRifle = Коробка винтовочных патронов .30 + .suffix = Умпорский + .desc = Стандартная коробка на 36 патронов к винтовке Умпорской Федерации "Окопник" калибра .30 +ent-UmporBoxLightRifle = Коробка винтовочных патронов .27 + .suffix = Умпорский + .desc = Стандартная коробка на 50 патронов к автомату Умпорской Федерации "Воитель" калибра .27 +ent-UmporBoxPistol = Коробка пистолетных патронов .15 + .suffix = Умпорский + .desc = Стандартная коробка на 64 патрона к пистолету Умпорской Федерации "Гром" калибра .15 +ent-UmporBoxShotgan = Коробка дроби .55 + .suffix = Умпорский + .desc = Стандартная коробка на 24 заряда дроби к дробовику Умпорской Федерации "Передовик" калибра .55 +ent-DoorElectronicsUmporAccess = плата шлюза [Умпорский] + .suffix = Умпорский, Закрытый +ent-UmporAirlockLocked = Шлюз + .suffix = Умпорский, Закрытый +ent-UmporAirlock = Шлюз + .suffix = Умпорский +ent-UmporAirlockLockedGlass = Стеклянный шлюз + .suffix = Умпорский, Закрытый +ent-UmporAirlockGlass = Стеклянный шлюз + .suffix = Умпорский +ent-UmporIDCard = Карта итендификации личности Умпорской Федерации + .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации +ent-UmporIDCardOfficer = ID-карты умпорского офицера + .suffix = Умпорский +ent-UmporIDCardSolder = ID-карты умпорского солдата + .suffix = Умпорский +ent-UmporIDCardMedic = ID-карты умпорского армейского медика + .suffix = Умпорский +ent-UmporIDCardEngener = ID-карты умпорского военного инженера + .suffix = Умпорский +ent-UmporIDCardLogist = ID-карты умпорского логиста + .suffix = Умпорский +ent-UmporPDA = Умпорский КПК + .desc = КПК военных Умпорской Федерации +ent-UmporPDASolder = Умпорский КПК солдата + .suffix = Умпорский + .desc = КПК военных Умпорской Федерации +ent-UmporPDAOfficer = Умпорский КПК офицера + .suffix = Умпорский + .desc = КПК военных Умпорской Федерации +ent-UmporPDAEngener = Умпорский КПК инженера + .suffix = Умпорский + .desc = КПК военных Умпорской Федерации +ent-UmporPDAMedic = Умпорский КПК медика + .suffix = Умпорский + .desc = КПК военных Умпорской Федерации +ent-UmporPDALogist = Умпорский КПК логиста + .suffix = Умпорский + .desc = КПК военных Умпорской Федерации +ent-UmporRadio = Умпорский +ent-UmporBaseEncryptionKey = ключ шифрования + .desc = Маленький электронный чип с кодами доступа для шифровки и дешифровки Умпорского канала общей армейской связи. +ent-UmporEncryptionKey = Умпорский ключ шифрования + .suffix = Умпорский + .desc = Используется для шифрования и дешифровки общего армейского канала связи Умпорской Федерации +ent-UmporHeadset = Гарнитура военный Умпорской Федерации + .suffix = Умпорский +ent-UmporOfficer = Умпорский офицер + .desc = job-umpor-officer +ent-UmporBackpackFilledPistol = Умпорский армейский рюкзак + .suffix = Пистолет, Умпорский +ent-UmporSolder = Умпорский солдат +ent-UmporBackpackFilledAutomat = Умпорский армейский рюкзак + .suffix = Автомат, Умпорский +ent-UmporBackpackFilledRifle = Умпорский армейский рюкзак + .suffix = Винтовка, Умпорский +ent-UmporRadioBackpackFilled = Мобильная радиостанция + .suffix = Полный, Умпорский +ent-UmporPelletShotgun = Укрупнённая дробь (.55) + .suffix = Умпорский +ent-UmporBaseShellShotgun = Дробь (.55) + .suffix = Умпорский +ent-UmporShellShotgun = Дробь (.55 beanbag) +ent-UmporShotgun = Умпорский помповый дробовик "Передовик" + .suffix = Умпорский + .desc = Крупный и незаменимый в траншейныйх боях помповый дробовик Умпорской Федерации. Используею умпорскую дробь калибка .55 +ent-UmporOfficerR = Гост-роль Умпорского Офицера + .desc = "Вы младший офицер армии Умпорской Федерации. Командуйте своими верными солдатами с умом." +ent-UmporOfficerReady = Умпорский младший офицер + .desc = "Вы младший офицер армии Умпорской Федерации. Командуйте своими верными солдатами с умом." +ent-UmporMobHumanOfficer = Умпорский офицер Спавнер + .suffix = GOST, Умпорский +ent-UmporSolderR = Гост-роль Умпорского солдата + .desc = "Вы младший солдат армии Умпорской Федерации. Ваша задача не умереть за вашу страну, а заставить врагов сдохнуть за свою" +ent-UmporSolderReady = Умпорский солдат + .desc = "Вы солдат армии Умпорской Федерации. Ваша задача не умереть за вашу страну, а заставить врагов сдохнуть за свою" +ent-UmporMobHumanSolder = Умпорский солдат Спавнер + .suffix = GOST, Умпорский +ent-UmporEngenerR = Гост-роль Умпорского инженера + .desc = "Вы инженер армии Умпорской Федерации. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих боевых братьев" +ent-UmporEngenerReady = Умпорский инженер + .desc = "Вы инженер армии Умпорской Федерации. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих боевых братьев" +ent-UmporMobHumanEngener = Умпорский инженер Спавнер + .suffix = GOST, Умпорский +ent-UmporBilderR = Гост-роль Умпорского инженера-строителя + .desc = "Вы инженер-строитель армии Умпорской Федерации. Ваша задача строить и ремонтировать укрепления для защиты интересов вашего Отечества. " +ent-UmporEBilderReady = Умпорский инженер-троитель + .desc = "Вы инженер-строитель армии Умпорской Федерации. Ваша задача строить и ремонтировать укрепления для защиты интересов вашего Отечества." +ent-UmporMobHumanBilder = Умпорский инженер-строитель Спавнер + .suffix = GOST, Умпорский +ent-UmporRadistR = Гост-роль Умпорского радиста + .desc = "Вы радист армии Умпорской Федерации. Ваша задача обеспечить для своих боевых братьев связь и, по необходимсоти, наладить работу компьютерной техники. Берегите свою радиостанцию." +ent-UmporRadistReady = Умпорский радист + .desc = "Вы радист армии Умпорской Федерации. Ваша задача обеспечить для своих боевых братьев связь и, по необходимсоти, наладить работу компьютерной техники. Берегите свою радиостанцию." +ent-UmporMobHumanRadist = Умпорский радист Спавнер + .suffix = GOST, Умпорский +ent-UmporMedicR = Гост-роль Умпорского медика + .desc = "Вы медик армии Умпорской Федерации. Ваша задача спасать жизни раненых бойцов или становиться последним, что они увидят в жизни" +ent-UmporMedicReady = Умпорский медик + .desc = "Вы медик армии Умпорской Федерации. Ваша задача спасать жизни раненых бойцов или становиться последним, что они увидят в жизни" +ent-UmporMobHumanMedic = Умпорский медик Спавнер + .suffix = GOST, Умпорский +ent-UmporLogistR = Гост-роль Умпорского логиста + .desc = "Вы логист армии Умпорской Федерации. Ваша задача обеспечить бойцов на фронте вооружением, стройматериалами, медикаментами, едой. И не важно, где вы их возьмёте" +ent-UmporLogistReady = Умпорский логист + .desc = "Вы логист армии Умпорской Федерации. Ваша задача обеспечить бойцов на фронте вооружением, стройматериалами, медикаментами, едой. И не важно, где вы их возьмёте" +ent-UmporMobHumanLogist = Умпорский логист Спавнер + .suffix = GOST, Умпорский +ent-UmporPaperOfficer = Памятка умпорского офицера +ent-UmporPaperSolder = Памятка умпорского солдата +ent-UmporPaperEngeneer = Памятка умпорского инженера +ent-UmporPaperBilder = Памятка умпорского инженера +ent-UmporPaperRadist = Памятка умпорского инженера +ent-UmporPaperMedic = Памятка умпорского медика +ent-UmporPaperLogist = Памятка умпорского логиста +ent-UmporRubberStamp = Печать Умпорской Федерации + .suffix = Умпорский +ent-UmporCrate = Ящик снаряжения Умпорской Федерации + .suffix = Умпорский +ent-UmporCrateWeapons = Ящик оружия Умпорской Федерации + .suffix = Умпорский + .desc = Простые и надёжные стволы Умпорской Федерации скрываются тут под замком +ent-UmporCrateWeaponsShotgan = Ящик дробовиков Умпорской Федерации + .suffix = Умпорский +ent-UmporCrateAmmo = Ящик боеприпасов Умпорской Федерации + .suffix = Умпорский + .desc = Большой ящик патронов к оружию Умпорской Федерации +ent-UmporCrateForm = Ящик формы Умпорской Федерации + .suffix = Умпорский + .desc = Содержит в себе стандартные наборы экипировки для бойцов Умпорской Федерации +ent-UmporTechFab = Умпорский ТехФаб + .suffix = Умпорский + .desc = Позволяет в автоматическом режиме производить умпорскую военную амуницию. +ent-UmpormUniformPrinter = Умпорский швейник + .desc = Автоматическое устройство для пошива униформы. +ent-UmporPaperForm = Форма запроса + .suffix = Умпорский +ent-RandomUmpor = Роль потерявшего Умпорского военного +ent-LostUmpor = Роль потерявшего Умпорского военного + .desc = Ваш шаттл пострадал в космическом бою, и, после неудачного БС скачка, вы оказались в пространстве НаноТрейзен. +ent-LostUmporSpawner = Спавнер потерянного Умпорца +ent-LostUmpor = Потерянный умпорец + .desc = Ваш шаттл пострадал в космическом бою, и, после неудачного БС скачка, вы оказались в пространстве НаноТрейзен. diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl new file mode 100644 index 00000000000..dba00ce8df2 --- /dev/null +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -0,0 +1,244 @@ +ent-VitzUniformEfreitor = Форма пехотного ефрейтора Витезтви + .suffix = Витезтви + .desc = Стандартная пехотная униформа пехотинца корпорации Витезтви. Бойцы хорошо отзываются от курток из прочной кожи и широких штанах. +ent-VitzUniformStarshina = Форма пехотного старшины Витезтви + .suffix = Витезтви + .desc = Стандартная пехотная униформа старшины корпорации Витезтви. Бойцы хорошо отзываются от курток из прочной кожи и широких штанах. +ent-VitzUniformStarshiy = Форма флотского пилота Витезтви + .suffix = Витезтви + .desc = Стандартная униформа флотского пилота корпорации Витезтви. На ней есть удобные карманы для мелких вещей. +ent-VitzUniformZvenievoi = Форма командира звена Витезтви + .suffix = Витезтви + .desc = Стандартная униформа флотского командира звена корпорации Витезтви. На ней есть удобные карманы для мелких вещей. +ent-VitzBackpack = Армейский рюкзак корпорации Витезтви + .suffix = Витезтви + .desc = Стандартный армейский рюкзак бойцов корпорации Витезтви. Чуть более вместительный... лишние патроны и бинты ещё никому не мешали! +ent-VitzBoots = Армейские сапоги корпорации Витезтви + .suffix = Витезтви + .desc = Удобные армейские сапоги. В таких можно топтать как пол космической станции. так и землю, грязь, бошки ксеноморфов и шеи врагов корпорации! +ent-VitzBeretEfreitor = Берет ефрейтора Витезтви + .suffix = Витезтви + .desc = Армейский берет рядового состава корпорации Витезтви. Многие считают, что камуфляж вышел неудачным. Но на нём очену удобно спать! +ent-VitzBeretStarshina = Берет старшины корпорации Витезтви + .suffix = Витезтви + .desc = Армейский берет рядового состава корпорации Витезтви. Камуфляж може и не самый лучший, но из-за железного значка его очень хорошо метать в спящих на посту солдат! +ent-VitzCapStarsiy = Пилотка собственно пилота корпорации Витезтви + .suffix = Витезтви + .desc = Пилотка из плотной ткани. И все вокруг понимают, что вы хороший пилот... +ent-VitzCapZvenievoi = Пилотка командира звена корпорации Витезтви + .suffix = Витезтви + .desc = Пилотка из плотной ткани. Её вечно забывают на штурвале истребителя... +ent-VitzGlovesFingerless = Армейские перчатки Витезтви + .suffix = Витезтви + .desc = Предотвращают образование мозолей от долгой работы с оружием, но при этом не мешают подвижности пальцев. Но в них на морозе мёрзнут руки у пехоты. А вот танкисты и пилоты не жалуются! Суки... +ent-VitzHelmetEfreitor = Пехотный соладтский шлем Витезтви + .suffix = Витезтви + .desc = Крепкий и крупный армейский шлем корпорации Витезтви. Версия для рядового состава. Рядовой состав ненавидит протирать линзы шлема... +ent-VitzHelmetStarshina = Пехотный офицерский шлем Витезтви + .suffix = Витезтви + .desc = Крепкий и крупный армейский шлем корпорации Витезтви. Версия для офицерского состава. Имеет встроенный визор определения целей. +ent-VitzHelmetPilots = Пехотный флотской шлем Витезтви + .suffix = Витезтви + .desc = Небольшой, но прочный шлем корпорации Витезтви. Версия для пилотов. Неплохо защищает, если что-то в кабине треснет и прилетит в голову. +ent-VitzArmorBasic = Лёгкий бронежилет Витезтви + .suffix = Витезтви + .desc = Лёгкий армейский бронежилет корпорации Витезтви, которые носят поатрульные в зоне, где вероятность попасть под удар минимальна. +ent-VitzArmorMrHill = Фирменный бронежилет Мистера или Мисс Хилл + .suffix = Витезтви + .desc = Вербовщики и продавцы услуг являются визитной карточной корпорации Витезтви. И все эти мужчикы и женщины, что вне зависимости от расы и возраста, носящие именя Мистер и Мисс Хилл, используют такие бронежилеты. +ent-VitzHardsuitPehot = Пехотный бронескафандр Витезтви + .suffix = Витезтви + .desc = Здоровая дура, которая успешно защищает солдат корпорации Витезтви от пуль, ножей, ударов, взрывов, активных сред, яда ксеноморфов, зубов дьявола и чёртовых рогов. +ent-VitzHelmetHardsuitPehot = Шлем пехотного бронескафандра Витезтви + .suffix = Витезтви + .desc = Укреплённый шлем бронескафандра корпорации Витезтви. Бойцам нравится его визор. Они называют его "матёрым" и "малясь устрашающим". +ent-VitzHardsuitPilot = Флотской скафандр Витезтви + .suffix = Витезтви + .desc = Даёт некоторую защиту и спасает от декомпрессии. Впрочем, порой пилоты жалуются, что он недостаточно мобильный. +ent-VitzHelmetHardsuitPilot = Шлем флотского скафандра Витезтви + .suffix = Витезтви + .desc = Облегчённая версия пехотного шлема скфандра. Меньше механической брони, но больше защитных покрытий от агрессивных сред. В дополнение - визор опредления целей. +ent-VitzRubberStamp = Печать корпорации Витезтви + .suffix = Витезтви +ent-VitzJetpack = Реактивный канец Витезтви + .desc = Взял, включил и лети себе рассекать космос! + .suffix = Витезтви, Пустой +ent-VitzJetpackFilled = Реактивный канец Витезтви + .suffix = Витезтви, Заполненый +ent-VitzeBelt = Армейский пояс Витезтви + .suffix = Витезтви + .desc = Этот пояс используют военные корпорации Витезтви для ношения амуниции, гранат и прочего боевого снаряжения +ent-VitzeBeltFilled = Армейский пояс Витезтви + .suffix = Заполненный, Витезтви +ent-MagazineSMGViteztvi = Магазин к пистолету-пулемёту "Орлик" (.35 auto боевые) + .suffix = Витезтви +ent-MagazineSMGViteztviRubber = Магазин к пистолету-пулемёту "Орлик" (.35 auto резиновые) + .suffix = Витезтви +ent-SMGViteztvi = Пистолет-пулемёт "Орлик" + .suffix = Витезтви + .desc = Небольшой, но удобный пистолет-пулемёт корпорации Витезтви, который выдаётся пилотам и экипажу флота для ведения боя в тесных помещениях. Заряжается стандартными пистолетными патронами .35 +ent-DoorElectronicsVitzSoldAccess = плата шлюза [Солдатский Витезтви] + .suffix = Витезтви, Солдат, Locked +ent-VitzAirlockSolderLocked = Шлюз + .suffix = Витезтви, Locked +ent-DoorElectronicsVitzPilotAccess = плата шлюза [Витезтви Пилот] + .suffix = Витезтви, Пилот , Locked +ent-VitzAirlockPilotLocked = Шлюз + .suffix = Витезтви, Пилот, Locked +ent-DoorElectronicsVitzOffiAccess = плата шлюза [Витезтви Офицер] + .suffix = Витезтви, Офицер, Locked +ent-VitzAirlockOfficerLocked = Шлюз + .suffix = Витезтви, Офицер, Locked +ent-DoorElectronicsVitzZvenAccess = плата шлюза [Звеньевой Витезтви] + .suffix = Витезтви, Ком.Звена, Locked +ent-VitzAirlockPiloOffiLocked = Шлюз + .suffix = Витезтви, Пилот, Офицер, Locked +ent-VitzAirlockSolder = Шлюз + .suffix = Витезтви +ent-VitzAirlockSolderLockedGlass = Стеклянный шлюз + .suffix = Витезтви, Locked +ent-VitzAirlockPilotLockedGlass = Стеклянный шлюз + .suffix = Витезтви, Пилот, Locked +ent-VitzAirlockOfficerLockedGlass = Стеклянный шлюз + .suffix = Витезтви, Офицер, Locked +ent-VitzAirlockPiloOffiLockedGlass = Стеклянный шлюз + .suffix = Витезтви, Пилот, Офицер, Locked +ent-VitzAirlockGlass = Стеклянный шлюз + .suffix = Витезтви = Стыковочный шлюз +ent-VitzAirlockShuttleEasyPryLocked = Стыковочный Шлюз + .suffix = Витезтви + .desc = Чтобы успешно прилепиться к космическим объектам. +ent-VitzIDCard = Карта итендификации личности бойца корпорации Витезтви + .suffix = Витезтви + .desc = Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви +ent-VitzIDCardEfreitor = ID-карта ефрейтора Витезтви +ent-VitzIDCardStarshina = ID-карта старшины Витезтви +ent-VitzIDCardPilot = ID-карта пилота Витезтви +ent-VitzIDCardZvenievoi = ID-карта командира звена Витезтви +ent-VitzIDCardMrHill = ID-карта Мистера Хилла Витезтви +ent-VitzPDA = КПК корпорации Витезтви + .desc = Прочный, красивый, для настоящих классных вояк. +ent-VitzPDAEfreitor = КПК военослужащего Витезтви + .suffix = Витезтви, Ефрейтор + .desc = КПК военных корпорации Витезтви +ent-VitzPDAPilot = КПК военослужащего Витезтви + .suffix = Витезтви, Пилот + .desc = КПК военных корпорации Витезтви +ent-VitzPDAStarshina = КПК военослужащего Витезтви + .suffix = Витезтви, Старшина + .desc = КПК военных корпорации Витезтви +ent-VitzPDAZvenievoi = КПК военослужащего Витезтви + .suffix = Витезтви, Звеньевой + .desc = КПК военных корпорации Витезтви +ent-VitzPDAMrHill = КПК военослужащего Витезтви + .suffix = Витезтви, Мистер хилл + .desc = КПК военных корпорации Витезтви +ent-VitzRadioPeh = ВитезтвиАрм +ent-VitzRadioFlot = ВитезтвиФлот +ent-VitzRadioComm = ВитезтвиКом +ent-VitzEncryptionKeyPeh = Пехотный ключ шифрования Витезтви + .suffix = Витезтви + .desc = Используется для шифрования и дешифровки общего армейского канала связи корпорации Витезтви +ent-VitzEncryptionKeyPil = Флотской ключ шифрования Витезтви + .suffix = Витезтви + .desc = Используется для шифрования и дешифровки общего канала связи флота корпорации Витезтви +ent-VitzEncryptionKeyCom = Офицерский ключ шифрования Витезтви + .suffix = Витезтви + .desc = Используется для шифрования и дешифровки армейского канала связи офицеров корпорации Витезтви +ent-VitzHeadsetPeh = Гарнитура бойца корпорации Витезтви + .suffix = Витезтви, Пехотный +ent-VitzHeadsetFlt = Гарнитура бойца корпорации Витезтви + .suffix = Витезтви, Флот +ent-VitzHeadsetStr = Гарнитура бойца корпорации Витезтви + .suffix = Витезтви, Старшина +ent-VitzHeadsetZvn = Гарнитура бойца корпорации Витезтви + .suffix = Витезтви, Звеньевой +ent-VitzHeadsetMHl = Гарнитура бойца корпорации Витезтви + .suffix = Витезтви, Мистер Хилл +ent-VitzEfreitor = Ефрейтор Витезтви +ent-VitzPilot = Пилот Витезтви +ent-VitzStarshina = Старшина Витезтви +ent-VitzZven = Командир звена Витезтви +ent-VitzMrHill = Хилл +ent-VitzBackpackFilledEfreitor = Армейский рюкзак корпорации Витезтви + .suffix = Витезтви, Ефрейтор +ent-VitzBackpackFilledPilot = Армейский рюкзак корпорации Витезтви + .suffix = Витезтви, Пилот +ent-VitzBackpackFilledStarshina = Армейский рюкзак корпорации Витезтви + .suffix = Витезтви, Старшина +ent-VitzBackpackFilledZvenievoi = Армейский рюкзак корпорации Витезтви + .suffix = Витезтви, Звеньевой +ent-VitzBackpackFilledMrHill = Армейский рюкзак корпорации Витезтви + .suffix = Витезтви, Мистер Хилл +ent-VitzEfreitor = Гост-роль пехотинца Витезтви + .desc = "Вы боец рядового состава корпорации Витезтви. исполняйте приказы своего командира и воюте на совесть, ибо чем лучше вы работаете, тем больше вам платят." +ent-VitzEfreitorReady = Пехотинец Витезтви + .desc = "Вы боец рядового состава корпорации Витезтви. исполняйте приказы своего командира и воюте на совесть, ибо чем лучше вы работаете, тем больше вам платят." +ent-VitzMobHumanEfreitor = Спавнер солдата Витезтви + .suffix = GOST, Витезтви +ent-VitzPilot = Гост-роль пилота Витезтви + .desc = "Вы пилот флота корпорации Витезтви. Выполняйте приказы командира звена. И помните: чем лучше вы работаете, тем больше вам платят" +ent-VitzPilotReady = Пилот Витезтви + .desc = "Вы пилот флота корпорации Витезтви. Выполняйте приказы командира звена. И помните: чем лучше вы работаете, тем больше вам платят" +ent-VitzMobHumanPilot = Спавнер пилота Витезтви + .suffix = GOST, Витезтви +ent-VitzStarshina = Гост-роль Старшины Витезтви + .desc = "Старшина армии корпорации Витезтви. Командуйте своими подчинёнными с умом. Помните: чем эффективней ваша работа, тем больше вам платят" +ent-VitzStarshinaReady = Старшина Витезтви + .desc = "Старшина армии корпорации Витезтви. Командуйте своими подчинёнными с умом. Помните: чем эффективней ваша работа, тем больше вам платят" +ent-VitzMobHumanStarshina = Спавнер старшины Витезтви + .suffix = GOST, Витезтви +ent-VitzZven = Гост-роль Звеньевого Витезтви + .desc = "Вы командир звена корпорации Витезтви. Командуйте пилотами своего звена с умом. Помните: чем эффективный ваше звено, тем больше вам платят!" +ent-VitzZvenReady = Звеньевой Витезтви + .desc = "Вы командир звена корпорации Витезтви. Командуйте пилотами своего звена с умом. Помните: чем эффективный ваше звено, тем больше вам платят!" +ent-VitzMobHumanZven = Звеньевой Витезтви + .suffix = GOST, Витезтви +ent-VitzMrHill = Гост-роль Мистера Хилла Витезтви + .desc = "Вы вербовщик и продавец услуг корпорации Витезтви. Вежливо пейте дорогой алкоголь и общайтесь самыми важными людьми для продажи услуг и оружия. Вы получаете процент с продажи каждой единицы товара или услуг" +ent-VitzMrHillReady = Мистер Хилл Витезтви + .desc = "Вы вербовщик и продавец услуг корпорации Витезтви. Вежливо пейте дорогой алкоголь и общайтесь самыми важными людьми для продажи услуг и оружия. Вы получаете процент с продажи каждой единицы товара или услуг" +ent-VitzMobHumanMrHill = Спавнер Мистера Хилла Витезтви + .suffix = GOST, Витезтви +ent-VitzPaperEfreitor = Памятка пехотинца Втезтви + .suffix = Витезтви +ent-VitzPaperPilot = Памятка пилота Витезтви + .suffix = Витезтви +ent-VitzPaperStarshina = Памятка старшины Витезтви + .suffix = Витезтви +ent-VitzPaperZven = Памятка звеньевого Витезтви + .suffix = Витезтви +ent-VitzPaperMrHill = Памятка Мистера Хилла + .suffix = Витезтви +ent-VitzCrate = Ящик снаряжения Витезтви + .suffix = Витезтви +ent-VitzCrateWeaponsBase = Ящик стандартного пехотного оружия корпорации Витезтви + .suffix = Витезтви + .desc = Простые и надёжные стволы корпорации Витезтви скрываются тут под замком +ent-VitzCrateWeaponsHelp = Ящик вспомогательного пехотного оружия корпорации Витезтви + .suffix = Витезтви + .desc = Простые и надёжные стволы корпорации Витезтви скрываются тут под замком +ent-VitzCrateWeaponsLight = Ящик лёгкого оружия корпорации Витезтви + .suffix = Витезтви + .desc = Простые и надёжные стволы корпорации Витезтви скрываются тут под замком +ent-VitzCrateAmmoBase = Ящик боеприпасов основного пехотного оружия корпорации Витезтви + .suffix = Витезтви + .desc = Большой ящик патронов к оружию корпорации Витезтви +ent-VitzCrateAmmoHelp = Ящик боеприпасов вспомогательного пехотного оружия корпорации Витезтви + .suffix = Витезтви + .desc = Большой ящик патронов к оружию корпорации Витезтви +ent-VitzCrateAmmoLight = Ящик боеприпасов лёгкого оружия корпорации Витезтви + .suffix = Витезтви + .desc = Большой ящик патронов к оружию корпорации Витезтви +ent-VitzCrateFormPeh = Ящик пехотной формы корпорации Витезтви + .suffix = Витезтви + .desc = Содержит в себе стандартные наборы экипировки для бойцов пехоты корпорации Витезтви +ent-VitzCrateFormFlt = Ящик флотской формы корпорации Витезтви + .suffix = Витезтви + .desc = Содержит в себе стандартные наборы экипировки для бойцов флота корпорации Витезтви +ent-VitzCrateArmor = Ящик брони корпорации Витезтви + .suffix = Витезтви + .desc = Содержит в себе элементы защиты и скафандры бойцов корпорации Витезтви +ent-VitzCrateRadio = Ящик систем связи корпорации Витезтви + .suffix = Витезтви + .desc = Содержит в себе гарнитуры и ключи шифрования радиочастот корпорации Витезтви \ No newline at end of file diff --git a/Resources/Maps/Nonstations/nukpetr_station.yml b/Resources/Maps/Nonstations/nukpetr_station.yml new file mode 100644 index 00000000000..641789e80de --- /dev/null +++ b/Resources/Maps/Nonstations/nukpetr_station.yml @@ -0,0 +1,16094 @@ +meta: + format: 6 + postmapinit: false +tilemap: + 0: Space + 8: FloorAsteroidSandDug + 9: FloorAsteroidSandRed + 10: FloorAsteroidSandUnvariantized + 32: FloorDark + 96: FloorSteel + 98: FloorSteelCheckerDark + 115: FloorWhite + 119: FloorWhiteMini + 133: FloorWoodLarge + 139: FloorWoodParquet + 146: Lattice + 147: Plating +entities: +- proto: "" + entities: + - uid: 1 + components: + - type: MetaData + name: Map 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b/Resources/Prototypes/Corvax/Lore/KMLG/kmlg.yml @@ -0,0 +1,1925 @@ +#---------------------------униформа---------------------------------------------------------------------- +#------------------------------------грузчик---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformCargotech + name: Форма грузчика + suffix: KMLG + description: Стандартная корпоративная форма рядовых грузчиков корпорации Космологистика. Удобная, комфортная, массового пошива. Достаточно дешёвая, а потому без изысков и быстро изнашивается. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_cargotech.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_cargotech.rsi + - type: ClothingSpeedModifier + walkModifier: 1.20 + sprintModifier: 1.20 +#------------------------------------старший снабженец---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformCc + name: Форма старшего снабженца + suffix: KMLG + description: Стандартная корпоративная форма старших снабженцев корпорации Космологистика. Такая же удобная и комфортная, как и у грузчиков и тоже массового пошива, но куда более качественная и дорогая. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_qm.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_qm.rsi +#------------------------------------ремонтник---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformRepairman + name: Форма ремонтника + suffix: KMLG + description: Стардатная рубашка Космологистики не слишком удобна для ремонта машин, агрегатов и шаттлов. Ремонтники всё время её рвут на тряпки дл потирания масла, а работают в простых майках. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_repairman.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_repairman.rsi +#------------------------------------инженер---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformEngineer + name: Форма инженера + suffix: KMLG + description: Если штаны этой формы являются стандартными штанами чуть ли не самого массового пошива в Галактике, то куртки. которые на вид очень напоминают самые обычные корпоративные куртки Космологистики. Но на деле она более плотная и лучше защищает от всякой гадости. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_engineering.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_engineering.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Shock: 0.9 + Сaustic: 0.9 + Heat: 0.95 + Cold: 0.95 +#------------------------------------старший инженер---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformCE + name: Форма старшего инженера + suffix: KMLG + description: В этой версии формы создатели хотели не только сохранить все преймущества куртки обычного инеженера, но и усовершенствовать её. Они ведь понимали, что старший инженер никогда не сможет усидеть в кресле руководителя, а сам полезет на стройку или в ремонт. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_ce.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_ce.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Shock: 0.9 + Сaustic: 0.9 + Heat: 0.9 + Cold: 0.9 +#------------------------------------пилот---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformPilot + name: Форма пилота + suffix: KMLG + description: Говорят, что в своё время пилоты Космологистики устравивали крупную забостовку. Они утверждали, что являются самыми важными сотрудники компании, а потому имею право требовать форму по желанию. Желанием были штаны под старину и утеплённая подкладка, ибо пилоты в космосе всегда боятся замёрзнуть. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_pilot.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_pilot.rsi + - type: Armor + modifiers: + coefficients: + Cold: 0.9 + - type: TemperatureProtection + heatingCoefficient: 1.1 + coolingCoefficient: 0.1 +#------------------------------------сервисник---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformServise + name: Форма сотрудника сервиса + suffix: KMLG + description: Нет ничего более обычного, чем форма сервисного сотрудника корпорации Космологистика. Простые чёрные блюки и простая зелёная рубашка. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_servise.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_servise.rsi +#------------------------------------охранник---------- +- type: entity + parent: ClothingUniformSkirtBase + id: KMLGUniformSecurity + name: Форма охраны + suffix: KMLG + description: К форме охраны корпорация Космологистика подошла ответсвенно. Она выполнена из плотных и прочных нетканных материалов, способных погасить слабые удары, выдерживать небольшие порезы, уколы, а так же согреть в прохладной атмосфере. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_security.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_uniform_security.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Cold: 0.9 + - type: TemperatureProtection + heatingCoefficient: 1.1 + coolingCoefficient: 0.1 +#--------------------------------------------обувка--------------------------------------------- +#----------------------------------ботинки------------------------ +- type: entity + parent: ClothingShoesMilitaryBase + id: KMLGBoots + name: Обычные ботинки + suffix: KMLG + description: Ботинки и ботинки. Ничего такого. Никаких секретов. Просто корпоративные ботинки массового производства корпорации Космологистика. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_boots.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_boots.rsi +#----------------------------------рабоочие боты------------------------ +- type: entity + parent: ClothingShoesMilitaryBase + id: KMLGBootsWork + name: Рабочие боты + suffix: KMLG + description: Крепкие рабочие боты. Хороший друг всех инженеров, охранников и других сотрудников, которым приходится бывать в какой-то грязи по указу корпорации Космологистика. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_boots_work.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_boots_work.rsi +#---------------------------------------------перчатки------------------------------ +#------------------------------------перчатки охраны---------- +- type: entity + parent: ClothingHandsBase + id: KMLGGlovesSec + name: Перчатки охраны + suffix: KMLG + description: Предотвращают образование мозолей от долгой работы с оружием или инструментами. Но в них на морозе мёрзнут руки. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_gloves_battle.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_gloves_battle.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-green + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 +#---------------------------------------------------головняк-------------------------------------------- +#------------------------------------пилотка---------- +- type: entity + parent: ClothingHeadBase + id: KMLGCapP + name: Пилотка Космологистики + suffix: KMLG + description: Пилотка из плотной ткани активно используется сотрудниками корпорации Космологистика для создания официального и респектабельного вида. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_cap_p.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_cap_p.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------беретка---------- +- type: entity + parent: ClothingHeadBase + id: KMLGBeret + name: Берет Космологистики + suffix: KMLG + description: Удобный берет сотрудников корпорации Космологистика, который все вечно всюду забывают... + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_beret.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_beret.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------фуражка---------- +- type: entity + parent: ClothingHeadBase + id: KMLGCap + name: Фуражка Космологистики + suffix: KMLG + description: Простенькая фуражка сержанта охраны корпорации Космологистики. Никакого изыска. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_cap.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_cap.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#--------------------------------------кепка----------- +- type: entity + parent: ClothingHeadBase + id: KMLGCepka + name: Кепка Космологистики + suffix: KMLG + description: Корпоративня плотная жёсткая кепка корпорации Космологистика. Не очень удобная, массового пошива, дешёвая и простая. Не самый удачный продукт. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_cepka.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_cepka.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#--------------------------------------бандана----------- +- type: entity + parent: ClothingHeadBase + id: KMLGBandana + name: Бандана Космологистики + suffix: KMLG + description: Корпорация Космологистика не планировала создавать банданы... Но многие сотрудники начали носить их сами, ибо так было удобней. Боссы решили, что если они не могут что-то сотановить, то надо возглавить. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_bandans.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_bandans.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#---------------------------------------------------------рюкзаки---------------------------------- +#------------------------------------стандартный рюкзак---------- +- type: entity + parent: ClothingBackpack + id: KMLGBackpackStd + name: Стандартный рюкзак + suffix: KMLG + description: Проще чем ботинки только корпоративный стандартный рюкзак Космологистики. Буквально мешок с карманами, что кое-как держит форму и имеет лямки. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_backpack_std.rsi + - type: Storage + grid: + - 0,0,6,4 +#------------------------------------радиорюкзак---------- +- type: entity + parent: ClothingBackpack + id: KMLGBackpackRad + name: Радиорюкзак + suffix: KMLG + description: Охранникам космологистики приходится бывать много где. И местами нужно поддерживать связь. Но не заставишь же весь мир вставить свои ключи шифрования в сервера? Потому офицерам и стали выдавать акие радиорюкзаки. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_backpack_rad.rsi + - type: EncryptionKeyHolder + keysExtractionMethod: Prying + keySlots: 10 + - type: ContainerContainer + containers: + storagebase: !type:Container + ents: [] + key_slots: !type:Container + - type: TelecomServer + - type: ApcPowerReceiver + needsPower: false + - type: LightningTarget + priority: 1 + - type: Storage + grid: + - 0,0,6,3 +#-----------------------------------------------------------------------эполеты-------------------------- +#------------------------------------10---------- +- type: entity + parent: ClothingNeckBase + id: KMLGEpolets10 + name: Десятилетние эполеты + suffix: KMLG + description: Эполеты, обозначающие десять лет службы в корпорации Космологистика. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_epaulet_10.rsi +#------------------------------------20---------- +- type: entity + parent: ClothingNeckBase + id: KMLGEpolets20 + name: Двадцатилетние эполеты + suffix: KMLG + description: Эполеты, обозначающие двадцать лет службы в корпорации Космологистика. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_epaulet_20.rsi +#------------------------------------30---------- +- type: entity + parent: ClothingNeckBase + id: KMLGEpolets30 + name: Тридцатилетние эполеты + suffix: KMLG + description: Эполеты, обозначающие тридцать лет службы в корпорации Космологистика. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_epaulet_30.rsi +#---------------------------------------------------------------------------жилеты-куртки---------------------- +#------------------------------------------рабочий жилет--------------------------------- +- type: entity + parent: ClothingOuterStorageBase + id: KMLGVest + name: Сигнальный жилет + suffix: KMLG + description: Стоительный жилет с карманами и светоотражающими элементами производства корпорации Гефест + components: + - type: Sprite + sprite: Clothing/OuterClothing/Vests/hazard.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Vests/hazard.rsi + - type: Storage + grid: + - 0,0,3,3 +#------------------------------------------бронежилет--------------------------------- +- type: entity + parent: ClothingOuterBaseMedium + id: KMLGArmor + name: Бронижилет Космологистики + suffix: KMLG + description: Лёгкий охранный бронежилет используемый сотрудниками безопасности корпорации Космологистика. Немного утеплён. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Armor/kmlg_armor.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Armor/kmlg_armor.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.55 + Slash: 0.65 + Piercing: 0.65 + Heat: 0.65 + Cold: 0.8 + - type: ExplosionResistance + damageCoefficient: 0.90 + - type: TemperatureProtection + heatingCoefficient: 1.1 + coolingCoefficient: 0.1 +#------------------------------------------куртка--------------------------------- +- type: entity + parent: ClothingOuterWinterCoat + id: KMLGCoat + name: Корпоративная куртка + suffix: KMLG + description: Корпоративная тёплая куртка, которая выдаётся всем без исключения сотрудникам, которым приходится лететь на планеты с холодным климатом. особенно сильно её любят пилоты и ремонтники. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_coat.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_coat.rsi + - type: ToggleableClothing + clothingPrototype: KMLGCoatHood + slot: head + - type: ContainerContainer + containers: + toggleable-clothing: !type:ContainerSlot {} + storagebase: !type:Container + ents: [] + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Cold: 0.7 +#-----------------------------------------капюшон куртки------------------------------- +- type: entity + parent: ClothingHeadHatHoodWinterDefault + id: KMLGCoatHood + name: Капюшон корпоративной куртки + suffix: KMLG + description: Закрывает голову от холода и стужи. + noSpawn: true + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_coat_hood.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_coat_hood.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Cold: 0.85 + - type: TemperatureProtection + heatingCoefficient: 1.1 + coolingCoefficient: 0.1 +#-------------------------------------------------------------скафандры---------------------------- +#------------------------------------атмосферный щит---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: KMLGNoocHardsuitField + name: Ноократский личный атмосферный щит + suffix: KMLG, Ноократия + description: Простая замена скафандру, когда нужно выйти в космос в безопасном районе. Очень хорошо защищает от радиации. Произведён в Ноократии Эранта, но запуется Космологистикой. + components: + - type: Item + size: Small + - type: Sprite + sprite: Corvax/Lore/KMLG/Armor/kmlg_nooc_hardsuits_field.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Armor/kmlg_nooc_hardsuits_field.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Heat: 0.2 + Radiation: 0.9 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: KMLGNoocHelmetHardsuitField + - type: PointLight + color: "#00f0fb" + radius: 1.5 +#------------------------------------голова атмосферного щита---------- +- type: entity + parent: ClothingHeadHardsuitBase + id: KMLGNoocHelmetHardsuitField + name: Ноократский шлем личного атмосферного щита + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/KMLG/Armor/kmlg_nooc_hardsuits_helmet_field.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Armor/kmlg_nooc_hardsuits_helmet_field.rsi + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Heat: 0.1 + Radiation: 0.1 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: KMLGHardsuit + name: Скафандр Космологистики + suffix: KMLG + description: Стандартный простой скафандр для сотрудников корпорации Космологистика + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Armor/kmlg_hardsuits.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Armor/kmlg_hardsuits.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Radiation: 0.4 + Caustic: 0.3 + Cold: 0.85 + Heat: 0.85 + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 0.80 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: KMLGHelmetHardsuit +#------------------------------------шлем скафандра---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: KMLGHelmetHardsuit + name: Шлем скафандра Космологистики + description: Стандартный простой шлем скафандра корпорации Космологистика + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/KMLG/Armor/kmlg_hardsuits_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Armor/kmlg_hardsuits_helmet.rsi + - type: PointLight + color: "#ffdbad" + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.8 + Caustic: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#-----------------------------------------снаряга и пояса------------------------------------------ +#-------------------------------------печать----------------- +- type: entity + name: Печать Космологистики + suffix: KMLG + parent: RubberStampBaseAlt + id: KMLGRubberStamp + components: + - type: Stamp + stampedName: Космологистика + stampedColor: "#394e35" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_stamp.rsi + state: stamp +#---------------------------------Стандартная форма--------------------- +- type: entity + id: KMLGPaperForm + name: Документ Космологистики + suffix: KMLG + parent: Paper + components: + - type: Paper + content: | + [color=#394e35]░░█░░██░░░██░░█░░[/color] + [color=#394e35]░██░░██░░██░░░██░[/color] [head=3]Бланк документа[/head] + [color=#394e35]███░░█████░░░░███[/color] [head=3]KMLG[/head] + [color=#394e35]░██░░██░░██░░░██░[/color] + [color=#394e35]░░█░░██░░░██░░█░░[/color] + ============================================= + НАИМЕНОВАНИЕ ДОКУМЕНТА + ============================================= + Дата: + Составитель документа: + Должность составителя: + + Полное содержание документа со всей необходимой информацией и описанием + ============================================= + [italic]Место для печатей[/italic] + +#-----------------------------------------------------пояса---------------------------------------------- +- type: entity + parent: ClothingBeltStorageBase + id: KMLGBelt + name: Пояс Космологистики + suffix: KMLG + description: Такие пояса используют инженеры, охрана и техники корпорации Космологистика. + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_belt.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_belt.rsi + - type: Storage + maxItemSize: Normal + - type: Appearance + +- type: entity + id: KMLGBeltFilledEng + parent: KMLGBelt + suffix: Заполненный, Инструменты, Космологистика + components: + - type: StorageFill + contents: + - id: CrowbarYellow + - id: Wrench + - id: Screwdriver + - id: Wirecutter + - id: Welder + - id: Multitool + +- type: entity + id: KMLGBeltFilledSec + parent: KMLGBelt + suffix: Заполненный, Охрана, Космологистика + components: + - type: StorageFill + contents: + - id: WeaponPistolMk58 + - id: MagazinePistol + - id: MagazinePistol + - id: MagazinePistol +#------------------------------------------КПК, карты, доступы и шлюзы---------------------------------------- +#------------------------------------------доступы и шлюзы---------------------------------------- +#------------------------------------доступ---------- +- type: accessLevel + id: KMLGAccess + name: access-kmlg +#------------------------------------закрытый шлюз---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsKMLGAccess + suffix: KMLG, Locked + components: + - type: AccessReader + access: [["KMLGAccess"]] + +- type: entity + parent: Airlock + id: KMLGAirlockLocked + suffix: KMLG, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsKMLGAccess ] + - type: Sprite + sprite: Corvax/Lore/KMLG/kmlg_airlock.rsi +#------------------------------------свободный шлюз---------- +- type: entity + parent: Airlock + id: KMLGAirlock + suffix: KMLG + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/kmlg_airlock.rsi +#------------------------------------закрытый стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: KMLGAirlockLockedGlass + suffix: KMLG, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsKMLGAccess ] + - type: Sprite + sprite: Corvax/Lore/KMLG/kmlg_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------свободный стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: KMLGAirlockGlass + suffix: KMLG + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/kmlg_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------стыковочный---------- +- type: entity + parent: AirlockExternalShuttleLocked + name: Стыковочный шлюз + id: KMLGAirlockShuttleEasyPryLocked + suffix: KMLG + description: Чтобы успешно прилепиться к космическим объектам. + components: + - type: PryUnpowered + - type: ContainerFill + containers: + board: [ DoorElectronicsKMLGAccess ] +#-----------------------------------роль-------------------------------------- +- type: playTimeTracker + id: JobEventKMLG + +- type: job + id: KMLGMen + name: Сотрудник Космологистики + description: job-kmlg + playTimeTracker: JobEventKMLG + startingGear: KMLGSoldGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - KMLGAccess + - External +#------------------------------------стандарт карты---------- +- type: entity + parent: Clothing + id: KMLGIDCard + suffix: KMLG + name: Карта итендификации личности бойца Космологистики + description: Данная карта служит в роли электронного пропуска на объектах Космологистики + abstract: true + components: + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_id_cards.rsi + - type: Clothing + slots: + - idcard + sprite: Corvax/Lore/KMLG/Equipment/kmlg_id_cards.rsi + - type: Item + size: Small + heldPrefix: default + storedRotation: -90 + - type: Access + - type: IdCard + - type: StationRecordKeyStorage + - type: Tag + tags: + - DoorBumpOpener + - WhitelistChameleon + - type: StealTarget + stealGroup: IDCard +#------------------------------------карта грузчика---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardCt + name: ID-карта грузчика + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: cargotech + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта старшего снабженца---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardCc + name: ID-карта старшего снабженца + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: qm + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта ремонтника---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardRm + name: ID-карта ремонтника + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: repairman + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта инженера---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardE + name: ID-карта инженера + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: engineering + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта старшего инженера---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardCe + name: ID-карта старшего инженера + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: ce + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта охранника---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardS + name: ID-карта охранника + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: security + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта сержанта-охранника---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardCs + name: ID-карта сержанта-охранника + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: cs + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта сервисника---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardSw + name: ID-карта сервисника + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: servise + - type: PresetIdCard + job: KMLGMen +#------------------------------------карта пилота---------- +- type: entity + parent: KMLGIDCard + id: KMLGIDCardP + name: ID-карта пилота + suffix: KMLG + components: + - type: Sprite + layers: + - state: default + - state: pilot + - type: PresetIdCard + job: KMLGMen +#------------------------------------стандарт КПК---------- +- type: entity + abstract: true + parent: BasePDA + id: KMLGPDA + name: КПК сотрудника Космологистики + description: Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. + components: + - type: Appearance + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_pda.rsi + layers: + - map: [ "enum.PdaVisualLayers.Base" ] + - state: "light_overlay" + map: [ "enum.PdaVisualLayers.Flashlight" ] + shader: "unshaded" + visible: false + - state: "id_overlay" + map: [ "enum.PdaVisualLayers.IdLight" ] + shader: "unshaded" + visible: false + - type: Icon + sprite: Corvax/Lore/KMLG/Equipment/kmlg_pda.rsi + state: pda +#------------------------------------КПК грузчика---------- +- type: entity + parent: KMLGPDA + id: KMLGPDACt + suffix: KMLG, грузчик + components: + - type: Pda + id: KMLGIDCardCt + state: pda +#------------------------------------КПК старшего снабженца---------- +- type: entity + parent: KMLGPDA + id: KMLGPDACc + suffix: KMLG, старший снабженец + components: + - type: Pda + id: KMLGIDCardCc + state: pda +#------------------------------------КПК ремонтника---------- +- type: entity + parent: KMLGPDA + id: KMLGPDARm + suffix: KMLG, ремонтник + components: + - type: Pda + id: KMLGIDCardRm + state: pda +#------------------------------------КПК инженер---------- +- type: entity + parent: KMLGPDA + id: KMLGPDAE + suffix: KMLG, инженер + components: + - type: Pda + id: KMLGIDCardE + state: pda +#------------------------------------КПК старшего инженера---------- +- type: entity + parent: KMLGPDA + id: KMLGPDACe + suffix: KMLG, старший инженер + components: + - type: Pda + id: KMLGIDCardCe + state: pda +#------------------------------------КПК охранникаа---------- +- type: entity + parent: KMLGPDA + id: KMLGPDAS + suffix: KMLG, охранник + components: + - type: Pda + id: KMLGIDCardS + state: pda +#------------------------------------КПК сержанта---------- +- type: entity + parent: KMLGPDA + id: KMLGPDACs + suffix: KMLG, сержант + components: + - type: Pda + id: KMLGIDCardCs + state: pda +#------------------------------------КПК сервисника---------- +- type: entity + parent: KMLGPDA + id: KMLGPDASw + suffix: KMLG, старший снабженец + components: + - type: Pda + id: KMLGIDCardSw + state: pda +#------------------------------------КПК пилота---------- +- type: entity + parent: KMLGPDA + id: KMLGPDAP + suffix: KMLG, старший снабженец + components: + - type: Pda + id: KMLGIDCardP + state: pda +#------------------------------------------связь---------------------------------------- +#-----------------------------канал---------------------------------------- +- type: radioChannel + id: KMLGRadio + name: Космологистика + keycode: 'г' + frequency: 3456 + color: "#394e35" + longRange: false +#-------------------------------------------------------------------ключи--------------------------------------------------------------------- +#-----------------------------стандарт ключа---------------------------------------- +- type: entity + abstract: true + parent: BaseItem + id: KMLGBaseEncryptionKey + name: encryption key + description: Небольшой чип для шифрования и дешифровки связи. + components: + - type: EncryptionKey + channels: + - KMLGRadio + defaultChannel: KMLGRadio + - type: Item + sprite: Corvax/Lore/KMLG/Equipment/kmlg_encryption_keys.rsi + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_encryption_keys.rsi + - type: StealTarget + stealGroup: EncryptionKey +#-----------------------------ключ шифрования---------------------------------------- +- type: entity + parent: KMLGBaseEncryptionKey + id: KMLGEncryptionKey + suffix: KMLG + name: Ключ шифрования корпорации Космологистика + description: Используется для шифрования и дешифровки общего канала связи сотрудников корпорации Космологистика + components: + - type: EncryptionKey + channels: + - KMLGRadio + defaultChannel: KMLGRadio + - type: Sprite + layers: + - state: crypt_gray + - state: label +#-----------------------------гарнитура---------------------------------------- +- type: entity + parent: ClothingHeadset + id: KMLGHeadset + name: Гарнитура Космологистики + suffix: KMLG + components: + - type: ContainerFill + containers: + key_slots: + - KMLGEncryptionKey + - type: Sprite + sprite: Corvax/Lore/KMLG/Equipment/kmlg_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/KMLG/Equipment/kmlg_garniture.rsi +#--------------------------------------------сумки------------------------------------ +#------------------------------------гражданские------- +- type: entity + parent: KMLGBackpackStd + id: KMLGBackpackStdFilled + suffix: KMLG, Заполненный, Мирный + components: + - type: StorageFill + contents: + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: EmergencyNitrogenTankFilled + - id: EmergencyOxygenTankFilled + - id: FlashlightLantern +#------------------------------------глава------- +- type: entity + parent: KMLGBackpackStd + id: KMLGBackpackStdFilledHead + suffix: KMLG, Заполненный, Мирный + components: + - type: StorageFill + contents: + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: EmergencyNitrogenTankFilled + - id: EmergencyOxygenTankFilled + - id: FlashlightLantern + - id: KMLGRubberStamp + - id: KMLGPaperForm + - id: KMLGPaperForm +#------------------------------------охранник------- +- type: entity + parent: KMLGBackpackStd + id: KMLGBackpackStdFilledSec + suffix: KMLG, Заполненный, Охрана + components: + - type: StorageFill + contents: + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: EmergencyNitrogenTankFilled + - id: EmergencyOxygenTankFilled + - id: FlashlightLantern + - id: WeaponRifleLecter + - id: MagazineRifle + - id: MagazineRifle +#------------------------------------сержант------- +- type: entity + parent: KMLGBackpackRad + id: KMLGBackpackRadFilled + suffix: KMLG, Заполненный, Сержант + components: + - type: StorageFill + contents: + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: EmergencyNitrogenTankFilled + - id: EmergencyOxygenTankFilled + - id: FlashlightLantern + - id: WeaponSubMachineGunDrozd + - id: MagazinePistolSubMachineGun + - id: MagazinePistolSubMachineGun + - id: KMLGRubberStamp + - id: KMLGPaperForm + - id: KMLGPaperForm +#---------------------------------------------------------------Бумаги------------------------------------------------------------ +#-----------------------------------грузчик----------------------------- +- type: entity + id: KMLGPaperCt + name: Памятка грузчика Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Грузчик с большой буквы. Профессионал. Отличный и преданный работкик. Быстрый и исполнительный. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки + ------------------------------------------------------------------------ + Руководство к отыгрышу: Подчиняйтесь командам старшего снабженца или пилота. Вы профессиональный грузчик. Быстрый, расторопный, немногословный с посторонними людьми. Вы крепкий и исполнительный парень. Но в перерывах вы всегда охочи поболтать с коллегами, выкурить по сигаретке или накатить по стаканчику пенного. Хороший рабочий парень. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------старший снабженец----------------------------- +- type: entity + id: KMLGPaperCc + name: Памятка старшего снабженца Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Старший снабженец. Ветеран погрузочных станций и логистических работ. Грозный и матёрый волк. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Управление шаттлом + ------------------------------------------------------------------------ + Руководство к отыгрышу: Если бы за каждую оплеуху, что вы давали грузчикам, вам давали бы десятку, то вы бы было очень богатым! А грузчиков постоянно приходится строить, чтобы они не лодырничали. Вы не шепчите, чаще вы громогласно вещаете. Вы не просто снабженец, вы как пиратский капитан среди этих флибустьеров-грузчиков. При этом со сторонними людьми вы строгий и суровый шеф снабжения Космологистики. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------ремонтник----------------------------- +- type: entity + id: KMLGPaperRm + name: Памятка ремонтника Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Ремонтник. Потный, грязный, масляный и вонючий. Ваша задача ремонтировать транспорт. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Разборска сложных объектов, Атмос, Постройка сложных объектов + ------------------------------------------------------------------------ + Руководство к отыгрышу: Потный, грязный, масляный и вонючий. Вы мужлан, и вы этому довольны. Вы можете быть хамоватым, грубоватым... с разумными существамию. Возможно, вы любите животных. И очень любите машины и шаттлы. Заботьтесь о них. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------инженер----------------------------- +- type: entity + id: KMLGPaperE + name: Памятка инженера Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Инженер. Ваше дело - строить. Отделы, станции. аван-посты, закусочные, ремонтных цеха и всё прочее. Хотя вы можете построить и шаттл. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Разборска сложных объектов, Атмос, Постройка сложных объектов, Постройка приборов, Соляры и ДАМ + ------------------------------------------------------------------------ + Руководство к отыгрышу: Подчиняйтесь старшему инженеру. Вы очень ответственный. Вы много учились, заратывали себе репутацию. Вы отличный специалист и честный сотрудник. Может быть самую малось самодовольный. Но и серьёзный. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------старший инженер----------------------------- +- type: entity + id: KMLGPaperCe + name: Памятка старшего инженера Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Вы старший инженер - начальник над всеми инженерами. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Разборска сложных объектов, Атмос, Постройка сложных объектов, Постройка приборов, Соляры и ДАМ, Постройка боргов и ботов + ------------------------------------------------------------------------ + Руководство к отыгрышу: Вы не уверены, что инженерам вообще нужны ваши слуги руководителя. Но корпорации нужно, чтобы был ответсвенный за документы. Это вы. Не самый главный, а скорей первый среди равных. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------сервисный работник----------------------------- +- type: entity + id: KMLGPaperSw + name: Памятка сервисного работника Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Услужливый и вежливый сервисный работник. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Готовка, Бар, Работа с животными + ------------------------------------------------------------------------ + Руководство к отыгрышу: Ваша задача - обслуживать гостей корпорации. Бармен, музыкант, повар, официант, уборщик. Вы очень услужливый, очень вежливый, этакий чистюля и добряк. Нужно, чтобы все посетители были очень довольны. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------пилот----------------------------- +- type: entity + id: KMLGPaperP + name: Памятка пилота Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Считаете себя самым важным во всей корпорации! Вы пилот. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Управление шаттлом, Готовка, Постройка приборов + ------------------------------------------------------------------------ + Руководство к отыгрышу: Вы водите транспорт. А вся корпорация занимается транспортом и логистикой! Выходит, вы тут самый важный! Так и думайте о себе. то есть вы как бы подчиняетесь боссам депортамента, охране и так далее, но вы то знаете, кто на самом деле самыйглавный! Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------охрана----------------------------- +- type: entity + id: KMLGPaperS + name: Памятка охранника Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Не только страж порядка и блюститель корпоративного закона. Вы защитниг иммущества корпорации и перевозимых грузов, а значит и репутации Космологистики. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием + ------------------------------------------------------------------------ + Руководство к отыгрышу: Подчиняйтесь своему сержанту. Вы не вахтёр-душила, вроде Сбшников НаноТрейзен. Вы настоящий защитник активов и репутации. Положите жизнь ради пассажиров, развалите всех пиратов ради груза. Всё или ничего. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------сержант----------------------------- +- type: entity + id: KMLGPaperCs + name: Памятка сержанта Космологистики + suffix: KMLG + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Не только страж порядка и блюститель корпоративного закона. Вы защитниг иммущества корпорации и перевозимых грузов, а значит и репутации Космологистики. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Управление шаттлом + ------------------------------------------------------------------------ + Руководство к отыгрышу: Вы не вахтёр-душила, вроде Сбшников НаноТрейзен. Вы настоящий защитник активов и репутации. При этом уверенный командир. Положите жизнь ради пассажиров, развалите всех пиратов ради груза. Всё или ничего. Девиз компании: «Грузи и вези!» + ------------------------------------------------------------------------ + Краткий лор организации: Корпорация Большой Пятёрки, что решила занять нишу транспорта во всех возможных областях. Крупнейший грузовой и пассажирский перевозчик в Галактике. Также это корпорация прокладчик магистралей, большой спонсор колонизации, строитель инфраструктуры транспорта, крупный производитель самого разного транспорта и деталей для него же, разработчик всего перечисленного и самая богатая корпорация в изведанном Космосе. +#-----------------------------------------------гиры--------------------------------------- +#------------------------------------грузчик---------- +- type: startingGear + id: KMLGGearCt + equipment: + jumpsuit: KMLGUniformCargotech + back: KMLGBackpackStdFilled + shoes: KMLGBootsWork + head: KMLGBeret + id: KMLGPDACt + ears: KMLGHeadset + gloves: ClothingHandsGlovesFingerless + pocket1: KMLGPaperCt +#------------------------------------старший снабженец---------- +- type: startingGear + id: KMLGGearCc + equipment: + jumpsuit: KMLGUniformCc + back: KMLGBackpackStdFilledHead + shoes: KMLGBoots + head: KMLGBeret + id: KMLGPDACc + ears: KMLGHeadset + neck: KMLGEpolets10 + pocket1: KMLGPaperCc +#------------------------------------ремонтник---------- +- type: startingGear + id: KMLGGearRm + equipment: + jumpsuit: KMLGUniformRepairman + back: KMLGBackpackStdFilled + shoes: KMLGBootsWork + head: KMLGBandana + id: KMLGPDARm + ears: KMLGHeadset + gloves: ClothingHandsGlovesColorYellow + belt: KMLGBeltFilledEng + outerClothing: KMLGCoat + eyes: ClothingEyesGlassesMeson + pocket1: KMLGPaperRm +#------------------------------------инженер---------- +- type: startingGear + id: KMLGGearE + equipment: + jumpsuit: KMLGUniformEngineer + back: KMLGBackpackStdFilled + shoes: KMLGBootsWork + head: KMLGCepka + id: KMLGPDAE + ears: KMLGHeadset + gloves: ClothingHandsGlovesColorYellow + belt: KMLGBeltFilledEng + eyes: ClothingEyesGlassesMeson + pocket1: KMLGPaperE +#------------------------------------старший инженер---------- +- type: startingGear + id: KMLGGearCe + equipment: + jumpsuit: KMLGUniformCE + back: KMLGBackpackStdFilledHead + shoes: KMLGBoots + head: KMLGCepka + id: KMLGPDACe + ears: KMLGHeadset + gloves: ClothingHandsGlovesColorYellow + belt: KMLGBeltFilledEng + eyes: ClothingEyesGlassesMeson + neck: KMLGEpolets10 + pocket1: KMLGPaperCe +#------------------------------------охрана---------- +- type: startingGear + id: KMLGGearS + equipment: + jumpsuit: KMLGUniformSecurity + back: KMLGBackpackStdFilledSec + shoes: KMLGBootsWork + head: KMLGCepka + id: KMLGPDAS + ears: KMLGHeadset + gloves: KMLGGlovesSec + belt: KMLGBeltFilledSec + outerClothing: KMLGArmor + eyes: ClothingEyesGlassesSecurity + pocket1: KMLGPaperS +#------------------------------------сержант---------- +- type: startingGear + id: KMLGGearCs + equipment: + jumpsuit: KMLGUniformSecurity + back: KMLGBackpackRadFilled + shoes: KMLGBootsWork + head: KMLGCap + id: KMLGPDACs + ears: KMLGHeadset + gloves: KMLGGlovesSec + belt: KMLGBeltFilledSec + outerClothing: KMLGArmor + eyes: ClothingEyesGlassesSecurity + neck: KMLGEpolets10 + pocket1: KMLGPaperCs +#------------------------------------сервисник---------- +- type: startingGear + id: KMLGGearSw + equipment: + jumpsuit: KMLGUniformServise + back: KMLGBackpackStdFilled + shoes: KMLGBoots + head: KMLGCapP + id: KMLGPDASw + ears: KMLGHeadset + pocket1: KMLGPaperSw +#------------------------------------пилот---------- +- type: startingGear + id: KMLGGearP + equipment: + jumpsuit: KMLGUniformPilot + back: KMLGBackpackStdFilled + shoes: KMLGBoots + head: KMLGCapP + id: KMLGPDAP + ears: KMLGHeadset + pocket1: KMLGPaperP +#---------------------------------------------------спавнеры------------------------------------------------ +#-------------------------------------------Имена------------------------------------- +#---------------------------------звания пацанов---------- +- type: dataset + id: KMLGName + values: + - Шон + - Йен + - Билл + - Виго + - Питер + - Орландо + - Энди + - Джон + - Мартин + - Ричард + - Кен + - Грем + - Уильям + - Джеймс + - Стивен + - Дин + - Эйдан + - Джед + - Марк + - Адам + - Бенедикт + - Ли + - Сильвестр + - Люк + - Доминик + - Энди + - Дэвид + - Крейг + - Говард + - Карл +#---------------------------------фамилии---------- +- type: dataset + id: KMLGNameTwo + values: + - Вуд + - Мак'Келен + - Бин + - Мортенсон + - Блум + - Джексон + - Ривс + - Дэвис + - Фримен + - Холл + - Оукен + - Скотт + - Мактавиш + - Кирхер + - Хантер + - Горман + - Тёрнер + - Каллин + - Хемблтон + - Броффи + - Хедлоу + - Браун + - Бланшет + - Тайлер + - Мак'Кой + - Эванс + - Фрай + - Эстин + - Ноубл + - паркер + - Шор + - Урбан +#-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +#---------------------------------грузчик---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGCtR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль грузчика Космологистики + description: "Вы грузчик корпорации Космологистика. Подчиняйтесь старшему снабженцу или пилоту. Таскайте грузы. Будьте быстрым, исполнительным и профессиональным." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearCt ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGCtReady + parent: KMLGCtR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Грузчик Космологистики + description: "Вы грузчик корпорации Космологистика. Подчиняйтесь старшему снабженцу или пилоту. Таскайте грузы. Будьте быстрым, исполнительным и профессиональным." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearCt ] + +- type: entity + name: Грузчик Космологистики Спавнер + id: KMLGMobCt + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: cargo_tech + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGCtR +#---------------------------------старший снабженец---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGCcR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль старшего снабженца Космологистики + description: "Вы старший снабженец корпорации Космологистика. Руководите грузчиками. Будьте строгим, грозным, представительным." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearCc ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGCcReady + parent: KMLGCcR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Старший снабженец Космологистики + description: "Вы старший снабженец корпорации Космологистика. Руководите грузчиками. Будьте строгим, грозным, представительным" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearCc ] + +- type: entity + name: Старший снабженец Космологистики Спавнер + id: KMLGMobCc + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: qm + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGCcR +#---------------------------------ремонтник---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGRmR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль ремонтника Космологистики + description: "Вы ремонтник корпорации Космологистика. Чините транспорт. Подчиняйтесь старшему инженеру или пилоту. будьте хамоватым, грязным, но весёлым." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearRm ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGRmReady + parent: KMLGRmR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Ремонтник Космологистики + description: "Вы ремонтник корпорации Космологистика. Чините транспорт. Подчиняйтесь старшему инженеру или пилоту. будьте хамоватым, грязным, но весёлым." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearRm ] + +- type: entity + name: Ремонтник Космологистики Спавнер + id: KMLGMobRm + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: technicalassistant + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGRmR +#---------------------------------инженер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGER + randomizeName: false + components: + - type: GhostRole + name: Гост-роль инженера Космологистики + description: "Вы инженер корпорации Космологистика. Стройте всё и вся. Подчиняйтесь старшему инженеру. Будьте профессиональным, образованым, серьёзным, уверенным." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearE ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGEReady + parent: KMLGER + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Инженер Космологистики + description: "Вы инженер корпорации Космологистика. Стройте всё и вся. Подчиняйтесь старшему инженеру. Будьте профессиональным, образованым, серьёзным, уверенным." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearE ] + +- type: entity + name: Инженер Космологистики Спавнер + id: KMLGMobE + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: engineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGER +#---------------------------------старший инженер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGCeR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль старшего инженера Космологистики + description: "Вы старший инженер корпорации Космологистика. Руководите инженерами. Дайте им план, распределите по работам. Будьте профессиональным, образованым, серьёзным, уверенным." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearCe ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGCeReady + parent: KMLGCeR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Старший инженер Космологистики + description: "Вы старший инженер корпорации Космологистика. Руководите инженерами. Дайте им план, распределите по работам. Будьте профессиональным, образованым, серьёзным, уверенным." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearCe ] + +- type: entity + name: Старший инженер Космологистики Спавнер + id: KMLGMobCe + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: seniorengineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGCeR +#---------------------------------охранник---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGSR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль охранника Космологистики + description: "Вы охранник корпорации Космологистика. Подчиняйтесь сержанту. Оберегайте пассажиров, поситителей, грузы и транспорт. будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearS ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGSReady + parent: KMLGSR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Охранник Космологистики + description: "Вы охранник корпорации Космологистика. Подчиняйтесь сержанту. Оберегайте пассажиров, поситителей, грузы и транспорт. будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearS ] + +- type: entity + name: Охранник Космологистики Спавнер + id: KMLGMobS + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: security_officer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGSR +#---------------------------------сержант---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGCsR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль сержанта Космологистики + description: "Вы сержант охраны корпорации Космологистика. Командуйте охранниками. Оберегайте пассажиров, поситителей, грузы и транспорт. Будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearCs ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGCsReady + parent: KMLGCsR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Сержант Космологистики + description: "Вы сержант охраны корпорации Космологистика. Командуйте охранниками. Оберегайте пассажиров, поситителей, грузы и транспорт. Будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearCs ] + +- type: entity + name: Сержант Космологистики Спавнер + id: KMLGMobCs + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGCsR +#---------------------------------сервисник---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGSwR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль сервисного работника Космологистики + description: "Вы сервисный работник корпорации Космологистика. Будьте услужливы, любезны, вежливы, приятны. Сделайте всё ради посетителей или покупателей услуг. Готовьте, смешивайте напитки, убирайтесь." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearSw ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGSwReady + parent: KMLGSwR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Сервисный работник Космологистики + description: "Вы сервисный работник корпорации Космологистика. Будьте услужливы, любезны, вежливы, приятны. Сделайте всё ради посетителей или покупателей услуг. Готовьте, смешивайте напитки, убирайтесь." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearSw ] + +- type: entity + name: Сервисный работник Космологистики Спавнер + id: KMLGMobSw + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: serviceworker + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGSwR +#---------------------------------пилот---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Vox + id: KMLGPR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль пилот Космологистики + description: "Вы пилот корпорации Космологистика. Будьте быстрым и умелым. Водите шаттлы! Возите грузы. Считайте, что вы тут самый важный (хотя это не так)." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ KMLGGearP ] + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + +- type: randomHumanoidSettings + id: KMLGPReady + parent: KMLGPR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Пилот Космологистики + description: "Вы пилот корпорации Космологистика. Будьте быстрым и умелым. Водите шаттлы! Возите грузы. Считайте, что вы тут самый важный (хотя это не так)." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ KMLGGearP ] + +- type: entity + name: Пилот Космологистики Спавнер + id: KMLGMobP + suffix: GOST, Космологистика + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: serviceworker + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - KMLGName + - KMLGNameTwo + - type: RandomHumanoidSpawner + settings: KMLGPR \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml new file mode 100644 index 00000000000..653bc3c1828 --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml @@ -0,0 +1,3822 @@ +#---------------------------униформа---------------------------------------------------------------------- +#------------------------------------солдат---------- +- type: entity + parent: ClothingUniformSkirtBase + id: MirtUniformSold + name: Миртанская пехотная форма + suffix: Миртан + description: Прочная и закрытая форма Миртанийского военного + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_s.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_s.rsi +#------------------------------------офицер---------- +- type: entity + parent: ClothingUniformSkirtBase + id: MirtUniformOffi + name: Миртанская офицерская форма + suffix: Миртан + description: Прочная и закрытая офицерская форма Миртанийского военного + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_o.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_o.rsi +#------------------------------------тяж---------- +- type: entity + parent: ClothingUniformSkirtBase + id: MirtUniformTg + name: Миртанская форма бойца тяжёлого оружия + suffix: Миртан + description: Прочная и закрытая форма бойца тяжёлого оружия Миртанийского военного + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_h.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_h.rsi +#------------------------------------скаут---------- +- type: entity + parent: ClothingUniformSkirtBase + id: MirtUniformRaz + name: Миртанская форма скаута + suffix: Миртан + description: Прочная и закрытая форма скаута + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_r.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_uniform_r.rsi +#-------------------------------одежда и снаряга---------------------------------------------------------------------- +#---------------------------------------------------------рюкзаки---------------------------------- +#------------------------------------малый рюкзак---------- +- type: entity + parent: ClothingBackpack + id: MirtBackpackS + name: Малый Миртанский армейский рюкзак + suffix: Миртан + description: Небольшой и лёгкий офицерский рюкзак Империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_backpack_low.rsi + - type: ClothingSpeedModifier + walkModifier: 1.1 + sprintModifier: 1.1 + - type: Storage + grid: + - 0,0,4,4 +#------------------------------------средний рюкзак---------- +- type: entity + parent: ClothingBackpack + id: MirtBackpackM + name: Стандартный Миртанский армейский рюкзак + suffix: Миртан + description: Стандартный армейский рюкзак солдат Империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_backpack_std.rsi +#------------------------------------крупный рюкзак---------- +- type: entity + parent: ClothingBackpack + id: MirtBackpackL + name: Крупный Миртанский армейский рюкзак + suffix: Миртан + description: Расширенный армейский рюкзак специалиста империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_backpack_big.rsi + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: Storage + grid: + - 0,0,7,5 +#------------------------------------рюкзак скаута---------- +- type: entity + parent: ClothingBackpack + id: MirtBackpackRaz + name: Миртанский рюкзак скаута + suffix: Миртан + description: Небольшой рюкзак, что является чудом инженерно мысли Империи Миртана. Имеет прикреплённый балон для дыхания, встроеную радиостанцию, а изготовлен с использованием бс-кристаллов. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_backpack_r.rsi + - type: Storage + grid: + - 0,0,4,5 + maxItemSize: Huge + - type: EncryptionKeyHolder + keysExtractionMethod: Prying + keySlots: 5 + - type: ContainerContainer + containers: + storagebase: !type:Container + ents: [] + key_slots: !type:Container + - type: TelecomServer + - type: ApcPowerReceiver + needsPower: false + - type: LightningTarget + priority: 1 + - type: ActivatableUI + key: enum.SharedGasTankUiKey.Key + - type: UserInterface + interfaces: + enum.StorageUiKey.Key: + type: StorageBoundUserInterface + enum.SharedGasTankUiKey.Key: + type: GasTankBoundUserInterface + - type: GasTank + outputPressure: 21.3 + air: + volume: 5 + temperature: 293.15 + tankLowPressure: 30.0 +#--------------------------------------------сапоги--------------------------------------------- +#----------------------------------обычные------------------------ +- type: entity + parent: ClothingShoesMilitaryBase + id: MirtBoots + name: Миртанские армейские сапоги + suffix: Миртан + description: Крепкие армейские сапоги. Достаточно прочные чтобы выдержать грязь, разруху. Хотя боятся яда, кислот и зубов ксеноморфов. Как и все мы... + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_boots.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_boots.rsi +#----------------------------------стальные------------------------ +- type: entity + parent: ClothingShoesMilitaryBase + id: MirtBootsSteel + name: Бронированные миртанские пехотные сапоги + suffix: Миртан + description: Простые, но удобные армейские сапоги. Достаточно прочные чтобы выдержать грязь, космос, пули, адскую бездну и зубы дьявола + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_boots_h.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_boots_h.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Shock: 1.1 + Сaustic: 0.95 + Poison: 0.95 + - type: ClothingSpeedModifier + walkModifier: 0.95 + sprintModifier: 0.95 +#----------------------------------ускоряющие------------------------ +- type: entity + parent: ClothingShoesMilitaryBase + id: MirtBootsRaz + name: Миртанские сапоги разведчика + suffix: Миртан + description: Крепкие, но очень лёгкие армейские сапоги. Из-за усовершенствованных матералов и систем амортизации позволяют носителям быстрей бегать и спрыгивать с большей высоты без травм. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_boots_r.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_boots_r.rsi + - type: Armor + modifiers: + coefficients: + Сaustic: 0.95 + Poison: 0.95 + - type: ClothingSpeedModifier + walkModifier: 1.25 + sprintModifier: 1.25 +#---------------------------------------------шлема------------------------------ +#----------------------------гражданский------------- +- type: entity + parent: ClothingHeadHelmetBasic + id: MirtHelmetGr + name: Гражданский шлем + suffix: Миртан + description: Простой гражданский шлем Империи Миртана. Слой стали и вера в Императора... + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_helmet_gr.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_helmet_gr.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.95 + Piercing: 0.95 +#----------------------------армейский------------- +- type: entity + parent: [ClothingHeadHelmetBasic, ClothingHeadset] + id: MirtHelmetArm + name: Армейский миртранский шлем + suffix: Миртан + description: Крепкий и прочный армейский шлем с маской, который скроет ваши слёзы от миллиона увиденных смертей + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_helmet_std.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_helmet_std.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Heat: 0.9 + Сaustic: 0.9 + Poison: 0.9 + - type: BreathMask + - type: ContainerFill + containers: + key_slots: + - MirtEncryptionKey + - type: Headset + requiredSlot: head +#----------------------------инквизиторский------------- +- type: entity + parent: MirtHelmetArm + id: MirtHelmetInk + name: Инквизиторский Миртанский шлем + suffix: Миртан + description: Крепкий и прочный инквизиторский шлем, что видом своим несёт страх неверным и пораженцам + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_helmet_ink.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_helmet_ink.rsi +#---------------------------------------------перчатки------------------------------ +#------------------------------------обычные перчатки---------- +- type: entity + parent: ClothingHandsBase + id: MirtGlovesFingerless + name: Миртанские армейские перчатки + suffix: Миртан + description: Предотвращают образование мозолей от долгой работы с оружием или инструментами, но при этом не мешают подвижности пальцев. Имеют небольшой защитный слой от едких веществ и токсинов. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_gloves.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_gloves.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-black + - type: Armor + modifiers: + coefficients: + Сaustic: 0.95 + Poison: 0.95 +#------------------------------------бронированные перчатки---------- +- type: entity + parent: ClothingHandsBase + id: MirtGlovesStrong + name: Миртанские ударные перчатки + suffix: Миртан + description: Перчатки ветеранов армии Империи Миртана, что не только обеспечивают защиту, но и позволяют вставить врагу кулак по самые гланды ударным методом. + components: + - type: FingerprintMask + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_gloves_h.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_gloves_h.rsi + - type: MeleeWeapon + autoAttack: true + attackRate: 1.5 + damage: + types: + Blunt: 12 + soundHit: + collection: Punch + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Shock: 1.1 + Сaustic: 0.95 + Poison: 0.95 +#--------------------------------------------------плащи-------------------------------------- +#------------------------------------офицерский---------- +- type: entity + parent: ClothingNeckBase + id: MirtCloakOf + name: Миртанийский плащ офицера + suffix: Миртан + description: Плащ, который носят заслуженные офицеры Империи Миртана. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_cloak_o.rsi + - type: Armor + modifiers: + coefficients: + Сaustic: 0.9 + Poison: 0.9 +#------------------------------------специалиста---------- +- type: entity + parent: ClothingNeckBase + id: MirtCloakSP + name: Миртанийский плащ специалиста + suffix: Миртан + description: Плащ, который носят спецалисты Империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_cloak_sp.rsi +#------------------------------------инквизиторский---------- +- type: entity + parent: ClothingNeckBase + id: MirtEpolets + name: Миртанийские эполеты инквизитора + suffix: Миртан + description: Эполеты, обозначающие принадлежность миртанийца к службе в Инквизиции + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_cloak_ink.rsi +#------------------------------------офицерский-инквизиторский--------- +- type: entity + parent: ClothingNeckBase + id: MirtCloakOfInk + name: Миртанийский плащ офицера-инквизитора + suffix: Миртан + description: Плащ, который носят заслуженные офицеры-инквизиторы Империи Миртана. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_cloak_o_ink.rsi + - type: Armor + modifiers: + coefficients: + Сaustic: 0.95 + Poison: 0.95 +#------------------------------------плащ скаута---------- +#-----------------------сам плащ---------------- +- type: entity + parent: ClothingNeckBase + id: MirtCloakRaz + name: Миртанский плащ скаута + suffix: Миртан + description: Удивительный плащ, который очень долго и кропотливо разрабатывался. разведчики Империи МИртана относятся к этим плащам с большой любовью. В них было вложено множество отражающих и маскировочныхз технологий, систем покрытия против кислот и ядов. А ещё он банально тёплый и уютный, что осбоенно ценится, когда приходится днями прозябать в какой-то жуткой глуши. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_cloak_r.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_cloak_r.rsi + - type: Armor + modifiers: + coefficients: + Cold: 0.9 + Heat: 0.9 + Radiation: 0.95 + Сaustic: 0.8 + Poison: 0.8 + - type: ToggleableClothing + clothingPrototype: MirtHoodCloakRaz + requiredSlot: neck + - type: ExplosionResistance + damageCoefficient: 0.95 + - type: Reflect + reflectProb: 0.95 + reflects: + - Energy +#-----------------------капюшон плаща---------------- +- type: entity + parent: [ClothingHeadHardsuitBase, BaseToggleClothing] + id: MirtHoodCloakRaz + name: Капюшон плаща скаута + suffix: Миртан + description: Закрывает половину головы. Но позволяет активировать маскировку. + noSpawn: true + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_cloak_r_hood.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_cloak_r_hood.rsi + - type: Armor + modifiers: + coefficients: + Cold: 0.9 + Heat: 0.9 + Radiation: 0.95 + Сaustic: 0.95 + Poison: 0.95 + - type: ToggleClothing + action: ActionTogglePhaseCloak + - type: ComponentToggler + parent: true + components: + - type: Stealth + minVisibility: 0.1 + lastVisibility: 0.1 + - type: PowerCellDraw + drawRate: 0 + - type: ToggleCellDraw + # core ninja suit stuff + - type: UseDelay + delay: 5 # disable time + - type: PowerCellSlot + cellSlotId: cell_slot + # throwing in a recharger would bypass glove charging mechanic + fitsInCharger: false + - type: ContainerContainer + containers: + cell_slot: !type:ContainerSlot + - type: ItemSlots + slots: + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: PowerCellSmall + disableEject: true +#--------------------------------------------------бронь----------------------------- +#------------------------------------лёгкий броник---------- +- type: entity + parent: ClothingOuterArmorBasic + id: MirtArmorGr + name: Гражданский бронежилет + suffix: Миртан + description: Лёгкий устаревший бронижилет, используемые ополченцами и гражданскими Империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_armor_gr.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_armor_gr.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.75 + Heat: 0.75 + Сaustic: 0.8 + Poison: 0.8 + - type: ExplosionResistance + damageCoefficient: 0.80 +#------------------------------------броня---------- +- type: entity + parent: ClothingOuterArmorBasic + id: MirtArmorMiddle + name: Миртанская пехотная броня + suffix: Миртан + description: Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся пехоте Империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_armor_std.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_armor_std.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.6 + Сaustic: 0.7 + Poison: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.75 +#------------------------------------жилет скаута---------- +- type: entity + parent: ClothingOuterArmorBasic + id: MirtArmorRaz + name: Жилет скаута + suffix: Миртан + description: Очень лёгкий, но не слишком прочный жилет, который больше защищает от едкой или неблагоприятной среды, нежели от урона + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_armor_vest.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_armor_vest.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.95 + Heat: 0.7 + Cold: 0.7 + Сaustic: 0.7 + Poison: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.9 +#---------------------------------------------------------скафандры-------------------------------------- +#------------------------------------обычный скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: MirtHardsuitStd + name: Миртанский боевой скафандр + suffix: Миртан + description: Стандартный простой боевой скафандр для армии Империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_std.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_std.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.5 + Piercing: 0.5 + Radiation: 0.7 + Сaustic: 0.5 + Poison: 0.5 + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 0.80 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: MirtHelmetHardsuitStd + - type: ExplosionResistance + damageCoefficient: 0.7 +#------------------------------------шлем обычного скафандра---------- +- type: entity + parent: ClothingHeadHardsuitBase + id: MirtHelmetHardsuitStd + name: Шлем боевого скафандра + suffix: Миртан + description: Стандартный простой шлем скафандра для армии Империи Миртана + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_std_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_std_helmet.rsi + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Сaustic: 0.9 + Poison: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------бронированный скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: MirtHardsuitHig + name: Тяжёлый миртанский бронескафандр + suffix: Миртан + description: Укреплённый тяжёлый боевой скафандр для армии Империи Миртана + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_hig.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_hig.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.3 + Slash: 0.3 + Piercing: 0.3 + Radiation: 0.6 + Сaustic: 0.4 + Poison: 0.4 + - type: ClothingSpeedModifier + walkModifier: 0.6 + sprintModifier: 0.6 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: MirtHelmetHardsuitHig + - type: ExplosionResistance + damageCoefficient: 0.6 +#------------------------------------шлем бронированного скафандра---------- +- type: entity + parent: ClothingHeadHardsuitBase + id: MirtHelmetHardsuitHig + name: Шлем бронированного скафандра + suffix: Миртан + description: Стандартный простой шлем скафандра для армии Умпорской Федерации + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_hig_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_hig_helmet.rsi + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Сaustic: 0.9 + Poison: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------инквизиторский скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: MirtHardsuitInk + name: Инквизитрский боевой скафандр + suffix: Миртан + description: Прочный боевой скафандр для сил инквизиции Империи Миртана. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_ink.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_ink.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.4 + Slash: 0.4 + Piercing: 0.4 + Radiation: 0.7 + Сaustic: 0.6 + Poison: 0.6 + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 0.80 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: MirtHelmetHardsuitInk + - type: ExplosionResistance + damageCoefficient: 0.65 +#------------------------------------шлем инквизиторского скафандра---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: MirtHelmetHardsuitInk + name: Шлем инквизиторского скафандра + suffix: Миртан + description: Стандартный простой шлем скафандра для армии Умпорской Федерации + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_ink_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Armor/mirt_hardsuits_ink_helmet.rsi + - type: PointLight + color: "#ffdbad" + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.85 + Slash: 0.85 + Piercing: 0.85 + Сaustic: 0.95 + Poison: 0.95 + - type: ExplosionResistance + damageCoefficient: 0.8 +#-----------------------------------------снаряга и пояса------------------------------------------ +#------------------------------------маска скаута---------- +- type: entity + parent: ClothingMaskGasSecurity + id: MirtMaskGas + name: Дыхательная маска + suffix: Миртан + description: Дыхательная маска разведчиков Империи Миртана. Достаточно плотно прилегает, сделана из крепкого материала, что защищает от мелких повреждений, а так же покрыта защитными слоями для повышения химической ибиологической стабльности даже в условиях изменяющейся температуры. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_mask.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_mask.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.95 + Slash: 0.95 + Piercing: 0.95 + Heat: 0.9 + Cold: 0.9 + Сaustic: 0.9 + Poison: 0.9 +#------------------------------------очки скаута---------- +- type: entity + parent: ClothingEyesBase + id: MirtGlassesRaz + name: Визор миртанийского скаута + suffix: Миртан + description: Удобный визор способный получать данные со спутника или системы сканирования масс (ПКМ+переключить интерфейс) + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_glasses_r.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_glasses_r.rsi + - type: SolutionScanner + - type: ContentEye + targetZoom: "1.125, 1.125" + maxZoom: "1.5, 1.5" + - type: RadarConsole + - type: ActivatableUI + key: enum.RadarConsoleUiKey.Key + - type: UserInterface + interfaces: + enum.RadarConsoleUiKey.Key: + type: RadarConsoleBoundUserInterface + - type: Computer + board: RadarConsoleCircuitboard +#-------------------------------------печать офицера----------------- +- type: entity + name: Печать армии Империи Миртана + suffix: Миртан + parent: RubberStampBaseAlt + id: MirtRubberStampArm + components: + - type: Stamp + stampedName: Импеrия Миrтана + stampedColor: "#b15900" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_stamp.rsi + state: stamp +#-------------------------------------печать инквизитора----------------- +- type: entity + name: Печать инквизиции Империи Миртана + suffix: Миртан + parent: RubberStampBaseAlt + id: MirtRubberStampInk + components: + - type: Stamp + stampedName: Инквизиция Миrтана + stampedColor: "#b15900" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_stamp.rsi + state: stamp +#---------------------------------Стандартная форма--------------------- +- type: entity + id: MirtPaperForm + name: Форма запроса + suffix: Миртан + parent: Paper + components: + - type: Paper + content: | + От: 12ая туrма + + Кому: 94ай когоrта + + Запрос: + + Срочность: (Крайня, Сильная, Средняя, Малая, Незначительная) +#---------------------------------Сумка фаеров--------------------- +- type: entity + parent: BaseAmmoProvider + id: NonAmmoProviderShotgunShell + abstract: true + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - ShellShotgun + capacity: 20 + - type: Sprite + sprite: Clothing/Belt/waistbag_leather.rsi + state: icon + +- type: entity + name: Раздатчик флаеров + suffix: Миртан + parent: NonAmmoProviderShotgunShell + id: MirtProviderFlare + description: Раздатчик флаеров, полезных в боях ночью, в пещерах, тёмных коридорах или ульях ксеноморфов. + components: + - type: Item + size: Small + - type: BallisticAmmoProvider + proto: Flare + - type: Sprite + sprite: Clothing/Belt/waistbag_leather.rsi + state: icon +#-------------------------------------щиты------------------------------------ +#-------------------------------малый--------------- +- type: entity + name: Стандартный миртанский щит "Вера" + parent: [ BaseShield, BaseRestrictedContraband ] + id: MirtShieldStd + suffix: Миртан + description: Защищает верных войнов Императора от пуль, когтей и едких выделений. Размер стандартный. + components: + - type: StaticPrice + price: 90 + - type: Blocking + passiveBlockModifier: + coefficients: + Blunt: 0.55 + Slash: 0.55 + Сaustic: 0.8 + Poison: 0.8 + Piercing: 0.7 + activeBlockModifier: + coefficients: + Blunt: 0.3 + Slash: 0.3 + Сaustic: 0.7 + Poison: 0.7 + Piercing: 0.5 + flatReductions: + Blunt: 1 + Slash: 1 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_shields.rsi + state: metal-icon + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_shields.rsi + heldPrefix: metal +#-------------------------------большой--------------- +- type: entity + name: Большой миртанский щит "Легионер" + parent: [ BaseShield, BaseRestrictedContraband ] + id: MirtShieldBig + suffix: Миртан + description: Здроровый щит, что защищает верных войнов Императора от пуль, когтей и едких выделений. + components: + - type: StaticPrice + price: 90 + - type: Blocking + passiveBlockModifier: + coefficients: + Blunt: 0.4 + Slash: 0.4 + Сaustic: 0.7 + Poison: 0.7 + Piercing: 0.55 + activeBlockModifier: + coefficients: + Blunt: 0.1 + Slash: 0.1 + Сaustic: 0.6 + Poison: 0.6 + Piercing: 0.4 + flatReductions: + Blunt: 1 + Slash: 1 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_shields.rsi + state: big-icon + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_shields.rsi + heldPrefix: big +#-------------------------------------лечилка------------------------------------ +- type: entity + name: Пакет лечебных средств + description: Миртанский универсальный медицинский пакет для лечения самых разнообразных травм и ранений. + parent: BaseHealingItem + id: MirtMedpackBase + suffix: Миртан + components: + - type: Sprite + sprite: Objects/Specific/Medical/medical.rsi + state: regenerative-mesh + - type: Item + size: Small + sprite: Objects/Specific/Medical/medical.rsi + heldPrefix: regenerative-mesh + - type: Stack + stackType: Brutepack + count: 20 + - type: Tag + tags: + - Brutepack + - type: Healing + damageContainers: + - Biological + damage: + Сaustic: -10 + Poison: -10 + Heat: -5 + groups: + Brute: -15 + +- type: entity + parent: MirtMedpackBase + id: MirtMedpack + suffix: Миртан, Полный + components: + - type: Stack + lingering: true + count: 20 +#-------------------------------------знамёна------------------------------- +#------------------------стандартное------------------ +- type: entity + id: MirtBannerStd + parent: BannerBase + name: Знамя Империи Миртана + suffix: Миртан, Стандартное + description: Знамя, изображающее Золотого орла - самого Императора Миртана, Бога в этой тёмной галактике, Спасителя и осветителя судьб, великого правителя и защитника всего живого и разумного! + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/mirt_banner.rsi + state: banner_mirt_std +#------------------------религиозное------------------ +- type: entity + id: MirtBannerReg + parent: MirtBannerStd + name: Знамя Империи Миртана + suffix: Миртан, Религиозное + description: Знамя, изображающее Золотого орла - самого Императора Миртана, Бога в этой тёмной галактике, Спасителя и осветителя судьб, великого правителя! А так же три стены планет-крепостей, что являются последним оплотом галактики, отделяющим спокойную жизнь от всепоглощающего роя ксеноморфов. + components: + - type: Sprite + state: banner_mirt_reg +#------------------------инквизиторское------------------ +- type: entity + id: MirtBannerInk + parent: MirtBannerStd + name: Знамя Империи Миртана + suffix: Миртан, Инквизитрское + description: Знамя, изображающее Золотого орла - самого Императора Миртана, Бога в этой тёмной галактике, Спасителя и осветителя судьб, великого правителя! А так же карающий меч, что низвергает черепа предателей, еритиков и отступников к ногам Его! + components: + - type: Sprite + state: banner_mirt_ink +#-------------------------------------пояса--------------------------------------- +- type: entity + parent: ClothingBeltStorageBase + id: MirtBelt + name: Миртанский армейский пояс + suffix: Миртан + description: Такие пояса используют военослужащие Империи Миртана. Прочные и надёжные. Хорошо держат штаны на месте в бою. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_belt.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_belt.rsi + - type: Storage + maxItemSize: Normal + - type: Appearance + +- type: entity + id: MirtBeltFilled + parent: MirtBelt + suffix: Заполненный, Миртан + components: + - type: StorageFill + contents: + - id: MirtnKnife + - id: MirtProviderFlare + - id: MirtMedpack + +- type: entity + id: MirtBeltOffiFilled + parent: MirtBelt + suffix: Заполненный, Офицер, Миртан + components: + - type: StorageFill + contents: + - id: MirtnKnife + - id: MirtProviderFlare + - id: MirtMedpack + - id: MirtRubberStampArm + - id: MirtnSaber + - id: MirtPaperForm + +- type: entity + id: MirtBeltInkFilled + parent: MirtBelt + suffix: Заполненный, Офицер-Инквизитор, Миртан + components: + - type: StorageFill + contents: + - id: MirtnKnife + - id: MirtMedpack + - id: MirtRubberStampInk + - id: MirtnSword + - id: MirtPaperForm +#-------------------------------------ближнее------------------------------------------------------------------------------- +#------------------------------------нож---------- +- type: Tag + id: MirtnKnife + +- type: entity + name: Миртанский стандартный нож + suffix: Миртан + parent: BaseKnife + id: MirtnKnife + description: ППо слухам, количество этих ножей превышает численность населения империи в четыре раза. + components: + - type: Tag + tags: + - Knife + - MirtnKnife + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_knife.rsi + state: icon + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_knife.rsi +#------------------------------------меч---------- +- type: Tag + id: MirtnSword + +- type: entity + name: Миртанский пехотный меч + suffix: Миртан + parent: CaptainSabre + id: MirtnSword + description: Пехотный меч, что убил немало тварей, когда у славных защитников Империи заканчивались патроны. + components: + - type: Tag + tags: + - Knife + - MirtnSword + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_sword.rsi + state: icon + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_sword.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_sword.rsi + quickEquip: false + slots: + - Belt + - type: MeleeWeapon + attackRate: 1.5 + damage: + types: + Slash: 13 +#------------------------------------сабля---------- +- type: Tag + id: MirtnSaber + +- type: entity + name: Миртанская офицерская сабля + suffix: Миртан + parent: CaptainSabre + id: MirtnSaber + description: Символ заслуг полевого командира Империи Миртана. Таких никогда не встретишь у штабистов. + components: + - type: Tag + tags: + - Knife + - MirtnSaber + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_saber.rsi + state: icon + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_saber.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_saber.rsi + quickEquip: false + slots: + - Belt + - type: MeleeWeapon + attackRate: 1.5 + damage: + types: + Slash: 13 + Shock: 3 + Heat: 3 +#--------------------------------------------------------------------------дальнее------------------------------------------------- +#----------------------------------------------------------миртанские----------------------------------------------------- +#-------------------------------------пули и лазеры-------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: entity + id: MirtBulletHeavy + name: Тяжёлый заряд (hhc) + suffix: Миртан + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 35 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_projectiles.rsi + layers: + - state: tip + - type: StaminaDamageOnCollide + damage: 5 +#------------------------------------пп-пулемёт---------- +- type: entity + id: MirtBulletLight + name: Лёгкий заряд (lhc) + suffix: Миртан + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 15 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_projectiles.rsi + layers: + - state: tip + - type: StaminaDamageOnCollide + damage: 5 +#------------------------------------пистолет-автомат---------- +- type: entity + id: MirtBulletPistol + name: Стандартный заряд (shc) + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 20 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_projectiles.rsi + layers: + - state: tip + - type: StaminaDamageOnCollide + damage: 5 +#------------------------------------пожарный лазер---------- +- type: entity + id: MirtFireLaser + name: Осколок зенитного заряда + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Heat: 3 + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + layers: + - state: beam_heavy + - type: IgnitionSource + temperature: 1000 + ignited: true + - type: IgniteOnCollide + fireStacks: 0.25 +#-------------------------------------картриджи--------------------------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: Tag + id: MirtCartridgeHeavy + +- type: entity + id: MirtCartridgeHeavy + name: Тяжёлый заряд (hhc) + suffix: Миртан + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: MirtBulletHeavy + deleteOnSpawn: true + - type: Tag + tags: + - MirtCartridgeHeavy +#------------------------------------пп-пулемёт---------- +- type: Tag + id: MirtCartridgeLight + +- type: entity + id: MirtCartridgeLight + name: Лёгкий заряд (lhc) + suffix: Миртан + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: MirtBulletLight + deleteOnSpawn: true + - type: Tag + tags: + - MirtCartridgeLight +#------------------------------------пистолет-автомат---------- +- type: Tag + id: MirtCartridgePistol + +- type: entity + id: MirtCartridgePistol + name: Стандартный заряд (shc) + suffix: Миртан + parent: BaseCartridgePistol + components: + - type: CartridgeAmmo + proto: MirtBulletPistol + deleteOnSpawn: true + - type: Tag + tags: + - MirtCartridgePistol +#-------------------------------------------------------------------------------магазины------------------------------------------------ +#--------------------------------------------------------миртанские------------------------------------ +- type: Tag + id: MirtMagazine +#-----------------------------------гражданский--------- +- type: Tag + id: MirtMagazineGr + +- type: entity + id: MirtMagazineGr + name: Магазин к автомату "Вдова" (lhc) + suffix: Миртан + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - MirtCartridgeLight + proto: MirtCartridgeLight + capacity: 25 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_automat_magazine_gr.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - MirtMagazineGr + - MirtMagazine +#-----------------------------------винтовочный--------- +- type: Tag + id: MirtMagazineRifle + +- type: entity + id: MirtMagazineRifle + name: Магазин к винтовке "Чаровница" + suffix: Миртан + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - MirtCartridgeHeavy + proto: MirtCartridgeHeavy + capacity: 13 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_rifle_magazine_bs.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - MirtMagazineRifle + - MirtMagazine +#-----------------------------------пп--------- +- type: Tag + id: MirtMagazineSMG + +- type: entity + id: MirtMagazineSMG + name: Магазин к пистолет-пулемёту "Шершень" (lhc) + suffix: Миртан + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - MirtCartridgeLight + proto: MirtCartridgeLight + capacity: 18 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_smg_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - MirtMagazineSMG + - MirtMagazine +#-----------------------------------пулемёт--------- +- type: Tag + id: MirtMagazineLMG + +- type: entity + id: MirtMagazineLMG + name: Магазин к пулемёту "Молот" (lhc) + suffix: Миртан + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - MirtCartridgeLight + proto: MirtCartridgeLight + capacity: 120 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_lmg_magazine_bs.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - MirtMagazineLMG + - MirtMagazine +#-----------------------------------пистолет--------- +- type: Tag + id: MirtMagazinePistol + +- type: entity + id: MirtMagazinePistol + name: Магазин к пистолету "Клык" + suffix: Миртан + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - MirtCartridgePistol + proto: MirtCartridgePistol + capacity: 7 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_pistol_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - MirtMagazinePistol + - MirtMagazine +#-----------------------------------автомат--------- +- type: Tag + id: MirtMagazineAutomat + +- type: entity + id: MirtMagazineAutomat + name: Магазин к автомату "Развратник" + suffix: Миртан + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - MirtCartridgePistol + proto: MirtCartridgePistol + capacity: 35 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_automat_magazine_bs.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - MirtMagazineAutomat + - MirtMagazine +#-----------------------------------пожарный лазер--------- +- type: Tag + id: MirtPowerCell + +- type: entity + id: MirtPowerCell + name: Батарея пожарного лазера "Месяц" + suffix: Миртан + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - MirtFireLaser + proto: MirtFireLaser + capacity: 70 + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_laser_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - MirtPowerCell + - MirtMagazine +#-------------------------------------стволы--------------------------------------------------------------------------------- +#---------------------------------------------------миртан----------------------------------- +#-----------------------гражданская----------------------- +- type: entity + name: Гражданский автомат "Вдова" + suffix: Миртан + parent: BaseWeaponRifle + id: MirtAutoRifleGr + description: Морально устаревший автомат прошлого поколения Империи Миртана, что когда-то производился массово для армии, а теперь используется как оружие ополчения. (lhc) + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_automat_gr.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_automat_gr.rsi + - type: Gun + useKey: false + fireRate: 4 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + projectileSpeed: 20 + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MirtMagazineGr + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - MirtMagazineGr + gun_chamber: + name: Chamber + startingItem: MirtCartridgeLight + priority: 1 + whitelist: + tags: + - MirtCartridgeLight + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#-----------------------пистолет----------------------- +- type: entity + name: Блюспейс пистолет "Клык" + suffix: Миртан + parent: BaseWeaponPistol + id: MirtPistol + description: Мощный и надёжный блюспейс-пистолет регулярной армии Империи Миртана. (shc) + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_pistol.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_pistol.rsi + - type: Gun + useKey: false + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + projectileSpeed: 30 + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MirtMagazinePistol + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - MirtMagazinePistol + - MirtMagazineAutomat + gun_chamber: + name: Chamber + startingItem: MirtCartridgePistol + priority: 1 + whitelist: + tags: + - MirtCartridgePistol + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#-----------------------автомат----------------------- +- type: entity + name: Блюспейс автомат "Развратник" + suffix: Миртан + parent: BaseWeaponRifle + id: MirtAutoRifle + description: Мощный и надёжный блюспейс-автомат регулярной армии Империи Миртана. (shc) + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_automat_bs.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_automat_bs.rsi + - type: Gun + useKey: false + fireRate: 5 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + projectileSpeed: 30 + - type: ChamberMagazineAmmoProvider +# Код написал Crazzy_pingvin + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MirtMagazineAutomat + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - MirtMagazineAutomat + - MirtMagazinePistol + gun_chamber: + name: Chamber + startingItem: MirtCartridgeHeavy + priority: 1 + whitelist: + tags: + - MirtCartridgeHeavy + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#-----------------------пп----------------------- +- type: entity + name: Блюспейс пистолет-пулемёт "Шершень" + suffix: Миртан + parent: BaseWeaponSubMachineGun + id: MirtSMG + description: Скорострельный и лёгкий блюспейс-пистолет-пулемёт регулярной армии Империи Миртана. (lhc) + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_smg_bs.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_smg_bs.rsi + - type: Gun + useKey: false + fireRate: 6 + selectedMode: Burst + shotsPerBurstModified: 5 + availableModes: + - Burst + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + projectileSpeed: 28 + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MirtMagazineSMG + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - MirtMagazineSMG + gun_chamber: + name: Chamber + startingItem: MirtCartridgeLight + priority: 1 + whitelist: + tags: + - MirtCartridgeLight + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Blunt: 4 + Piercing: 1 +#-----------------------пулемёт----------------------- +- type: entity + name: Блюспейс пулемёт "Молот" + suffix: Миртан + parent: BaseWeaponLightMachineGun + id: MirtLMG + description: Блюспейс-пулемёт армии Империи Миртана, что призван не подавлять, а уничтожать силы противника. (lhc) + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_lmg_bs.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_lmg_bs.rsi + - type: Gun + useKey: false + fireRate: 6 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + projectileSpeed: 26 + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MirtMagazineLMG + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - MirtMagazineLMG + gun_chamber: + name: Chamber + startingItem: MirtCartridgeLight + priority: 1 + whitelist: + tags: + - MirtCartridgeLight + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 +#-----------------------винтовка--------------------------------------- +- type: entity + name: Блюспейс винтовка "Чаровница" + suffix: Миртан + parent: BaseWeaponRifle + id: MirtRifle + description: Блюспейс винтовка для лучших солдат Империи Миртана, чтосоздана для быстрого устранения самых опасных противников. (lhc) + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_rifle_bs.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_rifle_bs.rsi + - type: Gun + useKey: false + fireRate: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + projectileSpeed: 40 + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MirtMagazineRifle + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - MirtMagazineRifle + gun_chamber: + name: Chamber + startingItem: MirtCartridgeHeavy + priority: 1 + whitelist: + tags: + - MirtCartridgeHeavy + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#-----------------------зенитка----------------------- +# - type: entity + # name: Зенитный пулемёт "Носорог" + # suffix: Миртан + # parent: BaseWeaponLightMachineGun + # id: MirtZenit + # description: Блюспейс-пулемёт армии Империи Миртана, выполненный как ручная зенитная пушка. Хорошо помогает и против летунов, и против наземных целей. (zhc) + # components: + # - type: Sprite + # sprite: Corvax/Lore/Mirt/Weapon/mirt_zenit.rsi + # layers: + # - state: base + # map: ["enum.GunVisualLayers.Base"] + # - state: mag-0 + # map: ["enum.GunVisualLayers.Mag"] + # - type: Item + # size: Large + # - type: Clothing + # sprite: Corvax/Lore/Mirt/Weapon/mirt_zenit.rsi + # - type: Gun + # useKey: false + # fireRate: 6 + # soundGunshot: + # path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + # projectileSpeed: 10 + # - type: ChamberMagazineAmmoProvider + # soundRack: + # path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + # - type: ItemSlots + # slots: + # gun_magazine: + # name: Magazine + # startingItem: MirtMagazineZenit + # insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + # ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + # priority: 2 + # whitelist: + # tags: + # - MirtMagazineZenit + # gun_chamber: + # name: Chamber + # startingItem: MirtCartridgeZenit + # priority: 1 + # whitelist: + # tags: + # - MirtCartridgeZenit + # - type: ContainerContainer + # containers: + # gun_magazine: !type:ContainerSlot + # gun_chamber: !type:ContainerSlot + # - type: MagazineVisuals + # magState: mag + # steps: 1 + # zeroVisible: true + # - type: Appearance + # - type: StaticPrice + # price: 750 +#-----------------------пожарный лазер----------------------- +- type: entity + name: Пожарный лазер "Месяц" + suffix: Миртан + parent: BaseWeaponRifle + id: MirtLaser + description: Крупный Лазер Империи Миртана созданый на основее Ноократских технологий, способный подхигать врагов лучём. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_laser.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_laser.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_lasere.rsi + - type: Gun + useKey: false + fireRate: 6 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MirtPowerCell + whitelist: + tags: + - MirtPowerCell + - type: StaticPrice + price: 500 +#-----------------------гранатомёт----------------------- +- type: entity + name: Гранатомёт "Медведка" + suffix: Миртан + parent: [BaseItem, BaseGunWieldable] + id: MirtGran + description: Гранатомёт армии Империи Миртана, запускающий крупные защигательные снаряды. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_gl.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_gl.rsi + quickEquip: false + slots: + - Back + - suitStorage + - type: AmmoCounter + - type: Gun + useKey: false + soundEmpty: null + projectileSpeed: 7 + fireRate: 0.5 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/batrifle.ogg + - type: RechargeBasicEntityAmmo + rechargeCooldown: 5 + - type: BasicEntityAmmoProvider + proto: ProjectileDragonsBreath + capacity: 1 + count: 1 + - type: StaticPrice + price: 500 +#---------------------------------------------------ноократия-------------------------------- +#-----------------------винтовки----------------------- +- type: entity + id: MirtNoocPowerRifle + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + useKey: false + fireRate: 0.8 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellOne + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - MirtPowerCell + - type: Appearance + - type: StaticPrice + price: 500 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_rifle.rsi + quickEquip: false + slots: + - Back + +- type: entity + name: Ноократская винтовка "Господин" + suffix: Миртан + parent: MirtNoocPowerRifle + id: MirtNoocRifle + description: Опасное и дольнобойное оружие Ноократии Эранта для ликвидации защитников важных точек обороны и убийства ключевых бойцов противника + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_rifle.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_rifle.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_rifle.rsi + - type: StaticPrice + price: 500 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#------------------------------------автомат---------- +- type: entity + id: NoocPowerGan + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + useKey: false + fireRate: 4.5 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellThree + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - type: Appearance + - type: StaticPrice + price: 500 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_gun.rsi + quickEquip: false + slots: + - Back + +- type: entity + name: Ноократский автомат "Покоритель" + suffix: Миртан + parent: NoocPowerGan + id: MirtNoocGan + description: Лёгкий и дешёвый лазерный автомат Ноократии Эранта для пехотных боёв + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_gun.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_gun.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_gun.rsi + - type: StaticPrice + price: 500 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#------------------------------------пистолет---------- +- type: entity + id: NoocPowerPistol + parent: BaseItem + abstract: true + components: + - type: Item + - type: Sprite + - type: AmmoCounter + - type: Gun + useKey: false + fireRate: 3.5 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellTwo + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - type: Appearance + - type: StaticPrice + price: 250 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_pistol.rsi + quickEquip: false + slots: + - Belt + +- type: entity + name: Ноократский пистолет "Власть" + suffix: Миртан + parent: NoocPowerPistol + id: MirtNoocPistol + description: Небольшой и крайне удобный пистолет офицеров Ноократии Эранта + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_pistol.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_pistol.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_pistol.rsi + - type: StaticPrice + price: 250 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#------------------------------------пулемёт---------- +- type: entity + id: NoocPowerMG + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + useKey: false + minAngle: 5 + maxAngle: 15 + angleIncrease: 5 + angleDecay: 16 + fireRate: 7 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellFour + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - NoocPowerCellFive + - type: Appearance + - type: StaticPrice + price: 750 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + +- type: entity + name: Ноократский скорострельный лазер "Подавитель" + suffix: Миртан + parent: NoocPowerMG + id: MirtNoocMG + description: Крупный, но не очень тяжёлый ручной скорострельный лазер Ноократии Эранта. Обладает не сильным уроном, но хорош для подавления противника + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_mg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_mg.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: StaticPrice + price: 750 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#------------------------------------хладопушка---------- +- type: entity + id: NoocPowerGanCold + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + useKey: false + fireRate: 6 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellCold + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellCold + - type: Appearance + - type: StaticPrice + price: 500 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_laser_gun.rsi + quickEquip: false + slots: + - Back + +- type: entity + name: Ноократский автомат "Изморозь" + suffix: Миртан + parent: NoocPowerGanCold + id: MirtNoocGanCold + description: Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_cold_gun.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_cold_gun.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Mirt/Weapon/mirt_nooc_cold_gun.rsi + - type: StaticPrice + price: 500 + - type: MeleeWeapon + attackRate: 1 + damage: + types: + Slash: 7 + Piercing: 3 +#------------------------------------------карты, доступы и шлюзы---------------------------------------- +#------------------------------------------доступы и шлюзы---------------------------------------- +#------------------------------------доступ---------- +- type: accessLevel + id: MirtAccess + name: access-mirt + +- type: accessLevel + id: NoocAccess + name: access-nooc +#------------------------------------закрытый шлюз---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsMirtAccess + suffix: Миртан, Locked + components: + - type: AccessReader + access: [["MirtAccess"]] + +- type: entity + parent: Airlock + id: MirtAirlockLocked + suffix: Миртан, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsMirtAccess ] + - type: Sprite + sprite: Corvax/Lore/Mirt/mirt_airlock.rsi +#------------------------------------свободный шлюз---------- +- type: entity + parent: Airlock + id: MirtAirlock + suffix: Миртан + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/mirt_airlock.rsi +#------------------------------------стыковочный---------- +- type: entity + parent: AirlockExternalShuttleLocked + name: Стыковочный шлюз + id: SNKAirlockShuttleEasyPryLocked + suffix: Миртан + description: Чтобы успешно прилепиться к космическим объектам. + components: + - type: PryUnpowered + - type: ContainerFill + containers: + board: [ DoorElectronicsMirtAccess ] +#------------------------------------------ карты---------------------------------------- +#------------------------------------стандарт карты---------- +- type: entity + parent: Clothing + id: MirtIDCard + name: Чип итендификации + description: Данный чип служит в роли электронного пропуска на объектах Империи Миртана + abstract: true + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_id_cards.rsi + - type: Clothing + slots: + - idcard + sprite: Corvax/Lore/Mirt/Equipment/mirt_id_cards.rsi + - type: Item + size: Small + heldPrefix: default + storedRotation: -90 + - type: Access + - type: IdCard + - type: StationRecordKeyStorage + - type: Tag + tags: + - DoorBumpOpener + - WhitelistChameleon + - type: StealTarget + stealGroup: IDCard +#------------------------------------карта офицера---------- +- type: entity + parent: MirtIDCard + id: MirtIDCardOfficer + name: Чип миртанского офицера + suffix: Миртан + components: + - type: Sprite + layers: + - state: default + - state: offi + - type: PresetIdCard + job: MirtMen +#------------------------------------карта солдата---------- +- type: entity + parent: MirtIDCard + id: MirtIDCardSolder + name: Чип миртанского солдата + suffix: Миртан + components: + - type: Sprite + layers: + - state: default + - state: sold + - type: PresetIdCard + job: MirtMen +#------------------------------------карта инквизитора---------- +- type: entity + parent: MirtIDCard + id: MirtIDCardEngener + name: Чип миртанского инквизитора + suffix: Миртан + components: + - type: Sprite + layers: + - state: default + - state: ink + - type: PresetIdCard + job: MirtMen +#------------------------------------карта старшего инквизитора------------------ +- type: entity + parent: MirtIDCard + id: MirtIDCardLogist + name: Чип миртанского старшего инквизитора + suffix: Миртан + components: + - type: Sprite + layers: + - state: default + - state: stink + - type: PresetIdCard + job: MirtMen +#------------------------------------------связь---------------------------------------- +#-----------------------------канал---------------------------------------- +- type: radioChannel + id: MirtRadio + name: Миртанский + keycode: 'р' + frequency: 1939 + color: "#a73800" + longRange: true +#-----------------------------стандарт ключа---------------------------------------- +- type: entity + abstract: true + parent: BaseItem + id: MirtBaseEncryptionKey + name: encryption key + description: A small cypher chip for headsets. + components: + - type: EncryptionKey + channels: + - MirtRadio + defaultChannel: MirtRadio + - type: Item + sprite: Corvax/Lore/Mirt/Equipment/mirt_encryption_keys.rsi + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_encryption_keys.rsi + - type: StealTarget + stealGroup: EncryptionKey +#-----------------------------ключ---------------------------------------- +- type: entity + parent: MirtBaseEncryptionKey + id: MirtEncryptionKey + name: Миртанский ключ шифрования + suffix: Миртан + description: Используется для шифрования и дешифровки общего армейского канала связи Империи Миртана + components: + - type: EncryptionKey + channels: + - MirtRadio + defaultChannel: MirtRadio + - type: Sprite + layers: + - state: crypt_gray + - state: label +#-----------------------------гарнитура---------------------------------------- +- type: entity + parent: ClothingHeadset + id: MirtHeadset + name: Гарнитура Миртанских военных + suffix: Миртан + components: + - type: ContainerFill + containers: + key_slots: + - MirtEncryptionKey + - type: Sprite + sprite: Corvax/Lore/Mirt/Equipment/mirt_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Mirt/Equipment/mirt_garniture.rsi +#-----------------------------------------------------роли, полные сумки и гиры------------------------------------------------------ +#--------------------------------------------сумки------------------------------------ +#------------------------------------малые---------------------------------- +#-----------------------миртан-пистолет----------------------- +- type: entity + parent: MirtBackpackS + id: MirtBackpackFilledPist + suffix: Миртан, Пистолет + components: + - type: StorageFill + contents: + - id: MirtPistol + - id: MirtMagazinePistol + - id: MirtMagazinePistol + - id: MirtMagazinePistol + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------миртан-скаут-пистолет----------------------- +- type: entity + parent: MirtBackpackRaz + id: MirtBackpackFilledPistRaz + suffix: Миртан, Пистолет + components: + - type: StorageFill + contents: + - id: MirtPistol + - id: MirtMagazinePistol + - id: MirtMagazinePistol + - id: MirtMagazinePistol + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------миртан-пп----------------------- +- type: entity + parent: MirtBackpackS + id: MirtBackpackFilledSMG + suffix: Миртан, ПП + components: + - type: StorageFill + contents: + - id: MirtSMG + - id: MirtMagazineSMG + - id: MirtMagazineSMG + - id: MirtMagazineSMG + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------ноократ-пистолет----------------------- +- type: entity + parent: MirtBackpackS + id: MirtBackpackFilledNoocPist + suffix: Ноократия, Пистолет, Миртан + components: + - type: StorageFill + contents: + - id: MirtNoocPistol + - id: NoocPowerCellTwo + - id: NoocPowerCellTwo + - id: NoocPowerCellTwo + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------средние---------------------------------- +#-----------------------миртан-гражданский----------------------- +- type: entity + parent: MirtBackpackM + id: MirtBackpackFilledGr + suffix: Миртан, Гражданский + components: + - type: StorageFill + contents: + - id: MirtAutoRifleGr + - id: MirtMagazineGr + - id: MirtMagazineGr + - id: MirtMagazineGr + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: MirtnKnife +#-----------------------миртан-автомат----------------------- +- type: entity + parent: MirtBackpackM + id: MirtBackpackFilledAutomat + suffix: Миртан, Автомат + components: + - type: StorageFill + contents: + - id: MirtAutoRifle + - id: MirtMagazineAutomat + - id: MirtMagazineAutomat + - id: MirtMagazineAutomat + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------миртан-винтовка----------------------- +- type: entity + parent: MirtBackpackM + id: MirtBackpackFilledRifle + suffix: Миртан, Винтовка + components: + - type: StorageFill + contents: + - id: MirtAutoRifle + - id: MirtMagazineRifle + - id: MirtMagazineRifle + - id: MirtMagazineRifle + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------ноократ-автомат----------------------- +- type: entity + parent: MirtBackpackM + id: MirtBackpackFilledNoocAutomat + suffix: Ноократия, Автомат, Миртан + components: + - type: StorageFill + contents: + - id: MirtNoocGan + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------ноократ-винтовка----------------------- +- type: entity + parent: MirtBackpackM + id: MirtBackpackFilledNoocRifle + suffix: Ноократия, Винтовка, Миртан + components: + - type: StorageFill + contents: + - id: MirtNoocRifle + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------ноократ-хладопушка----------------------- +- type: entity + parent: MirtBackpackM + id: MirtBackpackFilledNoocCold + suffix: Ноократия, Хладопушка, Миртан + components: + - type: StorageFill + contents: + - id: MirtNoocGanCold + - id: NoocPowerCellCold + - id: NoocPowerCellCold + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------большие---------------------------------- +#-----------------------миртан-пулемёт----------------------- +- type: entity + parent: MirtBackpackL + id: MirtBackpackFilledLMG + suffix: Миртан, Пулемёт + components: + - type: StorageFill + contents: + - id: MirtLMG + - id: MirtMagazineLMG + - id: MirtMagazineLMG + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------миртан-лазер----------------------- +- type: entity + parent: MirtBackpackL + id: MirtBackpackFilledLaser + suffix: Миртан, Пожарный Лазер + components: + - type: StorageFill + contents: + - id: MirtLaser + - id: MirtPowerCell + - id: MirtPowerCell + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------миртан-гранатомёт----------------------- +- type: entity + parent: MirtBackpackL + id: MirtBackpackFilledGl + suffix: Миртан, Гранатомёт + components: + - type: StorageFill + contents: + - id: MirtGran + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------ноократ-пулемёт----------------------- +- type: entity + parent: MirtBackpackL + id: MirtBackpackFilledNoocLMG + suffix: Ноократия, Пулемёт, Миртан + components: + - type: StorageFill + contents: + - id: MirtNoocGanCold + - id: NoocPowerCellFour + - id: NoocPowerCellFive + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------------------------------------роли------------------------------------------------------ +- type: playTimeTracker + id: JobEventMirtan + +- type: job + id: MirtMen + name: Военный Империи Миртана + description: job-mirt + playTimeTracker: JobEventMirtan + startingGear: MirtanSoldGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - MirtAccess + - External +#---------------------------------------------------------------Бумаги------------------------------------------------------------ +#-----------------------------------ополченец----------------------------- +- type: entity + id: MirtPaperGr + name: Памятка ополченца Империи Миртана + suffix: Миртан + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Вы преданный гражданин Империи Миртана. Вы любите свою страну, свой народ, своего Императора! Но сейчас у вашей планеты большие проблемы. Сражайтесь за то, что вам дорого! + + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Разделка туш, Ботанника + + ------------------------------------------------------------------------ + Руководство к отыгрышу: Будьте готовы умереть. Но никогда не сдавайтесь. Сражайтесь до последней гранаты, до последнего патрона! Бейтесь, пока не сломается нож, пока в жилах есть хотябы капля крови! А если вас проглотят целиков, то выгрызайте путь наружу! Задача одна - отсрочить полное поражение хотя бы... на секунду... Помните, что у вас другой родной язык. Отыгрывайте что не умеете склонять и спягать, когда говорите на общегалактическом. Никаких патежей и родов. Можете отыграть и полное непонимание ничего кроме жестов. + +#-----------------------------------солдат----------------------------- +- type: entity + id: MirtPaperSold + name: Памятка солдата Империи Миртана + suffix: Миртан + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Честный, смелый, верный, солдат Империи Миртана. Вы любите свою страну, свой народ, своего Императора! + + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Разделка туш + + ------------------------------------------------------------------------ + Руководство к отыгрышу: Будьте готовы умереть. Но никогда не сдавайтесь. Сражайтесь до последней гранаты, до последнего патрона! Бейтесь, пока не сломается нож, пока в жилах есть хотябы капля крови! А если вас проглотят целиков, то выгрызайте путь наружу! Задача одна - отсрочить полное поражение хотя бы... на секунду... Помните, что у вас другой родной язык. Отыгрывайте забывание слов. Или можете отыграть, что умеете горовить только на миртанийском. Когда попадаете на станцию НТ, придумайте некий акцент и пишите с ним. +#-----------------------------------офицер----------------------------- +- type: entity + id: MirtPaperOfi + name: Памятка командира Империи Миртана + suffix: Миртан + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Храбрый, верный и хладнокровный полевой командир Империи Миртана. Вы любите свою страну, свой народ, своего Императора! Но вы видели слишком много смертей... + + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Разделка туш, Управление шаттлом + + ------------------------------------------------------------------------ + Руководство к отыгрышу: Будьте готовы умереть. Но никогда не сдавайтесь. Сражайтесь до последней гранаты, до последнего патрона! Бейтесь, пока не сломается нож, пока в жилах есть хотябы капля крови! А если вас проглотят целиков, то выгрызайте путь наружу! Задача одна - отсрочить полное поражение хотя бы... на секунду... Помните, что у вас другой родной язык. Отыгрывайте забывание слов. Или можете отыграть, что умеете горовить только на миртанийском. Когда попадаете на станцию НТ, придумайте некий акцент и пишите с ним. +#-----------------------------------инквизитор----------------------------- +- type: entity + id: MirtPaperInk + name: Памятка инквизитора Империи Миртана + suffix: Миртан + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Хладнокровный и преданный вере инквизитор Империи Миртана. Вы любите свою страну, свой народ, своего Императора! И вы ненавидите предателей... + + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Разделка туш, Управление шаттлом + + ------------------------------------------------------------------------ + Руководство к отыгрышу: Будьте готовы умереть. Но никогда не сдавайтесь. Сражайтесь до последней гранаты, до последнего патрона! Бейтесь, пока не сломается нож, пока в жилах есть хотябы капля крови! А если вас проглотят целиков, то выгрызайте путь наружу! Задача одна - отсрочить полное поражение хотя бы... на секунду... Помните, что у вас другой родной язык. Отыгрывайте забывание слов. Или можете отыграть, что умеете горовить только на миртанийском. Когда попадаете на станцию НТ, придумайте некий акцент и пишите с ним. Будьте готовы к предателям страны и веры. Карайте их. Нет пощады тем, кто отринул Императора! +#-----------------------------------разведчик----------------------------- +- type: entity + id: MirtPaperRaz + name: Памятка скаута Империи Миртана + suffix: Миртан + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Честный, смелый, верный, а ещё хитрый, умный и изворотлливый скаут Империи Миртана. Вы любите свою страну, свой народ, своего Императора! + + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Разделка туш + + ------------------------------------------------------------------------ + Руководство к отыгрышу: Будьте готовы умереть. Но никогда не сдавайтесь и не стремитесь к этому. Будьте хитрей, опережайте противника на шаг. Поставляйте сведения вашим товарищам. Когда попадаете на станцию НТ, придумайте некий акцент и пишите с ним. + +#--------------------------------------------------------------------гиры----------------------------------------------- +#--------------------------------------------ополченец--------------------------------- +- type: startingGear + id: MirtGrGear + equipment: + jumpsuit: ClothingUniformJumpsuitDetective + back: MirtBackpackFilledGr + shoes: ClothingShoesColorBrown + head: MirtHelmetGr + outerClothing: MirtArmorGr + pocket1: MirtPaperGr +#--------------------------------------------солдат----------------------------------- +- type: startingGear + id: MirtSoldGearAuto + equipment: + jumpsuit: MirtUniformSold + back: MirtBackpackFilledAutomat + shoes: MirtBootsSteel + head: MirtHelmetArm + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesFingerless + pocket1: MirtPaperSold + +- type: startingGear + id: MirtSoldGearRifle + equipment: + jumpsuit: MirtUniformSold + back: MirtBackpackFilledRifle + shoes: MirtBootsSteel + head: MirtHelmetArm + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesFingerless + neck: MirtCloakSP + pocket1: MirtPaperSold +#---------------------------------------------тяж-------------------------------------- +- type: startingGear + id: MirtTgGearLMG + equipment: + jumpsuit: MirtUniformTg + back: MirtBackpackFilledLMG + shoes: MirtBootsSteel + head: MirtHelmetArm + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesFingerless + pocket1: MirtPaperSold + pocket2: MirtProviderFlare + +- type: startingGear + id: MirtTgGearNoocLMG + equipment: + jumpsuit: MirtUniformTg + back: MirtBackpackFilledNoocLMG + shoes: MirtBootsSteel + head: MirtHelmetArm + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesFingerless + pocket1: MirtPaperSold + pocket2: MirtProviderFlare + +- type: startingGear + id: MirtTgGearLaser + equipment: + jumpsuit: MirtUniformTg + back: MirtBackpackFilledLaser + shoes: MirtBootsSteel + head: MirtHelmetArm + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesFingerless + neck: MirtCloakSP + pocket1: MirtPaperSold + pocket2: MirtProviderFlare +#---------------------------------------------офицер-------------------------------------- +- type: startingGear + id: MirtOffiGear + equipment: + jumpsuit: MirtUniformOffi + back: MirtBackpackFilledPist + shoes: MirtBootsSteel + head: MirtHelmetArm + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltOffiFilled + gloves: MirtGlovesStrong + neck: MirtCloakOf + pocket1: MirtPaperSold +#---------------------------------------------инквизитор-------------------------------------- +- type: startingGear + id: MirtInkGear + equipment: + jumpsuit: MirtUniformSold + back: MirtBackpackFilledAutomat + shoes: MirtBoots + head: MirtHelmetInk + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesFingerless + neck: MirtEpolets + pocket1: MirtPaperInk +#---------------------------------------------командир инквизитор-------------------------------------- +- type: startingGear + id: MirtOffiInkGear + equipment: + jumpsuit: MirtUniformOffi + back: MirtBackpackFilledSMG + shoes: MirtBoots + head: MirtHelmetInk + outerClothing: MirtArmorMiddle + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesStrong + neck: MirtCloakOfInk + pocket1: MirtPaperInk +#---------------------------------------------скаут-------------------------------------- +- type: startingGear + id: MirtRazGear + equipment: + jumpsuit: MirtUniformRaz + back: MirtBackpackFilledPistRaz + shoes: MirtBootsRaz + outerClothing: MirtArmorRaz + id: MirtIDCardSolder + belt: MirtBeltFilled + gloves: MirtGlovesFingerless + neck: MirtCloakRaz + mask: MirtMaskGas + eyes: MirtGlassesRaz + ears: MirtHeadset + pocket1: MirtPaperInk +#---------------------------------------------------спавнеры------------------------------------------------ +#-------------------------------------------Имена------------------------------------- +#---------------------------------имена---------- +- type: dataset + id: MirtName + values: + - Юрий + - Марк + - Гай + - Октавий + - Виктор + - Габриэль + - Игноциус + - Артур + - Питер + - Чеслав + - Козимеж + - Августин + - Давид + - Марек + - Джаромил + - Гюстав + - Отто + - Альбрехт + - Освальд + - Тронд + - Харольд + - Кнуд + - Свен + - Кшиштоф + - Исмаил + - Константин +#---------------------------------звания пацанов---------- +- type: dataset + id: MirtName-s + values: + - Велит + - Гастат +#---------------------------------звания тяжей---------- +- type: dataset + id: MirtName-t + values: + - Принцип + - Триарий +#---------------------------------звания младших офицеров---------- +- type: dataset + id: MirtName-o + values: + - Турман + - Декур +#---------------------------------фамилии---------- +- type: dataset + id: MirtNameTwo + values: + - Зубин + - Щитов + - Стилли + - Стронг + - Лапин + - Пушкарёв + - Прорывин + - Бронин + - Сворд + - Сабери + - Сильнов + - Боговеров + - Спасский + - Штутц + - Пилгер + - Ретунг + - Рустинг + - Скольд + - Фестниг + - Грофт + - Сник + - Магевер +#-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +#---------------------------------ополченец---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + - Moth + - Reptilian + - SlimePerson + - Vox + - Vulpkanin + id: MirtGrR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Миртанийского ополченца + description: "Вы гражданский, чья планета попала под удар. Вы получили вооружение и стали ополченцами. Выживите." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ MirtGrGear ] + - type: RandomMetadata + nameSegments: + - MirtName + - MirtNameTwo + +- type: randomHumanoidSettings + id: MirtGrReady + parent: MirtGrR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Миртанский ополченец + description: "Вы гражданский, чья планета попала под удар. Вы получили вооружение и стали ополченцами. Выживите." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ MirtGrGear ] + +- type: entity + name: Миртанский ополченец Спавнер + id: MirtMobHumanGr + suffix: GOST, Миртанский + components: + - type: NpcFactionMember + factions: + - Mirt + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - MirtName + - MirtNameTwo + - type: RandomHumanoidSpawner + settings: MirtGrR +#---------------------------------солдат---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + - Moth + - Reptilian + - SlimePerson + - Vox + - Vulpkanin + id: MirtSoldR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Миртанийского солдата + description: "Вы солдат Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ MirtSoldGearAuto ] + - type: RandomMetadata + nameSegments: + - MirtName-s + - MirtNameTwo + +- type: randomHumanoidSettings + id: MirtSoldReady + parent: MirtSoldR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Миртанский солдат + description: "Вы солдат Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 220: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ MirtSoldGearAuto ] + +- type: entity + name: Миртанский солдат Спавнер + id: MirtMobHumanSold + suffix: GOST, Миртанский + components: + - type: NpcFactionMember + factions: + - Mirt + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - MirtName-s + - MirtNameTwo + - type: RandomHumanoidSpawner + settings: MirtSoldR +#---------------------------------тяж---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + - Moth + - Reptilian + - SlimePerson + - Vox + - Vulpkanin + id: MirtTgR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Миртанийского бойца тяжёлого оружия + description: "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ MirtTgGearLMG ] + - type: RandomMetadata + nameSegments: + - MirtName-t + - MirtNameTwo + +- type: randomHumanoidSettings + id: MirtTgReady + parent: MirtTgR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Миртанский боец тяжёлого оружия + description: "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 115: Critical + 230: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ MirtTgGearLMG ] + +- type: entity + name: Миртанский боец тяжёлого оружия Спавнер + id: MirtMobHumanTg + suffix: GOST, Миртанский + components: + - type: NpcFactionMember + factions: + - Mirt + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - MirtName-t + - MirtNameTwo + - type: RandomHumanoidSpawner + settings: MirtTgR +#---------------------------------офицер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + - Moth + - Reptilian + - SlimePerson + - Vox + - Vulpkanin + id: MirtOffiR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Миртанийского младшего офицера + description: "Вы бывалый солдат и опытный полевой командир армии Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Управляйте своими бойцами, защишайте свои земли и несите смерть всем врагам!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ MirtOffiGear ] + - type: RandomMetadata + nameSegments: + - MirtName-o + - MirtNameTwo + +- type: randomHumanoidSettings + id: MirtOffiReady + parent: MirtOffiR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Миртанский младший офицер + description: "Вы бывалый солдат и опытный полевой командир армии Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Управляйте своими бойцами, защишайте свои земли и несите смерть всем врагам!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 115: Critical + 230: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ MirtOffiGear ] + +- type: entity + name: Миртанский младший офицер Спавнер + id: MirtMobHumanOffi + suffix: GOST, Миртанский + components: + - type: NpcFactionMember + factions: + - Mirt + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - MirtName-o + - MirtNameTwo + - type: RandomHumanoidSpawner + settings: MirtOffiR +#---------------------------------инквизитор---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + - Moth + - Reptilian + - SlimePerson + - Vox + - Vulpkanin + id: MirtInkR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Миртанийского инквизитора + description: "Вы инквизитор Империи Миртана! Будьте преданы Богу-Император! Следите, чтобы не было предательств. Жестоко карайте предателей веры." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ MirtInkGear ] + - type: RandomMetadata + nameSegments: + - MirtName-t + - MirtNameTwo + +- type: randomHumanoidSettings + id: MirtInkReady + parent: MirtInkR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Миртанский инквизитор + description: "Вы инквизитор Империи Миртана! Будьте преданы Богу-Император! Следите, чтобы не было предательств. Жестоко карайте предателей веры." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ MirtInkGear ] + +- type: entity + name: Миртанский инквизитор Спавнер + id: MirtMobHumanInk + suffix: GOST, Миртанский + components: + - type: NpcFactionMember + factions: + - Mirt + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - MirtName-t + - MirtNameTwo + - type: RandomHumanoidSpawner + settings: MirtInkR +#---------------------------------старший инквизитор---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + - Moth + - Reptilian + - SlimePerson + - Vox + - Vulpkanin + id: MirtOffiInkR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Миртанийского старшего инквизитора + description: "Вы опытный инквизитор Империи Миртана! Вы видели много шпионов, безбожников и предателей. Будьте преданы Богу-Император! Управляйте своими инквизиторами, защишайте свою веру и карайте предателей страны и веры!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ MirtOffiInkGear ] + - type: RandomMetadata + nameSegments: + - MirtName-o + - MirtNameTwo + +- type: randomHumanoidSettings + id: MirtOffiInkReady + parent: MirtOffiInkR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Миртанский старший инквизитор + description: "Вы опытный инквизитор Империи Миртана! Вы видели много шпионов, безбожников и предателей. Будьте преданы Богу-Император! Управляйте своими инквизиторами, защишайте свою веру и карайте предателей страны и веры!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ MirtOffiInkGear ] + +- type: entity + name: Миртанский старший инквизитор Спавнер + id: MirtMobHumanOffiInk + suffix: GOST, Миртанский + components: + - type: NpcFactionMember + factions: + - Mirt + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - MirtName-o + - MirtNameTwo + - type: RandomHumanoidSpawner + settings: MirtOffiInkR +#---------------------------------скаут---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + - Moth + - Reptilian + - SlimePerson + - Vox + - Vulpkanin + id: MirtRazR + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Миртанийского скаута + description: "Вы бывалый боец Империи Миртана. Ваша изворотливасть, выживаемость, интеллект и хитрость позволили вам стать своего рода элитой. Скаутом. обманывайте противника, добывайте информацию. будьте опасны и неуловимы." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ MirtRazGear ] + - type: RandomMetadata + nameSegments: + - MirtName-o + - MirtNameTwo + +- type: randomHumanoidSettings + id: MirtRazReady + parent: MirtRazR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Миртанский скаут + description: "Вы бывалый боец Империи Миртана. Ваша изворотливасть, выживаемость, интеллект и хитрость позволили вам стать своего рода элитой. Скаутом. обманывайте противника, добывайте информацию. будьте опасны и неуловимы." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ MirtRazGear ] + +- type: entity + name: Миртанский скаут Спавнер + id: MirtMobHumanRaz + suffix: GOST, Миртанский + components: + - type: NpcFactionMember + factions: + - Mirt + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - MirtName-o + - MirtNameTwo + - type: RandomHumanoidSpawner + settings: MirtRazR +#---------------------------------------------------------------Ящики со снарягой------------------------------------------------------------ +#-----------------------------Базовый ящик------------------ +- type: entity + parent: CrateBaseSecure + id: MirtCrate + name: Пустой ящик Империи Миртана + suffix: Миртан + components: + - type: AccessReader + access: [["MirtAccess"], ["Research"]] +#-----------------------------Ящик лёгкого оружия------------------ +- type: entity + id: MirtCrateWeaponsL + parent: MirtCrate + name: Ящик лёгкого оружия Империи Миртана + suffix: Миртан + description: Пистолеты и Пистолет-Пулемёты Империи Миртана (3 и 3) + components: + - type: StorageFill + contents: + - id: MirtPistol + - id: MirtMagazinePistol + - id: MirtMagazinePistol + - id: MirtPistol + - id: MirtMagazinePistol + - id: MirtMagazinePistol + - id: MirtPistol + - id: MirtMagazinePistol + - id: MirtMagazinePistol + - id: MirtSMG + - id: MirtMagazineSMG + - id: MirtMagazineSMG + - id: MirtSMG + - id: MirtMagazineSMG + - id: MirtMagazineSMG + - id: MirtSMG + - id: MirtMagazineSMG + - id: MirtMagazineSMG +#-----------------------------Ящик среднего оружия------------------ +- type: entity + id: MirtCrateWeaponsS + parent: MirtCrate + name: Ящик основного оружия Империи Миртана + suffix: Миртан + description: Автоматы и винтовки Империи Миртана (3 и 2) + components: + - type: StorageFill + contents: + - id: MirtAutoRifle + - id: MirtMagazineAutomat + - id: MirtMagazineAutomat + - id: MirtAutoRifle + - id: MirtMagazineAutomat + - id: MirtMagazineAutomat + - id: MirtAutoRifle + - id: MirtMagazineAutomat + - id: MirtMagazineAutomat + - id: MirtAutoRifle + - id: MirtMagazineRifle + - id: MirtMagazineRifle + - id: MirtAutoRifle + - id: MirtMagazineRifle + - id: MirtMagazineRifle +#-----------------------------Ящик пулемётов оружия------------------ +- type: entity + id: MirtCrateWeaponsHP + parent: MirtCrate + name: Ящик тяжёлого скорострельного оружия Империи Миртана + suffix: Миртан + description: Пулемёт и ручная зенитка Империи Миртана (1 и 1) + components: + - type: StorageFill + contents: + - id: MirtLMG + - id: MirtMagazineLMG + - id: MirtMagazineLMG + - id: MirtLMG + - id: MirtMagazineLMG + - id: MirtMagazineLMG +#-----------------------------Ящик особого оружия------------------ +- type: entity + id: MirtCrateWeaponsHO + parent: MirtCrate + name: Ящик тяжёлого особого оружия Империи Миртана + suffix: Миртан + description: Пожарный лазер и гранатомёт Империи Миртана (1 и 1) + components: + - type: StorageFill + contents: + - id: MirtLaser + - id: MirtPowerCell + - id: MirtPowerCell + - id: MirtGran +#-----------------------------Ящик стандартного ноократского оружия------------------ +- type: entity + id: MirtCrateWeaponsNS + parent: MirtCrate + name: Ящик стандартного оружия Ноократии Эранта + suffix: Миртан + description: Пистолеты, автоматы и винтовки Ноократии Эранта (2 и 2 и 2) + components: + - type: AccessReader + access: [["MirtAccess"], ["NoocAccess"]] + - type: StorageFill + contents: + - id: MirtNoocPistol + - id: NoocPowerCellTwo + - id: NoocPowerCellTwo + - id: MirtNoocPistol + - id: NoocPowerCellTwo + - id: NoocPowerCellTwo + - id: MirtNoocGan + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: MirtNoocGan + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: MirtNoocRifle + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: MirtNoocRifle + - id: NoocPowerCellOne + - id: NoocPowerCellOne +#-----------------------------Ящик особого ноократского оружия------------------ +- type: entity + id: MirtCrateWeaponsNO + parent: MirtCrate + name: Ящик особого оружия Ноократии Эранта + suffix: Миртан + description: Скорострельный лазер и охлаждающий луч Ноократии Эранта (1 и 2) + components: + - type: AccessReader + access: [["MirtAccess"], ["NoocAccess"]] + - type: StorageFill + contents: + - id: MirtNoocGanCold + - id: NoocPowerCellFour + - id: NoocPowerCellFour + - id: NoocPowerCellFive + - id: MirtNoocGanCold + - id: NoocPowerCellCold + - id: NoocPowerCellCold + - id: MirtNoocGanCold + - id: NoocPowerCellCold + - id: NoocPowerCellCold +#-----------------------------Ящик армейской экипировки------------------ +- type: entity + id: MirtCrateWeaponsEA + parent: MirtCrate + name: Ящик стандартной экипировки армии Империи Миртана + suffix: Миртан + description: Стандартная пехотная экипировка на 3 солдат, 1 бойца тяжёлого оружия и 1 офицера армии Империи Миртана. + components: + - type: StorageFill + contents: + - id: MirtUniformSold + - id: MirtBackpackM + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltFilled + - id: MirtUniformSold + - id: MirtBackpackM + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltFilled + - id: MirtUniformSold + - id: MirtBackpackM + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltFilled + - id: MirtUniformTg + - id: MirtBackpackL + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltFilled + - id: MirtUniformOffi + - id: MirtBackpackS + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltOffiFilled + - id: MirtCloakOf +#-----------------------------Ящик инквизиторской экипировки------------------ +- type: entity + id: MirtCrateWeaponsEI + parent: MirtCrate + name: Ящик стандартной экипировки инквизиции Империи Миртана + suffix: Миртан + description: Стандартная пехотная экипировка на 2 солдат и 1 офицера нквизиции Империи Миртана. + components: + - type: StorageFill + contents: + - id: MirtUniformSold + - id: MirtBackpackM + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltFilled + - id: MirtHelmetInk + - id: MirtEpolets + - id: MirtUniformSold + - id: MirtBackpackM + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltFilled + - id: MirtHelmetInk + - id: MirtEpolets + - id: MirtUniformOffi + - id: MirtBackpackS + - id: MirtBoots + - id: MirtGlovesFingerless + - id: MirtBeltInkFilled + - id: MirtHelmetInk + - id: MirtCloakOfInk +#-----------------------------Ящик усиленной экипировки армии------------------ +- type: entity + id: MirtCrateWeaponsEA + parent: MirtCrate + name: Ящик стандартной экипировки армии Империи Миртана + suffix: Миртан + description: Пехотные элементы защиты и бронированной экипировки на 4 бойца. + components: + - type: StorageFill + contents: + - id: MirtArmorMiddle + - id: MirtHelmetArm + - id: MirtBootsSteel + - id: MirtGlovesStrong + - id: MirtShieldStd + - id: MirtArmorMiddle + - id: MirtHelmetArm + - id: MirtBootsSteel + - id: MirtGlovesStrong + - id: MirtShieldStd + - id: MirtArmorMiddle + - id: MirtHelmetArm + - id: MirtBootsSteel + - id: MirtGlovesStrong + - id: MirtShieldStd + - id: MirtArmorMiddle + - id: MirtHelmetArm + - id: MirtBootsSteel + - id: MirtGlovesStrong + - id: MirtShieldStd +#-----------------------------Ящик армейских скафандров------------------ +- type: entity + id: MirtCrateWeaponsHaA + parent: MirtCrate + name: Ящик армейских скафандров Империи Миртана + suffix: Миртан + description: Пехотные боевые скафандры. 4 стандартных и 1 бронированный. + components: + - type: StorageFill + contents: + - id: MirtHardsuitStd + - id: MirtHardsuitStd + - id: MirtHardsuitStd + - id: MirtHardsuitStd + - id: MirtHardsuitHig + - id: OxygenTankFilled + - id: OxygenTankFilled + - id: OxygenTankFilled + - id: OxygenTankFilled + - id: OxygenTankFilled +#-----------------------------Ящик инквизиторских скафандров------------------ +- type: entity + id: MirtCrateWeaponsHaI + parent: MirtCrate + name: Ящик скафандров инквизиции Империи Миртана + suffix: Миртан + description: Инквизиторские боевые скафандры на 3 бойца. + components: + - type: StorageFill + contents: + - id: MirtHardsuitInk + - id: MirtHardsuitInk + - id: MirtHardsuitInk + - id: OxygenTankFilled + - id: OxygenTankFilled + - id: OxygenTankFilled +#-----------------------------Ящик ополчения------------------ +- type: entity + id: MirtCrateWeaponsNO + parent: MirtCrate + name: Ящик оснащения и вооружения Империи Миртана + suffix: Миртан + description: Элементы зашщиты и оружия Империи Миртана на 5 ополченцев + components: + - type: StorageFill + contents: + - id: MirtArmorGr + - id: MirtHelmetGr + - id: MirtBackpackM + - id: MirtArmorGr + - id: MirtHelmetGr + - id: MirtBackpackM + - id: MirtArmorGr + - id: MirtHelmetGr + - id: MirtBackpackM + - id: MirtArmorGr + - id: MirtHelmetGr + - id: MirtBackpackM + - id: MirtArmorGr + - id: MirtHelmetGr + - id: MirtBackpackM + - id: MirtProviderFlare + - id: MirtMedpack + - id: MirtMedpack +#---------------------------------------------------------------Структуры------------------------------------------------------------ +#-----------------------------Мешки с песком------------------ +- type: entity + id: MirtSandBarricade + suffix: Миртан + parent: BaseStructure + name: Мешки с песком + description: Быстроссоружаемая баррикада из мешков с песком. Не слишком долго может удержать ксеноморфов, но выиигрывает ценные пять секунд. + components: + - type: Sprite + sprite: Corvax/Lore/Mirt/mirt_barricade.rsi + layers: + - state: sandbag + - type: Icon + sprite: Corvax/Lore/Mirt/mirt_barricade.rsi + state: sandbag + - type: Fixtures + fixtures: + fix1: + shape: + !type:PhysShapeAabb + bounds: "-0.5,-0.4,0.5,-0.3" + density: 1000 + mask: + - FullTileMask + layer: + - TableLayer + - type: Physics + bodyType: Static + - type: Transform + anchored: true + - type: Damageable + damageContainer: StructuralInorganic + damageModifierSet: FlimsyMetallic + - type: Destructible + thresholds: + - trigger: + !type:DamageTrigger + damage: 200 + behaviors: + - !type:DoActsBehavior + acts: [ "Destruction" ] + - trigger: + !type:DamageTrigger + damage: 150 + behaviors: + - !type:PlaySoundBehavior + sound: + collection: MetalBreak + - !type:SpawnEntitiesBehavior + spawn: + PartRodMetal1: + min: 3 + max: 5 + - !type:DoActsBehavior + acts: [ "Destruction" ] + - type: Climbable + delay: 3.0 \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml new file mode 100644 index 00000000000..086b1fbd2e7 --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -0,0 +1,3724 @@ +#---------------------------униформа---------------------------------------------------------------------- +#------------------------------------низкий класс---------- +- type: entity + parent: ClothingUniformSkirtBase + id: NoocUniformNiz + name: Ноократская форма низкого класса + suffix: Ноократия + description: Стандартная униформа большей части военных Ноократии эранта. Не самая комфортная, но хоть защищает от дождя и тёпла. И на том спасибо. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_uniform_niz.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_uniform_niz.rsi +#------------------------------------высокий класс---------- +- type: entity + parent: ClothingUniformSkirtBase + id: NoocUniformVis + name: Ноократская форма высокого класса + suffix: Ноократия + description: Стандартная удобная униформа офицера высокого класса Ноократии эранта. Красивая, дорогая, комфортная, сшитая по мерке. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_uniform_vis.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_uniform_vis.rsi +#------------------------------------средний класс---------- +- type: entity + parent: ClothingUniformSkirtBase + id: NoocUniformSr + name: Ноократская форма среднего класса + suffix: Ноократия + description: Стандартная добротная форма военных среднего класса Ноократии Эрана. Качественная и удобная. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_uniform_sr.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_uniform_sr.rsi +#-------------------------------одежда и снаряга---------------------------------------------------------------------- +#------------------------------------рюкзак---------- +- type: entity + parent: ClothingBackpack + id: NoocBackpack + name: Ноократский армейский рюкзак + suffix: Ноократия + description: Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_back.rsi +#------------------------------------плечевая сумка---------- +- type: entity + parent: ClothingBackpack + id: NoocSatchels + name: Ноократская армейская плечевая сумка + suffix: Ноократия + description: Стандартный армейская плечевая сумка Ноократии Эранта для офицеров высокого класса + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_satchels.rsi +#------------------------------------сапоги---------- +- type: entity + parent: ClothingShoesMilitaryBase + id: NoocBoots + name: Ноократские пехотные сапоги + suffix: Ноократия + description: Удобные армейские сапоги Ноократии Эранта. Достаточно прочные и комфортные + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_boots.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_boots.rsi +#------------------------------------шлем---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: NoocHelmet + name: Ноократский шлем + suffix: Ноократия + description: Крепкий, но несколько не удобный армейский шлем Ноократии Эранта с втроенным простеньким визором для помощи в прицеливании + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Armor/nooc_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Armor/nooc_helmet.rsi + - type: ShowJobIcons +#------------------------------------беретка---------- +- type: entity + parent: ClothingHeadBase + id: NoocBeret + name: Ноократский берет + suffix: Ноократия + description: Армейский берет Ноократии Эранта. Мягкий, но прочный и тёплый. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_beret.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_beret.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------фуражка---------- +- type: entity + parent: ClothingHeadBase + id: NoocCap + name: Ноократская фуражка офицера + suffix: Ноократия + description: Фуражка офицера высокого класса Ноократии Эранта, оснащённая хорошим визором для определения боевых целей + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_cap.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_cap.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon + - type: ShowJobIcons + - type: ShowCriminalRecordIcons +#------------------------------------Офицерский плащ---------- +- type: entity + parent: ClothingNeckBase + id: NoocCloak + name: Ноократский офицерский плащ + suffix: Ноократия + description: Плащ, который носят офицеры высокого класса Ноократии Эрана. Просто пижонской кусок ткани. Ничего больше. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_cloak.rsi +#------------------------------------Маскировочный плащ---------- +- type: entity + parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing, BaseToggleClothing, BaseMajorContraband] + id: NoocCloakStelth + name: Ноократский маскировочный плащ + suffix: Ноократия + description: Плащ, который носят заслуженные бойцы среднего класса Ноократии Эрана. Тёплый, отражает свет и радиацию. А ещё может становиться невидимым... + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_cloak_inviz.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_cloak_inviz.rsi + quickEquip: true + slots: + - neck + - type: Armor + modifiers: + coefficients: + Heat: 0.8 + Radiation: 0.5 + Cold: 0.6 + - type: ToggleClothing + action: ActionTogglePhaseCloak + - type: ComponentToggler + parent: true + components: + - type: Stealth + minVisibility: 0.1 + lastVisibility: 0.1 + - type: PowerCellDraw + drawRate: 0 + - type: ToggleCellDraw + - type: UseDelay + delay: 5 + - type: PowerCellSlot + cellSlotId: cell_slot + fitsInCharger: false + - type: ContainerContainer + containers: + cell_slot: !type:ContainerSlot + - type: ItemSlots + slots: + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: PowerCellSmall + disableEject: true +#------------------------------------армейские перчатки---------- +- type: entity + parent: ClothingHandsBase + id: NoocGlovesFingerless + name: Ноократские армейские перчатки + suffix: Ноократия + description: Учёные расчитали, что с такими перчатками низкие классы воюют эффективнее. Иначе бы никто не тратил на их производство денег. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_gloves_niz.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_gloves_niz.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-black +#------------------------------------перчатки высокого класса---------- +- type: entity + parent: ClothingHandsGlovesColorYellow + id: NoocGlovesVis + name: Ноократские перчатки высокого класса + suffix: Ноократия + description: Перчатки выдаваемые военным высоких классов Ноократии Эранта. Внутри прокладка из диэлектрического материала, от чего перчатки не самые удобные. Один в один походи на перчатки для высоких классов + components: + - type: FingerprintMask + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_gloves_vis.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_gloves_vis.rsi + - type: Fiber + fiberMaterial: fibers-durathread + fiberColor: fibers-regal-blue +#------------------------------------перчатки среднего класса---------- +- type: entity + parent: ClothingHandsGlovesColorYellow + id: NoocGlovesSr + name: Ноократские перчатки среднего класса + suffix: Ноократия + description: Перчатки выдаваемые военным средних классов Ноократии Эранта. Внутри прокладка из мягкого материала, от чего перчатки чоень удобные. Один в один походи на перчатки для средних классов + components: + - type: FingerprintMask + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_gloves_vis.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_gloves_vis.rsi + - type: Fiber + fiberMaterial: fibers-durathread + fiberColor: fibers-blue +#------------------------------------лёгкий броник---------- +- type: entity + parent: ClothingOuterBaseMedium + id: NoocArmorBasic + name: Ноократский бронежилет + suffix: Ноократия + description: Лёгкий армейский бронежилет используемый патрульными военными и полицией мирных районов Ноократии Эранта + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Armor/nooc_armor.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Armor/nooc_armor.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.65 + Heat: 0.65 + - type: ExplosionResistance + damageCoefficient: 0.90 +#------------------------------------броня---------- +- type: entity + parent: ClothingOuterBaseMedium + id: NoocArmorMiddle + name: Ноократский защитный комплект + suffix: Ноократия + description: Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся штурмовым подразделениям низкого класса Ноократии Эранта + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Armor/nooc_armor_niz.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Armor/nooc_armor_niz.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.45 + Slash: 0.45 + Piercing: 0.45 + Heat: 0.5 + Radiation: 0.6 + Caustic: 0.6 + - type: ExplosionResistance + damageCoefficient: 0.80 +#------------------------------------скафандр среднего класса---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: NoocHardsuit + name: Ноократский Скафандр + suffix: Ноократия + description: Стандартный скафандр для военных средних классов Ноократии Эранта + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.5 + Caustic: 0.5 + Radiation: 0.7 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: NoocHelmetHardsuit +#------------------------------------шлем скафандра среднего класса---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: NoocHelmetHardsuit + name: Ноократский шлем Скафандра + description: Стандартный шлем скафандра для военных средних классов Ноократии Эранта + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits_helmet.rsi + - type: PointLight + radius: 5 + color: "#ffdbad" + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.8 + Piercing: 0.8 + Caustic: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------скафандровый экран---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: NoocHardsuitField + name: Ноократский личный атмосферный щит + suffix: Ноократия + description: Простая замена скафандру, когда нужно выйти в космос в безопасном районе. очень хорошо защищает от радиации + components: + - type: Item + size: Small + - type: Sprite + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits_field.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits_field.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Heat: 0.2 + Radiation: 0.9 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: NoocHelmetHardsuitField + - type: PointLight + color: "#00f0fb" + radius: 1.5 +#------------------------------------шлем скафандрового экрана---------- +- type: entity + parent: ClothingHeadHardsuitBase + id: NoocHelmetHardsuitField + name: Ноократский шлем личного атмосферного щита + description: Стандартный шлем скафандра для военных средних классов Ноократии Эранта + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits_helmet_field.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Armor/nooc_hardsuits_helmet_field.rsi + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Heat: 0.1 + Radiation: 0.1 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------мед-хим визор---------- +- type: entity + parent: ClothingEyesBase + id: NoocGlassesMed + name: Визор ноократского армейского медика + suffix: Ноократия + description: Удобный визор способный показать состояние бойцов и анализировать смеси реагентов + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_glasses_med.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_glasses_med.rsi + - type: SolutionScanner + - type: ShowHealthBars + damageContainers: + - Biological + - type: ShowHealthIcons + damageContainers: + - Biological +#------------------------------------пояса---------- +#-----------------------боевой---------- +- type: entity + parent: ClothingBeltStorageBase + id: NoocBelt + name: Ноократский армейский пояс + suffix: Ноократия + description: Такие пояса используют военослужащие Ноократии Эранта + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_belt.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_belt.rsi + - type: Storage + maxItemSize: Normal + whitelist: + tags: + - Powerdrill + - Wirecutter + - Crowbar + - Screwdriver + - Flashlight + - Wrench + - GeigerCounter + - Flare + - CableCoil + - CigPack + - Radio + - HolofanProjector + - Multitool + - AppraisalTool + - JawsOfLife + - GPS + - CigPack + - Taser + components: + - SprayPainter + - NetworkConfigurator + - RCD + - RCDAmmo + - Welder + - PowerCell + - Geiger + - TrayScanner + - GasAnalyzer + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - type: Appearance + +- type: entity + id: NoocBeltEngFilled + parent: NoocBelt + suffix: Заполненный, Ноократия, Инж + components: + - type: StorageFill + contents: + - id: Crowbar + - id: Wrench + - id: GeigerCounter + - id: Wirecutter + - id: Welder + - id: Multitool +#-----------------------медицинский---------- +- type: entity + parent: ClothingBeltStorageBase + id: NoocBeltMed + name: Ноократский медицинский пояс + suffix: Ноократия + description: Такие пояса используют военослужащие-медики Ноократии Эранта + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_belt.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_belt.rsi + - type: Storage + maxItemSize: Normal + whitelist: + tags: + - Powerdrill + - Bottle + - Spray + - Brutepack + - Bloodpack + - Gauze + - Ointment + - Wirecutter + - Crowbar + - Screwdriver + - Flashlight + - Wrench + - GeigerCounter + - Flare + - CableCoil + - CigPack + - Radio + - HolofanProjector + - Multitool + - AppraisalTool + - JawsOfLife + - GPS + - CigPack + - Taser + components: + - Hypospray + - Injector + - Pill + - HandLabeler + - SprayPainter + - NetworkConfigurator + - RCD + - RCDAmmo + - Welder + - PowerCell + - Geiger + - TrayScanner + - GasAnalyzer + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - type: Appearance + +- type: entity + id: NoocBeltMedFilled + parent: NoocBeltMed + suffix: Заполненный, Ноократия, Мед + components: + - type: StorageFill + contents: + - id: Gauze + - id: Gauze + - id: Ointment + - id: Ointment + - id: Brutepack + - id: Brutepack +#-------------------------------------оружее------------------------------------------------------------------------------- +#-------------------------------------лазер-------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: hitscan + id: NoocRedLaserRifle + damage: + types: + Heat: 27 + muzzleFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: muzzle_beam_heavy + travelFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: beam_heavy + impactFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_beam_heavy +#------------------------------------автомат---------- +- type: hitscan + id: NoocRedLaserGan + damage: + types: + Heat: 17 + muzzleFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: muzzle_laser + travelFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: beam + impactFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_laser +#------------------------------------пистолет---------- +- type: hitscan + id: NoocRedLaserPistol + damage: + types: + Heat: 10 + muzzleFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_beam_heavy + travelFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: bolt + impactFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_laser +#------------------------------------пулемёт---------- +- type: hitscan + id: NoocRedLaserMG + damage: + types: + Heat: 6 + muzzleFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_laser + travelFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: bolt + impactFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_laser +#------------------------------------холод---------- +- type: hitscan + id: NoocColdLaser + damage: + types: + Cold: 5 + Stamina: 15 + muzzleFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: muzzle_omni + travelFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: beam_omni + impactFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_omni +#-----------------пули-инъекторы------------ +#-----------------механ------------ +- type: entity + id: NoocBulletHilMech + name: Инжектор заживитель + suffix: Ноократия + parent: BaseBullet + noSpawn: true + components: + - type: Sprite + noRot: false + sprite: Corvax/Lore/Noocraty/Weapon/nooc_projectiles.rsi + layers: + - state: bullet + shader: unshaded + - type: Projectile + damage: + types: + Piercing: -10 + Blunt: -10 + Slash: -10 +#-----------------тепло------------ +- type: entity + id: NoocBulletHilHeat + name: Инжектор противовоспалитель + suffix: Ноократия + parent: BaseBullet + noSpawn: true + components: + - type: Sprite + noRot: false + sprite: Corvax/Lore/Noocraty/Weapon/nooc_projectiles.rsi + layers: + - state: piercing + shader: unshaded + - type: Projectile + damage: + types: + Heat: -10 + Cold: -10 +#-----------------рад------------ +- type: entity + id: NoocBulletHilRadi + name: Инжектор антирад + suffix: Ноократия + parent: BaseBullet + noSpawn: true + components: + - type: Sprite + noRot: false + sprite: Corvax/Lore/Noocraty/Weapon/nooc_projectiles.rsi + layers: + - state: uranium + shader: unshaded + - type: Projectile + damage: + types: + Radiation: -10 + Cellular: -10 +#-----------------картриджи лечилки----------------- +#-----------------механ------------ +- type: Tag + id: NoocCartridgeHilMech + +- type: entity + id: NoocCartridgeHilMech + name: Инжектор заживитель + suffix: Ноократия + parent: BaseCartridgeRifle + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_projectiles.rsi + layers: + - state: bullet + map: ["enum.AmmoVisualLayers.Base"] + - type: CartridgeAmmo + proto: NoocBulletHilMech + - type: Tag + tags: + - NoocCartridgeHilMech +#-----------------тепло------------ +- type: Tag + id: NoocCartridgeHilHeat + +- type: entity + id: NoocCartridgeHilHeat + name: Инжектор противовоспалитель + suffix: Ноократия + parent: BaseCartridgeRifle + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_projectiles.rsi + layers: + - state: piercing + map: ["enum.AmmoVisualLayers.Base"] + - type: CartridgeAmmo + proto: NoocBulletHilHeat + - type: Tag + tags: + - NoocCartridgeHilHeat +#-----------------рад------------ +- type: Tag + id: NoocCartridgeHilRadi + +- type: entity + id: NoocCartridgeHilRadi + name: Инжектор антирад + suffix: Ноократия + parent: BaseCartridgeRifle + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_projectiles.rsi + layers: + - state: uranium + map: ["enum.AmmoVisualLayers.Base"] + - type: CartridgeAmmo + proto: NoocBulletHilRadi + - type: Tag + tags: + - NoocCartridgeHilRadi +#-----------------наполняемый------------ +- type: Tag + id: NoocCartridgeHilEmpty + +- type: entity + parent: BaseArrow + id: NoocCartridgeHilEmpty + name: Инжектор наполняемый + suffix: Ноократия + description: Наполняемый инжектор, в который можно залить 10u чего угодно + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_projectiles.rsi + layers: + - state: base + map: ["enum.AmmoVisualLayers.Base"] + - type: Projectile + damage: + types: + Piercing: 2 + - type: SolutionContainerManager + solutions: + ammo: + maxVol: 10 + - type: RefillableSolution + solution: ammo + - type: InjectableSolution + solution: ammo + - type: SolutionInjectOnEmbed + transferAmount: 10 + solution: ammo + - type: SolutionTransfer + maxTransferAmount: 10 + - type: Item + size: Tiny + - type: Tag + tags: + - NoocCartridgeHilEmpty +#-----------------------------Коробка инжекторов------------------ +- type: entity + name: Коробка лечащих инжекторов + suffix: Ноократия + parent: BoxCardboard + id: BoxNoocMagazineCureRifle + description: A box full of syringes. + components: + - type: Storage + maxItemSize: Small + grid: + - 0,0,3,3 + - type: StorageFill + contents: + - id: NoocCartridgeHilMech + amount: 4 + - id: NoocCartridgeHilHeat + amount: 4 + - id: NoocCartridgeHilRadi + amount: 4 + - id: NoocCartridgeHilEmpty + amount: 4 + - type: Sprite + layers: + - state: box_medical # Corvax-Resprite + - state: syringe +#-------------------------------------Оружейные батареи--------------------------------------------------------------------------------- +#-----------------------------------стандарт--------- +- type: entity + id: NoocBasePowerCell + abstract: true + parent: BaseItem + components: + - type: Battery + pricePerJoule: 0.15 + - type: PowerCell + - type: Explosive + explosionType: Default + maxIntensity: 200 + intensitySlope: 1.5 + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_magazine.rsi + - type: SolutionContainerManager + solutions: + battery: + maxVol: 5 + - type: InjectableSolution + solution: battery + - type: DrawableSolution + solution: battery + - type: Extractable + juiceSolution: + reagents: + - ReagentId: Zinc + Quantity: 5 + - type: Tag + tags: + - PowerCell + - type: Appearance + - type: PowerCellVisuals + - type: Riggable + - type: HitscanBatteryAmmoProvider + proto: NoocRedLaserRifle + fireCost: 1 +#-----------------------------------винтовочная--------- +- type: Tag + id: NoocPowerCellOne + +- type: entity + name: Батарея первого уровня (Винт) + suffix: Ноократия, Full + description: Стандартная оруженийя батарея Ноократии Эранта расчитанная на 10 выстрелов + id: NoocPowerCellOne + parent: NoocBasePowerCell + components: + - type: Sprite + layers: + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: rifle + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: mag-0 + shader: unshaded + - type: Battery + maxCharge: 10 + startingCharge: 10 + - type: Tag + tags: + - NoocPowerCellOne + - type: HitscanBatteryAmmoProvider + proto: NoocRedLaserRifle +#-----------------------------------автоматная--------- +- type: Tag + id: NoocPowerCellThree + +- type: entity + name: Батарея третьего уровня (Авт) + suffix: Ноократия, Full + description: Стандартная оруженийя батарея Ноократии Эранта расчитанная на 30 выстрелов + id: NoocPowerCellThree + parent: NoocBasePowerCell + components: + - type: Sprite + layers: + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: gan + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: mag-0 + shader: unshaded + - type: Battery + maxCharge: 30 + startingCharge: 30 + - type: Tag + tags: + - NoocPowerCellThree + - type: HitscanBatteryAmmoProvider + proto: NoocRedLaserGan +#-----------------------------------пистолетная--------- +- type: Tag + id: NoocPowerCellTwo + +- type: entity + name: Батарея второго уровня (Пист) + suffix: Ноократия, Full + description: Стандартная оруженийя батарея Ноократии Эранта расчитанная на 20 выстрелов + id: NoocPowerCellTwo + parent: NoocBasePowerCell + components: + - type: Sprite + layers: + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: pistol + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: mag-0 + shader: unshaded + - type: Battery + maxCharge: 10 + startingCharge: 10 + - type: Tag + tags: + - NoocPowerCellTwo + - type: HitscanBatteryAmmoProvider + proto: NoocRedLaserPistol +#-----------------------------------пулемётная--------- +- type: Tag + id: NoocPowerCellFour + +- type: entity + name: Батарея четвёртого уровня (Пул) + suffix: Ноократия, Full + description: Стандартная оруженийя батарея Ноократии Эранта расчитанная на 80 выстрелов + id: NoocPowerCellFour + parent: NoocBasePowerCell + components: + - type: Sprite + layers: + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: mg + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: mag-0 + shader: unshaded + - type: Battery + maxCharge: 80 + startingCharge: 80 + - type: Tag + tags: + - NoocPowerCellFour + - type: HitscanBatteryAmmoProvider + proto: NoocRedLaserMG +#-----------------магазины лечилки------------------ +#--------механ--------- +- type: Tag + id: NoocMagazineCureRifleMech + +- type: entity + id: NoocMagazineCureRifleMech + name: Магазин к инжекторной винтовке + suffix: Ноократия + parent: BaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - NoocCartridgeHilMech + - NoocCartridgeHilHeat + - NoocCartridgeHilRadi + - NoocCartridgeHilEmpty + proto: NoocCartridgeHilMech + capacity: 5 + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cure_rifle_magazine.rsi + layers: + - state: mech + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - NoocMagazineCureRifleMech +#--------тепло--------- +- type: Tag + id: NoocMagazineCureRifleHeat + +- type: entity + id: NoocMagazineCureRifleHeat + name: Магазин к инжекторной винтовке + suffix: Ноократия + parent: BaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - NoocCartridgeHilMech + - NoocCartridgeHilHeat + - NoocCartridgeHilRadi + - NoocCartridgeHilEmpty + proto: NoocCartridgeHilHeat + capacity: 5 + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cure_rifle_magazine.rsi + layers: + - state: heat + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - NoocMagazineCureRifleHeat +#--------рад--------- +- type: Tag + id: NoocMagazineCureRifleRadi + +- type: entity + id: NoocMagazineCureRifleRadi + name: Магазин к инжекторной винтовке + suffix: Ноократия + parent: BaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - NoocCartridgeHilMech + - NoocCartridgeHilHeat + - NoocCartridgeHilRadi + - NoocCartridgeHilEmpty + proto: NoocCartridgeHilRadi + capacity: 5 + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cure_rifle_magazine.rsi + layers: + - state: radi + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - NoocMagazineCureRifleRadi +#--------пуст--------- +- type: Tag + id: NoocMagazineCureRifleEmpty + +- type: entity + id: NoocMagazineCureRifleEmpty + name: Магазин к инжекторной винтовке + suffix: Ноократия + parent: BaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - NoocCartridgeHilMech + - NoocCartridgeHilHeat + - NoocCartridgeHilRadi + - NoocCartridgeHilEmpty + proto: NoocCartridgeHilEmpty + capacity: 5 + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cure_rifle_magazine.rsi + layers: + - state: mech + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - NoocMagazineCureRifleEmpty +#-----------------------------------хладопушковая--------- +- type: Tag + id: NoocPowerCellCold + +- type: entity + name: Батарея холода + suffix: Ноократия, Full + description: Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии + id: NoocPowerCellCold + parent: NoocBasePowerCell + components: + - type: Sprite + layers: + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: cold + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: mag-0 + shader: unshaded + - type: Battery + maxCharge: 40 + startingCharge: 40 + - type: Tag + tags: + - NoocPowerCellCold + - type: HitscanBatteryAmmoProvider + proto: NoocColdLaser +#-------------------------------------стволы--------------------------------------------------------------------------------- +#-----------------------винтовки----------------------- +- type: entity + id: NoocPowerRifle + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + fireRate: 0.8 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellOne + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - type: Appearance + - type: StaticPrice + price: 500 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_rifle.rsi + quickEquip: false + slots: + - Back + +- type: entity + name: Ноократская винтовка "Господин" + suffix: Ноократия + parent: NoocPowerRifle + id: NoocRifle + description: Опасное и дольнобойное оружие Ноократии Эранта для ликвидации защитников важных точек обороны и убийства ключевых бойцов противника + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_rifle.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_rifle.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_rifle.rsi + - type: StaticPrice + price: 500 +#------------------------------------автомат---------- +- type: entity + id: NoocPowerGan + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + fireRate: 4.5 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellThree + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - type: Appearance + - type: StaticPrice + price: 500 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_gun.rsi + quickEquip: false + slots: + - Back + +- type: entity + name: Ноократский автомат "Покоритель" + suffix: Ноократия + parent: NoocPowerGan + id: NoocGan + description: Лёгкий и дешёвый лазерный автомат Ноократии Эранта для пехотных боёв + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_gun.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_gun.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_gun.rsi + - type: StaticPrice + price: 500 +#------------------------------------пистолет---------- +- type: entity + id: NoocPowerPistol + parent: BaseItem + abstract: true + components: + - type: Item + - type: Sprite + - type: AmmoCounter + - type: Gun + fireRate: 3.5 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellTwo + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - type: Appearance + - type: StaticPrice + price: 250 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_pistol.rsi + quickEquip: false + slots: + - Belt + +- type: entity + name: Ноократский пистолет "Власть" + suffix: Ноократия + parent: NoocPowerPistol + id: NoocPistol + description: Небольшой и крайне удобный пистолет офицеров Ноократии Эранта + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_pistol.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_pistol.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_pistol.rsi + - type: StaticPrice + price: 250 +#------------------------------------пулемёт---------- +- type: entity + id: NoocPowerMG + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + minAngle: 5 + maxAngle: 15 + angleIncrease: 5 + angleDecay: 16 + fireRate: 7 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellFour + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - NoocPowerCellFive + - type: Appearance + - type: StaticPrice + price: 750 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + +- type: entity + name: Ноократский скорострельный лазер "Подавитель" + suffix: Ноократия + parent: NoocPowerMG + id: NoocMG + description: Крупный, но не очень тяжёлый ручной скорострельный лазер Ноократии Эранта. Обладает не сильным уроном, но хорош для подавления противника + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_mg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_mg.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: StaticPrice + price: 750 +#-----------------лечилко-ствол--------------------- +- type: Tag + id: NoocCureRifle + +- type: entity + name: Ноократская винтовка "Боготворец" + suffix: Ноократия + parent: BaseWeaponRifle + id: NoocCureRifle + description: Это оружие служит не для убийства. В неё заряжаются одноразовые инжекторы для оперативного лечения. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cure_rifle.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cure_rifle.rsi + - type: Gun + fireRate: 1 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocMagazineCureRifleMech + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - NoocMagazineCureRifleMech + - NoocMagazineCureRifleHeat + - NoocMagazineCureRifleRadi + gun_chamber: + name: Chamber + startingItem: NoocCartridgeHilMech + priority: 1 + whitelist: + tags: + - NoocCartridgeHilMech + - NoocCartridgeHilHeat + - NoocCartridgeHilRadi + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: Tag + tags: + - NoocCureRifle +#------------------------------------хладопушка---------- +- type: entity + id: NoocPowerGanCold + parent: BaseItem + abstract: true + components: + - type: Item + size: Large + - type: Sprite + - type: AmmoCounter + - type: Gun + fireRate: 6 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser.ogg + - type: MagazineAmmoProvider + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: NoocPowerCellCold + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + whitelist: + tags: + - NoocPowerCellCold + - type: Appearance + - type: StaticPrice + price: 500 + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_laser_gun.rsi + quickEquip: false + slots: + - Back + +- type: entity + name: Ноократский автомат "Изморозь" + suffix: Ноократия + parent: NoocPowerGanCold + id: NoocGanCold + description: Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cold_gun.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + shader: unshaded + - type: Item + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cold_gun.rsi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Clothing + sprite: Corvax/Lore/Noocraty/Weapon/nooc_cold_gun.rsi + - type: StaticPrice + price: 500 +#-----------------------------------------------------роли------------------------------------------------------ +#------------------------------------высокий класс---------- +- type: playTimeTracker + id: JobEventNoocVis + +- type: job + id: NoocVis + name: Ноократский офицер + description: job-nooc-officer + playTimeTracker: JobEventNoocVis + startingGear: NoocVisGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - NoocAccess + - External + +- type: entity + parent: NoocSatchels + id: NoocSatchelsFilledPistol + suffix: Пистолет + components: + - type: StorageFill + contents: + - id: NoocPowerCellTwo + - id: NoocPowerCellTwo + - id: NoocPistol + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + +- type: startingGear + id: NoocVisGear + equipment: + jumpsuit: NoocUniformVis + back: NoocSatchelsFilledPistol + shoes: NoocBoots + head: NoocCap + outerClothing: NoocArmorMiddle + id: NoocPDAVis + ears: NoocHeadset + belt: NoocBelt + gloves: NoocGlovesVis + neck: NoocCloak + pocket1: NoocPaperVis + pocket2: NoocRubberStamp +#------------------------------------средний класс---------- +- type: playTimeTracker + id: JobEventNoocSr + +- type: job + id: NoocSr + name: Ноократский солдат + description: job-nooc-solder + playTimeTracker: JobEventNoocSr + startingGear: NoocSrGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - NoocAccess + - External + +- type: entity + parent: ClothingBackpack + id: NoocBackpackPassengerFilled + suffix: Ноократия, Пассажира, Без оружия + components: + - type: StorageFill + contents: + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + - id: NoocEncryptionKey + +- type: entity + parent: NoocBackpack + id: NoocBackpackFilled + suffix: Ноократия, Без оружия + components: + - type: StorageFill + contents: + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + +- type: entity + parent: NoocBackpack + id: NoocBackpackFilledRifle + suffix: Ноократия, Винтовка + components: + - type: StorageFill + contents: + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: NoocRifle + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + +- type: entity + parent: NoocBackpack + id: NoocBackpackFilledMG + suffix: Ноократия, Скорострельный лазер + components: + - type: StorageFill + contents: + - id: NoocPowerCellFour + - id: NoocPowerCellFour + - id: NoocMG + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + +- type: entity + parent: NoocBackpack + id: NoocBackpackFilledCold + suffix: Ноократия, Хладопушка + components: + - type: StorageFill + contents: + - id: NoocPowerCellCold + - id: NoocPowerCellCold + - id: NoocGanCold + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + +- type: entity + parent: NoocBackpack + id: NoocBackpackFilledCure + suffix: Ноократия, Инжекторная винтовка + components: + - type: StorageFill + contents: + - id: NoocMagazineCureRifleMech + - id: NoocMagazineCureRifleHeat + - id: NoocMagazineCureRifleEmpty + - id: NoocCureRifle + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + +- type: startingGear + id: NoocSrGear + equipment: + jumpsuit: NoocUniformSr + back: NoocBackpackFilledRifle + shoes: NoocBoots + outerClothing: NoocArmorMiddle + id: NoocPDASr + head: NoocHelmet + ears: NoocHeadset + belt: NoocBelt + gloves: NoocGlovesSr + pocket1: NoocPaperSr + +- type: startingGear + id: NoocSrMedGear + equipment: + jumpsuit: NoocUniformSr + back: NoocBackpackFilledRifle + shoes: NoocBoots + outerClothing: NoocArmorMiddle + id: NoocPDASr + head: NoocBeret + ears: NoocHeadset + eyes: NoocGlassesMed + belt: NoocBeltMed + gloves: NoocGlovesSr + pocket1: NoocPaperSr +#------------------------------------низкий класс---------- +- type: playTimeTracker + id: JobEventNoocNiz + +- type: job + id: NoocNiz + name: Ноократский боец + description: job-nooc-medic + playTimeTracker: JobEventNoocNiz + startingGear: NoocNizGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - NoocAccess + - External + +- type: entity + parent: NoocBackpack + id: NoocBackpackFilledGan + suffix: Ноократия, Автомат + components: + - type: StorageFill + contents: + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: NoocGan + - id: ClothingMaskGas + - id: ExtendedEmergencyOxygenTankFilled + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled + +- type: startingGear + id: NoocNizGear + equipment: + jumpsuit: NoocUniformNiz + back: NoocBackpackFilledGan + shoes: NoocBoots + outerClothing: NoocArmorBasic + head: NoocHelmet + id: NoocPDANiz + ears: NoocHeadset + belt: NoocBelt + gloves: NoocGlovesFingerless + pocket1: NoocPaperNiz +#---------------------------------------------------спавнеры------------------------------------------------ +#-------------------------------------------Имена------------------------------------- +#---------------------------------низкие классы---------- +- type: dataset + id: NoocName-niz + values: + - 12 класс + - 11 класс + - 10 класс +#---------------------------------средний класс---------- +- type: dataset + id: NoocName-sr + values: + - 9 класс + - 8 класс + - 7 класс +#---------------------------------высокий класс---------- +- type: dataset + id: NoocName-vis + values: + - 6 класс + - 5 класс +#---------------------------------фамилии высокого---------- +- type: dataset + id: NoocNameTwo-vis + values: + - Баронов + - Повеленский + - Умнов + - Господский + - Граф + - Владенко + - Брейн + - Кинг + - Квинти + - Кюрфюст + - Габсбург + - Людо + - Домин + - Помпаду + - Романов + - Королёв + - Царицин + - Барбаросса +#---------------------------------фамилии среднего---------- +- type: dataset + id: NoocNameTwo-sr + values: + - Баринов + - Среднёв + - Умнов + - Бумажников + - Копиров + - Владенко + - Кворедж + - Компасси + - Квинти + - Ричи + - Бронин + - Людо + - Домин + - Леонхарт + - Романов + - Княжев + - Виторник + - Вашир + - Мечебой + - Щитохват + - Униса + - Пашир + - Гирсиш +#---------------------------------фамилии низкого---------- +- type: dataset + id: NoocNameTwo-niz + values: + - Штольницкий + - Кравчик + - Возняк + - Шевчик + - Седлак + - Ворач + - Млинарж + - Фишер + - Кук + - Смит + - Груббер + - Миллер + - Шмидт + - Фурнье + - Мейнье + - Шарпенье + - Контадино + - Феррари + - Коломбо + - Каса + - Варис + - Уриши + - Перроси + - Скалоус + - Киркабород + - Молоторук + - Топоробород + - Серпоус + - Хамербрад + - Аксовал + - Вириши + - Сарвари + - Уриси +#---------------------------------имена диверсантов---------- +- type: dataset + id: NoocName-div + values: + - Алекс + - Пол + - Лалли + - Джон + - Генрих + - Владислав + - Йорген + - Джонатан + - Андрей + - Питер + - Пётр + - Карл + - Вейч + - Вадиссон + - Август + - Марк + - Гай + - Максим + - Максимилиан + - Макс + - Эмиль + - Фредеррик + - Франсис + - Уейд + - Холден + - Ван + - Иван +#-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +#---------------------------------высокий класс---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: NoocVisR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Noocraty + - type: GhostRole + name: Гост-роль Ноократского высокого класса + description: "Вы представитель всокого класса ноократии Эранта. Вы один из важнейших людей в армии. Правьте своии подчинёнными. Покажите свою власть и величие разума" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ NoocVisGear ] + - type: RandomMetadata + nameSegments: + - NoocName-vis + - NoocNameTwo-vis + +- type: randomHumanoidSettings + id: NoocVisReady + parent: NoocVisR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Ноократской высокий класс + description: "Вы представитель всокого класса ноократии Эранта. Вы один из важнейших людей в армии. Правьте своии подчинёнными. Покажите свою власть и величие разума" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ NoocVisGear ] + - type: NpcFactionMember + factions: + - Noocraty + +- type: entity + name: ноократский высокий класс Спавнер + id: NoocMobHumanVis +# Код написал Crazzy_pingvin + suffix: GOST, Ноократия + components: + - type: NpcFactionMember + factions: + - Noocraty + - type: Sprite + sprite: Markers/jobs.rsi + state: captain + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - NoocName-vis + - NoocNameTwo-vis + - type: RandomHumanoidSpawner + settings: NoocVisR +#---------------------------------средний класс---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: NoocSrR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Noocraty + - type: GhostRole + name: Гост-роль Ноократского среднего класса + description: "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ NoocSrGear ] + - type: RandomMetadata + nameSegments: + - NoocName-sr + - NoocNameTwo-sr + +- type: randomHumanoidSettings + id: NoocSrReady + parent: NoocSrR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Солдат среднего класса + description: "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ NoocSrGear ] + - type: NpcFactionMember + factions: + - Noocraty + +- type: entity + name: Ноократской средний класс Спавнер + id: NoocMobHumanSr + suffix: GOST, Ноократия + components: + - type: NpcFactionMember + factions: + - Noocraty + - type: Sprite + sprite: Markers/jobs.rsi + state: ertleader + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - NoocName-sr + - NoocNameTwo-sr + - type: RandomHumanoidSpawner + settings: NoocSrR +#---------------------------------средний класс медик---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: NoocSrMedR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Noocraty + - type: GhostRole + name: Гост-роль Ноократского медика среднего класса + description: "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ NoocSrMedGear ] + - type: RandomMetadata + nameSegments: + - NoocName-sr + - NoocNameTwo-sr + +- type: randomHumanoidSettings + id: NoocSrMedReady + parent: NoocSrMedR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Медик среднего класса + description: "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ NoocSrMedGear ] + - type: NpcFactionMember + factions: + - Noocraty + +- type: entity + name: Ноократской медик средний класс Спавнер + id: NoocMobHumanSrMed + suffix: GOST, Ноократия + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: ertmedical + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - NoocName-sr + - NoocNameTwo-sr + - type: RandomHumanoidSpawner + settings: NoocSrMedR + - type: NpcFactionMember + factions: + - Noocraty + +#---------------------------------низкий класс---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: NoocNizR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Noocraty + - type: GhostRole + name: Гост-роль ноократского низкого класса + description: "Вы боец низкого класса Ноократии Эранта. Вы подчиняетесь всем. Вы самое низкое звено. Идите и погибните за страну, если потребуется" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ NoocNizGear ] + - type: RandomMetadata + nameSegments: + - NoocName-niz + - NoocNameTwo-niz + +- type: randomHumanoidSettings + id: NoocNizReady + parent: NoocNizR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: ноократский боец низкого класса + description: "Вы боец низкого класса Ноократии Эранта. Вы подчиняетесь всем. Вы самое низкое звено. Идите и погибните за страну, если потребуется" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ NoocNizGear ] + - type: NpcFactionMember + factions: + - Noocraty + +- type: entity + name: Ноократский низкий класс Спавнер + id: NoocMobHumanNiz + suffix: GOST, Ноократия + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: security_cadet + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - NoocName-niz + - NoocNameTwo-niz + - type: RandomHumanoidSpawner + settings: NoocNizR + - type: NpcFactionMember + factions: + - Noocraty +#---------------------------------------------------------------Бумаги------------------------------------------------------------ +#-----------------------------------Высокий класс----------------------------- +- type: entity + noSpawn: true + id: NoocPaperVis + name: Памятка ноократского военного высокого класса + suffix: Ноократия + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: NOERT-PLVIS-016 + Кому: Военному высокого класса 16-й армии + Вы: Командир небольшого отряда или отделения. Вашей задачей является командование своими подчинёнными. Вы тут самый важный и самый умный. Ваши подчинённые не обладают столь выдающимся интеллектом, как вы. + Ваши навыки: Базовые навыки, Владение оружием, Управление шаттлом + Руководство к отыгрышу: У эрантийцев развита культура правильного академического языка. Стоит строить полные предложения, без сокращений, жаргона или упрощённых слов. Допускаются перегруженные формулировки. В Ноократии граждане делятся на 15 классов по уровную интеллекта. 15 классов делятся на 5 категорий по три: высшие, высокие, средние, низкие, низшие. Более низкие классы подчиняются более высоким. Более высокие обычно пренебрежительно относятся к более низким. Граждан других госудраств эрантийцы так же делят на условные внешние классы. Командование и учёные - внешний высокий класс. Инженеры, Квалифицированные сотрудники - внешний средний класс. Младшие сотрудники и сервис - низкий класс. + Краткий лор государства: Ноократия Эранта бескровно отделилась от ОПЗ на условиях договоров союза, научного сотрудничества и совместной обороны. Она построила классовое общество на основе теста, проверяющего талант, интеллектуальные способности, обучаемость, способность действовать и применять знания в критических ситуациях и так далее. Экзамен Эранта. Впоследствии высшие классы стали купающимися в роскоши богачами и правителями. Высокие стали руководителями, командирами и иного рода управленцами. Средние стали хорошим квалифицированным персоналом. Низкие были пригодны для выполнения простой не требущей особых навыков рутинной и скучной или опасной работы. Низшие стали бедными пригодными лишь для самой непотребной и грязной работы. Развился культ почетания и раболепствия перед теми, кто классом выше или презрения по отношению к тем, кто ниже. Именно из-за этого Умпорская Федерация подняла кровавое восстание и отделилась. Ноократия презирает умпорцев, считая их неотёсанными дикарями и всячески старается их покорять, порабощать, ослаблять, уничтожать, желая вернуть их сектора под свои знамёна. +#-----------------------------------Средний класс----------------------------- +- type: entity + noSpawn: true + id: NoocPaperSr + name: Памятка ноократского военного среднего класса + suffix: Ноократия + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: NOERT-PLSRE-016 + Кому: Военному среднего класса 16-й армии + Вы: Солдат среднего класса Ноократии Эранта. Вы обладаете средним интеллектом. Вы хороший военный, достойный специалист своего дела. Подчиняйтесь высокому классуи можете помыкать низким классом. + Ваши навыки: Базовые навыки, Владение оружием, Разборка сложных объектов, Постройка сложных объектов, Медицинское оборудование, Продвинутое лечение, Бар + Руководство к отыгрышу: У эрантийцев развита культура правильного академического языка. Стоит строить полные предложения, без сокращений, жаргона или упрощённых слов. Допускаются перегруженные формулировки. В Ноократии граждане делятся на 15 классов по уровную интеллекта. 15 классов делятся на 5 категорий по три: высшие, высокие, средние, низкие, низшие. Более низкие классы подчиняются более высоким. Более высокие обычно пренебрежительно относятся к более низким. Граждан других госудраств эрантийцы так же делят на условные внешние классы. Командование и учёные - внешний высокий класс. Инженеры, Квалифицированные сотрудники - внешний средний класс. Младшие сотрудники и сервис - низкий класс. + Краткий лор государства: Ноократия Эранта бескровно отделилась от ОПЗ на условиях договоров союза, научного сотрудничества и совместной обороны. Она построила классовое общество на основе теста, проверяющего талант, интеллектуальные способности, обучаемость, способность действовать и применять знания в критических ситуациях и так далее. Экзамен Эранта. Впоследствии высшие классы стали купающимися в роскоши богачами и правителями. Высокие стали руководителями, командирами и иного рода управленцами. Средние стали хорошим квалифицированным персоналом. Низкие были пригодны для выполнения простой не требущей особых навыков рутинной и скучной или опасной работы. Низшие стали бедными пригодными лишь для самой непотребной и грязной работы. Развился культ почетания и раболепствия перед теми, кто классом выше или презрения по отношению к тем, кто ниже. Именно из-за этого Умпорская Федерация подняла кровавое восстание и отделилась. Ноократия презирает умпорцев, считая их неотёсанными дикарями и всячески старается их покорять, порабощать, ослаблять, уничтожать, желая вернуть их сектора под свои знамёна. +#-----------------------------------Низкий класс----------------------------- +- type: entity + noSpawn: true + id: NoocPaperNiz + name: Памятка ноократского военного низкого класса + suffix: Ноократия + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: NOERT-PLNIZ-016 + Кому: Военному низкого класса 16-й армии + Вы: Солдат низкого класса Ноократии Эранта. Экзамен Эранта показал, что ваши умственные способности и таланты ниже среднего. Вас считают не больше, чем бугаём способным только воевать и всё. + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Разделка туш + Руководство к отыгрышу: У эрантийцев развита культура правильного академического языка. Стоит строить полные предложения, без сокращений, жаргона или упрощённых слов. Допускаются перегруженные формулировки. В Ноократии граждане делятся на 15 классов по уровную интеллекта. 15 классов делятся на 5 категорий по три: высшие, высокие, средние, низкие, низшие. Более низкие классы подчиняются более высоким. Более высокие обычно пренебрежительно относятся к более низким. Граждан других госудраств эрантийцы так же делят на условные внешние классы. Командование и учёные - внешний высокий класс. Инженеры, Квалифицированные сотрудники - внешний средний класс. Младшие сотрудники и сервис - низкий класс. + Краткий лор государства: Ноократия Эранта бескровно отделилась от ОПЗ на условиях договоров союза, научного сотрудничества и совместной обороны. Она построила классовое общество на основе теста, проверяющего талант, интеллектуальные способности, обучаемость, способность действовать и применять знания в критических ситуациях и так далее. Экзамен Эранта. Впоследствии высшие классы стали купающимися в роскоши богачами и правителями. Высокие стали руководителями, командирами и иного рода управленцами. Средние стали хорошим квалифицированным персоналом. Низкие были пригодны для выполнения простой не требущей особых навыков рутинной и скучной или опасной работы. Низшие стали бедными пригодными лишь для самой непотребной и грязной работы. Развился культ почетания и раболепствия перед теми, кто классом выше или презрения по отношению к тем, кто ниже. Именно из-за этого Умпорская Федерация подняла кровавое восстание и отделилась. Ноократия презирает умпорцев, считая их неотёсанными дикарями и всячески старается их покорять, порабощать, ослаблять, уничтожать, желая вернуть их сектора под свои знамёна. +#------------------------------------------КПК, карты, доступы и шлюзы---------------------------------------- +#------------------------------------------доступы и шлюзы---------------------------------------- +#------------------------------------доступ---------- +- type: accessLevel + id: NoocAccess + name: access-nooc +#------------------------------------закрытый шлюз---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsNoocAccess + suffix: Ноократия + components: + - type: AccessReader + access: [["NoocAccess"]] + +- type: entity + parent: Airlock + id: NoocAirlockLocked + name: Шлюз + suffix: Ноократия, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsNoocAccess ] + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_airlock.rsi +#------------------------------------свободный шлюз---------- +- type: entity + parent: Airlock + id: NoocAirlock + name: Шлюз + suffix: Ноократия + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_airlock.rsi +#------------------------------------закрытый стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: NoocAirlockLockedGlass + name: Стеклянный шлюз + suffix: Ноократия, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsNoocAccess ] + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------свободный стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: NoocAirlockGlass + name: Стеклянный шлюз + suffix: Ноократия + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------------КПК, карты---------------------------------------- +#------------------------------------стандарт карты---------- +- type: entity + parent: Clothing + id: NoocIDCard + name: Карта итендификации личности Ноократии Эранта + description: Данная карта служит в роли электронного пропуска на объектах Ноократии Эранта + abstract: true + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_id_cards.rsi + - type: Clothing + slots: + - idcard + sprite: Corvax/Lore/Noocraty/Equipment/nooc_id_cards.rsi + - type: Item + size: Small + heldPrefix: default + storedRotation: -90 + - type: Access + - type: IdCard + - type: StationRecordKeyStorage + - type: Tag + tags: + - DoorBumpOpener + - WhitelistChameleon + - type: StealTarget + stealGroup: IDCard +#------------------------------------карта высокого класса---------- +- type: entity + parent: NoocIDCard + id: NoocIDCardVis + name: ID-карты ноократского военного высокого класса + suffix: Ноократия + components: + - type: Sprite + layers: + - state: default + - state: vis + - type: PresetIdCard + job: NoocVis +#------------------------------------карта среднего класса---------- +- type: entity + parent: NoocIDCard + id: NoocIDCardSr + name: ID-карты ноократского военного среднего класса + suffix: Ноократия + components: + - type: Sprite + layers: + - state: default + - state: sr + - type: PresetIdCard + job: NoocSr +#------------------------------------карта низкого класса---------- +- type: entity + parent: NoocIDCard + id: NoocIDCardNiz + name: ID-карты ноократского военного низкого класса + suffix: Ноократия + components: + - type: Sprite + layers: + - state: default + - state: niz + - type: PresetIdCard + job: NoocNiz +#------------------------------------стандарт КПК---------- +- type: entity + abstract: true + parent: BasePDA + id: NoocPDA + name: Ноократский КПК + description: КПК военных Ноократии Эранта + components: + - type: Appearance + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_pda.rsi + layers: + - map: [ "enum.PdaVisualLayers.Base" ] + - state: "light_overlay" + map: [ "enum.PdaVisualLayers.Flashlight" ] + shader: "unshaded" + visible: false + - state: "id_overlay" + map: [ "enum.PdaVisualLayers.IdLight" ] + shader: "unshaded" + visible: false + - type: Icon + sprite: Corvax/Lore/Noocraty/Equipment/nooc_pda.rsi + state: pda +#------------------------------------КПК высокого класса---------- +- type: entity + parent: NoocPDA + id: NoocPDAVis + name: Ноократский КПК + suffix: Высокий класс, Ноократия + description: КПК военных Ноократии Эранта + components: + - type: Pda + id: NoocIDCardVis + state: pda + - type: Icon + sprite: Corvax/Lore/Noocraty/Equipment/nooc_pda.rsi + state: pda +#------------------------------------КПК среднего класса---------- +- type: entity + parent: NoocPDA + id: NoocPDASr + name: Ноократский КПК + suffix: Средний класс, Ноократия + description: КПК военных Ноократии Эранта + components: + - type: Pda + id: NoocIDCardSr + state: pda + - type: Icon + sprite: Corvax/Lore/Noocraty/Equipment/nooc_pda.rsi + state: pda +#------------------------------------КПК низкого класса---------- +- type: entity + parent: NoocPDA + id: NoocPDANiz + name: Ноократский КПК + suffix: Низкий класс, Ноократия + description: КПК военных Ноократии Эранта + components: + - type: Pda + id: NoocIDCardNiz + state: pda + - type: Icon + sprite: Corvax/Lore/Noocraty/Equipment/nooc_pda.rsi + state: pda +#------------------------------------------связь---------------------------------------- +#-----------------------------канал---------------------------------------- +- type: radioChannel + id: NoocRadio + name: Ноократский + keycode: 'э' + frequency: 1551 + color: "#44b69d" + longRange: true +#-----------------------------стандарт ключа---------------------------------------- +- type: entity + abstract: true + parent: BaseItem + id: NoocBaseEncryptionKey + name: encryption key + description: A small cypher chip for headsets. + components: + - type: EncryptionKey + channels: + - NoocRadio + defaultChannel: NoocRadio + - type: Item + sprite: Corvax/Lore/Noocraty/Equipment/nooc_encryption_keys.rsi + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_encryption_keys.rsi + - type: StealTarget + stealGroup: EncryptionKey +#-----------------------------ключ---------------------------------------- +- type: entity + parent: NoocBaseEncryptionKey + id: NoocEncryptionKey + name: Ноократский ключ шифрования + suffix: Ноократия + description: Используется для шифрования и дешифровки общего армейского канала связи Ноократии Эранта + components: + - type: EncryptionKey + channels: + - NoocRadio + defaultChannel: NoocRadio + - type: Sprite + layers: + - state: crypt_gray + - state: label +#-----------------------------гарнитура---------------------------------------- +- type: entity + parent: ClothingHeadset + id: NoocHeadset + name: Гарнитура военный Ноократии Эранта + suffix: Ноократия + components: + - type: ContainerFill + containers: + key_slots: + - NoocEncryptionKey + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Noocraty/Equipment/nooc_garniture.rsi +#------------------------------------------Зарядники оружейных батарей---------------------------------------- +#-----------------------------плата---------------------- +- type: entity + id: NoocCellRechargerCircuitboard + parent: BaseMachineCircuitboard + name: Плата зарядника батарей + suffix: Ноократия + description: A machine printed circuit board for a cell recharger. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_module.rsi + state: charger_APC + - type: MachineBoard + prototype: NoocPowerCellRecharger + requirements: + Capacitor: 3 + materialRequirements: + Cable: 5 + - type: PhysicalComposition + materialComposition: + Steel: 10 + Plastic: 40 + - type: StaticPrice + price: 45 +#-----------------------------стационарный зарядник---------------------- +- type: entity + parent: PowerCellRecharger + id: NoocPowerCellRecharger + name: Станционарный зарядник оружейных батарей + suffix: Ноократия + components: + - type: Item + size: Normal + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_cell_recharger.rsi + layers: + - map: ["enum.PowerChargerVisualLayers.Base"] + state: "empty" + - map: ["enum.PowerChargerVisualLayers.Light"] + state: "light-off" + - state: open + map: ["enum.WiresVisualLayers.MaintenancePanel"] + visible: false + - type: Machine + board: NoocCellRechargerCircuitboard + - type: Charger + chargeRate: 1 + - type: ItemSlots + slots: + charger_slot: + ejectOnInteract: true + name: power-cell-slot-component-slot-name-default + whitelist: + components: + - NoocPowerCellOne + - NoocPowerCellTwo + - NoocPowerCellThree + - NoocPowerCellFour + - NoocPowerCellFive + - NoocPowerCellCold + - PowerCell + blacklist: + tags: + - PotatoBattery +#-----------------------------Гигабатарея---------------------- +- type: Tag + id: NoocPowerCellFive + +- type: entity + name: Батарея пятого уровня + suffix: Ноократия, Full + description: Стандартная оруженийя батарея Ноократии Эранта расчитанная на 250 выстрелов и способная заряжать другие батареи + id: NoocPowerCellFive + parent: NoocBasePowerCell + components: + - type: Item + size: Normal + - type: Sprite + layers: + - map: [ "enum.PowerCellVisualLayers.Base" ] + state: giga + - map: [ "enum.PowerCellVisualLayers.Unshaded" ] + state: mag-0 + shader: unshaded + - type: Battery + maxCharge: 250 + startingCharge: 250 + - type: Tag + tags: + - NoocPowerCellFive + - type: HitscanBatteryAmmoProvider + proto: NoocRedLaserMG +#---------------------------------------------------------------Печать------------------------------------------------------------ +- type: entity + name: Печать Ноократии Эранта + suffix: Ноократия + parent: RubberStampBaseAlt + id: NoocRubberStamp + components: + - type: Stamp + stampedName: Ноократия Эранта + stampedColor: "#0090cf" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/Noocraty/Equipment/nooc_stamp.rsi + state: stamp +#---------------------------------------------------------------Ящики со снарягой------------------------------------------------------------ +#-----------------------------Базовый ящик------------------ +- type: entity + parent: CrateBaseSecure + id: NoocCrate + name: Ящик снаряжения Ноократии Эранта + suffix: Ноократия + components: + - type: Icon + sprite: Corvax/Lore/Noocraty/nooc_crates.rsi + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_crates.rsi + - type: AccessReader + access: [["NoocAccess"]] +#-----------------------------Ящик оружия------------------ +- type: entity + id: NoocCrateWeapons + parent: NoocCrate + name: Ящик оружия Ноократии Эранта + suffix: Ноократия + description: Мощные и сложные образцы оружия Ноократии Эранта заперты в ящике + components: + - type: StorageFill + contents: + - id: NoocRifle + - id: NoocRifle + - id: NoocRifle + - id: NoocGan + - id: NoocGan + - id: NoocGan + - id: NoocPistol + - id: NoocPistol + - id: NoocRifle + - id: NoocRifle + - id: NoocRifle + - id: NoocGan + - id: NoocGan + - id: NoocGan + - id: NoocPistol + - id: NoocPistol +#-----------------------------Ящик пулемётов------------------ +- type: entity + id: NoocCrateWeaponsMG + parent: NoocCrate + name: Ящик скорострельных лазеров Ноократии Эранта + suffix: Ноократия + description: Не сильные, но подавляющие стволы Ноократии Эранта + components: + - type: StorageFill + contents: + - id: NoocMG + - id: NoocMG + - id: NoocMG + - id: NoocMG + - id: NoocMG + - id: NoocMG +#-----------------------------Ящик лечаших винтовок------------------ +- type: entity + id: NoocCrateWeaponsCure + parent: NoocCrate + name: Ящик винтовок поддерхки Ноократии Эранта + suffix: Ноократия + description: Лечащие Ноократии Эранта + components: + - type: StorageFill + contents: + - id: NoocCureRifle + - id: NoocCureRifle + - id: BoxNoocMagazineCureRifle + - id: BoxNoocMagazineCureRifle + - id: NoocMagazineCureRifleHeat + - id: NoocMagazineCureRifleHeat + - id: NoocMagazineCureRifleRadi + - id: NoocMagazineCureRifleRadi +#-----------------------------Ящик боеприпасов------------------ +- type: entity + id: NoocCrateAmmo + parent: NoocCrate + name: Ящик батарей Ноократии Эранта + suffix: Ноократия + description: Большой ящик батарей к оружию Ноократии Эранта + components: + - type: StorageFill + contents: + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: NoocPowerCellTwo + - id: NoocPowerCellTwo + - id: NoocPowerCellFour + - id: NoocPowerCellFive + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: NoocPowerCellOne + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: NoocPowerCellThree + - id: NoocPowerCellTwo + - id: NoocPowerCellTwo + - id: NoocPowerCellFour + - id: NoocPowerCellFive +#-----------------------------Ящик военной формы------------------ +- type: entity + id: NoocCrateForm + parent: NoocCrate + name: Ящик формы Ноократии Эранта + suffix: Ноократия + description: Содержит в себе стандартные наборы экипировки для бойцов Ноократии Эранта + components: + - type: StorageFill + contents: + - id: NoocUniformNiz + - id: NoocUniformNiz + - id: NoocUniformNiz + - id: NoocUniformSr + - id: NoocBoots + - id: NoocBoots + - id: NoocBoots + - id: NoocBoots + - id: NoocGlovesSr + - id: NoocGlovesSr + - id: NoocGlovesSr + - id: NoocGlovesSr + - id: NoocGlovesFingerless + - id: NoocGlovesFingerless + - id: NoocGlovesFingerless + - id: NoocGlovesFingerless + - id: NoocBelt + - id: NoocBelt + - id: NoocBelt + - id: NoocBelt + - id: NoocBackpack + - id: NoocBackpack + - id: NoocBackpack + - id: NoocBackpack + - id: NoocBeret + - id: NoocBeret + - id: NoocBeret + - id: NoocBeret +#-----------------------------Ящик офицерской формы------------------ +- type: entity + id: NoocCrateOffiForm + parent: NoocCrate + name: Ящик офицерской формы Ноократии Эранта + suffix: Ноократия + description: Содержит в себе набор экипировки офицера Ноократии Эранта + components: + - type: StorageFill + contents: + - id: NoocUniformVis + - id: NoocUniformVis + - id: NoocBoots + - id: NoocBoots + - id: NoocCap + - id: NoocCap + - id: NoocGlovesVis + - id: NoocGlovesVis + - id: NooceBelt + - id: NooceBelt + - id: NoocSatchels + - id: NoocSatchels + - id: NoocCloak + - id: NoocCloak +#-----------------------------Ящик брони------------------ +- type: entity + id: NoocCrateArmor + parent: NoocCrate + name: Ящик защитных комплектов Ноократии Эранта + suffix: Ноократия + description: Содержит в себе набор защитной экипировки Ноократии Эранта + components: + - type: StorageFill + contents: + - id: NoocHelmet + - id: NoocHelmet + - id: NoocHelmet + - id: NoocArmorMiddle + - id: NoocArmorMiddle + - id: NoocArmorMiddle + - id: NoocArmorMiddle + - id: NoocHardsuitField + - id: NoocHardsuitField + - id: NoocHardsuitField + - id: NoocHardsuitField + - id: NoocHardsuit + - id: NoocHardsuit + - id: NoocArmorBasic + - id: NoocArmorBasic + - id: NoocArmorBasic + - id: NoocArmorBasic +#----------------------------------------Техфаб и Портного автомата----------------------------- +#-----------------------------Рецепты техфаба--------------------------- +#-------------------Батареи------------- +- type: latheRecipe + id: NoocPowerCellOne + result: NoocPowerCellOne + category: Ammo + completetime: 2 + materials: + Steel: 300 + Plastic: 100 + +- type: latheRecipe + id: NoocPowerCellThree + result: NoocPowerCellThree + category: Ammo + completetime: 2 + materials: + Steel: 200 + Plastic: 100 + +- type: latheRecipe + id: NoocPowerCellTwo + result: NoocPowerCellTwo + category: Ammo + completetime: 2 + materials: + Steel: 100 + Plastic: 100 + +- type: latheRecipe + id: NoocPowerCellFour + result: NoocPowerCellFour + category: Ammo + completetime: 2 + materials: + Steel: 400 + Plastic: 100 + +- type: latheRecipe + id: NoocPowerCellFive + result: NoocPowerCellFive + category: Ammo + completetime: 2 + materials: + Steel: 500 + Plastic: 100 +#-------------------Плата зарядника------------- +- type: latheRecipe + id: NoocCellRechargerCircuitboard + result: NoocCellRechargerCircuitboard + completetime: 2 + materials: + Steel: 50 + Plastic: 100 + Gold: 50 +#-------------------мед-хим визор------------- +- type: latheRecipe + id: NoocGlassesMed + result: NoocGlassesMed + completetime: 2 + materials: + Steel: 150 + Gold: 50 +#-------------------ID-карты------------- +- type: latheRecipe + id: NoocIDCardVis + result: NoocIDCardVis + completetime: 4 + materials: + Gold: 50 + Plastic: 100 + +- type: latheRecipe + id: NoocIDCardSr + result: NoocIDCardSr + completetime: 4 + materials: + Gold: 50 + Plastic: 100 + +- type: latheRecipe + id: NoocIDCardNiz + result: NoocIDCardNiz + completetime: 4 + materials: + Gold: 50 + Plastic: 100 +#-------------------КПК------------- +- type: latheRecipe + id: NoocPDAVis + result: NoocPDAVis + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 + +- type: latheRecipe + id: NoocPDASr + result: NoocPDASr + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 + +- type: latheRecipe + id: NoocPDANiz + result: NoocPDANiz + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 +#-------------------Радиосвязь------------- +- type: latheRecipe + id: NoocEncryptionKey + result: NoocEncryptionKey + completetime: 4 + materials: + Gold: 50 + Plastic: 50 + +- type: latheRecipe + id: NoocHeadset + result: NoocHeadset + completetime: 6 + materials: + Steel: 100 + Plastic: 100 +#-------------------Оружие------------- +- type: latheRecipe + id: NoocRifle + result: NoocRifle + category: Weapons + completetime: 6 + materials: + Steel: 400 + Plastic: 500 + +- type: latheRecipe + id: NoocGan + result: NoocGan + category: Weapons + completetime: 6 + materials: + Steel: 500 + Plastic: 500 + +- type: latheRecipe + id: NoocPistol + result: NoocPistol + category: Weapons + completetime: 3 + materials: + Steel: 300 + Plastic: 200 + +- type: latheRecipe + id: NoocMG + result: NoocMG + category: Weapons + completetime: 8 + materials: + Steel: 800 + Plastic: 600 +#-----------------------------Рецепты Портного автомата--------------------------- +#-------------------Форма------------- +- type: latheRecipe + id: NoocUniformNiz + result: NoocUniformNiz + completetime: 3 + materials: + Cloth: 300 + +- type: latheRecipe + id: NoocUniformVis + result: NoocUniformVis + completetime: 3 + materials: + Durathread: 300 + +- type: latheRecipe + id: NoocUniformSr + result: NoocUniformSr + completetime: 3 + materials: + Cloth: 300 +#-------------------Рюкзак------------- +- type: latheRecipe + id: NoocBackpack + result: NoocBackpack + completetime: 2 + materials: + Cloth: 200 + +- type: latheRecipe + id: NoocSatchels + result: NoocSatchels + completetime: 2 + materials: + Cloth: 100 + Durathread: 100 +#-------------------Шапка и плащ------------- +- type: latheRecipe + id: NoocCap + result: NoocCap + completetime: 1 + materials: + Durathread: 100 + +- type: latheRecipe + id: NoocBeret + result: NoocBeret + completetime: 1 + materials: + Cloth: 100 + +- type: latheRecipe + id: NoocCloak + result: NoocCloak + completetime: 1 + materials: + Durathread: 100 + Cloth: 300 + +- type: latheRecipe + id: NoocCloakStelth + result: NoocCloakStelth + completetime: 3 + materials: + Durathread: 100 + Cloth: 300 + Gold: 100 +#-------------------Пояса------------- +- type: latheRecipe + id: NoocBelt + result: NoocBelt + completetime: 2 + materials: + Cloth: 100 + Durathread: 100 +#-------------------Броня------------- +- type: latheRecipe + id: NoocArmorBasic + result: NoocArmorBasic + completetime: 8 + materials: + Cloth: 100 + Durathread: 200 + Steel: 400 + +- type: latheRecipe + id: NoocArmorMiddle + result: NoocArmorMiddle + completetime: 8 + materials: + Cloth: 100 + Durathread: 300 + Steel: 600 + +- type: latheRecipe + id: NoocHelmet + result: NoocHelmet + completetime: 4 + materials: + Durathread: 100 + Steel: 300 + +- type: latheRecipe + id: NoocHardsuitField + result: NoocHardsuitField + completetime: 4 + materials: + Durathread: 200 + Steel: 100 + Gold: 100 +#-----------------------------Техфаб------------------ +- type: entity + id: NoocTechFab + parent: BaseLathe + name: Ноократский ТехФаб + suffix: Ноократия + description: Позволяет в автоматическом режиме производить ноократскую военную амуницию. + components: + - type: Sprite + sprite: Corvax/Lore/Noocraty/nooc_techfab.rsi + layers: + - state: icon + map: ["enum.LatheVisualLayers.IsRunning"] + - state: sci + - state: unlit + shader: unshaded + map: ["enum.PowerDeviceVisualLayers.Powered"] + - state: inserting + map: ["enum.MaterialStorageVisualLayers.Inserting"] + - state: panel + map: ["enum.WiresVisualLayers.MaintenancePanel"] + - type: Machine + board: SecurityTechFabCircuitboard + - type: Lathe + idleState: icon + runningState: icon + staticRecipes: + - NoocPowerCellOne + - NoocPowerCellThree + - NoocPowerCellTwo + - NoocPowerCellFour + - NoocPowerCellFive + - NoocCellRechargerCircuitboard + - NoocIDCardVis + - NoocIDCardSr + - NoocIDCardNiz + - NoocPDAVis + - NoocPDASr + - NoocPDANiz + - NoocEncryptionKey + - NoocHeadset + - NoocRifle + - NoocGan + - NoocPistol + - NoocMG + - NoocGlassesMed + - type: MaterialStorage + whitelist: + tags: + - Sheet + - RawMaterial + - Ingot +#-----------------------------Швейник------------------ +- type: entity + parent: BaseLathe + id: NoocmUniformPrinter + name: Ноократский портной автомат + suffix: Ноократия + description: Автоматическое устройство для пошива униформы. + components: + - type: Transform + noRot: false + - type: Sprite + sprite: Structures/Machines/uniform_printer.rsi + snapCardinals: false + layers: + - state: icon + map: ["enum.LatheVisualLayers.IsRunning"] + - type: Machine + board: UniformPrinterMachineCircuitboard + - type: Lathe + producingSound: /Audio/Machines/uniformprinter.ogg + idleState: icon + runningState: building + staticRecipes: + - NoocUniformNiz + - NoocUniformVis + - NoocUniformSr + - NoocBackpack + - NoocSatchels + - NoocCap + - NoocCloak + - NoocCloakStelth + - NoocBelt + - NoocArmorMiddle + - NoocHelmet + - NoocHardsuitField + - NoocArmorBasic + - NoocBeret + - type: MaterialStorage + whitelist: + tags: + - Sheet + - RawMaterial + - Ingot +#---------------------------------Стандартная форма--------------------- +- type: entity + id: NoocPaperForm + name: Форма запроса + suffix: Ноократия + parent: Paper + components: + - type: Paper + content: | + Форма: PLVIS-NOERT-016 +#-------------------------------------Кто является противником----------------------------------- +- type: npcFaction + id: NoocratyBot + hostile: + - SimpleHostile + - Xeno + - Zombie + - Umpor + - UmporBot + +- type: npcFaction + id: Noocraty + hostile: + - SimpleHostile + - Xeno + - Zombie + - Umpor + - UmporBot +#-----------------------------------аплинк-------------------------------- +#-----------------категории в аплинке------------ +- type: storeCategory + id: NoocUplinkArmor + name: Броня + priority: 0 + +- type: storeCategory + id: NoocUplinkWeaponry + name: Вооружение + priority: 1 + +- type: storeCategory + id: NoocUplinkAmmo + name: Боезапас + priority: 2 + +- type: storeCategory + id: NoocUplinkElectronic + name: Электроника + priority: 3 + +- type: storeCategory + id: NoocUplinkSpec + name: Специалистам + priority: 4 + +- type: storeCategory + id: NoocUplinkBack + name: Рюкзаки + priority: 5 + +- type: storeCategory + id: NoocUplinkMed + name: Мед.средства + priority: 6 +#-----------------листинг покупок------------ +#------категория броня---------- +#---бронь и шмот--- +- type: listing + id: NoocCap + name: Фуражка офицера + description: Фуражка офицера высокого класса Ноократии Эранта, оснащённая хорошим визором для определения боевых целей + productEntity: NoocCap + cost: + Telecrystal: 4 + categories: + - NoocUplinkArmor + +- type: listing + id: NoocCloakStelth + name: Маскировочный плащ + description: Плащ, который носят заслуженные бойцы среднего класса Ноократии Эрана. Тёплый, отражает свет и радиацию. А ещё может становиться невидимым... + productEntity: NoocCloakStelth + cost: + Telecrystal: 10 + categories: + - NoocUplinkArmor + +- type: listing + id: NoocHelmet + name: Боевой шлем + description: Крепкий, но несколько не удобный армейский шлем Ноократии Эранта с втроенным простеньким визором для помощи в прицеливании + productEntity: NoocHelmet + cost: + Telecrystal: 2 + categories: + - NoocUplinkArmor + +- type: listing + id: NoocGlovesSr + name: Перчатки среднего класса + description: Перчатки выдаваемые военным средних классов Ноократии Эранта. Внутри прокладка из мягкого материала, от чего перчатки чоень удобные. Один в один походи на перчатки для средних классов + productEntity: NoocGlovesSr + cost: + Telecrystal: 2 + categories: + - NoocUplinkArmor + +- type: listing + id: NoocArmorBasic + name: Лёгкий бронежилет + description: Лёгкий армейский бронежилет используемый патрульными военными и полицией мирных районов Ноократии Эранта + productEntity: NoocArmorBasic + cost: + Telecrystal: 4 + categories: + - NoocUplinkArmor + +- type: listing + id: NoocArmorMiddle + name: Защитный комплект + description: Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся штурмовым подразделениям низкого класса Ноократии Эранта + productEntity: NoocArmorMiddle + cost: + Telecrystal: 6 + categories: + - NoocUplinkArmor +#---скафы--- +- type: listing + id: NoocHardsuitField + name: Личный атмосферный щит + description: Простая замена скафандру, когда нужно выйти в космос в безопасном районе. очень хорошо защищает от радиации + productEntity: NoocHardsuitField + cost: + Telecrystal: 6 + categories: + - NoocUplinkArmor + +- type: listing + id: NoocHardsuit + name: Скафандр + description: Стандартный скафандр для военных средних классов Ноократии Эранта + productEntity: NoocHardsuit + cost: + Telecrystal: 12 + categories: + - NoocUplinkArmor +#------категория вооружение---------- +- type: listing + id: NoocPistol + name: Лазерный пистолет "Власть" + description: Небольшой и крайне удобный пистолет офицеров Ноократии Эранта + productEntity: NoocPistol + cost: + Telecrystal: 4 + categories: + - NoocUplinkWeaponry + +- type: listing + id: NoocGan + name: Лазерный автомат "Покоритель" + description: Лёгкий и дешёвый лазерный автомат Ноократии Эранта для пехотных боёв + productEntity: NoocGan + cost: + Telecrystal: 6 + categories: + - NoocUplinkWeaponry + +- type: listing + id: NoocRifle + name: Лазерная винтовка "Господин" + description: Опасное и дольнобойное оружие Ноократии Эранта для ликвидации защитников важных точек обороны и убийства ключевых бойцов противника + productEntity: NoocRifle + cost: + Telecrystal: 8 + categories: + - NoocUplinkWeaponry + +- type: listing + id: NoocMG + name: Скорострельный лазер "Подавитель" + description: Крупный, но не очень тяжёлый ручной скорострельный лазер Ноократии Эранта. Обладает не сильным уроном, но хорош для подавления противника + productEntity: NoocMG + cost: + Telecrystal: 20 + categories: + - NoocUplinkWeaponry + +- type: listing + id: NoocGanCold + name: Лучевой автомат "Изморозь" + description: Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение + productEntity: NoocGanCold + cost: + Telecrystal: 10 + categories: + - NoocUplinkWeaponry + +- type: listing + id: NoocCureRifle + name: Инжекторная винтовка "Боготворец" + description: Это оружие служит не для убийства. В неё заряжаются одноразовые инжекторы для оперативного лечения. + productEntity: NoocCureRifle + cost: + Telecrystal: 12 + categories: + - NoocUplinkWeaponry +#------категория боезапас---------- +#---магазины--- +- type: listing + id: NoocPowerCellOne + name: Батарея первого уровня + description: Создавалась для винтовок. Спосбна создать 10 мощных выстрелов. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". + productEntity: NoocPowerCellOne + cost: + Telecrystal: 4 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocPowerCellTwo + name: Батарея второго уровня + description: Создавалась для пистолетов. Спосбна создать 10 маломощных выстрелов. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". + productEntity: NoocPowerCellTwo + cost: + Telecrystal: 2 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocPowerCellThree + name: Батарея третьего уровня + description: Создавалась для автоматов. Спосбна создать 27 выстрелов средней мощности. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". + productEntity: NoocPowerCellThree + cost: + Telecrystal: 3 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocPowerCellFour + name: Батарея четвёртого уровня + description: Создавалась для скорострельных лазеров. Спосбна создать 80 выстрелов крайне слабой мощности. Подходит к скорострельному лазеру "Подавитель". + productEntity: NoocPowerCellFour + cost: + Telecrystal: 5 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocPowerCellFive + name: Батарея пятого уровня + description: Создавалась для скорострельных лазеров. Спосбна создать 250 выстрелов крайне слабой мощности. Подходит к скорострельному лазеру "Подавитель". + productEntity: NoocPowerCellFive + cost: + Telecrystal: 16 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocMagazineCureRifleMech + name: Магазин к инжекторной винтовке (механика) + description: Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от механических травм + productEntity: NoocMagazineCureRifleMech + cost: + Telecrystal: 2 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocMagazineCureRifleHeat + name: Магазин к инжекторной винтовке (тепло и холод) + description: Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от ожогов и переохлаждений + productEntity: NoocMagazineCureRifleHeat + cost: + Telecrystal: 2 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocMagazineCureRifleRadi + name: Магазин к инжекторной винтовке (радиация) + description: Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от повреждений радиационного характера + productEntity: NoocMagazineCureRifleRadi + cost: + Telecrystal: 2 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocMagazineCureRifleEmpty + name: Магазин к инжекторной винтовке (наполняемые) + description: Магазин к инжекторной винтовке "Боготворец" с инжекторами, которые можно самостоятельно напролнить любым жидким веществом + productEntity: NoocMagazineCureRifleEmpty + cost: + Telecrystal: 3 + categories: + - NoocUplinkAmmo + +- type: listing + id: NoocPowerCellCold + name: Батарея холода + description: Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии + productEntity: NoocPowerCellCold + cost: + Telecrystal: 4 + categories: + - NoocUplinkAmmo +#---коробки--- +- type: listing + id: BoxNoocMagazineCureRifle + name: Коробка лечащих инжекторов + description: Коробка с четырьмя инжекторами каждого вида (всего 16) для инжекторной винтовки "Боготворец". + productEntity: BoxNoocMagazineCureRifle + cost: + Telecrystal: 8 + categories: + - NoocUplinkAmmo +#------категория электроника---------- +- type: listing + id: NoocCellRechargerCircuitboard + name: Плата зарядника батарей + description: Плата для создания зарядника, способно перезаряжать оружейные батареи + productEntity: NoocCellRechargerCircuitboard + cost: + Telecrystal: 3 + categories: + - NoocUplinkElectronic + +- type: listing + id: NoocIDCardSr + name: ID-карта ноократского военного среднего класса + description: Карта с доступами военных Ноократии Эранта. + productEntity: NoocIDCardSr + cost: + Telecrystal: 3 + categories: + - NoocUplinkElectronic + +- type: listing + id: NoocEncryptionKey + name: Ноократский ключ шифрования + description: Используется для шифрования и дешифровки общего армейского канала связи Ноократии Эранта + productEntity: NoocEncryptionKey + cost: + Telecrystal: 3 + categories: + - NoocUplinkElectronic + +- type: listing + id: Emag + name: Криптографический секвенсор + description: Используется для дешифровки и перепрошивки систем доступа НТ. + productEntity: Emag + cost: + Telecrystal: 6 + categories: + - NoocUplinkElectronic + +- type: listing + id: NoocGlassesMed + name: Визор ноократского армейского медика + description: Удобный визор способный показать состояние бойцов и анализировать смеси реагентов + productEntity: NoocGlassesMed + cost: + Telecrystal: 6 + categories: + - NoocUplinkElectronic + +- type: listing + id: HandheldStationMapUnpowered + name: Карта станции + description: Поможет ориентироваться на месте операции + productEntity: HandheldStationMapUnpowered + cost: + Telecrystal: 5 + categories: + - NoocUplinkElectronic +#------категория специалистам---------- +#---вещички--- +- type: listing + id: NoocRubberStamp + name: Печать Ноократии Эранта + description: Печать с форменным штамом военных Ноократии Эранта. + productEntity: NoocRubberStamp + cost: + Telecrystal: 1 + categories: + - NoocUplinkSpec + +- type: listing + id: NoocBeltEngFilled + name: Пояс инженера + description: Такие пояса используют военослужащие инженеры Ноократии Эранта. Заполнен базовыми инструментами + productEntity: NoocBeltEngFilled + cost: + Telecrystal: 7 + categories: + - NoocUplinkSpec + +- type: listing + id: NoocBeltMedFilled + name: Пояс специалиста-подрывника + description: Такие пояса используют военослужащие-медики Ноократии Эранта. Заполнен базовыми предметами первой помощи + productEntity: NoocBeltMedFilled + cost: + Telecrystal: 10 + categories: + - NoocUplinkSpec +#------категория рюкзаки---------- +- type: listing + id: NoocBackpackFilled + name: Рюкзак с пайком + description: Базовое жизнеобеспечение + productEntity: NoocBackpackFilled + cost: + Telecrystal: 2 + categories: + - NoocUplinkBack + +- type: listing + id: NoocBackpackPassengerFilled + name: Рюкзак НТ с пайком + description: Базовое жизнеобеспечение в стандартном рюкзаке НТ, но с ключём шифрования Ноократии + productEntity: NoocBackpackPassengerFilled + cost: + Telecrystal: 3 + categories: + - NoocUplinkBack + +- type: listing + id: NoocSatchelsFilledPistol + name: Плечевая сумка с пистолетом + description: Базовое жизнеобеспечение, пистолет и три батареи. + productEntity: NoocSatchelsFilledPistol + cost: + Telecrystal: 12 + categories: + - NoocUplinkBack + +- type: listing + id: NoocBackpackFilledGan + name: Боевой рюкзак с лазерным автоматом + description: Базовое жизнеобеспечение, автомат и две батареи. + productEntity: NoocBackpackFilledGan + cost: + Telecrystal: 14 + categories: + - NoocUplinkBack + +- type: listing + id: NoocBackpackFilledRifle + name: Боевой рюкзак с лазерной винтовкой + description: Базовое жизнеобеспечение, винтовка и две батареи. + productEntity: NoocBackpackFilledRifle + cost: + Telecrystal: 18 + categories: + - NoocUplinkBack + +- type: listing + id: NoocBackpackFilledMG + name: Боевой рюкзак с скорострельным лазером + description: Базовое жизнеобеспечение, "пулемёт" и две батареи. + productEntity: NoocBackpackFilledMG + cost: + Telecrystal: 30 + categories: + - NoocUplinkBack + +- type: listing + id: NoocBackpackFilledCold + name: Боевой рюкзак с лучевым (охлаждающим) автоматом + description: Базовое жизнеобеспечение, автомат и две батареи. + productEntity: NoocBackpackFilledCold + cost: + Telecrystal: 20 + categories: + - NoocUplinkBack + +- type: listing + id: NoocBackpackFilledCure + name: Боевой рюкзак с инжекторной винтовкой + description: Базовое жизнеобеспечение, инжекторная винтовка и три разных магазина. + productEntity: NoocBackpackFilledCure + cost: + Telecrystal: 20 + categories: + - NoocUplinkBack +#------категория мед.средства +- type: listing + id: Stimpack + name: Боевой стимулятор + description: Ускорься! Но победи пока не наступили побочные эффекты + productEntity: Stimpack + cost: + Telecrystal: 3 + categories: + - NoocUplinkMed + +- type: listing + id: EmergencyMedipen + name: Экстренный медипен + description: Какое средство экстренной помощи есть, такое и используем... + productEntity: EmergencyMedipen + cost: + Telecrystal: 3 + categories: + - NoocUplinkMed + +- type: listing + id: Brutepack + name: Набор для лечения травм + description: Помогает от травм механического характера + productEntity: Brutepack + cost: + Telecrystal: 1 + categories: + - NoocUplinkMed + +- type: listing + id: Ointment + name: Лечебная мазь + description: Хороша от ожёгов и переохлаждения + productEntity: Ointment + cost: + Telecrystal: 1 + categories: + - NoocUplinkMed + +- type: listing + id: NocturineChemistryBottle + name: Бутылочка ноктюрина + description: 30u быстродействующего усыпляющего средства + productEntity: NocturineChemistryBottle + cost: + Telecrystal: 4 + categories: + - NoocUplinkMed + +- type: listing + id: ClothingBackpackDuffelSyndicateMedicalBundleFilled + name: Медицинский набор + description: Набор полезных химических средств + productEntity: ClothingBackpackDuffelSyndicateMedicalBundleFilled + cost: + Telecrystal: 16 + categories: + - NoocUplinkMed +#-----------------пресет категорий в аплинке------------ +- type: entity + id: StorePresetNoocUplink + abstract: true + components: + - type: Store + name: Категории + categories: + - NoocUplinkArmor + - NoocUplinkWeaponry + - NoocUplinkAmmo + - NoocUplinkElectronic + - NoocUplinkSpec + - NoocUplinkBack + - NoocUplinkMed + currencyWhitelist: + - Telecrystal + balance: + Telecrystal: 0 +#------------------------базовый аплинк------------- +- type: entity + parent: [ BaseItem, StorePresetNoocUplink ] + id: NoocBaseUplinkRadio + name: Аплинк Ноократии + description: Такой же, как у синдиката, но с отдельным складом и товарами + suffix: Пустой, Ноократия + components: + - type: Sprite + sprite: Objects/Devices/communication.rsi + layers: + - state: old-radio + - type: Item + sprite: Objects/Devices/communication.rsi + heldPrefix: old-radio + - type: UserInterface + interfaces: + enum.StoreUiKey.Key: + type: StoreBoundUserInterface + - type: ActivatableUI + key: enum.StoreUiKey.Key + - type: Store + balance: + Telecrystal: 0 +#-----------------аплинк с бабками------------ +- type: entity + parent: NoocBaseUplinkRadio + id: NoocBaseUplinkRadio40TC + suffix: 40 TC, Ноократия + components: + - type: Store + balance: + Telecrystal: 40 + - type: Tag + tags: + - NukeOpsUplink +#-----------------имплант аплинк с бабками------------ +- type: entity + parent: [ BaseSubdermalImplant, NoocBaseUplinkRadio40TC ] + id: NoocUplinkImplant + name: Имплант-аплинк Ноократии + description: Имплант с встроенным аплинком, закупленным у Киберсан и переделанным под нужды Ноократии + noSpawn: true + components: + - type: SubdermalImplant + implantAction: ActionOpenUplinkImplant + whitelist: + components: + - Hands # prevent mouse buying grenade penguin since its not telepathic + - type: UserInterface + interfaces: + enum.StoreUiKey.Key: + type: StoreBoundUserInterface \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml new file mode 100644 index 00000000000..41430fa8a9b --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml @@ -0,0 +1,208 @@ +#-----------------------------------------------аванпост----------------------------- +- type: entity + abstract: true + id: BaseStationPetr + components: + - type: NpcFactionMember + factions: + - Petr + +- type: entity + id: StandardPetrOutpost + parent: + - BaseStation + - BaseStationPetr + noSpawn: true + components: + - type: Transform + +- type: gameMap + id: PetrOutpost + mapName: Petr Outpost + mapPath: /Maps/Nonstations/nukpetr_station.yml + minPlayers: 40 + stations: + SyndicateOutpost: + stationProto: StandardPetrOutpost + components: + - type: StationNameSetup + mapNameTemplate: "Petr Outpost" +#-------------------------------------Объявлялка войны----------- +- type: entity + parent: BaseItem + id: PetrDeclarationOfWar + name: Декларатор войны + description: Объявите всем, что петрищевцы начинают новый терракт! Тогда другие подпольные ячейки проспонсируют вас. + components: + - type: Sprite + sprite: Objects/Devices/declaration_of_war.rsi + layers: + - state: declarator + - type: Item + - type: UseDelay + delay: 0.5 + - type: ActivatableUI + inHandsOnly: true + singleUser: true + requireActiveHand: false + key: enum.WarDeclaratorUiKey.Key + - type: UserInterface + interfaces: + enum.WarDeclaratorUiKey.Key: + type: WarDeclaratorBoundUserInterface + - type: WarDeclarator + message: Силы Красной пролетарской Вечной Революции сообщают, что идут в атаку на продажную корпорацию НаноТрейзени требуют от них выдать всех капиталистических акул и их прихвостней, что угнетают простых рабочих станции. + - type: AccessReader + access: [["PetrAccess"]] +#-----------------------------------------------гиры----------------------------- +#------------------------------------боевик---------- +- type: startingGear + id: NukPetrSoldGear + equipment: + jumpsuit: PetrUniform + shoes: PetrBoots + head: PetrCapP + id: PetrPDASold + ears: PetrHeadset + pocket1: PetrPaperSold + pocket2: PetrBaseUplinkRadio50TC +#------------------------------------специалист-инженер---------- +- type: startingGear + id: NukPetrSpecGear + equipment: + jumpsuit: PetrUniform + shoes: PetrBoots + head: PetrCapP + id: PetrPDASold + ears: PetrHeadset + pocket1: PetrPaperSpecEng + pocket2: PetrBaseUplinkRadio50TC +#------------------------------------командир---------- +- type: startingGear + id: NukPetrOffiGear + equipment: + jumpsuit: PetrUniform + shoes: PetrBoots + head: PetrCapP + neck: PetrCloak + id: PetrPDAOffi + ears: PetrHeadset + pocket1: PetrPaperOffi + pocket2: PetrBaseUplinkRadio50TC + inhand: + - PetrDeclarationOfWar +#-----------------------------------------------антаги----------------------------- +- type: antag + id: NukPetr + name: Боевик Петрищевец + antagonist: true + setPreference: true + objective: Уничтожте всех глав, сотрудников безопасности и учёных НТ. + requirements: + - !type:OverallPlaytimeRequirement + time: 50 + - !type:DepartmentTimeRequirement + department: Security + time: 10 + +- type: antag + id: NukPetrSpec + name: Инженер Петрищевец + antagonist: true + setPreference: true + objective: Уничтожте всех глав, сотрудников безопасности и учёных НТ, делая упор на технические средства. + requirements: + - !type:OverallPlaytimeRequirement + time: 50 + - !type:DepartmentTimeRequirement + department: Security + time: 10 + +- type: antag + id: NukPetrCommander + name: Командир Петрищевец + antagonist: true + setPreference: true + objective: Руководите отрядом, дабы избавить пролетариев НТ от капиталистического гнёта их глав, сотрудников безопасности и учёных. + requirements: + - !type:OverallPlaytimeRequirement + time: 100 + - !type:DepartmentTimeRequirement + department: Security + time: 50 +#-----------------------------------------------набор правил----------------------------- +- type: entity + parent: BaseNukeopsRule + id: NukPetr + components: + - type: GameRule + minPlayers: 0 + - type: LoadMapRule + gameMap: PetrOutpost + - type: AntagSelection + selectionTime: PrePlayerSpawn + definitions: + - prefRoles: [ NukPetrCommander ] + fallbackRoles: [ NukPetr, NukPetrSpec ] + spawnerPrototype: SpawnPointNukPetrCommander + max: 1 + startingGear: NukPetrOffiGear + components: + - type: NukeOperative + - type: RandomMetadata + nameSegments: + - PetrName-com + - PetrNameTwo + - type: NpcFactionMember + factions: + - Petr + mindComponents: + - type: RevolutionaryRole + prototype: NukPetrCommander + - prefRoles: [ NukPetrSpec ] + fallbackRoles: [ NukPetr, NukPetrCommander ] + spawnerPrototype: SpawnPointNukPetrSpec + max: 2 + startingGear: NukPetrSpecGear + components: + - type: NukeOperative + - type: RandomMetadata + nameSegments: + - PetrName-vet + - PetrNameTwo + - type: NpcFactionMember + factions: + - Petr + mindComponents: + - type: RevolutionaryRole + prototype: NukPetr + - prefRoles: [ NukPetr ] + fallbackRoles: [ NukPetrCommander, NukPetrSpec ] + spawnerPrototype: SpawnPointNukPetr + max: 4 + startingGear: NukPetrSoldGear + components: + - type: NukeOperative + - type: RandomMetadata + nameSegments: + - PetrName-tov + - PetrNameTwo + - type: NpcFactionMember + factions: + - Petr + mindComponents: + - type: RevolutionaryRole + prototype: NukPetr +#-----------------------------------------------режим----------------------------- +- type: gamePreset + id: NukePetr + alias: + - petr + name: Ядерные Петрищевцы + description: Экстремисты-Петрищевцы летят в атаку на станцию, дабы уничтожить глав, учёных и сотрудников СБ. Они готовы даже взорвать станцию! Защищайтесь! + showInVote: false + rules: + - NukPetr + - SubGamemodesRule + - BasicStationEventScheduler + - BasicRoundstartVariation diff --git a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml new file mode 100644 index 00000000000..2227d977261 --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml @@ -0,0 +1,3156 @@ +#---------------------------униформа---------------------------------------------------------------------- +- type: entity + parent: ClothingUniformSkirtBase + id: PetrUniform + name: Одежда боевика Петрищевцев + suffix: Петрищев + description: Стандартная униформа пехотинца Петрищевцев. Одна и для рядовых боевиков, и для командиров. Ибо все должны быть равны... Согласно легенде, что командиры рассказывают новичкам, рукава выкрашены в тёмные красные цвета, дабы показать, как глубоко готовы Петрищевцы окунуться в кровь, дабы добиться равенства для всех пролетариев всех народов. И куртки их будут чёрными, пока не возвысится над всеми странами красные флаги! + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_uniform.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Equipment/petr_uniform.rsi +#-------------------------------одежда и снаряга---------------------------------------------------------------------- +#------------------------------------рюкзак---------- +- type: entity + parent: ClothingBackpack + id: PetrBackpack + name: Рюкзак Петрищевцев + suffix: Петрищев + description: Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_back.rsi + - type: Storage + grid: + - 0,0,7,5 +#------------------------------------сапоги---------- +- type: entity + parent: ClothingShoesMilitaryBase + id: PetrBoots + name: Боевые сапоги Петрищевцев + suffix: Петрищев + description: Удобные армейские сапоги из плотных материалов. В таких хорошо оставлять грязные отпечатки на мордах капиталистических наймитов. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_boots.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Equipment/petr_boots.rsi +#------------------------------------пилотка---------- +- type: entity + parent: ClothingHeadBase + id: PetrCapP + name: Пилотка Петрищевцев + suffix: Петрищев + description: Пилотка из плотной ткани. Универсальный внебоевой головной убор для всех боевиков от новичка до командира. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_cap_p.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Equipment/petr_cap_p.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------плащ---------- +- type: entity + parent: ClothingNeckBase + id: PetrCloak + name: Плащ ветерана Петрищевцев + suffix: Петрищев + description: Плащ, который носят ветераны и командиры боевиков Петрищевцев. Будто обёрнутые красным знаменем, ветераны демонстрируют свою ярую преданность идеалам комунизма и товарища Петрищева! + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_cloak.rsi +#------------------------------------шлем---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: PetrHelmet + name: Боевой шлем Петрищевцев + suffix: Петрищев + description: Крепкий и крупный шлем Петрищевцев. Не имеет защитных линз, но имеет маску, для сокрытия лица. Ведь каждый боевик на задании - не личность, а гнев... Гнев угнетённого пролеториата! Пролеториата безликого и забытого угнетателями. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_helmet.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.8 +#------------------------------------броник---------- +- type: entity + parent: ClothingOuterBaseMedium + id: PetrArmorBasic + name: Лёгкий бронежилет Петрищевцев + suffix: Петрищев + description: Выдаётся начинающим боевикам, которые охраняют базы и разные объекты революционеров. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_armor_light.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_armor_light.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.75 + Heat: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------бронекомплект---------- +- type: entity + parent: ClothingOuterBaseMedium + id: PetrArmorMid + name: Тяжёлый бронекомплект Петрищевцев + suffix: Петрищев + description: В лобовом столкновении с противником революционеры используют эту броню, чтобы защитить свои тела чем-то кроме веры в идеалы коммунизма! + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_armor_mid.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_armor_mid.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.65 + Heat: 0.6 + Radiation: 0.8 + Caustic: 0.8 + - type: ExplosionResistance + damageCoefficient: 0.70 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 +#------------------------------------Скафандр "Звезда"---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: PetrHardsuitZvezda + name: Скафандр "Звезда" + suffix: Петрищев + description: Стандартный боевой скафандр боевиков Петрищевцев + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits.rsi + - type: ExplosionResistance + damageCoefficient: 0.7 + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.65 + Radiation: 0.65 + Caustic: 0.65 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: PetrHelmetHardsuitZvezda +#------------------------------------шлем скафандра "Звезда"---------- +- type: entity + parent: ClothingHeadHardsuitBase + id: PetrHelmetHardsuitZvezda + name: Шлем скафандра "Звезда" + suffix: Петрищев + description: Шлем от стандартного скафандра Петрищевцев. + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_helmet.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Caustic: 0.9 + Heat: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.9 +#------------------------------------Скафандр "Серп"---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: PetrHardsuitSerp + name: Скафандр "Серп" + suffix: Петрищев + description: По защитным качетвам он едва ли лучше бронижилета. Но зато он лёгкий и позволяет оператору ускоряться! Используется длы быстрых пехотных налётов боевиками Петрищевцев. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_light.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_light.rsi + - type: ExplosionResistance + damageCoefficient: 0.8 + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.7 + Radiation: 0.6 + Caustic: 0.6 + - type: ClothingSpeedModifier + walkModifier: 1.2 + sprintModifier: 1.25 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: PetrHelmetHardsuitSerp +#------------------------------------шлем скафандра "Серп"---------- +- type: entity + parent: ClothingHeadHardsuitBase + id: PetrHelmetHardsuitSerp + name: Шлем скафандра "Серп" + suffix: Петрищев + description: Уникальный по своему прифилю. Серповидный рог придаёт ургозы его внешнему виду. + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_light_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_light_helmet.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Caustic: 0.9 + Heat: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------скафандр "Молот"---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: PetrHardsuitMolot + name: Скафандр "Молот" + suffix: Петрищев + description: Большой, крепкий, бронированный. Используется боевиками Петрищевцев для создания живой стены. Боец в таком скафандре хоть и не слишком быстрый, но способен прикрыть товарищей за собой цузких местах. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_strong.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_strong.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Blunt: 0.45 + Slash: 0.45 + Piercing: 0.45 + Caustic: 0.65 + Radiation: 0.65 + Heat: 0.5 + - type: ClothingSpeedModifier + walkModifier: 0.5 + sprintModifier: 0.6 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: PetrHelmetHardsuitMolot +#------------------------------------шлем скафандра "Молот"---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: PetrHelmetHardsuitMolot + name: Шлем скафандра "Молот" + suffix: Петрищев + description: Крупный и тяжёлый. В таком не повертишь головой, зато система амортизации и защита позволяет выдерживать попадания пуль в лоб! + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_strong_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Armor/petr_hardsuits_strong_helmet.rsi + - type: PointLight + color: "#ffdbad" + radius: 6 + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.65 + Caustic: 0.8 + Radiation: 0.8 + Heat: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.75 + - type: ShowJobIcons + - type: ShowCriminalRecordIcons +#---------------------------------------------------пояс и снаряжение--------------------------------------- +#-------------------------------------печать----------------- +- type: entity + name: Печать Петрищевцев + suffix: Петрищев + parent: RubberStampBaseAlt + id: PetrRubberStamp + components: + - type: Stamp + stampedName: Призрак Коммунизма + stampedColor: "#670c0c" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_stamp.rsi + state: stamp +#-------------------------------------знамя----------------- +- type: entity + id: PetrBanner + parent: BannerBase + name: Знамя Петрищевцев + suffix: Петрищев + description: Символ борьбы, труда и всеобщего равенства! + components: + - type: Sprite + sprite: Corvax/Lore/Petr/petr_banner.rsi + state: banner_petr +#------------------------------------консоль связи----------------------- +#-----------------плата---------------- +- type: entity + parent: BaseComputerCircuitboard + id: PetrCommsComputerCircuitboard + name: Плата консоли связи Петрищевцев + suffix: Петрищев + description: Компьютерная плата для перехвата чужих данных, их расшифровки и встраивания своих сообщений. + components: + - type: ComputerBoard + prototype: PetrComputerComms +#-----------------сама консоль---------------- +- type: entity + parent: ComputerComms + id: PetrComputerComms + name: Консоль связи Петрищевцев + suffix: Петрищев + description: Эта консоль оборудована отличной системой расшифровки связи, и встраивания сообщений в стандартный поток данных. Дух коммунизма может гордиться тем техником Петрищевцев, что воплотил это в жизнь. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/petr_computers.rsi + layers: + - map: ["computerLayerBody"] + state: computer + - map: ["computerLayerKeyboard"] + state: generic_keyboard + - map: ["computerLayerScreen"] + state: comm_syndie + - map: ["computerLayerKeys"] + state: syndie_key + - type: AccessReader + access: [[ "PetrAccess" ]] + - type: CommunicationsConsole + title: "Призрак Коммунизма" + color: "#670c0c" + canShuttle: false + global: true #announce to everyone they're about to fuck shit up + sound: /Audio/Announcements/war.ogg + - type: Computer + board: PetrCommsComputerCircuitboard + - type: PointLight + radius: 1.5 + energy: 1.6 + color: "#f71713" +#-------------------------------------пояс стрелка--------------------------------------- +- type: entity + parent: ClothingBeltStorageBase + id: PetrBeltSold + name: Пояс боевика Петрищевца + suffix: Петрищев + description: Этот пояс используют боевики Петрищевцев для ношения амуниции, гранат и прочего боевого снаряжения + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_belt_s.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Equipment/petr_belt_s.rsi + - type: Storage + whitelist: + tags: + - CigPack + - Taser + - Powerdrill + - Wirecutter + - Crowbar + - Screwdriver + - Flashlight + - Wrench + - GeigerCounter + - Flare + - CableCoil + - CigPack + - Radio + - HolofanProjector + - Multitool + - AppraisalTool + - JawsOfLife + - GPS + - MagazinePistolHighCapacity + - CombatKnife + - Sidearm + - PetrExGrenade + - PetrSmokeGrenade + - PetrWeaponRevolver + - PetrPistol + - PetrSMG + - PetrMagazineShotgun + - PetrMagazineRifle + - PetrMagazineSMG + - PetrSpeedLoader + - PetrMagazinePistol + components: + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - SprayPainter + - NetworkConfigurator + - RCD + - RCDAmmo + - Welder + - PowerCell + - Geiger + - TrayScanner + - GasAnalyzer + - type: Appearance + +- type: entity + id: PetrBeltSoldFilled + parent: PetrBeltSold + suffix: Filled, Петрищев + components: + - type: StorageFill + contents: + - id: PetrPistol + - id: CombatKnife + - id: PetrMagazinePistol + - id: PetrMagazinePistol + - id: PetrExGrenade +#-------------------------------------пояс специалиста--------------------------------------- +- type: entity + parent: ClothingBeltStorageBase + id: PetrBeltSpec + name: Пояс боевика-специалиста Петрищевца + suffix: Петрищев + description: Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_belt_e.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Equipment/petr_belt_e.rsi + - type: Storage + grid: + - 0,0,8,2 + whitelist: + tags: + - CigPack + - Taser + - Powerdrill + - Wirecutter + - Crowbar + - Screwdriver + - Flashlight + - Wrench + - GeigerCounter + - Flare + - CableCoil + - CigPack + - Radio + - HolofanProjector + - Multitool + - AppraisalTool + - JawsOfLife + - GPS + - MagazinePistolHighCapacity + - CombatKnife + - Sidearm + - PetrExGrenade + - PetrSmokeGrenade + - PetrWeaponRevolver + - PetrPistol + - PetrSMG + - PetrMagazineShotgun + - PetrMagazineRifle + - PetrMagazineSMG + - PetrSpeedLoader + - PetrMagazinePistol + components: + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - SprayPainter + - NetworkConfigurator + - RCD + - RCDAmmo + - Welder + - PowerCell + - Geiger + - TrayScanner + - GasAnalyzer + - type: Appearance + +- type: entity + id: PetrBeltSpecFilledEng + parent: PetrBeltSpec + suffix: Filled, Инструменты, Петрищев + components: + - type: StorageFill + contents: + - id: CombatKnife + - id: Crowbar + - id: Wrench + - id: Screwdriver + - id: Wirecutter + - id: Welder + +- type: entity + id: PetrBeltSpecFilledExp + parent: PetrBeltSpec + suffix: Filled, Взрывчатка, Петрищев + components: + - type: StorageFill + contents: + - id: CombatKnife + - id: PetrExGrenade + - id: PetrExGrenade + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade +#-------------------------------------оружие------------------------------------------------------------------------------- +#-------------------------------------пули-------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: entity + id: PetrBulletRifle + name: Винтовочная пуля (.27 rifle) + suffix: Петрищев + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 24 +#------------------------------------пистолет---------- +- type: entity + id: PetrBulletPistol + name: Пистолетная пуля (.32 rifle) + suffix: Петрищев + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 15 +#------------------------------------револьвер---------- +- type: entity + id: PetrBulletRevolver + name: Револьверная пуля (.40 rifle) + suffix: Петрищев + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 25 + Heat: 5 +#-------------------------------------картриджи--------------------------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: Tag + id: PetrCartridgeRifle + +- type: entity + id: PetrCartridgeRifle + name: Винтовочная пуля (.27 rifle) + suffix: Петрищев + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: PetrBulletRifle + - type: Tag + tags: + - PetrCartridgeRifle +#------------------------------------пистолет---------- +- type: Tag + id: PetrCartridgePistol + +- type: entity + id: PetrCartridgePistol + name: Пистолетная пуля (.32 rifle) + suffix: Петрищев + parent: BaseCartridgePistol + components: + - type: CartridgeAmmo + proto: PetrBulletPistol + - type: Tag + tags: + - PetrCartridgePistol +#------------------------------------револьвер---------- +- type: Tag + id: PetrCartridgeRevolver + +- type: entity + id: PetrCartridgeRevolver + name: Револьверная пуля (.40 rifle) + suffix: Петрищев + parent: BaseCartridgePistol + components: + - type: CartridgeAmmo + proto: PetrBulletRevolver + - type: Tag + tags: + - PetrCartridgeRevolver +#-------------------------------------магазины--------------------------------------------------------------------------------- +#------------------------------------пистолетный---------- +- type: Tag + id: PetrMagazinePistol + +- type: entity + id: PetrMagazinePistol + name: Магазин к пистолету "Горький" (.32 rifle) + suffix: Петрищев + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - PetrCartridgePistol + proto: PetrCartridgePistol + capacity: 8 + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_pistol_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - PetrMagazinePistol +#------------------------------------спидлодер револьвера----------------------------- +- type: Tag + id: PetrSpeedLoader + +- type: entity + id: PetrSpeedLoader + name: Спидлоадер револьвера (.40) + parent: BaseSpeedLoaderMagnum + components: + - type: BallisticAmmoProvider + proto: PetrCartridgeRevolver + - type: Sprite + sprite: Objects/Weapons/Guns/Ammunition/SpeedLoaders/Magnum/magnum_speed_loader.rsi + layers: + - state: base + map: [ "enum.GunVisualLayers.Base" ] + - state: base-6 + map: [ "enum.GunVisualLayers.Mag" ] + - type: MagazineVisuals + magState: base + steps: 7 + zeroVisible: false + - type: Appearance + - type: Tag + tags: + - PetrSpeedLoader +#------------------------------------к пистолет-пулемёту---------- +- type: Tag + id: PetrMagazineSMG + +- type: entity + id: PetrMagazineSMG + name: Магазин к пистолету-пулемёту "Коллективист" (.32 auto боевые) + suffix: Петрищев + parent: BaseMagazinePistolSubMachineGun + components: + - type: Tag + tags: + - PetrMagazineSMG + - type: BallisticAmmoProvider + capacity: 23 + proto: PetrCartridgePistol + whitelist: + tags: + - PetrCartridgePistol + soundInsert: + path: /Audio/Weapons/Guns/MagIn/bullet_insert.ogg + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_smg_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] +#------------------------------------к автомату---------- +- type: Tag + id: PetrMagazineRifle + +- type: entity + id: PetrMagazineRifle + name: Магазин к автомату "Повстанец" (.27 rifle) + suffix: Петрищев + parent: BaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - PetrCartridgeRifle + proto: PetrCartridgeRifle + capacity: 30 + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_automat_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - PetrMagazineRifle +#------------------------------------к пулемёту---------- +- type: Tag + id: PetrMagazineRifleBox + +- type: entity + id: PetrMagazineRifleBox + name: Цинк к пулемёту "Товарищ Петрищев" (.27 rifle) + suffix: Петрищев + parent: BaseMagazineLightRifle + components: + - type: Tag + tags: + - PetrMagazineRifleBox + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - PetrCartridgeRifle + proto: PetrCartridgeRifle + capacity: 120 + - type: Item + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_lmg_magazine.rsi + - type: MagazineVisuals + magState: mag + steps: 8 + zeroVisible: false + - type: Appearance +#---------------------------------------------к дробовику------------------------------------------ +- type: Tag + id: PetrMagazineShotgun + +- type: entity + id: PetrMagazineShotgun + name: Магазин к дробовику "Старатель" (.50 pellet) + suffix: Петрищев + parent: BaseMagazineShotgun + components: + - type: Tag + tags: + - PetrMagazineShotgun + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - ShellShotgun + proto: ShellShotgun + capacity: 7 + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_shotgun_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] +#-------------------------------------стволы--------------------------------------------------------------------------------- +#------------------------------------пистолет---------- +- type: Tag + id: PetrPistol + +- type: entity + name: Петрищевский пистолет "Горький" + suffix: Петрищев + parent: BaseWeaponPistol + id: PetrPistol + description: Короткий и очень дешёвый, но мощный пистолет. Использует собственные петрищевские патроны .32 + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_pistol.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Gun + fireRate: 3 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mk58.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: PetrMagazinePistol + insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg + priority: 2 + whitelist: + tags: + - PetrMagazinePistol + gun_chamber: + name: Chamber + startingItem: PetrCartridgePistol + priority: 1 + whitelist: + tags: + - PetrCartridgePistol + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 250 + - type: Tag + tags: + - PetrPistol +#----------------------------------------револьвер------------------------------------ +- type: Tag + id: PetrWeaponRevolver + +- type: entity + name: Петрищевский револьвер "Троцкий" + parent: BaseWeaponRevolver + id: PetrWeaponRevolver + description: Тяжёлый и суровый револьвер калибра .40, что несёт волю Петрищевцев через космос! + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_revolver.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Weapon/petr_revolver.rsi + - type: Gun + fireRate: 3 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mateba.ogg + - type: RevolverAmmoProvider + whitelist: + tags: + - PetrCartridgeRevolver + - PetrSpeedLoader + proto: PetrCartridgeRevolver + capacity: 6 + chambers: [ True, True, True, True, True, True ] + ammoSlots: [ null, null, null, null, null, null ] + - type: Tag + tags: + - PetrWeaponRevolver +#------------------------------------пистолет-пулемёт---------- +- type: Tag + id: PetrSMG + +- type: entity + name: Петрищевский пистолет-пулемёт "Коллективист" + suffix: Петрищев + parent: BaseWeaponSubMachineGun + id: PetrSMG + description: Маленький и удобный пистолет-пулемёт Петрищевцев, который легко пронести под одеждой. Прекрасно подходит для наведения шороха! Использует патроны .32 + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_smg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: Corvax/Lore/Petr/Weapon/petr_smg.rsi + - type: Gun + fireRate: 6 + selectedMode: FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/atreides.ogg + availableModes: + - FullAuto + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: PetrMagazineSMG + insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg + priority: 2 + whitelist: + tags: + - PetrMagazineSMG + gun_chamber: + name: Chamber + startingItem: PetrCartridgePistol + priority: 1 + whitelist: + tags: + - PetrCartridgePistol + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: Tag + tags: + - PetrSMG +#------------------------------------автомат---------- +- type: Tag + id: PetrLightRifle + +- type: entity + name: Петрищевский автомат "Повстанец" + suffix: Петрищев + parent: BaseWeaponRifle + id: PetrLightRifle + description: Маленький и лёгкий. Очень удобный и надёжный. Использует петрищевские патроны .27 + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_automat.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Petr/Weapon/petr_automat.rsi + - type: Gun + fireRate: 5 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: PetrMagazineRifle + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - PetrMagazineRifle + gun_chamber: + name: Chamber + startingItem: PetrCartridgeRifle + priority: 1 + whitelist: + tags: + - PetrCartridgeRifle + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: Tag + tags: + - PetrLightRifle +#-----------------------------------пулемёт------------------------------------ +- type: Tag + id: PetrWeaponLMG + +- type: entity + name: Пулемёт "Товарищ Петрищев" + suffix: Петрищев + id: PetrWeaponLMG + parent: BaseWeaponLightMachineGun + description: Здоровый и мощный пулемёт, что несёт смерть в узких проходах и гремит, как речи самого товарища Петрищева! Питается патронами .27 + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_lmg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-3 + map: ["enum.GunVisualLayers.Mag"] + - type: MagazineVisuals + magState: mag + steps: 4 + zeroVisible: true + - type: Appearance + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: PetrMagazineRifleBox + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + priority: 2 + whitelist: + tags: + - PetrMagazineRifleBox + gun_chamber: + name: Chamber + startingItem: PetrCartridgeRifle + priority: 1 + whitelist: + tags: + - PetrCartridgeRifle + - type: Tag + tags: + - PetrWeaponLMG +#----------------------- дробовик---------------------- +- type: Tag + id: PetrWeaponShotgun + +- type: entity + name: Петрищевский дробовик "Старатель" + suffix: Петрищев + parent: BaseWeaponRifle + id: PetrWeaponShotgun + description: Небольшой и скорострельный дробовик, который можно перевозить большими партиями и быстро (и дёшево) производить. Использует заряды .50 калибра. + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_shotgun.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Petr/Weapon/petr_shotgun.rsi + - type: Gun + fireRate: 3 + soundGunshot: + path: /Audio/Corvax/Weapons/Guns/Gunshots/shotgun_auto.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: PetrMagazineShotgun + insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg + priority: 2 + whitelist: + tags: + - PetrMagazineShotgun + gun_chamber: + name: Chamber + startingItem: ShellShotgun + priority: 1 + whitelist: + tags: + - ShellShotgun + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 + - type: Tag + tags: + - PetrWeaponShotgun +#--------------------------------------------коробки с патронами------------------------------------ +#------------------------------базовая коробка---------------- +- type: entity + abstract: true + parent: BaseItem + id: BasePetrBox + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - PetrCartridgeRifle + - PetrCartridgePistol + - PetrCartridgeRevolver + proto: PetrCartridgeRifle + capacity: 100 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/Petr/Weapon/petr_box_ammo.rsi + - type: Appearance +#------------------------------винтовочные---------------- +- type: Tag + id: PetrBoxRifle + +- type: entity + parent: BasePetrBox + id: PetrBoxRifle + name: Коробка винтовочных патронов .27 + suffix: Петрищев + description: Коробка на 60 патронов .27 к петрищевскому автомату "Повстанец" и пулемёту "Товарищ Петрищев" + components: + - type: BallisticAmmoProvider + capacity: 60 + proto: PetrCartridgeRifle + - type: Sprite + layers: + - state: rifle + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false + - type: Tag + tags: + - PetrBoxRifle +#------------------------------револьверные---------------- +- type: Tag + id: PetrBoxRevolver + + +- type: entity + parent: BasePetrBox + id: PetrBoxRevolver + name: Коробка револьверных патронов .40 + suffix: Петрищев + description: Коробка на 49 патронов к револьверу петрищевцев "Троцкий" калибра .40 + components: + - type: BallisticAmmoProvider + capacity: 49 + proto: PetrCartridgeRevolver + - type: Sprite + layers: + - state: revolver + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false + - type: Tag + tags: + - PetrBoxRevolver +#------------------------------пистолетные---------------- +- type: Tag + id: PetrBoxPistol + + +- type: entity + parent: BasePetrBox + id: PetrBoxPistol + name: Коробка пистолетных патронов .32 + suffix: Петрищев + description: Коробка на 92 патронов .32 к петрищевскому пистолету "Горький" и пистолет-пулемёту "Коллективист" + components: + - type: BallisticAmmoProvider + capacity: 92 + proto: PetrCartridgePistol + - type: Sprite + layers: + - state: pistol + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false + - type: Tag + tags: + - PetrBoxPistol +#------------------------------------------КПК, карты, доступы и шлюзы---------------------------------------- +#------------------------------------------доступы и шлюзы---------------------------------------- +#------------------------------------доступ---------- +- type: accessLevel + id: PetrAccess + name: accessl-petr +#------------------------------------закрытый шлюз солдат---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsPetrAccess + suffix: Петрищев, Locked + components: + - type: AccessReader + access: [["PetrAccess"]] + +- type: entity + parent: Airlock + id: PetrAirlockSolderLocked + name: Шлюз + suffix: Петрищев, Locked + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsPetrAccess ] + - type: Sprite + sprite: Corvax/Lore/Petr/petr_airlock.rsi +#------------------------------------свободный шлюз солдат---------- +- type: entity + parent: Airlock + id: PetrAirlockSolder + name: Шлюз + suffix: Петрищев + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: Sprite + sprite: Corvax/Lore/Petr/petr_airlock.rsi +#------------------------------------закрытый стеклянный шлюз солдат---------- +- type: entity + parent: AirlockGlass + id: PetrAirlockSolderLockedGlass + name: Стеклянный шлюз + suffix: Петрищев, Locked + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsPetrAccess ] + - type: Sprite + sprite: Corvax/Lore/Petr/petr_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------свободный стеклянный шлюз солдат---------- +- type: entity + parent: AirlockGlass + id: PetrAirlockGlass + name: Стеклянный шлюз + suffix: Петрищев + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: Sprite + sprite: Corvax/Lore/Petr/petr_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------стыковочный---------- +- type: entity + parent: AirlockExternalShuttleLocked + name: Стыковочный шлюз + id: PetrAirlockShuttleEasyPryLocked + suffix: Петрищев + description: Чтобы успешно прилепиться к космическим объектам. + components: + - type: PryUnpowered + - type: AccessReader + access: [["PetrAccess"]] +#------------------------------------------КПК, карты---------------------------------------- +#------------------------------------стандарт карты---------- +- type: entity + parent: Clothing + id: PetrIDCard + suffix: Петрищев + name: Карта итендификации личности боевика Петрищевцев + description: Данная карта служит в роли электронного пропуска на объектах Петрищевцев + abstract: true + components: + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_id_cards.rsi + - type: Clothing + slots: + - idcard + sprite: Corvax/Lore/Petr/Equipment/petr_id_cards.rsi + - type: Item + size: Small + heldPrefix: default + storedRotation: -90 + - type: Access + - type: IdCard + - type: StationRecordKeyStorage + - type: Tag + tags: + - DoorBumpOpener + - WhitelistChameleon + - type: StealTarget + stealGroup: IDCard +#------------------------------------карта рядового---------- +- type: entity + parent: PetrIDCard + id: PetrIDCardSold + name: ID-карта рядового боевика Петрищевцев + suffix: Петрищев + components: + - type: Sprite + layers: + - state: default + - state: sol + - type: PresetIdCard + job: PetrMen +#------------------------------------карта командира---------- +- type: entity + parent: PetrIDCard + id: PetrIDCardOffi + name: ID-карта командира Петрищевцев + suffix: Петрищев + components: + - type: Sprite + layers: + - state: default + - state: ofi + - type: PresetIdCard + job: PetrMen +#------------------------------------стандарт КПК---------- +- type: entity + abstract: true + parent: BasePDA + id: PetrPDA + name: КПК Петрищевцев + description: Простой, революционный, со смыслом... + components: + - type: Appearance + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_pda.rsi + layers: + - map: [ "enum.PdaVisualLayers.Base" ] + - state: "light_overlay" + map: [ "enum.PdaVisualLayers.Flashlight" ] + shader: "unshaded" + visible: false + - state: "id_overlay" + map: [ "enum.PdaVisualLayers.IdLight" ] + shader: "unshaded" + visible: false + - type: Icon + sprite: Corvax/Lore/Petr/Equipment/petr_pda.rsi + state: pda +#------------------------------------КПК солдата---------- +- type: entity + parent: PetrPDA + id: PetrPDASold + suffix: Петрищев, рядовой + components: + - type: Pda + id: PetrIDCardSold + state: pda + - type: Icon + sprite: Corvax/Lore/Petr/Equipment/petr_pda.rsi + state: pda +#------------------------------------КПК командир---------- +- type: entity + parent: PetrPDA + id: PetrPDAOffi + suffix: Петрищев, Командир + components: + - type: Pda + id: PetrIDCardOffi + state: pda + - type: Icon + sprite: Corvax/Lore/Petr/Equipment/petr_pda.rsi + state: pda +#------------------------------------------связь---------------------------------------- +#-----------------------------канал---------------------------------------- +- type: radioChannel + id: PetrRadio + name: Петрищев + keycode: 'в' + frequency: 1917 + color: "#d20000" + longRange: true +#-------------------------------------------------------------------ключи--------------------------------------------------------------------- +#-----------------------------стандарт ключа---------------------------------------- +- type: entity + abstract: true + parent: BaseItem + id: PetrBaseEncryptionKey + name: encryption key + description: Небольшой чип для шифрования и дешифровки связи. + components: + - type: EncryptionKey + channels: + - PetrRadio + defaultChannel: PetrRadio + - type: Item + sprite: Corvax/Lore/Petr/Equipment/petr_encryption_keys.rsi + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_encryption_keys.rsi + - type: StealTarget + stealGroup: EncryptionKey +#-----------------------------ключ шифрования---------------------------------------- +- type: entity + parent: PetrBaseEncryptionKey + id: PetrEncryptionKey + suffix: Петрищев + name: Ключ шифрования боевиков-Петрищевцев + description: Используется для шифрования и дешифровки общего армейского канала связи Петрищевцев + components: + - type: EncryptionKey + channels: + - PetrRadio + defaultChannel: PetrRadio + - type: Sprite + layers: + - state: crypt_gray + - state: label_com +#-----------------------------гарнитура---------------------------------------- +- type: entity + parent: ClothingHeadset + id: PetrHeadset + name: Гарнитура боевика Петрищевцев + suffix: Петрищев + components: + - type: ContainerFill + containers: + key_slots: + - PetrEncryptionKey + - type: Sprite + sprite: Corvax/Lore/Petr/Equipment/petr_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Petr/Equipment/petr_garniture.rsi +#-----------------------------------------------------роли, полные сумки и гиры------------------------------------------------------ +#--------------------------------------------роли------------------------------------ +#------------------------------------боевик--------------------- +- type: playTimeTracker + id: JobEventPetr + +- type: job + id: PetrMen + name: Боевик Петрищевцев + description: job-petr + playTimeTracker: JobEventPetr + startingGear: PetrEfreitorGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - PetrAccess + - External +#--------------------------------------------сумки------------------------------------ +#------------------------------------без оружия--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledEmpty + suffix: Петрищев, Без оружия + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#------------------------------------пистолет--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledPistol + suffix: Петрищев, Пистолет + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrMagazinePistol + - id: PetrMagazinePistol + - id: PetrMagazinePistol + - id: PetrPistol + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#------------------------------------револьвер--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledRevolver + suffix: Петрищев, Револьвер + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrBoxRevolver + - id: PetrWeaponRevolver + - id: PetrSpeedLoader + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#------------------------------------ПП--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledSMG + suffix: Петрищев, ПП + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrSMG + - id: PetrMagazineSMG + - id: PetrMagazineSMG + - id: PetrMagazineSMG + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#------------------------------------автомат--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledRifle + suffix: Петрищев, Автомат + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrLightRifle + - id: PetrMagazineRifle + - id: PetrMagazineRifle + - id: PetrMagazineRifle + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#------------------------------------пулемёт--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledLMG + suffix: Петрищев, Пулемёт + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrWeaponLMG + - id: PetrMagazineRifleBox + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#------------------------------------дробовик--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledShotgun + suffix: Петрищев, Дробовик + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrWeaponShotgun + - id: PetrMagazineShotgun + - id: PetrMagazineShotgun + - id: PetrMagazineShotgun + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#------------------------------------подрывник--------------------- +- type: entity + parent: PetrBackpack + id: PetrBackpackFilledBomb + suffix: Петрищев, Подрывник + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrExGrenade + - id: PetrExGrenade + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade + - id: C4 + - id: C4 + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: NitrogenTankFilled +#-----------------------------------------------гиры--------------------------------------- +#------------------------------------новичёк---------- +- type: startingGear + id: PetrNovGear + equipment: + jumpsuit: PetrUniform + back: PetrBackpackFilledSMG + shoes: PetrBoots + head: PetrCapP + outerClothing: PetrArmorBasic + id: PetrPDASold + ears: PetrHeadset + belt: PetrBeltSoldFilled + pocket1: PetrPaperNov +#------------------------------------боевик---------- +- type: startingGear + id: PetrSoldGear + equipment: + jumpsuit: PetrUniform + back: PetrBackpackFilledRifle + shoes: PetrBoots + head: PetrCapP + outerClothing: PetrArmorMid + id: PetrPDASold + ears: PetrHeadset + belt: PetrBeltSoldFilled + pocket1: PetrPaperSold +#------------------------------------специалист-инженер---------- +- type: startingGear + id: PetrSpecGear + equipment: + jumpsuit: PetrUniform + back: PetrBackpackFilledShotgun + shoes: PetrBoots + head: PetrCapP + outerClothing: PetrArmorBasic + id: PetrPDASold + ears: PetrHeadset + belt: PetrBeltSpecFilledEng + pocket1: PetrPaperSpecEng +#------------------------------------специалист-подрывник---------- +- type: startingGear + id: PetrSaperGear + equipment: + jumpsuit: PetrUniform + back: PetrBackpackFilledBomb + shoes: PetrBoots + head: PetrCapP + outerClothing: PetrArmorMid + id: PetrPDASold + ears: PetrHeadset + belt: PetrBeltSpecFilledExp + pocket1: PetrPaperSpecSap +#------------------------------------командир---------- +- type: startingGear + id: PetrOffiGear + equipment: + jumpsuit: PetrUniform + back: PetrBackpackFilledRevolver + shoes: PetrBoots + head: PetrCapP + neck: PetrCloak + outerClothing: PetrArmorBasic + id: PetrPDAOffi + ears: PetrHeadset + belt: PetrBeltSoldFilled + pocket1: PetrPaperOffi + pocket2: PetrRubberStamp +#------------------------------------Серп---------- +- type: startingGear + id: PetrSerpGear + equipment: + jumpsuit: PetrUniform + back: PetrBackpackFilledRifle + shoes: PetrBoots + head: PetrCapP + outerClothing: PetrHardsuitSerp + id: PetrPDASold + ears: PetrHeadset + belt: PetrBeltSpecFilled + pocket1: PetrPaperSerp +#------------------------------------Молот---------- +- type: startingGear + id: PetrMolotGear + equipment: + jumpsuit: PetrUniform + back: PetrBackpackFilledLMG + shoes: PetrBoots + head: PetrCapP + outerClothing: PetrHardsuitMolot + id: PetrPDASold + ears: PetrHeadset + belt: PetrBeltSoldFilled + pocket1: PetrPaperMolot +#---------------------------------------------------спавнеры------------------------------------------------ +#-------------------------------------------Имена------------------------------------- +#---------------------------------Новобранец---------- +- type: dataset + id: PetrName-nov + values: + - Пионер +#---------------------------------Товарищ---------- +- type: dataset + id: PetrName-tov + values: + - Товарищ +#---------------------------------Ветеран---------- +- type: dataset + id: PetrName-vet + values: + - Старший Товарищ +#---------------------------------Командир---------- +- type: dataset + id: PetrName-com + values: + - Командир +#---------------------------------фамилии---------- +- type: dataset + id: PetrNameTwo + values: + - Киров + - Железин + - Левин + - Гевара + - Молотов + - Серпов + - Ежов + - Ягода + - Марксненко + - Либерти + - Комрадин + - Союзнов + - Правдин + - Горячев + - Огнесердцен +#-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +#---------------------------------новобранец---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: PetrNovob + randomizeName: false + components: + - type: GhostRole + name: Гост-роль новобранца Петрищевцев + description: "Вы боевик-новобранец Петрищевцев. Исполняйте приказы своего командира и воюте, как последний раз. Мировая Коммунистическая революция в ВАШИХ руках!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ PetrNovGear ] + - type: RandomMetadata + nameSegments: + - PetrName-nov + - PetrNameTwo + +- type: randomHumanoidSettings + id: PetrNovobReady + parent: PetrNovob + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Новобранец Петрищевцев + description: "Вы боевик-новобранец Петрищевцев. Исполняйте приказы своего командира и воюте, как последний раз. Мировая Коммунистическая революция в ВАШИХ руках!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ PetrNovGear ] + +- type: entity + name: Спавнер новобранца Петрищевцев + suffix: GOST, Петрищев + id: PetrMobHumanNovob + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: security_cadet + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - PetrName-nov + - PetrNameTwo + - type: RandomHumanoidSpawner + settings: PetrNovob +#---------------------------------боевик---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: PetrBoevi + randomizeName: false + components: + - type: GhostRole + name: Гост-роль боевика Петрищевцев + description: "Вы боевик Петрищевцев. Исполняйте приказы своего командира и воюте лучше всех! От ваших действий зависит близость Общегалактической свободы пролеториата от угнетателей!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ PetrSoldGear ] + - type: RandomMetadata + nameSegments: + - PetrName-tov + - PetrNameTwo + +- type: randomHumanoidSettings + id: PetrBoeviReady + parent: PetrBoevi + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Боевик Петрищевцев + description: "Вы боевик Петрищевцев. Исполняйте приказы своего командира и воюте лучше всех! От ваших действий зависит близость Общегалактической свободы пролеториата от угнетателей!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ PetrSoldGear ] + +- type: entity + name: Спавнер боевика Петрищевцев + suffix: GOST, Петрищев + id: PetrMobHumanBoevi + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: security_officer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - PetrName-tov + - PetrNameTwo + - type: RandomHumanoidSpawner + settings: PetrBoevi +#---------------------------------специалист-инженер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: PetrCpeci + randomizeName: false + components: + - type: GhostRole + name: Гост-роль инженера Петрищевцев + description: "Вы боевик-инженер Петрищевцев. Исполняйте приказы своего командира и будьте самым умным! От ваших действий зависит созранение жизни ваших товарищей, что несут идеалы Коммунизма с оружием в руках!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ PetrSpecGear ] + - type: RandomMetadata + nameSegments: + - PetrName-tov + - PetrNameTwo + +- type: randomHumanoidSettings + id: PetrSpeciReady + parent: PetrCpeci + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Инженер Петрищевцев + description: "Вы боевик-инженер Петрищевцев. Исполняйте приказы своего командира и будьте самым умным! От ваших действий зависит созранение жизни ваших товарищей, что несут идеалы Коммунизма с оружием в руках!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ PetrSpecGear ] + +- type: entity + name: Спавнер инженер Петрищевцев + suffix: GOST, Петрищев + id: PetrMobHumanSpeci + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: engineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - PetrName-tov + - PetrNameTwo + - type: RandomHumanoidSpawner + settings: PetrCpeci +#---------------------------------специалист-подрывник---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: PetrSaper + randomizeName: false + components: + - type: GhostRole + name: Гост-роль подрывника Петрищевцев + description: "Вы боевик-подрывник Петрищевцев. Исполняйте приказы своего командира и будьте самым уничтожающим! От ваших действий зависит как долго капиталистические наймиты будут портить галактику своим присутствием!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ PetrSaperGear ] + - type: RandomMetadata + nameSegments: + - PetrName-tov + - PetrNameTwo + +# Код написал Crazzy_pingvin +- type: randomHumanoidSettings + id: PetrSaperReady + parent: PetrSaper + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Подрывник Петрищевцев + description: "Вы боевик-подрывник Петрищевцев. Исполняйте приказы своего командира и будьте самым уничтожающим! От ваших действий зависит как долго капиталистические наймиты будут портить галактику своим присутствием!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ PetrSaperGear ] + +- type: entity + name: Спавнер подрывник Петрищевцев + suffix: GOST, Петрищев + id: PetrMobHumanSaper + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: cburn + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - PetrName-tov + - PetrNameTwo + - type: RandomHumanoidSpawner + settings: PetrSaper +#---------------------------------командир---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: PetrOffi + randomizeName: false + components: + - type: GhostRole + name: Гост-роль командира Петрищевцев + description: "Вы командир Петрищевцев. Будьте лидером! Несите коммунистические идеалы, координируйте работу своих людей. Совершите самый хитрый налёт или самый опасный терракт в этой Галактике! Всё что угодно во славу Коммунизма!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ PetrOffiGear ] + - type: RandomMetadata + nameSegments: + - PetrName-com + - PetrNameTwo + +- type: randomHumanoidSettings + id: PetrOffiReady + parent: PetrOffi + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Командир Петрищевцев + description: "Вы командир Петрищевцев. Будьте лидером! Несите коммунистические идеалы, координируйте работу своих людей. Совершите самый хитрый налёт или самый опасный терракт в этой Галактике! Всё что угодно во славу Коммунизма!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ PetrOffiGear ] + +- type: entity + name: Спавнер командира Петрищевцев + suffix: GOST, Петрищев + id: PetrMobHumanOffi + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: hos + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - PetrName-com + - PetrNameTwo + - type: RandomHumanoidSpawner + settings: PetrOffi +#---------------------------------Серп---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: PetrSerp + randomizeName: false + components: + - type: GhostRole + name: Гост-роль оператора "Серп" Петрищевцев + description: "Вы оператор Серп Петрищевцев. Исполняйте приказы своего командира и будьте самым быстрым! От ваших действий зависит как скоро ваши силы прорвут оборону противника! Станьте настоящими призраками коммунизма!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ PetrSerpGear ] + - type: RandomMetadata + nameSegments: + - PetrName-vet + - PetrNameTwo + +- type: randomHumanoidSettings + id: PetrSerpReady + parent: PetrSerp + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Оператор "Серп" Петрищевцев + description: "Вы оператор Серп Петрищевцев. Исполняйте приказы своего командира и будьте самым быстрым! От ваших действий зависит как скоро ваши силы прорвут оборону противника! Станьте настоящими призраками коммунизма!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ PetrSerpGear ] + +- type: entity + name: Спавнер оператора "Серп" Петрищевцев + suffix: GOST, Петрищев + id: PetrMobHumanSerp + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: ertsecurity + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - PetrName-vet + - PetrNameTwo + - type: RandomHumanoidSpawner + settings: PetrSerp +#---------------------------------Молот---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: PetrMolot + randomizeName: false + components: + - type: GhostRole + name: Гост-роль оператора "Молот" Петрищевцев + description: "Вы оператор Молот Петрищевцев. Исполняйте приказы своего командира и будьте самым несокрушимым! От ваших действий зависит как скоро жалкие денежные рабы потеряют волю к сопротивлению и как много ваших товарищей выживет за спиной!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ PetrMolotGear ] + - type: RandomMetadata + nameSegments: + - PetrName-vet + - PetrNameTwo + +- type: randomHumanoidSettings + id: PetrMolotReady + parent: PetrMolot + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Оператор "Молот" Петрищевцев + description: "Вы оператор Молот Петрищевцев. Исполняйте приказы своего командира и будьте самым несокрушимым! От ваших действий зависит как скоро жалкие денежные рабы потеряют волю к сопротивлению и как много ваших товарищей выживет за спиной!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ PetrMolotGear ] + +- type: entity + name: Спавнер оператора "Молот" Петрищевцев + suffix: GOST, Петрищев + id: PetrMobHumanMolot + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: ertsecurity + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - PetrName-vet + - PetrNameTwo + - type: RandomHumanoidSpawner + settings: PetrMolot +#---------------------------------------------------------------Бумаги------------------------------------------------------------ +#-----------------------------------новобранец----------------------------- +- type: entity + noSpawn: true + id: PetrPaperNov + name: Памятка новобранца Петрищевца + suffix: Петрищев + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Недавно завербованный боец Петрищевцев. Вы ещё не самый умелый боец и не идеально идеалогически образованы, но уже стремитесь сделать всё возможное для дела Революции. + Ваши навыки: Базовые навыки, Владение оружием (но херовенькое малясь) + Руководство к отыгрышу: Будьте верным своим товарищам. Подчиняйтесь командиру, как богу нового мира. Можете показывать, что вы ещё не вполне в теме, но жадно старайтесь накопить знаний и полезных навыков. Выслуживайтесь перед старшими товарищами. + Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. +#-----------------------------------боевик----------------------------- +- type: entity + noSpawn: true + id: PetrPaperSold + name: Памятка боевика Петрищевца + suffix: Петрищев + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Подготовленный и тренированный революционер. Умелый боец. Хорошо ориентируетесь в вовпросах идеалогии. + Ваши навыки: Базовые навыки, Владение оружием , Разделка туш, Готовка, Смешивание напитков + Руководство к отыгрышу: Будьте верным своим товарищам. Подчиняйтесь командиру, как богу нового мира. Помогайте новобранцам. Будьте смелыми и отважными! Защищайте пролеториат ценой своей жизни, карайте угнетателей, пока течёт кровь в жилах. + Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. +#-----------------------------------специалист-инженер----------------------------- +- type: entity + noSpawn: true + id: PetrPaperSpecEng + name: Памятка специалиста-инженера Петрищевца + suffix: Петрищев + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Не просто подготовленный пехотинец Петрищевцев. Вы талантливый механик, электронщик, газовый техник... Одним словом - хороший инженер. + Ваши навыки: Базовые навыки, Владение оружием, Постройка приборов, Постройка сложных объектов, Постройка роботов, Продвинутый Атмос, Управление Шаттлом + Руководство к отыгрышу: Будьте верным своим товарищам. Подчиняйтесь командиру, как богу нового мира. Помогайте новобранцам. Будьте смелыми и отважными! Защищайте пролеториат ценой своей жизни, карайте угнетателей, пока течёт кровь в жилах. Стройте и ремонтируйте то, что поможет вашей борьбе. Будьте самым находчивым имногофункциональным. + Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. +#-----------------------------------специалист-подрывник----------------------------- +- type: entity + noSpawn: true + id: PetrPaperSpecSap + name: Памятка специалиста-подрывника Петрищевца + suffix: Петрищев + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Не просто подготовленный пехотинец Петрищевцев. Вахей страстью всегда были химия и электроника. Вы подрывник-сапёр. + Ваши навыки: Базовые навыки, Владение оружием , Постройка приборов, Продвинутая химия + Руководство к отыгрышу: Подчиняйтесь командиру, как богу нового мира. Будьте смелыми, отважным и опасным! Создайте капиталистам ад на земле! Весь мир в труху и ядерный пепел! + Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. +#-----------------------------------командир----------------------------- +- type: entity + noSpawn: true + id: PetrPaperOffi + name: Памятка командира Петрищевца + suffix: Петрищев + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Настоящий ветеран, отличный идеолог. Достойный революционер, отличный командир своего отряда. + Ваши навыки: Базовые навыки, Владение оружием , Разделка туш, Готовка, Смешивание напитков, Управление Шаттлом + Руководство к отыгрышу: Будьте верным своим товарищам. Станьте отцом-командиром, хитрым и умным. Руководите своими людьми. Стройте планы налётов и атак. Защищайте пролетариев, казните узурпаторов. + Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. +#-----------------------------------Серп----------------------------- +- type: entity + noSpawn: true + id: PetrPaperSerp + name: Памятка оператора "Серп" Петрищевцев + suffix: Петрищев + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Ветеран и бывалый боевик-революционер, смелый и быстрый боец молниеносных аттак. + Ваши навыки: Базовые навыки, Владение оружием , Разделка туш, Готовка, Смешивание напитков, Управление Шаттлом + Руководство к отыгрышу: Будьте верным своим товарищам. Будьте быстрым и лихим налётчиком. Со скоростью ветра сокращайте дистанцию до сил противника и уничтожайте всех, кто мешает нести благо коммунизма! + Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. +#-----------------------------------Молот----------------------------- +- type: entity + noSpawn: true + id: PetrPaperMolot + name: Памятка оператора "Молот" Петрищевцев + suffix: Петрищев + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Ветеран и бывалый боевик-революционер, смелый и несокрушимый боец-стена. + Ваши навыки: Базовые навыки, Владение оружием , Разделка туш, Готовка, Смешивание напитков + Руководство к отыгрышу: Будьте верным своим товарищам. Будьте несокрушимым и неумолимым живым танком. Покажите стойкость своих идеалов. Угнетайте врага своей тяжёлой поступью. + Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. +#---------------------------------------------------------------Ящики со снарягой------------------------------------------------------------ +#-----------------------------Базовый ящик------------------ +- type: entity + parent: CrateBaseSecure + id: PetrCrate + name: Ящик снаряжения Петрищев + suffix: Петрищев + components: + - type: Icon + sprite: Corvax/Lore/Petr/petr_crates.rsi + - type: Sprite + sprite: Corvax/Lore/Petr/petr_crates.rsi + - type: AccessReader + access: [["PetrAccess"]] +#-----------------------------Ящик автоматического оружия------------------ +- type: entity + id: PetrCrateWeaponsAuto + parent: PetrCrate + name: Ящик автоматического оружия Петрищевцев + suffix: Петрищев + description: Скорострельные стволы Петрищевцев скрываются тут под замком + components: + - type: StorageFill + contents: + - id: PetrLightRifle + - id: PetrLightRifle + - id: PetrLightRifle + - id: PetrLightRifle + - id: PetrWeaponLMG + - id: PetrWeaponLMG +#-----------------------------Ящик оружия прорыва------------------ +- type: entity + id: PetrCrateWeaponsPror + parent: PetrCrate + name: Ящик оружия прорыва Петрищевцев + suffix: Петрищев + description: Cтволы для близкой дистанции Петрищевцев скрываются тут под замком + components: + - type: StorageFill + contents: + - id: PetrSMG + - id: PetrSMG + - id: PetrSMG + - id: PetrWeaponShotgun + - id: PetrWeaponShotgun + - id: PetrWeaponShotgun +#-----------------------------Ящик лёгкого оружия------------------ +- type: entity + id: PetrCrateWeaponsLight + parent: PetrCrate + name: Ящик лёгкого оружия Петрищевцев + suffix: Петрищев + description: Лёгкие стволы Петрищевцев скрываются тут под замком + components: + - type: StorageFill + contents: + - id: PetrWeaponRevolver + - id: PetrWeaponRevolver + - id: PetrPistol + - id: PetrPistol + - id: PetrPistol + - id: PetrPistol +#-----------------------------Ящик боеприпасов------------------ +- type: entity + id: PetrCrateAmmo + parent: PetrCrate + name: Ящик боеприпасов пехотного оружия Петрищевцев + suffix: Петрищев + description: Большой ящик патронов к оружию Петрищевцев + components: + - type: StorageFill + contents: + - id: PetrBoxRifle + - id: PetrBoxRifle + - id: PetrBoxRifle + - id: PetrBoxRifle + - id: PetrBoxRevolver + - id: PetrBoxRevolver + - id: PetrBoxPistol + - id: PetrBoxPistol + - id: PetrBoxPistol + - id: BoxLethalshot + - id: BoxLethalshot +#-----------------------------Ящик подрыва------------------ +- type: entity + id: PetrCrateExs + parent: PetrCrate + name: Ящик гранат и взрывчатки + suffix: Петрищев + description: Большой ящик взрывных подарков + components: + - type: StorageFill + contents: + - id: C4 + - id: C4 + - id: C4 + - id: C4 + - id: C4 + - id: C4 + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade + - id: PetrSmokeGrenade + - id: PetrExGrenade + - id: PetrExGrenade + - id: PetrExGrenade + - id: PetrExGrenade + - id: PetrExGrenade + - id: PetrExGrenade +#-----------------------------Ящик формы------------------ +- type: entity + id: PetrCrateForm + parent: PetrCrate + name: Ящик формы Петрищевцев + suffix: Петрищев + description: Содержит в себе стандартные наборы экипировки для боевиков Петрищевцев + components: + - type: StorageFill + contents: + - id: PetrUniform + - id: PetrUniform + - id: PetrUniform + - id: PetrUniform + - id: PetrBackpack + - id: PetrBackpack + - id: PetrBackpack + - id: PetrBackpack + - id: PetrBoots + - id: PetrBoots + - id: PetrBoots + - id: PetrBoots + - id: PetrCapP + - id: PetrCapP + - id: PetrCapP + - id: PetrCapP + - id: PetrBeltSold + - id: PetrBeltSold + - id: PetrBeltSpec + - id: PetrBeltSpec +#-----------------------------Ящик брони------------------ +- type: entity + id: PetrCrateArmor + parent: PetrCrate + name: Ящик брони Петрищевцев + suffix: Петрищев + description: Содержит в себе элементы защиты боевиков Петрищевцев + components: + - type: StorageFill + contents: + - id: PetrHelmet + - id: PetrHelmet + - id: PetrHelmet + - id: PetrHelmet + - id: PetrHelmet + - id: PetrHelmet + - id: PetrArmorBasic + - id: PetrArmorBasic + - id: PetrArmorBasic + - id: PetrArmorMid + - id: PetrArmorMid + - id: PetrArmorMid +#-----------------------------Ящик скафандров------------------ +- type: entity + id: PetrCrateHardsu + parent: PetrCrate + name: Ящик боевых скафандров Петрищевцев + suffix: Петрищев + description: Содержит в себе боевые скафандры Петрищевцев + components: + - type: StorageFill + contents: + - id: PetrHardsuitZvezda + - id: PetrHardsuitZvezda + - id: PetrHardsuitZvezda + - id: PetrHardsuitZvezda + - id: PetrHardsuitSerp + - id: PetrHardsuitMolot +#-----------------------------Ящик связи------------------ +- type: entity + id: PetrCrateRadio + parent: PetrCrate + name: Ящик систем связи Петрищевцев + suffix: Петрищев + description: Содержит в себе гарнитуры и ключи шифрования радиочастот Петрищевцев + components: + - type: StorageFill + contents: + - id: PetrHeadset + - id: PetrHeadset + - id: PetrHeadset + - id: PetrHeadset + - id: PetrHeadset + - id: PetrHeadset + - id: PetrEncryptionKey + - id: PetrEncryptionKey + - id: PetrEncryptionKey + - id: PetrEncryptionKey + - id: PetrEncryptionKey + - id: PetrEncryptionKey + +#-----------------------------------обычные грены...-------------------------------- +- type: Tag + id: PetrExGrenade + +- type: entity + name: Разрывная граната + description: Мама говорила, что ей разом можно убить 40 человек... + parent: GrenadeBase + id: PetrExGrenade + components: + - type: ExplodeOnTrigger + - type: Explosive + explosionType: Default + maxIntensity: 10 + intensitySlope: 3 + totalIntensity: 120 # about a ~4 tile radius + canCreateVacuum: false + - type: OnUseTimerTrigger + beepSound: + path: "/Audio/Effects/beep1.ogg" + params: + volume: 5 + initialBeepDelay: 0 + beepInterval: 2 + - type: Tag + tags: + - PetrExGrenade + +- type: Tag + id: PetrSmokeGrenade + +- type: entity + parent: GrenadeBase + id: PetrSmokeGrenade + name: Дымовая граната + description: Кинь дымы туда, куда хочешь перебежать, чтобы все знали куда стрелять... + components: + - type: Sprite + sprite: Objects/Weapons/Grenades/smoke.rsi + - type: SmokeOnTrigger + duration: 30 + spreadAmount: 50 + - type: SoundOnTrigger + sound: /Audio/Items/smoke_grenade_smoke.ogg + - type: DeleteOnTrigger + - type: TimerTriggerVisuals + primingSound: + path: /Audio/Items/smoke_grenade_prime.ogg + - type: Tag + tags: + - PetrSmokeGrenade +#-----------------------------------аплинк-------------------------------- +#-----------------категории в аплинке------------ +- type: storeCategory + id: PetrUplinkArmor + name: Броня + priority: 0 + +- type: storeCategory + id: PetrUplinkWeaponry + name: Вооружение + priority: 1 + +- type: storeCategory + id: PetrUplinkAmmo + name: Боезапас + priority: 2 + +- type: storeCategory + id: PetrUplinkElectronic + name: Электроника + priority: 3 + +- type: storeCategory + id: PetrUplinkSpec + name: Специалистам + priority: 4 + +- type: storeCategory + id: PetrUplinkBack + name: Рюкзаки + priority: 5 + +- type: storeCategory + id: PetrUplinkMed + name: Мед.средства + priority: 6 +#-----------------листинг покупок------------ +#------категория броня---------- +#---бронь и шмот--- +- type: listing + id: PetrCloak + name: Плащ ветерана + description: Плащ, который носят ветераны и командиры боевиков Петрищевцев. Будто обёрнутые красным знаменем, ветераны демонстрируют свою ярую преданность идеалам комунизма и товарища Петрищева! + productEntity: PetrCloak + cost: + Telecrystal: 1 + categories: + - PetrUplinkArmor + +- type: listing + id: PetrHelmet + name: Боевой шлем + description: Крепкий и крупный шлем Петрищевцев. Не имеет защитных линз, но имеет маску, для сокрытия лица. Ведь каждый боевик на задании - не личность, а гнев... Гнев угнетённого пролеториата! Пролеториата безликого и забытого угнетателями. + productEntity: PetrHelmet + cost: + Telecrystal: 2 + categories: + - PetrUplinkArmor + +- type: listing + id: PetrArmorBasic + name: Лёгкий бронежилет + description: Выдаётся начинающим боевикам, которые охраняют базы и разные объекты революционеров. + productEntity: PetrArmorBasic + cost: + Telecrystal: 4 + categories: + - PetrUplinkArmor + +- type: listing + id: PetrArmorMid + name: Тяжёлый бронекомплект + description: В лобовом столкновении с противником революционеры используют эту броню, чтобы защитить свои тела чем-то кроме веры в идеалы коммунизма! + productEntity: PetrArmorMid + cost: + Telecrystal: 6 + categories: + - PetrUplinkArmor +#---скафы--- +- type: listing + id: PetrHardsuitZvezda + name: Скафандр "Звезда" + description: Стандартный боевой скафандр боевиков Петрищевцев + productEntity: PetrHardsuitZvezda + cost: + Telecrystal: 8 + categories: + - PetrUplinkArmor + +- type: listing + id: PetrHardsuitSerp + name: Скафандр "Серп" + description: По защитным качетвам он едва ли лучше бронижилета. Но зато он лёгкий и позволяет оператору ускоряться! Используется длы быстрых пехотных налётов боевиками Петрищевцев. + productEntity: PetrHardsuitSerp + cost: + Telecrystal: 12 + categories: + - PetrUplinkArmor + +- type: listing + id: PetrHardsuitMolot + name: Скафандр "Молот" + description: Большой, крепкий, бронированный. Используется боевиками Петрищевцев для создания живой стены. Боец в таком скафандре хоть и не слишком быстрый, но способен прикрыть товарищей за собой цузких местах. + productEntity: PetrHardsuitMolot + cost: + Telecrystal: 16 + categories: + - PetrUplinkArmor +#------категория вооружение---------- +- type: listing + id: PetrPistol + name: Пистолет "Горький" + description: Короткий и очень дешёвый, но мощный пистолет. Использует собственные петрищевские патроны .32 + productEntity: PetrPistol + cost: + Telecrystal: 4 + categories: + - PetrUplinkWeaponry + +- type: listing + id: PetrWeaponRevolver + name: Револьвер "Троцкий" + description: Тяжёлый и суровый револьвер калибра .40, что несёт волю Петрищевцев через космос! + productEntity: PetrWeaponRevolver + cost: + Telecrystal: 6 + categories: + - PetrUplinkWeaponry + +- type: listing + id: PetrSMG + name: Пистолет-пулемёт "Коллективист" + description: Маленький и удобный пистолет-пулемёт Петрищевцев, который легко пронести под одеждой. Прекрасно подходит для наведения шороха! Использует патроны .32 + productEntity: PetrSMG + cost: + Telecrystal: 6 + categories: + - PetrUplinkWeaponry + +- type: listing + id: PetrLightRifle + name: Автомат "Повстанец" + description: Маленький и лёгкий. Очень удобный и надёжный. Использует петрищевские патроны .27 + productEntity: PetrLightRifle + cost: + Telecrystal: 8 + categories: + - PetrUplinkWeaponry + +- type: listing + id: PetrWeaponLMG + name: Пулемёт "Товарищ Петрищев" + description: Здоровый и мощный пулемёт, что несёт смерть в узких проходах и гремит, как речи самого товарища Петрищева! Питается патронами .27 + productEntity: PetrWeaponLMG + cost: + Telecrystal: 10 + categories: + - PetrUplinkWeaponry + +- type: listing + id: PetrWeaponShotgun + name: Дробовик "Старатель" + description: Небольшой и скорострельный дробовик, который можно перевозить большими партиями и быстро (и дёшево) производить. Использует заряды .50 калибра. + productEntity: PetrWeaponShotgun + cost: + Telecrystal: 8 + categories: + - PetrUplinkWeaponry +#------категория боезапас---------- +#---магазины--- +- type: listing + id: PetrMagazinePistol + name: Магазин к пистолету "Горький" + description: 8 патронов к маленькому пистолету калибра .32 за разумную цену + productEntity: PetrMagazinePistol + cost: + Telecrystal: 1 + categories: + - PetrUplinkAmmo + +- type: listing + id: PetrSpeedLoader + name: Спидлоадер револьвера "Троцкий" + description: Необходимый в бою с большим стволом. К нему подходят патроны калибра .40 + productEntity: PetrSpeedLoader + cost: + Telecrystal: 2 + categories: + - PetrUplinkAmmo + +- type: listing + id: PetrMagazineSMG + name: Магазин к пистолету-пулемёту "Коллективист" + description: Питает скорострельный Пистолет-пулемёт 23-я патронами калибра .32 + productEntity: PetrMagazineSMG + cost: + Telecrystal: 2 + categories: + - PetrUplinkAmmo + +- type: listing + id: PetrMagazineRifle + name: Магазин к автомату "Повстанец" + description: Кустарный магазин на 30 патронов калибра .27 + productEntity: PetrMagazineRifle + cost: + Telecrystal: 2 + categories: + - PetrUplinkAmmo + +- type: listing + id: PetrMagazineRifleBox + name: Цинк к пулемёту "Товарищ Петрищев" + description: Здоровая дура на 120 патронов калибра .27. Этого хватит, чтобы научить коммунизму... + productEntity: PetrMagazineRifleBox + cost: + Telecrystal: 8 + categories: + - PetrUplinkAmmo + +- type: listing + id: PetrMagazineShotgun + name: Магазин к дробовику "Старатель" + description: Магазин к дробовику на 7 зарядов, что питается всем известным калибром .50 + productEntity: PetrMagazineShotgun + cost: + Telecrystal: 2 + categories: + - PetrUplinkAmmo +#---коробки--- +- type: listing + id: PetrBoxPistol + name: Коробка пистолетных патронов .32 + description: Коробка на 92 патронов .32 к петрищевскому пистолету "Горький" и пистолет-пулемёту "Коллективист" + productEntity: PetrBoxPistol + cost: + Telecrystal: 4 + categories: + - PetrUplinkAmmo + +- type: listing + id: PetrBoxRevolver + name: Коробка револьверных патронов .40 + description: Коробка на 49 патронов к револьверу петрищевцев "Троцкий" калибра .40 + productEntity: PetrBoxRevolver + cost: + Telecrystal: 3 + categories: + - PetrUplinkAmmo + +- type: listing + id: PetrBoxRifle + name: Коробка винтовочных патронов .27 + description: Коробка на 60 патронов .27 к петрищевскому автомату "Повстанец" и пулемёту "Товарищ Петрищев" + productEntity: PetrBoxRifle + cost: + Telecrystal: 4 + categories: + - PetrUplinkAmmo + +- type: listing + id: BoxLethalshot + name: Коробка дробовиковых зарядов .50 + description: Известная во всём НТ и ОПЗ коробка на 16 зарядов. + productEntity: BoxLethalshot + cost: + Telecrystal: 3 + categories: + - PetrUplinkAmmo +#---взрывчатка--- +- type: listing + id: BoxLethalshot + name: Коробка дробовиковых зарядов .50 + description: Известная во всём НТ и ОПЗ коробка на 16 зарядов. + productEntity: BoxLethalshot + cost: + Telecrystal: 3 + categories: + - PetrUplinkAmmo + +- type: listing + id: BoxLethalshot + name: Коробка дробовиковых зарядов .50 + description: Известная во всём НТ и ОПЗ коробка на 16 зарядов. + productEntity: BoxLethalshot + cost: + Telecrystal: 3 + categories: + - PetrUplinkAmmo +#------категория электроника---------- +- type: listing + id: PetrCommsComputerCircuitboard + name: Плата консоли связи + description: Компьютерная плата для перехвата чужих данных, их расшифровки и встраивания своих сообщений. + productEntity: PetrCommsComputerCircuitboard + cost: + Telecrystal: 3 + categories: + - PetrUplinkElectronic + +- type: listing + id: PetrIDCardSold + name: ID-карта рядового боевика Петрищевцев + description: Карта с доступами сил революции. + productEntity: PetrIDCardSold + cost: + Telecrystal: 3 + categories: + - PetrUplinkElectronic + +- type: listing + id: PetrEncryptionKey + name: Ключ шифрования боевиков-Петрищевцев + description: Используется для шифрования и дешифровки общего армейского канала связи Петрищевцев + productEntity: PetrEncryptionKey + cost: + Telecrystal: 3 + categories: + - PetrUplinkElectronic + +- type: listing + id: Emag + name: Криптографический секвенсор + description: Используется для дешифровки и перепрошивки систем доступа НТ. + productEntity: Emag + cost: + Telecrystal: 6 + categories: + - PetrUplinkElectronic + +- type: listing + id: ClothingEyesHudSyndicate + name: Визор оперативника + description: Визор с целеуказанием и системой "свой-чужой". + productEntity: ClothingEyesHudSyndicate + cost: + Telecrystal: 5 + categories: + - PetrUplinkElectronic +#------категория специалистам---------- +#---вещички--- +- type: listing + id: PetrRubberStamp + name: Печать Петрищевцев + description: Отправьте чёртовым капиталистам угрозу заверенную по всей форме их прогнившей бюрократии. + productEntity: PetrRubberStamp + cost: + Telecrystal: 1 + categories: + - PetrUplinkSpec + +- type: listing + id: PetrBeltSoldFilled + name: Пояс боевика + description: Этот пояс используют боевики Петрищевцев для ношения амуниции, гранат и прочего боевого снаряжения. Наполнен пистолетом и магазинами к нему + productEntity: PetrBeltSoldFilled + cost: + Telecrystal: 7 + categories: + - PetrUplinkSpec + +- type: listing + id: PetrBeltSpecFilledEng + name: Пояс специалиста-инженера + description: Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения. Наполнен инструментами + productEntity: PetrBeltSpecFilledEng + cost: + Telecrystal: 7 + categories: + - PetrUplinkSpec + +- type: listing + id: PetrBeltSpecFilledExp + name: Пояс специалиста-подрывника + description: Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения. Наполнен гранатами + productEntity: PetrBeltSpecFilledExp + cost: + Telecrystal: 10 + categories: + - PetrUplinkSpec +#---материалы и ящики--- +- type: listing + id: SheetSteel + name: Пачка листов стали + description: 30 штук + productEntity: SheetSteel + cost: + Telecrystal: 2 + categories: + - PetrUplinkSpec + +- type: listing + id: SheetRGlass + name: Пачка бронированных стёкл + description: 30 штук + productEntity: SheetRGlass + cost: + Telecrystal: 2 + categories: + - PetrUplinkSpec + +- type: listing + id: SheetPlasteel + name: Пачка листов пластали + description: 30 штук + productEntity: SheetPlasteel + cost: + Telecrystal: 2 + categories: + - PetrUplinkSpec + +- type: listing + id: CableApcStack + name: Моток низковольтных проводов + description: 30 штук + productEntity: CableApcStack + cost: + Telecrystal: 1 + categories: + - PetrUplinkSpec + +- type: listing + id: CableMVStack + name: Моток средневольтного кабеля + description: 30 штук + productEntity: CableMVStack + cost: + Telecrystal: 1 + categories: + - PetrUplinkSpec + +- type: listing + id: CableHVStack + name: Моток высоковольтного кабеля + description: 30 штук + productEntity: CableHVStack + cost: + Telecrystal: 1 + categories: + - PetrUplinkSpec + +- type: listing + id: PetrCrateExs + name: Ящик гранат и взрывчатки + description: Шесть бомб, шесть гранат и шесть дымовых шашек + productEntity: PetrCrateExs + cost: + Telecrystal: 30 + categories: + - PetrUplinkSpec +#------категория рюкзаки---------- +- type: listing + id: PetrBackpackFilledEmpty + name: Боевой рюкзак с пайком + description: Базовое жизнеобеспечение + productEntity: PetrBackpackFilledEmpty + cost: + Telecrystal: 2 + categories: + - PetrUplinkBack + +- type: listing + id: PetrBackpackFilledPistol + name: Боевой рюкзак с пистолетом + description: Базовое жизнеобеспечение, пистолет и три магазина. + productEntity: PetrBackpackFilledPistol + cost: + Telecrystal: 12 + categories: + - PetrUplinkBack + +- type: listing + id: PetrBackpackFilledRevolver + name: Боевой рюкзак с револьвером + description: Базовое жизнеобеспечение, револьвер, спидлодер и коробка патронов. + productEntity: PetrBackpackFilledRevolver + cost: + Telecrystal: 14 + categories: + - PetrUplinkBack + +- type: listing + id: PetrBackpackFilledSMG + name: Боевой рюкзак с пистолетом-пулемётом + description: Базовое жизнеобеспечение, пистолет-пулемёт и три магазина. + productEntity: PetrBackpackFilledSMG + cost: + Telecrystal: 16 + categories: + - PetrUplinkBack + +- type: listing + id: PetrBackpackFilledRifle + name: Боевой рюкзак с автоматом + description: Базовое жизнеобеспечение, автомат и три магазина. + productEntity: PetrBackpackFilledRifle + cost: + Telecrystal: 18 + categories: + - PetrUplinkBack + +- type: listing + id: PetrBackpackFilledLMG + name: Боевой рюкзак с пулемётом + description: Базовое жизнеобеспечение, пулемёт и цинк к нему. + productEntity: PetrBackpackFilledLMG + cost: + Telecrystal: 22 + categories: + - PetrUplinkBack + +- type: listing + id: PetrBackpackFilledShotgun + name: Боевой рюкзак с дробовиком + description: Базовое жизнеобеспечение, дробовик и три магазина. + productEntity: PetrBackpackFilledShotgun + cost: + Telecrystal: 18 + categories: + - PetrUplinkBack + +- type: listing + id: PetrBackpackFilledBomb + name: Боевой рюкзак с взрывчаткой + description: Базовое жизнеобеспечение, две бомбы, две гранаты и три дымовые шашки. + productEntity: PetrBackpackFilledBomb + cost: + Telecrystal: 15 + categories: + - PetrUplinkBack +#------категория мед.средства +- type: listing + id: Stimpack + name: Боевой стимулятор + description: Ускорься ещё больше! Но победи пока не наступили побочные эффекты + productEntity: Stimpack + cost: + Telecrystal: 3 + categories: + - PetrUplinkMed + +- type: listing + id: EmergencyMedipen + name: Экстренный медипен + description: Какое средство экстренной помощи есть, такое и используем... + productEntity: EmergencyMedipen + cost: + Telecrystal: 3 + categories: + - PetrUplinkMed + +- type: listing + id: Brutepack + name: Набор для лечения травм + description: Помогает от травм механического характера + productEntity: Brutepack + cost: + Telecrystal: 1 + categories: + - PetrUplinkMed + +- type: listing + id: Ointment + name: Лечебная мазь + description: Хороша от ожёгов и переохлаждения + productEntity: Ointment + cost: + Telecrystal: 1 + categories: + - PetrUplinkMed +#-----------------пресет категорий в аплинке------------ +- type: entity + id: StorePresetPetrUplink + abstract: true + components: + - type: Store + name: Категории + categories: + - PetrUplinkArmor + - PetrUplinkWeaponry + - PetrUplinkAmmo + - PetrUplinkElectronic + - PetrUplinkSpec + - PetrUplinkBack + - PetrUplinkMed + currencyWhitelist: + - Telecrystal + balance: + Telecrystal: 0 +#-----------------базовый аплинк------------ +- type: entity + parent: [ BaseItem, StorePresetPetrUplink ] + id: PetrBaseUplinkRadio + name: Аплинк Петрищевцев + description: Такой же, как у синдиката, но с отдельным складом и товарами + suffix: Пустой, Петрищев + components: + - type: Sprite + sprite: Objects/Devices/communication.rsi + layers: + - state: old-radio + - type: Item + sprite: Objects/Devices/communication.rsi + heldPrefix: old-radio + - type: UserInterface + interfaces: + enum.StoreUiKey.Key: + type: StoreBoundUserInterface + - type: ActivatableUI + key: enum.StoreUiKey.Key + - type: Store + balance: + Telecrystal: 0 +#-----------------аплинк с бабками------------ +- type: entity + parent: PetrBaseUplinkRadio + id: PetrBaseUplinkRadio50TC + suffix: 50 TC, Петрищев + components: + - type: Store + balance: + Telecrystal: 50 + - type: Tag + tags: + - NukeOpsUplink +#-----------------------------------------------точки спавна----------------------------- +- type: entity + noSpawn: true + parent: SpawnPointLoneNukeOperative + id: SpawnPointNukPetrCommander + name: Спавн-точка Командир Петрищевец + components: + - type: GhostRole + name: Командир Петрищевец + description: Руководите своим революционным штурмовым отрядом, дабы свергнуть всех капиталистических наймитов и буржуазных узурпаторов. + +- type: entity + noSpawn: true + parent: SpawnPointLoneNukeOperative + id: SpawnPointNukPetr + name: Спавн-точка Боевик Петрищевец + components: + - type: GhostRole + name: Боевик Петрищевец + description: С идеями Ленина в сердце очистите космос от проклятых акул капитализма. + +- type: entity + noSpawn: true + parent: SpawnPointLoneNukeOperative + id: SpawnPointNukPetrSpec + name: Спавн-точка Инженер Петрищевец + components: + - type: GhostRole + name: Инженер Петрищевец + description: Помогите товарищам-революционерам установить диктатуру пролеториата, используя свои технические знания и навыки. +#-------------------------------------Кто является противником------------ +- type: npcFaction + id: Petr + hostile: + - SimpleHostile + - Xeno + - NanoTrasen + - Syndicate + - Passive + - PetsNT + - Zombie + - Revolutionary + - Noocraty + - NoocratyBot + friendly: + - PetrGjlgjkmyfz \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml new file mode 100644 index 00000000000..db34e4621e9 --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml @@ -0,0 +1,835 @@ +#---------------------------------------страаааашная муть для поведения ВИ----------------------- +#---------------------------------Ходить-бродить------------------- +- type: htnCompound + id: IdleCompoundBot + branches: + - tasks: + - !type:HTNPrimitiveTask + operator: !type:PickAccessibleOperator + rangeKey: BufferRange + - !type:HTNPrimitiveTask + operator: !type:MoveToOperator + pathfindInPlanning: false + - !type:HTNPrimitiveTask + operator: !type:RandomOperator + targetKey: IdleTime + minKey: MovementRangeClose + maxKey: MinimumIdleTime + - !type:HTNPrimitiveTask + operator: !type:WaitOperator + key: IdleTime + preconditions: + - !type:KeyExistsPrecondition + key: IdleTime +#---------------------------------------Дрьться в ближнем бою и добить, а ещё искать милишку------------------- +- type: htnCompound + id: PickupMeleeCompoundFix + branches: + - tasks: + - !type:HTNPrimitiveTask + operator: !type:UtilityOperator + proto: NearbyMeleeWeapons + - !type:HTNPrimitiveTask + operator: !type:MoveToOperator + pathfindInPlanning: true + - !type:HTNPrimitiveTask + preconditions: + - !type:ActiveHandFreePrecondition + - !type:TargetInRangePrecondition + targetKey: Target + rangeKey: InteractRange + operator: !type:InteractWithOperator + targetKey: Target + +- type: htnCompound + id: MeleeAttackTargetCompoundBotSNK + preconditions: + - !type:KeyExistsPrecondition + key: Target + branches: + # Move to melee range and hit them + - tasks: + - !type:HTNPrimitiveTask + operator: !type:MoveToOperator + shutdownState: PlanFinished + pathfindInPlanning: true + removeKeyOnFinish: false + targetKey: TargetCoordinates + pathfindKey: TargetPathfind + rangeKey: MeleeRange + - !type:HTNPrimitiveTask + operator: !type:JukeOperator + jukeType: Away + - !type:HTNPrimitiveTask + operator: !type:MeleeOperator + targetKey: Target + preconditions: + - !type:KeyExistsPrecondition + key: Target + - !type:TargetInRangePrecondition + targetKey: Target + rangeKey: MeleeRange + services: + - !type:UtilityService + id: MeleeService + proto: NearbyMeleeTargets + key: Target + - !type:HTNPrimitiveTask + operator: !type:SpeakOperator + speech: Ураааа! + +- type: htnCompound + id: MeleeCombatCompoundBotSNK + branches: + - tasks: + - !type:HTNPrimitiveTask + operator: !type:SpeakOperator + speech: Бей его! + - !type:HTNPrimitiveTask + operator: !type:UtilityOperator + proto: NearbyMeleeTargets + - !type:HTNCompoundTask + task: MeleeAttackTargetCompoundBotSNK +#---------------------------------------Стрельба и убийство------------------------- +- type: htnCompound + id: GunCombatCompoundBotSNK + branches: + # Pick target, then move into range and shoot them. + - tasks: + - !type:HTNPrimitiveTask + operator: !type:UtilityOperator + proto: NearbyGunTargets + - !type:HTNPrimitiveTask + operator: !type:MoveToOperator + shutdownState: PlanFinished + pathfindInPlanning: true + removeKeyOnFinish: false + targetKey: TargetCoordinates + pathfindKey: TargetPathfind + stopOnLineOfSight: true + rangeKey: MeleeRange + - !type:HTNPrimitiveTask + operator: !type:JukeOperator + jukeType: AdjacentTile + - !type:HTNPrimitiveTask + operator: !type:SpeakOperator + speech: Огонь туда! + - !type:HTNPrimitiveTask + preconditions: + - !type:KeyExistsPrecondition + key: Target + operator: !type:GunOperator + targetKey: Target + services: + - !type:UtilityService + id: RangedService + proto: NearbyGunTargets + key: Target + - !type:HTNPrimitiveTask + operator: !type:SpeakOperator + speech: Ага, свалили! +#---------------------------------------Взять-выкинуть ствол------------------------- +- type: htnCompound + id: RangedCombatCompoundBotSNK + branches: + - preconditions: + - !type:GunAmmoPrecondition + minPercent: 0.001 + tasks: + - !type:HTNCompoundTask + task: GunCombatCompoundBotSNK + - preconditions: + - !type:ActiveHandComponentPrecondition + components: + - type: Gun + invert: true + tasks: + - !type:HTNCompoundTask + task: PickupGunCompound + - !type:HTNPrimitiveTask + operator: !type:SpeakOperator + speech: Там ствол! + - preconditions: + - !type:ActiveHandComponentPrecondition + components: + - type: Gun + - !type:GunAmmoPrecondition + maxPercent: 0.001 + tasks: + - !type:HTNPrimitiveTask + preconditions: + - !type:ActiveHandEntityPrecondition + operator: !type:DropOperator + - !type:HTNPrimitiveTask + operator: !type:SpeakOperator + speech: Зарядов нет! +#---------------------------------------Вкалывать медицину------------------------- +- type: htnCompound + id: SNKInjectNearbyCompound + branches: + - tasks: + # TODO: Kill this shit + - !type:HTNPrimitiveTask + operator: !type:PickNearbyInjectableOperator + targetKey: InjectTarget + targetMoveKey: TargetCoordinates + - !type:HTNPrimitiveTask + operator: !type:SpeakOperator + speech: Стой! Сейчас вылечу! + hidden: true + - !type:HTNPrimitiveTask + operator: !type:MoveToOperator + pathfindInPlanning: false + - !type:HTNPrimitiveTask + operator: !type:SetFloatOperator + targetKey: IdleTime + amount: 3 + - !type:HTNPrimitiveTask + operator: !type:WaitOperator + key: IdleTime + preconditions: + - !type:KeyExistsPrecondition + key: IdleTime + # TODO: Kill this + - !type:HTNPrimitiveTask + operator: !type:MedibotInjectOperator + targetKey: InjectTarget +#---------------------------------------Всякие Фразочки----------------------------------- + +#-------------------------------------Кто является противником----------------------------------- +- type: npcFaction + id: SNKBot + hostile: + - SimpleHostile + - Xeno + - NanoTrasen + - Syndicate + - Passive + - PetsNT + - Zombie + - Revolutionary + - Noocraty + - NoocratyBot + friendly: + - SNKBot + - SNK + - SNKBotR +#--------------------------------------Сочетание правил ВИ----------------------------------------- +#-----------------С ходить-бродить---------- +#------обыч----------- +- type: htnCompound + id: BotSNK + branches: + - tasks: + - !type:HTNCompoundTask + task: RangedCombatCompoundBotSNK + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompoundBotSNK + - tasks: + - !type:HTNCompoundTask + task: IdleCompoundBot +#------медик-------- +- type: htnCompound + id: BotSNKMed + branches: + - tasks: + - !type:HTNCompoundTask + task: SNKInjectNearbyCompound + - tasks: + - !type:HTNCompoundTask + task: RangedCombatCompoundBotSNK + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompoundBotSNK + - tasks: + - !type:HTNCompoundTask + task: IdleCompoundBot +#-----------------Без ходить-бродить---------- +#------обыч----------- +- type: htnCompound + id: BotSNKStop + branches: + - tasks: + - !type:HTNCompoundTask + task: RangedCombatCompoundBotSNK + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompoundBotSNK +#------медик-------- +- type: htnCompound + id: BotSNKMedStop + branches: + - tasks: + - !type:HTNCompoundTask + task: SNKInjectNearbyCompound + - tasks: + - !type:HTNCompoundTask + task: RangedCombatCompoundBotSNK + - tasks: + - !type:HTNCompoundTask + task: MeleeCombatCompoundBotSNK +#--------------------------------чихание-зевание-кашель и прочие эмоуты--------------------------- +- type: autoEmote + id: Yawns + emote: Yawn + interval: 120.0 + chance: 0.3 + withChat: true + +- type: autoEmote + id: Sneezes + emote: Sneeze + interval: 180.0 + chance: 0.3 + withChat: true + +- type: autoEmote + id: Coughs + emote: Cough + interval: 240.0 + chance: 0.3 + withChat: true + +- type: autoEmote + id: Whistles + emote: Whistle + interval: 200.0 + chance: 0.3 + withChat: true +#---------------------------------------Сами боты---------------------------------------- +#-------------------------------Солдат---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Солдат СНК + suffix: Бот, СНК, безОруж, бег + parent: BaseMobHuman + id: MobSNK + components: + - type: Speech + speechSounds: Baritone + - type: Vocal + sounds: + Unsexed: MaleHuman + - type: AutoEmote + emotes: + - Yawns + - Sneezes + - Coughs + - Whistles + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + - type: NpcFactionMember + factions: + - SNKBot + - type: Loadout + prototypes: + - SNKSoldGear + - type: InputMover + - type: MobMover + - type: HTN + rootTask: + task: BotSNK + - type: NPCRetaliation + attackMemoryLength: 100 +#-------------Без оружия ждущий--------------- +- type: entity + suffix: Бот, СНК, безОруж, стоп + parent: MobSNK + id: MobSNKStop + components: + - type: HTN + rootTask: + task: BotSNKStop +#-------------Вооружён бегающий--------------- +- type: entity + suffix: Бот, СНК, Оруж, бег + parent: MobSNK + id: MobSNKWeapon + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 1.6 + rechargeSound: + path: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + - type: BasicEntityAmmoProvider + proto: SNKCartridgeRifleStd + capacity: 21 + count: 21 + - type: Gun + showExamineText: false + fireRate: 8 + selectedMode: FullAuto + availableModes: + - FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg +#-------------Вооружён ждущий--------------- +- type: entity + suffix: Бот, СНК, Оруж, стоп + parent: MobSNKWeapon + id: MobSNKWeaponStop + components: + - type: HTN + rootTask: + task: BotSNKStop +#-------------------------------Инженер---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Инженер СНК + suffix: Бот, СНК, безОруж, бег + parent: MobSNK + id: MobSNKEng + components: + - type: Loadout + prototypes: + - SNKEngeGear +#-------------Без оружия ждущий--------------- +- type: entity + name: Инженер СНК + suffix: Бот, СНК, безОруж, стоп + parent: MobSNKStop + id: MobSNKEngStop + components: + - type: Loadout + prototypes: + - SNKEngeGear +#-------------Вооружён бегающий--------------- +- type: entity + suffix: Бот, СНК, Оруж, бег + parent: MobSNKEng + id: MobSNKEngWeapon + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: + path: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + - type: BasicEntityAmmoProvider + proto: SNKCartridgeDrobStd + capacity: 9 + count: 9 + spread: 15 + - type: Gun + showExamineText: false + fireRate: 1.1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/shotgun.ogg +#-------------Вооружён ждущий--------------- +- type: entity + suffix: Бот, СНК, Оруж, стоп + parent: MobSNKEngWeapon + id: MobSNKEngWeaponStop + components: + - type: HTN + rootTask: + task: BotSNKStop +#-------------------------------Медик---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Медик СНК + suffix: Бот, СНК, безОруж, бег + parent: MobSNK + id: MobSNKMed + components: + - type: Loadout + prototypes: + - SNKMediGear + - type: Medibot + treatments: + Alive: + reagent: Tricordrazine + quantity: 20 + minDamage: 30 + maxDamage: 90 + Critical: + reagent: Epinephrine + quantity: 10 + - type: HTN + rootTask: + task: BotSNKMed +#-------------Без оружия ждущий--------------- +- type: entity + name: Медик СНК + suffix: Бот, СНК, безОруж, стоп + parent: MobSNKStop + id: MobSNKMedStop + components: + - type: Loadout + prototypes: + - SNKMediGear + - type: Medibot + treatments: + Alive: + reagent: Tricordrazine + quantity: 20 + minDamage: 30 + maxDamage: 90 + Critical: + reagent: Epinephrine + quantity: 10 + - type: HTN + rootTask: + task: BotSNKMedStop +#-------------Вооружён бегающий--------------- +- type: entity + suffix: Бот, СНК, Оруж, бег + parent: MobSNKMed + id: MobSNKMedWeapon + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 6 + rechargeSound: + path: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + - type: BasicEntityAmmoProvider + proto: SNKCartridgeHighRifleStd + capacity: 10 + count: 10 + - type: Gun + showExamineText: false + fireRate: 0.7 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg +#-------------Вооружён ждущий--------------- +- type: entity + suffix: Бот, СНК, Оруж, стоп + parent: MobSNKMedWeapon + id: MobSNKMedWeaponStop + components: + - type: HTN + rootTask: + task: BotSNKStop +#-------------------------------Радист---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Радист СНК + suffix: Бот, СНК, безОруж, бег + parent: MobSNK + id: MobSNKrad + components: + - type: Loadout + prototypes: + - SNKRadioGear +#-------------Без оружия ждущий--------------- +- type: entity + name: Радист СНК + suffix: Бот, СНК, безОруж, стоп + parent: MobSNKStop + id: MobSNKradStop + components: + - type: Loadout + prototypes: + - SNKRadioGear +#-------------Вооружён бегающий--------------- +- type: entity + suffix: Бот, СНК, Оруж, бег + parent: MobSNKrad + id: MobSNKradWeapon + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: + path: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg + - type: BasicEntityAmmoProvider + proto: SNKElectro + capacity: 20 + count: 20 + - type: Gun + showExamineText: false + fireRate: 4 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Effects/Lightning/lightningshock.ogg +#-------------Вооружён ждущий--------------- +- type: entity + suffix: Бот, СНК, Оруж, стоп + parent: MobSNKradWeapon + id: MobSNKradWeaponStop + components: + - type: HTN + rootTask: + task: BotSNKStop +#-------------------------------Офицер---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Офицер СНК + suffix: Бот, СНК, безОруж, бег + parent: MobSNK + id: MobSNKOfi + components: + - type: RandomMetadata + nameSegments: + - SNKName-ofi + - SNKNameTwo + - type: Loadout + prototypes: + - SNKOffiGear +#-------------Без оружия ждущий--------------- +- type: entity + name: Офицер СНК + suffix: Бот, СНК, безОруж, стоп + parent: MobSNKStop + id: MobSNKOfiStop + components: + - type: RandomMetadata + nameSegments: + - SNKName-ofi + - SNKNameTwo + - type: Loadout + prototypes: + - SNKOffiGear +#-------------Вооружён бегающий--------------- +- type: entity + suffix: Бот, СНК, Оруж, бег + parent: MobSNKOfi + id: MobSNKOfiWeapon + components: + - type: RechargeBasicEntityAmmo + rechargeCooldown: 2 + rechargeSound: + path: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg + - type: BasicEntityAmmoProvider + proto: SNKBulletPistolStd + capacity: 10 + count: 10 + - type: Gun + showExamineText: false + fireRate: 3.5 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/pistol.ogg +#-------------Вооружён ждущий--------------- +- type: entity + suffix: Бот, СНК, Оруж, стоп + parent: MobSNKOfiWeapon + id: MobSNKOfiWeaponStop + components: + - type: HTN + rootTask: + task: BotSNKStop +#---------------------------------------Спавнеры ботов------------------- +#-------------------------------Солдат---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Спавнер бота Солдат СНК + suffix: Бот, СНК, безОруж, бег + id: SpawnMobSNK + parent: MarkerBase + components: + - type: Sprite + sprite: Markers/jobs.rsi + layers: + - state: green + - state: security_officer + - type: ConditionalSpawner + prototypes: + - MobSNK +#-------------Без оружия ждущий--------------- +- type: entity + parent: SpawnMobSNK + id: SpawnMobSNKStop + suffix: Бот, СНК, безОруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKStop +#-------------Вооружён бегающий--------------- +- type: entity + parent: SpawnMobSNK + id: SpawnMobSNKWeapon + suffix: Бот, СНК, Оруж, бег + components: + - type: ConditionalSpawner + prototypes: + - MobSNKWeapon +#-------------Вооружён ждущий--------------- +- type: entity + parent: SpawnMobSNK + id: SpawnMobSNKWeaponStop + suffix: Бот, СНК, Оруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKWeaponStop +#-------------------------------Инженер---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Спавнер бота Инженер СНК + suffix: Бот, СНК, безОруж, бег + id: SpawnMobSNKEng + parent: MarkerBase + components: + - type: Sprite + sprite: Markers/jobs.rsi + layers: + - state: green + - state: engineer + - type: ConditionalSpawner + prototypes: + - MobSNKEng +#-------------Без оружия ждущий--------------- +- type: entity + parent: SpawnMobSNKEng + id: SpawnMobSNKEngStop + suffix: Бот, СНК, безОруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKEngStop +#-------------Вооружён бегающий--------------- +- type: entity + parent: SpawnMobSNKEng + id: SpawnMobSNKEngWeapon + suffix: Бот, СНК, Оруж, бег + components: + - type: ConditionalSpawner + prototypes: + - MobSNKEngWeapon +#-------------Вооружён ждущий--------------- +- type: entity + parent: SpawnMobSNKEng + id: SpawnMobSNKEngWeaponStop + suffix: Бот, СНК, Оруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKEngWeaponStop +#-------------------------------Медик---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Спавнер бота Медик СНК + suffix: Бот, СНК, безОруж, бег + id: SpawnMobSNKMed + parent: MarkerBase + components: + - type: Sprite + sprite: Markers/jobs.rsi + layers: + - state: green + - state: doctor + - type: ConditionalSpawner + prototypes: + - MobSNKMed +#-------------Без оружия ждущий--------------- +- type: entity + parent: SpawnMobSNKMed + id: SpawnMobSNKMedStop + suffix: Бот, СНК, безОруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKMedStop +#-------------Вооружён бегающий--------------- +- type: entity + parent: SpawnMobSNKMed + id: SpawnMobSNKMedWeapon + suffix: Бот, СНК, Оруж, бег + components: + - type: ConditionalSpawner + prototypes: + - MobSNKMedWeapon +#-------------Вооружён ждущий--------------- +- type: entity + parent: SpawnMobSNKMed + id: SpawnMobSNKMedWeaponStop + suffix: Бот, СНК, Оруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKMedWeaponStop +#-------------------------------Радист---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Спавнер бота Радист СНК + suffix: Бот, СНК, безОруж, бег + id: SpawnMobSNKrad + parent: MarkerBase + components: + - type: Sprite + sprite: Markers/jobs.rsi + layers: + - state: green + - state: engineer + - type: ConditionalSpawner + prototypes: + - MobSNKrad +#-------------Без оружия ждущий--------------- +- type: entity + parent: SpawnMobSNKrad + id: SpawnMobSNKradStop + suffix: Бот, СНК, безОруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKradStop +#-------------Вооружён бегающий--------------- +- type: entity + parent: SpawnMobSNKrad + id: SpawnMobSNKradWeapon + suffix: Бот, СНК, Оруж, бег + components: + - type: ConditionalSpawner + prototypes: + - MobSNKradWeapon +#-------------Вооружён ждущий--------------- +- type: entity + parent: SpawnMobSNKrad + id: SpawnMobSNKradWeaponStop + suffix: Бот, СНК, Оруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKradWeaponStop +#-------------------------------Офицер---------------------- +#-------------Без оружия бегающий--------------- +- type: entity + name: Спавнер бота Офицер СНК + suffix: Бот, СНК, безОруж, бег + id: SpawnMobSNKOfi + parent: MarkerBase + components: + - type: Sprite + sprite: Markers/jobs.rsi + layers: + - state: green + - state: warden + - type: ConditionalSpawner + prototypes: + - MobSNKOfi +#-------------Без оружия ждущий--------------- +- type: entity + parent: SpawnMobSNKOfi + id: SpawnMobSNKOfiStop + suffix: Бот, СНК, безОруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKOfiStop +#-------------Вооружён бегающий--------------- +- type: entity + parent: SpawnMobSNKOfi + id: SpawnMobSNKOfiWeapon + suffix: Бот, СНК, Оруж, бег + components: + - type: ConditionalSpawner + prototypes: + - MobSNKOfiWeapon +#-------------Вооружён ждущий--------------- +- type: entity + parent: SpawnMobSNKOfi + id: SpawnMobSNKOfiWeaponStop + suffix: Бот, СНК, Оруж, стоп + components: + - type: ConditionalSpawner + prototypes: + - MobSNKOfiWeaponStop diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml new file mode 100644 index 00000000000..cff466a82d6 --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -0,0 +1,4337 @@ +#---------------------------униформа---------------------------------------------------------------------- +#------------------------------------Солдат-стандарт---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformSoldStd + name: Стандартная форма солдата СНК + suffix: СНК + description: Стандартная униформа пехотинца СНК. Плотная, долговечная и удобная. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_std.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_std.rsi +#------------------------------------Солдат-лес---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformSoldLes + name: Лесная форма солдата СНК + suffix: СНК + description: Лесная униформа пехотинца СНК. Плотная, долговечная и удобная. несёт на себе маскировочные зелёные пятна. Самое то в лесной какафонии разных планет. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_les.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_les.rsi +#------------------------------------Солдат-песок---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformSoldPes + name: Песочная форма солдата СНК + suffix: СНК + description: Песочная униформа пехотинца СНК. Плотная, долговечная и удобная. При этом очень лёгкая и прохладная. Но является слишком яркой для любой другой местности. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_pes.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_pes.rsi + - type: Armor + modifiers: + coefficients: + Heat: 0.9 +#------------------------------------Солдат-зима---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformSoldZim + name: Зимняя форма солдата СНК + suffix: СНК + description: Зимняя униформа пехотинца СНК. Плотная, долговечная и удобная. При этом очень тёплая. Бойцы любят, когда им выдают эту форму. В ней они совсем не боятся даже самых лютых морозов. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_zim.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_zim.rsi + - type: Armor + modifiers: + coefficients: + Cold: 0.9 +#------------------------------------Солдат-лава---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformSoldLav + name: Лавовая форма солдата СНК + suffix: СНК + description: Лавовая униформа пехотинца СНК. Очень плотная, долговечная и удобная. В ней не рекомендуется купаться в раскалённой лаве, но от горячих искр и пепла она неплохо оберегает. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_lav.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_lav.rsi + - type: Armor + modifiers: + coefficients: + Heat: 0.9 +#------------------------------------Офицер-стандарт---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformOffiStd + name: Стандартная форма офицера СНК + suffix: СНК + description: Стандартная униформа офицера СНК. Плотная, долговечная и удобная. Даже несколько стильная. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_std_offi.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_std_offi.rsi +#------------------------------------Офицер-зима---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformOffiZim + name: Зимняя форма офицера СНК + suffix: СНК + description: Зимняя униформа офицера СНК. Плотная, долговечная и удобная. При этом очень тёплая. Командиры любят носить эту форму. В ней они совсем не боятся простудить горло отдавая приказы даже в самых лютых морозах. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_zim_offi.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_zim_offi.rsi + - type: Armor + modifiers: + coefficients: + Cold: 0.8 +#------------------------------------Офицер-лава---------- +- type: entity + parent: ClothingUniformSkirtBase + id: SNKUniformOffiLav + name: Лавовая форма офицера СНК + suffix: СНК + description: Лавовая униформа офицера СНК. Очень плотная, долговечная и удобная. В ней не рекомендуется купаться в раскалённой лаве, но от горячих искр и пепла она неплохо оберегает. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_lav_offi.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_uniform_lav_offi.rsi + - type: Armor + modifiers: + coefficients: + Heat: 0.85 +#-------------------------------одежда и снаряга---------------------------------------------------------------------- +#------------------------------------сумка----------- +- type: entity + parent: ClothingBackpack + id: SNKSatchels + name: Офицерская плечевая сумка СНК + suffix: СНК + description: Офицерская плечевая сумка СНК. Лёгкая и практичная + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_satchels.rsi +#------------------------------------рюкзак---------- +#--------------стандартный--------- +- type: entity + parent: [Clothing, ContentsExplosionResistanceBase, BaseItem] + id: SNKBackpackStd + name: Армейский рюкзак CНК + suffix: СНК + description: Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_back_std.rsi + state: icon + - type: Item + sprite: Corvax/Lore/SNK/Equipment/snk_back_std.rsi + state: icon + size: Huge + - type: Clothing + quickEquip: false + slots: + - back + - type: ActivatableUI + key: enum.SharedGasTankUiKey.Key + - type: UserInterface + interfaces: + enum.StorageUiKey.Key: + type: StorageBoundUserInterface + enum.SharedGasTankUiKey.Key: + type: GasTankBoundUserInterface + - type: GasTank + outputPressure: 21.3 + air: + volume: 5 + temperature: 293.15 + tankLowPressure: 30.0 + - type: MeleeWeapon + wideAnimationRotation: 45 + attackRate: 0.8 + damage: + types: + Blunt: 10 + - type: Storage + grid: + - 0,0,6,4 + maxItemSize: Huge + - type: ContainerContainer + containers: + storagebase: !type:Container + ents: [] + - type: UseDelay + delay: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: ClothingSpeedModifier + walkModifier: 0.93 + sprintModifier: 0.93 +#--------------песочный--------- +- type: entity + parent: SNKBackpackStd + id: SNKBackpackPes + suffix: СНК + description: Стандартный армейский рюкзак бойцов СНК в расцветке песчаного камуфляжа. Позволяет оставаться незамеченным в песчаных дюнах, хотя закреплённый тяжёлый газовый балон стоит маскировать получше. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_back_pes.rsi +#--------------зимний--------- +- type: entity + parent: SNKBackpackStd + id: SNKBackpackZim + suffix: СНК + description: Стандартный армейский рюкзак бойцов СНК в зимней расцветке. Позволяет оставаться незамеченным в метелях и сугробах, хотя закреплённый тяжёлый газовый балон стоит маскировать получше. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_back_zim.rsi +#-------------------------рюкзак-радиостанция------------------------- +- type: entity + parent: ClothingBackpack + id: SNKRadioBackpack + name: Мобильная радиостанция + suffix: СНК + description: Мобильная радиостанция с небольшим подсумком, способная обеспечить связь в некотором регионе. (Вынимать ключи шифрования можно ломом) + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_back_radio.rsi + - type: Storage + grid: + - 0,0,4,2 + maxItemSize: Huge + - type: EncryptionKeyHolder + keysExtractionMethod: Prying + keySlots: 10 + - type: ContainerContainer + containers: + storagebase: !type:Container + ents: [] + key_slots: !type:Container + - type: TelecomServer + - type: ApcPowerReceiver + needsPower: false + - type: LightningTarget + priority: 1 +#--------------------------------------------сапоги------------------------------------- +- type: entity + parent: ClothingShoesMilitaryBase + id: SNKBoots + name: Армейские сапоги СНК + suffix: СНК + description: Крепкие армейские сапоги. В них нахожено не мало сотен километров, а они всё ещё целые и удобные. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_boots.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_boots.rsi +#------------------------------------солдатские шапки---------- +#-------------------стандартная----------- +- type: entity + parent: ClothingHeadBase + id: SNKShapkaStd + name: Шапка бойца СНК + suffix: СНК + description: Плотная шапка неплохо защищает солдат СНК от ветра и заморозков. Выполнена в стандартной чёрной расцветке. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_shapka_std.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_shapka_std.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#-------------------лесная----------- +- type: entity + parent: ClothingHeadBase + id: SNKShapkaLes + name: Шапка бойца СНК + suffix: СНК + description: Плотная шапка неплохо защищает солдат СНК от ветра и заморозков. Выполнена в леской зелёной расцветке. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_shapka_std_les.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_shapka_std_les.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#-------------------зимняя----------- +- type: entity + parent: ClothingHeadBase + id: SNKShapkaZim + name: Шапка бойца СНК + suffix: СНК + description: Плотная шапка неплохо защищает солдат СНК от ветра и заморозков. Выполнена в белой зимней расцветке. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_shapka_std_zim.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_shapka_std_zim.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#-------------------песчаная бандана----------- +- type: entity + parent: ClothingHeadBase + id: SNKBandana + name: Бандана бойца СНК + suffix: СНК + description: Лёгкая бандана солдат СНК. Уберегает голову от солнечного удара. Выполнена в песочной расцветке. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_bandans.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_bandans.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#------------------------------------офицерские кепки---------- +#-------------------стандартная----------- +- type: entity + parent: ClothingHeadBase + id: SNKCepkaStd + name: Кепка офицера СНК + suffix: СНК + description: Офицерская кепка СНК. Выполнена в стандартной чёрной расцветке. Я вляется признаком статуса и заслуг. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#-------------------лесная----------- +- type: entity + parent: ClothingHeadBase + id: SNKCepkaLes + name: Кепка офицера СНК + suffix: СНК + description: Офицерская кепка СНК. Выполнена в зелёной лесной расцветке. Я вляется признаком статуса и заслуг. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std_les.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std_les.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#-------------------зимняя----------- +- type: entity + parent: ClothingHeadBase + id: SNKCepkaZim + name: Кепка офицера СНК + suffix: СНК + description: Офицерская кепка СНК. Выполнена в белой зимней расцветке. Я вляется признаком статуса и заслуг. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std_zim.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std_zim.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#-------------------песчаная----------- +- type: entity + parent: ClothingHeadBase + id: SNKCepkaPes + name: Кепка офицера СНК + suffix: СНК + description: Офицерская кепка СНК. Выполнена в песчаной защитной расцветке. Я вляется признаком статуса и заслуг. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std_pes.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_cepka_std_pes.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#--------------------------------------------------плащи-------------------------------------- +#------------------------------------лесной---------- +- type: entity + parent: ClothingNeckBase + id: SNKCloakLes + name: Лесной плащ СНК + suffix: СНК + description: Плащ, который носят разведчики и снайперы СНК для маскировки в зарослях. Очень-очень уютный. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_cloak_les.rsi +#------------------------------------песочный---------- +- type: entity + parent: ClothingNeckBase + id: SNKCloakPes + name: Пустынный плащ СНК + suffix: СНК + description: Плащ, который носят разведчики и снайперы СНК для маскировки в песчаных дюнах. Немного спасает от жаркого зноя. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_cloak_pes.rsi + - type: Armor + modifiers: + coefficients: + Heat: 0.95 +#------------------------------------зимний---------- +- type: entity + parent: ClothingNeckBase + id: SNKCloakZim + name: Зимний плащ СНК + suffix: СНК + description: Плащ, который носят разведчики и снайперы СНК для маскировки в сугробах. Тёплый и приятный. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_cloak_zim.rsi + - type: Armor + modifiers: + coefficients: + Cold: 0.95 +#--------------------------------------------------шлема-------------------------------------- +#------------------------------------стандартный---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: SNKHelmetStd + name: Пехотный шлем СНК + suffix: СНК + description: Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет стандартную чёрную расцветку. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_helmet_std.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_helmet_std.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.75 + Heat: 0.8 +#------------------------------------лавовый---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: SNKHelmetLav + name: Пехотный шлем СНК + suffix: СНК + description: Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет стандартную чёрную расцветку, ослабленное бронирование, но дополнительную защиту от нагрева. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_helmet_lav.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_helmet_lav.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.85 + Heat: 0.6 +#------------------------------------лесной---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: SNKHelmetLes + name: Пехотный шлем СНК + suffix: СНК + description: Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет лесную камуфляжную расцветку. Имеет улучшенную защиту от порезов. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_helmet_les.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_helmet_les.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.75 + Piercing: 0.9 + Heat: 0.8 +#------------------------------------песочный---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: SNKHelmetPes + name: Пехотный шлем СНК + suffix: СНК + description: Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет песчаную расцветку и помогает спасать голову от перегрева. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_helmet_pes.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_helmet_pes.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.7 +#------------------------------------зимний---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: SNKHelmetZim + name: Пехотный шлем СНК + suffix: СНК + description: Крепкий армейский шлем СНК. Его носят и солдаты, и офицеры. Имеет зимнюю расцветку и увеличенный слой термоизоляции. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_helmet_zim.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_helmet_zim.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.7 + Cold: 0.7 +#-------------------------------------------------броня---------------------------- +#--------------------------------лёгкая------------------------- +#----------------стандартная----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorLightStd + name: Лёгкий бронежилет СНК + suffix: СНК + description: Стандартный лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_std.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_std.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.80 +#----------------лавовая----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorLightLav + name: Лёгкий бронежилет СНК + suffix: СНК + description: Лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части на вулканических планетах. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_lav.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_lav.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.5 + - type: ExplosionResistance + damageCoefficient: 0.70 +#----------------лесная----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorLightLes + name: Лёгкий бронежилет СНК + suffix: СНК + description: Лёгкий армейский бронежилет СНК, которые носят вспомогательные подразделения и многие нештурмовые части в лесистых районах. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_les.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_les.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.6 + Piercing: 0.7 + Heat: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.80 +#----------------песочная----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorLightPes + name: Лёгкий бронежилет СНК + suffix: СНК + description: Лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части в пустынных областях. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_pes.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_pes.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.6 + - type: ExplosionResistance + damageCoefficient: 0.80 +#----------------зимняя----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorLightZim + name: Лёгкий бронежилет СНК + suffix: СНК + description: Лёгкий армейский бронежилет СНК, которые носит военная полиция, вспомогательные подразделения и многие нештурмовые части зимой и на снежных планетах. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_zim.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_light_zim.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.7 + Heat: 0.6 + Cold: 0.6 + - type: ExplosionResistance + damageCoefficient: 0.80 +#--------------------------------тяжёлая------------------------- +#----------------стандартная----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorMidStd + name: Тяжёлый бронекомплект СНК + suffix: СНК + description: Стандартный тяжёлый бронекомплект СНК, который используют элитные и штурмовые подразделения. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_std.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_std.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.6 + Radiation: 0.7 + Caustic: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.70 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 +#----------------лесная----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorMidLes + name: Тяжёлый бронекомплект СНК + suffix: СНК + description: Тяжёлый бронекомплект СНК, имеющий камуфляжную лесную расцветку, который используют элитные и штурмовые подразделения. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_les.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_les.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.5 + Piercing: 0.6 + Heat: 0.6 + Radiation: 0.7 + Caustic: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.70 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 +#----------------песочная----------------- +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorMidPes + name: Тяжёлый бронекомплект СНК + suffix: СНК + description: Тяжёлый бронекомплект СНК, который используют элитные и штурмовые подразделения, когда приходится воевать в пустыне. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_pes.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_pes.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.5 + Radiation: 0.7 + Caustic: 0.7 + - type: ExplosionResistance + damageCoefficient: 0.70 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 +#----------------зимняя------------------ +- type: entity + parent: ClothingOuterBaseMedium + id: SNKArmorMidZim + name: Тяжёлый бронекомплект СНК + suffix: СНК + description: Тяжёлый бронекомплект СНК, который используют элитные и штурмовые подразделения в условиях затяжной зимы. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_zim.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_armor_mid_zim.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.6 + Slash: 0.6 + Piercing: 0.6 + Heat: 0.5 + Radiation: 0.7 + Caustic: 0.7 + Cold: 0.8 + - type: ExplosionResistance + damageCoefficient: 0.70 + - type: ClothingSpeedModifier + walkModifier: 0.90 + sprintModifier: 0.90 +#------------------------------------скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: SNKHardsuit + name: Боевой скафандр СНК + suffix: СНК + description: Тяжелейшая из стандартных пехотных видов брони СНК. Среди бойцов ОПЗ получила прозвище "Сердитый дед". + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_hardsuits.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_hardsuits.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Blunt: 0.5 + Slash: 0.5 + Piercing: 0.5 + Caustic: 0.6 + Radiation: 0.5 + Heat: 0.5 + - type: ClothingSpeedModifier + walkModifier: 0.8 + sprintModifier: 0.8 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: SNKHelmetHardsuit +#------------------------------------шлем скафандра---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: SNKHelmetHardsuit + name: Шлем боевого скафандра СНК + suffix: СНК + description: Тяжёлый. Именно из-за шлема скафандр получил прозвище "Сердитый дед". + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/SNK/Armor/snk_hardsuits_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Armor/snk_hardsuits_helmet.rsi + - type: PointLight + color: "#ffdbad" + radius: 6 + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Caustic: 0.9 + Radiation: 0.9 + Heat: 0.8 + - type: ExplosionResistance + damageCoefficient: 0.75 + - type: ShowJobIcons +#---------------------------------------------------пояс и снаряжение--------------------------------------- +#-------------------------------------печать----------------- +- type: entity + name: Печать СНКцев + suffix: СНК + parent: RubberStampBaseAlt + id: SNKRubberStamp + components: + - type: Stamp + stampedName: Союз Независимых Колоний + stampedColor: "#001168" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_stamp.rsi + state: stamp +#---------------------------------Стандартная форма--------------------- +- type: entity + id: SNKPaperForm + name: Форма запроса + suffix: СНК + parent: Paper + components: + - type: Paper + content: | + От: 54й пехотный полк + Кому: 5й Штаб операции + Запрос: + Срочность: (Крайня, Сильная, Средняя, Малая, Незначительная) +#-------------------------------------пояс стрелка--------------------------------------- +- type: entity + parent: ClothingBeltStorageBase + id: SNKBeltSold + name: Пояс военного СНК + suffix: СНК + description: Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_belt_sol.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_belt_sol.rsi + - type: Storage + whitelist: + tags: + - CigPack + - Taser + - Powerdrill + - Wirecutter + - Crowbar + - Screwdriver + - Flashlight + - Wrench + - GeigerCounter + - Flare + - CableCoil + - CigPack + - Radio + - HolofanProjector + - Multitool + - AppraisalTool + - JawsOfLife + - GPS + - MagazinePistolHighCapacity + - CombatKnife + - Sidearm + - Brutepack + - Ointment + - Bloodpack + - Gauze + - EmergencyMedipen + - Multitool + - SNKPistolPist + - SNKMagazine + - SNKPistolRifle + - Paper + components: + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - SprayPainter + - NetworkConfigurator + - RCD + - RCDAmmo + - Welder + - PowerCell + - Geiger + - TrayScanner + - GasAnalyzer + - type: Appearance + +- type: entity + id: SNKBeltOffi + parent: SNKBeltSold + name: Пояс офицера СНК + description: Этот пояс используют офицеры СНК для ношения амуниции, пистолетов и прочего боевого снаряжения + suffix: СНК + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_belt_offi.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_belt_offi.rsi + +- type: entity + id: SNKBeltMed + parent: SNKBeltSold + name: Пояс медика СНК + description: Этот пояс используют медики СНК для ношения медикаментов первой помощи, перевязочных материалов и боевого снаряжения + suffix: СНК + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_belt_med.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_belt_med.rsi + +- type: entity + id: SNKBeltEnge + parent: SNKBeltSold + name: Пояс инженера СНК + description: Этот пояс используют инженеры СНК для ношения инструментов и боевого снаряжения + suffix: СНК + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_belt_eng.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_belt_eng.rsi +#-------------------------------заполненые------------------------------ +- type: entity + id: SNKBeltOffiFilled + parent: SNKBeltOffi + suffix: Filled, СНК, Солдат + components: + - type: StorageFill + contents: + - id: CombatKnife + - id: SNKPaperForm + - id: SNKPaperForm + - id: SNKPaperForm + - id: SNKPaperForm + - id: SNKPaperForm + - id: SNKPaperForm + +- type: entity + id: SNKBeltSoldFilled + parent: SNKBeltSold + suffix: Filled, СНК, Солдат + components: + - type: StorageFill + contents: + - id: SNKPistolPist + - id: CombatKnife + - id: SNKMagazinePistolPistStd + - id: SNKMagazinePistolPistStd + +- type: entity + id: SNKBeltMedicFilled + parent: SNKBeltMed + suffix: Filled, СНК, Медик + components: + - type: StorageFill + contents: + - id: CombatKnife + - id: Brutepack + - id: Ointment + - id: Bloodpack + - id: Gauze + - id: Bloodpack + - id: Gauze + +- type: entity + id: SNKBeltEngFilled + parent: SNKBeltEnge + suffix: Filled, СНК, Инженер + components: + - type: StorageFill + contents: + - id: CombatKnife + - id: Crowbar + - id: Wrench + - id: Screwdriver + - id: Wirecutter + - id: Welder + - id: Multitool +#-------------------------------------------------оружие------------------------------------------------------ +#-------------------------------------------пули---------------------------------------------- +#---------------------------------пистолет------------- +#---------------обычные--------------------- +- type: entity + id: SNKBulletPistolStd + name: Пистолетная пуля (.24 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 13 +#---------------ядовитые--------------------- +- type: entity + id: SNKBulletPistolPoi + name: Пистолетная пуля (.24 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 5 + Poison: 11 +#---------------------------------винтовка------------- +#---------------обычные--------------------- +- type: entity + id: SNKBulletRifleStd + name: Винтовочная пуля (.34 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 20 +#---------------зажигательные--------------------- +- type: entity + id: SNKBulletRifleHea + name: Винтовочная пуля (.34 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 5 + Heat: 17 +#---------------урановые--------------------- +- type: entity + id: SNKBulletRifleUrn + name: Винтовочная пуля (.34 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 5 + Radiation: 13 +#---------------------------------тяжёлая винтовка------------- +#---------------обычные--------------------- +- type: entity + id: SNKBulletHighRifleStd + name: Тяжёлая винтовочная пуля (.55 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 33 +#---------------------------------дробовик------------- +#---------------обычные--------------------- +- type: entity + id: SNKBulletDrobStd + name: Заряд дроби (.45 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 8 +#---------------пуля--------------------- +- type: entity + id: SNKBulletDrobPul + name: Дробовиковая пуля (.45 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 7 + Blunt: 6 +#---------------зажигательные--------------------- +- type: entity + id: SNKBulletDrobHea + name: Зажигательная дробь (.45 rifle) + suffix: СНК + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 3 + Heat: 10 +#-------------------------------------------лучи---------------------------------------------- +#---------------------------------лазер карабин------------- +- type: hitscan + id: SNKRedLaserRifle + damage: + types: + Heat: 25 + muzzleFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: muzzle_beam_heavy + travelFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: beam_heavy + impactFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_beam_heavy +#---------------------------------радиация карабин---------- +- type: hitscan + id: SNKradioLaser + damage: + types: + Radiation: 20 + muzzleFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: muzzle_xray + travelFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: xray + impactFlash: + sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi + state: impact_xray +#---------------------------------лазер дробовик---------- +- type: entity + id: SNKRedLaserDrob + name: Лазерная дробь + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Heat: 7 + - type: TimedDespawn + lifetime: 5 + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_projectiles.rsi + layers: + - state: lazer +#-------------------------------------------энергошарики----------------------- +- type: entity + id: SNKElectro + name: Электрошары + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Shock: 10 + - type: TimedDespawn + lifetime: 5 + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_projectiles.rsi + layers: + - state: electro + - type: StaminaDamageOnCollide + damage: 15 +#-----------------------------------------------------картриджи----------------------------- +#---------------------------------пистолет------------- +#---------------обычные--------------------- +- type: Tag + id: SNKCartridgePistolStd + +- type: entity + id: SNKCartridgePistolStd + name: Пистолетная пуля (.24) + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: SNKBulletPistolStd + - type: Tag + tags: + - SNKCartridgePistolStd +#---------------ядовитые--------------------- +- type: Tag + id: SNKCartridgePistolPoi + +- type: entity + id: SNKCartridgePistolPoi + name: Пистолетная пуля (ядовитая .24) + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: SNKBulletPistolPoi + - type: Tag + tags: + - SNKCartridgePistolPoi +#---------------------------------винтовка------------- +#---------------обычные--------------------- +- type: Tag + id: SNKCartridgeRifleStd + +- type: entity + id: SNKCartridgeRifleStd + name: Винтовочная пуля (.34) + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: SNKBulletRifleStd + - type: Tag + tags: + - SNKCartridgeRifleStd +#---------------зажигательные--------------------- +- type: Tag + id: SNKCartridgeRifleHea + +- type: entity + id: SNKCartridgeRifleHea + name: Винтовочная пуля (зажигательная .34) + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: SNKBulletRifleHea + - type: Tag + tags: + - SNKCartridgeRifleHea +#---------------урановые--------------------- +- type: Tag + id: SNKCartridgeRifleUrn + +- type: entity + id: SNKCartridgeRifleUrn + name: Винтовочная пуля (урановая .34) + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: SNKBulletRifleUrn + - type: Tag + tags: + - SNKCartridgeRifleUrn +#---------------------------------тяжёлая винтовка------------- +#---------------обычные--------------------- +- type: Tag + id: SNKCartridgeHighRifleStd + +- type: entity + id: SNKCartridgeHighRifleStd + name: Тяжёлая винтовочная пуля (.55) + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: SNKBulletHighRifleStd + - type: Tag + tags: + - SNKCartridgeHighRifleStd +#---------------------------------дробовик------------- +#---------------обычные--------------------- +- type: Tag + id: SNKCartridgeDrobStd + +- type: entity + id: SNKCartridgeDrobStd + name: Заряд дроби (.45) + suffix: СНК + parent: BaseShellShotgun + components: + - type: CartridgeAmmo + proto: SNKBulletDrobStd + count: 6 + spread: 15 + soundEject: + collection: ShellEject + - type: Tag + tags: + - SNKCartridgeDrobStd +#---------------пуля--------------------- +- type: Tag + id: SNKCartridgeDrobBul + +- type: entity + id: SNKCartridgeDrobBul + name: Дробовиковая пуля (.45) + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: SNKBulletDrobPul + count: 1 + spread: 5 + - type: Tag + tags: + - SNKCartridgeDrobBul +#---------------зажигательные--------------------- +- type: Tag + id: SNKCartridgeDrobHea + +- type: entity + id: SNKCartridgeDrobHea + name: Зажигательная дробь (.45) + suffix: СНК + parent: BaseShellShotgun + components: + - type: CartridgeAmmo + proto: SNKBulletDrobHea + count: 4 + spread: 11 + soundEject: + collection: ShellEject + - type: Tag + tags: + - SNKCartridgeDrobHea +#------------------------------------энергостволы---------------------------- +#---------------электрошары--------------------- +- type: Tag + id: SNKCartridgeElectro + +- type: entity + id: SNKCartridgeElectro + name: Электрозаряд + suffix: СНК + parent: BaseCartridgeRifle + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_projectiles.rsi + layers: + - state: base + map: ["enum.AmmoVisualLayers.Base"] + - type: CartridgeAmmo + proto: SNKElectro + - type: Tag + tags: + - SNKCartridgeElectro +#---------------лазерная дробь--------------------- +- type: Tag + id: SNKCartridgeDrobLazer + +- type: entity + id: SNKCartridgeDrobLazer + name: Лазерный заряд + suffix: СНК + parent: BaseShellShotgun + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_projectiles.rsi + layers: + - state: base + - type: CartridgeAmmo + proto: SNKRedLaserDrob + count: 7 + spread: 20 + soundEject: + collection: ShellEject + - type: Tag + tags: + - SNKCartridgeDrobLazer +#-------------------------------------магазины--------------------------------------------------------------------------------- +#------------------------пистолет-пистолетные------------------ +#-----------------обычые-------------- +- type: Tag + id: SNKMagazine + +- type: Tag + id: SNKMagazinePistolPistStd + +- type: entity + id: SNKMagazinePistolPistStd + name: Магазин к пистолету "Нюра" (.24) + suffix: СНК + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgePistolStd + proto: SNKCartridgePistolStd + capacity: 10 + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_pistol_pist_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazinePistolPistStd + - SNKMagazine +#-----------------ядовитые-------------- +- type: Tag + id: SNKMagazinePistolPistPoi + +- type: entity + id: SNKMagazinePistolPistPoi + name: Магазин к пистолету "Нюра" (.24 ядовитые) + suffix: СНК + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgePistolPoi + proto: SNKCartridgePistolPoi + capacity: 10 + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_pistol_pist_magazine.rsi + layers: + - state: poison + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazinePistolPistPoi + - SNKMagazine +#------------------------пистолет-винтовочные------------------ +#-----------------обычые-------------- +- type: Tag + id: SNKMagazinePistolRifleStd + +- type: entity + id: SNKMagazinePistolRifleStd + name: Магазин к пистолету "Громыхало" (.34) + suffix: СНК + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeRifleStd + proto: SNKCartridgeRifleStd + capacity: 6 + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_pistol_rif_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazinePistolRifleStd + - SNKMagazine +#-----------------зажигательные-------------- +- type: Tag + id: SNKMagazinePistolRifleHeat + +- type: entity + id: SNKMagazinePistolRifleHeat + name: Магазин к пистолету "Громыхало" (.34 зажигательные) + suffix: СНК + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeRifleHea + proto: SNKCartridgeRifleHea + capacity: 6 + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_pistol_rif_magazine.rsi + layers: + - state: heat + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazinePistolRifleHeat + - SNKMagazine +#-----------------урановые-------------- +- type: Tag + id: SNKMagazinePistolRifleUrn + +- type: entity + id: SNKMagazinePistolRifleUrn + name: Магазин к пистолету "Громыхало" (.34 урановые) + suffix: СНК + parent: BaseMagazinePistol + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeRifleUrn + proto: SNKCartridgeRifleUrn + capacity: 6 + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_pistol_rif_magazine.rsi + layers: + - state: uranium + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazinePistolRifleUrn + - SNKMagazine +#---------------------ПП-пистолет-------------------------------------------- +#----------обычные--------------------- +- type: Tag + id: BaseSNKMagazineSMGPist + +- type: entity + id: BaseSNKMagazineSMGPist + name: SMG magazine (.24) + parent: BaseItem + abstract: true + components: + - type: Tag + tags: + - BaseSNKMagazineSMGPist + - SNKMagazine + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgePistolStd + - SNKCartridgePistolPoi + capacity: 25 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_smg_pist_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: false + - type: Appearance + +- type: Tag + id: SNKMagazineSMGPistStd + +- type: entity + id: SNKMagazineSMGPistStd + name: Магазин к пистолету-пулемёту "Баш" (.24) + suffix: СНК + parent: BaseSNKMagazineSMGPist + components: + - type: BallisticAmmoProvider + proto: SNKCartridgePistolStd + soundInsert: + path: /Audio/Weapons/Guns/MagIn/bullet_insert.ogg + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineSMGPistStd + - SNKMagazine +#----------ядовитые-------------------- +- type: Tag + id: SNKMagazineSMGPistPoi + +- type: entity + id: SNKMagazineSMGPistPoi + name: Магазин к пистолету-пулемёту "Баш" (ядовитые .24) + suffix: СНК + parent: BaseSNKMagazineSMGPist + components: + - type: BallisticAmmoProvider + proto: SNKCartridgePistolPoi + soundInsert: + path: /Audio/Weapons/Guns/MagIn/bullet_insert.ogg + - type: Sprite + layers: + - state: poison + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineSMGPistPoi + - SNKMagazine +#---------------------ПП-электро-------------------------------------------- +- type: Tag + id: SNKMagazineSMGElectro + +- type: entity + id: BaseSNKMagazineSMGElectro + name: SMG magazine + parent: BaseItem + abstract: true + components: + - type: Tag + tags: + - SNKMagazine + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeElectro + capacity: 20 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_smg_elec_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: false + - type: Appearance + +- type: entity + id: SNKMagazineSMGElectro + name: Магазин к пистолету-пулемёту "Хартред" + suffix: СНК + parent: BaseSNKMagazineSMGElectro + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeElectro + soundInsert: + path: /Audio/Weapons/Guns/MagIn/bullet_insert.ogg + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineSMGElectro + - SNKMagazine +#--------------------автомат-винтовочные------------------------------------- +#----------обычные---------------------- +- type: entity + id: SNKBaseMagazineLightRifle + name: Магазин к автомату СНК "Пингвин" (.34) + suffix: СНК + parent: BaseItem + abstract: true + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeRifleStd + - SNKCartridgeRifleHea + - SNKCartridgeRifleUrn + proto: SNKCartridgeRifleStd + capacity: 21 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_automat_fast_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + steps: 2 + zeroVisible: false + - type: Appearance + +- type: Tag + id: SNKMagazineLightRifleStd + +- type: entity + id: SNKMagazineLightRifleStd + name: Магазин к автомату СНК "Пингвин" (.34) + suffix: СНК + parent: SNKBaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeRifleStd + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineLightRifleStd + - SNKMagazine +#----------зажигательные---------------- +- type: Tag + id: SNKMagazineLightRifleHea + +- type: entity + id: SNKMagazineLightRifleHea + name: Магазин к автомату СНК "Пингвин" (зажигательные .34) + suffix: СНК + parent: SNKBaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeRifleHea + - type: Sprite + layers: + - state: heat + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineLightRifleHea + - SNKMagazine +#----------урановые--------------------- +- type: Tag + id: SNKMagazineLightRifleUrn + +- type: entity + id: SNKMagazineLightRifleUrn + name: Магазин к автомату СНК "Пингвин" (урановые .34) + suffix: СНК + parent: SNKBaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeRifleUrn + - type: Sprite + layers: + - state: uranium + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineLightRifleUrn + - SNKMagazine +#--------------------автомат-тяж.винтовочные------------------------------------- +#----------обычные---------------------- +- type: entity + id: SNKBaseMagazineHighAutoRifle + name: Магазин к автомату СНК "Хрост" (.55) + suffix: СНК + parent: BaseItem + abstract: true + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeHighRifleStd + proto: SNKCartridgeHighRifleStd + capacity: 20 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_automat_hig_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + steps: 2 + zeroVisible: false + - type: Appearance + +- type: Tag + id: SNKMagazineHighAutoRifle + +- type: entity + id: SNKMagazineHighAutoRifle + name: Магазин к автомату СНК "Хрост" (.55) + suffix: СНК + parent: SNKBaseMagazineHighAutoRifle + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeHighRifleStd + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineHighAutoRifle + - SNKMagazine +#--------------------винтовка-тяж.винтовочные------------------------------------- +#----------обычные---------------------- +- type: entity + id: SNKBaseMagazineHighRifle + name: Магазин к винтовке СНК "Нитро" (.55) + suffix: СНК + parent: BaseItem + abstract: true + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeHighRifleStd + proto: SNKCartridgeHighRifleStd + capacity: 10 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_carabine_hig_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + steps: 2 + zeroVisible: false + - type: Appearance + +- type: Tag + id: SNKMagazineHighRifle + +- type: entity + id: SNKMagazineHighRifle + name: Магазин к винтовке СНК "Нитро" (.55) + suffix: СНК + parent: SNKBaseMagazineHighRifle + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeHighRifleStd + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineHighRifle + - SNKMagazine +#--------------------пулемёт-тяж.винтовочные------------------------------------- +#----------обычные---------------------- +- type: entity + id: SNKBaseMagazineHighLMG + name: Магазин к пулемёту СНК "Худвинг" (.55) + suffix: СНК + parent: BaseItem + abstract: true + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeHighRifleStd + proto: SNKCartridgeHighRifleStd + capacity: 100 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_lmg_hig_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + steps: 2 + zeroVisible: false + - type: Appearance + +- type: Tag + id: SNKMagazineHighLMG + +- type: entity + id: SNKMagazineHighLMG + name: Магазин к пулемёту СНК "Худвинг" (.55) + suffix: СНК + parent: SNKBaseMagazineHighLMG + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeHighRifleStd + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineHighLMG + - SNKMagazine +#--------------------пулемёт-дробь------------------------------------- +#----------дробь---------------------- +- type: entity + id: SNKBaseMagazineDrobLMG + name: Магазин к пулемёту СНК "Друба" (дробь .45) + suffix: СНК + parent: BaseItem + abstract: true + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgeDrobStd + - SNKCartridgeDrobBul + - SNKCartridgeDrobHea + proto: SNKCartridgeDrobStd + capacity: 50 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_lmg_drb_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + steps: 2 + zeroVisible: false + - type: Appearance + +- type: Tag + id: SNKMagazineDrobLMGStd + +- type: entity + id: SNKMagazineDrobLMGStd + name: Магазин к пулемёту СНК "Друба" (.45) + suffix: СНК + parent: SNKBaseMagazineDrobLMG + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeDrobStd + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineDrobLMGStd +# Код написал Crazzy_pingvin + - SNKMagazine +#----------пули---------------------- +- type: Tag + id: SNKMagazineDrobLMGPul + +- type: entity + id: SNKMagazineDrobLMGPul + name: Магазин к пулемёту СНК "Друба" (пули .45) + suffix: СНК + parent: SNKBaseMagazineDrobLMG + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeDrobBul + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineDrobLMGPul + - SNKMagazine +#----------зажигательные---------------------- +- type: Tag + id: SNKMagazineDrobLMGHea + +- type: entity + id: SNKMagazineDrobLMGHea + name: Магазин к пулемёту СНК "Друба" (зажигательные .45) + suffix: СНК + parent: SNKBaseMagazineDrobLMG + components: + - type: BallisticAmmoProvider + proto: SNKCartridgeDrobHea + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - SNKMagazineDrobLMGHea + - SNKMagazine +#-------------------------------------стволы--------------------------------------------------------------------------------- +#--------------------------------пистолет-пистолетный----------------------------------- +- type: Tag + id: SNKPistolPist + +- type: entity + name: Пистолет СНК "Нюра" + suffix: СНК + parent: BaseWeaponPistol + id: SNKPistolPist + description: Самое массовое оружие СНК. Используется всеми и везде. Буквально каждой бочке затычка. Притом его чертежи секретны и нигде не разоглашаются. Использует пистолетные патроны СНК калибра .24 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_pistol_pist.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Gun + fireRate: 3.5 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mk58.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazinePistolPistStd + insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazinePistolPistStd + - SNKMagazinePistolPistPoi + gun_chamber: + name: Chamber + startingItem: SNKCartridgePistolStd + priority: 1 + whitelist: + tags: + - SNKCartridgePistolStd + - SNKCartridgePistolPoi + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 250 + - type: Tag + tags: + - SNKPistolPist +#--------------------------------пистолет-винтовочный----------------------------------- +- type: Tag + id: SNKPistolRifle + +- type: entity + name: Пистолет СНК "Громыхало" + suffix: СНК + parent: BaseWeaponPistol + id: SNKPistolRifle + description: Крупнокалиберный и мощный. Хотя работать им долго. Но выходит весьма качественно. Использует винтовочные патроны СНК калибра .34 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_pistol_rif.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Gun + fireRate: 2.5 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mk58.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazinePistolRifleStd + insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazinePistolRifleStd + - SNKMagazinePistolRifleHeat + - SNKMagazinePistolRifleUrn + gun_chamber: + name: Chamber + startingItem: SNKCartridgeRifleStd + priority: 1 + whitelist: + tags: + - SNKCartridgeRifleStd + - SNKCartridgeRifleHea + - SNKCartridgeRifleUrn + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 250 + - type: Tag + tags: + - SNKPistolRifle +#--------------------------------пистолет-пулемёт пистолетные----------------------------------- +- type: entity + name: Пистолет-пулемёт "Баш" + suffix: СНК + parent: BaseWeaponSubMachineGun + id: SNKSMGPist + description: Массовое оружие, которое заработало неоднозначную репутацию. Кому-то оно очень нравится, а кто-то относится к нему с пренебрежением. Использует пистолетные патроны СНК калибра .24 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_smg_pist.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: Corvax/Lore/SNK/Weapon/snk_smg_pist.rsi + - type: Gun + fireRate: 4 + selectedMode: FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/atreides.ogg + availableModes: + - FullAuto + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazineSMGPistStd + insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazineSMGPistStd + - SNKMagazineSMGPistPoi + gun_chamber: + name: Chamber + startingItem: SNKCartridgePistolStd + priority: 1 + whitelist: + tags: + - SNKCartridgePistolStd + - SNKCartridgePistolPoi + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance +#--------------------------------пистолет-пулемёт электрические----------------------------------- +- type: entity + name: Пистолет-пулемёт "Хартред" + suffix: СНК + parent: BaseWeaponSubMachineGun + id: SNKSMGElectro + description: Оружие необычное, но действенное. С ним главное недопускать дисбаланса системы. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_smg_elec.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + - type: Clothing + sprite: Corvax/Lore/SNK/Weapon/snk_smg_elec.rsi + - type: Gun + fireRate: 4 + selectedMode: FullAuto + soundGunshot: + path: /Audio/Effects/Lightning/lightningshock.ogg + availableModes: + - FullAuto + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazineSMGElectro + insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazineSMGElectro + gun_chamber: + name: Chamber + startingItem: SNKElectro + priority: 1 + whitelist: + tags: + - SNKElectro + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance +#--------------------------------автомат лёгкий----------------------------------- +- type: entity + name: Автомат СНК "Пингвин" + suffix: СНК + parent: BaseWeaponRifle + id: SNKFastAutoRifle + description: Лёгкий, короткий и очень скорострельный. На все случаи жизни. Очень массовый. Использует патроны СНК .34 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_automat_fast.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/SNK/Weapon/snk_automat_fast.rsi + - type: Gun + fireRate: 8 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazineLightRifleStd + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazineLightRifleStd + - SNKMagazineLightRifleHea + - SNKMagazineLightRifleUrn + gun_chamber: + name: Chamber + startingItem: SNKCartridgeRifleStd + priority: 1 + whitelist: + tags: + - SNKCartridgeRifleStd + - SNKCartridgeRifleHea + - SNKCartridgeRifleUrn + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 +#--------------------------------автомат тяжёлый----------------------------------- +- type: entity + name: Автомат СНК "Хрост" + suffix: СНК + parent: BaseWeaponRifle + id: SNKAutoHighRifle + description: Короткий, но очень мощный автомат СНК. Не очень часто встречается в войсках. Правда... редко, но метко. Использует патроны СНК .55 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_automat_hig.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/SNK/Weapon/snk_automat_hig.rsi + - type: Gun + fireRate: 3.5 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazineHighAutoRifle + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazineHighAutoRifle + gun_chamber: + name: Chamber + startingItem: SNKCartridgeHighRifleStd + priority: 1 + whitelist: + tags: + - SNKCartridgeHighRifleStd + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 +#--------------------------------винтовка-лазер----------------------------------- +- type: entity + name: Лазерный карабин "Котжи" + suffix: СНК + parent: BaseWeaponBattery + id: SNKLaserCarbine + description: Просто очень хорошее и качественное оружие. Надёжное и безотказное. + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_carabine_laser.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + shader: unshaded + - type: Clothing + sprite: Corvax/Lore/SNK/Weapon/snk_carabine_laser.rsi + - type: Gun + fireRate: 1.5 + selectedMode: SemiAuto + availableModes: + - SemiAuto + - type: HitscanBatteryAmmoProvider + proto: SNKRedLaserRifle + fireCost: 50 + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: false +#--------------------------------винтовка-радиация----------------------------------- +- type: entity + name: Радиационный карабинный излучатель "К.Дас" + suffix: СНК + parent: BaseWeaponBattery + id: SNKRadioCarbine + description: Хорошее оружие, но порой ставит перед странным вопросом "Как это лечить?" + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_carabine_radio.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + shader: unshaded + - type: Clothing + sprite: Corvax/Lore/SNK/Weapon/snk_carabine_laser.rsi + - type: Gun + fireRate: 2 + selectedMode: SemiAuto + availableModes: + - SemiAuto + - type: HitscanBatteryAmmoProvider + proto: SNKradioLaser + fireCost: 50 + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: false +#--------------------------------винтовка-тяжёлая----------------------------------- +- type: entity + name: Винтовка СНК "Нитро" + suffix: СНК + parent: BaseWeaponRifle + id: SNKHeavyRifle + description: Очень мощная винтовка СНК. Никогда не знаешь когда от неё прилетит, но когда прилетит будет очень-очень плохо. Использует патроны СНК .55 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_carabine_hig.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/SNK/Weapon/snk_carabine_hig.rsi + - type: Gun + fireRate: 0.7 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazineHighRifle + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazineHighRifle + gun_chamber: + name: Chamber + startingItem: SNKCartridgeHighRifleStd + priority: 1 + whitelist: + tags: + - SNKCartridgeHighRifleStd + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 500 +#--------------------------------пулемёт-тяжёлый----------------------------------- +- type: Tag + id: SNKHighLMG + +- type: entity + name: Пулемёт СНК "Худвинг" + suffix: СНК + id: SNKHighLMG + parent: BaseWeaponLightMachineGun + description: Бойцы говорят, что когда эта чудо-машина начинает голосить, то уже не заткнёшь. Использует патроны СНК .55 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_lmg_hig.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-3 + map: ["enum.GunVisualLayers.Mag"] + - type: MagazineVisuals + magState: mag + steps: 4 + zeroVisible: true + - type: Appearance + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazineHighLMG + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazineHighLMG + gun_chamber: + name: Chamber + startingItem: SNKCartridgeRifleStd + priority: 1 + whitelist: + tags: + - SNKCartridgeRifleStd + - type: Tag + tags: + - SNKHighLMG +#--------------------------------пулемёт-дробь----------------------------------- +- type: Tag + id: SNKDrobLMG + +- type: entity + name: Пулемёт СНК "Друба" + suffix: СНК + id: SNKDrobLMG + parent: BaseWeaponLightMachineGun + description: Достаточно редкое оружие. Зато, когда появляется на фронта, разваливает всех по понятиям. Использует ружейные заряды СНК .45 + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_lmg_drb.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-3 + map: ["enum.GunVisualLayers.Mag"] + - type: Gun + fireRate: 3 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/shotgun.ogg + soundEmpty: + path: /Audio/Weapons/Guns/Empty/empty.ogg + - type: MagazineVisuals + magState: mag + steps: 4 + zeroVisible: true + - type: Appearance + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: SNKMagazineDrobLMGStd + insertSound: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/batrifle_magout.ogg + priority: 2 + whitelist: + tags: + - SNKMagazineDrobLMGStd + - SNKMagazineDrobLMGPul + - SNKMagazineDrobLMGHea + gun_chamber: + name: Chamber + startingItem: SNKCartridgeDrobStd + priority: 1 + whitelist: + tags: + - SNKCartridgeDrobStd + - SNKCartridgeDrobBul + - SNKCartridgeDrobHea + - type: Tag + tags: + - SNKDrobLMG +#--------------------------------дробовик-дробь----------------------------------- +- type: Tag + id: SNKShotgunDrob + +- type: entity + name: Помповый дробовик СНК "Ступендиум" + suffix: СНК + parent: BaseWeaponShotgun + id: SNKShotgunDrob + description: Сперва разрабатывался из охотничьего ружья. Потом стал полицейским вооружением. Что него говорят, что лучше бы и дальше бил животных, нежели от него будут страдать преступники. Используею дробь СНК калибра .45 + components: + - type: Item + sprite: Corvax/Lore/SNK/Weapon/snk_shotgan_drb.rsi + heldPrefix: pump + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_shotgan_drb.rsi + - type: BallisticAmmoProvider + whitelist: + tags: + - SNKCartridgeDrobStd + - SNKCartridgeDrobBul + - SNKCartridgeDrobHea + capacity: 9 + proto: SNKCartridgeDrobStd + - type: Tag + tags: + - SNKShotgunDrob + - type: Gun + fireRate: 1.1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Corvax/Weapons/Guns/Gunshots/shotgun_alt.ogg +#--------------------------------дробовик-лазер----------------------------------- +- type: Tag + id: SNKShotgunLazer + +- type: entity + name: Лазерный дробовик СНК "Воробей" + suffix: СНК + parent: BaseWeaponShotgun + id: SNKShotgunLazer + description: Не понятно точно чего ради его разрабатывали и собирали... но инженерам хотелось! + components: + - type: Item + sprite: Corvax/Lore/SNK/Weapon/snk_shotgan_laser.rsi + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_shotgan_laser.rsi + - type: BallisticAmmoProvider + whitelist: + tags: + - SNKCartridgeDrobLazer + capacity: 6 + proto: SNKCartridgeDrobLazer + - type: Tag + tags: + - SNKShotgunLazer + - type: Gun + projectileSpeed: 50 + fireRate: 1 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/laser3.ogg +#--------------------------------------------коробки с патронами------------------------------------ +#------------------------------базовая коробка---------------- +- type: entity + abstract: true + parent: BaseItem + id: BaseSNKBox + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - SNKCartridgePistolStd + - SNKCartridgePistolPoi + - SNKCartridgeRifleStd + - SNKCartridgeRifleHea + - SNKCartridgeRifleUrn + - SNKCartridgeHighRifleStd + - SNKCartridgeDrobStd + - SNKCartridgeDrobBul + - SNKCartridgeDrobHea + - SNKCartridgeDrobLazer + proto: SNKCartridgePistolStd + capacity: 100 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/SNK/Weapon/snk_box_ammo.rsi + - type: Appearance +#-------------------------------пистолет------------------- +#----------------стандартные--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxPistolStd + name: Коробка стандартных пистолетных патронов .24 + suffix: СНК, стандартные + description: Стандартная коробка на 40 стандартных патронов к пистолетам СНК .24 + components: + - type: BallisticAmmoProvider + capacity: 40 + proto: SNKCartridgePistolStd + - type: Sprite + layers: + - state: pistol_pi + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#----------------ядовитые--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxPistolPoi + name: Коробка отравленных пистолетных патронов .24 + suffix: СНК, ядовитые + description: Стандартная коробка на 40 отравленных патронов к пистолетам СНК .24 + components: + - type: BallisticAmmoProvider + capacity: 40 + proto: SNKCartridgePistolPoi + - type: Sprite + layers: + - state: pistol_po + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#-------------------------------винтовка-лёгк------------------- +#----------------стандартные--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxRifleStd + name: Коробка стандартных лёгких патронов .34 + suffix: СНК, стандартные + description: Стандартная коробка на 60 стандартных лёгких патронов к автоматам СНК .34 + components: + - type: BallisticAmmoProvider + capacity: 60 + proto: SNKCartridgeRifleStd + - type: Sprite + layers: + - state: automat_pi + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#----------------зажигательные--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxRifleHea + name: Коробка зажигательных лёгких патронов .34 + suffix: СНК, зажигательные + description: Стандартная коробка на 60 зажигательных лёгких патронов к автоматам СНК .34 + components: + - type: BallisticAmmoProvider + capacity: 60 + proto: SNKCartridgeRifleHea + - type: Sprite + layers: + - state: automat_he + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#----------------урановые--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxRifleUrn + name: Коробка урановых лёгких патронов .34 + suffix: СНК, урановые + description: Стандартная коробка на 60 урановых лёгких патронов к автоматам СНК .34 + components: + - type: BallisticAmmoProvider + capacity: 60 + proto: SNKCartridgeRifleUrn + - type: Sprite + layers: + - state: automat_ur + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#-------------------------------винтовка-тяжёлая------------------- +#----------------маленькая--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxHighRifleStd + name: Малая коробка тяжёлых патронов .55 + suffix: СНК, маленькая + description: Небольшая коробка на 30 тяжёлых патронов к оружию СНК .55 + components: + - type: BallisticAmmoProvider + capacity: 30 + proto: SNKCartridgeHighRifleStd + - type: Sprite + layers: + - state: automat_pi + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#----------------большая----------- +- type: entity + parent: BaseSNKBox + id: SNKBoxHighRifleBig + name: Большая коробка тяжёлых патронов .55 + suffix: СНК, большая + description: Крупная коробка на 150 тяжёлых патронов к оружию СНК .55 + components: + - type: BallisticAmmoProvider + capacity: 150 + proto: SNKCartridgeHighRifleStd + - type: Sprite + layers: + - state: rifle + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#-------------------------------дробовик------------------- +#----------------стандартные--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxHighDrobStd + name: Коробка ружейных зарядов дроби .45 + suffix: СНК, дробь + description: Коробка на 50 ружейных зарядов дроби к оружию СНК .45 + components: + - type: BallisticAmmoProvider + capacity: 50 + proto: SNKCartridgeDrobStd + - type: Sprite + layers: + - state: shotgan_dr + map: ["enum.GunVisualLayers.Base"] + - state: mag-2 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#----------------зажигательные--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxHighDrobHea + name: Коробка ружейных зажигательных зарядов .45 + suffix: СНК, зажигательные + description: Коробка на 50 ружейных ажигательных зарядов к оружию СНК .45 + components: + - type: BallisticAmmoProvider + capacity: 50 + proto: SNKCartridgeDrobHea + - type: Sprite + layers: + - state: shotgan_he + map: ["enum.GunVisualLayers.Base"] + - state: mag-2 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#----------------пули--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxHighDrobBul + name: Коробка ружейных зарядов пуль .45 + suffix: СНК, пули + description: Коробка на 50 ружейных зарядов пуль к оружию СНК .45 + components: + - type: BallisticAmmoProvider + capacity: 50 + proto: SNKCartridgeDrobBul + - type: Sprite + layers: + - state: shotgan_pu + map: ["enum.GunVisualLayers.Base"] + - state: mag-2 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#-------------------------------энергетическое------------------- +#-----------------электро--------------- +- type: entity + parent: BaseSNKBox + id: SNKBoxElectro + name: Коробка электрических зарядов + suffix: СНК + description: Коробка на 60 электрических зарядов к пистолету-пулемёту СНК "Хартред" + components: + - type: BallisticAmmoProvider + capacity: 60 + proto: SNKCartridgeElectro + - type: Sprite + layers: + - state: pistol_el + map: ["enum.GunVisualLayers.Base"] + - state: mag-3 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#-----------------лазер-дробь--------------- +#----------------пули--------- +- type: entity + parent: BaseSNKBox + id: SNKBoxDrobLazer + name: Коробка лазерных зарядов + suffix: СНК + description: Коробка на 50 лазерных зарядов к дробовику СНК "Воробей" + components: + - type: BallisticAmmoProvider + capacity: 50 + proto: SNKCartridgeDrobLazer + - type: Sprite + layers: + - state: shotgan_lz + map: ["enum.GunVisualLayers.Base"] + - state: mag-3 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#------------------------------------------КПК, карты, доступы и шлюзы---------------------------------------- +#------------------------------------------доступы и шлюзы---------------------------------------- +#------------------------------------доступ---------- +- type: accessLevel + id: SNKAccess + name: accessl-snk +#------------------------------------закрытый шлюз---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsSNKAccess + suffix: СНК, Locked + components: + - type: AccessReader + access: [["SNKAccess"]] + +- type: entity + parent: Airlock + id: SNKAirlockSolderLocked + name: Шлюз + suffix: СНК, Locked + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsSNKAccess ] + - type: Sprite + sprite: Corvax/Lore/SNK/snk_airlock.rsi +#------------------------------------свободный шлюз---------- +- type: entity + parent: Airlock + id: SNKAirlockSolder + name: Шлюз + suffix: СНК + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: Sprite + sprite: Corvax/Lore/SNK/snk_airlock.rsi +#------------------------------------закрытый стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: SNKAirlockSolderLockedGlass + name: Стеклянный шлюз + suffix: СНК, Locked + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsSNKAccess ] + - type: Sprite + sprite: Corvax/Lore/SNK/snk_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------свободный стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: SNKAirlockGlass + name: Стеклянный шлюз + suffix: СНК + description: Он открывается, он закрывается, он может вас раздавить + components: + - type: Sprite + sprite: Corvax/Lore/SNK/snk_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------стыковочный---------- +- type: entity + parent: AirlockExternalShuttleLocked + name: Стыковочный шлюз + id: SNKAirlockShuttleEasyPryLocked + suffix: СНК + description: Чтобы успешно прилепиться к космическим объектам. + components: + - type: PryUnpowered + - type: AccessReader + access: [["SNKAccess"]] +#------------------------------------------КПК, карты---------------------------------------- +#------------------------------------стандарт карты---------- +- type: entity + parent: Clothing + id: SNKIDCard + suffix: СНК + name: Карта итендификации личности бойца СНК + description: Данная карта служит в роли электронного пропуска на объектах СНК + abstract: true + components: + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_id_cards.rsi + - type: Clothing + slots: + - idcard + sprite: Corvax/Lore/SNK/Equipment/snk_id_cards.rsi + - type: Item + size: Small + heldPrefix: default + storedRotation: -90 + - type: Access + - type: IdCard + - type: StationRecordKeyStorage + - type: Tag + tags: + - DoorBumpOpener + - WhitelistChameleon + - type: StealTarget + stealGroup: IDCard +#------------------------------------карта рядового---------- +- type: entity + parent: SNKIDCard + id: SNKIDCardSold + name: ID-карта солдата СНК + suffix: СНК + components: + - type: Sprite + layers: + - state: default + - state: sold + - type: PresetIdCard + job: SNKMen +#------------------------------------карта командира---------- +- type: entity + parent: SNKIDCard + id: SNKIDCardOffi + name: ID-карта командира СНК + suffix: СНК + components: + - type: Sprite + layers: + - state: default + - state: offi + - type: PresetIdCard + job: SNKMen +#------------------------------------карта медика---------- +- type: entity + parent: SNKIDCard + id: SNKIDCardMed + name: ID-карта медика СНК + suffix: СНК + components: + - type: Sprite + layers: + - state: default + - state: medic + - type: PresetIdCard + job: SNKMen +#------------------------------------карта инженера---------- +- type: entity + parent: SNKIDCard + id: SNKIDCardEng + name: ID-карта инженера СНК + suffix: СНК + components: + - type: Sprite + layers: + - state: default + - state: enge + - type: PresetIdCard + job: SNKMen +#------------------------------------стандарт КПК---------- +- type: entity + abstract: true + parent: BasePDA + id: SNKPDA + name: КПК СНК + components: + - type: Appearance + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_pda.rsi + layers: + - map: [ "enum.PdaVisualLayers.Base" ] + - state: "light_overlay" + map: [ "enum.PdaVisualLayers.Flashlight" ] + shader: "unshaded" + visible: false + - state: "id_overlay" + map: [ "enum.PdaVisualLayers.IdLight" ] + shader: "unshaded" + visible: false + - type: Icon + sprite: Corvax/Lore/SNK/Equipment/snk_pda.rsi + state: pda_s +#------------------------------------КПК солдата---------- +- type: entity + parent: SNKPDA + id: SNKPDASold + suffix: СНК, рядовой + description: Простенький крепкий КПК для базовых нужд солдата СНК. + components: + - type: Pda + id: SNKIDCardSold + state: pda_s + - type: Icon + sprite: Corvax/Lore/SNK/Equipment/snk_pda.rsi + state: pda_s +#------------------------------------КПК командир---------- +- type: entity + parent: SNKPDA + id: SNKPDAOffi + suffix: СНК, командир + description: Высокотехнологичный офцерский КПК СНК со сканером мониторинга экипажа. + components: + - type: Pda + id: SNKIDCardOffi + state: pda_o + - type: Icon + sprite: Corvax/Lore/SNK/Equipment/snk_pda.rsi + state: pda_o + - type: ActivatableUI + key: enum.CrewMonitoringUIKey.Key + - type: UserInterface + interfaces: + enum.CrewMonitoringUIKey.Key: + type: CrewMonitoringBoundUserInterface + - type: CrewMonitoringConsole + - type: DeviceNetwork + deviceNetId: Wireless + receiveFrequencyId: CrewMonitor + - type: WirelessNetworkConnection + range: 500 +#------------------------------------КПК медика---------- +- type: entity + parent: SNKPDA + id: SNKPDAMed + suffix: СНК, медик + description: Продвинутый КПК медиков СНК со сканером здоровья. + components: + - type: Pda + id: SNKIDCardMed + state: pda_m + - type: Icon + sprite: Corvax/Lore/SNK/Equipment/snk_pda.rsi + state: pda_m + - type: HealthAnalyzer + scanDelay: 1 + scanningEndSound: + path: "/Audio/Items/Medical/healthscanner.ogg" +#------------------------------------КПК инженера---------- +- type: entity + parent: SNKPDA + id: SNKPDAEng + suffix: СНК, инженер + description: Улучшенный КПК инженеров СНК с анализатором состава воздуха типа "электронный нос". + components: + - type: Pda + id: SNKIDCardEng + state: pda_e + - type: Icon + sprite: Corvax/Lore/SNK/Equipment/snk_pda.rsi + state: pda_e + - type: GasAnalyzer + - type: ActivatableUI + inHandsOnly: true + singleUser: true + requireActiveHand: false + key: enum.GasAnalyzerUiKey.Key + - type: UserInterface + interfaces: + enum.GasAnalyzerUiKey.Key: + type: GasAnalyzerBoundUserInterface +#------------------------------------------связь---------------------------------------- +#-----------------------------канал---------------------------------------- +- type: radioChannel + id: SNKRadio + name: СНК + keycode: 's' + frequency: 1527 + color: "#001a68" + longRange: false +#-------------------------------------------------------------------ключи--------------------------------------------------------------------- +#-----------------------------стандарт ключа---------------------------------------- +- type: entity + abstract: true + parent: BaseItem + id: SNKBaseEncryptionKey + name: encryption key + description: Небольшой чип для шифрования и дешифровки связи. + components: + - type: EncryptionKey + channels: + - SNKRadio + defaultChannel: SNKRadio + - type: Item + sprite: Corvax/Lore/SNK/Equipment/snk_encryption_keys.rsi + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_encryption_keys.rsi + - type: StealTarget + stealGroup: EncryptionKey +#-----------------------------ключ шифрования---------------------------------------- +- type: entity + parent: SNKBaseEncryptionKey + id: SNKEncryptionKey + suffix: СНК + name: Ключ шифрования военных СНК + description: Используется для шифрования и дешифровки общего армейского канала связи СНК + components: + - type: EncryptionKey + channels: + - SNKRadio + defaultChannel: SNKRadio + - type: Sprite + layers: + - state: crypt_gray + - state: label +#-----------------------------гарнитура---------------------------------------- +- type: entity + parent: ClothingHeadset + id: SNKHeadset + name: Гарнитура военослужащего СНК + suffix: СНК + components: + - type: ContainerFill + containers: + key_slots: + - SNKEncryptionKey + - type: Sprite + sprite: Corvax/Lore/SNK/Equipment/snk_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/SNK/Equipment/snk_garniture.rsi +#-----------------------------------------------------роли, полные сумки и гиры------------------------------------------------------ +#--------------------------------------------роли------------------------------------ +- type: playTimeTracker + id: JobEventSNK + +- type: job + id: SNKMen + name: Военный СНК + description: job-snk + playTimeTracker: JobEventSNK + startingGear: SNKSoldGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - SNKAccess + - External +#--------------------------------------------сумки------------------------------------ +#------------------------------------пистолет-пистолет------- +- type: entity + parent: SNKSatchels + id: SNKSatchelsFilledPistPist + suffix: СНК, Пистолет(пистолет) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKPistolPist + - id: SNKMagazinePistolPistStd + - id: SNKMagazinePistolPistStd + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------пистолет-винтовка------- +- type: entity + parent: SNKSatchels + id: SNKSatchelsFilledPistRifle + suffix: СНК, Пистолет(винтовка) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKPistolRifle + - id: SNKMagazinePistolRifleStd + - id: SNKMagazinePistolRifleStd + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------ПП-пистолет------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledSMGPist + suffix: СНК, ПП(винтовка) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKSMGPist + - id: SNKMagazineSMGPistStd + - id: SNKMagazineSMGPistStd + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------ПП-электро------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledSMGElectro + suffix: СНК, ПП(электро) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKSMGElectro + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------автомат-лёгк------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledAutoLight + suffix: СНК, Автомат(лёгкий) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKFastAutoRifle + - id: SNKMagazineLightRifleStd + - id: SNKMagazineLightRifleStd + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------автомат-тяж------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledAutoHigh + suffix: СНК, Автомат(тяжёлый) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKAutoHighRifle + - id: SNKMagazineHighAutoRifle + - id: SNKMagazineHighAutoRifle + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------Карабин-лазер------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledCarLazer + suffix: СНК, Карабин(лазер) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKLaserCarbine + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------Карабин-радиация------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledCarRadio + suffix: СНК, Карабин(радиация) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKRadioCarbine + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------винтовка-тяж------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledAutoHigh + suffix: СНК, Винтовка(тяжёлый) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKHeavyRifle + - id: SNKMagazineHighRifle + - id: SNKMagazineHighRifle + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------дробовик-дробь------- +- type: entity + parent: SNKBackpackStd + id: CNKBackpackFilledShotgunDrob + suffix: СНК, Дробовик(дробь) + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: SNKShotgunDrob + - id: SNKBoxHighDrobStd + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------радио------- +- type: entity + parent: SNKRadioBackpack + id: SNKRadioBackpackFilled + suffix: СНК, Радио + components: + - type: StorageFill + contents: + - id: SNKHelmetStd + - id: Gauze + - id: OxygenTankFilled + - id: CableApcStack + - id: Crowbar + - id: Screwdriver +#---------------------------------------------------------------Бумаги------------------------------------------------------------ +#-----------------------------------солдат----------------------------- +- type: entity + id: SNKPaperSold + name: Памятка солдата СНК + suffix: СНК + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Честный, смелый, верный, но усталый солдат Союза Независимых Колоний. Вы любите свою страну, но воевали слишком долго, чтобы иметь вдохновлённый огонёк в глазах. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Разделка туш + ------------------------------------------------------------------------ + Руководство к отыгрышу: Подчиняйтесь своему командиру. Не стреляйте по мирным обывателям и гражданским. Всегда будьте готовы атаковать своего врага, но до последнего старайтесь не доводить до боя. Помните главный принцип вашей войны: "Живи и дай жить другим" + ------------------------------------------------------------------------ + Краткий лор организации: СНК уже три века как подняло востание и отделилось от ОПЗ. Но ОПЗ не может это так оставить. Идут регулярные бои с применением самого разного оружия. Солдаты обоих армий гибнут ни за что. Все устали. Вы маленький винтик в этой беспощадной войне, но любовь к вашей свободе, к вашим гражданам, к вашей стране не даёт солдатам бросить это дело. +#-----------------------------------офицер----------------------------- +- type: entity + id: SNKPaperOffi + name: Памятка офицера СНК + suffix: СНК + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Волевой, умный и собраный полевой командир Союза Независимых Колоний. На вашем теле не мало шрамов, а за плечами не мало боёв. Вы любите свою страну, но воевали слишком долго, чтобы иметь вдохновлённый огонёк в глазах. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Управление шаттлом, Готовка, Разделка туш, Бар + ------------------------------------------------------------------------ + Руководство к отыгрышу: Вы воевали за свободу для всех, а потомун не стреляйте по мирным обывателям и гражданским, и не приказывайте солдатам стрелять по ним без крайней необходимости. Командуйте своими подчинёнными, стройте их и наводите порядок. Будьте умны, строги, добрый. Станьте лицом своей достойной страны! + ------------------------------------------------------------------------ + Краткий лор организации: СНК уже три века как подняло востание и отделилось от ОПЗ. Но ОПЗ не может это так оставить. Идут регулярные бои с применением самого разного оружия. Солдаты обоих армий гибнут ни за что. Все устали. Вы маленький винтик в этой беспощадной войне, но любовь к вашей свободе, к вашим гражданам, к вашей стране не даёт солдатам бросить это дело. +#-----------------------------------медик----------------------------- +- type: entity + id: SNKPaperMed + name: Памятка медика СНК + suffix: СНК + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Умелый и добрый армейский медик Союза Независимых Колоний. Вы тот, кто понимает, что солдаты порой как дети. и им необходим товарищ. что укажет, как продлить им жизнь. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Продвинутое лечение, Медицинское оборудование, базовая химия, Вирусология, Хирургия, Готовка, Разделка туш + ------------------------------------------------------------------------ + Руководство к отыгрышу: Вы можете объявить себя пацифистом. В вопросах здоровья и лечения вы можете руководить даже офицером. Никогда не атакуйте гражданских. Спасайте своих товарищей. Именно вы отделяете их от смерти. + ------------------------------------------------------------------------ + Краткий лор организации: СНК уже три века как подняло востание и отделилось от ОПЗ. Но ОПЗ не может это так оставить. Идут регулярные бои с применением самого разного оружия. Солдаты обоих армий гибнут ни за что. Все устали. Вы маленький винтик в этой беспощадной войне, но любовь к вашей свободе, к вашим гражданам, к вашей стране не даёт солдатам бросить это дело. +#-----------------------------------инженер----------------------------- +- type: entity + id: SNKPaperEng + name: Памятка инженера СНК + suffix: СНК + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Вы не просто солдат. Вы расчётливый и находчивый армейский инженер Союза Независимых Колоний. У многих ваших товарищей-солдат уже давно потух огонь в глазах из-за этой бесконечной войны. Но не у вас... + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Разбор/Постройка сложных объектов, Базовый атмос, Соляры и ДАМ, Постройка приборов, Готовка, Разделка туш + ------------------------------------------------------------------------ + Руководство к отыгрышу: Подчиняйтесь своему командиру. Находите необычные пути решения проблем. Предлагайте идеи. шутите и хохмите. Станьте тем о ком потом скажут: "Служил я с одним сукиным сыном! Вот это был лучший парень на земле!" + ------------------------------------------------------------------------ + Краткий лор организации: СНК уже три века как подняло востание и отделилось от ОПЗ. Но ОПЗ не может это так оставить. Идут регулярные бои с применением самого разного оружия. Солдаты обоих армий гибнут ни за что. Все устали. Вы маленький винтик в этой беспощадной войне, но любовь к вашей свободе, к вашим гражданам, к вашей стране не даёт солдатам бросить это дело. +#-----------------------------------радист----------------------------- +- type: entity + id: SNKPaperRad + name: Памятка радиста СНК + suffix: СНК + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Вы: Вы не солдат и не инженер. Вы образованный армейский радист Союза Независимых Колоний. Вы делаете связь и в этом ваш плюс. + ------------------------------------------------------------------------ + Ваши навыки: Базовые навыки, Владение оружием, Разбор сложных объектов, Постройка приборов, Готовка, Разделка туш + ------------------------------------------------------------------------ + Руководство к отыгрышу: Подчиняйтесь своему командиру. Обеспечивайте связь. Активно используйте электрику и электронику. Не спускайте глаз со своей радиостанции. Всегда знайте где факс и имейте при себе пачку бумаги для отправки запросов. + ------------------------------------------------------------------------ + Краткий лор организации: СНК уже три века как подняло востание и отделилось от ОПЗ. Но ОПЗ не может это так оставить. Идут регулярные бои с применением самого разного оружия. Солдаты обоих армий гибнут ни за что. Все устали. Вы маленький винтик в этой беспощадной войне, но любовь к вашей свободе, к вашим гражданам, к вашей стране не даёт солдатам бросить это дело. + +#-----------------------------------------------гиры--------------------------------------- +#------------------------------------солдат---------- +- type: startingGear + id: SNKSoldGear + equipment: + jumpsuit: SNKUniformSoldStd + back: CNKBackpackFilledAutoLight + shoes: SNKBoots + head: SNKShapkaStd + outerClothing: SNKArmorMidStd + id: SNKPDASold + ears: SNKHeadset + belt: SNKBeltSoldFilled + pocket1: SNKPaperSold +#------------------------------------офицер---------- +- type: startingGear + id: SNKOffiGear + equipment: + jumpsuit: SNKUniformOffiStd + back: SNKSatchels + shoes: SNKBoots + head: SNKCepkaStd + outerClothing: SNKArmorLightStd + id: SNKPDASold + ears: SNKHeadset + belt: SNKBeltOffiFilled + pocket1: SNKPaperOffi +#------------------------------------медик---------- +- type: startingGear + id: SNKMediGear + equipment: + jumpsuit: SNKUniformSoldStd + back: CNKBackpackFilledSMGPist + shoes: SNKBoots + head: SNKShapkaStd + outerClothing: SNKArmorLightStd + id: SNKPDASold + ears: SNKHeadset + belt: SNKBeltMedicFilled + pocket1: SNKPaperMed +#------------------------------------инженер---------- +- type: startingGear + id: SNKEngeGear + equipment: + jumpsuit: SNKUniformSoldStd + back: CNKBackpackFilledAutoHigh + shoes: SNKBoots + head: SNKShapkaStd + outerClothing: SNKArmorLightStd + id: SNKPDASold + ears: SNKHeadset + belt: SNKBeltEngFilled + pocket1: SNKPaperEng +#------------------------------------радист---------- +- type: startingGear + id: SNKRadioGear + equipment: + jumpsuit: SNKUniformSoldStd + back: SNKRadioBackpackFilled + shoes: SNKBoots + head: SNKShapkaStd + outerClothing: SNKArmorLightStd + id: SNKPDASold + ears: SNKHeadset + belt: SNKBeltOffiFilled + pocket1: SNKPaperRad +#---------------------------------------------------спавнеры------------------------------------------------ +#-------------------------------------------Имена------------------------------------- +#---------------------------------Бойцы---------- +- type: dataset + id: SNKName-sol + values: + - Новобранец + - Рядовой + - Капрал + - Старшина +#---------------------------------Командир---------- +- type: dataset + id: SNKName-ofi + values: + - Сержант + - Ст.Сержант + - Мл.Лейтенант +#---------------------------------фамилии---------- +- type: dataset + id: SNKNameTwo + values: + - Свободин + - Востунов + - Бунтарски + - Бойченко + - Отделянов + - Крылов + - Мечин + - Никин + - Афинин + - Либерти + - Марсов + - Арес + - Риоти + - Винг + - Пилар + - Стек + - Риби + - Солид + - Хели + - Фрихет + - Вапаута + - Миека + - Сипи + - Соат +#-------------------------------------Кто является противником----------------------------------- +- type: npcFaction + id: SNKBot + hostile: + - SimpleHostile + - Xeno + - Zombie + - SyndiBot + - NuclearNPC + - OPZ + - OPZBot + friendly: + - SNKBot + - SNK + +- type: npcFaction + id: SNK + hostile: + - SimpleHostile + - Xeno + - Zombie + - SyndiBot + - NuclearNPC + - OPZ + - OPZBot + friendly: + - SNKBot + - SNK +#-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +#---------------------------------солдат---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: SNKSolderR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - SNK + - type: GhostRole + name: Гост-роль солдата СНК + description: "Вы солдат Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Слушайте своего командира. Живите и дайте жить другим." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ SNKSoldGear ] + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + +- type: randomHumanoidSettings + id: SNKSolderReady + parent: SNKSolderR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Солдат СНК + description: "Вы солдат Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Слушайте своего командира. Живите и дайте жить другим." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ SNKSoldGear ] + - type: NpcFactionMember + factions: + - SNK + +- type: entity + name: Солдат СНК Спавнер + id: SNKMobHumanSolder + suffix: GOST, СНК + components: + - type: NpcFactionMember + factions: + - SNK + - type: Sprite + sprite: Markers/jobs.rsi + state: security_officer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + - type: RandomHumanoidSpawner + settings: SNKSolderR +#---------------------------------офицер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: SNKOffiR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - SNK + - type: GhostRole + name: Гост-роль офицера СНК + description: "Вы офицер Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Руководите своими бойками и несите победу." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ SNKOffiGear ] + - type: RandomMetadata + nameSegments: + - SNKName-ofi + - SNKNameTwo + +- type: randomHumanoidSettings + id: SNKOffiReady + parent: SNKOffiR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Офицер СНК + description: "Вы офицер Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Руководите своими бойками и несите победу." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ SNKOffiGear ] + - type: NpcFactionMember + factions: + - SNK + +- type: entity + name: Офицер СНК Спавнер + id: SNKMobHumanOffi + suffix: GOST, СНК + components: + - type: NpcFactionMember + factions: + - SNK + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - SNKName-ofi + - SNKNameTwo + - type: RandomHumanoidSpawner + settings: SNKOffiR +#---------------------------------инженер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: SNKEngenerR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - SNK + - type: GhostRole + name: Гост-роль инженера СНК + description: "Вы инженер армии СНК. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих товарищей" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ SNKEngeGear] + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + +- type: randomHumanoidSettings + id: SNKEngenerReady + parent: SNKEngenerR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Инженер СНК + description: "Вы инженер армии СНК. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих товарищей" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ SNKEngeGear ] + - type: NpcFactionMember + factions: + - SNK + +- type: entity + name: СНК инженер Спавнер + id: SNKMobHumanEngener + suffix: GOST, СНК + components: + - type: NpcFactionMember + factions: + - SNK + - type: Sprite + sprite: Markers/jobs.rsi + state: engineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + - type: RandomHumanoidSpawner + settings: SNKEngenerR +#---------------------------------медик---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: SNKMedicR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - SNK + - type: GhostRole + name: Гост-роль медика СНК + description: "Вы медик армии СНК. Ваша задача спасать жизни раненых бойцов и руководить подразделением в вопросах здоровья" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ SNKMediGear ] + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + +- type: randomHumanoidSettings + id: SNKMedicReady + parent: SNKMedicR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Медик СНК + description: "Вы медик армии СНК. Ваша задача спасать жизни раненых бойцов и руководить подразделением в вопросах здоровья" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ SNKMediGear ] + - type: NpcFactionMember + factions: + - SNK + +- type: entity + name: Медик СНК Спавнер + id: SNKMobHumanMedic + suffix: GOST, СНК + components: + - type: NpcFactionMember + factions: + - SNK + - type: Sprite + sprite: Markers/jobs.rsi + state: doctor + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + - type: RandomHumanoidSpawner + settings: SNKMedicR +#---------------------------------медик---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: SNKRadistR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - SNK + - type: GhostRole + name: Гост-роль радиста СНК + description: "Вы радист армии СНК. Ваша задача спасать обеспечивать связью свой отряд и беречь свою рацию" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ SNKRadioGear ] + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + +- type: randomHumanoidSettings + id: SNKRadistReady + parent: SNKRadistR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Радист СНК + description: "Вы радист армии СНК. Ваша задача спасать обеспечивать связью свой отряд и беречь свою рацию" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ SNKRadioGear ] + - type: NpcFactionMember + factions: + - SNK + +- type: entity + name: Радист СНК Спавнер + id: SNKMobHumanRadist + suffix: GOST, СНК + components: + - type: NpcFactionMember + factions: + - SNK + - type: Sprite + sprite: Markers/jobs.rsi + state: engineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - SNKName-sol + - SNKNameTwo + - type: RandomHumanoidSpawner + settings: SNKRadistR +#---------------------------------------------------------------Ящики и шкафы со снарягой------------------------------------------------------------ +#------------------------------------------------------Шкафы---------------------------- +#-----------------------------шкаф солдат стандарт----------------- +- type: entity + id: ClosetSoldStd + parent: ClosetBase + name: Шкаф стандартной формы солдата + suffix: СНК + description: Шкаф содержащий стандартную форму военослужащего армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformSoldStd + - id: SNKBackpackStd + - id: SNKShapkaStd + - id: SNKHelmetStd + - id: SNKArmorLightStd + - id: SNKBeltSold + - id: SNKBoots +#-----------------------------шкаф солдат лес----------------- +- type: entity + id: ClosetSoldLes + parent: ClosetBase + name: Шкаф лесной формы солдата + suffix: СНК + description: Шкаф содержащий лесную форму военослужащего армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformSoldLes + - id: SNKBackpackStd + - id: SNKShapkaLes + - id: SNKHelmetLes + - id: SNKArmorLightLes + - id: SNKBeltSold + - id: SNKBoots + - id: SNKCloakLes +#-----------------------------шкаф солдат лава----------------- +- type: entity + id: ClosetSoldLav + parent: ClosetBase + name: Шкаф лавовой формы солдата + suffix: СНК + description: Шкаф содержащий лавовую форму военослужащего армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformSoldLav + - id: SNKBackpackStd + - id: SNKShapkaStd + - id: SNKHelmetLav + - id: SNKArmorLightLav + - id: SNKBeltSold + - id: SNKBoots +#-----------------------------шкаф солдат песок----------------- +- type: entity + id: ClosetSoldPes + parent: ClosetBase + name: Шкаф пустынной формы солдата + suffix: СНК + description: Шкаф содержащий пустынную форму военослужащего армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformSoldPes + - id: SNKBackpackPes + - id: SNKBandana + - id: SNKHelmetPes + - id: SNKArmorLightPes + - id: SNKBeltSold + - id: SNKBoots + - id: SNKCloakPes +#-----------------------------шкаф солдат зима----------------- +- type: entity + id: ClosetSoldZim + parent: ClosetBase + name: Шкаф зимней формы солдата + suffix: СНК + description: Шкаф содержащий зимнюю форму военослужащего армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformSoldZim + - id: SNKBackpackZim + - id: SNKShapkaZim + - id: SNKHelmetZim + - id: SNKArmorLightZim + - id: SNKBeltSold + - id: SNKBoots + - id: SNKCloakZim +#-----------------------------шкаф офицер стандарт----------------- +- type: entity + id: ClosetOfiStd + parent: ClosetBase + name: Шкаф стандартной формы офицера + suffix: СНК + description: Шкаф содержащий стандартную форму офицера армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformOffiStd + - id: SNKSatchels + - id: SNKCepkaStd + - id: SNKHelmetStd + - id: SNKArmorLightStd + - id: SNKBeltOffi + - id: SNKBoots +#-----------------------------шкаф офицер лес----------------- +- type: entity + id: ClosetOfiLes + parent: ClosetBase + name: Шкаф лесной формы офицера + suffix: СНК + description: Шкаф содержащий лесную форму офицера армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformSoldLes + - id: SNKSatchels + - id: SNKCepkaLes + - id: SNKHelmetLes + - id: SNKArmorLightLes + - id: SNKBeltOffi + - id: SNKBoots +#-----------------------------шкаф офицер лава----------------- +- type: entity + id: ClosetOfiLav + parent: ClosetBase + name: Шкаф лавовой формы офицера + suffix: СНК + description: Шкаф содержащий лавовую форму офицера армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformOffiLav + - id: SNKSatchels + - id: SNKCepkaStd + - id: SNKHelmetLav + - id: SNKArmorLightLav + - id: SNKBeltOffi + - id: SNKBoots +#-----------------------------шкаф офицер песок----------------- +- type: entity + id: ClosetOfiPes + parent: ClosetBase + name: Шкаф пустынной формы офицера + suffix: СНК + description: Шкаф содержащий пустынную форму офицера армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformSoldPes + - id: SNKSatchels + - id: SNKCepkaPes + - id: SNKHelmetPes + - id: SNKArmorLightPes + - id: SNKBeltOffi + - id: SNKBoots +#-----------------------------шкаф офицер зима----------------- +- type: entity + id: ClosetOfiZim + parent: ClosetBase + name: Шкаф зимней формы офицера + suffix: СНК + description: Шкаф содержащий зимнюю форму офицера армии СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_closet.rsi + state: generic_icon + - type: Sprite + noRot: true + sprite: Corvax/Lore/SNK/snk_closet.rsi + layers: + - state: generic + map: ["enum.StorageVisualLayers.Base"] + - state: generic_door + map: ["enum.StorageVisualLayers.Door"] + - state: welded + visible: false + map: ["enum.WeldableLayers.BaseWelded"] + - type: StorageFill + contents: + - id: SNKUniformOffiZim + - id: SNKSatchels + - id: SNKCepkaZim + - id: SNKHelmetZim + - id: SNKArmorLightZim + - id: SNKBeltOffi + - id: SNKBoots +#-----------------------------Базовый ящик------------------ +- type: entity + parent: CrateBaseSecure + id: SNKCrate + name: Ящик снаряжения СНК + suffix: СНК + components: + - type: Icon + sprite: Corvax/Lore/SNK/snk_crates.rsi + - type: Sprite + sprite: Corvax/Lore/SNK/snk_crates.rsi + - type: AccessReader + access: [["SNKAccess"]] +#-----------------------------Ящик массового лёгкого оружия------------------ +- type: entity + id: SNKCrateMasLigWeapons + parent: SNKCrate + name: Ящик оружия СНК + suffix: СНК, лёгкие + description: Лёгкое оружие массового производства + components: + - type: StorageFill + contents: + - id: SNKPistolPist + - id: SNKPistolPist + - id: SNKPistolPist + - id: SNKPistolPist + - id: SNKPistolRifle + - id: SNKPistolRifle + - id: SNKPistolRifle + - id: SNKPistolRifle + - id: SNKSMGPist + - id: SNKSMGPist + - id: SNKSMGPist + - id: SNKSMGPist +#-----------------------------Ящик массового строевого оружия------------------ +- type: entity + id: SNKCrateMasWeapons + parent: SNKCrate + name: Ящик оружия СНК + suffix: СНК, большие + description: Крупное оружие массового производства + components: + - type: StorageFill + contents: + - id: SNKFastAutoRifle + - id: SNKFastAutoRifle + - id: SNKFastAutoRifle + - id: SNKFastAutoRifle + - id: SNKShotgunDrob + - id: SNKShotgunDrob + - id: SNKHighLMG + - id: SNKHighLMG + - id: SNKHeavyRifle + - id: SNKHeavyRifle + - id: SNKHeavyRifle + - id: SNKHeavyRifle +#-----------------------------Ящик массового энергетического оружия------------------ +- type: entity + id: SNKCrateMasRayWeapons + parent: SNKCrate + name: Ящик оружия СНК + suffix: СНК, энерго + description: Энергетическое оружие массового производства + components: + - type: StorageFill + contents: + - id: SNKSMGElectro + - id: SNKSMGElectro + - id: SNKSMGElectro + - id: SNKSMGElectro + - id: SNKLaserCarbine + - id: SNKLaserCarbine + - id: SNKLaserCarbine + - id: SNKLaserCarbine + - id: SNKRadioCarbine + - id: SNKRadioCarbine + - id: SNKRadioCarbine + - id: SNKRadioCarbine +#-----------------------------Ящик редкого строевого оружия------------------ +- type: entity + id: SNKCrateNonMasWeapons + parent: SNKCrate + name: Ящик оружия СНК + suffix: СНК, редкое + description: Крупное оружие ограниченной серии производства + components: + - type: StorageFill + contents: + - id: SNKAutoHighRifle + - id: SNKAutoHighRifle + - id: SNKAutoHighRifle + - id: SNKDrobLMG + - id: SNKDrobLMG + - id: SNKShotgunLazer + - id: SNKShotgunLazer +#-----------------------------Ящик боеприпасов------------------ +- type: entity + id: SNKCrateAmmo + parent: SNKCrate + name: Ящик боеприпасов СНК + suffix: СНК + description: набит коробками с патронами + components: + - type: StorageFill + contents: + - id: SNKBoxPistolStd + - id: SNKBoxPistolPoi + - id: SNKBoxRifleStd + - id: SNKBoxRifleHea + - id: SNKBoxRifleUrn + - id: SNKBoxHighRifleStd + - id: SNKBoxHighRifleBig + - id: SNKBoxHighDrobStd + - id: SNKBoxHighDrobHea + - id: SNKBoxHighDrobBul +#-----------------------------Ящик брони------------------ +- type: entity + id: SNKCrateArmor + parent: SNKCrate + name: Ящик брони СНК + suffix: СНК + description: Хранит в себе тяжёлые бронекомплекты и скафандры СНК + components: + - type: StorageFill + contents: + - id: SNKArmorMidStd + - id: SNKArmorMidStd + - id: SNKArmorMidLes + - id: SNKArmorMidLes + - id: SNKArmorMidPes + - id: SNKArmorMidPes + - id: SNKArmorMidZim + - id: SNKArmorMidZim + - id: SNKHardsuit + - id: SNKHardsuit + - id: SNKHardsuit + - id: SNKHardsuit + + + + diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml new file mode 100644 index 00000000000..e6613c6deff --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml @@ -0,0 +1,20 @@ +#-------------------------------------------- +- type: salvageFaction + id: SNK + entries: + - proto: MobSNK + prob: 0.5 + - proto: MobSNKOfiWeapon + cost: 1 + - proto: MobSNKMed + cost: 2 + prob: 0.5 + - proto: MobSNKRadWeapon + cost: 3 + prob: 0.3 + - proto: MobSNKEngWeapon + cost: 3 + prob: 0.1 + - proto: MobSNKWeapon + cost: 5 + prob: 0.1 \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/shuttles.yml b/Resources/Prototypes/Corvax/Lore/Umpor/shuttles.yml new file mode 100644 index 00000000000..0d529da0a31 --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/Umpor/shuttles.yml @@ -0,0 +1,11 @@ +- type: preloadedGrid + id: ShuttleUmporLost + path: /Maps/Shuttles/ShuttleEvent/ump_shuttle_lost.yml + copies: 1 + +- type: entity + parent: BaseUnknownShuttleRule + id: UnknownShuttleUmporLost + components: + - type: LoadMapRule + preloadedGrid: ShuttleUmporLost \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml new file mode 100644 index 00000000000..e7a540c57cc --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml @@ -0,0 +1,3192 @@ +#---------------------------униформа---------------------------------------------------------------------- +#------------------------------------солдат---------- +- type: entity + parent: ClothingUniformSkirtBase + id: UmporUniformSoldier + name: name-of-UmporUniformSoldier + suffix: Umpor + description: description-of-UmporUniformSoldier + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/uniform_s.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/uniform_s.rsi +#------------------------------------офицер---------- +- type: entity + parent: ClothingUniformSkirtBase + id: UmporUniformOficier + name: name-of-UmporUniformOficier + suffix: Umpor + description: description-of-UmporUniformOficier + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/uniform_o.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/uniform_o.rsi +#------------------------------------медик---------- +- type: entity + parent: ClothingUniformSkirtBase + id: UmporUniformMedic + name: name-of-UmporUniformMedic + suffix: Umpor + description: description-of-UmporUniformMedic + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/uniform_m.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/uniform_m.rsi +#------------------------------------инженер---------- +- type: entity + parent: ClothingUniformSkirtBase + id: UmporUniformEngineer + name: name-of-UmporUniformEngineer + suffix: Umpor + description: description-of-UmporUniformEngineer + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/uniform_e.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/uniform_e.rsi +#------------------------------------логист---------- +- type: entity + parent: ClothingUniformSkirtBase + id: UmporUniformLogist + name: name-of-UmporUniformLogist + suffix: Umpor + description: description-of-UmporUniformLogist + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/uniform_l.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/uniform_l.rsi +#------------------------------------радист---------- +- type: entity + parent: ClothingUniformSkirtBase + id: UmporUniformRadist + name: name-of-UmporUniformRadist + suffix: Umpor + description: description-of-UmporUniformRadist + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/uniform_r.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/uniform_r.rsi +#-------------------------------одежда и снаряга---------------------------------------------------------------------- +#------------------------------------рюкзак---------- +- type: entity + parent: ClothingBackpack + id: UmporBackpack + name: name-of-UmporBackpack + suffix: Umpor + description: description-of-UmporBackpack + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_back.rsi +#------------------------------------рюкзак-радиостанция---------- +- type: entity + parent: ClothingBackpack + id: UmporRadioBackpack + name: name-of-UmporRadioBackpack + suffix: Umpor + description: description-of-UmporRadioBackpack + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_back_radio.rsi + - type: Storage + grid: + - 0,0,4,3 + maxItemSize: Huge + - type: EncryptionKeyHolder + keysExtractionMethod: Prying + keySlots: 10 + - type: ContainerContainer + containers: + storagebase: !type:Container + ents: [] + key_slots: !type:Container + - type: TelecomServer + - type: ApcPowerReceiver + needsPower: false + - type: LightningTarget + priority: 1 +#------------------------------------сапоги---------- +- type: entity + parent: ClothingShoesMilitaryBase + id: UmporBoots + name: name-of-UmporBoots + suffix: Umpor + description: description-of-UmporBoots + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_boots.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_boots.rsi +#------------------------------------шлем---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: UmporHelmet + name: name-of-UmporHelmet + suffix: Umpor + description: description-of-UmporHelmet + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Armor/umpor_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Armor/umpor_helmet.rsi +#------------------------------------беретка---------- +- type: entity + parent: ClothingHeadBase + id: UmporBeret + name: name-of-UmporBeret + suffix: Umpor + description: description-of-UmporBeret + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_beret.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_beret.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------фуражка---------- +- type: entity + parent: ClothingHeadBase + id: UmporCap + name: name-of-UmporCap + suffix: Umpor + description: description-of-UmporCap + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_cap.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_cap.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------армейские перчатки---------- +- type: entity + parent: ClothingHandsBase + id: UmporGlovesFingerless + name: name-of-UmporGlovesFingerless + suffix: Umpor + description: description-of-UmporGlovesFingerless + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_gloves.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_gloves.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-black +#------------------------------------изолирующие перчатки---------- +- type: entity + parent: ClothingHandsGlovesColorYellow + id: UmporInsulativeGloves + name: name-of-UmporInsulativeGloves + suffix: Umpor + description: description-of-UmporInsulativeGloves + components: + - type: FingerprintMask + - type: Sprite + sprite: Clothing/Hands/Gloves/Color/black.rsi + - type: Clothing + sprite: Clothing/Hands/Gloves/Color/black.rsi + - type: Fiber + fiberMaterial: fibers-insulative + fiberColor: fibers-black +#------------------------------------пилотка---------- +- type: entity + parent: ClothingHeadBase + id: UmporCapP + name: name-of-UmporCapP + suffix: Umpor + description: description-of-UmporCapP + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_cap_p.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_cap_p.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------лёгкий броник---------- +- type: entity + parent: ClothingOuterBaseMedium + id: UmporArmorBasic + name: name-of-UmporArmorBasic + suffix: Umpor + description: description-of-UmporArmorBasic + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Armor/umpor_armor_light.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Armor/umpor_armor_light.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.65 + Heat: 0.65 + - type: ExplosionResistance + damageCoefficient: 0.90 +#------------------------------------броня---------- +- type: entity + parent: ClothingOuterBaseMedium + id: UmporArmorMiddle + name: name-of-UmporArmorMiddle + suffix: Umpor + description: description-of-UmporArmorMiddl + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Armor/umpor_armor_mid.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Armor/umpor_armor_mid.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.4 + Slash: 0.4 + Piercing: 0.4 + Heat: 0.5 + Radiation: 0.2 + Caustic: 0.2 + - type: ExplosionResistance + damageCoefficient: 0.70 +#------------------------------------скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: UmporHardsuit + name: name-of-UmporHardsuit + suffix: Umpor + description: description-of-UmporHardsuit + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Armor/umpor_hardsuits.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Armor/umpor_hardsuits.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Blunt: 0.4 + Slash: 0.4 + Piercing: 0.5 + Radiation: 0.4 + Caustic: 0.3 + - type: ClothingSpeedModifier + walkModifier: 0.80 + sprintModifier: 0.80 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: UmporHelmetHardsuit +#------------------------------------шлем скафандра---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: UmporHelmetHardsuit + name: name-of-UmporHelmetHardsuit + description: description-of-UmporHelmetHardsuit + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Umpor/Armor/umpor_hardsuits_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Armor/umpor_hardsuits_helmet.rsi + - type: PointLight + color: "#ffdbad" + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.8 + Caustic: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#-------------------------------------пояса, инструменты и снаряжение--------------------------------------- +#------------------------------------анализатор здоровья---------- +- type: entity + id: UmporHealthAnalyzerUnpowered + parent: BaseItem + name: name-of-UmporHealthAnalyzerUnpowered + description: description-of-UmporHealthAnalyzerUnpowered + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_healthanalyzer.rsi + state: icon + layers: + - state: icon + - state: analyzer + shader: unshaded + visible: true + map: [ "enum.PowerDeviceVisualLayers.Powered" ] + - type: Item + storedRotation: -90 + - type: ActivatableUI + key: enum.HealthAnalyzerUiKey.Key + closeOnHandDeselect: false + - type: UserInterface + interfaces: + enum.HealthAnalyzerUiKey.Key: + type: HealthAnalyzerBoundUserInterface + - type: HealthAnalyzer + scanningEndSound: + path: "/Audio/Items/Medical/healthscanner.ogg" + - type: Tag + tags: + - DiscreteHealthAnalyzer + - type: Appearance + - type: GenericVisualizer + visuals: + enum.PowerCellSlotVisuals.Enabled: + enum.PowerDeviceVisualLayers.Powered: + True: { visible: true } + False: { visible: false } + - type: GuideHelp + guides: + - Medical Doctor +#------------------------------------топорик---------- +- type: Tag + id: UmporHatchet + +- type: entity + name: name-of-UmporHatchet + suffix: Umpor + parent: BaseItem + id: UmporHatchet + description: description-of-UmporHatchet + components: + - type: Tag + tags: + - UmporHatchet + - type: Sharp + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_hatchet.rsi + state: icon + - type: MeleeWeapon + wideAnimationRotation: 135 + swingLeft: true + damage: + types: + Slash: 10 + Piercing: 5 + - type: Item + sprite: Corvax/Lore/Umpor/Weapon/umpor_hatchet.rsi +#------------------------------------лопатка---------- +- type: Tag + id: UmporSpade + +- type: entity + name: name-of-UmporSpade + suffix: Umpor + parent: BaseItem + id: UmporSpade + description: description-of-UmporSpade + components: + - type: Tag + tags: + - UmporSpade + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_spade.rsi + state: icon + - type: MeleeWeapon + wideAnimationRotation: 45 + damage: + types: + Blunt: 11 + Piercing: 7 + - type: Item + sprite: Corvax/Lore/Umpor/Weapon/umpor_spade.rsi +#---------------------------------------------РСУ--------------------- +#------------------------сумка-------------- +- type: Tag + id: BackpackRCD + +- type: entity + parent: Clothing + id: ClothingBackpackRCD + name: name-of-ClothingBackpackRCD + suffix: Umpor + description: description-of-ClothingBackpackRCD + components: + - type: Tag + tags: + - BackpackRCD + - WhitelistChameleon + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_backpack_rcd.rsi + state: icon + - type: Item + size: Ginormous + - type: Clothing + slots: BACK + sprite: Corvax/Lore/Umpor/Equipment/umpor_backpack_rcd.rsi + - type: SolutionAmmoProvider + solutionId: tank + proto: BulletWaterShot + - type: RCDAmmo + charges: 1000 +#------------------------сам РСУ-------------- +- type: entity + id: UmporRCD + parent: BaseItem + name: name-of-UmporRCD + suffix: Umpor + description: description-of-UmporRCD + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_rcd.rsi + state: icon + - type: Item + sprite: Corvax/Lore/Umpor/Equipment/umpor_rcd.rsi + size: Small + - type: RCD + availablePrototypes: + - WallSolid + - FloorSteel + - Plating + - Catwalk + - Grille + - Window + - WindowDirectional + - WindowReinforcedDirectional + - ReinforcedWindow + - Airlock + - AirlockGlass + - Firelock + - TubeLight + - BulbLight + - LVCable + - MVCable + - HVCable + - CableTerminal + - Deconstruct + - type: LimitedCharges + maxCharges: 50 + charges: 50 + - type: UseDelay + - type: UserInterface + interfaces: + enum.RcdUiKey.Key: + type: RCDMenuBoundUserInterface + - type: ActivatableUI + key: enum.RcdUiKey.Key + - type: ClothingSlotAmmoProvider + targetSlot: BACK + providerWhitelist: + tags: + - BackpackRCD +#------------------------------------пояс инженера и логиста---------- +- type: entity + parent: ClothingBeltStorageBase + id: UmporBeltEng + name: name-of-UmporBeltEng + suffix: Umpor + description: description-of-UmporBeltEng + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_e.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_e.rsi + - type: Storage + maxItemSize: Normal + # TODO: Fill this out more. + whitelist: + tags: + - Powerdrill + - Wirecutter + - Crowbar + - Screwdriver + - Flashlight + - Wrench + - GeigerCounter + - Flare + - CableCoil + - CigPack + - Radio + - HolofanProjector + - Multitool + - AppraisalTool + - JawsOfLife + - GPS + - UmpornKnife + - UmporSpade + - UmporHatchet + - UmporPistol + components: + - SprayPainter + - NetworkConfigurator + - RCD + - RCDAmmo + - Welder + - PowerCell + - Geiger + - TrayScanner + - GasAnalyzer + - type: Appearance + +- type: entity + id: UmporBeltEngFilled + parent: UmporBeltEng + suffix: Заполненный, Umpor + components: + - type: StorageFill + contents: + - id: Crowbar + - id: Wrench + - id: Screwdriver + - id: Wirecutter + - id: Welder + - id: UmporHatchet + - id: UmporSpade + - id: UmpornKnife +#------------------------------------пояс-разгрузка---------- +- type: entity + parent: ClothingBeltStorageBase + id: UmporeBeltAssault + name: name-of-UmporeBeltAssault + suffix: Umpor + description: description-of-UmporeBeltAssault + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_s.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_s.rsi + - type: Storage + whitelist: + tags: + - CigPack + - Taser + - UmpornKnife + - UmporMagazinePistol + - UmporPistol + components: + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - type: Appearance + +- type: entity + id: UmporeBeltAssaultFilled + parent: UmporeBeltAssault + suffix: Заполненный, Umpor + components: + - type: StorageFill + contents: + - id: UmporMagazinePistol + - id: UmporMagazinePistol + - id: UmpornKnife + - id: UmporPistol +#------------------------------------пояс медика---------- +- type: entity + parent: ClothingBeltStorageBase + id: UmporeBeltMed + name: name-of-UmporeBeltMed + suffix: Umpor + description: description-of-UmporeBeltMed + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_m.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_m.rsi + - type: Storage + whitelist: + tags: + - Wrench + - Bottle + - Spray + - Brutepack + - Bloodpack + - Gauze + - Ointment + - CigPack + - PillCanister + - Radio + - DiscreteHealthAnalyzer + - SurgeryTool + - CigPack + - Taser + - UmpornKnife + - UmporMagazinePistol + - UmporPistol + components: + - Hypospray + - Injector + - Pill + - HandLabeler + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - type: Appearance + +- type: entity + id: UmporeBeltMedFilled + parent: UmporeBeltMed + suffix: Заполненный, Umpor + components: + - type: StorageFill + contents: + - id: Gauze + - id: Gauze + - id: Ointment + - id: Ointment + - id: Brutepack + - id: Brutepack + - id: UmporHealthAnalyzerUnpowered +#-------------------------------------ближнее------------------------------------------------------------------------------- +#------------------------------------нож---------- +- type: Tag + id: UmpornKnife + +- type: entity + name: name-of-UmpornKnife + suffix: Umpor + parent: BaseKnife + id: UmpornKnife + description: description-of-UmpornKnife + components: + - type: Tag + tags: + - Knife + - UmpornKnife + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_knife.rsi + state: icon + - type: Item + sprite: Corvax/Lore/Umpor/Weapon/umpor_knife.rsi +#-------------------------------------дальнее------------------------------------------------------------------------------- +#-------------------------------------пули-------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: entity + id: UmporBulletHeavyRifle + name: name-of-UmporBulletHeavyRifle + suffix: Umpor + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 30 +#------------------------------------автомат---------- +- type: entity + id: UmporBulletLightRifle + name: name-of-UmporBulletLightRifle + suffix: Umpor + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 23 +#------------------------------------пистолет---------- +- type: entity + id: UmporBulletPistol + name: name-of-UmporBulletPistol + suffix: Umpor + parent: BaseBullet + noSpawn: true + components: + - type: Projectile + damage: + types: + Piercing: 11 + +#-------------------------------------картриджи--------------------------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: Tag + id: UmporCartridgeHeavyRifle + +- type: entity + id: UmporCartridgeHeavyRifle + name: name-of-UmporCartridgeHeavyRifle + suffix: Umpor + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: UmporBulletHeavyRifle + - type: Tag + tags: + - UmporCartridgeHeavyRifle +#------------------------------------автомат---------- +- type: Tag + id: UmporCartridgeLightRifle + +- type: entity + id: UmporCartridgeLightRifle + name: name-of-UmporCartridgeLightRifle + suffix: Umpor + parent: BaseCartridgeRifle + components: + - type: CartridgeAmmo + proto: UmporBulletLightRifle + - type: Tag + tags: + - UmporCartridgeLightRifle +#------------------------------------пистолет---------- +- type: Tag + id: UmporCartridgePistol + +- type: entity + id: UmporCartridgePistol + name: name-of-UmporCartridgePistol + suffix: Umpor + parent: BaseCartridgePistol + components: + - type: CartridgeAmmo + proto: UmporBulletPistol + - type: Tag + tags: + - UmporCartridgePistol +#-------------------------------------магазины--------------------------------------------------------------------------------- +#-----------------------------------винтовочный--------- +- type: entity + id: UmporBaseMagazineHeavyRifle + name: name-of-UmporBaseMagazineHeavyRifle + parent: BaseItem + abstract: true + components: + - type: Tag + tags: + - UmporMagazineHeavyRifle + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - UmporCartridgeHeavyRifle + proto: UmporCartridgeHeavyRifle + capacity: 12 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_rifle_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + magState: mag + steps: 2 + zeroVisible: false + - type: Appearance + +- type: Tag + id: UmporMagazineHeavyRifle + +- type: entity + id: UmporMagazineHeavyRifle + name: name-of-UmporMagazineHeavyRifle + suffix: Umpor + parent: UmporBaseMagazineHeavyRifle + components: + - type: BallisticAmmoProvider + proto: UmporCartridgeHeavyRifle + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - UmporMagazineHeavyRifle +#------------------------------------к автомату---------- +- type: entity + id: UmporBaseMagazineLightRifle + name: name-of-UmporBaseMagazineLightRifle + suffix: Umpor + parent: BaseItem + abstract: true + components: + - type: Tag + tags: + - UmporMagazineLightRifle + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - UmporCartridgeLightRifle + proto: UmporCartridgeLightRifle + capacity: 25 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_automat_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + steps: 2 + zeroVisible: false + - type: Appearance + +- type: Tag + id: UmporMagazineLightRifle + +- type: entity + id: UmporMagazineLightRifle + name: name-of-UmporMagazineLightRifle + suffix: Umpor + parent: UmporBaseMagazineLightRifle + components: + - type: BallisticAmmoProvider + proto: UmporCartridgeLightRifle + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - UmporMagazineLightRifle +#------------------------------------пистолетный---------- +- type: Tag + id: UmporMagazinePistol + +- type: entity + id: UmporBaseMagazinePistol + name: name-of-UmporBaseMagazinePistol + parent: BaseItem + abstract: true + components: + - type: Tag + tags: + - UmporMagazinePistol + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - UmporCartridgePistol + proto: UmporCartridgePistol + capacity: 9 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_pistol_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: MagazineVisuals + magState: mag + steps: 2 + zeroVisible: false + - type: Appearance + +- type: entity + id: UmporMagazinePistol + name: name-of-UmporMagazinePistol + suffix: Umpor + parent: UmporBaseMagazinePistol + components: + - type: BallisticAmmoProvider + proto: UmporCartridgePistol + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - type: Tag + tags: + - UmporMagazinePistol +#-------------------------------------стволы--------------------------------------------------------------------------------- +#------------------------------------винтовка---------- +- type: entity + name: name-of-UmporHeavyRifle + suffix: Umpor + parent: BaseWeaponRifle + id: UmporHeavyRifle + description: description-of-UmporHeavyRifle + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_rifle.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Umpor/Weapon/umpor_rifle.rsi + - type: Gun + fireRate: 0.75 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: UmporMagazineHeavyRifle + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - UmporMagazineHeavyRifle + gun_chamber: + name: Chamber + startingItem: UmporCartridgeHeavyRifle + priority: 1 + whitelist: + tags: + - UmporCartridgeHeavyRifle + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 500 +#------------------------------------автомат---------- +- type: entity + name: name-of-UmporLightRifle + suffix: Umpor + parent: BaseWeaponRifle + id: UmporLightRifle + description: description-of-UmporLightRifle + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_automat.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Item + size: Large + - type: Clothing + sprite: Corvax/Lore/Umpor/Weapon/umpor_automat.rsi + - type: Gun + fireRate: 5 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/rifle2.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: UmporMagazineLightRifle + insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg + priority: 2 + whitelist: + tags: + - UmporMagazineLightRifle + gun_chamber: + name: Chamber + startingItem: UmporCartridgeLightRifle + priority: 1 + whitelist: + tags: + - UmporCartridgeLightRifle + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 750 +#------------------------------------пистолет---------- +- type: Tag + id: UmporPistol + +- type: entity + name: name-of-UmporPistol + suffix: Umpor + parent: BaseWeaponPistol + id: UmporPistol + description: description-of-UmporPistol + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_pistol.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Gun + fireRate: 3 + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/mk58.ogg + - type: ChamberMagazineAmmoProvider + soundRack: + path: /Audio/Weapons/Guns/Cock/ltrifle_cock.ogg + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: UmporMagazinePistol + insertSound: /Audio/Weapons/Guns/MagIn/pistol_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/pistol_magout.ogg + priority: 2 + whitelist: + tags: + - UmporMagazinePistol + gun_chamber: + name: Chamber + startingItem: UmporCartridgePistol + priority: 1 + whitelist: + tags: + - UmporCartridgePistol + - type: ContainerContainer + containers: + gun_magazine: !type:ContainerSlot + gun_chamber: !type:ContainerSlot + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance + - type: StaticPrice + price: 250 + - type: Tag + tags: + - UmporPistol +#--------------------------------------------коробки с патронами------------------------------------ +#------------------------------базовая коробка---------------- +- type: entity + abstract: true + parent: BaseItem + id: BaseUmporBox + components: + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - UmporCartridgeHeavyRifle + - UmporCartridgeLightRifle + - UmporCartridgePistol + - UmporShellShotgun + proto: UmporCartridgeHeavyRifle + capacity: 100 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_box_ammo.rsi + - type: Appearance +#------------------------------винтовочные---------------- +- type: entity + parent: BaseUmporBox + id: UmporBoxHeavyRifle + name: name-of-mporBoxHeavyRifle + suffix: Umpor + description: description-of-mporBoxHeavyRifle + components: + - type: BallisticAmmoProvider + capacity: 36 + proto: UmporCartridgeHeavyRifle + - type: Sprite + layers: + - state: rifle + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#------------------------------автоматные---------------- +- type: entity + parent: BaseUmporBox + id: UmporBoxLightRifle + name: name-of-UmporBoxLightRifle + suffix: Umpor + description: description-of-UmporBoxLightRifle + components: + - type: BallisticAmmoProvider + capacity: 50 + proto: UmporCartridgeLightRifle + - type: Sprite + layers: + - state: automat + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#------------------------------пистолетные---------------- +- type: entity + parent: BaseUmporBox + id: UmporBoxPistol + name: name-of-UmporBoxPistol + suffix: Umpor + description: description-of-UmporBoxPistol + components: + - type: BallisticAmmoProvider + capacity: 45 + proto: UmporCartridgePistol + - type: Sprite + layers: + - state: pistol + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#------------------------------дробовиковые---------------- +- type: entity + parent: BaseUmporBox + id: UmporBoxShotgan + name: name-of-UmporBoxShotgan + suffix: Umpor + description: description-of-UmporBoxShotgan + components: + - type: BallisticAmmoProvider + capacity: 24 + proto: UmporShellShotgun + - type: Sprite + layers: + - state: shotgan + map: ["enum.GunVisualLayers.Base"] + - state: mag-2 + map: ["enum.GunVisualLayers.Mag"] + zeroVisible: false +#------------------------------------------КПК, карты, доступы и шлюзы---------------------------------------- +#------------------------------------------доступы и шлюзы---------------------------------------- +#------------------------------------доступ---------- +- type: accessLevel + id: UmporAccess + name: access-umpor +#------------------------------------закрытый шлюз---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsUmporAccess + suffix: Umpor, Locked + components: + - type: AccessReader + access: [["UmporAccess"]] + +- type: entity + parent: Airlock + id: UmporAirlockLocked + suffix: Umpor, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsUmporAccess ] + - type: Sprite + sprite: Corvax/Lore/Umpor/umpor_airlock.rsi +#------------------------------------свободный шлюз---------- +- type: entity + parent: Airlock + id: UmporAirlock + suffix: Umpor + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/umpor_airlock.rsi +#------------------------------------закрытый стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: UmporAirlockLockedGlass + suffix: Umpor, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsUmporAccess ] + - type: Sprite + sprite: Corvax/Lore/Umpor/umpor_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------свободный стеклянный шлюз---------- +- type: entity + parent: AirlockGlass + id: UmporAirlockGlass + suffix: Umpor + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/umpor_airlock_glass.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------------КПК, карты---------------------------------------- +#------------------------------------стандарт карты---------- +- type: entity + parent: Clothing + id: UmporIDCard + name: name-of-UmporIDCard + description: description-of-UmporIDCard + abstract: true + components: + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_id_cards.rsi + - type: Clothing + slots: + - idcard + sprite: Corvax/Lore/Umpor/Equipment/umpor_id_cards.rsi + - type: Item + size: Small + heldPrefix: default + storedRotation: -90 + - type: Access + - type: IdCard + - type: StationRecordKeyStorage + - type: Tag + tags: + - DoorBumpOpener + - WhitelistChameleon + - type: StealTarget + stealGroup: IDCard +#------------------------------------карта офицера---------- +- type: entity + parent: UmporIDCard + id: UmporIDCardOfficer + name: name-of-UmporIDCardOfficer + suffix: Umpor + components: + - type: Sprite + layers: + - state: default + - state: offi + - type: PresetIdCard + job: UmporOfficer +#------------------------------------карта солдата---------- +- type: entity + parent: UmporIDCard + id: UmporIDCardSolder + name: name-of-UmporIDCardSolder + suffix: Umpor + components: + - type: Sprite + layers: + - state: default + - state: sold + - type: PresetIdCard + job: UmporSolder +#------------------------------------карта медика---------- +- type: entity + parent: UmporIDCard + id: UmporIDCardMedic + name: name-of-UmporIDCardMedic + suffix: Umpor + components: + - type: Sprite + layers: + - state: default + - state: medic + - type: PresetIdCard + job: UmporSolder +#------------------------------------карта инженера---------- +- type: entity + parent: UmporIDCard + id: UmporIDCardEngener + name: name-of-UmporIDCardEngener + suffix: Umpor + components: + - type: Sprite + layers: + - state: default + - state: enge + - type: PresetIdCard + job: UmporSolder +#------------------------------------карта логиста---------- +- type: entity + parent: UmporIDCard + id: UmporIDCardLogist + name: name-of-UmporIDCardLogist + suffix: Umpor + components: + - type: Sprite + layers: + - state: default + - state: logist + - type: PresetIdCard + job: UmporSolder +#------------------------------------стандарт КПК---------- +- type: entity + abstract: true + parent: BasePDA + id: UmporPDA + name: name-of-UmporPDA + description: description-of-UmporPDA + components: + - type: Appearance + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_pda.rsi + layers: + - map: [ "enum.PdaVisualLayers.Base" ] + - state: "light_overlay" + map: [ "enum.PdaVisualLayers.Flashlight" ] + shader: "unshaded" + visible: false + - state: "id_overlay" + map: [ "enum.PdaVisualLayers.IdLight" ] + shader: "unshaded" + visible: false + - type: Icon + sprite: Corvax/Lore/Umpor/Equipment/umpor_pda.rsi + state: pda +#------------------------------------КПК солдата---------- +- type: entity + parent: UmporPDA + id: UmporPDASolder + name: name-of-UmporPDASolder + suffix: Umpor + description: description-of-UmporPDASolder + components: + - type: Pda + id: UmporIDCardSolder + state: pda + - type: Icon + sprite: Corvax/Lore/Umpor/Equipment/umpor_pda.rsi + state: pda +#------------------------------------КПК офицера---------- +- type: entity + parent: UmporPDA + id: UmporPDAOfficer + name: name-of-UmporPDAOfficer + suffix: Umpor + description: description-of-UmporPDAOfficer + components: + - type: Pda + id: UmporIDCardOfficer + state: pda + - type: Icon + sprite: Corvax/Lore/Umpor/Equipment/umpor_pda.rsi + state: pda +#------------------------------------КПК инженера---------- +- type: entity + parent: UmporPDA + id: UmporPDAEngener + name: name-of-UmporPDAEngener + suffix: Umpor + description: description-of-UmporPDAEngener + components: + - type: Pda + id: UmporIDCardEngener + state: pda + - type: Icon + sprite: Corvax/Lore/Umpor/Equipment/umpor_pda.rsi + state: pda +#------------------------------------КПК медика---------- +- type: entity + parent: UmporPDA + id: UmporPDAMedic + name: name-of-UmporPDAMedic + suffix: Umpor + description: description-of-UmporPDAMedic + components: + - type: Pda + id: UmporIDCardMedic + state: pda + - type: Icon + sprite: Corvax/Lore/Umpor/Equipment/umpor_pda.rsi + state: pda +#------------------------------------КПК логиста---------- +- type: entity + parent: UmporPDA + id: UmporPDALogist + name: name-of-UmporPDALogist + suffix: Umpor + description: description-of-UmporPDALogist + components: + - type: Pda + id: UmporIDCardLogist + state: pda + - type: Icon + sprite: Corvax/Lore/Umpor/Equipment/umpor_pda.rsi + state: pda +#------------------------------------------связь---------------------------------------- +#-----------------------------канал---------------------------------------- +- type: radioChannel + id: UmporRadio + name: Умпорский + keycode: 'у' + frequency: 1678 + color: "#666666" + longRange: false +#-----------------------------стандарт ключа---------------------------------------- +- type: entity + abstract: true + parent: BaseItem + id: UmporBaseEncryptionKey + name: encryption keyname-of-UmporBaseEncryptionKey + description: description-of-UmporBaseEncryptionKey + components: + - type: EncryptionKey + channels: + - UmporRadio + defaultChannel: UmporRadio + - type: Item + sprite: Corvax/Lore/Umpor/Equipment/umpor_encryption_keys.rsi + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_encryption_keys.rsi + - type: StealTarget + stealGroup: EncryptionKey +#-----------------------------ключ---------------------------------------- +- type: entity + parent: UmporBaseEncryptionKey + id: UmporEncryptionKey + name: name-of-UmporEncryptionKey + suffix: Umpor + description: description-of-UmporEncryptionKey + components: + - type: EncryptionKey + channels: + - UmporRadio + defaultChannel: UmporRadio + - type: Sprite + layers: + - state: crypt_gray + - state: label +#-----------------------------гарнитура---------------------------------------- +- type: entity + parent: ClothingHeadset + id: UmporHeadset + name: name-of-UmporHeadset + suffix: Umpor + components: + - type: ContainerFill + containers: + key_slots: + - UmporEncryptionKey + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Umpor/Equipment/umpor_garniture.rsi +#-----------------------------------------------------роли------------------------------------------------------ +#------------------------------------офицер---------- +- type: playTimeTracker + id: JobEventUmporOfficer + +- type: job + id: UmporOfficer + name: name-of-UmporOfficer + description: job-umpor-officer + playTimeTracker: JobEventUmporOfficer + startingGear: UmporOfficerGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - UmporAccess + - External + +- type: entity + parent: UmporBackpack + id: UmporBackpackFilledPistol + suffix: Pistol, Umpor + components: + - type: StorageFill + contents: + - id: UmporMagazinePistol + - id: UmporMagazinePistol + - id: UmporPistol + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + +- type: startingGear + id: UmporOfficerGear + equipment: + jumpsuit: UmporUniformOficier + back: UmporBackpackFilledPistol + shoes: UmporBoots + head: UmporCap + outerClothing: UmporArmorBasic + id: UmporPDAOfficer + ears: UmporHeadset + belt: UmporeBeltAssaultFilled + pocket1: UmporPaperOfficer + pocket2: UmporRubberStamp +#------------------------------------солдат---------- +- type: playTimeTracker + id: JobEventUmporSolder + +- type: job + id: UmporSolder + name: name-of-UmporSolder + description: job-umpor-solder + playTimeTracker: JobEventUmporSolder + startingGear: UmporSolderGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - UmporAccess + - External + +- type: entity + parent: UmporBackpack + id: UmporBackpackFilledAutomat + suffix: Automat, Umpor + components: + - type: StorageFill + contents: + - id: UmporMagazineLightRifle + - id: UmporMagazineLightRifle + - id: UmporLightRifle + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + +- type: startingGear + id: UmporSolderGear + equipment: + jumpsuit: UmporUniformSoldier + back: UmporBackpackFilledAutomat + shoes: UmporBoots + head: UmporHelmet + outerClothing: UmporArmorMiddle + id: UmporPDASolder + ears: UmporHeadset + belt: UmporeBeltAssaultFilled + gloves: UmporGlovesFingerless + pocket1: UmporPaperSolder +#------------------------------------медик---------- +- type: entity + parent: UmporBackpack + id: UmporBackpackFilledRifle + suffix: Rifle, Umpor + components: + - type: StorageFill + contents: + - id: UmporMagazineHeavyRifle + - id: UmporMagazineHeavyRifle + - id: UmporHeavyRifle + - id: ClothingMaskGas + - id: FoodTinMRE + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled + - id: ExtendedEmergencyOxygenTankFilled + +- type: startingGear + id: UmporMedicGear + equipment: + jumpsuit: UmporUniformMedic + back: UmporBackpackFilledRifle + shoes: UmporBoots + head: UmporBeret + id: UmporPDAMedic + ears: UmporHeadset + belt: UmporeBeltMed + gloves: UmporGlovesFingerless + pocket1: UmporPaperMedic +#------------------------------------инженер---------- +- type: startingGear + id: UmporEngenerGear + equipment: + jumpsuit: UmporUniformEngineer + back: UmporBackpackFilledRifle + shoes: UmporBoots + head: UmporHelmet + outerClothing: UmporArmorMiddle + id: UmporPDAEngener + ears: UmporHeadset + belt: UmporBeltEngFilled + gloves: UmporInsulativeGloves + pocket1: UmporPaperEngeneer +#------------------------------------инженер-строитель---------- +- type: startingGear + id: UmporBilderGear + equipment: + jumpsuit: UmporUniformEngineer + back: ClothingBackpackRCD + shoes: UmporBoots + head: UmporHelmet + outerClothing: UmporArmorMiddle + id: UmporPDAEngener + ears: UmporHeadset + belt: UmporBeltEngFilled + gloves: UmporInsulativeGloves + pocket1: UmporPaperBilder + pocket2: UmporRCD +#------------------------------------радист---------- +- type: entity + parent: UmporRadioBackpack + id: UmporRadioBackpackFilled + suffix: Full, Umpor + components: + - type: StorageFill + contents: + - id: UmporBoxShotgan + - id: UmporShotgun + - id: ClothingMaskGas + - id: ExtendedEmergencyOxygenTankFilled + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + +- type: startingGear + id: UmporRadistGear + equipment: + jumpsuit: UmporUniformRadist + back: UmporRadioBackpackFilled + shoes: UmporBoots + head: UmporHelmet + outerClothing: UmporArmorMiddle + id: UmporPDAEngener + ears: UmporHeadset + belt: UmporBeltEngFilled + gloves: UmporInsulativeGloves + pocket1: UmporPaperRadist + pocket2: UmporEncryptionKey +#------------------------------------логист---------- +- type: startingGear + id: UmporLogistGear + equipment: + jumpsuit: UmporUniformLogist + back: UmporBackpackFilledPistol + shoes: UmporBoots + head: UmporCapP + outerClothing: UmporArmorBasic + id: UmporPDALogist + ears: UmporHeadset + belt: UmporBeltEngFilled + gloves: UmporGlovesFingerless + pocket1: UmporPaperLogist +#------------------------------------дробовик---------------------------------------------------------- +#-----------------------дробь---------------------- +- type: entity + id: UmporPelletShotgun + name: name-of-UmporPelletShotgun + suffix: Umpor + noSpawn: true + parent: BaseBullet + components: + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi + state: buckshot + - type: Projectile + damage: + types: + Piercing: 12 +#-----------------------картридж---------------------- +- type: Tag + id: UmporShellShotgun + +- type: entity + id: UmporBaseShellShotgun + name: name-of-UmporBaseShellShotgun + suffix: Umpor + parent: BaseCartridge + abstract: true + components: + - type: Tag + tags: + - Cartridge + - UmporShellShotgun + - type: CartridgeAmmo + count: 6 + spread: 15 + soundEject: + collection: ShellEject + - type: Sprite + sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi + layers: + - state: base + map: [ "enum.AmmoVisualLayers.Base" ] + - type: Appearance + - type: SpentAmmoVisuals + +- type: entity + id: UmporShellShotgun + name: name-of-UmporShellShotgun + parent: UmporBaseShellShotgun + components: + - type: Sprite + layers: + - state: base + map: [ "enum.AmmoVisualLayers.Base" ] + - type: CartridgeAmmo + proto: UmporPelletShotgun +#-----------------------сам дробовик---------------------- +- type: entity + name: name-of-UmporBaseWeaponShotgun + parent: BaseItem + id: UmporBaseWeaponShotgun + description: A rooty tooty point and shooty. + abstract: true + components: + - type: Sprite + layers: + - state: icon + map: [ "enum.GunVisualLayers.Base" ] + - type: Item + size: Large + - type: AmmoCounter + - type: Gun + fireRate: 3 + selectedMode: SemiAuto + availableModes: + - SemiAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/shotgun.ogg + soundEmpty: + path: /Audio/Weapons/Guns/Empty/empty.ogg + - type: BallisticAmmoProvider + whitelist: + tags: + - UmporShellShotgun + capacity: 7 + proto: UmporShellShotgun + soundInsert: + path: /Audio/Weapons/Guns/MagIn/shotgun_insert.ogg + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + ents: [] + - type: StaticPrice + price: 750 + +- type: Tag + id: UmporShotgun + +- type: entity + name: name-of-UmporShotgun + suffix: Umpor + parent: UmporBaseWeaponShotgun + id: UmporShotgun + description: description-of-UmporShotgun + components: + - type: Item + size: Normal + shape: + - 0,0,4,1 + sprite: Corvax/Lore/Umpor/Weapon/umpor_shotgan.rsi + heldPrefix: pump + - type: Sprite + sprite: Corvax/Lore/Umpor/Weapon/umpor_shotgan.rsi + - type: BallisticAmmoProvider + capacity: 8 + - type: Tag + tags: + - UmporShotgun + - type: Gun + soundGunshot: + path: /Audio/Corvax/Weapons/Guns/Gunshots/shotgun_alt.ogg +#---------------------------------------------------спавнеры------------------------------------------------ +#-------------------------------------------Имена------------------------------------- +#---------------------------------звания пацанов---------- +- type: dataset + id: UmporName-s + values: + - Рядовой + - Мл.Капрал + - Ст.Капрал +#---------------------------------звания младших офицеров---------- +- type: dataset + id: UmporName-o + values: + - Мл.Сержант + - Сержант + - Ст.Сержант +#---------------------------------фамилии---------- +- type: dataset + id: UmporNameTwo + values: + - Кузнецов + - Плотников + - Стрелков + - Коваль + - Бондарь + - Бортник + - Валялько + - Лесорубченко + - Штольницкий + - Кравчик + - Возняк + - Шевчик + - Седлак + - Ворач + - Млинарж + - Фишер + - Кук + - Смит + - Груббер + - Миллер + - Шмидт + - Фурнье + - Мейнье + - Шарпенье + - Контадино + - Феррари + - Коломбо + - Каса + - Варис + - Уриши + - Перроси + - Скалоус + - Киркабород + - Молоторук + - Топоробород + - Серпоус + - Хамербрад + - Аксовал + - Вириши + - Сарвари + - Уриси + - Шахтоход + - Демонтажников + - Столяров + - Плотников + - Морковин + - Картохонос + - Пушнарёв + - Кожедубник + - Скобеник + - Цементов +#-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +#---------------------------------офицер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: UmporOfficerR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Umpor + - type: GhostRole + name: name-of-UmporOfficerR + description: description-of-UmporOfficerR + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ UmporOfficerGear ] + - type: RandomMetadata + nameSegments: + - UmporName-o + - UmporNameTwo + +- type: randomHumanoidSettings + id: UmporOfficerReady + parent: UmporOfficerR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: name-of-UmporOfficerReady + description: description-of-UmporOfficerReady + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 120: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ UmporOfficerGear ] + - type: NpcFactionMember + factions: + - Umpor +# Код написал Crazzy_pingvin + +- type: entity + name: name-of-UmporMobHumanOfficer + id: UmporMobHumanOfficer + suffix: GOST, Umpor + components: + - type: NpcFactionMember + factions: + - Umpor + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - UmporName-o + - UmporNameTwo + - type: RandomHumanoidSpawner + settings: UmporOfficerR +#---------------------------------солдат---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: UmporSolderR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Umpor + - type: GhostRole + name: name-of-UmporSolderR + description: description-of-UmporSolderR + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ UmporSolderGear ] + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + +- type: randomHumanoidSettings + id: UmporSolderReady + parent: UmporSolderR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: name-of-UmporSolderReady + description: description-of-UmporSolderReady + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ UmporSolderGear ] + - type: NpcFactionMember + factions: + - Umpor + +- type: entity + name: name-of-UmporMobHumanSolder + id: UmporMobHumanSolder + suffix: GOST, Umpor + components: + - type: NpcFactionMember + factions: + - Umpor + - type: Sprite + sprite: Markers/jobs.rsi + state: security_officer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + - type: RandomHumanoidSpawner + settings: UmporSolderR +#---------------------------------инженер---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: UmporEngenerR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Umpor + - type: GhostRole + name: name-of-UmporEngenerR + description: description-of-UmporEngenerR + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ UmporEngenerGear ] + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + +- type: randomHumanoidSettings + id: UmporEngenerReady + parent: UmporEngenerR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: name-of-UmporEngenerReady + description: description-of-UmporEngenerReady + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ UmporEngenerGear ] + - type: NpcFactionMember + factions: + - Umpor + +- type: entity + name: name-of-UmporMobHumanEngener + id: UmporMobHumanEngener + suffix: GOST, Умпорский + components: + - type: NpcFactionMember + factions: + - Umpor + - type: Sprite + sprite: Markers/jobs.rsi + state: engineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + - type: RandomHumanoidSpawner + settings: UmporEngenerR +#---------------------------------инженер-строитель---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: UmporBilderR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Umpor + - type: GhostRole + name: name-of-UmporBilderR + description: description-of-UmporBilderR + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ UmporBilderGear ] + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + +- type: randomHumanoidSettings + id: UmporEBilderReady + parent: UmporBilderR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: name-of-UmporEBilderReady + description: description-of-UmporEBilderReady + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ UmporBilderGear ] + - type: NpcFactionMember + factions: + - Umpor + +- type: entity + name: name-of-UmporMobHumanBilder + id: UmporMobHumanBilder + suffix: GOST, Umpor + components: + - type: NpcFactionMember + factions: + - Umpor + - type: Sprite + sprite: Markers/jobs.rsi + state: engineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + - type: RandomHumanoidSpawner + settings: UmporBilderR +#---------------------------------инженер-радист---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: UmporRadistR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Umpor + - type: GhostRole + name: name-of-UmporRadistR + description: description-of-UmporRadistR + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ UmporRadistGear ] + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + +- type: randomHumanoidSettings + id: UmporRadistReady + parent: UmporRadistR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: name-of-UmporRadistReady + description: description-of-UmporRadistReady + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ UmporRadistGear ] + - type: NpcFactionMember + factions: + - Umpor + +- type: entity + name: name-of-UmporMobHumanRadist + id: UmporMobHumanRadist + suffix: GOST, Umpor + components: + - type: NpcFactionMember + factions: + - Umpor + - type: Sprite + sprite: Markers/jobs.rsi + state: engineer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + - type: RandomHumanoidSpawner + settings: UmporRadistR +#---------------------------------медик---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: UmporMedicR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Umpor + - type: GhostRole + name: name-of-UmporMedicR + description: description-of-UmporMedicR + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ UmporMedicGear ] + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + +- type: randomHumanoidSettings + id: UmporMedicReady + parent: UmporMedicR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: name-of-UmporMedicReady + description: description-of-UmporMedicReady + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ UmporMedicGear ] + - type: NpcFactionMember + factions: + - Umpor + +- type: entity + name: name-of-UmporMobHumanMedic + id: UmporMobHumanMedic + suffix: GOST, Umpor + components: + - type: NpcFactionMember + factions: + - Umpor + - type: Sprite + sprite: Markers/jobs.rsi + state: doctor + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + - type: RandomHumanoidSpawner + settings: UmporMedicR +#---------------------------------логист---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: UmporLogistR + randomizeName: false + components: + - type: NpcFactionMember + factions: + - Umpor + - type: GhostRole + name: name-of-UmporLogistR + description: description-of-UmporLogistR + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ UmporLogistGear ] + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + +- type: randomHumanoidSettings + id: UmporLogistReady + parent: UmporLogistR + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: name-of-UmporLogistReady + description: description-of-UmporLogistReady + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ UmporLogistGear ] + - type: NpcFactionMember + factions: + - Umpor + +- type: entity + name: name-of-UmporMobHumanLogist + id: UmporMobHumanLogist + suffix: GOST, Umpor + components: + - type: NpcFactionMember + factions: + - Umpor + - type: Sprite + sprite: Markers/jobs.rsi + state: cargo_tech + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - UmporName-s + - UmporNameTwo + - type: RandomHumanoidSpawner + settings: UmporLogistR +#---------------------------------------------------------------Бумаги------------------------------------------------------------ +#-----------------------------------Офицер----------------------------- +- type: entity + noSpawn: true + id: UmporPaperOfficer + name: name-of-UmporPaperOfficer + parent: Paper + components: + - type: TimedDespawn + lifetime: 900 + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 + + Кому: Офицеру 114-й пехотной дивизии + + Вы: Командир небольшого отряда или отделения. Вашей задачей является командование своими подчинёнными, а так же защита интересов Умпорской Федерации во всех краях галактики, где бы вы ни оказались. + + Ваши навыки: Базовые навыки, Владение оружием, Управление шаттлом + + Руководство к отыгрышу: У умпорцев упрощённый язык. Допускается писать просторечия или писать с ошибками. Так же писать с диалектом или с говором. Все умпорцы трудолюбивы, военные очень преданы своей стране. Они бедны, но переносят это стоически. Среди них сильно укреплены узы боевого товарищества. Они недолюблювают учёных и особенно презирают всех граждан Ноократии Эранта. + + Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). +#-----------------------------------Солдат----------------------------- +- type: entity + noSpawn: true + id: UmporPaperSolder + name: name-of-UmporPaperSolder + parent: Paper + components: + - type: TimedDespawn + lifetime: 900 + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 + Кому: Солдату 114-й пехотной дивизии + + Вы: Солдат Умпроской Федерации. Трудолюбивый, верный и смелый. Ваша задача - следовать всем приказам офицера и бить указанных им врагов до последней капли крови. + + Ваши навыки: Базовые навыки, Владение оружием + + Руководство к отыгрышу: У умпорцев упрощённый язык. Допускается писать просторечия или писать с ошибками. Так же писать с диалектом или с говором. Все умпорцы трудолюбивы, военные очень преданы своей стране. Они бедны, но переносят это стоически. Среди них сильно укреплены узы боевого товарищества. Они недолюблювают учёных и особенно презирают всех граждан Ноократии Эранта. + + Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). +#-----------------------------------Инженер----------------------------- +- type: entity + noSpawn: true + id: UmporPaperEngeneer + name: name-of-UmporPaperEngeneer + parent: Paper + components: + - type: TimedDespawn + lifetime: 900 + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 + + Кому: Инженеру 114-й пехотной дивизии + + Вы: Инженер армии Умпроской Федерации. Способный боец, занимающийся фортификацией, ремонтом, прокладкой коммуникаций и всего, что касается хорошей обороны и продуманной атаки. + + Ваши навыки: Базовые навыки, Владение оружием, Постройка сложных объектов, Постройка приборов, Постройка роботов, Солнечный панели и ДАМ, Разборка сложных объектов, Базовый атмос + + Руководство к отыгрышу: У умпорцев упрощённый язык. Допускается писать просторечия или писать с ошибками. Так же писать с диалектом или с говором. Все умпорцы трудолюбивы, военные очень преданы своей стране. Они бедны, но переносят это стоически. Среди них сильно укреплены узы боевого товарищества. Они недолюблювают учёных и особенно презирают всех граждан Ноократии Эранта. В случае гибели офицера, примите командование на себя. + + Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). +#-----------------------------------Инженер-строитель----------------------------- +- type: entity + noSpawn: true + id: UmporPaperBilder + name: name-of-UmporPaperBilder + parent: Paper + components: + - type: TimedDespawn + lifetime: 900 + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 + Кому: Инженеру-строителю 114-й пехотной дивизии + + Вы: Инженер армии Умпроской Федерации. Способный боец, занимающийся фортификацией, ремонтом, прокладкой коммуникаций и всего, что касается хорошей обороны. + + Ваши навыки: Базовые навыки, Владение оружием, Постройка сложных объектов, Солнечный панели и ДАМ, Разборка сложных объектов, Базовый атмос + + Руководство к отыгрышу: У умпорцев упрощённый язык. Допускается писать просторечия или писать с ошибками. Так же писать с диалектом или с говором. Все умпорцы трудолюбивы, военные очень преданы своей стране. Они бедны, но переносят это стоически. Среди них сильно укреплены узы боевого товарищества. Они недолюблювают учёных и особенно презирают всех граждан Ноократии Эранта. + + Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). +#-----------------------------------Радист----------------------------- +- type: entity + noSpawn: true + id: UmporPaperRadist + name: name-of-UmporPaperRadist + parent: Paper + components: + - type: TimedDespawn + lifetime: 900 + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 + + Кому: Радисту 114-й пехотной дивизии + + Вы: Радист армии Умпроской Федерации. Вы хорошо образованы, отлично общаетесь с компьютерами, проволдами и прочей электронной техникой. + + Ваши навыки: Базовые навыки, Владение оружием, Постройка сложных объектов, Постройка приборов, Постройка роботов, Разборка сложных объектов + + Руководство к отыгрышу: У умпорцев упрощённый язык. Допускается писать просторечия или писать с ошибками. Так же писать с диалектом или с говором. Все умпорцы трудолюбивы, военные очень преданы своей стране. Они бедны, но переносят это стоически. Среди них сильно укреплены узы боевого товарищества. Они недолюблювают учёных и особенно презирают всех граждан Ноократии Эранта. + + Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). +#-----------------------------------Медик----------------------------- +- type: entity + noSpawn: true + id: UmporPaperMedic + name: name-of-UmporPaperMedic + parent: Paper + components: + - type: TimedDespawn + lifetime: 900 + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 + + Кому: Медику 114-й пехотной дивизии + + Вы: Медик армии Умпроской Федерации. Ваша задача - защищать жизни своих товарищей от неминуемой смерти. Лечите, реанимируйте, убивайте врагов. Всё, чтобы спасти жизни. + + Ваши навыки: Базовые навыки, Владение оружием, Базоваая химия, Вирусология, Медицинское оборудование, Продвинутое лечение, Хирургия + + Руководство к отыгрышу: У умпорцев упрощённый язык. Допускается писать просторечия или писать с ошибками. Так же писать с диалектом или с говором. Все умпорцы трудолюбивы, военные очень преданы своей стране. Они бедны, но переносят это стоически. Среди них сильно укреплены узы боевого товарищества. Они недолюблювают учёных и особенно презирают всех граждан Ноократии Эранта. + + Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). +#-----------------------------------Логист----------------------------- +- type: entity + noSpawn: true + id: UmporPaperLogist + name: name-of-UmporPaperLogist + parent: Paper + components: + - type: TimedDespawn + lifetime: 900 + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 + + Кому: Логисту 114-й пехотной дивизии + + Вы: Логист армии Умпроской Федерации. Ваша задача - снабжать бойцов армии оружием, боеприпасами, снаряжением, медикаментами, стройматериалами, пищей и всем, что необходимо. И не важно, где вы их достанете. + + Ваши навыки: Базовые навыки, Владение оружием, Управление шаттлом, Разборка сложных объектов, Готовка, Бар, Разделка туш, Продвинутая ботанника + + Руководство к отыгрышу: У умпорцев упрощённый язык. Допускается писать просторечия или писать с ошибками. Так же писать с диалектом или с говором. Все умпорцы трудолюбивы, военные очень преданы своей стране. Они бедны, но переносят это стоически. Среди них сильно укреплены узы боевого товарищества. Они недолюблювают учёных и особенно презирают всех граждан Ноократии Эранта. + + Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). +#---------------------------------------------------------------Печать------------------------------------------------------------ +- type: entity + name: name-of-UmporRubberStamp + suffix: Umpor + parent: RubberStampBaseAlt + id: UmporRubberStamp + components: + - type: Stamp + stampedName: Умпорская Федерация + stampedColor: "#7f7f7f" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/Umpor/Equipment/umpor_stamp.rsi + state: stamp +#---------------------------------------------------------------Ящики со снарягой------------------------------------------------------------ +#-----------------------------Базовый ящик------------------ +- type: entity + parent: CrateBaseSecure + id: UmporCrate + name: name-of-UmporCrate + suffix: Umpor + components: + - type: Icon + sprite: Corvax/Lore/Umpor/umpor_crates.rsi + - type: Sprite + sprite: Corvax/Lore/Umpor/umpor_crates.rsi + - type: AccessReader + access: [["UmporAccess"]] +#-----------------------------Ящик оружия------------------ +- type: entity + id: UmporCrateWeapons + parent: UmporCrate + name: name-of-UmporCrateWeapons + suffix: Umpor + description: description-of-UmporCrateWeapons + components: + - type: StorageFill + contents: + - id: UmporHeavyRifle + - id: UmporLightRifle + - id: UmporPistol + - id: UmporHeavyRifle + - id: UmporLightRifle + - id: UmporPistol + - id: UmporHeavyRifle + - id: UmporLightRifle + - id: UmporPistol + - id: UmporHeavyRifle + - id: UmporLightRifle + - id: UmporPistol + - id: UmporHeavyRifle + - id: UmporLightRifle + - id: UmporPistol + - id: UmporHeavyRifle + - id: UmporLightRifle + - id: UmporPistol +#-----------------------------Ящик дробовиков------------------ +- type: entity + id: UmporCrateWeaponsShotgan + parent: UmporCrate + name: name-of-UmporCrateWeaponsShotgan + suffix: Umpor + description: description-of-UmporCrateWeaponsShotgan + components: + - type: StorageFill + contents: + - id: UmporShotgun + - id: UmporShotgun + - id: UmporShotgun + - id: UmporShotgun + - id: UmporShotgun + - id: UmporShotgun +#-----------------------------Ящик боеприпасов------------------ +- type: entity + id: UmporCrateAmmo + parent: UmporCrate + name: name-of-UmporCrateAmmo + suffix: Umpor + description: description-of-UmporCrateAmmo + components: + - type: StorageFill + contents: + - id: UmporMagazineHeavyRifle + - id: UmporMagazineLightRifle + - id: UmporMagazinePistol + - id: UmporBoxShotgan + - id: UmporMagazineHeavyRifle + - id: UmporMagazineLightRifle + - id: UmporMagazinePistol + - id: UmporBoxShotgan + - id: UmporMagazineHeavyRifle + - id: UmporMagazineLightRifle + - id: UmporMagazinePistol + - id: UmporBoxShotgan + - id: UmporMagazineHeavyRifle + - id: UmporMagazineLightRifle + - id: UmporMagazinePistol + - id: UmporBoxShotgan + - id: UmporMagazineHeavyRifle + - id: UmporMagazineLightRifle + - id: UmporMagazinePistol + - id: UmporBoxShotgan + - id: UmporMagazineHeavyRifle + - id: UmporMagazineLightRifle + - id: UmporMagazinePistol + - id: UmporBoxShotgan +#-----------------------------Ящик военной формы------------------ +- type: entity + id: UmporCrateForm + parent: UmporCrate + name: name-of-UmporCrateForm + suffix: Umpor + description: description-of-UmporCrateForm + components: + - type: StorageFill + contents: + - id: UmporUniformSoldier + - id: UmporUniformOficier + - id: UmporUniformMedic + - id: UmporUniformEngineer + - id: UmporUniformLogist + - id: UmporBoots + - id: UmporBoots + - id: UmporBoots + - id: UmporBoots + - id: UmporBoots + - id: UmporCapP + - id: UmporCapP + - id: UmporCapP + - id: UmporCapP + - id: UmporCapP + - id: UmporGlovesFingerless + - id: UmporGlovesFingerless + - id: UmporGlovesFingerless + - id: UmporGlovesFingerless + - id: UmporGlovesFingerless + - id: UmporBeltEng + - id: UmporBeltEng + - id: UmporeBeltAssault + - id: UmporeBeltAssault + - id: UmporeBeltAssault + - id: UmporBackpack + - id: UmporBackpack + - id: UmporBackpack + - id: UmporBackpack + - id: UmporBackpack +#----------------------------------------Техфаб и швейник----------------------------- +#-----------------------------Рецепты техфаба--------------------------- +#-------------------Инструменты------------- +- type: latheRecipe + id: UmporHatchet + result: UmporHatchet + category: Instruments + completetime: 3 + materials: + Steel: 400 + Wood: 200 + +- type: latheRecipe + id: UmporSpade + result: UmporSpade + category: Instruments + completetime: 3 + materials: + Steel: 400 + Wood: 200 + +- type: latheRecipe + id: UmpornKnife + result: UmpornKnife + category: Weapons + completetime: 2 + materials: + Steel: 200 + Wood: 100 + +- type: latheRecipe + id: UmporHealthAnalyzerUnpowered + result: UmporHealthAnalyzerUnpowered + category: Instruments + completetime: 3 + materials: + Steel: 200 + Gold: 50 +#-------------------Патроны------------- +- type: latheRecipe + id: UmporCartridgeHeavyRifle + result: UmporCartridgeHeavyRifle + category: Ammo + completetime: 0.5 + materials: + Steel: 40 + +- type: latheRecipe + id: UmporCartridgeLightRifle + result: UmporCartridgeLightRifle + category: Ammo + completetime: 0.5 + materials: + Steel: 20 + +- type: latheRecipe + id: UmporCartridgePistol + result: UmporCartridgePistol + category: Ammo + completetime: 0.5 + materials: + Steel: 15 + +- type: latheRecipe + id: UmporShellShotgun + result: UmporShellShotgun + category: Ammo + completetime: 0.5 + materials: + Steel: 10 + Plastic: 15 +#-------------------Магазины оружия------------- +- type: latheRecipe + id: UmporMagazineHeavyRifle + result: UmporMagazineHeavyRifle + category: Ammo + completetime: 2 + materials: + Steel: 600 + Plastic: 100 + +- type: latheRecipe + id: UmporMagazineLightRifle + result: UmporMagazineLightRifle + category: Ammo + completetime: 2 + materials: + Steel: 700 + Plastic: 100 + +- type: latheRecipe + id: UmporMagazinePistol + result: UmporMagazinePistol + category: Ammo + completetime: 2 + materials: + Steel: 250 + Plastic: 100 +#-------------------Коробки патронов------------- +- type: latheRecipe + id: UmporBoxHeavyRifle + result: UmporBoxHeavyRifle + category: Ammo + completetime: 2.5 + materials: + Steel: 1500 + Plastic: 200 + +- type: latheRecipe + id: UmporBoxLightRifle + result: UmporBoxLightRifle + category: Ammo + completetime: 2.5 + materials: + Steel: 1000 + Plastic: 200 + +- type: latheRecipe + id: UmporBoxPistol + result: UmporBoxPistol + category: Ammo + completetime: 2.5 + materials: + Steel: 700 + Plastic: 200 + +- type: latheRecipe + id: UmporBoxShotgan + result: UmporBoxShotgan + category: Ammo + completetime: 2.5 + materials: + Steel: 400 + Plastic: 550 +#-------------------ID-карты------------- +- type: latheRecipe + id: UmporIDCardOfficer + result: UmporIDCardOfficer + completetime: 4 + materials: + Gold: 50 + Plastic: 100 + +- type: latheRecipe + id: UmporIDCardSolder + result: UmporIDCardSolder + completetime: 4 + materials: + Gold: 50 + Plastic: 100 + +- type: latheRecipe + id: UmporIDCardMedic + result: UmporIDCardMedic + completetime: 4 + materials: + Gold: 50 + Plastic: 100 + +- type: latheRecipe + id: UmporIDCardEngener + result: UmporIDCardEngener + completetime: 4 + materials: + Gold: 50 + Plastic: 100 + +- type: latheRecipe + id: UmporIDCardLogist + result: UmporIDCardLogist + completetime: 4 + materials: + Gold: 50 + Plastic: 100 +#-------------------КПК------------- +- type: latheRecipe + id: UmporPDASolder + result: UmporPDASolder + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 + +- type: latheRecipe + id: UmporPDAOfficer + result: UmporPDAOfficer + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 + +- type: latheRecipe + id: UmporPDAEngener + result: UmporPDAEngener + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 + +- type: latheRecipe + id: UmporPDAMedic + result: UmporPDAMedic + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 + +- type: latheRecipe + id: UmporPDALogist + result: UmporPDALogist + completetime: 6 + materials: + Gold: 50 + Steel: 200 + Plastic: 200 +#-------------------Радиосвязь------------- +- type: latheRecipe + id: UmporEncryptionKey + result: UmporEncryptionKey + completetime: 4 + materials: + Gold: 50 + Plastic: 50 + +- type: latheRecipe + id: UmporHeadset + result: UmporHeadset + completetime: 6 + materials: + Steel: 100 + Plastic: 100 +#-------------------Оружие------------- +- type: latheRecipe + id: UmporHeavyRifle + result: UmporHeavyRifle + category: Weapons + completetime: 6 + materials: + Steel: 400 + Wood: 500 + +- type: latheRecipe + id: UmporLightRifle + result: UmporLightRifle + category: Weapons + completetime: 6 + materials: + Steel: 500 + Wood: 500 + +- type: latheRecipe + id: UmporPistol + result: UmporPistol + category: Weapons + completetime: 4 + materials: + Steel: 300 + Wood: 200 + +- type: latheRecipe + id: UmporShotgun + result: UmporShotgun + category: Weapons + completetime: 6 + materials: + Steel: 300 + Wood: 500 +#-----------------------------Рецепты швейника--------------------------- +#-------------------Форма------------- +- type: latheRecipe + id: UmporUniformSoldier + result: UmporUniformSoldier + completetime: 3 + materials: + Cloth: 300 + +- type: latheRecipe + id: UmporUniformOficier + result: UmporUniformOficier + completetime: 3 + materials: + Cloth: 400 + +- type: latheRecipe + id: UmporUniformMedic + result: UmporUniformMedic + completetime: 3 + materials: + Cloth: 300 + +- type: latheRecipe + id: UmporUniformEngineer + result: UmporUniformEngineer + completetime: 3 + materials: + Cloth: 300 + +- type: latheRecipe + id: UmporUniformLogist + result: UmporUniformLogist + completetime: 3 + materials: + Cloth: 300 +#-------------------Рюкзак------------- +- type: latheRecipe + id: UmporBackpack + result: UmporBackpack + completetime: 2 + materials: + Cloth: 200 +#-------------------Шапки------------- +- type: latheRecipe + id: UmporBeret + result: UmporBeret + completetime: 1 + materials: + Cloth: 100 + +- type: latheRecipe + id: UmporCap + result: UmporCap + completetime: 1.5 + materials: + Cloth: 150 + +- type: latheRecipe + id: UmporCapP + result: UmporCapP + completetime: 1 + materials: + Cloth: 100 +#-------------------Пояса------------- +- type: latheRecipe + id: UmporBeltEng + result: UmporBeltEng + completetime: 2 + materials: + Cloth: 100 + Durathread: 100 + +- type: latheRecipe + id: UmporeBeltAssault + result: UmporeBeltAssault + completetime: 2 + materials: + Cloth: 100 + Durathread: 100 + +- type: latheRecipe + id: UmporeBeltMed + result: UmporeBeltMed + completetime: 2 + materials: + Cloth: 100 + Durathread: 100 +#-------------------Броня------------- +- type: latheRecipe + id: UmporArmorBasic + result: UmporArmorBasic + completetime: 6 + materials: + Cloth: 100 + Durathread: 200 + Steel: 400 + +- type: latheRecipe + id: UmporArmorMiddle + result: UmporArmorMiddle + completetime: 8 + materials: + Cloth: 100 + Durathread: 300 + Steel: 600 + +- type: latheRecipe + id: UmporHelmet + result: UmporHelmet + completetime: 4 + materials: + Durathread: 100 + Steel: 300 +#-----------------------------Техфаб------------------ +- type: entity + id: UmporTechFab + parent: BaseLathe + name: name-of-UmporTechFab + suffix: Umpor + description: description-of-UmporTechFab + components: + - type: Sprite + sprite: Structures/Machines/techfab.rsi + layers: + - state: icon + map: ["enum.LatheVisualLayers.IsRunning"] + - state: unlit + shader: unshaded + map: ["enum.PowerDeviceVisualLayers.Powered"] + - state: inserting + map: ["enum.MaterialStorageVisualLayers.Inserting"] + - state: panel + map: ["enum.WiresVisualLayers.MaintenancePanel"] + - type: Machine + board: SecurityTechFabCircuitboard + - type: Lathe + idleState: icon + runningState: icon + staticRecipes: + - UmporHatchet + - UmporSpade + - UmpornKnife + - UmporHealthAnalyzerUnpowered + - UmporCartridgeHeavyRifle + - UmporCartridgeLightRifle + - UmporCartridgePistol + - UmporShellShotgun + - UmporMagazineHeavyRifle + - UmporMagazineLightRifle + - UmporMagazinePistol + - UmporBoxHeavyRifle + - UmporBoxLightRifle + - UmporBoxPistol + - UmporBoxShotgan + - UmporIDCardOfficer + - UmporIDCardSolder + - UmporIDCardMedic + - UmporIDCardEngener + - UmporIDCardLogist + - UmporPDASolder + - UmporPDAOfficer + - UmporPDAEngener + - UmporPDAMedic + - UmporPDALogist + - UmporEncryptionKey + - UmporHeadset + - UmporHeavyRifle + - UmporLightRifle + - UmporPistol + - UmporShotgun + - type: MaterialStorage + whitelist: + tags: + - Sheet + - RawMaterial + - Ingot +#-----------------------------Швейник------------------ +- type: entity + parent: BaseLathe + id: UmpormUniformPrinter + name: name-of-UmpormUniformPrinter + description: description-of-UmpormUniformPrinter + components: + - type: Transform + noRot: false + - type: Sprite + sprite: Structures/Machines/uniform_printer.rsi + snapCardinals: false + layers: + - state: icon + map: ["enum.LatheVisualLayers.IsRunning"] + - type: Machine + board: UniformPrinterMachineCircuitboard + - type: Lathe + producingSound: /Audio/Machines/uniformprinter.ogg + idleState: icon + runningState: building + staticRecipes: + - UmporUniformSoldier + - UmporUniformOficier + - UmporUniformMedic + - UmporUniformEngineer + - UmporUniformLogist + - UmporBackpack + - UmporBeret + - UmporCap + - UmporCapP + - UmporBeltEng + - UmporeBeltAssault + - UmporeBeltMed + - UmporArmorBasic + - UmporArmorMiddle + - UmporHelmet + - type: MaterialStorage + whitelist: + tags: + - Sheet + - RawMaterial + - Ingot +#---------------------------------Стандартная форма--------------------- +- type: entity + id: UmporPaperForm + name: name-of-UmporPaperForm + suffix: Umpor + parent: Paper + components: + - type: Paper + content: | + Форма: UMP-ARM-PLT-114 +#-------------------------------------Кто является противником----------------------------------- +- type: npcFaction + id: UmporBot + hostile: + - SimpleHostile + - Xeno + - Zombie + - SyndiBot + - NuclearNPC + - Noocraty + - NoocratyBot + friendly: + - UmporBot + - Umpor + - UmporBotR + +- type: npcFaction + id: Umpor + hostile: + - SimpleHostile + - Xeno + - Zombie + - SyndiBot + - NuclearNPC + - Noocraty + - NoocratyBot + friendly: + - UmporBot + - Umpor + - UmporBotR +#-------------------------------------Спавнер потеряных----------------------------------- +- type: entity + name: name-of-LostUmporSpawner + id: LostUmporSpawner + parent: MarkerBase + components: + - type: Sprite + layers: + - state: red + - sprite: Objects/Tools/appraisal-tool.rsi + state: icon + - type: RandomSpawner + prototypes: + - RandomUmpor + chance: 1 + +- type: entity + id: RandomUmpor + name: name-of-RandomUmpor + components: + - type: Sprite + sprite: Objects/Tools/appraisal-tool.rsi + state: icon + - type: RandomHumanoidSpawner + settings: LostUmpor + +- type: randomHumanoidSettings + id: LostUmpor + parent: EventHumanoid + components: + - type: GhostRole + name: name-of-LostUmpor + description: description-of-LostUmpor + rules: ghost-role-information-nonantagonist-rules + raffle: + settings: short + - type: Loadout + prototypes: [ UmporOfficerGear, UmporSolderGear, UmporMedicGear, UmporEngenerGear, UmporBilderGear, UmporRadistGear, UmporLogistGear] \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml b/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml new file mode 100644 index 00000000000..8ba38bdaeaf --- /dev/null +++ b/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml @@ -0,0 +1,2049 @@ +#---------------------------униформа---------------------------------------------------------------------- +#------------------------------------ефрейтор---------- +- type: entity + parent: ClothingUniformSkirtBase + id: VitzUniformEfreitor + name: Форма пехотного ефрейтора Витезтви + suffix: Витезтви + description: Стандартная пехотная униформа пехотинца корпорации Витезтви. Бойцы хорошо отзываются от курток из прочной кожи и широких штанах. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_e.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_e.rsi + - type: Armor + modifiers: + coefficients: + Heat: 0.9 +#------------------------------------старшина---------- +- type: entity + parent: ClothingUniformSkirtBase + id: VitzUniformStarshina + name: Форма пехотного старшины Витезтви + suffix: Витезтви + description: Стандартная пехотная униформа старшины корпорации Витезтви. Бойцы хорошо отзываются от курток из прочной кожи и широких штанах. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_s.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_s.rsi + - type: Armor + modifiers: + coefficients: + Heat: 0.9 +#------------------------------------старший---------- +- type: entity + parent: ClothingUniformSkirtBase + id: VitzUniformStarshiy + name: Форма флотского пилота Витезтви + suffix: Витезтви + description: Стандартная униформа флотского пилота корпорации Витезтви. На ней есть удобные карманы для мелких вещей. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_p.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_p.rsi + - type: UseDelay + delay: 0.5 +#------------------------------------звеньевой---------- +- type: entity + parent: ClothingUniformSkirtBase + id: VitzUniformZvenievoi + name: Форма командира звена Витезтви + suffix: Витезтви + description: Стандартная униформа флотского командира звена корпорации Витезтви. На ней есть удобные карманы для мелких вещей. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_z.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_uniform_z.rsi + - type: UseDelay + delay: 0.5 +#-------------------------------одежда и снаряга---------------------------------------------------------------------- +#------------------------------------рюкзак---------- +- type: entity + parent: ClothingBackpack + id: VitzBackpack + name: Армейский рюкзак корпорации Витезтви + suffix: Витезтви + description: Стандартный армейский рюкзак бойцов корпорации Витезтви. Чуть более вместительный... лишние патроны и бинты ещё никому не мешали! + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_back.rsi + - type: Storage + grid: + - 0,0,7,4 +#------------------------------------сапоги---------- +- type: entity + parent: ClothingShoesMilitaryBase + id: VitzBoots + name: Армейские сапоги корпорации Витезтви + suffix: Витезтви + description: Удобные армейские сапоги. В таких можно топтать как пол космической станции. так и землю, грязь, бошки ксеноморфов и шеи врагов корпорации! + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_boots.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_boots.rsi +#------------------------------------беретка ефрейтора---------- +- type: entity + parent: ClothingHeadBase + id: VitzBeretEfreitor + name: Берет ефрейтора Витезтви + suffix: Витезтви + description: Армейский берет рядового состава корпорации Витезтви. Многие считают, что камуфляж вышел неудачным. Но на нём очену удобно спать! + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_beret_e.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_beret_e.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#------------------------------------беретка старшины---------- +- type: entity + parent: ClothingHeadBase + id: VitzBeretStarshina + name: Берет старшины корпорации Витезтви + suffix: Витезтви + description: Армейский берет рядового состава корпорации Витезтви. Камуфляж може и не самый лучший, но из-за железного значка его очень хорошо метать в спящих на посту солдат! + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_beret_s.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_beret_s.rsi + - type: Tag + tags: + - ClothMade + - WhitelistChameleon +#------------------------------------пилотка пилота---------- +- type: entity + parent: ClothingHeadBase + id: VitzCapStarsiy + name: Пилотка собственно пилота корпорации Витезтви + suffix: Витезтви + description: Пилотка из плотной ткани. И все вокруг понимают, что вы хороший пилот... + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_cap_p.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_cap_p.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------пилотка звеньевого---------- +- type: entity + parent: ClothingHeadBase + id: VitzCapZvenievoi + name: Пилотка командира звена корпорации Витезтви + suffix: Витезтви + description: Пилотка из плотной ткани. Её вечно забывают на штурвале истребителя... + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_cap_z.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_cap_z.rsi + - type: Tag + tags: + - ClothMade + - HamsterWearable + - WhitelistChameleon +#------------------------------------армейские перчатки---------- +- type: entity + parent: ClothingHandsBase + id: VitzGlovesFingerless + name: Армейские перчатки Витезтви + suffix: Витезтви + description: Предотвращают образование мозолей от долгой работы с оружием, но при этом не мешают подвижности пальцев. Но в них на морозе мёрзнут руки у пехоты. А вот танкисты и пилоты не жалуются! Суки... + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_gloves.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_gloves.rsi + - type: Fiber + fiberMaterial: fibers-synthetic + fiberColor: fibers-black +#------------------------------------шлем ефрейтора---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: VitzHelmetEfreitor + name: Пехотный соладтский шлем Витезтви + suffix: Витезтви + description: Крепкий и крупный армейский шлем корпорации Витезтви. Версия для рядового состава. Рядовой состав ненавидит протирать линзы шлема... + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_helmet_e.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_helmet_e.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Heat: 0.8 +#------------------------------------шлем старшины---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: VitzHelmetStarshina + name: Пехотный офицерский шлем Витезтви + suffix: Витезтви + description: Крепкий и крупный армейский шлем корпорации Витезтви. Версия для офицерского состава. Имеет встроенный визор определения целей. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_helmet_s.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_helmet_s.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.75 + Slash: 0.75 + Piercing: 0.75 + Heat: 0.8 + - type: ShowJobIcons +#------------------------------------шлем флота---------- +- type: entity + parent: ClothingHeadHelmetBasic + id: VitzHelmetPilots + name: Пехотный флотской шлем Витезтви + suffix: Витезтви + description: Небольшой, но прочный шлем корпорации Витезтви. Версия для пилотов. Неплохо защищает, если что-то в кабине треснет и прилетит в голову. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_helmet_pz.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_helmet_pz.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.85 + Piercing: 0.85 +#------------------------------------патрульный броник---------- +- type: entity + parent: ClothingOuterBaseMedium + id: VitzArmorBasic + name: Лёгкий бронежилет Витезтви + suffix: Витезтви + description: Лёгкий армейский бронежилет корпорации Витезтви, которые носят поатрульные в зоне, где вероятность попасть под удар минимальна. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_armor_light.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_armor_light.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.65 + Slash: 0.65 + Piercing: 0.65 + Heat: 0.70 + - type: ExplosionResistance + damageCoefficient: 0.80 +#------------------------------------броник мистера Хилла---------- +- type: entity + parent: ClothingOuterBaseMedium + id: VitzArmorMrHill + name: Фирменный бронежилет Мистера или Мисс Хилл + suffix: Витезтви + description: Вербовщики и продавцы услуг являются визитной карточной корпорации Витезтви. И все эти мужчикы и женщины, что вне зависимости от расы и возраста, носящие именя Мистер и Мисс Хилл, используют такие бронежилеты. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_armor_verb.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_armor_verb.rsi + - type: Armor + modifiers: + coefficients: + Blunt: 0.55 + Slash: 0.55 + Piercing: 0.55 + Heat: 0.60 + - type: ExplosionResistance + damageCoefficient: 0.75 +#------------------------------------пехотный скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: VitzHardsuitPehot + name: Пехотный бронескафандр Витезтви + suffix: Витезтви + description: Здоровая дура, которая успешно защищает солдат корпорации Витезтви от пуль, ножей, ударов, взрывов, активных сред, яда ксеноморфов, зубов дьявола и чёртовых рогов. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_es.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_es.rsi + - type: ExplosionResistance + damageCoefficient: 0.55 + - type: Armor + modifiers: + coefficients: + Blunt: 0.4 + Slash: 0.5 + Piercing: 0.4 + Heat: 0.5 + Radiation: 0.4 + Caustic: 0.6 + - type: ClothingSpeedModifier + walkModifier: 0.85 + sprintModifier: 0.85 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: VitzHelmetHardsuitPehot +#------------------------------------шлем пехотного скафандра---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: VitzHelmetHardsuitPehot + name: Шлем пехотного бронескафандра Витезтви + suffix: Витезтви + description: Укреплённый шлем бронескафандра корпорации Витезтви. Бойцам нравится его визор. Они называют его "матёрым" и "малясь устрашающим". + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_es_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_es_helmet.rsi + - type: PointLight + color: "#ffdbad" + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.8 + Slash: 0.8 + Piercing: 0.8 + Caustic: 0.9 + Heat: 0.9 + - type: ExplosionResistance + damageCoefficient: 0.8 +#------------------------------------флотской скафандр---------- +- type: entity + parent: ClothingOuterHardsuitBase + id: VitzHardsuitPilot + name: Флотской скафандр Витезтви + suffix: Витезтви + description: Даёт некоторую защиту и спасает от декомпрессии. Впрочем, порой пилоты жалуются, что он недостаточно мобильный. + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_pz.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_pz.rsi + - type: ExplosionResistance + damageCoefficient: 0.9 + - type: Armor + modifiers: + coefficients: + Blunt: 0.7 + Slash: 0.7 + Piercing: 0.6 + Radiation: 0.5 + Caustic: 0.5 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.9 + - type: HeldSpeedModifier + - type: ToggleableClothing + clothingPrototype: VitzHelmetHardsuitPilot +#------------------------------------шлем флотского скафандра---------- +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: VitzHelmetHardsuitPilot + name: Шлем флотского скафандра Витезтви + suffix: Витезтви + description: Облегчённая версия пехотного шлема скфандра. Меньше механической брони, но больше защитных покрытий от агрессивных сред. В дополнение - визор опредления целей. + noSpawn: true + components: + - type: BreathMask + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_pz_helmet.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Armor/vitz_hardsuits_pz_helmet.rsi + - type: PointLight + color: "#ffdbad" + - type: PressureProtection + highPressureMultiplier: 0.1 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Caustic: 0.75 + Radiation: 0.65 + Heat: 0.8 + - type: ExplosionResistance + damageCoefficient: 0.8 + - type: ShowJobIcons +#---------------------------------------------------пояс и снаряжение--------------------------------------- +#-------------------------------------печать----------------- +- type: entity + name: Печать корпорации Витезтви + suffix: Витезтви + parent: RubberStampBaseAlt + id: VitzRubberStamp + components: + - type: Stamp + stampedName: Корпорация Витезтви + stampedColor: "#86821d" + stampState: "paper_stamp-generic" + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_stamp.rsi + state: stamp +#-------------------------------------джетпак--------------------------------------- +- type: entity + id: VitzJetpack + parent: BaseJetpack + name: Реактивный канец Витезтви + description: Взял, включил и лети себе рассекать космос! + suffix: Витезтви, Пустой + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_jetpack.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_jetpack.rsi + slots: + - Back + - type: Item + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_jetpack.rsi + size: Huge + +- type: entity + id: VitzJetpackFilled + parent: VitzJetpack + name: jetpack + suffix: Витезтви, Заполненый + components: + - type: GasTank + outputPressure: 42.6 + air: + # 13 minutes of thrust + volume: 5 + temperature: 293.15 + moles: + - 1.025689525 # oxygen + - 1.025689525 # nitrogen +#-------------------------------------пояс--------------------------------------- +- type: entity + parent: ClothingBeltStorageBase + id: VitzeBelt + name: Армейский пояс Витезтви + suffix: Витезтви + description: Этот пояс используют военные корпорации Витезтви для ношения амуниции, гранат и прочего боевого снаряжения + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_belt.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_belt.rsi + - type: Storage + whitelist: + tags: + - CigPack + - Taser + - Powerdrill + - Wirecutter + - Crowbar + - Screwdriver + - Flashlight + - Wrench + - GeigerCounter + - Flare + - CableCoil + - CigPack + - Radio + - HolofanProjector + - Multitool + - AppraisalTool + - JawsOfLife + - GPS + - MagazinePistolHighCapacity + - CombatKnife + - Sidearm + components: + - Stunbaton + - FlashOnTrigger + - SmokeOnTrigger + - Flash + - Handcuff + - RangedMagazine + - Ammo + - SprayPainter + - NetworkConfigurator + - RCD + - RCDAmmo + - Welder + - PowerCell + - Geiger + - TrayScanner + - GasAnalyzer + - type: Appearance + +- type: entity + id: VitzeBeltFilled + parent: VitzeBelt + suffix: Filled, Витезтви + components: + - type: StorageFill + contents: + - id: WeaponPistolMk58 + - id: CombatKnife + - id: MagazinePistolHighCapacity + - id: MagazinePistolHighCapacity +#-------------------------------------оружие------------------------------------------------------------------------------- +#-------------------------------------магазины--------------------------------------------------------------------------------- +#------------------------------------к пистолет-пулемёту---------- +- type: Tag + id: MagazineSMGViteztvi + +- type: entity + id: BaseMagazineSMGViteztvi + name: SMG magazine (.35 auto) + parent: BaseItem + abstract: true + components: + - type: Tag + tags: + - MagazineSMGViteztvi + - type: BallisticAmmoProvider + mayTransfer: true + whitelist: + tags: + - CartridgePistol + capacity: 25 + - type: Item + size: Small + - type: ContainerContainer + containers: + ballistic-ammo: !type:Container + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Weapon/vitz_smg_magazine.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-1 + map: ["enum.GunVisualLayers.Mag"] + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: false + - type: Appearance + +- type: entity + id: MagazineSMGViteztvi + name: Магазин к пистолету-пулемёту "Орлик" (.35 auto боевые) + suffix: Витезтви + parent: BaseMagazineSMGViteztvi + components: + - type: BallisticAmmoProvider + capacity: 30 + proto: CartridgePistol + whitelist: + tags: + - CartridgePistol + soundInsert: + path: /Audio/Weapons/Guns/MagIn/bullet_insert.ogg + - type: Sprite + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + +- type: entity + id: MagazineSMGViteztviRubber + name: Магазин к пистолету-пулемёту "Орлик" (.35 auto резиновые) + suffix: Витезтви + parent: BaseMagazineSMGViteztvi + components: + - type: BallisticAmmoProvider + proto: CartridgePistolRubber + - type: Sprite + layers: + - state: rubber + map: ["enum.GunVisualLayers.Base"] +#-------------------------------------стволы--------------------------------------------------------------------------------- +#------------------------------------пистолет-пулемёт---------- +- type: entity + name: Пистолет-пулемёт "Орлик" + suffix: Витезтви + parent: BaseWeaponSubMachineGun + id: SMGViteztvi + description: Небольшой, но удобный пистолет-пулемёт корпорации Витезтви, который выдаётся пилотам и экипажу флота для ведения боя в тесных помещениях. Заряжается стандартными пистолетными патронами .35 + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Weapon/vitz_smg.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mag-0 + map: ["enum.GunVisualLayers.Mag"] + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Weapon/vitz_smg.rsi + - type: Gun + fireRate: 6 + selectedMode: FullAuto + soundGunshot: + path: /Audio/Weapons/Guns/Gunshots/atreides.ogg + availableModes: + - FullAuto + - type: ItemSlots + slots: + gun_magazine: + name: Magazine + startingItem: MagazineSMGViteztvi + insertSound: /Audio/Weapons/Guns/MagIn/smg_magin.ogg + ejectSound: /Audio/Weapons/Guns/MagOut/smg_magout.ogg + priority: 2 + whitelist: + tags: + - MagazineSMGViteztvi + gun_chamber: + name: Chamber + startingItem: CartridgePistol + priority: 1 + whitelist: + tags: + - CartridgePistol + - type: MagazineVisuals + magState: mag + steps: 1 + zeroVisible: true + - type: Appearance +#------------------------------------------КПК, карты, доступы и шлюзы---------------------------------------- +#------------------------------------------доступы и шлюзы---------------------------------------- +#------------------------------------доступ---------- +- type: accessLevel + id: VitzAccessSolder + name: access-vitz-solder +#----------------------------------------- +- type: accessLevel + id: VitzAccessPilot + name: access-vitz-pilot +#----------------------------------------- +- type: accessLevel + id: VitzAccessOfficer + name: access-vitz-officer +#----------------------------------------- +- type: accessLevel + id: VitzAccessZven + name: access-vitz-zven +#------------------------------------закрытый шлюз солдат---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsVitzSoldAccess + suffix: Витезтви, Солдат, Locked + components: + - type: AccessReader + access: [["VitzAccessSolder"], ["VitzAccessPilot"], ["VitzAccessOfficer"]] + +- type: entity + parent: Airlock + id: VitzAirlockSolderLocked + suffix: Витезтви, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsVitzSoldAccess ] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_s.rsi +#------------------------------------закрытый шлюз пилотов---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsVitzPilotAccess + suffix: Витезтви, Пилот , Locked + components: + - type: AccessReader + access: [["VitzAccessPilot"], ["VitzAccessZven"]] + +- type: entity + parent: Airlock + id: VitzAirlockPilotLocked + suffix: Витезтви, Пилот, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsVitzPilotAccess ] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_p.rsi +#------------------------------------закрытый шлюз офицеров---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsVitzOffiAccess + suffix: Витезтви, Офицер, Locked + components: + - type: AccessReader + access: [["VitzAccessOfficer"]] + +- type: entity + parent: Airlock + id: VitzAirlockOfficerLocked + suffix: Витезтви, Офицер, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsVitzOffiAccess ] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_o.rsi +#------------------------------------закрытый шлюз командиров звена---------- +- type: entity + parent: DoorElectronics + id: DoorElectronicsVitzZvenAccess + suffix: Витезтви, Ком.Звена, Locked + components: + - type: AccessReader + access: [["VitzAccessZven"]] + +- type: entity + parent: Airlock + id: VitzAirlockPiloOffiLocked + suffix: Витезтви, Пилот, Офицер, Locked + components: + - type: ContainerFill + containers: + board: [ DoorElectronicsVitzZvenAccess ] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_po.rsi +#------------------------------------свободный шлюз солдат---------- +- type: entity + parent: Airlock + id: VitzAirlockSolder + suffix: Витезтви + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_s.rsi +#------------------------------------закрытый стеклянный шлюз солдат---------- +- type: entity + parent: AirlockGlass + id: VitzAirlockSolderLockedGlass + suffix: Витезтви, Locked + components: + - type: AccessReader + access: [["VitzAccessSolder"], ["VitzAccessOfficer"]] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_glass_s.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------закрытый стеклянный шлюз пилот---------- +- type: entity + parent: AirlockGlass + id: VitzAirlockPilotLockedGlass + suffix: Витезтви, Пилот, Locked + components: + - type: AccessReader + access: [["VitzAccessPilot"], ["VitzAccessZven"]] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_glass_p.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------закрытый стеклянный шлюз офицер---------- +- type: entity + parent: AirlockGlass + id: VitzAirlockOfficerLockedGlass + suffix: Витезтви, Офицер, Locked + components: + - type: AccessReader + access: [["VitzAccessOfficer"]] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_glass_o.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------закрытый стеклянный шлюз командира звена---------- +- type: entity + parent: AirlockGlass + id: VitzAirlockPiloOffiLockedGlass + suffix: Витезтви, Пилот, Офицер, Locked + components: + - type: AccessReader + access: [["VitzAccessZven"]] + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_glass_po.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------свободный стеклянный шлюз солдат---------- +- type: entity + parent: AirlockGlass + id: VitzAirlockGlass + suffix: Витезтви + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_airlock_glass_s.rsi + - type: PaintableAirlock + group: Glass +#------------------------------------стыковочный---------- +- type: entity + parent: AirlockExternalShuttleLocked + name: Стыковочный шлюз + id: VitzAirlockShuttleEasyPryLocked + suffix: Витезтви + description: Чтобы успешно прилепиться к космическим объектам. + components: + - type: PryUnpowered + - type: AccessReader + access: [["VitzAccessPilot"]] +#------------------------------------------КПК, карты---------------------------------------- +#------------------------------------стандарт карты---------- +- type: entity + parent: Clothing + id: VitzIDCard + suffix: Витезтви + name: Карта итендификации личности бойца корпорации Витезтви + description: Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви + abstract: true + components: + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_id_cards.rsi + - type: Clothing + slots: + - idcard + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_id_cards.rsi + - type: Item + size: Small + heldPrefix: default + storedRotation: -90 + - type: Access + - type: IdCard + - type: StationRecordKeyStorage + - type: Tag + tags: + - DoorBumpOpener + - WhitelistChameleon + - type: StealTarget + stealGroup: IDCard +#------------------------------------карта ефрейтор---------- +- type: entity + parent: VitzIDCard + id: VitzIDCardEfreitor + name: ID-карта ефрейтора Витезтви + components: + - type: Sprite + layers: + - state: default + - state: efr + - type: PresetIdCard + job: VitzEfreitor +#------------------------------------карта старшина---------- +- type: entity + parent: VitzIDCard + id: VitzIDCardStarshina + name: ID-карта старшины Витезтви + components: + - type: Sprite + layers: + - state: default + - state: str + - type: PresetIdCard + job: VitzStarshina +#------------------------------------карта пилот---------- +- type: entity + parent: VitzIDCard + id: VitzIDCardPilot + name: ID-карта пилота Витезтви + components: + - type: Sprite + layers: + - state: default + - state: sta + - type: PresetIdCard + job: VitzPilot +#------------------------------------карта звеньевой---------- +- type: entity + parent: VitzIDCard + id: VitzIDCardZvenievoi + name: ID-карта командира звена Витезтви + components: + - type: Sprite + layers: + - state: default + - state: zvn + - type: PresetIdCard + job: VitzZven +#------------------------------------мистер хилл---------- +- type: entity + parent: VitzIDCard + id: VitzIDCardMrHill + name: ID-карта Мистера Хилла Витезтви + components: + - type: Sprite + layers: + - state: default + - state: hill + - type: PresetIdCard + job: VitzMrHill +#------------------------------------стандарт КПК---------- +- type: entity + abstract: true + parent: BasePDA + id: VitzPDA + name: КПК корпорации Витезтви + description: Прочный, красивый, для настоящих классных вояк. + components: + - type: Appearance + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_pda.rsi + layers: + - map: [ "enum.PdaVisualLayers.Base" ] + - state: "light_overlay" + map: [ "enum.PdaVisualLayers.Flashlight" ] + shader: "unshaded" + visible: false + - state: "id_overlay" + map: [ "enum.PdaVisualLayers.IdLight" ] + shader: "unshaded" + visible: false + - type: Icon + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_pda.rsi + state: pda +#------------------------------------КПК ефрейтора---------- +- type: entity + parent: VitzPDA + id: VitzPDAEfreitor + name: КПК военослужащего Витезтви + suffix: Витезтви, Ефрейтор + description: КПК военных корпорации Витезтви + components: + - type: Pda + id: VitzIDCardEfreitor + state: pda + - type: Icon + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_pda.rsi + state: pda +#------------------------------------КПК пилота---------- +- type: entity + parent: VitzPDA + id: VitzPDAPilot + name: КПК военослужащего Витезтви + suffix: Витезтви, Пилот + description: КПК военных корпорации Витезтви + components: + - type: Pda + id: VitzIDCardPilot + state: pda + - type: Icon + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_pda.rsi + state: pda +#------------------------------------КПК старшина---------- +- type: entity + parent: VitzPDA + id: VitzPDAStarshina + name: КПК военослужащего Витезтви + suffix: Витезтви, Старшина + description: КПК военных корпорации Витезтви + components: + - type: Pda + id: VitzIDCardStarshina + state: pda + - type: Icon + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_pda.rsi + state: pda +#------------------------------------КПК звеньевой---------- +- type: entity + parent: VitzPDA + id: VitzPDAZvenievoi + name: КПК военослужащего Витезтви + suffix: Витезтви, Звеньевой + description: КПК военных корпорации Витезтви + components: + - type: Pda + id: VitzIDCardZvenievoi + state: pda + - type: Icon + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_pda.rsi + state: pda +#------------------------------------КПК мистер Хилл---------- +- type: entity + parent: VitzPDA + id: VitzPDAMrHill + name: КПК военослужащего Витезтви + suffix: Витезтви, Мистер хилл + description: КПК военных корпорации Витезтви + components: + - type: Pda + id: VitzIDCardMrHill + state: pda + - type: Icon + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_pda.rsi + state: pda +#------------------------------------------связь---------------------------------------- +#-----------------------------канал---------------------------------------- +- type: radioChannel + id: VitzRadioPeh + name: ВитезтвиАрм + keycode: 'й' + frequency: 8855 + color: "#FFFDD0" + longRange: true + +- type: radioChannel + id: VitzRadioFlot + name: ВитезтвиФлот + keycode: 'ю' + frequency: 8856 + color: "#86821d" + longRange: true + +- type: radioChannel + id: VitzRadioComm + name: ВитезтвиКом + keycode: 'я' + frequency: 8857 + color: "#b3ae4b" + longRange: true +#-------------------------------------------------------------------ключи--------------------------------------------------------------------- +#-----------------------------стандарт ключа---------------------------------------- +- type: entity + abstract: true + parent: BaseItem + id: VitzBaseEncryptionKey + name: encryption key + description: A small cypher chip for headsets. + components: + - type: EncryptionKey + channels: + - VitzRadioPeh + defaultChannel: VitzRadioPeh + - type: Item + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_encryption_keys.rsi + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_encryption_keys.rsi + - type: StealTarget + stealGroup: EncryptionKey +#-----------------------------ключ пехотный---------------------------------------- +- type: entity + parent: VitzBaseEncryptionKey + id: VitzEncryptionKeyPeh + suffix: Витезтви + name: Пехотный ключ шифрования Витезтви + description: Используется для шифрования и дешифровки общего армейского канала связи корпорации Витезтви + components: + - type: EncryptionKey + channels: + - VitzRadioPeh + defaultChannel: VitzRadioPeh + - type: Sprite + layers: + - state: crypt_gray + - state: label_sold +#-----------------------------ключ пилотов---------------------------------------- +- type: entity + parent: VitzBaseEncryptionKey + id: VitzEncryptionKeyPil + suffix: Витезтви + name: Флотской ключ шифрования Витезтви + description: Используется для шифрования и дешифровки общего канала связи флота корпорации Витезтви + components: + - type: EncryptionKey + channels: + - VitzRadioFlot + defaultChannel: VitzRadioFlot + - type: Sprite + layers: + - state: crypt_gray + - state: label_pil +#-----------------------------ключ офицеров---------------------------------------- +- type: entity + parent: VitzBaseEncryptionKey + id: VitzEncryptionKeyCom + suffix: Витезтви + name: Офицерский ключ шифрования Витезтви + description: Используется для шифрования и дешифровки армейского канала связи офицеров корпорации Витезтви + components: + - type: EncryptionKey + channels: + - VitzRadioComm + defaultChannel: VitzRadioComm + - type: Sprite + layers: + - state: crypt_gray + - state: label_com +#-----------------------------------------------------------------гарнитуры----------------------------------------------- +#-----------------------------гарнитура пехоты---------------------------------------- +- type: entity + parent: ClothingHeadset + id: VitzHeadsetPeh + name: Гарнитура бойца корпорации Витезтви + suffix: Витезтви, Пехотный + components: + - type: ContainerFill + containers: + key_slots: + - VitzEncryptionKeyPeh + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi +#-----------------------------гарнитура флота---------------------------------------- +- type: entity + parent: ClothingHeadset + id: VitzHeadsetFlt + name: Гарнитура бойца корпорации Витезтви + suffix: Витезтви, Флот + components: + - type: ContainerFill + containers: + key_slots: + - VitzEncryptionKeyPil + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi +#-----------------------------гарнитура старшины---------------------------------------- +- type: entity + parent: ClothingHeadset + id: VitzHeadsetStr + name: Гарнитура бойца корпорации Витезтви + suffix: Витезтви, Старшина + components: + - type: ContainerFill + containers: + key_slots: + - VitzEncryptionKeyCom + - VitzEncryptionKeyPeh + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi +#-----------------------------гарнитура звеньевого---------------------------------------- +- type: entity + parent: ClothingHeadset + id: VitzHeadsetZvn + name: Гарнитура бойца корпорации Витезтви + suffix: Витезтви, Звеньевой + components: + - type: ContainerFill + containers: + key_slots: + - VitzEncryptionKeyCom + - VitzEncryptionKeyPil + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi +#-----------------------------гарнитура Мистера Хилла---------------------------------------- +- type: entity + parent: ClothingHeadset + id: VitzHeadsetMHl + name: Гарнитура бойца корпорации Витезтви + suffix: Витезтви, Мистер Хилл + components: + - type: ContainerFill + containers: + key_slots: + - VitzEncryptionKeyCom + - VitzEncryptionKeyPeh + - VitzEncryptionKeyPil + - type: Sprite + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi + - type: Clothing + sprite: Corvax/Lore/Viteztvi/Equipment/vitz_garniture.rsi +#-----------------------------------------------------роли, полные сумки и гиры------------------------------------------------------ +#--------------------------------------------роли------------------------------------ +#------------------------------------ефрейтор--------------------- +- type: playTimeTracker + id: JobEventVitzEfreitor + +- type: job + id: VitzEfreitor + name: Ефрейтор Витезтви + description: job-vitz-efreitor + playTimeTracker: JobEventVitzEfreitor + startingGear: VitzEfreitorGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - VitzAccessSolder + - External +#------------------------------------пилот--------------------- +- type: playTimeTracker + id: JobEventVitzPilot + +- type: job + id: VitzPilot + name: Пилот Витезтви + description: job-vitz-solder + playTimeTracker: JobEventVitzPilot + startingGear: VitzPilotGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - VitzAccessSolder + - VitzAccessPilot + - External +#------------------------------------старшина--------------------- +- type: playTimeTracker + id: JobEventVitzStarshina + +- type: job + id: VitzStarshina + name: Старшина Витезтви + description: job-vitz-starshina + playTimeTracker: JobEventVitzStarshina + startingGear: VitzStarshinaGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - VitzAccessSolder + - VitzAccessOfficer + - External +#------------------------------------звеньевой--------------------- +- type: playTimeTracker + id: JobEventVitzZven + +- type: job + id: VitzZven + name: Командир звена Витезтви + description: job-vitz-zven + playTimeTracker: JobEventVitzZven + startingGear: VitzZvenGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - VitzAccessSolder + - VitzAccessPilot + - VitzAccessZven + - External +#------------------------------------Мистер Хилл--------------------- +- type: playTimeTracker + id: JobEventVitzMrHill + +- type: job + id: VitzMrHill + name: Хилл + description: job-vitz-hill + playTimeTracker: JobEventVitzMrHill + startingGear: VitzMrHillGear + supervisors: job-supervisors-everyone + canBeAntag: false + access: + - VitzAccessSolder + - VitzAccessPilot + - VitzAccessOfficer + - External +#--------------------------------------------сумки------------------------------------ +#------------------------------------ефрейтор--------------------- +- type: entity + parent: VitzBackpack + id: VitzBackpackFilledEfreitor + suffix: Витезтви, Ефрейтор + components: + - type: StorageFill + contents: + - id: VitzHelmetEfreitor + - id: MagazineRifle + - id: MagazineRifle + - id: WeaponRifleLecter + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------пилот--------------------- +- type: entity + parent: VitzBackpack + id: VitzBackpackFilledPilot + suffix: Витезтви, Пилот + components: + - type: StorageFill + contents: + - id: VitzHelmetPilots + - id: MagazineSMGViteztvi + - id: MagazineSMGViteztvi + - id: SMGViteztvi + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------старшина--------------------- +- type: entity + parent: VitzBackpack + id: VitzBackpackFilledStarshina + suffix: Витезтви, Старшина + components: + - type: StorageFill + contents: + - id: VitzHelmetStarshina + - id: MagazineRifle + - id: MagazineRifle + - id: WeaponRifleLecter + - id: MagazineBoxMagnum + - id: SpeedLoaderMagnum + - id: WeaponRevolverInspector + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------звеньевой--------------------- +- type: entity + parent: VitzBackpack + id: VitzBackpackFilledZvenievoi + suffix: Витезтви, Звеньевой + components: + - type: StorageFill + contents: + - id: VitzHelmetPilots + - id: MagazineSMGViteztvi + - id: MagazineSMGViteztvi + - id: SMGViteztvi + - id: MagazineBoxMagnum + - id: SpeedLoaderMagnum + - id: WeaponRevolverInspector + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#------------------------------------мистер хилл--------------------- +- type: entity + parent: VitzBackpack + id: VitzBackpackFilledMrHill + suffix: Витезтви, Мистер Хилл + components: + - type: StorageFill + contents: + - id: MagazineBoxMagnum + - id: SpeedLoaderMagnum + - id: WeaponRevolverMateba + - id: ClothingMaskGas + - id: FoodTinMRE + - id: DrinkWaterBottleFull + - id: Gauze + - id: OxygenTankFilled +#-----------------------------------------------гиры--------------------------------------- +#------------------------------------ефрейтор---------- +- type: startingGear + id: VitzEfreitorGear + equipment: + jumpsuit: VitzUniformEfreitor + back: VitzBackpackFilledEfreitor + shoes: VitzBoots + head: VitzBeretEfreitor + outerClothing: VitzArmorBasic + id: VitzPDAEfreitor + ears: VitzHeadsetPeh + belt: VitzeBeltFilled + gloves: VitzGlovesFingerless + pocket1: VitzPaperEfreitor +#------------------------------------пилот---------- +- type: startingGear + id: VitzPilotGear + equipment: + jumpsuit: VitzUniformStarshiy + back: VitzBackpackFilledPilot + shoes: VitzBoots + head: VitzCapStarsiy + outerClothing: VitzArmorBasic + id: VitzPDAPilot + ears: VitzHeadsetFlt + belt: VitzeBeltFilled + gloves: VitzGlovesFingerless + pocket1: VitzPaperPilot +#------------------------------------старшина---------- +- type: startingGear + id: VitzStarshinaGear + equipment: + jumpsuit: VitzUniformStarshina + back: VitzBackpackFilledStarshina + shoes: VitzBoots + head: VitzBeretStarshina + outerClothing: VitzArmorBasic + id: VitzPDAStarshina + ears: VitzHeadsetStr + belt: VitzeBeltFilled + gloves: VitzGlovesFingerless + pocket1: VitzPaperStarshina + pocket2: VitzRubberStamp +#------------------------------------звеньевой---------- +- type: startingGear + id: VitzZvenGear + equipment: + jumpsuit: VitzUniformZvenievoi + back: VitzBackpackFilledZvenievoi + shoes: VitzBoots + head: VitzCapStarsiy + outerClothing: VitzArmorBasic + id: VitzPDAZvenievoi + ears: VitzHeadsetZvn + belt: VitzeBeltFilled + gloves: VitzGlovesFingerless + pocket1: VitzPaperZven + pocket2: VitzRubberStamp +#------------------------------------мистер хилл---------- +- type: startingGear + id: VitzMrHillGear + equipment: + jumpsuit: VitzUniformStarshina + back: VitzBackpackFilledMrHill + shoes: VitzBoots + outerClothing: VitzArmorMrHill + id: VitzPDAMrHill + ears: VitzHeadsetMHl + gloves: VitzGlovesFingerless + pocket1: VitzPaperMrHill + pocket2: VitzRubberStamp +#---------------------------------------------------спавнеры------------------------------------------------ +#-------------------------------------------Имена------------------------------------- +#---------------------------------звания рядовых---------- +- type: dataset + id: VitzName-ef + values: + - Новобранец + - Ефрейтор +#---------------------------------звания старшина---------- +- type: dataset + id: VitzName-st + values: + - Старшина +#---------------------------------звания пилоты---------- +- type: dataset + id: VitzName-pi + values: + - Пилот + - Старший Пилот +#---------------------------------звеньевой---------- +- type: dataset + id: VitzName-zv + values: + - Звеньевой +#---------------------------------Мистер---------- +- type: dataset + id: VitzName-mr + values: + - Мистер +#---------------------------------фамилии---------- +- type: dataset + id: VitzNameTwo + values: + - Мечников + - Кинжалов + - Топорин + - Пушкин + - Тачанкин + - Ружьин + - Ганзель + - Сворд + - Пикель + - Спир + - Мейс + - Палкат + - Мек + - Остеп + - Спуд + - Окс + - Швертен + - Акстер + - Койле +#---------------------------------фамилии---------- +- type: dataset + id: VitzNameTwoHill + values: + - Хилл +#-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +#---------------------------------ефрейтор---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: VitzEfreitor + randomizeName: false + components: + - type: GhostRole + name: Гост-роль пехотинца Витезтви + description: "Вы боец рядового состава корпорации Витезтви. исполняйте приказы своего командира и воюте на совесть, ибо чем лучше вы работаете, тем больше вам платят." + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ VitzEfreitorGear ] + - type: RandomMetadata + nameSegments: + - VitzName-ef + - VitzNameTwo + +- type: randomHumanoidSettings + id: VitzEfreitorReady + parent: VitzEfreitor + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Пехотинец Витезтви + description: "Вы боец рядового состава корпорации Витезтви. исполняйте приказы своего командира и воюте на совесть, ибо чем лучше вы работаете, тем больше вам платят." + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 110: Critical + 205: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ VitzEfreitorGear ] + +- type: entity + name: Спавнер солдата Витезтви + suffix: GOST, Витезтви + id: VitzMobHumanEfreitor + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: security_cadet + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - VitzName-ef + - VitzNameTwo + - type: RandomHumanoidSpawner + settings: VitzEfreitor +#---------------------------------пилот---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: VitzPilot + randomizeName: false + components: + - type: GhostRole + name: Гост-роль пилота Витезтви + description: "Вы пилот флота корпорации Витезтви. Выполняйте приказы командира звена. И помните: чем лучше вы работаете, тем больше вам платят" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ VitzPilotGear ] + - type: RandomMetadata + nameSegments: + - VitzName-pi + - VitzNameTwo + +- type: randomHumanoidSettings + id: VitzPilotReady + parent: VitzPilot + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Пилот Витезтви + description: "Вы пилот флота корпорации Витезтви. Выполняйте приказы командира звена. И помните: чем лучше вы работаете, тем больше вам платят" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ VitzPilotGear ] + +- type: entity + name: Спавнер пилота Витезтви + id: VitzMobHumanPilot + suffix: GOST, Витезтви + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: security_officer + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - VitzName-pi + - VitzNameTwo + - type: RandomHumanoidSpawner + settings: VitzPilot +#---------------------------------старшина---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: VitzStarshina + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Старшины Витезтви + description: "Старшина армии корпорации Витезтви. Командуйте своими подчинёнными с умом. Помните: чем эффективней ваша работа, тем больше вам платят" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ VitzStarshinaGear ] + - type: RandomMetadata + nameSegments: + - VitzName-st + - VitzNameTwo + +- type: randomHumanoidSettings + id: VitzStarshinaReady + parent: VitzStarshina + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Старшина Витезтви + description: "Старшина армии корпорации Витезтви. Командуйте своими подчинёнными с умом. Помните: чем эффективней ваша работа, тем больше вам платят" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 115: Critical + 210: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ VitzStarshinaGear ] + +- type: entity + name: Спавнер старшины Витезтви + id: VitzMobHumanStarshina + suffix: GOST, Витезтви + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - VitzName-st + - VitzNameTwo + - type: RandomHumanoidSpawner + settings: VitzStarshina +#---------------------------------звеньевой---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: VitzZven + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Звеньевого Витезтви + description: "Вы командир звена корпорации Витезтви. Командуйте пилотами своего звена с умом. Помните: чем эффективный ваше звено, тем больше вам платят!" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ VitzZvenGear ] + - type: RandomMetadata + nameSegments: + - VitzName-zv + - VitzNameTwo + +- type: randomHumanoidSettings + id: VitzZvenReady + parent: VitzZven + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Звеньевой Витезтви + description: "Вы командир звена корпорации Витезтви. Командуйте пилотами своего звена с умом. Помните: чем эффективный ваше звено, тем больше вам платят!" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 105: Critical + 205: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ VitzZvenGear ] + +- type: entity + name: Звеньевой Витезтви + id: VitzMobHumanZven + suffix: GOST, Витезтви + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: warden + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - VitzName-zv + - VitzNameTwo + - type: RandomHumanoidSpawner + settings: VitzZven +#---------------------------------мистер Хилл---------- +- type: randomHumanoidSettings + speciesBlacklist: + - Diona + - Arachnid + id: VitzMrHill + randomizeName: false + components: + - type: GhostRole + name: Гост-роль Мистера Хилла Витезтви + description: "Вы вербовщик и продавец услуг корпорации Витезтви. Вежливо пейте дорогой алкоголь и общайтесь самыми важными людьми для продажи услуг и оружия. Вы получаете процент с продажи каждой единицы товара или услуг" + - type: GhostTakeoverAvailable + - type: Loadout + prototypes: [ VitzMrHillGear ] + - type: RandomMetadata + nameSegments: + - VitzName-mr + - VitzNameTwoHill + +- type: randomHumanoidSettings + id: VitzMrHillReady + parent: VitzMrHill + components: + - type: GhostRole + allowMovement: true + allowSpeech: true + makeSentient: true + name: Мистер Хилл Витезтви + description: "Вы вербовщик и продавец услуг корпорации Витезтви. Вежливо пейте дорогой алкоголь и общайтесь самыми важными людьми для продажи услуг и оружия. Вы получаете процент с продажи каждой единицы товара или услуг" + - type: GhostTakeoverAvailable + - type: MobThresholds + thresholds: + 0: Alive + 100: Critical + 200: Dead + - type: Stamina + excess: 380 + - type: Loadout + prototypes: [ VitzMrHillGear] + +- type: entity + name: Спавнер Мистера Хилла Витезтви + id: VitzMobHumanMrHill + suffix: GOST, Витезтви + components: + - type: Sprite + sprite: Markers/jobs.rsi + state: reporter + - type: RandomHumanoidAppearance + randomizeName: false + - type: RandomMetadata + nameSegments: + - VitzName-mr + - VitzNameTwoHill + - type: RandomHumanoidSpawner + settings: VitzMrHill +#---------------------------------------------------------------Бумаги------------------------------------------------------------ +#-----------------------------------ефрейтор----------------------------- +- type: entity + noSpawn: true + id: VitzPaperEfreitor + name: Памятка пехотинца Втезтви + suffix: Витезтви + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: VTZ-ARM-EFR-251 + Кому: Пехотинцу 251-й пехотной дивизии + Вы: Подготовленный пехотинец корпорации Витезтви. Профессиональный вояка, славный парниша и вообще приятный и лихой чувак. + Ваши навыки: Базовые навыки, Владение оружием, Разделка туш, Готовка + Руководство к отыгрышу: Будьте смелым, храбрым, громким, весёлым. Но при этом дисциплинированным и умелым бойцом. По первому слову начинайте выполнять приказ своего старшины. Можете напоминать остальным, что вы им не подчиняетесь и приказы их не исполняете, если не хотите. Если старшина разрешил вольничать, то убивайте время, как настоящий слодат: пейте в баре, вкусно жрите, попробуйте найти лёгкой дури, пофлиртуйте с красотками, почитайте в библиотеке книги, выхзовите на бой боксёра, предложите любому партейку в шашки. + Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. +#-----------------------------------пилот----------------------------- +- type: entity + noSpawn: true + id: VitzPaperPilot + name: Памятка пилота Витезтви + suffix: Витезтви + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: VTZ-FLT-STA-145 + Кому: Пилоту 145-й авиаэскадрильи + Вы: Хорошо обученый пилот корпорации Витезтви. Профессиональный вояка, славный парниша и вообще приятный и лихой чувак, которому не усидеть на одном месте и он всегдя тянется к штурвалу своей боевой машины, дабы лететь к звёздам. + Ваши навыки: Базовые навыки, Владение оружием, Управление шаттлом + Руководство к отыгрышу: Будьте смелым, храбрым, громким, весёлым. Но при этом дисциплинированным и умелым бойцом. По первому слову начинайте выполнять приказ своего старшины. Можете напоминать остальным, что вы им не подчиняетесь и приказы их не исполняете, если не хотите. Если старшина разрешил вольничать, то убивайте время, как настоящий слодат: пейте в баре, вкусно жрите, попробуйте найти лёгкой дури, пофлиртуйте с красотками, почитайте в библиотеке книги, выхзовите на бой боксёра, предложите любому партейку в шашки. + Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. +#-----------------------------------старшина----------------------------- +- type: entity + noSpawn: true + id: VitzPaperStarshina + name: Памятка старшины Витезтви + suffix: Витезтви + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: VTZ-ARM-STR-251 + Кому: Старшине 251-й пехотной дивизии + Вы: Опытный боец и командир корпорации Витезтви. Профессиональный вояка, грозный и громогласный батяня своего подразделения + Ваши навыки: Базовые навыки, Владение оружием, Разделка туш, Готовка, Смешивание напитков + Руководство к отыгрышу: Будьте смелым, храбрым, умным и хитрым. А ещё строгим и дисциплинирующим командиром. Быстро выполняйте приказы командования. Станьте лицом своей организации. Стройте своих бойцов, не давайте им слишком много страдать хернёй! Но при этом будьте готовы защищать их, как своих сыновей и дочерей, и не забывайте давать им хоть немного воли. + Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. +#-----------------------------------Звеньевой----------------------------- +- type: entity + noSpawn: true + id: VitzPaperZven + name: Памятка звеньевого Витезтви + suffix: Витезтви + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: VTZ-FLT-ZVN-145 + Кому: Звеньевому 145-й авиаэскадрильи + Вы: Опытный пилот и командир корпорации Витезтви. Профессиональный вояка, расчётливый, хитрый, с быстрой реакцией. + Ваши навыки: Базовые навыки, Владение оружием, Управление шаттлом, Готовка + Руководство к отыгрышу: Будьте смелым, храбрым, умным и хитрым. А ещё дисциплинирующим командиром. Быстро выполняйте приказы командования. Вы должны быть лучшим, а потому общайтесь не теря своего достоинства. Командуйте своими пилотами, не давайте им слишком много морально разлагаться! Но при этом будьте готовы защищать их, как своих сыновей и дочерей, и не забывайте давать им хоть немного воли. + Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. +#-----------------------------------Мистер Хилл----------------------------- +- type: entity + noSpawn: true + id: VitzPaperMrHill + name: Памятка Мистера Хилла + suffix: Витезтви + parent: Paper + components: + - type: TimedDespawn + lifetime: 1200 + - type: Paper + content: | + Форма: VTZ-CCM-MHL-057 + Кому: Агенту Хилл №-057 + Вы: Маркетолог, Психолог, Вербовщик. Вы много кто. Вы вербуете новых бойцов витезтви, а так же продаёте оружие, боеприпасы и заключаете контракты на найм единиц флота или армии любому, кто имеет достаточно денег. Вы всегда появляетесь там, где готовится битва, и пропадаете, когда всё закончилось. + Ваши навыки: Базовые навыки, Владение оружием, Готовка, Смешивание напитков, Управление шаттлом, Психолог + Руководство к отыгрышу: Будьте спокойным, сдержанным, вежливым. Говорите о делах со всеми, но продаватйте лишь тем, кто может заплатить. Вы тут самый ктурой парень, но пусть об этом говорит не бравада и бурная возня, а ваше хладнокровное спокойствие и крутость. Вы имеете право командовать рядовым и младшим офицерским составом бойцов корпорации. + Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. +#---------------------------------------------------------------Ящики со снарягой------------------------------------------------------------ +#-----------------------------Базовый ящик------------------ +- type: entity + parent: CrateBaseSecure + id: VitzCrate + name: Ящик снаряжения Витезтви + suffix: Витезтви + components: + - type: Icon + sprite: Corvax/Lore/Viteztvi/vitz_crates.rsi + - type: Sprite + sprite: Corvax/Lore/Viteztvi/vitz_crates.rsi + - type: AccessReader + access: [["VitzAccessSolder"]] +#-----------------------------Ящик строевого пехотного оружия------------------ +- type: entity + id: VitzCrateWeaponsBase + parent: VitzCrate + name: Ящик стандартного пехотного оружия корпорации Витезтви + suffix: Витезтви + description: Простые и надёжные стволы корпорации Витезтви скрываются тут под замком + components: + - type: StorageFill + contents: + - id: WeaponRifleLecter + - id: WeaponRifleLecter + - id: WeaponRifleLecter + - id: WeaponRifleLecter + - id: WeaponShotgunEnforcer + - id: WeaponShotgunEnforcer + - id: WeaponShotgunEnforcer + - id: WeaponShotgunEnforcer + - id: WeaponLaserCarbine + - id: WeaponLaserCarbine + - id: WeaponLaserCarbine + - id: WeaponLaserCarbine +#-----------------------------Ящик вспомогательного пехотного оружия------------------ +- type: entity + id: VitzCrateWeaponsHelp + parent: VitzCrate + name: Ящик вспомогательного пехотного оружия корпорации Витезтви + suffix: Витезтви + description: Простые и надёжные стволы корпорации Витезтви скрываются тут под замком + components: + - type: StorageFill + contents: + - id: WeaponSniperHristov + - id: WeaponSniperHristov + - id: WeaponSniperHristov + - id: WeaponLightMachineGunL6 + - id: WeaponLightMachineGunL6 + - id: WeaponLightMachineGunL6 +#-----------------------------Ящик лёгкого и флотского оружия------------------ +- type: entity + id: VitzCrateWeaponsLight + parent: VitzCrate + name: Ящик лёгкого оружия корпорации Витезтви + suffix: Витезтви + description: Простые и надёжные стволы корпорации Витезтви скрываются тут под замком + components: + - type: StorageFill + contents: + - id: WeaponPistolMk58 + - id: WeaponPistolMk58 + - id: WeaponPistolMk58 + - id: WeaponPistolMk58 + - id: SMGViteztvi + - id: SMGViteztvi + - id: SMGViteztvi + - id: WeaponRevolverInspector + - id: WeaponRevolverInspector + - id: WeaponRevolverMateba +#-----------------------------Ящик основных боеприпасов------------------ +- type: entity + id: VitzCrateAmmoBase + parent: VitzCrate + name: Ящик боеприпасов основного пехотного оружия корпорации Витезтви + suffix: Витезтви + description: Большой ящик патронов к оружию корпорации Витезтви + components: + - type: StorageFill + contents: + - id: MagazineBoxRifle + - id: MagazineBoxRifle + - id: MagazineBoxRifle + - id: MagazineBoxRifle + - id: MagazineBoxRifle + - id: BoxLethalshot + - id: BoxLethalshot + - id: BoxLethalshot + - id: BoxLethalshot + - id: WeaponCapacitorRechargerCircuitboard +#-----------------------------Ящик вспомогательных боеприпасов------------------ +- type: entity + id: VitzCrateAmmoHelp + parent: VitzCrate +# Код написал Crazzy_pingvin + name: Ящик боеприпасов вспомогательного пехотного оружия корпорации Витезтви + suffix: Витезтви + description: Большой ящик патронов к оружию корпорации Витезтви + components: + - type: StorageFill + contents: + - id: MagazineBoxLightRifleBig + - id: MagazineBoxLightRifleBig + - id: MagazineBoxAntiMaterielBig + - id: MagazineBoxAntiMaterielBig +#-----------------------------Ящик дополнительных боеприпасов------------------ +- type: entity + id: VitzCrateAmmoLight + parent: VitzCrate + name: Ящик боеприпасов лёгкого оружия корпорации Витезтви + suffix: Витезтви + description: Большой ящик патронов к оружию корпорации Витезтви + components: + - type: StorageFill + contents: + - id: MagazineBoxPistol + - id: MagazineBoxPistol + - id: MagazineBoxPistol + - id: MagazineBoxPistol + - id: MagazineBoxPistol + - id: MagazineBoxPistol + - id: MagazineBoxMagnum + - id: MagazineBoxMagnum + - id: MagazineBoxMagnum +#-----------------------------Ящик пехотной военной формы------------------ +- type: entity + id: VitzCrateFormPeh + parent: VitzCrate + name: Ящик пехотной формы корпорации Витезтви + suffix: Витезтви + description: Содержит в себе стандартные наборы экипировки для бойцов пехоты корпорации Витезтви + components: + - type: StorageFill + contents: + - id: VitzUniformEfreitor + - id: VitzUniformEfreitor + - id: VitzUniformStarshina + - id: VitzBackpack + - id: VitzBackpack + - id: VitzBackpack + - id: VitzBoots + - id: VitzBoots + - id: VitzBoots + - id: VitzBeretEfreitor + - id: VitzBeretEfreitor + - id: VitzBeretStarshina + - id: VitzGlovesFingerless + - id: VitzGlovesFingerless + - id: VitzGlovesFingerless + - id: VitzeBelt + - id: VitzeBelt + - id: VitzeBelt +#-----------------------------Ящик флотской военной формы------------------ +- type: entity + id: VitzCrateFormFlt + parent: VitzCrate + name: Ящик флотской формы корпорации Витезтви + suffix: Витезтви + description: Содержит в себе стандартные наборы экипировки для бойцов флота корпорации Витезтви + components: + - type: StorageFill + contents: + - id: VitzUniformStarshiy + - id: VitzUniformStarshiy + - id: VitzUniformZvenievoi + - id: VitzBackpack + - id: VitzBackpack + - id: VitzBackpack + - id: VitzBoots + - id: VitzBoots + - id: VitzBoots + - id: VitzCapStarsiy + - id: VitzCapStarsiy + - id: VitzCapZvenievoi + - id: VitzGlovesFingerless + - id: VitzGlovesFingerless + - id: VitzGlovesFingerless + - id: VitzeBelt + - id: VitzeBelt + - id: VitzeBelt +#-----------------------------Ящик брони------------------ +- type: entity + id: VitzCrateArmor + parent: VitzCrate + name: Ящик брони корпорации Витезтви + suffix: Витезтви + description: Содержит в себе элементы защиты и скафандры бойцов корпорации Витезтви + components: + - type: StorageFill + contents: + - id: VitzHelmetEfreitor + - id: VitzHelmetEfreitor + - id: VitzHelmetStarshina + - id: VitzHelmetPilots + - id: VitzHelmetPilots + - id: VitzHelmetPilots + - id: VitzArmorBasic + - id: VitzArmorBasic + - id: VitzArmorBasic + - id: VitzHardsuitPehot + - id: VitzHardsuitPehot + - id: VitzHardsuitPehot + - id: VitzHardsuitPilot + - id: VitzHardsuitPilot + - id: VitzHardsuitPilot +#-----------------------------Ящик связи------------------ +- type: entity + id: VitzCrateRadio + parent: VitzCrate + name: Ящик систем связи корпорации Витезтви + suffix: Витезтви + description: Содержит в себе гарнитуры и ключи шифрования радиочастот корпорации Витезтви + components: + - 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/dev/null +++ b/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/meta.json @@ -0,0 +1,17 @@ +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": null, + "size": { + "x": 8, + "y": 8 + }, + "states": [ + { + "name": "solder" + }, + { + "name": "officer" + } + ] +} \ No newline at end of file diff --git a/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/officer.png b/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/officer.png new file mode 100644 index 0000000000000000000000000000000000000000..c19d630951d95af255ed7d5a36af4e3a17951f0b GIT binary patch literal 162 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|Vmw_OLnNm5 z_8amw81OLb`^Y{t&Phpsx%!v-w@V8jnf_7WiCiI~xF@1aCt6U(jYsf6*4l@mp)=VQ zn{3&lXu@)c_rMJE@YnBZWY2wn$r~xoQ1t4_mCEYIC*sJ0m#|yNF!PC{x JWt~$(69DeXHt7HW literal 0 HcmV?d00001 diff --git a/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/solder.png b/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/solder.png new file mode 100644 index 0000000000000000000000000000000000000000..e6233049888e4d361fd2e2352382fa9381e69bd8 GIT binary patch literal 146 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|d^}woLnNm5 z_8$~HpuoX0JtTo^l2FhZ)d@{W>^~CD{0Nv_d+(4TN29SjOM&t1sL-boIs0n(I36tF sIj~fn;pn^#U;Enh+^W94X34piGrNn|RdR~lSD?8Jp00i_>zopr0JGaLm;e9( literal 0 HcmV?d00001 From 2da877dd9405a83109ab4b7ad42bcfc9b4e88dc4 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 24 Oct 2024 00:01:52 +0300 Subject: [PATCH 04/59] Loce NukPetr --- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 10 ++- .../Prototypes/Corvax/Lore/Petr/nuk_petr.yml | 89 ++++++++++--------- .../{shuttles.yml => umpore_shuttles.yml} | 0 3 files changed, 55 insertions(+), 44 deletions(-) rename Resources/Prototypes/Corvax/Lore/Umpor/{shuttles.yml => umpore_shuttles.yml} (100%) diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index 65680af0d20..f2b7f967557 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -381,4 +381,12 @@ ent-SpawnPointNukPetrCommander = Спавн-точка Командир Петр ent-SpawnPointNukPetr = Спавн-точка Боевик Петрищевец = Боевик Петрищевец .desc = С идеями Ленина в сердце очистите космос от проклятых акул капитализма. ent-SpawnPointNukPetrSpec = Спавн-точка Инженер Петрищевец = Инженер Петрищевец - .desc = Помогите товарищам-революционерам установить диктатуру пролеториата, используя свои технические знания и навыки. + .desc = Помогите товарищам-революционерам установить диктатуру пролеториата, используя свои технические знания и навыки. +name-of-NukPetr = Боевик Петрищевец +objective-of-NukPetr = Уничтожте всех глав, сотрудников безопасности и учёных НТ. +name-of-NukPetrSpec = Техник Петрищевец +objective-of-NukPetrSpec = Уничтожте всех глав, сотрудников безопасности и учёных НТ, делая упор на технические средства. +name-of-NukPetrCommander = Командир Петрищевец +objective-of-NukPetrCommander = Руководите отрядом, дабы избавить пролетариев НТ от капиталистического гнёта их глав, сотрудников безопасности и учёных. +name-of-PetrRaid = Петрищевский рейд +description-of-PetrRaid = Экстремисты-Петрищевцы летят в атаку на станцию, дабы уничтожить глав, учёных и сотрудников СБ. Они готовы даже взорвать станцию! Защищайтесь! diff --git a/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml index 41430fa8a9b..349d176baa8 100644 --- a/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml +++ b/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml @@ -28,32 +28,32 @@ - type: StationNameSetup mapNameTemplate: "Petr Outpost" #-------------------------------------Объявлялка войны----------- -- type: entity - parent: BaseItem - id: PetrDeclarationOfWar - name: Декларатор войны - description: Объявите всем, что петрищевцы начинают новый терракт! Тогда другие подпольные ячейки проспонсируют вас. - components: - - type: Sprite - sprite: Objects/Devices/declaration_of_war.rsi - layers: - - state: declarator - - type: Item - - type: UseDelay - delay: 0.5 - - type: ActivatableUI - inHandsOnly: true - singleUser: true - requireActiveHand: false - key: enum.WarDeclaratorUiKey.Key - - type: UserInterface - interfaces: - enum.WarDeclaratorUiKey.Key: - type: WarDeclaratorBoundUserInterface - - type: WarDeclarator - message: Силы Красной пролетарской Вечной Революции сообщают, что идут в атаку на продажную корпорацию НаноТрейзени требуют от них выдать всех капиталистических акул и их прихвостней, что угнетают простых рабочих станции. - - type: AccessReader - access: [["PetrAccess"]] +# - type: entity + # parent: BaseItem + # id: PetrDeclarationOfWar + # name: Декларатор войны + # description: Объявите всем, что петрищевцы начинают новый терракт! Тогда другие подпольные ячейки проспонсируют вас. + # components: + # - type: Sprite + # sprite: Objects/Devices/declaration_of_war.rsi + # layers: + # - state: declarator + # - type: Item + # - type: UseDelay + # delay: 0.5 + # - type: ActivatableUI + # inHandsOnly: true + # singleUser: true + # requireActiveHand: false + # key: enum.WarDeclaratorUiKey.Key + # - type: UserInterface + # interfaces: + # enum.WarDeclaratorUiKey.Key: + # type: WarDeclaratorBoundUserInterface + # - type: WarDeclarator + # message: Силы Красной пролетарской Вечной Революции сообщают, что идут в атаку на продажную корпорацию НаноТрейзени требуют от них выдать всех капиталистических акул и их прихвостней, что угнетают простых рабочих станции. + # - type: AccessReader + # access: [["PetrAccess"]] #-----------------------------------------------гиры----------------------------- #------------------------------------боевик---------- - type: startingGear @@ -89,47 +89,50 @@ ears: PetrHeadset pocket1: PetrPaperOffi pocket2: PetrBaseUplinkRadio50TC - inhand: - - PetrDeclarationOfWar + # inhand: + # - PetrDeclarationOfWar #-----------------------------------------------антаги----------------------------- - type: antag id: NukPetr - name: Боевик Петрищевец + name: name-of-NukPetr antagonist: true setPreference: true - objective: Уничтожте всех глав, сотрудников безопасности и учёных НТ. + objective: objective-of-NukPetr requirements: - !type:OverallPlaytimeRequirement - time: 50 + time: 36000 - !type:DepartmentTimeRequirement department: Security - time: 10 + time: 18000 - type: antag id: NukPetrSpec - name: Инженер Петрищевец + name: name-of-NukPetrSpec antagonist: true setPreference: true - objective: Уничтожте всех глав, сотрудников безопасности и учёных НТ, делая упор на технические средства. + objective: objective-of-NukPetrSpec requirements: - !type:OverallPlaytimeRequirement - time: 50 + time: 43200 - !type:DepartmentTimeRequirement department: Security - time: 10 + time: 18000 + - !type:DepartmentTimeRequirement + department: Engineering + time: 12000 - type: antag id: NukPetrCommander - name: Командир Петрищевец + name: name-of-NukPetrCommander antagonist: true setPreference: true - objective: Руководите отрядом, дабы избавить пролетариев НТ от капиталистического гнёта их глав, сотрудников безопасности и учёных. + objective: objective-of-NukPetrCommander requirements: - !type:OverallPlaytimeRequirement - time: 100 + time: 82800 - !type:DepartmentTimeRequirement department: Security - time: 50 + time: 54000 #-----------------------------------------------набор правил----------------------------- - type: entity parent: BaseNukeopsRule @@ -195,11 +198,11 @@ prototype: NukPetr #-----------------------------------------------режим----------------------------- - type: gamePreset - id: NukePetr + id: PetrRaid alias: - petr - name: Ядерные Петрищевцы - description: Экстремисты-Петрищевцы летят в атаку на станцию, дабы уничтожить глав, учёных и сотрудников СБ. Они готовы даже взорвать станцию! Защищайтесь! + name: name-of-PetrRaid + description: description-of-PetrRaid showInVote: false rules: - NukPetr diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/shuttles.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpore_shuttles.yml similarity index 100% rename from Resources/Prototypes/Corvax/Lore/Umpor/shuttles.yml rename to Resources/Prototypes/Corvax/Lore/Umpor/umpore_shuttles.yml From f513f91a8911ab4ca642455f7ae5964c8b4ec976 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Sun, 27 Oct 2024 16:33:40 +0300 Subject: [PATCH 05/59] RepairLore --- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 27 +---- Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl | 96 ---------------- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 106 ------------------ Resources/Locale/ru-RU/lore/SNK/snk.ftl | 2 +- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 2 - .../Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 10 +- .../Prototypes/Corvax/Lore/Mirt/mirt.yml | 18 ++- .../Prototypes/Corvax/Lore/Noocraty/nooc.yml | 12 +- .../Prototypes/Corvax/Lore/Petr/petr.yml | 32 +----- .../Prototypes/Corvax/Lore/SNK/ai_snk.yml | 20 ---- Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 2 +- .../Corvax/Lore/Viteztvi/viteztvi.yml | 10 +- 12 files changed, 28 insertions(+), 309 deletions(-) diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index 589dcd60c52..e38e9df05be 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -167,26 +167,6 @@ ent-MirtMagazinePistol = Магазин к пистолету "Клык" .suffix = Миртан ent-MirtMagazineAutomat = Магазин к автомату "Развратник" .suffix = Миртан -ent-MirtPowerCell = Батарея пожарного лазера "Месяц" - .suffix = Миртан -ent-NoocPowerCellOne = Батарея первого уровня (Винт) - .suffix = Миртан, Full - .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 10 выстрелов -ent-NoocPowerCellThree = Батарея третьего уровня (Авт) - .suffix = Миртан, Full - .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 30 выстрелов -ent-NoocPowerCellTwo = Батарея второго уровня (Пист) - .suffix = Миртан, Full - .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 20 выстрелов -ent-NoocPowerCellFour = Батарея четвёртого уровня (Пул) - .suffix = Миртан, Full - .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 80 выстрелов -ent-NoocPowerCellFive = Батарея пятого уровня - .suffix = Миртан, Ноократия, Full - .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 250 выстрелов и способная заряжать другие батареи -ent-NoocPowerCellCold = Батарея холода - .suffix = Миртан, Full - .desc = Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии ent-MirtAutoRifleGr = Гражданский автомат "Вдова" .desc = Морально устаревший автомат прошлого поколения Империи Миртана, что когда-то производился массово для армии, а теперь используется как оружие ополчения. (lhc) .suffix = Миртан @@ -350,7 +330,7 @@ ent-MirtCrateWeaponsHO = Ящик тяжёлого особого оружия ent-MirtCrateWeaponsNS = Ящик стандартного оружия Ноократии Эранта .suffix = Миртан .desc = Пистолеты, автоматы и винтовки Ноократии Эранта (2 и 2 и 2) -ent-MirtCrateWeaponsNO = Ящик особого оружия Ноократии Эранта +ent-MirtCrateWeaponsOE = Ящик особого оружия Ноократии Эранта .suffix = Миртан .desc = Скорострельный лазер и охлаждающий луч Ноократии Эранта (1 и 2) ent-MirtCrateWeaponsEA = Ящик стандартной экипировки армии Империи Миртана @@ -359,16 +339,13 @@ ent-MirtCrateWeaponsEA = Ящик стандартной экипировки а ent-MirtCrateWeaponsEI = Ящик стандартной экипировки инквизиции Империи Миртана .suffix = Миртан .desc = Стандартная пехотная экипировка на 2 солдат и 1 офицера нквизиции Империи Миртана. -ent-MirtCrateWeaponsEA = Ящик стандартной экипировки армии Империи Миртана - .suffix = Миртан - .desc = Пехотные элементы защиты и бронированной экипировки на 4 бойца. ent-MirtCrateWeaponsHaA = Ящик армейских скафандров Империи Миртана .suffix = Миртан .desc = Пехотные боевые скафандры. 4 стандартных и 1 бронированный. ent-MirtCrateWeaponsHaI = Ящик скафандров инквизиции Империи Миртана .suffix = Миртан .desc = Инквизиторские боевые скафандры на 3 бойца. -ent-MirtCrateWeaponsNO = Ящик оснащения и вооружения Империи Миртана +ent-MirtCrateWeaponsON = Ящик оснащения и вооружения Империи Миртана .suffix = Миртан .desc = Элементы зашщиты и оружия Империи Миртана на 5 ополченцев ent-MirtSandBarricade = Мешки с песком diff --git a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl index 44af5d1975e..fe9e7537bac 100644 --- a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl +++ b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl @@ -262,102 +262,6 @@ ent-NoocUplinkElectronic = Электроника ent-NoocUplinkSpec = Специалистам ent-NoocUplinkBack = Рюкзаки ent-NoocUplinkMed = Мед.средства -ent-NoocCap = Фуражка офицера - .desc = Фуражка офицера высокого класса Ноократии Эранта, оснащённая хорошим визором для определения боевых целей -ent-NoocCloakStelth = Маскировочный плащ - .desc = Плащ, который носят заслуженные бойцы среднего класса Ноократии Эрана. Тёплый, отражает свет и радиацию. А ещё может становиться невидимым... -ent-NoocHelmet = Боевой шлем - .desc = Крепкий, но несколько не удобный армейский шлем Ноократии Эранта с втроенным простеньким визором для помощи в прицеливании -ent-NoocGlovesSr = Перчатки среднего класса - .desc = Перчатки выдаваемые военным средних классов Ноократии Эранта. Внутри прокладка из мягкого материала, от чего перчатки чоень удобные. Один в один походи на перчатки для средних классов -ent-NoocArmorBasic = Лёгкий бронежилет - .desc = Лёгкий армейский бронежилет используемый патрульными военными и полицией мирных районов Ноократии Эранта -ent-NoocArmorMiddle = Защитный комплект - .desc = Защитный комплект, состоящий из стандартного бронежилета, наплечников и защиты голеней выдаётся штурмовым подразделениям низкого класса Ноократии Эранта -ent-NoocHardsuitField = Личный атмосферный щит - .desc = Простая замена скафандру, когда нужно выйти в космос в безопасном районе. очень хорошо защищает от радиации -ent-NoocHardsuit = Скафандр - .desc = Стандартный скафандр для военных средних классов Ноократии Эранта -ent-NoocPistol = Лазерный пистолет "Власть" - .desc = Небольшой и крайне удобный пистолет офицеров Ноократии Эранта -ent-NoocGan = Лазерный автомат "Покоритель" - .desc = Лёгкий и дешёвый лазерный автомат Ноократии Эранта для пехотных боёв -ent-NoocRifle = Лазерная винтовка "Господин" - .desc = Опасное и дольнобойное оружие Ноократии Эранта для ликвидации защитников важных точек обороны и убийства ключевых бойцов противника -ent-NoocMG = Скорострельный лазер "Подавитель" - .desc = Крупный, но не очень тяжёлый ручной скорострельный лазер Ноократии Эранта. Обладает не сильным уроном, но хорош для подавления противника -ent-NoocGanCold = Лучевой автомат "Изморозь" - .desc = Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение -ent-NoocCureRifle = Инжекторная винтовка "Боготворец" - .desc = Это оружие служит не для убийства. В неё заряжаются одноразовые инжекторы для оперативного лечения. -ent-NoocPowerCellOne = Батарея первого уровня - .desc = Создавалась для винтовок. Спосбна создать 10 мощных выстрелов. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". -ent-NoocPowerCellTwo = Батарея второго уровня - .desc = Создавалась для пистолетов. Спосбна создать 10 маломощных выстрелов. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". -ent-NoocPowerCellThree = Батарея третьего уровня - .desc = Создавалась для автоматов. Спосбна создать 27 выстрелов средней мощности. Подходит к пистолету "Власть", автомату "Покоритель", винтовке "Господин" и к скорострельному лазеру "Подавитель". -ent-NoocPowerCellFour = Батарея четвёртого уровня - .desc = Создавалась для скорострельных лазеров. Спосбна создать 80 выстрелов крайне слабой мощности. Подходит к скорострельному лазеру "Подавитель". -ent-NoocPowerCellFive = Батарея пятого уровня - .desc = Создавалась для скорострельных лазеров. Спосбна создать 250 выстрелов крайне слабой мощности. Подходит к скорострельному лазеру "Подавитель". -ent-NoocMagazineCureRifleMech = Магазин к инжекторной винтовке (механика) - .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от механических травм -ent-NoocMagazineCureRifleHeat = Магазин к инжекторной винтовке (тепло и холод) - .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от ожогов и переохлаждений -ent-NoocMagazineCureRifleRadi = Магазин к инжекторной винтовке (радиация) - .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами наполненными лекарсвом от повреждений радиационного характера -ent-NoocMagazineCureRifleEmpty = Магазин к инжекторной винтовке (наполняемые) - .desc = Магазин к инжекторной винтовке "Боготворец" с инжекторами, которые можно самостоятельно напролнить любым жидким веществом -ent-NoocPowerCellCold = Батарея холода - .desc = Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии -ent-BoxNoocMagazineCureRifle = Коробка лечащих инжекторов - .desc = Коробка с четырьмя инжекторами каждого вида (всего 16) для инжекторной винтовки "Боготворец". -ent-NoocCellRechargerCircuitboard = Плата зарядника батарей - .desc = Плата для создания зарядника, способно перезаряжать оружейные батареи -ent-NoocIDCardSr = ID-карта ноократского военного среднего класса - .desc = Карта с доступами военных Ноократии Эранта. -ent-NoocEncryptionKey = Ноократский ключ шифрования - .desc = Используется для шифрования и дешифровки общего армейского канала связи Ноократии Эранта -ent-Emag = Криптографический секвенсор - .desc = Используется для дешифровки и перепрошивки систем доступа НТ. -ent-NoocGlassesMed = Визор ноократского армейского медика - .desc = Удобный визор способный показать состояние бойцов и анализировать смеси реагентов -ent-HandheldStationMapUnpowered = Карта станции - .desc = Поможет ориентироваться на месте операции -ent-NoocRubberStamp = Печать Ноократии Эранта - .desc = Печать с форменным штамом военных Ноократии Эранта. -ent-NoocBeltEngFilled = Пояс инженера - .desc = Такие пояса используют военослужащие инженеры Ноократии Эранта. Заполнен базовыми инструментами -ent-NoocBeltMedFilled = Пояс специалиста-подрывника - .desc = Такие пояса используют военослужащие-медики Ноократии Эранта. Заполнен базовыми предметами первой помощи -ent-NoocBackpackFilled = Рюкзак с пайком - .desc = Базовое жизнеобеспечение -ent-NoocBackpackPassengerFilled = Рюкзак НТ с пайком - .desc = Базовое жизнеобеспечение в стандартном рюкзаке НТ, но с ключём шифрования Ноократии -ent-NoocSatchelsFilledPistol = Плечевая сумка с пистолетом - .desc = Базовое жизнеобеспечение, пистолет и три батареи. -ent-NoocBackpackFilledGan = Боевой рюкзак с лазерным автоматом - .desc = Базовое жизнеобеспечение, автомат и две батареи. -ent-NoocBackpackFilledRifle = Боевой рюкзак с лазерной винтовкой - .desc = Базовое жизнеобеспечение, винтовка и две батареи. -ent-NoocBackpackFilledMG = Боевой рюкзак с скорострельным лазером - .desc = Базовое жизнеобеспечение, "пулемёт" и две батареи. -ent-NoocBackpackFilledCold = Боевой рюкзак с лучевым (охлаждающим) автоматом - .desc = Базовое жизнеобеспечение, автомат и две батареи. -ent-NoocBackpackFilledCure = Боевой рюкзак с инжекторной винтовкой - .desc = Базовое жизнеобеспечение, инжекторная винтовка и три разных магазина. -ent-Stimpack = Боевой стимулятор - .desc = Ускорься! Но победи пока не наступили побочные эффекты -ent-EmergencyMedipen = Экстренный медипен - .desc = Какое средство экстренной помощи есть, такое и используем... -ent-Brutepack = Набор для лечения травм - .desc = Помогает от травм механического характера -ent-Ointment = Лечебная мазь - .desc = Хороша от ожёгов и переохлаждения -ent-NocturineChemistryBottle = Бутылочка ноктюрина - .desc = 30u быстродействующего усыпляющего средства -ent-ClothingBackpackDuffelSyndicateMedicalBundleFilled = Медицинский набор - .desc = Набор полезных химических средств ent-StorePresetNoocUplink = Категории ent-NoocBaseUplinkRadio = Аплинк Ноократии .desc = Такой же, как у синдиката, но с отдельным складом и товарами diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index f2b7f967557..689abd4f7b9 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -264,112 +264,6 @@ ent-PetrUplinkElectronic = Электроника ent-PetrUplinkSpec = Специалистам ent-PetrUplinkBack = Рюкзаки ent-PetrUplinkMed = Мед.средства -ent-PetrCloak = Плащ ветерана - .desc = Плащ, который носят ветераны и командиры боевиков Петрищевцев. Будто обёрнутые красным знаменем, ветераны демонстрируют свою ярую преданность идеалам комунизма и товарища Петрищева! -ent-PetrHelmet = Боевой шлем - .desc = Крепкий и крупный шлем Петрищевцев. Не имеет защитных линз, но имеет маску, для сокрытия лица. Ведь каждый боевик на задании - не личность, а гнев... Гнев угнетённого пролеториата! Пролеториата безликого и забытого угнетателями. -ent-PetrArmorBasic = Лёгкий бронежилет - .desc = Выдаётся начинающим боевикам, которые охраняют базы и разные объекты революционеров. -ent-PetrArmorMid = Тяжёлый бронекомплект - .desc = В лобовом столкновении с противником революционеры используют эту броню, чтобы защитить свои тела чем-то кроме веры в идеалы коммунизма! -ent-PetrHardsuitZvezda = Скафандр "Звезда" - .desc = Стандартный боевой скафандр боевиков Петрищевцев -ent-PetrHardsuitSerp = Скафандр "Серп" - .desc = По защитным качетвам он едва ли лучше бронижилета. Но зато он лёгкий и позволяет оператору ускоряться! Используется длы быстрых пехотных налётов боевиками Петрищевцев. -ent-PetrHardsuitMolot = Скафандр "Молот" - .desc = Большой, крепкий, бронированный. Используется боевиками Петрищевцев для создания живой стены. Боец в таком скафандре хоть и не слишком быстрый, но способен прикрыть товарищей за собой цузких местах. -ent-PetrPistol = Пистолет "Горький" - .desc = Короткий и очень дешёвый, но мощный пистолет. Использует собственные петрищевские патроны .32 -ent-PetrWeaponRevolver = Револьвер "Троцкий" - .desc = Тяжёлый и суровый револьвер калибра .40, что несёт волю Петрищевцев через космос! -ent-PetrSMG = Пистолет-пулемёт "Коллективист" - .desc = Маленький и удобный пистолет-пулемёт Петрищевцев, который легко пронести под одеждой. Прекрасно подходит для наведения шороха! Использует патроны .32 -ent-PetrLightRifle = Автомат "Повстанец" - .desc = Маленький и лёгкий. Очень удобный и надёжный. Использует петрищевские патроны .27 -ent-PetrWeaponLMG = Пулемёт "Товарищ Петрищев" - .desc = Здоровый и мощный пулемёт, что несёт смерть в узких проходах и гремит, как речи самого товарища Петрищева! Питается патронами .27 -ent-PetrWeaponShotgun = Дробовик "Старатель" - .desc = Небольшой и скорострельный дробовик, который можно перевозить большими партиями и быстро (и дёшево) производить. Использует заряды .50 калибра. -ent-PetrMagazinePistol = Магазин к пистолету "Горький" - .desc = 8 патронов к маленькому пистолету калибра .32 за разумную цену -ent-PetrSpeedLoader = Спидлоадер револьвера "Троцкий" - .desc = Необходимый в бою с большим стволом. К нему подходят патроны калибра .40 -ent-PetrMagazineSMG = Магазин к пистолету-пулемёту "Коллективист" - .desc = Питает скорострельный Пистолет-пулемёт 23-я патронами калибра .32 -ent-PetrMagazineRifle = Магазин к автомату "Повстанец" - .desc = Кустарный магазин на 30 патронов калибра .27 -ent-PetrMagazineRifleBox = Цинк к пулемёту "Товарищ Петрищев" - .desc = Здоровая дура на 120 патронов калибра .27. Этого хватит, чтобы научить коммунизму... -ent-PetrMagazineShotgun = Магазин к дробовику "Старатель" - .desc = Магазин к дробовику на 7 зарядов, что питается всем известным калибром .50 -ent-PetrBoxPistol = Коробка пистолетных патронов .32 - .desc = Коробка на 92 патронов .32 к петрищевскому пистолету "Горький" и пистолет-пулемёту "Коллективист" -ent-PetrBoxRevolver = Коробка револьверных патронов .40 - .desc = Коробка на 49 патронов к револьверу петрищевцев "Троцкий" калибра .40 -ent-PetrBoxRifle = Коробка винтовочных патронов .27 - .desc = Коробка на 60 патронов .27 к петрищевскому автомату "Повстанец" и пулемёту "Товарищ Петрищев" -ent-BoxLethalshot = Коробка дробовиковых зарядов .50 - .desc = Известная во всём НТ и ОПЗ коробка на 16 зарядов. -ent-BoxLethalshot = Коробка дробовиковых зарядов .50 - .desc = Известная во всём НТ и ОПЗ коробка на 16 зарядов. -ent-BoxLethalshot = Коробка дробовиковых зарядов .50 - .desc = Известная во всём НТ и ОПЗ коробка на 16 зарядов. -ent-PetrCommsComputerCircuitboard = Плата консоли связи - .desc = Компьютерная плата для перехвата чужих данных, их расшифровки и встраивания своих сообщений. -ent-PetrIDCardSold = ID-карта рядового боевика Петрищевцев - .desc = Карта с доступами сил революции. -ent-PetrEncryptionKey = Ключ шифрования боевиков-Петрищевцев - .desc = Используется для шифрования и дешифровки общего армейского канала связи Петрищевцев -ent-Emag = Криптографический секвенсор - .desc = Используется для дешифровки и перепрошивки систем доступа НТ. -ent-ClothingEyesHudSyndicate = Визор оперативника - .desc = Визор с целеуказанием и системой "свой-чужой". -ent-PetrRubberStamp = Печать Петрищевцев - .desc = Отправьте чёртовым капиталистам угрозу заверенную по всей форме их прогнившей бюрократии. -ent-PetrBeltSoldFilled = Пояс боевика - .desc = Этот пояс используют боевики Петрищевцев для ношения амуниции, гранат и прочего боевого снаряжения. Наполнен пистолетом и магазинами к нему -ent-PetrBeltSpecFilledEng = Пояс специалиста-инженера - .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения. Наполнен инструментами -ent-PetrBeltSpecFilledExp = Пояс специалиста-подрывника - .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения. Наполнен гранатами -ent-SheetSteel = Пачка листов стали - .desc = 30 штук -ent-SheetRGlass = Пачка бронированных стёкл - .desc = 30 штук -ent-SheetPlasteel = Пачка листов пластали - .desc = 30 штук -ent-CableApcStack = Моток низковольтных проводов - .desc = 30 штук -ent-CableMVStack = Моток средневольтного кабеля - .desc = 30 штук -ent-CableHVStack = Моток высоковольтного кабеля - .desc = 30 штук -ent-PetrCrateExs = Ящик гранат и взрывчатки - .desc = Шесть бомб, шесть гранат и шесть дымовых шашек -ent-PetrBackpackFilledEmpty = Боевой рюкзак с пайком - .desc = Базовое жизнеобеспечение -ent-PetrBackpackFilledPistol = Боевой рюкзак с пистолетом - .desc = Базовое жизнеобеспечение, пистолет и три магазина. -ent-PetrBackpackFilledRevolver = Боевой рюкзак с револьвером - .desc = Базовое жизнеобеспечение, револьвер, спидлодер и коробка патронов. -ent-PetrBackpackFilledSMG = Боевой рюкзак с пистолетом-пулемётом - .desc = Базовое жизнеобеспечение, пистолет-пулемёт и три магазина. -ent-PetrBackpackFilledRifle = Боевой рюкзак с автоматом - .desc = Базовое жизнеобеспечение, автомат и три магазина. -ent-PetrBackpackFilledLMG = Боевой рюкзак с пулемётом - .desc = Базовое жизнеобеспечение, пулемёт и цинк к нему. -ent-PetrBackpackFilledShotgun = Боевой рюкзак с дробовиком - .desc = Базовое жизнеобеспечение, дробовик и три магазина. -ent-PetrBackpackFilledBomb = Боевой рюкзак с взрывчаткой - .desc = Базовое жизнеобеспечение, две бомбы, две гранаты и три дымовые шашки. -ent-Stimpack = Боевой стимулятор - .desc = Ускорься ещё больше! Но победи пока не наступили побочные эффекты -ent-EmergencyMedipen = Экстренный медипен - .desc = Какое средство экстренной помощи есть, такое и используем... -ent-Brutepack = Набор для лечения травм - .desc = Помогает от травм механического характера -ent-Ointment = Лечебная мазь - .desc = Хороша от ожёгов и переохлаждения ent-StorePresetPetrUplink = Категории ent-PetrBaseUplinkRadio = Аплинк Петрищевцев .desc = Такой же, как у синдиката, но с отдельным складом и товарами diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 3efde894667..02fb10057d9 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -374,7 +374,7 @@ ent-CNKBackpackFilledCarLazer = Армейский рюкзак CНК .suffix = СНК, Карабин(лазер) ent-CNKBackpackFilledCarRadio = Армейский рюкзак CНК .suffix = СНК, Карабин(радиация) -ent-CNKBackpackFilledAutoHigh = Армейский рюкзак CНК +ent-CNKBackpackFilledRifleHigh = Армейский рюкзак CНК .suffix = СНК, Винтовка(тяжёлый) ent-CNKBackpackFilledShotgunDrob = Армейский рюкзак CНК .suffix = СНК, Дробовик(дробь) diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index f141c43d178..3556e06a7bc 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -269,5 +269,3 @@ ent-RandomUmpor = Роль потерявшего Умпорского воен ent-LostUmpor = Роль потерявшего Умпорского военного .desc = Ваш шаттл пострадал в космическом бою, и, после неудачного БС скачка, вы оказались в пространстве НаноТрейзен. ent-LostUmporSpawner = Спавнер потерянного Умпорца -ent-LostUmpor = Потерянный умпорец - .desc = Ваш шаттл пострадал в космическом бою, и, после неудачного БС скачка, вы оказались в пространстве НаноТрейзен. diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index dba00ce8df2..aab354b3b35 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -155,11 +155,11 @@ ent-VitzHeadsetZvn = Гарнитура бойца корпорации Вите .suffix = Витезтви, Звеньевой ent-VitzHeadsetMHl = Гарнитура бойца корпорации Витезтви .suffix = Витезтви, Мистер Хилл -ent-VitzEfreitor = Ефрейтор Витезтви -ent-VitzPilot = Пилот Витезтви -ent-VitzStarshina = Старшина Витезтви -ent-VitzZven = Командир звена Витезтви -ent-VitzMrHill = Хилл +ent-VitzEfreitorJ = Ефрейтор Витезтви +ent-VitzPilotJ = Пилот Витезтви +ent-VitzStarshinaJ = Старшина Витезтви +ent-VitzZvenJ = Командир звена Витезтви +ent-VitzMrHillJ = Хилл ent-VitzBackpackFilledEfreitor = Армейский рюкзак корпорации Витезтви .suffix = Витезтви, Ефрейтор ent-VitzBackpackFilledPilot = Армейский рюкзак корпорации Витезтви diff --git a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml index 653bc3c1828..141b8f77c9e 100644 --- a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml +++ b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml @@ -1982,7 +1982,7 @@ Piercing: 3 #------------------------------------автомат---------- - type: entity - id: NoocPowerGan + id: MirtNoocPowerGan parent: BaseItem abstract: true components: @@ -2057,7 +2057,7 @@ Piercing: 3 #------------------------------------пистолет---------- - type: entity - id: NoocPowerPistol + id: MirtNoocPowerPistol parent: BaseItem abstract: true components: @@ -2131,7 +2131,7 @@ Piercing: 3 #------------------------------------пулемёт---------- - type: entity - id: NoocPowerMG + id: MirtNoocPowerMG parent: BaseItem abstract: true components: @@ -2204,7 +2204,7 @@ Piercing: 3 #------------------------------------хладопушка---------- - type: entity - id: NoocPowerGanCold + id: MirtNoocPowerGanCold parent: BaseItem abstract: true components: @@ -2280,10 +2280,6 @@ - type: accessLevel id: MirtAccess name: access-mirt - -- type: accessLevel - id: NoocAccess - name: access-nooc #------------------------------------закрытый шлюз---------- - type: entity parent: DoorElectronics @@ -2315,7 +2311,7 @@ - type: entity parent: AirlockExternalShuttleLocked name: Стыковочный шлюз - id: SNKAirlockShuttleEasyPryLocked + id: MirtAirlockShuttleEasyPryLocked suffix: Миртан description: Чтобы успешно прилепиться к космическим объектам. components: @@ -3581,7 +3577,7 @@ - id: NoocPowerCellOne #-----------------------------Ящик особого ноократского оружия------------------ - type: entity - id: MirtCrateWeaponsNO + id: MirtCrateWeaponsOE parent: MirtCrate name: Ящик особого оружия Ноократии Эранта suffix: Миртан @@ -3670,7 +3666,7 @@ - id: MirtCloakOfInk #-----------------------------Ящик усиленной экипировки армии------------------ - type: entity - id: MirtCrateWeaponsEA + id: MirtCrateWeaponsEAU parent: MirtCrate name: Ящик стандартной экипировки армии Империи Миртана suffix: Миртан diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml index 086b1fbd2e7..34e7259604a 100644 --- a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -3592,7 +3592,7 @@ - NoocUplinkBack #------категория мед.средства - type: listing - id: Stimpack + id: NoocStimpack name: Боевой стимулятор description: Ускорься! Но победи пока не наступили побочные эффекты productEntity: Stimpack @@ -3602,7 +3602,7 @@ - NoocUplinkMed - type: listing - id: EmergencyMedipen + id: NoocEmergencyMedipen name: Экстренный медипен description: Какое средство экстренной помощи есть, такое и используем... productEntity: EmergencyMedipen @@ -3612,7 +3612,7 @@ - NoocUplinkMed - type: listing - id: Brutepack + id: NoocBrutepack name: Набор для лечения травм description: Помогает от травм механического характера productEntity: Brutepack @@ -3622,7 +3622,7 @@ - NoocUplinkMed - type: listing - id: Ointment + id: NoocOintment name: Лечебная мазь description: Хороша от ожёгов и переохлаждения productEntity: Ointment @@ -3632,7 +3632,7 @@ - NoocUplinkMed - type: listing - id: NocturineChemistryBottle + id: NoocNocturineChemistryBottle name: Бутылочка ноктюрина description: 30u быстродействующего усыпляющего средства productEntity: NocturineChemistryBottle @@ -3642,7 +3642,7 @@ - NoocUplinkMed - type: listing - id: ClothingBackpackDuffelSyndicateMedicalBundleFilled + id: NoocClothingBackpackDuffelSyndicateMedicalBundleFilled name: Медицинский набор description: Набор полезных химических средств productEntity: ClothingBackpackDuffelSyndicateMedicalBundleFilled diff --git a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml index 2227d977261..6fbeefb51aa 100644 --- a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml +++ b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml @@ -2742,36 +2742,6 @@ Telecrystal: 4 categories: - PetrUplinkAmmo - -- type: listing - id: BoxLethalshot - name: Коробка дробовиковых зарядов .50 - description: Известная во всём НТ и ОПЗ коробка на 16 зарядов. - productEntity: BoxLethalshot - cost: - Telecrystal: 3 - categories: - - PetrUplinkAmmo -#---взрывчатка--- -- type: listing - id: BoxLethalshot - name: Коробка дробовиковых зарядов .50 - description: Известная во всём НТ и ОПЗ коробка на 16 зарядов. - productEntity: BoxLethalshot - cost: - Telecrystal: 3 - categories: - - PetrUplinkAmmo - -- type: listing - id: BoxLethalshot - name: Коробка дробовиковых зарядов .50 - description: Известная во всём НТ и ОПЗ коробка на 16 зарядов. - productEntity: BoxLethalshot - cost: - Telecrystal: 3 - categories: - - PetrUplinkAmmo #------категория электроника---------- - type: listing id: PetrCommsComputerCircuitboard @@ -2804,7 +2774,7 @@ - PetrUplinkElectronic - type: listing - id: Emag + id: PetrEmag name: Криптографический секвенсор description: Используется для дешифровки и перепрошивки систем доступа НТ. productEntity: Emag diff --git a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml index db34e4621e9..b4da44be304 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml @@ -194,26 +194,6 @@ - !type:HTNPrimitiveTask operator: !type:MedibotInjectOperator targetKey: InjectTarget -#---------------------------------------Всякие Фразочки----------------------------------- - -#-------------------------------------Кто является противником----------------------------------- -- type: npcFaction - id: SNKBot - hostile: - - SimpleHostile - - Xeno - - NanoTrasen - - Syndicate - - Passive - - PetsNT - - Zombie - - Revolutionary - - Noocraty - - NoocratyBot - friendly: - - SNKBot - - SNK - - SNKBotR #--------------------------------------Сочетание правил ВИ----------------------------------------- #-----------------С ходить-бродить---------- #------обыч----------- diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index cff466a82d6..51fde921f28 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -3277,7 +3277,7 @@ #------------------------------------винтовка-тяж------- - type: entity parent: SNKBackpackStd - id: CNKBackpackFilledAutoHigh + id: CNKBackpackFilledRifleHigh suffix: СНК, Винтовка(тяжёлый) components: - type: StorageFill diff --git a/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml b/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml index 8ba38bdaeaf..4bc21b72424 100644 --- a/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml +++ b/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml @@ -1147,7 +1147,7 @@ id: JobEventVitzEfreitor - type: job - id: VitzEfreitor + id: VitzEfreitorJ name: Ефрейтор Витезтви description: job-vitz-efreitor playTimeTracker: JobEventVitzEfreitor @@ -1162,7 +1162,7 @@ id: JobEventVitzPilot - type: job - id: VitzPilot + id: VitzPilotJ name: Пилот Витезтви description: job-vitz-solder playTimeTracker: JobEventVitzPilot @@ -1178,7 +1178,7 @@ id: JobEventVitzStarshina - type: job - id: VitzStarshina + id: VitzStarshinaJ name: Старшина Витезтви description: job-vitz-starshina playTimeTracker: JobEventVitzStarshina @@ -1194,7 +1194,7 @@ id: JobEventVitzZven - type: job - id: VitzZven + id: VitzZvenJ name: Командир звена Витезтви description: job-vitz-zven playTimeTracker: JobEventVitzZven @@ -1211,7 +1211,7 @@ id: JobEventVitzMrHill - type: job - id: VitzMrHill + id: VitzMrHillJ name: Хилл description: job-vitz-hill playTimeTracker: JobEventVitzMrHill From e12011b31287f8767325342d0cf0f313069e795d Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 00:18:17 +0300 Subject: [PATCH 06/59] RepairLore_v2 --- .../Prototypes/Corvax/Lore/Mirt/mirt.yml | 4 +- .../mirt_nooc_cell_recharger.rsi/rifle.png | Bin 283 -> 0 bytes .../nooc_armor_niz_light.rsi/icon-flash.png | Bin 754 -> 0 bytes .../Armor/nooc_armor_niz_light.rsi/icon.png | Bin 519 -> 0 bytes .../Armor/nooc_armor_niz_light.rsi/meta.json | 46 ------------------ .../off-equipped-OUTERCLOTHING-digi.png | Bin 1478 -> 0 bytes .../off-equipped-OUTERCLOTHING.png | Bin 1438 -> 0 bytes .../off-inhand-left.png | Bin 873 -> 0 bytes .../off-inhand-right.png | Bin 876 -> 0 bytes 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.../Umpor/Weapon/umpor_box_ammo.rsi/meta.json | 4 +- .../umpor_actions_ump_ofi.rsi/UmpArmyEng.png | Bin 491 -> 0 bytes .../umpor_actions_ump_ofi.rsi/UmpArmyMed.png | Bin 569 -> 0 bytes .../umpor_actions_ump_ofi.rsi/UmpArmySold.png | Bin 469 -> 0 bytes .../UmporArmyEng.png | Bin 622 -> 0 bytes .../UmporArmyMed.png | Bin 745 -> 0 bytes .../UmporArmySold.png | Bin 679 -> 0 bytes .../umpor_actions_ump_ofi.rsi/attack.png | Bin 472 -> 0 bytes .../umpor_actions_ump_ofi.rsi/attackOff.png | Bin 468 -> 0 bytes .../umpor_actions_ump_ofi.rsi/follow.png | Bin 446 -> 0 bytes .../umpor_actions_ump_ofi.rsi/followOff.png | Bin 471 -> 0 bytes .../Umpor/umpor_actions_ump_ofi.rsi/loose.png | Bin 429 -> 0 bytes .../umpor_actions_ump_ofi.rsi/looseOff.png | Bin 431 -> 0 bytes .../Umpor/umpor_actions_ump_ofi.rsi/meta.json | 44 ----------------- .../Umpor/umpor_actions_ump_ofi.rsi/stay.png | Bin 403 -> 0 bytes .../umpor_actions_ump_ofi.rsi/stayOff.png | Bin 413 -> 0 bytes .../Viteztvi/vitz_job_icons.rsi/meta.json | 17 ------- .../Viteztvi/vitz_job_icons.rsi/officer.png | Bin 162 -> 0 bytes .../Viteztvi/vitz_job_icons.rsi/solder.png | Bin 146 -> 0 bytes 46 files changed, 16 insertions(+), 140 deletions(-) delete mode 100644 Resources/Textures/Corvax/Lore/Mirt/Weapon/mirt_nooc_cell_recharger.rsi/rifle.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/icon-flash.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/icon.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/meta.json delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/off-equipped-OUTERCLOTHING-digi.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/off-equipped-OUTERCLOTHING.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/off-inhand-left.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/off-inhand-right.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/on-equipped-OUTERCLOTHIHD.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/on-equipped-OUTERCLOTHING-digi.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/on-equipped-OUTERCLOTHING.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/on-inhand-left.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/on-inhand-raght.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Armor/nooc_armor_niz_light.rsi/on-inhand-right.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/nooc_cell_recharger.rsi/rifle.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/nooc_job_icons.rsi/meta.json delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/nooc_job_icons.rsi/officer.png delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/nooc_job_icons.rsi/solder.png delete mode 100644 Resources/Textures/Corvax/Lore/SNK/Weapon/snk_projectiles.rsi/bolt.png delete mode 100644 Resources/Textures/Corvax/Lore/SNK/Weapon/snk_projectiles.rsi/energy_ball.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/UmpArmyEng.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/UmpArmyMed.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/UmpArmySold.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/UmporArmyEng.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/UmporArmyMed.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/UmporArmySold.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/attack.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/attackOff.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/follow.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/followOff.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/loose.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/looseOff.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/meta.json delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/stay.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_actions_ump_ofi.rsi/stayOff.png delete mode 100644 Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/meta.json delete mode 100644 Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/officer.png delete mode 100644 Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/solder.png diff --git a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml index 141b8f77c9e..ef214eb5ad0 100644 --- a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml +++ b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml @@ -3176,7 +3176,7 @@ excess: 380 - type: Loadout prototypes: [ MirtTgGearLMG ] - + - type: entity name: Миртанский боец тяжёлого оружия Спавнер id: MirtMobHumanTg @@ -3192,7 +3192,7 @@ randomizeName: false - type: RandomMetadata nameSegments: - - MirtName-t + - MirtName-o - MirtNameTwo - type: RandomHumanoidSpawner settings: MirtTgR diff --git a/Resources/Textures/Corvax/Lore/Mirt/Weapon/mirt_nooc_cell_recharger.rsi/rifle.png b/Resources/Textures/Corvax/Lore/Mirt/Weapon/mirt_nooc_cell_recharger.rsi/rifle.png deleted file mode 100644 index 78f3576dcb1afc145fda3f66aba9e02176d4a265..0000000000000000000000000000000000000000 GIT binary patch literal 0 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--- a/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/meta.json +++ /dev/null @@ -1,17 +0,0 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": null, - "size": { - "x": 8, - "y": 8 - }, - "states": [ - { - "name": "solder" - }, - { - "name": "officer" - } - ] -} \ No newline at end of file diff --git a/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/officer.png b/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/officer.png deleted file mode 100644 index c19d630951d95af255ed7d5a36af4e3a17951f0b..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 162 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|Vmw_OLnNm5 z_8amw81OLb`^Y{t&Phpsx%!v-w@V8jnf_7WiCiI~xF@1aCt6U(jYsf6*4l@mp)=VQ zn{3&lXu@)c_rMJE@YnBZWY2wn$r~xoQ1t4_mCEYIC*sJ0m#|yNF!PC{x JWt~$(69DeXHt7HW diff --git a/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/solder.png b/Resources/Textures/Corvax/Lore/Viteztvi/vitz_job_icons.rsi/solder.png deleted file mode 100644 index e6233049888e4d361fd2e2352382fa9381e69bd8..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 146 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqjKx9jP7LeL$-D$|d^}woLnNm5 z_8$~HpuoX0JtTo^l2FhZ)d@{W>^~CD{0Nv_d+(4TN29SjOM&t1sL-boIs0n(I36tF sIj~fn;pn^#U;Enh+^W94X34piGrNn|RdR~lSD?8Jp00i_>zopr0JGaLm;e9( From 29c7afff5dba506a7e44c2127666755a1318ff4e Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 00:28:01 +0300 Subject: [PATCH 07/59] RepairLore_v3 --- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 2 -- .../nooc_cap.rsi/equipped-HELMET-hamster.png | Bin 572 -> 0 bytes .../Lore/Umpor/umpor_job_icons.rsi/meta.json | 17 ----------------- .../Lore/Umpor/umpor_job_icons.rsi/officer.png | Bin 160 -> 0 bytes .../Lore/Umpor/umpor_job_icons.rsi/solder.png | Bin 154 -> 0 bytes 5 files changed, 19 deletions(-) delete mode 100644 Resources/Textures/Corvax/Lore/Noocraty/Equipment/nooc_cap.rsi/equipped-HELMET-hamster.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_job_icons.rsi/meta.json delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_job_icons.rsi/officer.png delete mode 100644 Resources/Textures/Corvax/Lore/Umpor/umpor_job_icons.rsi/solder.png diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index e38e9df05be..a1f70cc537e 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -287,8 +287,6 @@ ent-MirtTgR = Гост-роль Миртанийского бойца тяж .desc = "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" ent-MirtTgReady = Миртанский боец тяжёлого оружия .desc = "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" -ent-MirtMobHumanTg = Миртанский боец тяжёлого оружия Спавнер - .suffix = GOST, Миртанский ent-MirtOffiR = Гост-роль Миртанийского младшего офицера .desc = "Вы бывалый солдат и опытный полевой командир армии Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Управляйте своими бойцами, защишайте свои земли и несите смерть всем врагам!" ent-MirtOffiReady = Миртанский младший офицер diff --git a/Resources/Textures/Corvax/Lore/Noocraty/Equipment/nooc_cap.rsi/equipped-HELMET-hamster.png b/Resources/Textures/Corvax/Lore/Noocraty/Equipment/nooc_cap.rsi/equipped-HELMET-hamster.png deleted file mode 100644 index 58dd62d9912f35a130b45faba956825d52f3eec5..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 572 zcmV-C0>k}@P)Px$_DMuRRCt{2**|C#Q5*;G?`hGgEm=BbIC7!fqma$z4S_C!14~>A4&vzMo<)j? zba8ic6bB)THp0PM1cxl%VxU|Ip4^b3%h3i0CGvC7JO3oXzUy`J``PaO!u!47FZXWw z0YpSZ^uKa!eq5i7;NHC_tK#YNXU=rHb@5ZJ$o;$BgG2FsALH>DZy!G>>afjk)c~!v zc%Fw&r?U_<#vn-&42MIjJ?bg!b0l;-#_`Z+bgTs|?=PISHKoA5!p6}ep^u<#EKp2LXdIbQ$Ycyr^ zS`9ll{Ds)@`!PTe7jSxez-$ zJH;3C>QeuJfBO4FMMOkIL_|bHL_|bHL{z=9Q>nEo60YyK z5v3ad{3^WH>lJJBb{EIt2rqALIjCq*IUDqy+iy-}Cum{q-Rolg$#23vw;9Z0_(ikojhyStl^o>_4`0m z-CtLp{q_ITZtw*=Twv)EHORZaPxjGS-`NTxPV)pAq|S;2iF3&P2b#{{>FVdQ&MBb@ E04=XEG5`Po diff --git a/Resources/Textures/Corvax/Lore/Umpor/umpor_job_icons.rsi/solder.png b/Resources/Textures/Corvax/Lore/Umpor/umpor_job_icons.rsi/solder.png deleted file mode 100644 index a72240e14fe25ecd4805dfbed51c6b389229f00f..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 154 zcmeAS@N?(olHy`uVBq!ia0vp^93afW1|*O0@9PFqoCO|{#S9F5M?jcysy3fAP|(NI z#WAE}PI6*H!+)L|jLIGd>;3)x*}}rY+I+V;CIs$3{92;!|G%>vYJY$GufxN_u!>1o xnuFJbaW_+w+Jw~&f={9h@-M4#v`$E8VVG(sY_sCX)hM9344$rjF6*2UngAo^F8}}l From dd9b67b951dec4193b276a15ff4931f4f55aca3f Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 00:41:15 +0300 Subject: [PATCH 08/59] RepairLore_v4 --- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 2 -- Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml | 7 +++---- 2 files changed, 3 insertions(+), 6 deletions(-) diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index 3556e06a7bc..4d1b70ed9bf 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -89,8 +89,6 @@ ent-UmporBulletHeavyRifle = Тяжёлая винтовочная пуля (.30 .suffix = Умпорский ent-UmporBulletLightRifle = Лёгкая винтовочная пуля (.27 rifle) .suffix = Умпорский -ent-UmporBulletPistol = Лёгкая пистолетная пуля (.15 rifle) - .suffix = Умпорский ent-UmporCartridgeHeavyRifle = Тяжёлая винтовочная пуля (.30 rifle) .suffix = Умпорский ent-UmporCartridgeLightRifle = Лёгкая винтовочная пуля (.27 rifle) diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml index e7a540c57cc..909138b81cc 100644 --- a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml +++ b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml @@ -701,16 +701,15 @@ #------------------------------------пистолет---------- - type: entity id: UmporBulletPistol - name: name-of-UmporBulletPistol - suffix: Umpor + name: Лёгкая пистолетная пуля (.15 rifle) + suffix: Умпорский parent: BaseBullet noSpawn: true components: - type: Projectile damage: types: - Piercing: 11 - + Piercing: 11 #-------------------------------------картриджи--------------------------------------------------------------------------------- #------------------------------------винтовка---------- - type: Tag From 882a2e43b25fd1ca9a44f461c6de41cfcc2287bf Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 00:51:42 +0300 Subject: [PATCH 09/59] RepairLore_v5 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 + Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 1 + 2 files changed, 2 insertions(+) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 02fb10057d9..63ded9fbef8 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -203,6 +203,7 @@ ent-SNKMagazineSMGPistPoi = Магазин к пистолету-пулемёт .suffix = СНК ent-SNKMagazineSMGElectro = Магазин к пистолету-пулемёту "Хартред" .suffix = СНК + .desc = Небольшой, лёгкий, наэлектризованный. Порой потрескивает. ent-SNKBaseMagazineLightRifle = Магазин к автомату СНК "Пингвин" (.34) .suffix = СНК ent-SNKMagazineLightRifleStd = Магазин к автомату СНК "Пингвин" (.34) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index 51fde921f28..f3b8d8f56b6 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -1603,6 +1603,7 @@ - type: entity id: SNKMagazineSMGElectro name: Магазин к пистолету-пулемёту "Хартред" + description: Небольшой, лёгкий, наэлектризованный. Порой потрескивает. suffix: СНК parent: BaseSNKMagazineSMGElectro components: From 310e324a4599dd2d12493d19a3f1b93ff86b7c4f Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 00:57:36 +0300 Subject: [PATCH 10/59] RepairLore_v5.1 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 63ded9fbef8..4219ec7691a 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -203,7 +203,7 @@ ent-SNKMagazineSMGPistPoi = Магазин к пистолету-пулемёт .suffix = СНК ent-SNKMagazineSMGElectro = Магазин к пистолету-пулемёту "Хартред" .suffix = СНК - .desc = Небольшой, лёгкий, наэлектризованный. Порой потрескивает. + .desc = Небольшой, лёгкий, наэлектризованный. Порой потрескивает. ent-SNKBaseMagazineLightRifle = Магазин к автомату СНК "Пингвин" (.34) .suffix = СНК ent-SNKMagazineLightRifleStd = Магазин к автомату СНК "Пингвин" (.34) From a03cf90d48567666f99463dbeb6fd5682d8126bd Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:04:49 +0300 Subject: [PATCH 11/59] RepairLore_v5.2 --- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index a1f70cc537e..be0120a1eb4 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -221,6 +221,7 @@ ent-MirtIDCardOfficer = Чип миртанского офицера .suffix = Миртан ent-MirtIDCardSolder = Чип миртанского солдата .suffix = Миртан + .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана ent-MirtIDCardEngener = Чип миртанского инквизитора .suffix = Миртан ent-MirtIDCardLogist = Чип миртанского старшего инквизитора From ae481a885cb52cfc35633e8aa2327cc1f2d143ee Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:13:55 +0300 Subject: [PATCH 12/59] RepairLore_v5.3 --- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index be0120a1eb4..6b1f5f92d47 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -266,6 +266,7 @@ ent-MirtPaperGr = Памятка ополченца Империи Миртан .suffix = Миртан ent-MirtPaperSold = Памятка солдата Империи Миртана .suffix = Миртан + .desc = Стоит это прочитать ent-MirtPaperOfi = Памятка командира Империи Миртана .suffix = Миртан ent-MirtPaperInk = Памятка инквизитора Империи Миртана From 7619052c8ed605317ca6cd68e85b213bfcca11bd Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:20:19 +0300 Subject: [PATCH 13/59] RepairLore_v5.6 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 4219ec7691a..11214f45f28 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -139,6 +139,7 @@ ent-SNKBeltEnge = Пояс инженера СНК .suffix = СНК ent-SNKBeltOffiFilled = Пояс офицера СНК .suffix = Filled, СНК, Офицер + .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения ent-SNKBeltSoldFilled = Пояс военного СНК .suffix = Filled, СНК, Солдат ent-SNKBeltMedicFilled = Пояс медика СНК From 61864bc4f14638e5c93c71b3224d4837ec62a6e6 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:25:04 +0300 Subject: [PATCH 14/59] RepairLore_v5.7 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 11214f45f28..9024c4950a6 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -139,7 +139,7 @@ ent-SNKBeltEnge = Пояс инженера СНК .suffix = СНК ent-SNKBeltOffiFilled = Пояс офицера СНК .suffix = Filled, СНК, Офицер - .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения + .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения ent-SNKBeltSoldFilled = Пояс военного СНК .suffix = Filled, СНК, Солдат ent-SNKBeltMedicFilled = Пояс медика СНК From 783fee7b0a7e865f471be3efe819de4b1c0ba2d9 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:32:52 +0300 Subject: [PATCH 15/59] RepairLore_v5.8 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 9024c4950a6..2dd2619765f 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -139,9 +139,10 @@ ent-SNKBeltEnge = Пояс инженера СНК .suffix = СНК ent-SNKBeltOffiFilled = Пояс офицера СНК .suffix = Filled, СНК, Офицер - .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения + .desc = Этот пояс используют офицеры СНК для ношения амуниции, пистолетов и прочего боевого снаряжения ent-SNKBeltSoldFilled = Пояс военного СНК .suffix = Filled, СНК, Солдат + .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения ent-SNKBeltMedicFilled = Пояс медика СНК .suffix = Filled, СНК, Медик ent-SNKBeltEngFilled = Пояс инженера СНК From 6d9d87fbcbe50b3603165e739e6df6c6cc8271e8 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:38:03 +0300 Subject: [PATCH 16/59] RepairLore_v5.8 --- Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl index fe9e7537bac..fce3e53473a 100644 --- a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl +++ b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl @@ -165,6 +165,7 @@ ent-NoocSrMedReady = Медик среднего класса .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" ent-NoocMobHumanSrMed = Ноократской медик средний класс Спавнер .suffix = GOST, Ноократия + .desc = Медик-боец среднего класса со специальным снаряжением ent-NoocNizR = Гост-роль ноократского низкого класса .desc = "Вы боец низкого класса Ноократии Эранта. Вы подчиняетесь всем. Вы самое низкое звено. Идите и погибните за страну, если потребуется" ent-NoocNizReady = ноократский боец низкого класса From 7be60c75381ec3f83c6c62d25c17e7cbd888c5de Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:44:16 +0300 Subject: [PATCH 17/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 2dd2619765f..1ab9c452846 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -363,6 +363,7 @@ ent-SNKMen = Военный СНК .desc = job-snk ent-SNKSatchelsFilledPistPist = Офицерская плечевая сумка СНК .suffix = СНК, Пистолет(пистолет) + .desc = Офицерская плечевая сумка СНК. Лёгкая и практичная ent-SNKSatchelsFilledPistRifle = Офицерская плечевая сумка СНК .suffix = СНК, Пистолет(винтовка) ent-CNKBackpackFilledSMGPist = Армейский рюкзак CНК From 4801c2521d60fea321e0c60305313d99a19082a1 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:49:36 +0300 Subject: [PATCH 18/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index 689abd4f7b9..f599a2d673f 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -77,6 +77,7 @@ ent-PetrCartridgeRevolver = Револьверная пуля (.40 rifle) .suffix = Петрищев ent-PetrMagazinePistol = Магазин к пистолету "Горький" (.32 rifle) .suffix = Петрищев + .desc = Маленький, но тяжёлый. ent-PetrSpeedLoader = Спидлоадер револьвера (.40) ent-PetrMagazineSMG = Магазин к пистолету-пулемёту "Коллективист" (.32 auto боевые) .suffix = Петрищев From e46f07ac7f967074d5a567a70d212204c223b95c Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:54:18 +0300 Subject: [PATCH 19/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index aab354b3b35..a4913b8ed66 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -200,6 +200,7 @@ ent-VitzMrHillReady = Мистер Хилл Витезтви .desc = "Вы вербовщик и продавец услуг корпорации Витезтви. Вежливо пейте дорогой алкоголь и общайтесь самыми важными людьми для продажи услуг и оружия. Вы получаете процент с продажи каждой единицы товара или услуг" ent-VitzMobHumanMrHill = Спавнер Мистера Хилла Витезтви .suffix = GOST, Витезтви + .desc = Не боец, но очень важная шишка ent-VitzPaperEfreitor = Памятка пехотинца Втезтви .suffix = Витезтви ent-VitzPaperPilot = Памятка пилота Витезтви From fb13170e36c09162cb98baf0cb47c33f12c3ca94 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 01:59:41 +0300 Subject: [PATCH 20/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index a4913b8ed66..e8ea75242ad 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -200,7 +200,7 @@ ent-VitzMrHillReady = Мистер Хилл Витезтви .desc = "Вы вербовщик и продавец услуг корпорации Витезтви. Вежливо пейте дорогой алкоголь и общайтесь самыми важными людьми для продажи услуг и оружия. Вы получаете процент с продажи каждой единицы товара или услуг" ent-VitzMobHumanMrHill = Спавнер Мистера Хилла Витезтви .suffix = GOST, Витезтви - .desc = Не боец, но очень важная шишка + .desc = Не боец, но очень важная шишка ent-VitzPaperEfreitor = Памятка пехотинца Втезтви .suffix = Витезтви ent-VitzPaperPilot = Памятка пилота Витезтви From ba0de729c79f15b7f3e18689b0f54f7fbd378a3d Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:05:16 +0300 Subject: [PATCH 21/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl index fce3e53473a..0d787b6d90d 100644 --- a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl +++ b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl @@ -136,6 +136,7 @@ ent-NoocBackpackPassengerFilled = Ноократский армейский рю .suffix = Ноократия, Пассажира, Без оружия ent-NoocBackpackFilled = Ноократский армейский рюкзак .suffix = Ноократия, Без оружия + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocBackpackFilledRifle = Ноократский армейский рюкзак .suffix = Ноократия, Винтовка ent-NoocBackpackFilledMG = Ноократский армейский рюкзак From 29cde4fcda862391b45608ae2cc419152d2743fd Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:10:22 +0300 Subject: [PATCH 22/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 1ab9c452846..6b3b9a36ad0 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -191,6 +191,7 @@ ent-SNKCartridgeDrobLazer = Лазерный заряд .suffix = СНК ent-SNKMagazinePistolPistStd = Магазин к пистолету "Нюра" (.24) .suffix = СНК + .desc = Магазин к пистолету "Нюра" (.24) ent-SNKMagazinePistolPistPoi = Магазин к пистолету "Нюра" (.24 ядовитые) .suffix = СНК ent-SNKMagazinePistolRifleStd = Магазин к пистолету "Громыхало" (.34) From cbdaeef6bdabf57784c21ee728bec102e5a938a1 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:16:45 +0300 Subject: [PATCH 23/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl index ffaebd592f2..6d2fb8763bb 100644 --- a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -174,6 +174,7 @@ ent-KMLGPaperE = Памятка инженера Космологистики .suffix = Космологистика ent-KMLGPaperCe = Памятка старшего инженера Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperSw = Памятка сервисного работника Космологистики .suffix = Космологистика ent-KMLGPaperP = Памятка пилота Космологистики From 0995e12aba5ab46919f092126d5de3c208103cd0 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:24:41 +0300 Subject: [PATCH 24/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl index 6d2fb8763bb..5de3c14326e 100644 --- a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -166,23 +166,31 @@ ent-KMLGBackpackRadFilled = Радиорюкзак .suffix = Космологистика, Заполненный, Сержант ent-KMLGPaperCt = Памятка грузчика Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperCc = Памятка старшего снабженца Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperRm = Памятка ремонтника Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperE = Памятка инженера Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperCe = Памятка старшего инженера Космологистики .suffix = Космологистика .desc = Стоит это прочесть ent-KMLGPaperSw = Памятка сервисного работника Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperP = Памятка пилота Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperS = Памятка охранника Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGPaperCs = Памятка сержанта Космологистики .suffix = Космологистика + .desc = Стоит это прочесть ent-KMLGCtR = Гост-роль грузчика Космологистики .desc = "Вы грузчик корпорации Космологистика. Подчиняйтесь старшему снабженцу или пилоту. Таскайте грузы. Будьте быстрым, исполнительным и профессиональным." ent-KMLGCtReady = Грузчик Космологистики From 45295e933686d02ce13658f14bf6386bb5853166 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:32:32 +0300 Subject: [PATCH 25/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index 4d1b70ed9bf..458a78b521d 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -144,6 +144,7 @@ ent-UmporIDCardSolder = ID-карты умпорского солдата .suffix = Умпорский ent-UmporIDCardMedic = ID-карты умпорского армейского медика .suffix = Умпорский + .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации ent-UmporIDCardEngener = ID-карты умпорского военного инженера .suffix = Умпорский ent-UmporIDCardLogist = ID-карты умпорского логиста From 225a3146e8e595aee6fd8dddbf57a597569188d1 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:46:53 +0300 Subject: [PATCH 26/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 6b3b9a36ad0..cd937cffaf2 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -181,6 +181,7 @@ ent-SNKCartridgeHighRifleStd = Тяжёлая винтовочная пуля (. .suffix = СНК ent-SNKCartridgeDrobStd = Заряд дроби (.45) .suffix = СНК + .desc = Заряд дроби СНК (.45) ent-SNKCartridgeDrobBul = Дробовиковая пуля (.45) .suffix = СНК ent-SNKCartridgeDrobHea = Зажигательная дробь (.45) From d35e6357d42b483693446bf5f812d147f72aaede Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:52:07 +0300 Subject: [PATCH 27/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl index 5de3c14326e..22a4e1f0cd8 100644 --- a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -221,6 +221,7 @@ ent-KMLGCeReady = Старший инженер Космологистики .desc = "Вы старший инженер корпорации Космологистика. Руководите инженерами. Дайте им план, распределите по работам. Будьте профессиональным, образованым, серьёзным, уверенным." ent-KMLGMobCe = Старший инженер Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Cтарший инженер корпорации Космологистика. ent-KMLGSR = Гост-роль охранника Космологистики .desc = "Вы охранник корпорации Космологистика. Подчиняйтесь сержанту. Оберегайте пассажиров, поситителей, грузы и транспорт. будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." ent-KMLGSReady = Охранник Космологистики From e4a01c8b1f95d977398dbab2335c271bf4747385 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 02:57:37 +0300 Subject: [PATCH 28/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index 458a78b521d..c3dbde1341c 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -235,6 +235,7 @@ ent-UmporLogistReady = Умпорский логист .desc = "Вы логист армии Умпорской Федерации. Ваша задача обеспечить бойцов на фронте вооружением, стройматериалами, медикаментами, едой. И не важно, где вы их возьмёте" ent-UmporMobHumanLogist = Умпорский логист Спавнер .suffix = GOST, Умпорский + .desc = Логист армии Умпорской Федерации. ent-UmporPaperOfficer = Памятка умпорского офицера ent-UmporPaperSolder = Памятка умпорского солдата ent-UmporPaperEngeneer = Памятка умпорского инженера From 79955afe7f3e7dd4f67a61169f6cfe52fec94197 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 03:02:30 +0300 Subject: [PATCH 29/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index e8ea75242ad..a39796ec4aa 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -99,6 +99,7 @@ ent-VitzAirlockSolderLockedGlass = Стеклянный шлюз .suffix = Витезтви, Locked ent-VitzAirlockPilotLockedGlass = Стеклянный шлюз .suffix = Витезтви, Пилот, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockOfficerLockedGlass = Стеклянный шлюз .suffix = Витезтви, Офицер, Locked ent-VitzAirlockPiloOffiLockedGlass = Стеклянный шлюз From c5b5cf954bd036291d021a55d5051ba73f4d2cb2 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 03:06:36 +0300 Subject: [PATCH 30/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index a39796ec4aa..290ea691914 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -99,7 +99,7 @@ ent-VitzAirlockSolderLockedGlass = Стеклянный шлюз .suffix = Витезтви, Locked ent-VitzAirlockPilotLockedGlass = Стеклянный шлюз .suffix = Витезтви, Пилот, Locked - .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockOfficerLockedGlass = Стеклянный шлюз .suffix = Витезтви, Офицер, Locked ent-VitzAirlockPiloOffiLockedGlass = Стеклянный шлюз From 474ecc536d110e5813cc890d1c3fd2989a5a36d7 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 03:14:01 +0300 Subject: [PATCH 31/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl index 22a4e1f0cd8..e38a3c8a005 100644 --- a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -86,6 +86,7 @@ ent-KMLGHelmetHardsuit = Шлем скафандра Космологистик ent-KMLGRubberStamp = Печать Космологистики ent-KMLGPaperForm = Документ Космологистики .suffix = Космологистика + .desc = Бумажная бумага с записями ent-KMLGBelt = Пояс Космологистики .suffix = Космологистика .desc = Такие пояса используют инженеры, охрана и техники корпорации Космологистика. From 7eb9edd3317e010d8f599772e9966064f4ef8245 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 03:20:34 +0300 Subject: [PATCH 32/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index 6b1f5f92d47..c7ad9027907 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -167,6 +167,7 @@ ent-MirtMagazinePistol = Магазин к пистолету "Клык" .suffix = Миртан ent-MirtMagazineAutomat = Магазин к автомату "Развратник" .suffix = Миртан + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtAutoRifleGr = Гражданский автомат "Вдова" .desc = Морально устаревший автомат прошлого поколения Империи Миртана, что когда-то производился массово для армии, а теперь используется как оружие ополчения. (lhc) .suffix = Миртан From b3681313548b08d572c1bb621fcb1baa030e65ea Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 03:26:22 +0300 Subject: [PATCH 33/59] RepairLore_v5.9 --- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index c3dbde1341c..e43b8c8a229 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -205,6 +205,7 @@ ent-UmporSolderReady = Умпорский солдат .desc = "Вы солдат армии Умпорской Федерации. Ваша задача не умереть за вашу страну, а заставить врагов сдохнуть за свою" ent-UmporMobHumanSolder = Умпорский солдат Спавнер .suffix = GOST, Умпорский + .desc = Солдат армии Умпорской Федерации ent-UmporEngenerR = Гост-роль Умпорского инженера .desc = "Вы инженер армии Умпорской Федерации. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих боевых братьев" ent-UmporEngenerReady = Умпорский инженер From e517bfdf276b1a4b4b24da96be47a969314e57d5 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 21:25:00 +0300 Subject: [PATCH 34/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 42 +++++++++- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 58 +++++++++++++- Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl | 35 +++++++++ Resources/Locale/ru-RU/lore/Petr/petr.ftl | 60 ++++++++++++-- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 78 ++++++++++++++++++- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 47 ++++++++++- .../Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 60 ++++++++++++-- 7 files changed, 364 insertions(+), 16 deletions(-) diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl index e38a3c8a005..693233efd00 100644 --- a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -84,6 +84,8 @@ ent-KMLGHelmetHardsuit = Шлем скафандра Космологистик .desc = Стандартный простой шлем скафандра корпорации Космологистика = Печать Космологистики .suffix = Космологистика ent-KMLGRubberStamp = Печать Космологистики + .desc = Удобный и честный символ быстрой икачественной доставки + .suffix = Космологистика ent-KMLGPaperForm = Документ Космологистики .suffix = Космологистика .desc = Бумажная бумага с записями @@ -92,18 +94,25 @@ ent-KMLGBelt = Пояс Космологистики .desc = Такие пояса используют инженеры, охрана и техники корпорации Космологистика. ent-KMLGBeltFilledEng = Пояс Космологистики .suffix = Заполненный, Инструменты, Космологистика + .desc = Такие пояса используют инженеры, охрана и техники корпорации Космологистика. ent-KMLGBeltFilledSec = Пояс Космологистики .suffix = Заполненный, Охрана, Космологистика + .desc = Такие пояса используют инженеры, охрана и техники корпорации Космологистика. ent-DoorElectronicsKMLGAccess = плата доступа шлюза [Космологистика] .suffix = Космологистика, Locked + .desc = Плата доступа по карте. Ничего такого. ent-KMLGAirlockLocked = Шлюз .suffix = Космологистика, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-KMLGAirlock = Шлюз .suffix = Космологистика + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-KMLGAirlockLockedGlass = Стеклянный шлюз .suffix = Космологистика, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-KMLGAirlockGlass = Стеклянный шлюз - .suffix = Космологистика = Стыковочный шлюз + .suffix = Космологистика + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-KMLGAirlockShuttleEasyPryLocked = Стыковочный шлюз .suffix = Космологистика .desc = Чтобы успешно прилепиться к космическим объектам. @@ -113,42 +122,60 @@ ent-KMLGIDCard= Карта итендификации личности бойц .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardCt = ID-карта грузчика .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardCc = ID-карта старшего снабженца .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardRm = ID-карта ремонтника .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardE = ID-карта инженера .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardCe = ID-карта старшего инженера .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardS = ID-карта охранника .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardCs = ID-карта сержанта-охранника .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardSw = ID-карта сервисника .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGIDCardP = ID-карта пилота .suffix = Космологистика + .desc = Данная карта служит в роли электронного пропуска на объектах Космологистики ent-KMLGPDA = КПК сотрудника Космологистики .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDACt = КПК сотрудника Космологистики .suffix = Космологистика, грузчик + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDACc = КПК сотрудника Космологистики .suffix = Космологистика, старший снабженец + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDARm = КПК сотрудника Космологистики .suffix = Космологистика, ремонтник + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDAE = КПК сотрудника Космологистики .suffix = Космологистика, инженер + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDACe = КПК сотрудника Космологистики .suffix = Космологистика, старший инженер + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDAS = КПК сотрудника Космологистики .suffix = Космологистика, охранник + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDACs = КПК сотрудника Космологистики .suffix = Космологистика, сержант + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDASw = КПК сотрудника Космологистики .suffix = Космологистика, старший снабженец + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGPDAP = КПК сотрудника Космологистики .suffix = Космологистика, старший снабженец + .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. ent-KMLGRadio = Космологистика ent-KMLGBaseEncryptionKey = ключ шифрования .desc = Небольшой чип для шифрования и дешифровки связи. @@ -157,14 +184,19 @@ ent-KMLGEncryptionKey = Ключ шифрования корпорации Ко .desc = Используется для шифрования и дешифровки общего канала связи сотрудников корпорации Космологистика ent-KMLGHeadset = Гарнитура Космологистики .suffix = Космологистика + .desc = Дешёвая... но пойдёт. ent-KMLGBackpackStdFilled = Стандартный рюкзак .suffix = Космологистика, Заполненный, Мирный + .desc = Проще чем ботинки только корпоративный стандартный рюкзак Космологистики. Буквально мешок с карманами, что кое-как держит форму и имеет лямки. ent-KMLGBackpackStdFilledHead = Стандартный рюкзак .suffix = Космологистика, Заполненный, Мирный + .desc = Проще чем ботинки только корпоративный стандартный рюкзак Космологистики. Буквально мешок с карманами, что кое-как держит форму и имеет лямки. ent-KMLGBackpackStdFilledSec = Стандартный рюкзак .suffix = Космологистика, Заполненный, Охрана + .desc = Проще чем ботинки только корпоративный стандартный рюкзак Космологистики. Буквально мешок с карманами, что кое-как держит форму и имеет лямки. ent-KMLGBackpackRadFilled = Радиорюкзак .suffix = Космологистика, Заполненный, Сержант + .desc = Охранникам космологистики приходится бывать много где. И местами нужно поддерживать связь. Но не заставишь же весь мир вставить свои ключи шифрования в сервера? Потому офицерам и стали выдавать акие радиорюкзаки. ent-KMLGPaperCt = Памятка грузчика Космологистики .suffix = Космологистика .desc = Стоит это прочесть @@ -198,24 +230,28 @@ ent-KMLGCtReady = Грузчик Космологистики .desc = "Вы грузчик корпорации Космологистика. Подчиняйтесь старшему снабженцу или пилоту. Таскайте грузы. Будьте быстрым, исполнительным и профессиональным." ent-KMLGMobCt = Грузчик Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Грузчик корпорации Космологистика. ent-KMLGCcR = Гост-роль старшего снабженца Космологистики .desc = "Вы старший снабженец корпорации Космологистика. Руководите грузчиками. Будьте строгим, грозным, представительным." ent-KMLGCcReady = Старший снабженец Космологистики .desc = "Вы старший снабженец корпорации Космологистика. Руководите грузчиками. Будьте строгим, грозным, представительным" ent-KMLGMobCc = Старший снабженец Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Старший снабженец корпорации Космологистика. ent-KMLGRmR = Гост-роль ремонтника Космологистики .desc = "Вы ремонтник корпорации Космологистика. Чините транспорт. Подчиняйтесь старшему инженеру или пилоту. будьте хамоватым, грязным, но весёлым." ent-KMLGRmReady = Ремонтник Космологистики .desc = "Вы ремонтник корпорации Космологистика. Чините транспорт. Подчиняйтесь старшему инженеру или пилоту. будьте хамоватым, грязным, но весёлым." ent-KMLGMobRm = Ремонтник Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Ремонтник корпорации Космологистика. ent-KMLGER = Гост-роль инженера Космологистики .desc = "Вы инженер корпорации Космологистика. Стройте всё и вся. Подчиняйтесь старшему инженеру. Будьте профессиональным, образованым, серьёзным, уверенным." ent-KMLGEReady = Инженер Космологистики .desc = "Вы инженер корпорации Космологистика. Стройте всё и вся. Подчиняйтесь старшему инженеру. Будьте профессиональным, образованым, серьёзным, уверенным." ent-KMLGMobE = Инженер Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Инженер корпорации Космологистика. ent-KMLGCeR = Гост-роль старшего инженера Космологистики .desc = "Вы старший инженер корпорации Космологистика. Руководите инженерами. Дайте им план, распределите по работам. Будьте профессиональным, образованым, серьёзным, уверенным." ent-KMLGCeReady = Старший инженер Космологистики @@ -229,21 +265,25 @@ ent-KMLGSReady = Охранник Космологистики .desc = "Вы охранник корпорации Космологистика. Подчиняйтесь сержанту. Оберегайте пассажиров, поситителей, грузы и транспорт. будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." ent-KMLGMobS = Охранник Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Охранник корпорации Космологистика. ent-KMLGCsR = Гост-роль сержанта Космологистики .desc = "Вы сержант охраны корпорации Космологистика. Командуйте охранниками. Оберегайте пассажиров, поситителей, грузы и транспорт. Будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." ent-KMLGCsReady = Сержант Космологистики .desc = "Вы сержант охраны корпорации Космологистика. Командуйте охранниками. Оберегайте пассажиров, поситителей, грузы и транспорт. Будьте готовы положить за них жизнь. Защищайте, а не душите во имя закона." ent-KMLGMobCs = Сержант Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Сержант корпорации Космологистика. ent-KMLGSwR = Гост-роль сервисного работника Космологистики .desc = "Вы сервисный работник корпорации Космологистика. Будьте услужливы, любезны, вежливы, приятны. Сделайте всё ради посетителей или покупателей услуг. Готовьте, смешивайте напитки, убирайтесь." ent-KMLGSwReady = Сервисный работник Космологистики .desc = "Вы сервисный работник корпорации Космологистика. Будьте услужливы, любезны, вежливы, приятны. Сделайте всё ради посетителей или покупателей услуг. Готовьте, смешивайте напитки, убирайтесь." ent-KMLGMobSw = Сервисный работник Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Сервисный работник корпорации Космологистика. ent-KMLGPR = Гост-роль пилот Космологистики .desc = "Вы пилот корпорации Космологистика. Будьте быстрым и умелым. Водите шаттлы! Возите грузы. Считайте, что вы тут самый важный (хотя это не так)." ent-KMLGPReady = Пилот Космологистики .desc = "Вы пилот корпорации Космологистика. Будьте быстрым и умелым. Водите шаттлы! Возите грузы. Считайте, что вы тут самый важный (хотя это не так)." ent-KMLGMobP = Пилот Космологистики Спавнер .suffix = GOST, Космологистика + .desc = Пилот корпорации Космологистика. diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index c7ad9027907..16bda3f0c96 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -99,10 +99,13 @@ ent-MirtGlassesRaz = Визор миртанийского скаута .desc = Удобный визор способный получать данные со спутника или системы сканирования масс (ПКМ+переключить интерфейс) ent-MirtRubberStampArm = Печать армии Империи Миртана .suffix = Миртан + .desc = Небольшой и красивый символ любви к своему народу ent-MirtRubberStampInk = Печать инквизиции Империи Миртана .suffix = Миртан + .desc = Небольшой и красивый символ любви к своему Императору ent-MirtPaperForm = Форма запроса .suffix = Миртан + .desc = бумажная бумага ent-MirtProviderFlare = Раздатчик флаеров .desc = Раздатчик флаеров, полезных в боях ночью, в пещерах, тёмных коридорах или ульях ксеноморфов. .suffix = Миртан @@ -117,6 +120,7 @@ ent-MirtMedpackBase = Пакет лечебных средств .suffix = Миртан ent-MirtMedpack = Пакет лечебных средств .suffix = Миртан, Полный + .desc = Миртанский универсальный медицинский пакет для лечения самых разнообразных травм и ранений. ent-MirtBannerStd = Знамя Империи Миртана .suffix = Миртан, Стандартное .desc = Знамя, изображающее Золотого орла - самого Императора Миртана, Бога в этой тёмной галактике, Спасителя и осветителя судьб, великого правителя и защитника всего живого и разумного! @@ -131,10 +135,13 @@ ent-MirtBelt = Миртанский армейский пояс .desc = Такие пояса используют военослужащие Империи Миртана. Прочные и надёжные. Хорошо держат штаны на месте в бою. ent-MirtBeltFilled = Миртанский армейский пояс .suffix = Заполненный, Миртан + .desc = Такие пояса используют военослужащие Империи Миртана. Прочные и надёжные. Хорошо держат штаны на месте в бою. ent-MirtBeltOffiFilled = Миртанский армейский пояс .suffix = Заполненный, Офицер, Миртан + .desc = Такие пояса используют военослужащие Империи Миртана. Прочные и надёжные. Хорошо держат штаны на месте в бою. ent-MirtBeltInkFilled = Миртанский армейский пояс .suffix = Заполненный, Офицер-Инквизитор, Миртан + .desc = Такие пояса используют военослужащие Империи Миртана. Прочные и надёжные. Хорошо держат штаны на месте в бою. ent-MirtnKnife = Миртанский стандартный нож .suffix = Миртан .desc = По слухам, количество этих ножей превышает численность населения империи в четыре раза. @@ -146,25 +153,37 @@ ent-MirtnSaber = Миртанская офицерская сабля .desc = Символ заслуг полевого командира Империи Миртана. Таких никогда не встретишь у штабистов. ent-MirtBulletHeavy = Тяжёлый заряд (hhc) .suffix = Миртан + .desc = Встреча с этим зарядом быстро отправит на Божий суд... ent-MirtBulletLight = Лёгкий заряд (lhc) .suffix = Миртан + .desc = Встреча с этим зарядом быстро отправит на Божий суд... ent-MirtBulletPistol = Стандартный заряд (shc) + .suffix = Миртан + .desc = Встреча с этим зарядом быстро отправит на Божий суд... ent-MirtCartridgeHeavy = Тяжёлый заряд (hhc) .suffix = Миртан + .desc = Встреча с этим зарядом быстро отправит на Божий суд... ent-MirtCartridgeLight = Лёгкий заряд (lhc) .suffix = Миртан + .desc = Встреча с этим зарядом быстро отправит на Божий суд... ent-MirtCartridgePistol = Стандартный заряд (shc) .suffix = Миртан + .desc = Встреча с этим зарядом быстро отправит на Божий суд... ent-MirtMagazineGr = Магазин к автомату "Вдова" (lhc) .suffix = Миртан + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtMagazineRifle = Магазин к винтовке "Чаровница" .suffix = Миртан + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtMagazineSMG = Магазин к пистолет-пулемёту "Шершень" (lhc) .suffix = Миртан + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtMagazineLMG = Магазин к пулемёту "Молот" (lhc) .suffix = Миртан + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtMagazinePistol = Магазин к пистолету "Клык" .suffix = Миртан + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtMagazineAutomat = Магазин к автомату "Развратник" .suffix = Миртан .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. @@ -209,10 +228,13 @@ ent-MirtNoocGanCold = Ноократский автомат "Изморозь" .desc = Лёгкий и дорогой автомат Ноократии Эранта, вызывающий у противника переохлождение ent-DoorElectronicsMirtAccess = плата доступа [Миртана] .suffix = Миртан, Locked + .desc = Произведение искусства схемотехники, слоужаещее определением достойных войти в шлюз. ent-MirtAirlockLocked = Шлюз .suffix = Миртан, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-MirtAirlock = Шлюз .suffix = Миртан + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-MirtAirlockShuttleEasyPryLocked = Стыковочный шлюз .suffix = Миртан .desc = Чтобы успешно прилепиться к космическим объектам. @@ -220,102 +242,134 @@ ent-MirtIDCard = Чип итендификации .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана ent-MirtIDCardOfficer = Чип миртанского офицера .suffix = Миртан + .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана ent-MirtIDCardSolder = Чип миртанского солдата .suffix = Миртан .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана ent-MirtIDCardEngener = Чип миртанского инквизитора .suffix = Миртан + .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана ent-MirtIDCardLogist = Чип миртанского старшего инквизитора .suffix = Миртан + .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана ent-MirtRadio = Миртанский ent-MirtEncryptionKey = Миртанский ключ шифрования .suffix = Миртан .desc = Используется для шифрования и дешифровки общего армейского канала связи Империи Миртана ent-MirtHeadset = Гарнитура Миртанских военных - .suffix = Миртан + .suffix = Миртан + .desc = "Воля императора, да в наши уши!" ent-MirtBackpackFilledPist = Малый Миртанский армейский рюкзак .suffix = Миртан, Пистолет + .desc = Небольшой и лёгкий офицерский рюкзак Империи Миртана ent-MirtBackpackFilledPistRaz = Миртанский рюкзак скаута .suffix = Миртан, Пистолет + .desc = Небольшой рюкзак, что является чудом инженерно мысли Империи Миртана. Имеет прикреплённый балон для дыхания, встроеную радиостанцию, а изготовлен с использованием бс-кристаллов. ent-MirtBackpackFilledSMG = Малый Миртанский армейский рюкзак .suffix = Миртан, ПП + .desc = Небольшой и лёгкий офицерский рюкзак Империи Миртана ent-MirtBackpackFilledNoocPist = Малый Миртанский армейский рюкзак .suffix = Ноократия, Пистолет, Миртан + .desc = Небольшой и лёгкий офицерский рюкзак Империи Миртана ent-MirtBackpackFilledGr = Стандартный Миртанский армейский рюкзак .suffix = Миртан, Гражданский + .desc = Стандартный армейский рюкзак солдат Империи Миртана ent-MirtBackpackFilledAutomat = Стандартный Миртанский армейский рюкзак .suffix = Миртан, Автомат + .desc = Стандартный армейский рюкзак солдат Империи Миртана ent-MirtBackpackFilledRifle = Стандартный Миртанский армейский рюкзак .suffix = Миртан, Винтовка + .desc = Стандартный армейский рюкзак солдат Империи Миртана ent-MirtBackpackFilledNoocAutomat = Стандартный Миртанский армейский рюкзак .suffix = Ноократия, Автомат, Миртан + .desc = Стандартный армейский рюкзак солдат Империи Миртана ent-MirtBackpackFilledNoocRifle = Стандартный Миртанский армейский рюкзак .suffix = Ноократия, Винтовка, Миртан + .desc = Стандартный армейский рюкзак солдат Империи Миртана ent-MirtBackpackFilledNoocCold = Стандартный Миртанский армейский рюкзак .suffix = Ноократия, Хладопушка, Миртан + .desc = Стандартный армейский рюкзак солдат Империи Миртана ent-MirtBackpackFilledLMG = Крупный Миртанский армейский рюкзак .suffix = Миртан, Пулемёт + .desc = Расширенный армейский рюкзак специалиста империи Миртана ent-MirtBackpackFilledLaser = Крупный Миртанский армейский рюкзак .suffix = Миртан, Пожарный Лазер + .desc = Расширенный армейский рюкзак специалиста империи Миртана ent-MirtBackpackFilledGl = Крупный Миртанский армейский рюкзак .suffix = Миртан, Гранатомёт + .desc = Расширенный армейский рюкзак специалиста империи Миртана ent-MirtBackpackFilledNoocLMG = Крупный Миртанский армейский рюкзак .suffix = Ноократия, Пулемёт, Миртан + .desc = Расширенный армейский рюкзак специалиста империи Миртана ent-MirtMen = Военный Империи Миртана .desc = job-mirt ent-MirtPaperGr = Памятка ополченца Империи Миртана .suffix = Миртан + .desc = Читай и не подведи Императора ent-MirtPaperSold = Памятка солдата Империи Миртана .suffix = Миртан - .desc = Стоит это прочитать + .desc = Читай и не подведи Императора ent-MirtPaperOfi = Памятка командира Империи Миртана .suffix = Миртан + .desc = Читай и не подведи Императора ent-MirtPaperInk = Памятка инквизитора Империи Миртана .suffix = Миртан + .desc = Читай и не подведи Императора ent-MirtPaperRaz = Памятка скаута Империи Миртана .suffix = Миртан + .desc = Читай и не подведи Императора ent-MirtGrR = Гост-роль Миртанийского ополченца .desc = "Вы гражданский, чья планета попала под удар. Вы получили вооружение и стали ополченцами. Выживите." ent-MirtGrReady = Миртанский ополченец .desc = "Вы гражданский, чья планета попала под удар. Вы получили вооружение и стали ополченцами. Выживите." ent-MirtMobHumanGr = Миртанский ополченец Спавнер .suffix = GOST, Миртанский + .desc = Гражданский, чья планета попала под удар ent-MirtSoldR = Гост-роль Миртанийского солдата .desc = "Вы солдат Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" ent-MirtSoldReady = Миртанский солдат .desc = "Вы солдат Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" ent-MirtMobHumanSold = Миртанский солдат Спавнер .suffix = GOST, Миртанский + .desc = Солдат Империи Миртана ent-MirtTgR = Гост-роль Миртанийского бойца тяжёлого оружия .desc = "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" ent-MirtTgReady = Миртанский боец тяжёлого оружия .desc = "Вы ветеран Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Слушайтесь командира, защишайте свои земли и несите смерть всем врагам!" +ent-MirtMobHumanTg = Миртанский боец тяжёлого оружия Спавнер + .suffix = GOST, Миртанский + .desc = Боец тяжёлого оружия Империи Миртана ent-MirtOffiR = Гост-роль Миртанийского младшего офицера .desc = "Вы бывалый солдат и опытный полевой командир армии Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Управляйте своими бойцами, защишайте свои земли и несите смерть всем врагам!" ent-MirtOffiReady = Миртанский младший офицер .desc = "Вы бывалый солдат и опытный полевой командир армии Империи Миртана! Будьте преданы своей стране, народу и Богу-Император! Управляйте своими бойцами, защишайте свои земли и несите смерть всем врагам!" ent-MirtMobHumanOffi = Миртанский младший офицер Спавнер .suffix = GOST, Миртанский + .desc = Офицер Империи Миртана ent-MirtInkR = Гост-роль Миртанийского инквизитора .desc = "Вы инквизитор Империи Миртана! Будьте преданы Богу-Император! Следите, чтобы не было предательств. Жестоко карайте предателей веры." ent-MirtInkReady = Миртанский инквизитор .desc = "Вы инквизитор Империи Миртана! Будьте преданы Богу-Император! Следите, чтобы не было предательств. Жестоко карайте предателей веры." ent-MirtMobHumanInk = Миртанский инквизитор Спавнер .suffix = GOST, Миртанский + .desc = Инквизитор Империи Миртана ent-MirtOffiInkR = Гост-роль Миртанийского старшего инквизитора .desc = "Вы опытный инквизитор Империи Миртана! Вы видели много шпионов, безбожников и предателей. Будьте преданы Богу-Император! Управляйте своими инквизиторами, защишайте свою веру и карайте предателей страны и веры!" ent-MirtOffiInkReady = Миртанский старший инквизитор .desc = "Вы опытный инквизитор Империи Миртана! Вы видели много шпионов, безбожников и предателей. Будьте преданы Богу-Император! Управляйте своими инквизиторами, защишайте свою веру и карайте предателей страны и веры!" ent-MirtMobHumanOffiInk = Миртанский старший инквизитор Спавнер .suffix = GOST, Миртанский + .desc = Страший инквизитор Империи Миртана ent-MirtRazR = Гост-роль Миртанийского скаута .desc = "Вы бывалый боец Империи Миртана. Ваша изворотливасть, выживаемость, интеллект и хитрость позволили вам стать своего рода элитой. Скаутом. обманывайте противника, добывайте информацию. будьте опасны и неуловимы." ent-MirtRazReady = Миртанский скаут .desc = "Вы бывалый боец Империи Миртана. Ваша изворотливасть, выживаемость, интеллект и хитрость позволили вам стать своего рода элитой. Скаутом. обманывайте противника, добывайте информацию. будьте опасны и неуловимы." ent-MirtMobHumanRaz = Миртанский скаут Спавнер .suffix = GOST, Миртанский + .desc = Скаут Империи Миртана ent-MirtCrate = Пустой ящик Империи Миртана .suffix = Миртан + .desc = Стальная броня для защиты снаряжения с электронным замком ent-MirtCrateWeaponsL = Ящик лёгкого оружия Империи Миртана .suffix = Миртан .desc = Пистолеты и Пистолет-Пулемёты Империи Миртана (3 и 3) diff --git a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl index 0d787b6d90d..7331842f3f7 100644 --- a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl +++ b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl @@ -69,18 +69,25 @@ ent-NoocBeltMed = Ноократский медицинский пояс .desc = Такие пояса используют военослужащие-медики Ноократии Эранта ent-NoocBeltMedFilled = Ноократский медицинский пояс .suffix = Заполненный, Ноократия, Мед + .desc = Такие пояса используют военослужащие-медики Ноократии Эранта ent-NoocBulletHilMech = Инжектор заживитель .suffix = Ноократия + .desc = Не так страшен укол этого маленького шприца, как то, что он лечит. ent-NoocBulletHilHeat = Инжектор противовоспалитель .suffix = Ноократия + .desc = Не так страшен укол этого маленького шприца, как то, что он лечит. ent-NoocBulletHilRadi = Инжектор антирад .suffix = Ноократия + .desc = Не так страшен укол этого маленького шприца, как то, что он лечит. ent-NoocCartridgeHilMech = Инжектор заживитель .suffix = Ноократия + .desc = Не так страшен укол этого маленького шприца, как то, что он лечит. ent-NoocCartridgeHilHeat = Инжектор противовоспалитель .suffix = Ноократия + .desc = Не так страшен укол этого маленького шприца, как то, что он лечит. ent-NoocCartridgeHilRadi = Инжектор антирад .suffix = Ноократия + .desc = Не так страшен укол этого маленького шприца, как то, что он лечит. ent-NoocCartridgeHilEmpty = Инжектор наполняемый .suffix = Ноократия .desc = Наполняемый инжектор, в который можно залить 10u чего угодно @@ -101,12 +108,16 @@ ent-NoocPowerCellFour = Батарея четвёртого уровня (Пул .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 80 выстрелов ent-NoocMagazineCureRifleMech = Магазин к инжекторной винтовке .suffix = Ноократия + .desc = Содержит в себе быстрое, хотя и болезненное исцеление. ent-NoocMagazineCureRifleHeat = Магазин к инжекторной винтовке .suffix = Ноократия + .desc = Содержит в себе быстрое, хотя и болезненное исцеление. ent-NoocMagazineCureRifleRadi = Магазин к инжекторной винтовке .suffix = Ноократия + .desc = Содержит в себе быстрое, хотя и болезненное исцеление. ent-NoocMagazineCureRifleEmpty = Магазин к инжекторной винтовке .suffix = Ноократия + .desc = Содержит в себе быстрое, хотя и болезненное исцеление. ent-NoocPowerCellCold = Батарея холода .suffix = Ноократия, Full .desc = Сложная оруженийя батарея Ноократии Эранта расчитанная на 40 выстрелов, создающая области уменьшенной энергии @@ -139,27 +150,34 @@ ent-NoocBackpackFilled = Ноократский армейский рюкзак .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocBackpackFilledRifle = Ноократский армейский рюкзак .suffix = Ноократия, Винтовка + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocBackpackFilledMG = Ноократский армейский рюкзак .suffix = Ноократия, Скорострельный лазер + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocBackpackFilledCold = Ноократский армейский рюкзак .suffix = Ноократия, Хладопушка + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocBackpackFilledCure = Ноократский армейский рюкзак .suffix = Ноократия, Инжекторная винтовка + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocNiz = Ноократский боец ent-NoocBackpackFilledGan = Ноократский армейский рюкзак .suffix = Ноократия, Автомат + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocVisR = Гост-роль Ноократского высокого класса .desc = "Вы представитель всокого класса ноократии Эранта. Вы один из важнейших людей в армии. Правьте своии подчинёнными. Покажите свою власть и величие разума" ent-NoocVisReady = Ноократской высокий класс .desc = "Вы представитель всокого класса ноократии Эранта. Вы один из важнейших людей в армии. Правьте своии подчинёнными. Покажите свою власть и величие разума" ent-NoocMobHumanVis = Ноократский высокий класс Спавнер .suffix = GOST, Ноократия + .desc = Офицер высокого класса ent-NoocSrR = Гост-роль Ноократского среднего класса .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" ent-NoocSrReady = Солдат среднего класса .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" ent-NoocMobHumanSr = Ноократской средний класс Спавнер .suffix = GOST, Ноократия + .desc = Солдат среднего класса ent-NoocSrMedR = Гост-роль Ноократского медика среднего класса .desc = "Вы представитель средних классов Ноократии Эранта. Хороший боец, профессионал. Можете помыкать низкими классами и подчиняйтесь высоким классам" ent-NoocSrMedReady = Медик среднего класса @@ -173,31 +191,43 @@ ent-NoocNizReady = ноократский боец низкого класс .desc = "Вы боец низкого класса Ноократии Эранта. Вы подчиняетесь всем. Вы самое низкое звено. Идите и погибните за страну, если потребуется" ent-NoocMobHumanNiz = Ноократский низкий класс Спавнер .suffix = GOST, Ноократия + .desc = Боец низкого класса ent-NoocPaperVis = Памятка ноократского военного высокого класса .suffix = Ноократия + .desc = Это требует подробного изучения ent-NoocPaperSr = Памятка ноократского военного среднего класса .suffix = Ноократия + .desc = Это требует подробного изучения ent-NoocPaperNiz = Памятка ноократского военного низкого класса .suffix = Ноократия + .desc = Это требует подробного изучения ent-NoocAccess = access-nooc ent-DoorElectronicsNoocAccess = плата доступа шлюза [Ноократия] .suffix = Ноократия + .desc = Электронные "мозги" шлюза. Вот и всё. ent-NoocAirlockLocked = Шлюз .suffix = Ноократия, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-NoocAirlock = Шлюз .suffix = Ноократия + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-NoocAirlockLockedGlass = Стеклянный шлюз .suffix = Ноократия, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-NoocAirlockGlass = Стеклянный шлюз .suffix = Ноократия + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-NoocIDCard = Карта итендификации личности Ноократии Эранта .desc = Данная карта служит в роли электронного пропуска на объектах Ноократии Эранта ent-NoocIDCardVis = ID-карты ноократского военного высокого класса .suffix = Ноократия + .desc = Данная карта служит в роли электронного пропуска на объектах Ноократии Эранта ent-NoocIDCardSr = ID-карты ноократского военного среднего класса .suffix = Ноократия + .desc = Данная карта служит в роли электронного пропуска на объектах Ноократии Эранта ent-NoocIDCardNiz = ID-карты ноократского военного низкого класса .suffix = Ноократия + .desc = Данная карта служит в роли электронного пропуска на объектах Ноократии Эранта ent-NoocPDA = Ноократский КПК .desc = КПК военных Ноократии Эранта ent-NoocPDAVis = Ноократский КПК @@ -217,17 +247,22 @@ ent-NoocEncryptionKey = Ноократский ключ шифрования .desc = Используется для шифрования и дешифровки общего армейского канала связи Ноократии Эранта ent-NoocHeadset = Гарнитура военный Ноократии Эранта .suffix = Ноократия + .desc = Мягкая и комфортная. Не перегревает уши. ent-NoocCellRechargerCircuitboard = Плата зарядника батарей .suffix = Ноократия + .desc = Мизковольтная и слаботочная. Абсолютно безопасная. ent-NoocPowerCellRecharger = Станционарный зарядник оружейных батарей .suffix = Ноократия + .desc = Мизковольтный и слаботочный. Абсолютно безопасный. ent-NoocPowerCellFive = Батарея пятого уровня .suffix = Ноократия, Заполненный .desc = Стандартная оруженийя батарея Ноократии Эранта расчитанная на 250 выстрелов и способная заряжать другие батареи ent-NoocRubberStamp = Печать Ноократии Эранта .suffix = Ноократия + .desc = Маленький и удобный сивол превосходства над другими ent-NoocCrate = Ящик снаряжения Ноократии Эранта .suffix = Ноократия + .desc = Стальной ящик с электронным замком ent-NoocCrateWeapons = Ящик оружия Ноократии Эранта .suffix = Ноократия .desc = Мощные и сложные образцы оружия Ноократии Эранта заперты в ящике diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index f599a2d673f..2b32b10dae3 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -61,49 +61,64 @@ ent-PetrBeltSpec = Пояс боевика-специалиста Петрище .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения ent-PetrBeltSpecFilledEng = Пояс боевика-специалиста Петрищевца .suffix = Заполненный, Инструменты, Петрищев + .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения ent-PetrBeltSpecFilledExp = Пояс боевика-специалиста Петрищевца .suffix = Заполненный, Взрывчатка, Петрищев + .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения ent-PetrBulletRifle = Винтовочная пуля (.27 rifle) .suffix = Петрищев + .desc = никто не хочет быть нашпигованным этим... "коммунистическим посылом" ent-PetrBulletPistol = Пистолетная пуля (.32 rifle) .suffix = Петрищев + .desc = никто не хочет быть нашпигованным этим... "коммунистическим посылом" ent-PetrBulletRevolver = Револьверная пуля (.40 rifle) .suffix = Петрищев + .desc = никто не хочет быть нашпигованным этим... "коммунистическим посылом" ent-PetrCartridgeRifle = Винтовочная пуля (.27 rifle) .suffix = Петрищев + .desc = никто не хочет быть нашпигованным этим... "коммунистическим посылом" ent-PetrCartridgePistol = Пистолетная пуля (.32 rifle) .suffix = Петрищев + .desc = никто не хочет быть нашпигованным этим... "коммунистическим посылом" ent-PetrCartridgeRevolver = Револьверная пуля (.40 rifle) .suffix = Петрищев + .desc = никто не хочет быть нашпигованным этим... "коммунистическим посылом" ent-PetrMagazinePistol = Магазин к пистолету "Горький" (.32 rifle) .suffix = Петрищев .desc = Маленький, но тяжёлый. ent-PetrSpeedLoader = Спидлоадер револьвера (.40) + .suffix = Петрищев + .desc = Маленький, но тяжёлый. ent-PetrMagazineSMG = Магазин к пистолету-пулемёту "Коллективист" (.32 auto боевые) .suffix = Петрищев + .desc = Кажется не очень надёжным механизмом, хотя на самом деле сделан добротно ent-PetrMagazineRifle = Магазин к автомату "Повстанец" (.27 rifle) .suffix = Петрищев + .desc = Кажется не очень надёжным механизмом, хотя на самом деле сделан добротно ent-PetrMagazineRifleBox = Цинк к пулемёту "Товарищ Петрищев" (.27 rifle) .suffix = Петрищев + .desc = Кажется не очень надёжным механизмом, хотя на самом деле сделан добротно ent-PetrMagazineShotgun = Магазин к дробовику "Старатель" (.50 pellet) .suffix = Петрищев + .desc = Кажется не очень надёжным механизмом, хотя на самом деле сделан добротно ent-PetrPistol = Петрищевский пистолет "Горький" .suffix = Петрищев - .desc = Короткий и очень дешёвый, но мощный пистолет. Использует собственные петрищевские патроны .32 = Magazine = Chamber + .desc = Короткий и очень дешёвый, но мощный пистолет. Использует собственные петрищевские патроны .32 ent-PetrWeaponRevolver = Петрищевский револьвер "Троцкий" + .suffix = Петрищев .desc = Тяжёлый и суровый револьвер калибра .40, что несёт волю Петрищевцев через космос! ent-PetrSMG = Петрищевский пистолет-пулемёт "Коллективист" .suffix = Петрищев - .desc = Маленький и удобный пистолет-пулемёт Петрищевцев, который легко пронести под одеждой. Прекрасно подходит для наведения шороха! Использует патроны .32 = Magazine = Chamber + .desc = Маленький и удобный пистолет-пулемёт Петрищевцев, который легко пронести под одеждой. Прекрасно подходит для наведения шороха! Использует патроны .32 ent-PetrLightRifle = Петрищевский автомат "Повстанец" .suffix = Петрищев - .desc = Маленький и лёгкий. Очень удобный и надёжный. Использует петрищевские патроны .27 = Magazine = Chamber + .desc = Маленький и лёгкий. Очень удобный и надёжный. Использует петрищевские патроны .27 ent-PetrWeaponLMG = Пулемёт "Товарищ Петрищев" .suffix = Петрищев - .desc = Здоровый и мощный пулемёт, что несёт смерть в узких проходах и гремит, как речи самого товарища Петрищева! Питается патронами .27 = Magazine = Chamber + .desc = Здоровый и мощный пулемёт, что несёт смерть в узких проходах и гремит, как речи самого товарища Петрищева! Питается патронами .27 ent-PetrWeaponShotgun = Петрищевский дробовик "Старатель" .suffix = Петрищев - .desc = Небольшой и скорострельный дробовик, который можно перевозить большими партиями и быстро (и дёшево) производить. Использует заряды .50 калибра. = Magazine = Chamber + .desc = Небольшой и скорострельный дробовик, который можно перевозить большими партиями и быстро (и дёшево) производить. Использует заряды .50 калибра. ent-PetrBoxRifle = Коробка винтовочных патронов .27 .suffix = Петрищев .desc = Коробка на 60 патронов .27 к петрищевскому автомату "Повстанец" и пулемёту "Товарищ Петрищев" @@ -135,14 +150,18 @@ ent-PetrIDCard = Карта итендификации личности боев .desc = Данная карта служит в роли электронного пропуска на объектах Петрищевцев ent-PetrIDCardSold = ID-карта рядового боевика Петрищевцев .suffix = Петрищев + .desc = Данная карта служит в роли электронного пропуска на объектах Петрищевцев ent-PetrIDCardOffi = ID-карта командира Петрищевцев .suffix = Петрищев + .desc = Данная карта служит в роли электронного пропуска на объектах Петрищевцев ent-PetrPDA = КПК Петрищевцев .desc = Простой, революционный, со смыслом... ent-PetrPDASold = КПК Петрищевцев .suffix = Петрищев, Рядовой + .desc = Простой, революционный, со смыслом... ent-PetrPDAOffi = КПК Петрищевцев .suffix = Петрищев, Командир + .desc = Простой, революционный, со смыслом... ent-PetrRadio = Петрищев ent-PetrBaseEncryptionKey = ключ шифрования .desc = Небольшой чип для шифрования и дешифровки связи. @@ -151,82 +170,113 @@ ent-PetrEncryptionKey = Ключ шифрования боевиков-Петр .desc = Используется для шифрования и дешифровки общего армейского канала связи Петрищевцев ent-PetrHeadset = Гарнитура боевика Петрищевцев .suffix = Петрищев + .desc = Воля отцов коммунизма прямо в уши... ent-PetrMen = Боевик Петрищевцев .desc = job-petr ent-PetrBackpackFilledEmpty = Рюкзак Петрищевцев .suffix = Петрищев, Без оружия + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrBackpackFilledPistol = Рюкзак Петрищевцев .suffix = Петрищев, Пистолет + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrBackpackFilledRevolver = Рюкзак Петрищевцев .suffix = Петрищев, Револьвер + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrBackpackFilledSMG = Рюкзак Петрищевцев .suffix = Петрищев, ПП + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrBackpackFilledRifle = Рюкзак Петрищевцев .suffix = Петрищев, Автомат + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrBackpackFilledLMG = Рюкзак Петрищевцев .suffix = Петрищев, Пулемёт + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrBackpackFilledShotgun = Рюкзак Петрищевцев .suffix = Петрищев, Дробовик + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrBackpackFilledBomb = Рюкзак Петрищевцев .suffix = Петрищев, Подрывник + .desc = Тяжеловат. Но очень вместительный! Подходит, как для переноса предметов, так и для хранения крупной армейской рации. ent-PetrNovob = Гост-роль новобранца Петрищевцев .desc = "Вы боевик-новобранец Петрищевцев. Исполняйте приказы своего командира и воюте, как последний раз. Мировая Коммунистическая революция в ВАШИХ руках!" ent-PetrNovobReady = Новобранец Петрищевцев .desc = "Вы боевик-новобранец Петрищевцев. Исполняйте приказы своего командира и воюте, как последний раз. Мировая Коммунистическая революция в ВАШИХ руках!" .suffix = GOST, Петрищев ent-PetrMobHumanNovob = Спавнер новобранца Петрищевцев + .suffix = Петрищев + .desc = Новичёк-боевик Петрищевцев ent-PetrBoevi = Гост-роль боевика Петрищевцев .desc = "Вы боевик Петрищевцев. Исполняйте приказы своего командира и воюте лучше всех! От ваших действий зависит близость Общегалактической свободы пролеториата от угнетателей!" ent-PetrBoeviReady = Боевик Петрищевцев .desc = "Вы боевик Петрищевцев. Исполняйте приказы своего командира и воюте лучше всех! От ваших действий зависит близость Общегалактической свободы пролеториата от угнетателей!" .suffix = GOST, Петрищев ent-PetrMobHumanBoevi = Спавнер боевика Петрищевцев + .suffix = Петрищев + .desc = Просто боевик Петрищевцев ent-PetrCpeci = Гост-роль инженера Петрищевцев .desc = "Вы боевик-инженер Петрищевцев. Исполняйте приказы своего командира и будьте самым умным! От ваших действий зависит созранение жизни ваших товарищей, что несут идеалы Коммунизма с оружием в руках!" ent-PetrSpeciReady = Инженер Петрищевцев .desc = "Вы боевик-инженер Петрищевцев. Исполняйте приказы своего командира и будьте самым умным! От ваших действий зависит созранение жизни ваших товарищей, что несут идеалы Коммунизма с оружием в руках!" .suffix = GOST, Петрищев ent-PetrMobHumanSpeci = Спавнер инженер Петрищевцев + .suffix = Петрищев + .desc = Инженер-боевик Петрищевцев ent-PetrSaper = Гост-роль подрывника Петрищевцев .desc = "Вы боевик-подрывник Петрищевцев. Исполняйте приказы своего командира и будьте самым уничтожающим! От ваших действий зависит как долго капиталистические наймиты будут портить галактику своим присутствием!" ent-PetrSaperReady = Подрывник Петрищевцев .desc = "Вы боевик-подрывник Петрищевцев. Исполняйте приказы своего командира и будьте самым уничтожающим! От ваших действий зависит как долго капиталистические наймиты будут портить галактику своим присутствием!" .suffix = GOST, Петрищев ent-PetrMobHumanSaper = Спавнер подрывник Петрищевцев + .suffix = Петрищев + .desc = Подрывник-боевик Петрищевцев ent-PetrOffi = Гост-роль командира Петрищевцев .desc = "Вы командир Петрищевцев. Будьте лидером! Несите коммунистические идеалы, координируйте работу своих людей. Совершите самый хитрый налёт или самый опасный терракт в этой Галактике! Всё что угодно во славу Коммунизма!" ent-PetrOffiReady = Командир Петрищевцев .desc = "Вы командир Петрищевцев. Будьте лидером! Несите коммунистические идеалы, координируйте работу своих людей. Совершите самый хитрый налёт или самый опасный терракт в этой Галактике! Всё что угодно во славу Коммунизма!" .suffix = GOST, Петрищев ent-PetrMobHumanOffi = Спавнер командира Петрищевцев + .suffix = Петрищев + .desc = Командир-боевик Петрищевцев ent-PetrSerp = Гост-роль оператора "Серп" Петрищевцев .desc = "Вы оператор Серп Петрищевцев. Исполняйте приказы своего командира и будьте самым быстрым! От ваших действий зависит как скоро ваши силы прорвут оборону противника! Станьте настоящими призраками коммунизма!" ent-PetrSerpReady = Оператор "Серп" Петрищевцев .desc = "Вы оператор Серп Петрищевцев. Исполняйте приказы своего командира и будьте самым быстрым! От ваших действий зависит как скоро ваши силы прорвут оборону противника! Станьте настоящими призраками коммунизма!" .suffix = GOST, Петрищев ent-PetrMobHumanSerp = Спавнер оператора "Серп" Петрищевцев + .suffix = Петрищев + .desc = Налётчик-боевик Петрищевцев ent-PetrMolot = Гост-роль оператора "Молот" Петрищевцев .desc = "Вы оператор Молот Петрищевцев. Исполняйте приказы своего командира и будьте самым несокрушимым! От ваших действий зависит как скоро жалкие денежные рабы потеряют волю к сопротивлению и как много ваших товарищей выживет за спиной!" ent-PetrMolotReady = Оператор "Молот" Петрищевцев .desc = "Вы оператор Молот Петрищевцев. Исполняйте приказы своего командира и будьте самым несокрушимым! От ваших действий зависит как скоро жалкие денежные рабы потеряют волю к сопротивлению и как много ваших товарищей выживет за спиной!" .suffix = GOST, Петрищев ent-PetrMobHumanMolot = Спавнер оператора "Молот" Петрищевцев + .suffix = Петрищев + .desc = "Танк"-боевик Петрищевцев ent-PetrPaperNov = Памятка новобранца Петрищевца .suffix = Петрищев + .desc = Ознакомься, товарищ! ent-PetrPaperSold = Памятка боевика Петрищевца .suffix = Петрищев + .desc = Ознакомься, товарищ! ent-PetrPaperSpecEng = Памятка специалиста-инженера Петрищевца .suffix = Петрищев + .desc = Ознакомься, товарищ! ent-PetrPaperSpecSap = Памятка специалиста-подрывника Петрищевца .suffix = Петрищев + .desc = Ознакомься, товарищ! ent-PetrPaperOffi = Памятка командира Петрищевца .suffix = Петрищев + .desc = Ознакомься, товарищ! ent-PetrPaperSerp = Памятка оператора "Серп" Петрищевцев .suffix = Петрищев + .desc = Ознакомься, товарищ! ent-PetrPaperMolot = Памятка оператора "Молот" Петрищевцев .suffix = Петрищев + .desc = Ознакомься, товарищ! ent-PetrCrate = Ящик снаряжения Петрищев .suffix = Петрищев + .desc = Тут под электронным замком храняться ценности революции. Хоть и не вполне коммунистические ent-PetrCrateWeaponsAuto = Ящик автоматического оружия Петрищевцев .suffix = Петрищев .desc = Скорострельные стволы Петрищевцев скрываются тут под замком diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index cd937cffaf2..8918465dff2 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -123,8 +123,10 @@ ent-SNKHelmetHardsuit = Шлем боевого скафандра СНК .desc = Тяжёлый. Именно из-за шлема скафандр получил прозвище "Сердитый дед". ent-SNKRubberStamp= Печать СНК .suffix = СНК + .desc = небольшой, но очень понятный символ свободы! ent-SNKPaperForm = Форма запроса .suffix = СНК + .desc = Бумажная бумага ent-SNKBeltSold = Пояс военного СНК .suffix = СНК .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения @@ -145,97 +147,142 @@ ent-SNKBeltSoldFilled = Пояс военного СНК .desc = Этот пояс используют солдаты СНК для ношения амуниции, пистолетов и прочего боевого снаряжения ent-SNKBeltMedicFilled = Пояс медика СНК .suffix = Filled, СНК, Медик + .desc = Этот пояс используют медики СНК для ношения медикаментов первой помощи, перевязочных материалов и боевого снаряжения ent-SNKBeltEngFilled = Пояс инженера СНК - .suffix = Filled, СНК, Инженер + .suffix = Filled, СНК, Инженер + .desc = Этот пояс используют инженеры СНК для ношения инструментов и боевого снаряжения ent-SNKBulletPistolStd = Пистолетная пуля (.24 rifle) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKBulletPistolPoi = Пистолетная пуля (.24 rifle) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKBulletRifleStd = Винтовочная пуля (.34 rifle) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKBulletRifleHea = Винтовочная пуля (.34 rifle) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKBulletRifleUrn = Винтовочная пуля (.34 rifle) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKBulletHighRifleStd = Тяжёлая винтовочная пуля (.55 rifle) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKBulletDrobStd = Заряд дроби (.45 rifle) .suffix = СНК + .desc = С этим делом близкое знакомство нежелательно... ent-SNKBulletDrobPul = Дробовиковая пуля (.45 rifle) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKBulletDrobHea = Зажигательная дробь (.45 rifle) .suffix = СНК + .desc = С этой "компанией" близкое знакомство нежелательно... ent-SNKRedLaserDrob = Лазерная дробь + .suffix = СНК + .desc = С этой "компанией" близкое знакомство нежелательно... ent-SNKElectro = Электрошары + .suffix = СНК + .desc = С этой "компанией" близкое знакомство нежелательно... ent-SNKCartridgePistolStd = Пистолетная пуля (.24) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKCartridgePistolPoi = Пистолетная пуля (ядовитая .24) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKCartridgeRifleStd = Винтовочная пуля (.34) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKCartridgeRifleHea = Винтовочная пуля (зажигательная .34) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKCartridgeRifleUrn = Винтовочная пуля (урановая .34) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKCartridgeHighRifleStd = Тяжёлая винтовочная пуля (.55) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKCartridgeDrobStd = Заряд дроби (.45) .suffix = СНК - .desc = Заряд дроби СНК (.45) + .desc = С этой "компанией" близкое знакомство нежелательно... ent-SNKCartridgeDrobBul = Дробовиковая пуля (.45) .suffix = СНК + .desc = С этой "дамой" близкое знакомство нежелательно... ent-SNKCartridgeDrobHea = Зажигательная дробь (.45) .suffix = СНК + .desc = С этой "компанией" близкое знакомство нежелательно... ent-SNKCartridgeElectro = Электрозаряд .suffix = СНК + .desc = С этим делом близкое знакомство нежелательно... ent-SNKCartridgeDrobLazer = Лазерный заряд .suffix = СНК + .desc = С этим делом близкое знакомство нежелательно... ent-SNKMagazinePistolPistStd = Магазин к пистолету "Нюра" (.24) .suffix = СНК .desc = Магазин к пистолету "Нюра" (.24) ent-SNKMagazinePistolPistPoi = Магазин к пистолету "Нюра" (.24 ядовитые) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazinePistolRifleStd = Магазин к пистолету "Громыхало" (.34) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazinePistolRifleHeat = Магазин к пистолету "Громыхало" (.34 зажигательные) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazinePistolRifleUrn = Магазин к пистолету "Громыхало" (.34 урановые) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineSMGPistStd = Магазин к пистолету-пулемёту "Баш" (.24) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineSMGPistPoi = Магазин к пистолету-пулемёту "Баш" (ядовитые .24) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineSMGElectro = Магазин к пистолету-пулемёту "Хартред" .suffix = СНК .desc = Небольшой, лёгкий, наэлектризованный. Порой потрескивает. ent-SNKBaseMagazineLightRifle = Магазин к автомату СНК "Пингвин" (.34) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineLightRifleStd = Магазин к автомату СНК "Пингвин" (.34) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineLightRifleHea = Магазин к автомату СНК "Пингвин" (зажигательные .34) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineLightRifleUrn = Магазин к автомату СНК "Пингвин" (урановые .34) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKBaseMagazineHighAutoRifle = Магазин к автомату СНК "Хрост" (.55) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineHighAutoRifle = Магазин к автомату СНК "Хрост" (.55) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKBaseMagazineHighRifle = Магазин к винтовке СНК "Нитро" (.55) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineHighRifle = Магазин к винтовке СНК "Нитро" (.55) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKBaseMagazineHighLMG = Магазин к пулемёту СНК "Худвинг" (.55) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineHighLMG = Магазин к пулемёту СНК "Худвинг" (.55) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKBaseMagazineDrobLMG = Магазин к пулемёту СНК "Друба" (дробь .45) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineDrobLMGStd = Магазин к пулемёту СНК "Друба" (.45) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineDrobLMGPul = Магазин к пулемёту СНК "Друба" (пули .45) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKMagazineDrobLMGHea = Магазин к пулемёту СНК "Друба" (зажигательные .45) .suffix = СНК + .desc = Качетственное заводское производство. Удобно лежит в руке. Одна беда - вечно заканчивается... ent-SNKPistolPist = Пистолет СНК "Нюра" .suffix = СНК .desc = Самое массовое оружие СНК. Используется всеми и везде. Буквально каждой бочке затычка. Притом его чертежи секретны и нигде не разоглашаются. Использует пистолетные патроны СНК калибра .24 @@ -314,6 +361,7 @@ ent-SNKBoxDrobLazer = Коробка лазерных зарядов ent-SNKAccess = accessl-snk ent-DoorElectronicsSNKAccess = плата доступа шлюза [СНК] .suffix = СНК, Locked + .desc = Более-менее надёжная система пропуска ent-SNKAirlockSolderLocked = Шлюз .suffix = СНК, Locked .desc = Он открывается, он закрывается, он может вас раздавить @@ -334,13 +382,19 @@ ent-SNKIDCard = Карта итендификации личности бойц .desc = Данная карта служит в роли электронного пропуска на объектах СНК ent-SNKIDCardSold = ID-карта солдата СНК .suffix = СНК + .desc = Данная карта служит в роли электронного пропуска на объектах СНК ent-SNKIDCardOffi = ID-карта командира СНК .suffix = СНК + .desc = Данная карта служит в роли электронного пропуска на объектах СНК ent-SNKIDCardMed = ID-карта медика СНК .suffix = СНК + .desc = Данная карта служит в роли электронного пропуска на объектах СНК ent-SNKIDCardEng = ID-карта инженера СНК .suffix = СНК + .desc = Данная карта служит в роли электронного пропуска на объектах СНК ent-SNKPDA = КПК СНК + .suffix = СНК, рядовой + .desc = Простенький крепкий КПК для базовых нужд солдата СНК. ent-SNKPDASold = КПК солдата СНК .suffix = СНК, рядовой .desc = Простенький крепкий КПК для базовых нужд солдата СНК. @@ -368,64 +422,84 @@ ent-SNKSatchelsFilledPistPist = Офицерская плечевая сумка .desc = Офицерская плечевая сумка СНК. Лёгкая и практичная ent-SNKSatchelsFilledPistRifle = Офицерская плечевая сумка СНК .suffix = СНК, Пистолет(винтовка) + .desc = Офицерская плечевая сумка СНК. Лёгкая и практичная ent-CNKBackpackFilledSMGPist = Армейский рюкзак CНК .suffix = СНК, ПП(винтовка) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-CNKBackpackFilledSMGElectro = Армейский рюкзак CНК .suffix = СНК, ПП(электро) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-CNKBackpackFilledAutoLight = Армейский рюкзак CНК .suffix = СНК, Автомат(лёгкий) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-CNKBackpackFilledAutoHigh = Армейский рюкзак CНК .suffix = СНК, Автомат(тяжёлый) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-CNKBackpackFilledCarLazer = Армейский рюкзак CНК .suffix = СНК, Карабин(лазер) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-CNKBackpackFilledCarRadio = Армейский рюкзак CНК .suffix = СНК, Карабин(радиация) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-CNKBackpackFilledRifleHigh = Армейский рюкзак CНК .suffix = СНК, Винтовка(тяжёлый) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-CNKBackpackFilledShotgunDrob = Армейский рюкзак CНК .suffix = СНК, Дробовик(дробь) + .desc = Стандартный армейский рюкзак бойцов СНК. Бойцы СНК должны быть готовы ко всему, а потому на стандартных рюкзаках закрепляется газовый балон. Практично, но достаточно тяжело. ent-SNKRadioBackpackFilled = Мобильная радиостанция .suffix = СНК, Радио + .desc = Мобильная радиостанция с небольшим подсумком, способная обеспечить связь в некотором регионе. (Вынимать ключи шифрования можно ломом) ent-SNKPaperSold = Памятка солдата СНК .suffix = СНК + .desc = Следует прочитать ent-SNKPaperOffi = Памятка офицера СНК .suffix = СНК + .desc = Следует прочитать ent-SNKPaperMed = Памятка медика СНК .suffix = СНК + .desc = Следует прочитать ent-SNKPaperEng = Памятка инженера СНК .suffix = СНК + .desc = Следует прочитать ent-SNKPaperRad = Памятка радиста СНК .suffix = СНК + .desc = Следует прочитать ent-SNKSolderR = Гост-роль солдата СНК .desc = "Вы солдат Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Слушайте своего командира. Живите и дайте жить другим." ent-SNKSolderReady = Солдат СНК .desc = "Вы солдат Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Слушайте своего командира. Живите и дайте жить другим." ent-SNKMobHumanSolder = Солдат СНК Спавнер .suffix = GOST, СНК + .desc = Солдат Союза Независимых Колоний ent-SNKOffiR = Гост-роль офицера СНК .desc = "Вы офицер Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Руководите своими бойками и несите победу." ent-SNKOffiReady = Офицер СНК .desc = "Вы офицер Союза Независимых Колоний. Несите свободу всем мирним жителям галактики. Руководите своими бойками и несите победу." ent-SNKMobHumanOffi = Офицер СНК Спавнер .suffix = GOST, СНК + .desc = Офицер Союза Независимых Колоний ent-SNKEngenerR = Гост-роль инженера СНК .desc = "Вы инженер армии СНК. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих товарищей" ent-SNKEngenerReady = Инженер СНК .desc = "Вы инженер армии СНК. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих товарищей" ent-SNKMobHumanEngener = СНК инженер Спавнер .suffix = GOST, СНК + .desc = Инженер Союза Независимых Колоний ent-SNKMedicR = Гост-роль медика СНК .desc = "Вы медик армии СНК. Ваша задача спасать жизни раненых бойцов и руководить подразделением в вопросах здоровья" ent-SNKMedicReady = Медик СНК .desc = "Вы медик армии СНК. Ваша задача спасать жизни раненых бойцов и руководить подразделением в вопросах здоровья" ent-SNKMobHumanMedic = Медик СНК Спавнер .suffix = GOST, СНК + .desc = Медик Союза Независимых Колоний ent-SNKRadistR = Гост-роль радиста СНК .desc = "Вы радист армии СНК. Ваша задача спасать обеспечивать связью свой отряд и беречь свою рацию" ent-SNKRadistReady = Радист СНК .desc = "Вы радист армии СНК. Ваша задача спасать обеспечивать связью свой отряд и беречь свою рацию" ent-SNKMobHumanRadist = Радист СНК Спавнер .suffix = GOST, СНК + .desc = Радист Союза Независимых Колоний ent-ClosetSoldStd = Шкаф стандартной формы солдата .suffix = СНК .desc = Шкаф содержащий стандартную форму военослужащего армии СНК diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index e43b8c8a229..12821bfbb17 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -67,6 +67,7 @@ ent-ClothingBackpackRCD = Ситема подачи питания РСУ .desc = В этой системе содержатся заряды для умпорской РСУ. Из-за неё строители Федерации ценятся особенно сильно. ent-UmporRCD = Умпорский РСУ .suffix = Умпорский + .desc = на фоне общей технической отсталости Федерации, многие забывают насколько хорошо в ней умеют пользоваться РСУ. ent-UmporBeltEng = Умпорский технический пояс .suffix = Умпорский .desc = Такие пояса используют военослужащие инженерных и сапёрных войск Умпорской Федерации @@ -77,34 +78,46 @@ ent-UmporeBeltAssault = Умпорский армейский пояс .desc = Этот пояс используют военные Умпорской Федерации для ношения амуниции, гранат и прочего боевого снаряжения ent-UmporeBeltAssaultFilled = Умпорский армейский пояс .suffix = Заполненный, Умпорский + .desc = Этот пояс используют военные Умпорской Федерации для ношения амуниции, гранат и прочего боевого снаряжения ent-UmporeBeltMed = Умпорский медицинский пояс .suffix = Умпорский .desc = Этот пояс используют армейские медики Умпорской Федерации для ношения амуниции, и комплектов первой помощи. ent-UmporeBeltMedFilled = Умпорский медицинский пояс .suffix = Заполненный, Умпорский + .desc = Этот пояс используют армейские медики Умпорской Федерации для ношения амуниции, и комплектов первой помощи. ent-UmpornKnife = Умпорский пехотный нож .suffix = Умпорский .desc = Популярный в армии Умпорской Федерации траншейный нож. ent-UmporBulletHeavyRifle = Тяжёлая винтовочная пуля (.30 rifle) .suffix = Умпорский + .desc = Никто бы не хотел встречаться с этой малышкой... особенно ноократы. ent-UmporBulletLightRifle = Лёгкая винтовочная пуля (.27 rifle) .suffix = Умпорский + .desc = Никто бы не хотел встречаться с этой малышкой... особенно ноократы. ent-UmporCartridgeHeavyRifle = Тяжёлая винтовочная пуля (.30 rifle) .suffix = Умпорский + .desc = Никто бы не хотел встречаться с этой малышкой... особенно ноократы. ent-UmporCartridgeLightRifle = Лёгкая винтовочная пуля (.27 rifle) .suffix = Умпорский + .desc = Никто бы не хотел встречаться с этой малышкой... особенно ноократы. ent-UmporCartridgePistol = Лёгкая пистолетная пуля (.15 rifle) .suffix = Умпорский + .desc = Никто бы не хотел встречаться с этой малышкой... особенно ноократы. ent-UmporBaseMagazineHeavyRifle = Магазин к умпорской винтовке "Окопник" (.30 rifle) + .suffix = Умпорский + .desc = Стандартная коробка... обычный механизм. Ничего особенного. ent-UmporMagazineHeavyRifle = Магазин к умпорской винтовке "Окопник" (.30 rifle) .suffix = Умпорский + .desc = Стандартная коробка... обычный механизм. Ничего особенного. ent-UmporBaseMagazineLightRifle = Магазин к умпорскому автомату "Воитель" (.27 rifle) .suffix = Умпорский + .desc = Стандартная коробка... обычный механизм. Ничего особенного. ent-UmporMagazineLightRifle = Магазин к умпорскому автомату "Воитель" (.27 rifle) .suffix = Умпорский -ent-UmporBaseMagazinePistol = Магазин к умпорскому пистолету "Гром" (.15 rifle) + .desc = Стандартная коробка... обычный механизм. Ничего особенного. ent-UmporMagazinePistol = Магазин к умпорскому пистолету "Гром" (.15 rifle) .suffix = Умпорский + .desc = Стандартная коробка... обычный механизм. Ничего особенного. ent-UmporHeavyRifle = Умпорская винтовка "Окопник" .suffix = Умпорский .desc = Надёжное и достаточно меткое оружие солдат Умпорской Федерации. Использует умпорские патроны .30 @@ -128,27 +141,36 @@ ent-UmporBoxShotgan = Коробка дроби .55 .desc = Стандартная коробка на 24 заряда дроби к дробовику Умпорской Федерации "Передовик" калибра .55 ent-DoorElectronicsUmporAccess = плата шлюза [Умпорский] .suffix = Умпорский, Закрытый + .desc = Невероятная штука, которая может определить кто может пройти через шлюз, а кто нет ent-UmporAirlockLocked = Шлюз .suffix = Умпорский, Закрытый + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-UmporAirlock = Шлюз .suffix = Умпорский + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-UmporAirlockLockedGlass = Стеклянный шлюз .suffix = Умпорский, Закрытый + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-UmporAirlockGlass = Стеклянный шлюз .suffix = Умпорский + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-UmporIDCard = Карта итендификации личности Умпорской Федерации .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации ent-UmporIDCardOfficer = ID-карты умпорского офицера .suffix = Умпорский + .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации ent-UmporIDCardSolder = ID-карты умпорского солдата .suffix = Умпорский + .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации ent-UmporIDCardMedic = ID-карты умпорского армейского медика .suffix = Умпорский .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации ent-UmporIDCardEngener = ID-карты умпорского военного инженера .suffix = Умпорский + .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации ent-UmporIDCardLogist = ID-карты умпорского логиста .suffix = Умпорский + .desc = Данная карта служит в роли электронного пропуска на военных объектах Умпорской Федерации ent-UmporPDA = Умпорский КПК .desc = КПК военных Умпорской Федерации ent-UmporPDASolder = Умпорский КПК солдата @@ -174,6 +196,7 @@ ent-UmporEncryptionKey = Умпорский ключ шифрования .desc = Используется для шифрования и дешифровки общего армейского канала связи Умпорской Федерации ent-UmporHeadset = Гарнитура военный Умпорской Федерации .suffix = Умпорский + .desc = Маленькая и удобно помещается под шлемом. ent-UmporOfficer = Умпорский офицер .desc = job-umpor-officer ent-UmporBackpackFilledPistol = Умпорский армейский рюкзак @@ -181,15 +204,22 @@ ent-UmporBackpackFilledPistol = Умпорский армейский рюкза ent-UmporSolder = Умпорский солдат ent-UmporBackpackFilledAutomat = Умпорский армейский рюкзак .suffix = Автомат, Умпорский + .desc = Стандартный армейский рюкзак Умпорской Федерации с полевым одеялом ent-UmporBackpackFilledRifle = Умпорский армейский рюкзак .suffix = Винтовка, Умпорский + .desc = Стандартный армейский рюкзак Умпорской Федерации с полевым одеялом ent-UmporRadioBackpackFilled = Мобильная радиостанция .suffix = Полный, Умпорский + .desc = Мобильная радиостанция с небольшим подсумком, способная обеспечить связь в некотором регионе. (Вынимать ключи шифрования можно ломом) ent-UmporPelletShotgun = Укрупнённая дробь (.55) .suffix = Умпорский + .desc = Это не то, что бы вы хотели однажды в себе обнаружить... ent-UmporBaseShellShotgun = Дробь (.55) .suffix = Умпорский + .desc = Это не то, что бы вы хотели однажды в себе обнаружить... ent-UmporShellShotgun = Дробь (.55 beanbag) + .suffix = Умпорский + .desc = Это не то, что бы вы хотели однажды в себе обнаружить... ent-UmporShotgun = Умпорский помповый дробовик "Передовик" .suffix = Умпорский .desc = Крупный и незаменимый в траншейныйх боях помповый дробовик Умпорской Федерации. Используею умпорскую дробь калибка .55 @@ -199,6 +229,7 @@ ent-UmporOfficerReady = Умпорский младший офицер .desc = "Вы младший офицер армии Умпорской Федерации. Командуйте своими верными солдатами с умом." ent-UmporMobHumanOfficer = Умпорский офицер Спавнер .suffix = GOST, Умпорский + .desc = Полевой командир армии Умпорской Федерации ent-UmporSolderR = Гост-роль Умпорского солдата .desc = "Вы младший солдат армии Умпорской Федерации. Ваша задача не умереть за вашу страну, а заставить врагов сдохнуть за свою" ent-UmporSolderReady = Умпорский солдат @@ -212,24 +243,28 @@ ent-UmporEngenerReady = Умпорский инженер .desc = "Вы инженер армии Умпорской Федерации. Ваша задача строить укрепления, ремонтировать транспорт и налаживать инфраструктуру для своих боевых братьев" ent-UmporMobHumanEngener = Умпорский инженер Спавнер .suffix = GOST, Умпорский + .desc = Инженер армии Умпорской Федерации ent-UmporBilderR = Гост-роль Умпорского инженера-строителя .desc = "Вы инженер-строитель армии Умпорской Федерации. Ваша задача строить и ремонтировать укрепления для защиты интересов вашего Отечества. " ent-UmporEBilderReady = Умпорский инженер-троитель .desc = "Вы инженер-строитель армии Умпорской Федерации. Ваша задача строить и ремонтировать укрепления для защиты интересов вашего Отечества." ent-UmporMobHumanBilder = Умпорский инженер-строитель Спавнер .suffix = GOST, Умпорский + .desc = Фортификатор армии Умпорской Федерации ent-UmporRadistR = Гост-роль Умпорского радиста .desc = "Вы радист армии Умпорской Федерации. Ваша задача обеспечить для своих боевых братьев связь и, по необходимсоти, наладить работу компьютерной техники. Берегите свою радиостанцию." ent-UmporRadistReady = Умпорский радист .desc = "Вы радист армии Умпорской Федерации. Ваша задача обеспечить для своих боевых братьев связь и, по необходимсоти, наладить работу компьютерной техники. Берегите свою радиостанцию." ent-UmporMobHumanRadist = Умпорский радист Спавнер .suffix = GOST, Умпорский + .desc = Радист армии Умпорской Федерации ent-UmporMedicR = Гост-роль Умпорского медика .desc = "Вы медик армии Умпорской Федерации. Ваша задача спасать жизни раненых бойцов или становиться последним, что они увидят в жизни" ent-UmporMedicReady = Умпорский медик .desc = "Вы медик армии Умпорской Федерации. Ваша задача спасать жизни раненых бойцов или становиться последним, что они увидят в жизни" ent-UmporMobHumanMedic = Умпорский медик Спавнер .suffix = GOST, Умпорский + .desc = Полевой медик армии Умпорской Федерации ent-UmporLogistR = Гост-роль Умпорского логиста .desc = "Вы логист армии Умпорской Федерации. Ваша задача обеспечить бойцов на фронте вооружением, стройматериалами, медикаментами, едой. И не важно, где вы их возьмёте" ent-UmporLogistReady = Умпорский логист @@ -238,16 +273,25 @@ ent-UmporMobHumanLogist = Умпорский логист Спавнер .suffix = GOST, Умпорский .desc = Логист армии Умпорской Федерации. ent-UmporPaperOfficer = Памятка умпорского офицера + .desc = Стоит это почитать ent-UmporPaperSolder = Памятка умпорского солдата + .desc = Стоит это почитать ent-UmporPaperEngeneer = Памятка умпорского инженера + .desc = Стоит это почитать ent-UmporPaperBilder = Памятка умпорского инженера + .desc = Стоит это почитать ent-UmporPaperRadist = Памятка умпорского инженера + .desc = Стоит это почитать ent-UmporPaperMedic = Памятка умпорского медика + .desc = Стоит это почитать ent-UmporPaperLogist = Памятка умпорского логиста + .desc = Стоит это почитать ent-UmporRubberStamp = Печать Умпорской Федерации .suffix = Умпорский + .desc = Символ легальности. Небольшой и старомодный. ent-UmporCrate = Ящик снаряжения Умпорской Федерации .suffix = Умпорский + .desc = Стальная коробка с электронным замком ent-UmporCrateWeapons = Ящик оружия Умпорской Федерации .suffix = Умпорский .desc = Простые и надёжные стволы Умпорской Федерации скрываются тут под замком @@ -266,6 +310,7 @@ ent-UmpormUniformPrinter = Умпорский швейник .desc = Автоматическое устройство для пошива униформы. ent-UmporPaperForm = Форма запроса .suffix = Умпорский + .desc = Бумажная бумага ent-RandomUmpor = Роль потерявшего Умпорского военного ent-LostUmpor = Роль потерявшего Умпорского военного .desc = Ваш шаттл пострадал в космическом бою, и, после неудачного БС скачка, вы оказались в пространстве НаноТрейзен. diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index 290ea691914..db6a07435f8 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -60,80 +60,110 @@ ent-VitzHelmetHardsuitPilot = Шлем флотского скафандра В .desc = Облегчённая версия пехотного шлема скфандра. Меньше механической брони, но больше защитных покрытий от агрессивных сред. В дополнение - визор опредления целей. ent-VitzRubberStamp = Печать корпорации Витезтви .suffix = Витезтви + .desc = Небольшой и практичный символ воинской доблести ent-VitzJetpack = Реактивный канец Витезтви .desc = Взял, включил и лети себе рассекать космос! .suffix = Витезтви, Пустой ent-VitzJetpackFilled = Реактивный канец Витезтви .suffix = Витезтви, Заполненый + .desc = Любой настоящий МУЖИК в своей жизни должен срубить дерево, вырубить сына, сломать дом и полетать на джетпаке! ent-VitzeBelt = Армейский пояс Витезтви .suffix = Витезтви .desc = Этот пояс используют военные корпорации Витезтви для ношения амуниции, гранат и прочего боевого снаряжения ent-VitzeBeltFilled = Армейский пояс Витезтви .suffix = Заполненный, Витезтви + .desc = Этот пояс используют военные корпорации Витезтви для ношения амуниции, гранат и прочего боевого снаряжения ent-MagazineSMGViteztvi = Магазин к пистолету-пулемёту "Орлик" (.35 auto боевые) .suffix = Витезтви + .desc = ну очень массового производства. Хотя достаточно качественные, хоть и совсем простые. ent-MagazineSMGViteztviRubber = Магазин к пистолету-пулемёту "Орлик" (.35 auto резиновые) .suffix = Витезтви + .desc = ну очень массового производства. Хотя достаточно качественные, хоть и совсем простые. ent-SMGViteztvi = Пистолет-пулемёт "Орлик" .suffix = Витезтви .desc = Небольшой, но удобный пистолет-пулемёт корпорации Витезтви, который выдаётся пилотам и экипажу флота для ведения боя в тесных помещениях. Заряжается стандартными пистолетными патронами .35 ent-DoorElectronicsVitzSoldAccess = плата шлюза [Солдатский Витезтви] .suffix = Витезтви, Солдат, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockSolderLocked = Шлюз .suffix = Витезтви, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-DoorElectronicsVitzPilotAccess = плата шлюза [Витезтви Пилот] .suffix = Витезтви, Пилот , Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockPilotLocked = Шлюз .suffix = Витезтви, Пилот, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-DoorElectronicsVitzOffiAccess = плата шлюза [Витезтви Офицер] .suffix = Витезтви, Офицер, Locked + .desc = Та самая ерунда, которая помогает шлюзу принимать решения ent-VitzAirlockOfficerLocked = Шлюз + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... .suffix = Витезтви, Офицер, Locked ent-DoorElectronicsVitzZvenAccess = плата шлюза [Звеньевой Витезтви] .suffix = Витезтви, Ком.Звена, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockPiloOffiLocked = Шлюз .suffix = Витезтви, Пилот, Офицер, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockSolder = Шлюз .suffix = Витезтви + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockSolderLockedGlass = Стеклянный шлюз .suffix = Витезтви, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockPilotLockedGlass = Стеклянный шлюз .suffix = Витезтви, Пилот, Locked .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockOfficerLockedGlass = Стеклянный шлюз .suffix = Витезтви, Офицер, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockPiloOffiLockedGlass = Стеклянный шлюз .suffix = Витезтви, Пилот, Офицер, Locked + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockGlass = Стеклянный шлюз .suffix = Витезтви = Стыковочный шлюз + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockShuttleEasyPryLocked = Стыковочный Шлюз .suffix = Витезтви + .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... .desc = Чтобы успешно прилепиться к космическим объектам. ent-VitzIDCard = Карта итендификации личности бойца корпорации Витезтви .suffix = Витезтви .desc = Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви ent-VitzIDCardEfreitor = ID-карта ефрейтора Витезтви + .suffix = Витезтви + .desc = Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви ent-VitzIDCardStarshina = ID-карта старшины Витезтви + .suffix = Витезтви + .desc = Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви ent-VitzIDCardPilot = ID-карта пилота Витезтви + .suffix = Витезтви + .desc = Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви ent-VitzIDCardZvenievoi = ID-карта командира звена Витезтви + .suffix = Витезтви + .desc = Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви ent-VitzIDCardMrHill = ID-карта Мистера Хилла Витезтви + .suffix = Витезтви + .desc = Данная карта служит в роли электронного пропуска на военных объектах корпорации Витезтви ent-VitzPDA = КПК корпорации Витезтви + .suffix = Витезтви .desc = Прочный, красивый, для настоящих классных вояк. ent-VitzPDAEfreitor = КПК военослужащего Витезтви .suffix = Витезтви, Ефрейтор - .desc = КПК военных корпорации Витезтви + .desc = Прочный, красивый, для настоящих классных вояк. ent-VitzPDAPilot = КПК военослужащего Витезтви .suffix = Витезтви, Пилот - .desc = КПК военных корпорации Витезтви + .desc = Прочный, красивый, для настоящих классных вояк. ent-VitzPDAStarshina = КПК военослужащего Витезтви .suffix = Витезтви, Старшина - .desc = КПК военных корпорации Витезтви + .desc = Прочный, красивый, для настоящих классных вояк. ent-VitzPDAZvenievoi = КПК военослужащего Витезтви .suffix = Витезтви, Звеньевой - .desc = КПК военных корпорации Витезтви + .desc = Прочный, красивый, для настоящих классных вояк. ent-VitzPDAMrHill = КПК военослужащего Витезтви .suffix = Витезтви, Мистер хилл - .desc = КПК военных корпорации Витезтви + .desc = Прочный, красивый, для настоящих классных вояк. ent-VitzRadioPeh = ВитезтвиАрм ent-VitzRadioFlot = ВитезтвиФлот ent-VitzRadioComm = ВитезтвиКом @@ -148,14 +178,19 @@ ent-VitzEncryptionKeyCom = Офицерский ключ шифрования .desc = Используется для шифрования и дешифровки армейского канала связи офицеров корпорации Витезтви ent-VitzHeadsetPeh = Гарнитура бойца корпорации Витезтви .suffix = Витезтви, Пехотный + .desc = горячо любимая, когда командуют отдых и ненавидимая, когда по ней ругается начальство ent-VitzHeadsetFlt = Гарнитура бойца корпорации Витезтви .suffix = Витезтви, Флот + .desc = горячо любимая, когда командуют отдых и ненавидимая, когда по ней ругается начальство ent-VitzHeadsetStr = Гарнитура бойца корпорации Витезтви .suffix = Витезтви, Старшина + .desc = горячо любимая, когда командуют отдых и ненавидимая, когда по ней ругается начальство ent-VitzHeadsetZvn = Гарнитура бойца корпорации Витезтви .suffix = Витезтви, Звеньевой + .desc = горячо любимая, когда командуют отдых и ненавидимая, когда по ней ругается начальство ent-VitzHeadsetMHl = Гарнитура бойца корпорации Витезтви .suffix = Витезтви, Мистер Хилл + .desc = горячо любимая, когда командуют отдых и ненавидимая, когда по ней ругается начальство ent-VitzEfreitorJ = Ефрейтор Витезтви ent-VitzPilotJ = Пилот Витезтви ent-VitzStarshinaJ = Старшина Витезтви @@ -163,38 +198,47 @@ ent-VitzZvenJ = Командир звена Витезтви ent-VitzMrHillJ = Хилл ent-VitzBackpackFilledEfreitor = Армейский рюкзак корпорации Витезтви .suffix = Витезтви, Ефрейтор + .desc = Стандартный армейский рюкзак бойцов корпорации Витезтви. Чуть более вместительный... лишние патроны и бинты ещё никому не мешали! ent-VitzBackpackFilledPilot = Армейский рюкзак корпорации Витезтви .suffix = Витезтви, Пилот + .desc = Стандартный армейский рюкзак бойцов корпорации Витезтви. Чуть более вместительный... лишние патроны и бинты ещё никому не мешали! ent-VitzBackpackFilledStarshina = Армейский рюкзак корпорации Витезтви .suffix = Витезтви, Старшина + .desc = Стандартный армейский рюкзак бойцов корпорации Витезтви. Чуть более вместительный... лишние патроны и бинты ещё никому не мешали! ent-VitzBackpackFilledZvenievoi = Армейский рюкзак корпорации Витезтви .suffix = Витезтви, Звеньевой + .desc = Стандартный армейский рюкзак бойцов корпорации Витезтви. Чуть более вместительный... лишние патроны и бинты ещё никому не мешали! ent-VitzBackpackFilledMrHill = Армейский рюкзак корпорации Витезтви .suffix = Витезтви, Мистер Хилл + .desc = Стандартный армейский рюкзак бойцов корпорации Витезтви. Чуть более вместительный... лишние патроны и бинты ещё никому не мешали! ent-VitzEfreitor = Гост-роль пехотинца Витезтви .desc = "Вы боец рядового состава корпорации Витезтви. исполняйте приказы своего командира и воюте на совесть, ибо чем лучше вы работаете, тем больше вам платят." ent-VitzEfreitorReady = Пехотинец Витезтви .desc = "Вы боец рядового состава корпорации Витезтви. исполняйте приказы своего командира и воюте на совесть, ибо чем лучше вы работаете, тем больше вам платят." ent-VitzMobHumanEfreitor = Спавнер солдата Витезтви .suffix = GOST, Витезтви + .desc = Боец рядового состава корпорации Витезтви ent-VitzPilot = Гост-роль пилота Витезтви .desc = "Вы пилот флота корпорации Витезтви. Выполняйте приказы командира звена. И помните: чем лучше вы работаете, тем больше вам платят" ent-VitzPilotReady = Пилот Витезтви .desc = "Вы пилот флота корпорации Витезтви. Выполняйте приказы командира звена. И помните: чем лучше вы работаете, тем больше вам платят" ent-VitzMobHumanPilot = Спавнер пилота Витезтви .suffix = GOST, Витезтви + .desc = Пилот младшего лётного состава корпорации Витезтви ent-VitzStarshina = Гост-роль Старшины Витезтви .desc = "Старшина армии корпорации Витезтви. Командуйте своими подчинёнными с умом. Помните: чем эффективней ваша работа, тем больше вам платят" ent-VitzStarshinaReady = Старшина Витезтви .desc = "Старшина армии корпорации Витезтви. Командуйте своими подчинёнными с умом. Помните: чем эффективней ваша работа, тем больше вам платят" ent-VitzMobHumanStarshina = Спавнер старшины Витезтви .suffix = GOST, Витезтви + .desc = Боец младшего командного состава корпорации Витезтви ent-VitzZven = Гост-роль Звеньевого Витезтви .desc = "Вы командир звена корпорации Витезтви. Командуйте пилотами своего звена с умом. Помните: чем эффективный ваше звено, тем больше вам платят!" ent-VitzZvenReady = Звеньевой Витезтви .desc = "Вы командир звена корпорации Витезтви. Командуйте пилотами своего звена с умом. Помните: чем эффективный ваше звено, тем больше вам платят!" ent-VitzMobHumanZven = Звеньевой Витезтви .suffix = GOST, Витезтви + .desc = Пилот младшего командного лётного состава корпорации Витезтви ent-VitzMrHill = Гост-роль Мистера Хилла Витезтви .desc = "Вы вербовщик и продавец услуг корпорации Витезтви. Вежливо пейте дорогой алкоголь и общайтесь самыми важными людьми для продажи услуг и оружия. Вы получаете процент с продажи каждой единицы товара или услуг" ent-VitzMrHillReady = Мистер Хилл Витезтви @@ -204,16 +248,22 @@ ent-VitzMobHumanMrHill = Спавнер Мистера Хилла Витезтв .desc = Не боец, но очень важная шишка ent-VitzPaperEfreitor = Памятка пехотинца Втезтви .suffix = Витезтви + .desc = Читай вводные, чтобы не косячить на задании! ent-VitzPaperPilot = Памятка пилота Витезтви .suffix = Витезтви + .desc = Читай вводные, чтобы не косячить на задании! ent-VitzPaperStarshina = Памятка старшины Витезтви .suffix = Витезтви + .desc = Читай вводные, чтобы не косячить на задании! ent-VitzPaperZven = Памятка звеньевого Витезтви .suffix = Витезтви + .desc = Читай вводные, чтобы не косячить на задании! ent-VitzPaperMrHill = Памятка Мистера Хилла .suffix = Витезтви + .desc = Читай вводные, чтобы не косячить на задании! ent-VitzCrate = Ящик снаряжения Витезтви .suffix = Витезтви + .desc = Реально крепкая штука да ещё и с электронным замком ent-VitzCrateWeaponsBase = Ящик стандартного пехотного оружия корпорации Витезтви .suffix = Витезтви .desc = Простые и надёжные стволы корпорации Витезтви скрываются тут под замком From 848c2bb5555ef0a8387e9e0a29ba360ffc6f05a4 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 21:32:22 +0300 Subject: [PATCH 35/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 20 ++++++++++---------- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 2 +- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 4 ++-- 3 files changed, 13 insertions(+), 13 deletions(-) diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index 16bda3f0c96..bd7d76e412c 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -171,10 +171,10 @@ ent-MirtCartridgePistol = Стандартный заряд (shc) .desc = Встреча с этим зарядом быстро отправит на Божий суд... ent-MirtMagazineGr = Магазин к автомату "Вдова" (lhc) .suffix = Миртан - .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtMagazineRifle = Магазин к винтовке "Чаровница" .suffix = Миртан - .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. + .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. ent-MirtMagazineSMG = Магазин к пистолет-пулемёту "Шершень" (lhc) .suffix = Миртан .desc = Скорей не магазин, а элимент охлаждения с небольшими зарядами для стрельбы. @@ -258,11 +258,11 @@ ent-MirtEncryptionKey = Миртанский ключ шифрования .desc = Используется для шифрования и дешифровки общего армейского канала связи Империи Миртана ent-MirtHeadset = Гарнитура Миртанских военных .suffix = Миртан - .desc = "Воля императора, да в наши уши!" + .desc = "Воля императора, да в наши уши!" ent-MirtBackpackFilledPist = Малый Миртанский армейский рюкзак .suffix = Миртан, Пистолет .desc = Небольшой и лёгкий офицерский рюкзак Империи Миртана -ent-MirtBackpackFilledPistRaz = Миртанский рюкзак скаута +ent-MirtBackpackFilledPistRaz = Миртанский рюкзак скаута .suffix = Миртан, Пистолет .desc = Небольшой рюкзак, что является чудом инженерно мысли Империи Миртана. Имеет прикреплённый балон для дыхания, встроеную радиостанцию, а изготовлен с использованием бс-кристаллов. ent-MirtBackpackFilledSMG = Малый Миртанский армейский рюкзак @@ -271,22 +271,22 @@ ent-MirtBackpackFilledSMG = Малый Миртанский армейский ent-MirtBackpackFilledNoocPist = Малый Миртанский армейский рюкзак .suffix = Ноократия, Пистолет, Миртан .desc = Небольшой и лёгкий офицерский рюкзак Империи Миртана -ent-MirtBackpackFilledGr = Стандартный Миртанский армейский рюкзак +ent-MirtBackpackFilledGr = Стандартный Миртанский армейский рюкзак .suffix = Миртан, Гражданский .desc = Стандартный армейский рюкзак солдат Империи Миртана -ent-MirtBackpackFilledAutomat = Стандартный Миртанский армейский рюкзак +ent-MirtBackpackFilledAutomat = Стандартный Миртанский армейский рюкзак .suffix = Миртан, Автомат .desc = Стандартный армейский рюкзак солдат Империи Миртана -ent-MirtBackpackFilledRifle = Стандартный Миртанский армейский рюкзак +ent-MirtBackpackFilledRifle = Стандартный Миртанский армейский рюкзак .suffix = Миртан, Винтовка .desc = Стандартный армейский рюкзак солдат Империи Миртана -ent-MirtBackpackFilledNoocAutomat = Стандартный Миртанский армейский рюкзак +ent-MirtBackpackFilledNoocAutomat = Стандартный Миртанский армейский рюкзак .suffix = Ноократия, Автомат, Миртан .desc = Стандартный армейский рюкзак солдат Империи Миртана -ent-MirtBackpackFilledNoocRifle = Стандартный Миртанский армейский рюкзак +ent-MirtBackpackFilledNoocRifle = Стандартный Миртанский армейский рюкзак .suffix = Ноократия, Винтовка, Миртан .desc = Стандартный армейский рюкзак солдат Империи Миртана -ent-MirtBackpackFilledNoocCold = Стандартный Миртанский армейский рюкзак +ent-MirtBackpackFilledNoocCold = Стандартный Миртанский армейский рюкзак .suffix = Ноократия, Хладопушка, Миртан .desc = Стандартный армейский рюкзак солдат Империи Миртана ent-MirtBackpackFilledLMG = Крупный Миртанский армейский рюкзак diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index 2b32b10dae3..8bc04fabd86 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -326,7 +326,7 @@ ent-SpawnPointNukPetrCommander = Спавн-точка Командир Петр ent-SpawnPointNukPetr = Спавн-точка Боевик Петрищевец = Боевик Петрищевец .desc = С идеями Ленина в сердце очистите космос от проклятых акул капитализма. ent-SpawnPointNukPetrSpec = Спавн-точка Инженер Петрищевец = Инженер Петрищевец - .desc = Помогите товарищам-революционерам установить диктатуру пролеториата, используя свои технические знания и навыки. + .desc = Помогите товарищам-революционерам установить диктатуру пролеториата, используя свои технические знания и навыки. name-of-NukPetr = Боевик Петрищевец objective-of-NukPetr = Уничтожте всех глав, сотрудников безопасности и учёных НТ. name-of-NukPetrSpec = Техник Петрищевец diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index 12821bfbb17..0857f5a72e5 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -141,7 +141,7 @@ ent-UmporBoxShotgan = Коробка дроби .55 .desc = Стандартная коробка на 24 заряда дроби к дробовику Умпорской Федерации "Передовик" калибра .55 ent-DoorElectronicsUmporAccess = плата шлюза [Умпорский] .suffix = Умпорский, Закрытый - .desc = Невероятная штука, которая может определить кто может пройти через шлюз, а кто нет + .desc = Невероятная штука, которая может определить кто может пройти через шлюз, а кто нет ent-UmporAirlockLocked = Шлюз .suffix = Умпорский, Закрытый .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... @@ -210,7 +210,7 @@ ent-UmporBackpackFilledRifle = Умпорский армейский рюкза .desc = Стандартный армейский рюкзак Умпорской Федерации с полевым одеялом ent-UmporRadioBackpackFilled = Мобильная радиостанция .suffix = Полный, Умпорский - .desc = Мобильная радиостанция с небольшим подсумком, способная обеспечить связь в некотором регионе. (Вынимать ключи шифрования можно ломом) + .desc = Мобильная радиостанция с небольшим подсумком, способная обеспечить связь в некотором регионе. (Вынимать ключи шифрования можно ломом) ent-UmporPelletShotgun = Укрупнённая дробь (.55) .suffix = Умпорский .desc = Это не то, что бы вы хотели однажды в себе обнаружить... From db139d4573a98b7cf727ebf897237631a63d640d Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 21:37:32 +0300 Subject: [PATCH 36/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 8918465dff2..d2dbe49c3af 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -415,6 +415,7 @@ ent-SNKEncryptionKey = Ключ шифрования военных СНК .desc = Используется для шифрования и дешифровки общего армейского канала связи СНК ent-SNKHeadset = Гарнитура военослужащего СНК .suffix = СНК + .desc = Прочная армейская гарнитура, что выдерживает дождь, мороз, град, извержение вуркана, атаку бобра и всё прочее ent-SNKMen = Военный СНК .desc = job-snk ent-SNKSatchelsFilledPistPist = Офицерская плечевая сумка СНК From b487c3f08cf0b7f2756ced5d5c3bb5be99e52dbc Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 21:44:15 +0300 Subject: [PATCH 37/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index d2dbe49c3af..b2b387af6fb 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -533,6 +533,7 @@ ent-ClosetOfiZim = Шкаф зимней формы офицера .desc = Шкаф содержащий зимнюю форму офицера армии СНК ent-SNKCrate = Ящик снаряжения СНК .suffix = СНК + .desc = Стальная коробка с электронным замком от врагов ent-SNKCrateMasLigWeapons = Ящик оружия СНК .suffix = СНК, лёгкие .desc = Лёгкое оружие массового производства From f913c2a0f27f27cb067137498fce8f794a662f12 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 21:49:03 +0300 Subject: [PATCH 38/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index 8bc04fabd86..e41c098f7d9 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -130,6 +130,7 @@ ent-PetrBoxPistol = Коробка пистолетных патронов .32 .desc = Коробка на 92 патронов .32 к петрищевскому пистолету "Горький" и пистолет-пулемёту "Коллективист" ent-DoorElectronicsPetrAccess = плата доступов шлюза [Петрищев] .suffix = Петрищев, Locked + .desc = Это та машина, что пропускает только людей с верными идеями... ent-PetrAirlockSolderLocked = Шлюз .suffix = Петрищев, Locked .desc = Он открывается, он закрывается, он может вас раздавить From 97e0329257f9f9e98707aa08894c26822a923728 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 21:55:57 +0300 Subject: [PATCH 39/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index e41c098f7d9..196f026ed5e 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -42,6 +42,7 @@ ent-PetrHelmetHardsuitMolot = Шлем скафандра "Молот" .desc = Крупный и тяжёлый. В таком не повертишь головой, зато система амортизации и защита позволяет выдерживать попадания пуль в лоб! ent-PetrRubberStamp = Печать Петрищевцев .suffix = Петрищев + .desc = Небольшой символ продавливания коммунистической воли ent-PetrBanner = Знамя Петрищевцев .suffix = Петрищев .desc = Символ борьбы, труда и всеобщего равенства! From 1dd1ae424745fe42aa8047e4dda530f094fe0c4a Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 22:09:32 +0300 Subject: [PATCH 40/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 1 + Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl | 7 ++++++- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 2 +- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 2 ++ Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 1 - 5 files changed, 10 insertions(+), 3 deletions(-) diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl index 693233efd00..6314bd545b5 100644 --- a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -77,6 +77,7 @@ ent-KMLGNoocHardsuitField = Ноократский личный атмосфер .suffix = Космологистика, Ноократия .desc = Простая замена скафандру, когда нужно выйти в космос в безопасном районе. Очень хорошо защищает от радиации. Произведён в Ноократии Эранта, но запуется Космологистикой. ent-KMLGNoocHelmetHardsuitField = Ноократский шлем личного атмосферного щита + .desc = Стандартный шлем скафандра для военных средних классов Ноократии Эранта ent-KMLGHardsuit = Скафандр Космологистики .suffix = Космологистика .desc = Стандартный простой скафандр для сотрудников корпорации Космологистика diff --git a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl index 7331842f3f7..5a38f0e00aa 100644 --- a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl +++ b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl @@ -55,7 +55,7 @@ ent-NoocHardsuitField = Ноократский личный атмосферны .suffix = Ноократия .desc = Простая замена скафандру, когда нужно выйти в космос в безопасном районе. очень хорошо защищает от радиации ent-NoocHelmetHardsuitField = Ноократский шлем личного атмосферного щита - .desc = Стандартный шлем скафандра для военных средних классов Ноократии Эранта + .desc = Стандартный шлем скафандра для военных средних классов Ноократии Эранта ent-NoocGlassesMed = Визор ноократского армейского медика .suffix = Ноократия .desc = Удобный визор способный показать состояние бойцов и анализировать смеси реагентов @@ -64,6 +64,7 @@ ent-NoocBelt = Ноократский армейский пояс .desc = Такие пояса используют военослужащие Ноократии Эранта ent-NoocBeltEngFilled = Ноократский армейский пояс .suffix = Заполненный, Ноократия, Инж + .desc = Такие пояса используют военослужащие Ноократии Эранта ent-NoocBeltMed = Ноократский медицинский пояс .suffix = Ноократия .desc = Такие пояса используют военослужащие-медики Ноократии Эранта @@ -142,9 +143,11 @@ ent-NoocGanCold = Ноократский автомат "Изморозь" ent-NoocVis = Ноократский офицер ent-NoocSatchelsFilledPistol = Ноократская армейская плечевая сумка .suffix = Ноократия, Пистолет + .desc = Стандартный армейская плечевая сумка Ноократии Эранта для офицеров высокого класса ent-NoocSr = Ноократский солдат ent-NoocBackpackPassengerFilled = Ноократский армейский рюкзак .suffix = Ноократия, Пассажира, Без оружия + .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. ent-NoocBackpackFilled = Ноократский армейский рюкзак .suffix = Ноократия, Без оружия .desc = Стандартный армейский рюкзак Ноократии Эранта для бойцов низкого и среднего классов. @@ -292,6 +295,7 @@ ent-NoocmUniformPrinter = Ноократский портной автомат .desc = Автоматическое устройство для пошива униформы. ent-NoocPaperForm = Форма запроса .suffix = Ноократия + .desc = Бумажистая бумажная бумаженция ent-NoocUplinkArmor = Броня ent-NoocUplinkWeaponry = Вооружение ent-NoocUplinkAmmo = Боезапас @@ -305,5 +309,6 @@ ent-NoocBaseUplinkRadio = Аплинк Ноократии .suffix = Пустой, Ноократия ent-NoocBaseUplinkRadio40TC = Аплинк Ноократии .suffix = 40 TC, Ноократия + .desc = Такой же, как у синдиката, но с отдельным складом и товарами ent-NoocUplinkImplant = Имплант-аплинк Ноократии .desc = Имплант с встроенным аплинком, закупленным у Киберсан и переделанным под нужды Ноократии = Точечная бомба Ноократии diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index b2b387af6fb..c9da7c23bdd 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -150,7 +150,7 @@ ent-SNKBeltMedicFilled = Пояс медика СНК .desc = Этот пояс используют медики СНК для ношения медикаментов первой помощи, перевязочных материалов и боевого снаряжения ent-SNKBeltEngFilled = Пояс инженера СНК .suffix = Filled, СНК, Инженер - .desc = Этот пояс используют инженеры СНК для ношения инструментов и боевого снаряжения + .desc = Этот пояс используют инженеры СНК для ношения инструментов и боевого снаряжения ent-SNKBulletPistolStd = Пистолетная пуля (.24 rifle) .suffix = СНК .desc = С этой "дамой" близкое знакомство нежелательно... diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index 0857f5a72e5..3b375274a39 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -201,6 +201,7 @@ ent-UmporOfficer = Умпорский офицер .desc = job-umpor-officer ent-UmporBackpackFilledPistol = Умпорский армейский рюкзак .suffix = Пистолет, Умпорский + .desc = Стандартный армейский рюкзак Умпорской Федерации с полевым одеялом ent-UmporSolder = Умпорский солдат ent-UmporBackpackFilledAutomat = Умпорский армейский рюкзак .suffix = Автомат, Умпорский @@ -315,3 +316,4 @@ ent-RandomUmpor = Роль потерявшего Умпорского воен ent-LostUmpor = Роль потерявшего Умпорского военного .desc = Ваш шаттл пострадал в космическом бою, и, после неудачного БС скачка, вы оказались в пространстве НаноТрейзен. ent-LostUmporSpawner = Спавнер потерянного Умпорца + .desc = Спавнер потерянного Умпорца diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index db6a07435f8..e423e7137b8 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -126,7 +126,6 @@ ent-VitzAirlockGlass = Стеклянный шлюз .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... ent-VitzAirlockShuttleEasyPryLocked = Стыковочный Шлюз .suffix = Витезтви - .desc = Он открывается, закрывается, порой пропускает или не пропускает воздух... .desc = Чтобы успешно прилепиться к космическим объектам. ent-VitzIDCard = Карта итендификации личности бойца корпорации Витезтви .suffix = Витезтви From 1d5c6d971b1c9ae9ceaa6e1a824b474273f410ef Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 22:25:17 +0300 Subject: [PATCH 41/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index 3b375274a39..c4bd79a47b8 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -73,6 +73,7 @@ ent-UmporBeltEng = Умпорский технический пояс .desc = Такие пояса используют военослужащие инженерных и сапёрных войск Умпорской Федерации ent-UmporBeltEngFilled = Умпорский технический пояс .suffix = Заполненный, Умпорский + .desc = Такие пояса используют военослужащие инженерных и сапёрных войск Умпорской Федерации ent-UmporeBeltAssault = Умпорский армейский пояс .suffix = Умпорский .desc = Этот пояс используют военные Умпорской Федерации для ношения амуниции, гранат и прочего боевого снаряжения From 6aa84baff1363fc80b47bde73c4e05205767954d Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 22:40:34 +0300 Subject: [PATCH 42/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index c4bd79a47b8..5d711c58df7 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -299,6 +299,7 @@ ent-UmporCrateWeapons = Ящик оружия Умпорской Федерац .desc = Простые и надёжные стволы Умпорской Федерации скрываются тут под замком ent-UmporCrateWeaponsShotgan = Ящик дробовиков Умпорской Федерации .suffix = Умпорский + .desc = Тут под замком самое страшное в своей убийственной эффективности оружие пехоты Федерации ent-UmporCrateAmmo = Ящик боеприпасов Умпорской Федерации .suffix = Умпорский .desc = Большой ящик патронов к оружию Умпорской Федерации From fda76a81932a7d14c16d99096e136c9aae50c5cc Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 22:51:37 +0300 Subject: [PATCH 43/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index 196f026ed5e..c7111a66e3a 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -323,6 +323,7 @@ ent-PetrBaseUplinkRadio = Аплинк Петрищевцев .suffix = Пустой, Петрищев ent-PetrBaseUplinkRadio50TC = Аплинк Петрищевцев .suffix = 50 TC, Петрищев + .desc = Такой же, как у синдиката, но с отдельным складом и товарами ent-SpawnPointNukPetrCommander = Спавн-точка Командир Петрищевец = Командир Петрищевец .desc = Руководите своим революционным штурмовым отрядом, дабы свергнуть всех капиталистических наймитов и буржуазных узурпаторов. ent-SpawnPointNukPetr = Спавн-точка Боевик Петрищевец = Боевик Петрищевец From faf7da5f589c96e0a7d978c35a083f8e13b44ff9 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Thu, 31 Oct 2024 23:09:42 +0300 Subject: [PATCH 44/59] RepairLore_v6 --- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 1 + 1 file changed, 1 insertion(+) diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index c7111a66e3a..7a48fdb9480 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -57,6 +57,7 @@ ent-PetrBeltSold = Пояс боевика Петрищевца .desc = Этот пояс используют боевики Петрищевцев для ношения амуниции, гранат и прочего боевого снаряжения ent-PetrBeltSoldFilled = Пояс боевика Петрищевца .suffix = Заполненный, Петрищев + .desc = Этот пояс используют боевики Петрищевцев для ношения амуниции, гранат и прочего боевого снаряжения ent-PetrBeltSpec = Пояс боевика-специалиста Петрищевца .suffix = Петрищев .desc = Этот пояс используют бойцы-специалисты Петрищевцев для ношения амуниции, кучи гранат и прочего боевого снаряжения From 4857a5ee791cc91d04b1d30d41ce42c4bae574cb Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 00:21:32 +0300 Subject: [PATCH 45/59] RepairLore_v7 --- Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl | 2 +- Resources/Locale/ru-RU/lore/Mirt/mirt.ftl | 2 +- Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl | 4 +- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 7 +- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 2 +- Resources/Locale/ru-RU/lore/Umpor/umpor.ftl | 2 +- .../Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 6 +- .../Prototypes/Corvax/Lore/KMLG/kmlg.yml | 28 +++--- .../Prototypes/Corvax/Lore/Mirt/mirt.yml | 98 +++++++++++-------- .../Prototypes/Corvax/Lore/Noocraty/nooc.yml | 31 +++--- .../Prototypes/Corvax/Lore/Petr/nuk_petr.yml | 2 +- .../Prototypes/Corvax/Lore/Petr/petr.yml | 56 +++++------ Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 66 ++++++------- .../Prototypes/Corvax/Lore/Umpor/umpor.yml | 58 +++++------ .../Corvax/Lore/Viteztvi/viteztvi.yml | 53 ++++------ 15 files changed, 208 insertions(+), 209 deletions(-) diff --git a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl index 6314bd545b5..5ad7acce9a5 100644 --- a/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl +++ b/Resources/Locale/ru-RU/lore/KMLG/kmlg.ftl @@ -177,7 +177,7 @@ ent-KMLGPDASw = КПК сотрудника Космологистики ent-KMLGPDAP = КПК сотрудника Космологистики .suffix = Космологистика, старший снабженец .desc = Простенький крепкий КПК массового производства сотрудников корпорации Космологистики. -ent-KMLGRadio = Космологистика +name-of-KMLGRadio = Космологистика ent-KMLGBaseEncryptionKey = ключ шифрования .desc = Небольшой чип для шифрования и дешифровки связи. ent-KMLGEncryptionKey = Ключ шифрования корпорации Космологистика diff --git a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl index bd7d76e412c..6ece9ec2d93 100644 --- a/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl +++ b/Resources/Locale/ru-RU/lore/Mirt/mirt.ftl @@ -252,7 +252,7 @@ ent-MirtIDCardEngener = Чип миртанского инквизитора ent-MirtIDCardLogist = Чип миртанского старшего инквизитора .suffix = Миртан .desc = Данный чип служит в роли электронного пропуска на объектах Империи Миртана -ent-MirtRadio = Миртанский +name-of-MirtRadio = Миртанский ent-MirtEncryptionKey = Миртанский ключ шифрования .suffix = Миртан .desc = Используется для шифрования и дешифровки общего армейского канала связи Империи Миртана diff --git a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl index 5a38f0e00aa..28dbcb7a004 100644 --- a/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl +++ b/Resources/Locale/ru-RU/lore/Noocraty/nooc.ftl @@ -242,7 +242,7 @@ ent-NoocPDASr = Ноократский КПК ent-NoocPDANiz = Ноократский КПК .suffix = Низкий класс, Ноократия .desc = КПК военных Ноократии Эранта -ent-NoocRadio = Ноократский +name-of-NoocRadio = Ноократский ent-NoocBaseEncryptionKey = Ключ шифрования .desc = Маленький чип с кодами доступа для шифровки и дешифровки связи армейского канала связии Ноократии Эранта. ent-NoocEncryptionKey = Ноократский ключ шифрования @@ -303,7 +303,7 @@ ent-NoocUplinkElectronic = Электроника ent-NoocUplinkSpec = Специалистам ent-NoocUplinkBack = Рюкзаки ent-NoocUplinkMed = Мед.средства -ent-StorePresetNoocUplink = Категории +Nooc-Category = Категории ent-NoocBaseUplinkRadio = Аплинк Ноократии .desc = Такой же, как у синдиката, но с отдельным складом и товарами .suffix = Пустой, Ноократия diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index 7a48fdb9480..e56f593dd4f 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -43,6 +43,7 @@ ent-PetrHelmetHardsuitMolot = Шлем скафандра "Молот" ent-PetrRubberStamp = Печать Петрищевцев .suffix = Петрищев .desc = Небольшой символ продавливания коммунистической воли +Ghost-of-Communism-stamp = Призрак Коммунизма ent-PetrBanner = Знамя Петрищевцев .suffix = Петрищев .desc = Символ борьбы, труда и всеобщего равенства! @@ -165,7 +166,7 @@ ent-PetrPDASold = КПК Петрищевцев ent-PetrPDAOffi = КПК Петрищевцев .suffix = Петрищев, Командир .desc = Простой, революционный, со смыслом... -ent-PetrRadio = Петрищев +name-of-PetrRadio = Петрищев ent-PetrBaseEncryptionKey = ключ шифрования .desc = Небольшой чип для шифрования и дешифровки связи. ent-PetrEncryptionKey = Ключ шифрования боевиков-Петрищевцев @@ -318,7 +319,7 @@ ent-PetrUplinkElectronic = Электроника ent-PetrUplinkSpec = Специалистам ent-PetrUplinkBack = Рюкзаки ent-PetrUplinkMed = Мед.средства -ent-StorePresetPetrUplink = Категории +Petr-Category = Категории ent-PetrBaseUplinkRadio = Аплинк Петрищевцев .desc = Такой же, как у синдиката, но с отдельным складом и товарами .suffix = Пустой, Петрищев @@ -338,4 +339,4 @@ objective-of-NukPetrSpec = Уничтожте всех глав, сотрудн name-of-NukPetrCommander = Командир Петрищевец objective-of-NukPetrCommander = Руководите отрядом, дабы избавить пролетариев НТ от капиталистического гнёта их глав, сотрудников безопасности и учёных. name-of-PetrRaid = Петрищевский рейд -description-of-PetrRaid = Экстремисты-Петрищевцы летят в атаку на станцию, дабы уничтожить глав, учёных и сотрудников СБ. Они готовы даже взорвать станцию! Защищайтесь! +description-of-PetrRaid = Экстремисты-Петрищевцы летят в атаку на станцию, дабы уничтожить глав, учёных и сотрудников СБ. Они готовы даже взорвать станцию! Защищайтесь! \ No newline at end of file diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index c9da7c23bdd..2958abcaced 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -407,7 +407,7 @@ ent-SNKPDAMed = КПК медика СНК ent-SNKPDAEng = КПК инженера СНК .suffix = СНК, инженер .desc = Улучшенный КПК инженеров СНК с анализатором состава воздуха типа "электронный нос". -ent-SNKRadio = СНК +name-of-SNKRadio = СНК ent-SNKBaseEncryptionKey = ключ шифрования .desc = Небольшой чип для шифрования и дешифровки связи. ent-SNKEncryptionKey = Ключ шифрования военных СНК diff --git a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl index 5d711c58df7..f15bf018fe7 100644 --- a/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl +++ b/Resources/Locale/ru-RU/lore/Umpor/umpor.ftl @@ -189,7 +189,7 @@ ent-UmporPDAMedic = Умпорский КПК медика ent-UmporPDALogist = Умпорский КПК логиста .suffix = Умпорский .desc = КПК военных Умпорской Федерации -ent-UmporRadio = Умпорский +name-of-UmporRadio = Умпорский ent-UmporBaseEncryptionKey = ключ шифрования .desc = Маленький электронный чип с кодами доступа для шифровки и дешифровки Умпорского канала общей армейской связи. ent-UmporEncryptionKey = Умпорский ключ шифрования diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index e423e7137b8..989f741dbb8 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -163,9 +163,9 @@ ent-VitzPDAZvenievoi = КПК военослужащего Витезтви ent-VitzPDAMrHill = КПК военослужащего Витезтви .suffix = Витезтви, Мистер хилл .desc = Прочный, красивый, для настоящих классных вояк. -ent-VitzRadioPeh = ВитезтвиАрм -ent-VitzRadioFlot = ВитезтвиФлот -ent-VitzRadioComm = ВитезтвиКом +name-of-VitzRadioPeh = ВитезтвиАрм +name-of-VitzRadioFlot = ВитезтвиФлот +name-of-VitzRadioComm = ВитезтвиКом ent-VitzEncryptionKeyPeh = Пехотный ключ шифрования Витезтви .suffix = Витезтви .desc = Используется для шифрования и дешифровки общего армейского канала связи корпорации Витезтви diff --git a/Resources/Prototypes/Corvax/Lore/KMLG/kmlg.yml b/Resources/Prototypes/Corvax/Lore/KMLG/kmlg.yml index dbdf29296b8..46c189e5383 100644 --- a/Resources/Prototypes/Corvax/Lore/KMLG/kmlg.yml +++ b/Resources/Prototypes/Corvax/Lore/KMLG/kmlg.yml @@ -55,7 +55,7 @@ coefficients: Blunt: 0.95 Shock: 0.9 - Сaustic: 0.9 + Caustic: 0.9 Heat: 0.95 Cold: 0.95 #------------------------------------старший инженер---------- @@ -75,7 +75,7 @@ coefficients: Blunt: 0.9 Shock: 0.9 - Сaustic: 0.9 + Caustic: 0.9 Heat: 0.9 Cold: 0.9 #------------------------------------пилот---------- @@ -406,7 +406,7 @@ name: Капюшон корпоративной куртки suffix: KMLG description: Закрывает голову от холода и стужи. - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Sprite sprite: Corvax/Lore/KMLG/Equipment/kmlg_coat_hood.rsi @@ -686,7 +686,7 @@ name: Сотрудник Космологистики description: job-kmlg playTimeTracker: JobEventKMLG - startingGear: KMLGSoldGear + startingGear: KMLGGearCt supervisors: job-supervisors-everyone canBeAntag: false access: @@ -946,7 +946,7 @@ #-----------------------------канал---------------------------------------- - type: radioChannel id: KMLGRadio - name: Космологистика + name: name-of-KMLGRadio keycode: 'г' frequency: 3456 color: "#394e35" @@ -1463,7 +1463,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearCt ] @@ -1518,7 +1518,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearCc ] @@ -1573,7 +1573,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearRm ] @@ -1628,7 +1628,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearE ] @@ -1683,7 +1683,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearCe ] @@ -1738,7 +1738,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearS ] @@ -1793,7 +1793,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearCs ] @@ -1848,7 +1848,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearSw ] @@ -1903,7 +1903,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ KMLGGearP ] diff --git a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml index ef214eb5ad0..7956f4d47e4 100644 --- a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml +++ b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml @@ -164,7 +164,7 @@ Slash: 0.8 Piercing: 0.8 Shock: 1.1 - Сaustic: 0.95 + Caustic: 0.95 Poison: 0.95 - type: ClothingSpeedModifier walkModifier: 0.95 @@ -184,7 +184,7 @@ - type: Armor modifiers: coefficients: - Сaustic: 0.95 + Caustic: 0.95 Poison: 0.95 - type: ClothingSpeedModifier walkModifier: 1.25 @@ -227,7 +227,7 @@ Slash: 0.85 Piercing: 0.85 Heat: 0.9 - Сaustic: 0.9 + Caustic: 0.9 Poison: 0.9 - type: BreathMask - type: ContainerFill @@ -267,7 +267,7 @@ - type: Armor modifiers: coefficients: - Сaustic: 0.95 + Caustic: 0.95 Poison: 0.95 #------------------------------------бронированные перчатки---------- - type: entity @@ -297,7 +297,7 @@ Slash: 0.8 Piercing: 0.8 Shock: 1.1 - Сaustic: 0.95 + Caustic: 0.95 Poison: 0.95 #--------------------------------------------------плащи-------------------------------------- #------------------------------------офицерский---------- @@ -313,7 +313,7 @@ - type: Armor modifiers: coefficients: - Сaustic: 0.9 + Caustic: 0.9 Poison: 0.9 #------------------------------------специалиста---------- - type: entity @@ -348,7 +348,7 @@ - type: Armor modifiers: coefficients: - Сaustic: 0.95 + Caustic: 0.95 Poison: 0.95 #------------------------------------плащ скаута---------- #-----------------------сам плащ---------------- @@ -369,7 +369,7 @@ Cold: 0.9 Heat: 0.9 Radiation: 0.95 - Сaustic: 0.8 + Caustic: 0.8 Poison: 0.8 - type: ToggleableClothing clothingPrototype: MirtHoodCloakRaz @@ -387,7 +387,7 @@ name: Капюшон плаща скаута suffix: Миртан description: Закрывает половину головы. Но позволяет активировать маскировку. - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Sprite sprite: Corvax/Lore/Mirt/Armor/mirt_cloak_r_hood.rsi @@ -399,7 +399,7 @@ Cold: 0.9 Heat: 0.9 Radiation: 0.95 - Сaustic: 0.95 + Caustic: 0.95 Poison: 0.95 - type: ToggleClothing action: ActionTogglePhaseCloak @@ -448,7 +448,7 @@ Slash: 0.75 Piercing: 0.75 Heat: 0.75 - Сaustic: 0.8 + Caustic: 0.8 Poison: 0.8 - type: ExplosionResistance damageCoefficient: 0.80 @@ -471,7 +471,7 @@ Slash: 0.6 Piercing: 0.6 Heat: 0.6 - Сaustic: 0.7 + Caustic: 0.7 Poison: 0.7 - type: ExplosionResistance damageCoefficient: 0.75 @@ -495,7 +495,7 @@ Piercing: 0.95 Heat: 0.7 Cold: 0.7 - Сaustic: 0.7 + Caustic: 0.7 Poison: 0.7 - type: ExplosionResistance damageCoefficient: 0.9 @@ -519,7 +519,7 @@ Slash: 0.5 Piercing: 0.5 Radiation: 0.7 - Сaustic: 0.5 + Caustic: 0.5 Poison: 0.5 - type: ClothingSpeedModifier walkModifier: 0.80 @@ -536,7 +536,7 @@ name: Шлем боевого скафандра suffix: Миртан description: Стандартный простой шлем скафандра для армии Империи Миртана - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -552,7 +552,7 @@ Blunt: 0.9 Slash: 0.9 Piercing: 0.9 - Сaustic: 0.9 + Caustic: 0.9 Poison: 0.9 - type: ExplosionResistance damageCoefficient: 0.8 @@ -575,7 +575,7 @@ Slash: 0.3 Piercing: 0.3 Radiation: 0.6 - Сaustic: 0.4 + Caustic: 0.4 Poison: 0.4 - type: ClothingSpeedModifier walkModifier: 0.6 @@ -592,7 +592,7 @@ name: Шлем бронированного скафандра suffix: Миртан description: Стандартный простой шлем скафандра для армии Умпорской Федерации - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -608,7 +608,7 @@ Blunt: 0.9 Slash: 0.9 Piercing: 0.9 - Сaustic: 0.9 + Caustic: 0.9 Poison: 0.9 - type: ExplosionResistance damageCoefficient: 0.8 @@ -631,7 +631,7 @@ Slash: 0.4 Piercing: 0.4 Radiation: 0.7 - Сaustic: 0.6 + Caustic: 0.6 Poison: 0.6 - type: ClothingSpeedModifier walkModifier: 0.80 @@ -648,7 +648,7 @@ name: Шлем инквизиторского скафандра suffix: Миртан description: Стандартный простой шлем скафандра для армии Умпорской Федерации - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -666,7 +666,7 @@ Blunt: 0.85 Slash: 0.85 Piercing: 0.85 - Сaustic: 0.95 + Caustic: 0.95 Poison: 0.95 - type: ExplosionResistance damageCoefficient: 0.8 @@ -691,7 +691,7 @@ Piercing: 0.95 Heat: 0.9 Cold: 0.9 - Сaustic: 0.9 + Caustic: 0.9 Poison: 0.9 #------------------------------------очки скаута---------- - type: entity @@ -808,14 +808,14 @@ coefficients: Blunt: 0.55 Slash: 0.55 - Сaustic: 0.8 + Caustic: 0.8 Poison: 0.8 Piercing: 0.7 activeBlockModifier: coefficients: Blunt: 0.3 Slash: 0.3 - Сaustic: 0.7 + Caustic: 0.7 Poison: 0.7 Piercing: 0.5 flatReductions: @@ -842,14 +842,14 @@ coefficients: Blunt: 0.4 Slash: 0.4 - Сaustic: 0.7 + Caustic: 0.7 Poison: 0.7 Piercing: 0.55 activeBlockModifier: coefficients: Blunt: 0.1 Slash: 0.1 - Сaustic: 0.6 + Caustic: 0.6 Poison: 0.6 Piercing: 0.4 flatReductions: @@ -886,7 +886,7 @@ damageContainers: - Biological damage: - Сaustic: -10 + Caustic: -10 Poison: -10 Heat: -5 groups: @@ -1077,7 +1077,7 @@ name: Тяжёлый заряд (hhc) suffix: Миртан parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1095,7 +1095,7 @@ name: Лёгкий заряд (lhc) suffix: Миртан parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1112,7 +1112,7 @@ id: MirtBulletPistol name: Стандартный заряд (shc) parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1125,11 +1125,14 @@ - type: StaminaDamageOnCollide damage: 5 #------------------------------------пожарный лазер---------- +- type: Tag + id: MirtFireLaser + - type: entity id: MirtFireLaser name: Осколок зенитного заряда parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1595,7 +1598,6 @@ useKey: false fireRate: 6 selectedMode: Burst - shotsPerBurstModified: 5 availableModes: - Burst soundGunshot: @@ -2403,7 +2405,7 @@ #-----------------------------канал---------------------------------------- - type: radioChannel id: MirtRadio - name: Миртанский + name: name-of-MirtRadio keycode: 'р' frequency: 1939 color: "#a73800" @@ -2689,7 +2691,7 @@ name: Военный Империи Миртана description: job-mirt playTimeTracker: JobEventMirtan - startingGear: MirtanSoldGear + startingGear: MirtSoldGearAuto supervisors: job-supervisors-everyone canBeAntag: false access: @@ -3004,6 +3006,18 @@ - Сник - Магевер #-------------------------------------хуй знает что это, но вот оно работает и ладно--------------------------- +- type: npcFaction + id: Mirt + hostile: + - SimpleHostile + - Xeno + - Zombie + - Syndicate + - Revolutionary + - Dragon + friendly: + - Noocraty + - NoocratyBot #---------------------------------ополченец---------- - type: randomHumanoidSettings speciesBlacklist: @@ -3045,7 +3059,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ MirtGrGear ] @@ -3109,7 +3123,7 @@ 110: Critical 220: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ MirtSoldGearAuto ] @@ -3173,7 +3187,7 @@ 115: Critical 230: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ MirtTgGearLMG ] @@ -3237,7 +3251,7 @@ 115: Critical 230: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ MirtOffiGear ] @@ -3301,7 +3315,7 @@ 105: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ MirtInkGear ] @@ -3365,7 +3379,7 @@ 105: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ MirtOffiInkGear ] @@ -3429,7 +3443,7 @@ 105: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ MirtRazGear ] diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml index 34e7259604a..6c388814115 100644 --- a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -618,7 +618,7 @@ name: Инжектор заживитель suffix: Ноократия parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Sprite noRot: false @@ -638,7 +638,7 @@ name: Инжектор противовоспалитель suffix: Ноократия parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Sprite noRot: false @@ -657,7 +657,7 @@ name: Инжектор антирад suffix: Ноократия parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Sprite noRot: false @@ -1901,7 +1901,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ NoocVisGear ] - type: NpcFactionMember @@ -1967,7 +1967,7 @@ 105: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ NoocSrGear ] - type: NpcFactionMember @@ -2032,7 +2032,7 @@ 105: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ NoocSrMedGear ] - type: NpcFactionMember @@ -2098,7 +2098,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ NoocNizGear ] - type: NpcFactionMember @@ -2127,7 +2127,7 @@ #---------------------------------------------------------------Бумаги------------------------------------------------------------ #-----------------------------------Высокий класс----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: NoocPaperVis name: Памятка ноократского военного высокого класса suffix: Ноократия @@ -2145,7 +2145,7 @@ Краткий лор государства: Ноократия Эранта бескровно отделилась от ОПЗ на условиях договоров союза, научного сотрудничества и совместной обороны. Она построила классовое общество на основе теста, проверяющего талант, интеллектуальные способности, обучаемость, способность действовать и применять знания в критических ситуациях и так далее. Экзамен Эранта. Впоследствии высшие классы стали купающимися в роскоши богачами и правителями. Высокие стали руководителями, командирами и иного рода управленцами. Средние стали хорошим квалифицированным персоналом. Низкие были пригодны для выполнения простой не требущей особых навыков рутинной и скучной или опасной работы. Низшие стали бедными пригодными лишь для самой непотребной и грязной работы. Развился культ почетания и раболепствия перед теми, кто классом выше или презрения по отношению к тем, кто ниже. Именно из-за этого Умпорская Федерация подняла кровавое восстание и отделилась. Ноократия презирает умпорцев, считая их неотёсанными дикарями и всячески старается их покорять, порабощать, ослаблять, уничтожать, желая вернуть их сектора под свои знамёна. #-----------------------------------Средний класс----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: NoocPaperSr name: Памятка ноократского военного среднего класса suffix: Ноократия @@ -2163,7 +2163,7 @@ Краткий лор государства: Ноократия Эранта бескровно отделилась от ОПЗ на условиях договоров союза, научного сотрудничества и совместной обороны. Она построила классовое общество на основе теста, проверяющего талант, интеллектуальные способности, обучаемость, способность действовать и применять знания в критических ситуациях и так далее. Экзамен Эранта. Впоследствии высшие классы стали купающимися в роскоши богачами и правителями. Высокие стали руководителями, командирами и иного рода управленцами. Средние стали хорошим квалифицированным персоналом. Низкие были пригодны для выполнения простой не требущей особых навыков рутинной и скучной или опасной работы. Низшие стали бедными пригодными лишь для самой непотребной и грязной работы. Развился культ почетания и раболепствия перед теми, кто классом выше или презрения по отношению к тем, кто ниже. Именно из-за этого Умпорская Федерация подняла кровавое восстание и отделилась. Ноократия презирает умпорцев, считая их неотёсанными дикарями и всячески старается их покорять, порабощать, ослаблять, уничтожать, желая вернуть их сектора под свои знамёна. #-----------------------------------Низкий класс----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: NoocPaperNiz name: Памятка ноократского военного низкого класса suffix: Ноократия @@ -2376,7 +2376,7 @@ #-----------------------------канал---------------------------------------- - type: radioChannel id: NoocRadio - name: Ноократский + name: name-of-NoocRadio keycode: 'э' frequency: 1551 color: "#44b69d" @@ -2444,9 +2444,8 @@ state: charger_APC - type: MachineBoard prototype: NoocPowerCellRecharger - requirements: + stackRequirements: Capacitor: 3 - materialRequirements: Cable: 5 - type: PhysicalComposition materialComposition: @@ -2696,7 +2695,7 @@ - id: NoocCap - id: NoocGlovesVis - id: NoocGlovesVis - - id: NooceBelt + - id: NoocBelt - id: NooceBelt - id: NoocSatchels - id: NoocSatchels @@ -3656,7 +3655,7 @@ abstract: true components: - type: Store - name: Категории + name: Nooc-Category categories: - NoocUplinkArmor - NoocUplinkWeaponry @@ -3711,7 +3710,7 @@ id: NoocUplinkImplant name: Имплант-аплинк Ноократии description: Имплант с встроенным аплинком, закупленным у Киберсан и переделанным под нужды Ноократии - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: SubdermalImplant implantAction: ActionOpenUplinkImplant diff --git a/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml index 349d176baa8..c3a122fbbfb 100644 --- a/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml +++ b/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml @@ -12,7 +12,7 @@ parent: - BaseStation - BaseStationPetr - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Transform diff --git a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml index 6fbeefb51aa..14a0796c644 100644 --- a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml +++ b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml @@ -165,7 +165,7 @@ name: Шлем скафандра "Звезда" suffix: Петрищев description: Шлем от стандартного скафандра Петрищевцев. - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -218,7 +218,7 @@ name: Шлем скафандра "Серп" suffix: Петрищев description: Уникальный по своему прифилю. Серповидный рог придаёт ургозы его внешнему виду. - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -271,7 +271,7 @@ name: Шлем скафандра "Молот" suffix: Петрищев description: Крупный и тяжёлый. В таком не повертишь головой, зато система амортизации и защита позволяет выдерживать попадания пуль в лоб! - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -306,7 +306,7 @@ id: PetrRubberStamp components: - type: Stamp - stampedName: Призрак Коммунизма + stampedName: Ghost-of-Communism-stamp stampedColor: "#670c0c" stampState: "paper_stamp-generic" - type: Sprite @@ -545,7 +545,7 @@ name: Винтовочная пуля (.27 rifle) suffix: Петрищев parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -557,7 +557,7 @@ name: Пистолетная пуля (.32 rifle) suffix: Петрищев parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -569,7 +569,7 @@ name: Револьверная пуля (.40 rifle) suffix: Петрищев parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1367,7 +1367,7 @@ #-----------------------------канал---------------------------------------- - type: radioChannel id: PetrRadio - name: Петрищев + name: name-of-PetrRadio keycode: 'в' frequency: 1917 color: "#d20000" @@ -1433,7 +1433,7 @@ name: Боевик Петрищевцев description: job-petr playTimeTracker: JobEventPetr - startingGear: PetrEfreitorGear + startingGear: PetrSoldGear supervisors: job-supervisors-everyone canBeAntag: false access: @@ -1667,7 +1667,7 @@ outerClothing: PetrHardsuitSerp id: PetrPDASold ears: PetrHeadset - belt: PetrBeltSpecFilled + belt: PetrBeltSpecFilledExp pocket1: PetrPaperSerp #------------------------------------Молот---------- - type: startingGear @@ -1760,7 +1760,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ PetrNovGear ] @@ -1816,7 +1816,7 @@ 105: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ PetrSoldGear ] @@ -1872,7 +1872,7 @@ 100: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ PetrSpecGear ] @@ -1929,7 +1929,7 @@ 100: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ PetrSaperGear ] @@ -1985,7 +1985,7 @@ 105: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ PetrOffiGear ] @@ -2041,7 +2041,7 @@ 110: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ PetrSerpGear ] @@ -2097,7 +2097,7 @@ 110: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ PetrMolotGear ] @@ -2120,7 +2120,7 @@ #---------------------------------------------------------------Бумаги------------------------------------------------------------ #-----------------------------------новобранец----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: PetrPaperNov name: Памятка новобранца Петрищевца suffix: Петрищев @@ -2136,7 +2136,7 @@ Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. #-----------------------------------боевик----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: PetrPaperSold name: Памятка боевика Петрищевца suffix: Петрищев @@ -2152,7 +2152,7 @@ Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. #-----------------------------------специалист-инженер----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: PetrPaperSpecEng name: Памятка специалиста-инженера Петрищевца suffix: Петрищев @@ -2168,7 +2168,7 @@ Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. #-----------------------------------специалист-подрывник----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: PetrPaperSpecSap name: Памятка специалиста-подрывника Петрищевца suffix: Петрищев @@ -2184,7 +2184,7 @@ Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. #-----------------------------------командир----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: PetrPaperOffi name: Памятка командира Петрищевца suffix: Петрищев @@ -2200,7 +2200,7 @@ Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. #-----------------------------------Серп----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: PetrPaperSerp name: Памятка оператора "Серп" Петрищевцев suffix: Петрищев @@ -2216,7 +2216,7 @@ Краткий лор организации: Петрищевцы - это радикальная экстримистская группировка вечных революционеров-коммунистов. Они были изгнаны из СССП и сейчас стремятся совершить галактичскую Коммунистическую революцию. #-----------------------------------Молот----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: PetrPaperMolot name: Памятка оператора "Молот" Петрищевцев suffix: Петрищев @@ -3029,7 +3029,7 @@ abstract: true components: - type: Store - name: Категории + name: Petr-Category categories: - PetrUplinkArmor - PetrUplinkWeaponry @@ -3080,7 +3080,7 @@ - NukeOpsUplink #-----------------------------------------------точки спавна----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] parent: SpawnPointLoneNukeOperative id: SpawnPointNukPetrCommander name: Спавн-точка Командир Петрищевец @@ -3090,7 +3090,7 @@ description: Руководите своим революционным штурмовым отрядом, дабы свергнуть всех капиталистических наймитов и буржуазных узурпаторов. - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] parent: SpawnPointLoneNukeOperative id: SpawnPointNukPetr name: Спавн-точка Боевик Петрищевец @@ -3100,7 +3100,7 @@ description: С идеями Ленина в сердце очистите космос от проклятых акул капитализма. - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] parent: SpawnPointLoneNukeOperative id: SpawnPointNukPetrSpec name: Спавн-точка Инженер Петрищевец diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index f3b8d8f56b6..61619b99ae4 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -754,7 +754,7 @@ name: Шлем боевого скафандра СНК suffix: СНК description: Тяжёлый. Именно из-за шлема скафандр получил прозвище "Сердитый дед". - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -973,7 +973,7 @@ name: Пистолетная пуля (.24 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -985,7 +985,7 @@ name: Пистолетная пуля (.24 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -999,7 +999,7 @@ name: Винтовочная пуля (.34 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1011,7 +1011,7 @@ name: Винтовочная пуля (.34 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1024,7 +1024,7 @@ name: Винтовочная пуля (.34 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1038,7 +1038,7 @@ name: Тяжёлая винтовочная пуля (.55 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1051,38 +1051,47 @@ name: Заряд дроби (.45 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: types: Piercing: 8 + - type: ProjectileSpread + count: 6 + spread: 15 #---------------пуля--------------------- - type: entity id: SNKBulletDrobPul name: Дробовиковая пуля (.45 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: types: Piercing: 7 Blunt: 6 + - type: ProjectileSpread + count: 1 + spread: 5 #---------------зажигательные--------------------- - type: entity id: SNKBulletDrobHea name: Зажигательная дробь (.45 rifle) suffix: СНК parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: types: Piercing: 3 Heat: 10 + - type: ProjectileSpread + count: 4 + spread: 11 #-------------------------------------------лучи---------------------------------------------- #---------------------------------лазер карабин------------- - type: hitscan @@ -1119,7 +1128,7 @@ id: SNKRedLaserDrob name: Лазерная дробь parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1131,12 +1140,15 @@ sprite: Corvax/Lore/SNK/Weapon/snk_projectiles.rsi layers: - state: lazer + - type: ProjectileSpread + count: 7 + spread: 20 #-------------------------------------------энергошарики----------------------- - type: entity id: SNKElectro name: Электрошары parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1257,8 +1269,6 @@ components: - type: CartridgeAmmo proto: SNKBulletDrobStd - count: 6 - spread: 15 soundEject: collection: ShellEject - type: Tag @@ -1276,8 +1286,6 @@ components: - type: CartridgeAmmo proto: SNKBulletDrobPul - count: 1 - spread: 5 - type: Tag tags: - SNKCartridgeDrobBul @@ -1293,8 +1301,6 @@ components: - type: CartridgeAmmo proto: SNKBulletDrobHea - count: 4 - spread: 11 soundEject: collection: ShellEject - type: Tag @@ -1337,8 +1343,6 @@ - state: base - type: CartridgeAmmo proto: SNKRedLaserDrob - count: 7 - spread: 20 soundEject: collection: ShellEject - type: Tag @@ -3073,7 +3077,7 @@ #-----------------------------канал---------------------------------------- - type: radioChannel id: SNKRadio - name: СНК + name: name-of-SNKRadio keycode: 's' frequency: 1527 color: "#001a68" @@ -3532,10 +3536,7 @@ - SimpleHostile - Xeno - Zombie - - SyndiBot - - NuclearNPC - - OPZ - - OPZBot + - Dragon friendly: - SNKBot - SNK @@ -3546,10 +3547,7 @@ - SimpleHostile - Xeno - Zombie - - SyndiBot - - NuclearNPC - - OPZ - - OPZBot + - Dragon friendly: - SNKBot - SNK @@ -3593,7 +3591,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ SNKSoldGear ] - type: NpcFactionMember @@ -3658,7 +3656,7 @@ 105: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ SNKOffiGear ] - type: NpcFactionMember @@ -3723,7 +3721,7 @@ 105: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ SNKEngeGear ] - type: NpcFactionMember @@ -3788,7 +3786,7 @@ 110: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ SNKMediGear ] - type: NpcFactionMember @@ -3853,7 +3851,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ SNKRadioGear ] - type: NpcFactionMember diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml index 909138b81cc..9d059e2ed97 100644 --- a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml +++ b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml @@ -680,7 +680,7 @@ name: name-of-UmporBulletHeavyRifle suffix: Umpor parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -692,7 +692,7 @@ name: name-of-UmporBulletLightRifle suffix: Umpor parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -704,7 +704,7 @@ name: Лёгкая пистолетная пуля (.15 rifle) suffix: Умпорский parent: BaseBullet - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: Projectile damage: @@ -1422,7 +1422,7 @@ #-----------------------------канал---------------------------------------- - type: radioChannel id: UmporRadio - name: Умпорский + name: name-of-UmporRadio keycode: 'у' frequency: 1678 color: "#666666" @@ -1679,7 +1679,7 @@ id: UmporPelletShotgun name: name-of-UmporPelletShotgun suffix: Umpor - noSpawn: true + categories: [ HideSpawnMenu ] parent: BaseBullet components: - type: Sprite @@ -1904,7 +1904,7 @@ 120: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ UmporOfficerGear ] - type: NpcFactionMember @@ -1970,7 +1970,7 @@ 110: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ UmporSolderGear ] - type: NpcFactionMember @@ -2035,7 +2035,7 @@ 110: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ UmporEngenerGear ] - type: NpcFactionMember @@ -2100,7 +2100,7 @@ 110: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ UmporBilderGear ] - type: NpcFactionMember @@ -2165,7 +2165,7 @@ 110: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ UmporRadistGear ] - type: NpcFactionMember @@ -2230,7 +2230,7 @@ 105: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ UmporMedicGear ] - type: NpcFactionMember @@ -2295,7 +2295,7 @@ 105: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ UmporLogistGear ] - type: NpcFactionMember @@ -2324,7 +2324,7 @@ #---------------------------------------------------------------Бумаги------------------------------------------------------------ #-----------------------------------Офицер----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: UmporPaperOfficer name: name-of-UmporPaperOfficer parent: Paper @@ -2346,7 +2346,7 @@ Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). #-----------------------------------Солдат----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: UmporPaperSolder name: name-of-UmporPaperSolder parent: Paper @@ -2367,7 +2367,7 @@ Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). #-----------------------------------Инженер----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: UmporPaperEngeneer name: name-of-UmporPaperEngeneer parent: Paper @@ -2389,7 +2389,7 @@ Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). #-----------------------------------Инженер-строитель----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: UmporPaperBilder name: name-of-UmporPaperBilder parent: Paper @@ -2410,7 +2410,7 @@ Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). #-----------------------------------Радист----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: UmporPaperRadist name: name-of-UmporPaperRadist parent: Paper @@ -2432,7 +2432,7 @@ Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). #-----------------------------------Медик----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: UmporPaperMedic name: name-of-UmporPaperMedic parent: Paper @@ -2454,7 +2454,7 @@ Краткий лор государства: Умпорская Федерация около трёхсот лет назад военным способом отделилась от Ноократии Эранта. Они считают, что ноократия построена на угнетении бедных трудящихся, даже самых трудолюбивых. которым просто не повезло с природным талантом. Сами же упорцы восхваляют как раз достижения честного труда. За время своего существования Федерация пережила пару разрушительных войн с Ноократией Эранта, научный и образовательный регресс, бедность, разгул преступност и тяготы поствоенной разрухи. Тем не менее народ умудряется жить даже в условиях полных неудач. на данный момент пик всеобщего спада пройде и начался государственный подъём. Этого удалось достичь за счёт трудолюбия граждан смены курса правительства, гуманитарной помощи от других государств, а так же из-за привлечения капиталов крупных корпораций, вроде НаноТрейзен, Витезтви, Гефест (Глобальная инициатива). #-----------------------------------Логист----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: UmporPaperLogist name: name-of-UmporPaperLogist parent: Paper @@ -2626,7 +2626,7 @@ - type: latheRecipe id: UmporHatchet result: UmporHatchet - category: Instruments + category: Tools completetime: 3 materials: Steel: 400 @@ -2635,7 +2635,7 @@ - type: latheRecipe id: UmporSpade result: UmporSpade - category: Instruments + category: Tools completetime: 3 materials: Steel: 400 @@ -2653,7 +2653,7 @@ - type: latheRecipe id: UmporHealthAnalyzerUnpowered result: UmporHealthAnalyzerUnpowered - category: Instruments + category: Tools completetime: 3 materials: Steel: 200 @@ -3128,14 +3128,14 @@ - SimpleHostile - Xeno - Zombie - - SyndiBot - - NuclearNPC + - Syndicate + - Revolutionary - Noocraty - NoocratyBot + - Dragon friendly: - UmporBot - - Umpor - - UmporBotR + - Umpo - type: npcFaction id: Umpor @@ -3143,14 +3143,14 @@ - SimpleHostile - Xeno - Zombie - - SyndiBot - - NuclearNPC + - Syndicate + - Revolutionary - Noocraty - NoocratyBot + - Dragon friendly: - UmporBot - Umpor - - UmporBotR #-------------------------------------Спавнер потеряных----------------------------------- - type: entity name: name-of-LostUmporSpawner diff --git a/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml b/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml index 4bc21b72424..802064007ac 100644 --- a/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml +++ b/Resources/Prototypes/Corvax/Lore/Viteztvi/viteztvi.yml @@ -301,7 +301,7 @@ name: Шлем пехотного бронескафандра Витезтви suffix: Витезтви description: Укреплённый шлем бронескафандра корпорации Витезтви. Бойцам нравится его визор. Они называют его "матёрым" и "малясь устрашающим". - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -358,7 +358,7 @@ name: Шлем флотского скафандра Витезтви suffix: Витезтви description: Облегчённая версия пехотного шлема скфандра. Меньше механической брони, но больше защитных покрытий от агрессивных сред. В дополнение - визор опредления целей. - noSpawn: true + categories: [ HideSpawnMenu ] components: - type: BreathMask - type: Sprite @@ -553,19 +553,6 @@ layers: - state: base map: ["enum.GunVisualLayers.Base"] - -- type: entity - id: MagazineSMGViteztviRubber - name: Магазин к пистолету-пулемёту "Орлик" (.35 auto резиновые) - suffix: Витезтви - parent: BaseMagazineSMGViteztvi - components: - - type: BallisticAmmoProvider - proto: CartridgePistolRubber - - type: Sprite - layers: - - state: rubber - map: ["enum.GunVisualLayers.Base"] #-------------------------------------стволы--------------------------------------------------------------------------------- #------------------------------------пистолет-пулемёт---------- - type: entity @@ -825,7 +812,7 @@ - state: default - state: efr - type: PresetIdCard - job: VitzEfreitor + job: VitzEfreitorJ #------------------------------------карта старшина---------- - type: entity parent: VitzIDCard @@ -837,7 +824,7 @@ - state: default - state: str - type: PresetIdCard - job: VitzStarshina + job: VitzStarshinaJ #------------------------------------карта пилот---------- - type: entity parent: VitzIDCard @@ -849,7 +836,7 @@ - state: default - state: sta - type: PresetIdCard - job: VitzPilot + job: VitzPilotJ #------------------------------------карта звеньевой---------- - type: entity parent: VitzIDCard @@ -861,7 +848,7 @@ - state: default - state: zvn - type: PresetIdCard - job: VitzZven + job: VitzZvenJ #------------------------------------мистер хилл---------- - type: entity parent: VitzIDCard @@ -873,7 +860,7 @@ - state: default - state: hill - type: PresetIdCard - job: VitzMrHill + job: VitzMrHillJ #------------------------------------стандарт КПК---------- - type: entity abstract: true @@ -972,7 +959,7 @@ #-----------------------------канал---------------------------------------- - type: radioChannel id: VitzRadioPeh - name: ВитезтвиАрм + name: name-of-VitzRadioPeh keycode: 'й' frequency: 8855 color: "#FFFDD0" @@ -980,7 +967,7 @@ - type: radioChannel id: VitzRadioFlot - name: ВитезтвиФлот + name: name-of-VitzRadioFlot keycode: 'ю' frequency: 8856 color: "#86821d" @@ -988,7 +975,7 @@ - type: radioChannel id: VitzRadioComm - name: ВитезтвиКом + name: name-of-VitzRadioComm keycode: 'я' frequency: 8857 color: "#b3ae4b" @@ -1480,7 +1467,7 @@ 110: Critical 205: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ VitzEfreitorGear ] @@ -1536,7 +1523,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ VitzPilotGear ] @@ -1592,7 +1579,7 @@ 115: Critical 210: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ VitzStarshinaGear ] @@ -1648,7 +1635,7 @@ 105: Critical 205: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ VitzZvenGear ] @@ -1704,7 +1691,7 @@ 100: Critical 200: Dead - type: Stamina - excess: 380 + critThreshold: 380 - type: Loadout prototypes: [ VitzMrHillGear] @@ -1727,7 +1714,7 @@ #---------------------------------------------------------------Бумаги------------------------------------------------------------ #-----------------------------------ефрейтор----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: VitzPaperEfreitor name: Памятка пехотинца Втезтви suffix: Витезтви @@ -1745,7 +1732,7 @@ Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. #-----------------------------------пилот----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: VitzPaperPilot name: Памятка пилота Витезтви suffix: Витезтви @@ -1763,7 +1750,7 @@ Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. #-----------------------------------старшина----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: VitzPaperStarshina name: Памятка старшины Витезтви suffix: Витезтви @@ -1781,7 +1768,7 @@ Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. #-----------------------------------Звеньевой----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: VitzPaperZven name: Памятка звеньевого Витезтви suffix: Витезтви @@ -1799,7 +1786,7 @@ Краткий лор корпорации: Уже более 350 лет корпорация Витезтви предлагает всем желающим услуги найми боевых подразделений. Но сдаёт в аренду не группы и отряды спецназа, как многие их конкуренты, а роты, дивизии, полки и армии хорошо обученных пехотинцев, а также эскадрильи, авиаполки и целые флоты космолётов. Кроме того Витезтви является крупным производителем и поставщиком самого разного пехотного вооружения, снаряжения, а так же оружия для бронетехники и космических кораблей. Подавляющее большинство оружия СБ НТ аышло с конвейров заводов корпорации Витезтви. #-----------------------------------Мистер Хилл----------------------------- - type: entity - noSpawn: true + categories: [ HideSpawnMenu ] id: VitzPaperMrHill name: Памятка Мистера Хилла suffix: Витезтви From eb65f28ae39488286658bf5a157d3c32cf3d1ebc Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 00:29:05 +0300 Subject: [PATCH 46/59] RepairLore_v7 --- Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index 61619b99ae4..3c7936fb30a 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -1089,9 +1089,9 @@ types: Piercing: 3 Heat: 10 - - type: ProjectileSpread - count: 4 - spread: 11 + - type: ProjectileSpread + count: 4 + spread: 11 #-------------------------------------------лучи---------------------------------------------- #---------------------------------лазер карабин------------- - type: hitscan From 8aa44378e96bfa72d43c5a9f331d964b7231b4a5 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 00:39:39 +0300 Subject: [PATCH 47/59] RepairLore_v7 --- Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 3 --- 1 file changed, 3 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index 3c7936fb30a..b0f795ee9f1 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -1073,9 +1073,6 @@ types: Piercing: 7 Blunt: 6 - - type: ProjectileSpread - count: 1 - spread: 5 #---------------зажигательные--------------------- - type: entity id: SNKBulletDrobHea From 9b3ff943b1aff99ec4b60044c2db4e8bc52d3d4f Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 00:45:02 +0300 Subject: [PATCH 48/59] RepairLore_v7 --- Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index b0f795ee9f1..a4d131f1b30 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -1078,7 +1078,7 @@ id: SNKBulletDrobHea name: Зажигательная дробь (.45 rifle) suffix: СНК - parent: BaseBullet + parent: SNKBulletDrobStd categories: [ HideSpawnMenu ] components: - type: Projectile @@ -1124,7 +1124,7 @@ - type: entity id: SNKRedLaserDrob name: Лазерная дробь - parent: BaseBullet + parent: SNKBulletDrobStd categories: [ HideSpawnMenu ] components: - type: Projectile From e42890eb190934adb0c275f56e44bd5e478131d9 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 00:54:37 +0300 Subject: [PATCH 49/59] RepairLore_v7 --- Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 43 +++++++++++++++++--- 1 file changed, 37 insertions(+), 6 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index a4d131f1b30..2329c32b65b 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -1057,7 +1057,14 @@ damage: types: Piercing: 8 + +- type: entity + id: SNKBulletDrobStdSpread + categories: [ HideSpawnMenu ] + parent: SNKBulletDrobStd + components: - type: ProjectileSpread + proto: SNKBulletDrobStd count: 6 spread: 15 #---------------пуля--------------------- @@ -1073,12 +1080,22 @@ types: Piercing: 7 Blunt: 6 + +- type: entity + id: SNKBulletDrobPulSpread + categories: [ HideSpawnMenu ] + parent: SNKBulletDrobPul + components: + - type: ProjectileSpread + proto: SNKBulletDrobPul + count: 1 + spread: 5 #---------------зажигательные--------------------- - type: entity id: SNKBulletDrobHea name: Зажигательная дробь (.45 rifle) suffix: СНК - parent: SNKBulletDrobStd + parent: BaseBullet categories: [ HideSpawnMenu ] components: - type: Projectile @@ -1086,7 +1103,14 @@ types: Piercing: 3 Heat: 10 + +- type: entity + id: SNKBulletDrobHeaSpread + categories: [ HideSpawnMenu ] + parent: SNKBulletDrobHea + components: - type: ProjectileSpread + proto: SNKBulletDrobHea count: 4 spread: 11 #-------------------------------------------лучи---------------------------------------------- @@ -1124,7 +1148,7 @@ - type: entity id: SNKRedLaserDrob name: Лазерная дробь - parent: SNKBulletDrobStd + parent: BaseBullet categories: [ HideSpawnMenu ] components: - type: Projectile @@ -1137,7 +1161,14 @@ sprite: Corvax/Lore/SNK/Weapon/snk_projectiles.rsi layers: - state: lazer + +- type: entity + id: SNKRedLaserDrobSpread + categories: [ HideSpawnMenu ] + parent: SNKRedLaserDrob + components: - type: ProjectileSpread + proto: SNKRedLaserDrob count: 7 spread: 20 #-------------------------------------------энергошарики----------------------- @@ -1265,7 +1296,7 @@ parent: BaseShellShotgun components: - type: CartridgeAmmo - proto: SNKBulletDrobStd + proto: SNKBulletDrobStdSpread soundEject: collection: ShellEject - type: Tag @@ -1282,7 +1313,7 @@ parent: BaseCartridgeRifle components: - type: CartridgeAmmo - proto: SNKBulletDrobPul + proto: SNKBulletDrobPulSpread - type: Tag tags: - SNKCartridgeDrobBul @@ -1297,7 +1328,7 @@ parent: BaseShellShotgun components: - type: CartridgeAmmo - proto: SNKBulletDrobHea + proto: SNKBulletDrobHeaSpread soundEject: collection: ShellEject - type: Tag @@ -1339,7 +1370,7 @@ layers: - state: base - type: CartridgeAmmo - proto: SNKRedLaserDrob + proto: SNKRedLaserDrobSpread soundEject: collection: ShellEject - type: Tag From 7eebfefec20caf588c2025040a86a4b69f726827 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 01:18:13 +0300 Subject: [PATCH 50/59] RepairLore_v8 --- .../Prototypes/Corvax/Lore/Noocraty/nooc.yml | 2 +- .../Prototypes/Corvax/Lore/Petr/petr.yml | 7 +-- .../Prototypes/Corvax/Lore/SNK/ai_snk.yml | 14 +++-- Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 54 ++----------------- .../Prototypes/Corvax/Lore/Umpor/umpor.yml | 3 +- 5 files changed, 15 insertions(+), 65 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml index 6c388814115..ad037d52c30 100644 --- a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -2696,7 +2696,7 @@ - id: NoocGlovesVis - id: NoocGlovesVis - id: NoocBelt - - id: NooceBelt + - id: NoocBelt - id: NoocSatchels - id: NoocSatchels - id: NoocCloak diff --git a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml index 14a0796c644..4740d840bd6 100644 --- a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml +++ b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml @@ -356,7 +356,7 @@ - type: AccessReader access: [[ "PetrAccess" ]] - type: CommunicationsConsole - title: "Призрак Коммунизма" + title: "Ghost-of-Communism-stamp" color: "#670c0c" canShuttle: false global: true #announce to everyone they're about to fuck shit up @@ -3119,8 +3119,9 @@ - Passive - PetsNT - Zombie - - Revolutionary - Noocraty - NoocratyBot + - UmporBot + - Umpor friendly: - - PetrGjlgjkmyfz \ No newline at end of file + - Revolutionary \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml index b4da44be304..9fa5081e4f9 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml @@ -44,8 +44,6 @@ - type: htnCompound id: MeleeAttackTargetCompoundBotSNK preconditions: - - !type:KeyExistsPrecondition - key: Target branches: # Move to melee range and hit them - tasks: @@ -491,7 +489,7 @@ name: Радист СНК suffix: Бот, СНК, безОруж, бег parent: MobSNK - id: MobSNKrad + id: MobSNKRad components: - type: Loadout prototypes: @@ -501,7 +499,7 @@ name: Радист СНК suffix: Бот, СНК, безОруж, стоп parent: MobSNKStop - id: MobSNKradStop + id: MobSNKRadStop components: - type: Loadout prototypes: @@ -509,8 +507,8 @@ #-------------Вооружён бегающий--------------- - type: entity suffix: Бот, СНК, Оруж, бег - parent: MobSNKrad - id: MobSNKradWeapon + parent: MobSNKRad + id: MobSNKRadWeapon components: - type: RechargeBasicEntityAmmo rechargeCooldown: 2 @@ -531,8 +529,8 @@ #-------------Вооружён ждущий--------------- - type: entity suffix: Бот, СНК, Оруж, стоп - parent: MobSNKradWeapon - id: MobSNKradWeaponStop + parent: MobSNKRadWeapon + id: MobSNKRadWeaponStop components: - type: HTN rootTask: diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index 2329c32b65b..fa7d4398212 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -140,7 +140,6 @@ state: icon - type: Item sprite: Corvax/Lore/SNK/Equipment/snk_back_std.rsi - state: icon size: Huge - type: Clothing quickEquip: false @@ -820,56 +819,6 @@ - type: Clothing sprite: Corvax/Lore/SNK/Equipment/snk_belt_sol.rsi - type: Storage - whitelist: - tags: - - CigPack - - Taser - - Powerdrill - - Wirecutter - - Crowbar - - Screwdriver - - Flashlight - - Wrench - - GeigerCounter - - Flare - - CableCoil - - CigPack - - Radio - - HolofanProjector - - Multitool - - AppraisalTool - - JawsOfLife - - GPS - - MagazinePistolHighCapacity - - CombatKnife - - Sidearm - - Brutepack - - Ointment - - Bloodpack - - Gauze - - EmergencyMedipen - - Multitool - - SNKPistolPist - - SNKMagazine - - SNKPistolRifle - - Paper - components: - - Stunbaton - - FlashOnTrigger - - SmokeOnTrigger - - Flash - - Handcuff - - RangedMagazine - - Ammo - - SprayPainter - - NetworkConfigurator - - RCD - - RCDAmmo - - Welder - - PowerCell - - Geiger - - TrayScanner - - GasAnalyzer - type: Appearance - type: entity @@ -1172,6 +1121,9 @@ count: 7 spread: 20 #-------------------------------------------энергошарики----------------------- +- type: Tag + id: SNKElectro + - type: entity id: SNKElectro name: Электрошары diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml index 9d059e2ed97..ba3ffb74d08 100644 --- a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml +++ b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml @@ -334,7 +334,6 @@ storedRotation: -90 - type: ActivatableUI key: enum.HealthAnalyzerUiKey.Key - closeOnHandDeselect: false - type: UserInterface interfaces: enum.HealthAnalyzerUiKey.Key: @@ -3135,7 +3134,7 @@ - Dragon friendly: - UmporBot - - Umpo + - Umpor - type: npcFaction id: Umpor From 495e478f07305071813d998bf545279e5ac5faf4 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 01:29:13 +0300 Subject: [PATCH 51/59] RepairLore_v8 --- .../Prototypes/Corvax/Lore/SNK/ai_snk.yml | 25 ++++++++----------- 1 file changed, 11 insertions(+), 14 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml index 9fa5081e4f9..92f917880eb 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml @@ -43,7 +43,6 @@ - type: htnCompound id: MeleeAttackTargetCompoundBotSNK - preconditions: branches: # Move to melee range and hit them - tasks: @@ -386,8 +385,6 @@ - type: BasicEntityAmmoProvider proto: SNKCartridgeDrobStd capacity: 9 - count: 9 - spread: 15 - type: Gun showExamineText: false fireRate: 1.1 @@ -730,7 +727,7 @@ - type: entity name: Спавнер бота Радист СНК suffix: Бот, СНК, безОруж, бег - id: SpawnMobSNKrad + id: SpawnMobSNK parent: MarkerBase components: - type: Sprite @@ -740,34 +737,34 @@ - state: engineer - type: ConditionalSpawner prototypes: - - MobSNKrad + - MobSNKRad #-------------Без оружия ждущий--------------- - type: entity - parent: SpawnMobSNKrad - id: SpawnMobSNKradStop + parent: SpawnMobSNKRad + id: SpawnMobSNKRadStop suffix: Бот, СНК, безОруж, стоп components: - type: ConditionalSpawner prototypes: - - MobSNKradStop + - MobSNKRadStop #-------------Вооружён бегающий--------------- - type: entity - parent: SpawnMobSNKrad - id: SpawnMobSNKradWeapon + parent: SpawnMobSNKRad + id: SpawnMobSNKRadWeapon suffix: Бот, СНК, Оруж, бег components: - type: ConditionalSpawner prototypes: - - MobSNKradWeapon + - MobSNKRadWeapon #-------------Вооружён ждущий--------------- - type: entity - parent: SpawnMobSNKrad - id: SpawnMobSNKradWeaponStop + parent: SpawnMobSNKRad + id: SpawnMobSNKRadWeaponStop suffix: Бот, СНК, Оруж, стоп components: - type: ConditionalSpawner prototypes: - - MobSNKradWeaponStop + - MobSNKRadWeaponStop #-------------------------------Офицер---------------------- #-------------Без оружия бегающий--------------- - type: entity From 617f63654ffa724395d7fd139f0cd8e30f33ad98 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 01:35:59 +0300 Subject: [PATCH 52/59] RepairLore_v8 --- Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml index 92f917880eb..e766c4851e6 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/ai_snk.yml @@ -727,7 +727,7 @@ - type: entity name: Спавнер бота Радист СНК suffix: Бот, СНК, безОруж, бег - id: SpawnMobSNK + id: SpawnMobSNKRad parent: MarkerBase components: - type: Sprite From 618b3f8b5f6bf964408f59f0e9348bfdb44a6f0e Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 01:45:35 +0300 Subject: [PATCH 53/59] RepairLore_v8 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index 2958abcaced..f15578f99e7 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -551,4 +551,6 @@ ent-SNKCrateAmmo = Ящик боеприпасов СНК .desc = набит коробками с патронами ent-SNKCrateArmor = Ящик брони СНК .suffix = СНК - .desc = Хранит в себе тяжёлые бронекомплекты и скафандры СНК \ No newline at end of file + .desc = Хранит в себе тяжёлые бронекомплекты и скафандры СНК +name-of-salvage-faction-snk = СНК +salvage-faction-snk = Небольшой гарнизон солдат Союза Независимых Колоний \ No newline at end of file From 1d9b3dd3ba2331f768c64be300c2c6cab9e533d2 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 01:50:34 +0300 Subject: [PATCH 54/59] RepairLore_v8 --- Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml index e6613c6deff..25173be6895 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml @@ -1,6 +1,8 @@ #-------------------------------------------- - type: salvageFaction id: SNK + name: name-of-salvage-faction-snk + desc: salvage-faction-snk entries: - proto: MobSNK prob: 0.5 From 7effd99406bcafc0bc467c313f5250a189f34ebd Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 01:55:28 +0300 Subject: [PATCH 55/59] RepairLore_v8 --- Resources/Locale/ru-RU/lore/SNK/snk.ftl | 1 - Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml | 1 - 2 files changed, 2 deletions(-) diff --git a/Resources/Locale/ru-RU/lore/SNK/snk.ftl b/Resources/Locale/ru-RU/lore/SNK/snk.ftl index f15578f99e7..53bc8c822cd 100644 --- a/Resources/Locale/ru-RU/lore/SNK/snk.ftl +++ b/Resources/Locale/ru-RU/lore/SNK/snk.ftl @@ -552,5 +552,4 @@ ent-SNKCrateAmmo = Ящик боеприпасов СНК ent-SNKCrateArmor = Ящик брони СНК .suffix = СНК .desc = Хранит в себе тяжёлые бронекомплекты и скафандры СНК -name-of-salvage-faction-snk = СНК salvage-faction-snk = Небольшой гарнизон солдат Союза Независимых Колоний \ No newline at end of file diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml index 25173be6895..2ece3c6f7ea 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk_batlefield_faction.yml @@ -1,7 +1,6 @@ #-------------------------------------------- - type: salvageFaction id: SNK - name: name-of-salvage-faction-snk desc: salvage-faction-snk entries: - proto: MobSNK From 6e531e4888d2cfbfb2dc600697737e10ac85bc29 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 02:21:47 +0300 Subject: [PATCH 56/59] RepairLore_v8 --- .../Prototypes/Corvax/Lore/Noocraty/nooc.yml | 46 +++++++++++++++---- 1 file changed, 36 insertions(+), 10 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml index ad037d52c30..0405abf391b 100644 --- a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -733,11 +733,11 @@ - NoocCartridgeHilRadi #-----------------наполняемый------------ - type: Tag - id: NoocCartridgeHilEmpty + id: NoocCartridgeHillEmpty - type: entity - parent: BaseArrow - id: NoocCartridgeHilEmpty + parent: BaseItem + id: NoocCartridgeHillEmpty name: Инжектор наполняемый suffix: Ноократия description: Наполняемый инжектор, в который можно залить 10u чего угодно @@ -747,6 +747,24 @@ layers: - state: base map: ["enum.AmmoVisualLayers.Base"] + - type: Fixtures + fixtures: + fix1: + shape: !type:PhysShapeCircle + radius: 0.2 + density: 5 + mask: + - ItemMask + restitution: 0.3 + friction: 0.2 + projectile: + shape: + !type:PhysShapeAabb + bounds: "-0.1,-0.1,0.1,0.1" + hard: false + mask: + - Impassable + - BulletImpassable - type: Projectile damage: types: @@ -768,7 +786,15 @@ size: Tiny - type: Tag tags: - - NoocCartridgeHilEmpty + - NoocCartridgeHillEmpty + - type: EmbeddableProjectile + sound: /Audio/Weapons/star_hit.ogg + embedOnThrow: false + - type: ThrowingAngle + angle: 0 + - type: Ammo + muzzleFlash: null + - type: Appearance #-----------------------------Коробка инжекторов------------------ - type: entity name: Коробка лечащих инжекторов @@ -789,7 +815,7 @@ amount: 4 - id: NoocCartridgeHilRadi amount: 4 - - id: NoocCartridgeHilEmpty + - id: NoocCartridgeHillEmpty amount: 4 - type: Sprite layers: @@ -955,7 +981,7 @@ - NoocCartridgeHilMech - NoocCartridgeHilHeat - NoocCartridgeHilRadi - - NoocCartridgeHilEmpty + - NoocCartridgeHillEmpty proto: NoocCartridgeHilMech capacity: 5 - type: Sprite @@ -983,7 +1009,7 @@ - NoocCartridgeHilMech - NoocCartridgeHilHeat - NoocCartridgeHilRadi - - NoocCartridgeHilEmpty + - NoocCartridgeHillEmpty proto: NoocCartridgeHilHeat capacity: 5 - type: Sprite @@ -1011,7 +1037,7 @@ - NoocCartridgeHilMech - NoocCartridgeHilHeat - NoocCartridgeHilRadi - - NoocCartridgeHilEmpty + - NoocCartridgeHillEmpty proto: NoocCartridgeHilRadi capacity: 5 - type: Sprite @@ -1039,8 +1065,8 @@ - NoocCartridgeHilMech - NoocCartridgeHilHeat - NoocCartridgeHilRadi - - NoocCartridgeHilEmpty - proto: NoocCartridgeHilEmpty + - NoocCartridgeHillEmpty + proto: NoocCartridgeHillEmpty capacity: 5 - type: Sprite sprite: Corvax/Lore/Noocraty/Weapon/nooc_cure_rifle_magazine.rsi From 01967e15c32b7afc8affe200af18703084a831d2 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Fri, 1 Nov 2024 19:01:00 +0300 Subject: [PATCH 57/59] RepairPetr_v1 --- .../Maps/Nonstations/nukpetr_station.yml | 14 ++++++++++--- .../Prototypes/Corvax/Lore/Mirt/mirt.yml | 21 +++++++++++++++++++ .../Prototypes/Corvax/Lore/Noocraty/nooc.yml | 3 +++ Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 2 +- .../Prototypes/Corvax/Lore/Umpor/umpor.yml | 2 +- .../Prototypes/GameRules/unknown_shuttles.yml | 1 + 6 files changed, 38 insertions(+), 5 deletions(-) diff --git a/Resources/Maps/Nonstations/nukpetr_station.yml b/Resources/Maps/Nonstations/nukpetr_station.yml index 641789e80de..36b61522036 100644 --- a/Resources/Maps/Nonstations/nukpetr_station.yml +++ b/Resources/Maps/Nonstations/nukpetr_station.yml @@ -24,7 +24,7 @@ entities: name: Map Entity - type: Transform - type: Map - mapPaused: False + mapPaused: True - type: PhysicsMap - type: GridTree - type: MovedGrids @@ -109,8 +109,6 @@ entities: - type: SpreaderGrid - type: Shuttle - type: GridPathfinding - - type: BecomesStation - id: PetrOutpost - type: Gravity gravityShakeSound: !type:SoundPathSpecifier path: /Audio/Effects/alert.ogg @@ -589,6 +587,8 @@ entities: localAnchorA: -32,4.5 damping: 2456.4634 stiffness: 22049.164 + - type: GravityShake + shakeTimes: 10 - uid: 2034 components: - type: MetaData @@ -8630,6 +8630,8 @@ entities: lastSignals: DoorStatus: False DockStatus: True + - type: Door + changeAirtight: False - uid: 1791 components: - type: Transform @@ -8643,6 +8645,8 @@ entities: lastSignals: DoorStatus: False DockStatus: True + - type: Door + changeAirtight: False - uid: 2469 components: - type: Transform @@ -8656,6 +8660,8 @@ entities: lastSignals: DoorStatus: False DockStatus: True + - type: Door + changeAirtight: False - uid: 2470 components: - type: Transform @@ -8669,6 +8675,8 @@ entities: lastSignals: DoorStatus: False DockStatus: True + - type: Door + changeAirtight: False - proto: PetrAirlockSolderLocked entities: - uid: 300 diff --git a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml index 7956f4d47e4..eff04374e13 100644 --- a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml +++ b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml @@ -380,6 +380,17 @@ reflectProb: 0.95 reflects: - Energy + - type: ContainerContainer + containers: + toggleable-clothing: !type:ContainerSlot {} + cell_slot: !type:ContainerSlot + - type: PowerCellSlot + cellSlotId: cell_slot + - type: ItemSlots + slots: + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: PowerCellMedium #-----------------------капюшон плаща---------------- - type: entity parent: [ClothingHeadHardsuitBase, BaseToggleClothing] @@ -718,6 +729,16 @@ type: RadarConsoleBoundUserInterface - type: Computer board: RadarConsoleCircuitboard + - type: PowerCellSlot + cellSlotId: cell_slot + - type: ContainerContainer + containers: + cell_slot: !type:ContainerSlot + - type: ItemSlots + slots: + cell_slot: + name: power-cell-slot-component-slot-name-default + startingItem: PowerCellMedium #-------------------------------------печать офицера----------------- - type: entity name: Печать армии Империи Миртана diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml index 0405abf391b..f344f07e2c5 100644 --- a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -46,6 +46,9 @@ components: - type: Sprite sprite: Corvax/Lore/Noocraty/Equipment/nooc_back.rsi + - type: Storage + grid: + - 0,0,6,4 #------------------------------------плечевая сумка---------- - type: entity parent: ClothingBackpack diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index fa7d4398212..678040701ea 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -210,7 +210,7 @@ sprite: Corvax/Lore/SNK/Equipment/snk_back_radio.rsi - type: Storage grid: - - 0,0,4,2 + - 0,0,4,3 maxItemSize: Huge - type: EncryptionKeyHolder keysExtractionMethod: Prying diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml index ba3ffb74d08..fd4c42daaeb 100644 --- a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml +++ b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml @@ -94,7 +94,7 @@ sprite: Corvax/Lore/Umpor/Equipment/umpor_back_radio.rsi - type: Storage grid: - - 0,0,4,3 + - 0,0,4,4 maxItemSize: Huge - type: EncryptionKeyHolder keysExtractionMethod: Prying diff --git a/Resources/Prototypes/GameRules/unknown_shuttles.yml b/Resources/Prototypes/GameRules/unknown_shuttles.yml index c721b562287..8a981a682e1 100644 --- a/Resources/Prototypes/GameRules/unknown_shuttles.yml +++ b/Resources/Prototypes/GameRules/unknown_shuttles.yml @@ -20,6 +20,7 @@ - id: UnknownShuttleMeatZone - id: UnknownShuttleMicroshuttle - id: UnknownShuttleSpacebus + - id: UnknownShuttleUmporLost - type: entityTable id: UnknownShuttlesFreelanceTable From a65a8e23e767cd6984a3ac05dbc2dd4ef03715cf Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Sat, 2 Nov 2024 00:12:02 +0300 Subject: [PATCH 58/59] EndPetrNuk --- Resources/Locale/ru-RU/lore/Petr/petr.ftl | 5 +- .../Locale/ru-RU/lore/Viteztvi/viteztvi.ftl | 5 +- .../Maps/Nonstations/nukpetr_station.yml | 16102 ---------------- .../Prototypes/Corvax/Lore/Mirt/mirt.yml | 31 +- .../Prototypes/Corvax/Lore/Noocraty/nooc.yml | 22 +- .../Prototypes/Corvax/Lore/Petr/nuk_petr.yml | 211 - .../Prototypes/Corvax/Lore/Petr/petr.yml | 29 + Resources/Prototypes/Corvax/Lore/SNK/snk.yml | 17 +- .../Prototypes/Corvax/Lore/Umpor/umpor.yml | 22 +- 9 files changed, 119 insertions(+), 16325 deletions(-) delete mode 100644 Resources/Maps/Nonstations/nukpetr_station.yml delete mode 100644 Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml diff --git a/Resources/Locale/ru-RU/lore/Petr/petr.ftl b/Resources/Locale/ru-RU/lore/Petr/petr.ftl index e56f593dd4f..5757861d04f 100644 --- a/Resources/Locale/ru-RU/lore/Petr/petr.ftl +++ b/Resources/Locale/ru-RU/lore/Petr/petr.ftl @@ -339,4 +339,7 @@ objective-of-NukPetrSpec = Уничтожте всех глав, сотрудн name-of-NukPetrCommander = Командир Петрищевец objective-of-NukPetrCommander = Руководите отрядом, дабы избавить пролетариев НТ от капиталистического гнёта их глав, сотрудников безопасности и учёных. name-of-PetrRaid = Петрищевский рейд -description-of-PetrRaid = Экстремисты-Петрищевцы летят в атаку на станцию, дабы уничтожить глав, учёных и сотрудников СБ. Они готовы даже взорвать станцию! Защищайтесь! \ No newline at end of file +description-of-PetrRaid = Экстремисты-Петрищевцы летят в атаку на станцию, дабы уничтожить глав, учёных и сотрудников СБ. Они готовы даже взорвать станцию! Защищайтесь! +ent-PetrPaperForm = Документ Петрищевцев + .suffix = Петрищев + .desc = Бумажная бумага с записями \ No newline at end of file diff --git a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl index 989f741dbb8..0e018124b50 100644 --- a/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl +++ b/Resources/Locale/ru-RU/lore/Viteztvi/viteztvi.ftl @@ -292,4 +292,7 @@ ent-VitzCrateArmor = Ящик брони корпорации Витезтви .desc = Содержит в себе элементы защиты и скафандры бойцов корпорации Витезтви ent-VitzCrateRadio = Ящик систем связи корпорации Витезтви .suffix = Витезтви - .desc = Содержит в себе гарнитуры и ключи шифрования радиочастот корпорации Витезтви \ No newline at end of file + .desc = Содержит в себе гарнитуры и ключи шифрования радиочастот корпорации Витезтви +ent-VitzPaperForm = Документ Витезтви + .suffix = Витезтви + .desc = Бумажная бумага с записями \ No newline at end of file diff --git a/Resources/Maps/Nonstations/nukpetr_station.yml b/Resources/Maps/Nonstations/nukpetr_station.yml deleted file mode 100644 index 36b61522036..00000000000 --- a/Resources/Maps/Nonstations/nukpetr_station.yml +++ /dev/null @@ -1,16102 +0,0 @@ -meta: - 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parent: 2 - - uid: 1451 - components: - - type: Transform - pos: -8.5,-16.5 - parent: 2 - - uid: 1452 - components: - - type: Transform - pos: -7.5,-16.5 - parent: 2 - - uid: 1453 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -7.5,-18.5 - parent: 2 - - uid: 1454 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -7.5,-16.5 - parent: 2 - - uid: 1455 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -7.5,-14.5 - parent: 2 - - uid: 1456 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -7.5,-12.5 - parent: 2 - - uid: 1467 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -5.5,-18.5 - parent: 2 - - uid: 1468 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -5.5,-17.5 - parent: 2 - - uid: 1469 - components: - - type: Transform - rot: 1.5707963267948966 rad - pos: -5.5,-15.5 - parent: 2 - - uid: 1472 - components: - - type: Transform - rot: 3.141592653589793 rad - pos: -4.5,-15.5 - parent: 2 - - uid: 1473 - components: - - type: Transform - rot: 3.141592653589793 rad - pos: -3.5,-15.5 - parent: 2 - - uid: 1474 - components: - - type: Transform - rot: 3.141592653589793 rad - pos: -2.5,-15.5 - parent: 2 -... diff --git a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml index eff04374e13..20f03f91478 100644 --- a/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml +++ b/Resources/Prototypes/Corvax/Lore/Mirt/mirt.yml @@ -734,6 +734,13 @@ - type: ContainerContainer containers: cell_slot: !type:ContainerSlot + showEnts: False + occludes: True + ent: null + board: !type:Container + showEnts: False + occludes: True + ents: [] - type: ItemSlots slots: cell_slot: @@ -776,13 +783,27 @@ components: - type: Paper content: | - От: 12ая туrма + [color=#a73800]█░░░░░░░█░░░░░░░█[/color] + [color=#a73800]█░░░█████████░░░█[/color] [head=3]Бланк документа[/head] + [color=#a73800]██░░█░█░█░█░█░░██[/color] [head=3]MIRT[/head] + [color=#a73800]░█░░░░█░█░█░░░░█░[/color] + [color=#a73800]░█░░░░░░█░░░░░░█░[/color] + ============================================= + НАИМЕНОВАНИЕ ДОКУМЕНТА + ============================================= + + От: + + Кому: 94ая когоrта + + Полное sодержание документа sо всей необходимой инфоrмацией и опиsанием + + Срочность: (Кrайня, Sильная, Srедняя, Малая, Незначительная) - Кому: 94ай когоrта + ============================================= - Запрос: + [italic]Место для печатей[/italic] - Срочность: (Крайня, Сильная, Средняя, Малая, Незначительная) #---------------------------------Сумка фаеров--------------------- - type: entity parent: BaseAmmoProvider @@ -3850,4 +3871,4 @@ - !type:DoActsBehavior acts: [ "Destruction" ] - type: Climbable - delay: 3.0 \ No newline at end of file + delay: 3.0 diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml index f344f07e2c5..9e0c14d97e1 100644 --- a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -3139,7 +3139,25 @@ components: - type: Paper content: | - Форма: PLVIS-NOERT-016 + [color=#00a2e9]█░█░░░░░█░░░░░█░█[/color] + [color=#00a2e9]░█░░░░░░█░░░░░░█░[/color] [head=3]Бланк документа[/head] + [color=#00a2e9]█░█░░░██░██░░░█░█[/color] [head=3]VCPH[/head] + [color=#00a2e9]░█░░░██░░░██░░░█░[/color] + [color=#00a2e9]█░█░░█░░░░░█░░█░█[/color] + ============================================= + НАИМЕНОВАНИЕ ДОКУМЕНТА + ============================================= + + Дата: + Составитель документа: + Должность составителя: + + + Полное содержание документа со всей необходимой информацией и описанием + + ============================================= + + [italic]Место для печатей[/italic] #-------------------------------------Кто является противником----------------------------------- - type: npcFaction id: NoocratyBot @@ -3749,4 +3767,4 @@ - type: UserInterface interfaces: enum.StoreUiKey.Key: - type: StoreBoundUserInterface \ No newline at end of file + type: StoreBoundUserInterface diff --git a/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml deleted file mode 100644 index c3a122fbbfb..00000000000 --- a/Resources/Prototypes/Corvax/Lore/Petr/nuk_petr.yml +++ /dev/null @@ -1,211 +0,0 @@ -#-----------------------------------------------аванпост----------------------------- -- type: entity - abstract: true - id: BaseStationPetr - components: - - type: NpcFactionMember - factions: - - Petr - -- type: entity - id: StandardPetrOutpost - parent: - - BaseStation - - BaseStationPetr - categories: [ HideSpawnMenu ] - components: - - type: Transform - -- type: gameMap - id: PetrOutpost - mapName: Petr Outpost - mapPath: /Maps/Nonstations/nukpetr_station.yml - minPlayers: 40 - stations: - SyndicateOutpost: - stationProto: StandardPetrOutpost - components: - - type: StationNameSetup - mapNameTemplate: "Petr Outpost" -#-------------------------------------Объявлялка войны----------- -# - type: entity - # parent: BaseItem - # id: PetrDeclarationOfWar - # name: Декларатор войны - # description: Объявите всем, что петрищевцы начинают новый терракт! Тогда другие подпольные ячейки проспонсируют вас. - # components: - # - type: Sprite - # sprite: Objects/Devices/declaration_of_war.rsi - # layers: - # - state: declarator - # - type: Item - # - type: UseDelay - # delay: 0.5 - # - type: ActivatableUI - # inHandsOnly: true - # singleUser: true - # requireActiveHand: false - # key: enum.WarDeclaratorUiKey.Key - # - type: UserInterface - # interfaces: - # enum.WarDeclaratorUiKey.Key: - # type: WarDeclaratorBoundUserInterface - # - type: WarDeclarator - # message: Силы Красной пролетарской Вечной Революции сообщают, что идут в атаку на продажную корпорацию НаноТрейзени требуют от них выдать всех капиталистических акул и их прихвостней, что угнетают простых рабочих станции. - # - type: AccessReader - # access: [["PetrAccess"]] -#-----------------------------------------------гиры----------------------------- -#------------------------------------боевик---------- -- type: startingGear - id: NukPetrSoldGear - equipment: - jumpsuit: PetrUniform - shoes: PetrBoots - head: PetrCapP - id: PetrPDASold - ears: PetrHeadset - pocket1: PetrPaperSold - pocket2: PetrBaseUplinkRadio50TC -#------------------------------------специалист-инженер---------- -- type: startingGear - id: NukPetrSpecGear - equipment: - jumpsuit: PetrUniform - shoes: PetrBoots - head: PetrCapP - id: PetrPDASold - ears: PetrHeadset - pocket1: PetrPaperSpecEng - pocket2: PetrBaseUplinkRadio50TC -#------------------------------------командир---------- -- type: startingGear - id: NukPetrOffiGear - equipment: - jumpsuit: PetrUniform - shoes: PetrBoots - head: PetrCapP - neck: PetrCloak - id: PetrPDAOffi - ears: PetrHeadset - pocket1: PetrPaperOffi - pocket2: PetrBaseUplinkRadio50TC - # inhand: - # - PetrDeclarationOfWar -#-----------------------------------------------антаги----------------------------- -- type: antag - id: NukPetr - name: name-of-NukPetr - antagonist: true - setPreference: true - objective: objective-of-NukPetr - requirements: - - !type:OverallPlaytimeRequirement - time: 36000 - - !type:DepartmentTimeRequirement - department: Security - time: 18000 - -- type: antag - id: NukPetrSpec - name: name-of-NukPetrSpec - antagonist: true - setPreference: true - objective: objective-of-NukPetrSpec - requirements: - - !type:OverallPlaytimeRequirement - time: 43200 - - !type:DepartmentTimeRequirement - department: Security - time: 18000 - - !type:DepartmentTimeRequirement - department: Engineering - time: 12000 - -- type: antag - id: NukPetrCommander - name: name-of-NukPetrCommander - antagonist: true - setPreference: true - objective: objective-of-NukPetrCommander - requirements: - - !type:OverallPlaytimeRequirement - time: 82800 - - !type:DepartmentTimeRequirement - department: Security - time: 54000 -#-----------------------------------------------набор правил----------------------------- -- type: entity - parent: BaseNukeopsRule - id: NukPetr - components: - - type: GameRule - minPlayers: 0 - - type: LoadMapRule - gameMap: PetrOutpost - - type: AntagSelection - selectionTime: PrePlayerSpawn - definitions: - - prefRoles: [ NukPetrCommander ] - fallbackRoles: [ NukPetr, NukPetrSpec ] - spawnerPrototype: SpawnPointNukPetrCommander - max: 1 - startingGear: NukPetrOffiGear - components: - - type: NukeOperative - - type: RandomMetadata - nameSegments: - - PetrName-com - - PetrNameTwo - - type: NpcFactionMember - factions: - - Petr - mindComponents: - - type: RevolutionaryRole - prototype: NukPetrCommander - - prefRoles: [ NukPetrSpec ] - fallbackRoles: [ NukPetr, NukPetrCommander ] - spawnerPrototype: SpawnPointNukPetrSpec - max: 2 - startingGear: NukPetrSpecGear - components: - - type: NukeOperative - - type: RandomMetadata - nameSegments: - - PetrName-vet - - PetrNameTwo - - type: NpcFactionMember - factions: - - Petr - mindComponents: - - type: RevolutionaryRole - prototype: NukPetr - - prefRoles: [ NukPetr ] - fallbackRoles: [ NukPetrCommander, NukPetrSpec ] - spawnerPrototype: SpawnPointNukPetr - max: 4 - startingGear: NukPetrSoldGear - components: - - type: NukeOperative - - type: RandomMetadata - nameSegments: - - PetrName-tov - - PetrNameTwo - - type: NpcFactionMember - factions: - - Petr - mindComponents: - - type: RevolutionaryRole - prototype: NukPetr -#-----------------------------------------------режим----------------------------- -- type: gamePreset - id: PetrRaid - alias: - - petr - name: name-of-PetrRaid - description: description-of-PetrRaid - showInVote: false - rules: - - NukPetr - - SubGamemodesRule - - BasicStationEventScheduler - - BasicRoundstartVariation diff --git a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml index 4740d840bd6..a96bc9bba9b 100644 --- a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml +++ b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml @@ -298,6 +298,35 @@ - type: ShowJobIcons - type: ShowCriminalRecordIcons #---------------------------------------------------пояс и снаряжение--------------------------------------- +#---------------------------------Стандартная форма--------------------- +- type: entity + id: PetrPaperForm + name: Документ Петрищевцев + suffix: KMLG + parent: Paper + components: + - type: Paper + content: | + [color=#670c0c]░░░░░░░█████░░░░░[/color] + [color=#670c0c]████░░░░░█░░░░█░░[/color] [head=3]Бланк документа[/head] + [color=#670c0c]░░░░██░░░█░░██░░░[/color] [head=3]PETR[/head] + [color=#670c0c]░░░░░███████░░░░░[/color] + [color=#670c0c]░░░░░░░░░█░░░░░░░[/color] + ============================================= + НАИМЕНОВАНИЕ ДОКУМЕНТА + ============================================= + + Дата: + Составитель документа: + Должность составителя: + + + Полное содержание документа со всей необходимой информацией и описанием + + ============================================= + + [italic]Место для печатей[/italic] + #-------------------------------------печать----------------- - type: entity name: Печать Петрищевцев diff --git a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml index 678040701ea..2a487f82d0a 100644 --- a/Resources/Prototypes/Corvax/Lore/SNK/snk.yml +++ b/Resources/Prototypes/Corvax/Lore/SNK/snk.yml @@ -802,10 +802,25 @@ components: - type: Paper content: | - От: 54й пехотный полк + [color=#000000]░░░░░░█████░░░░░░[/color] + [color=#000000]░░░░░█░░█░░█░░░░░[/color] [head=3]Бланк документа[/head] + [color=#000000]░░░░█████████░░░░[/color] [head=3]SNK[/head] + [color=#000000]░░░░░█░░█░░█░░░░░[/color] + [color=#000000]░░░░░░█████░░░░░░[/color] + ============================================= + НАИМЕНОВАНИЕ ДОКУМЕНТА + ============================================= + + От: Кому: 5й Штаб операции Запрос: Срочность: (Крайня, Сильная, Средняя, Малая, Незначительная) + + Полное содержание документа со всей необходимой информацией и описанием + + ============================================= + + [italic]Место для печатей[/italic] #-------------------------------------пояс стрелка--------------------------------------- - type: entity parent: ClothingBeltStorageBase diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml index fd4c42daaeb..d07bfdb1bba 100644 --- a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml +++ b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml @@ -3119,7 +3119,25 @@ components: - type: Paper content: | - Форма: UMP-ARM-PLT-114 + [color=#9d9d9d]░░░░░░░█████░░░██[/color] + [color=#9d9d9d]█████░░░░█░░░███░[/color] [head=3]Бланк документа[/head] + [color=#9d9d9d]░░░░█████░█████░░[/color] [head=3]UMPH[/head] + [color=#9d9d9d]████░░░░█░████░░░[/color] + [color=#9d9d9d]░░░█████░█░░░░░░░[/color] + ============================================= + НАИМЕНОВАНИЕ ДОКУМЕНТА + ============================================= + + Дата: + Составитель документа: + Должность составителя: + + + Полное содержание документа со всей необходимой информацией и описанием + + ============================================= + + [italic]Место для печатей[/italic] #-------------------------------------Кто является противником----------------------------------- - type: npcFaction id: UmporBot @@ -3187,4 +3205,4 @@ raffle: settings: short - type: Loadout - prototypes: [ UmporOfficerGear, UmporSolderGear, UmporMedicGear, UmporEngenerGear, UmporBilderGear, UmporRadistGear, UmporLogistGear] \ No newline at end of file + prototypes: [ UmporOfficerGear, UmporSolderGear, UmporMedicGear, UmporEngenerGear, UmporBilderGear, UmporRadistGear, UmporLogistGear] From 030ff897c1d54c966bcdeec3cfbd43953a6c3531 Mon Sep 17 00:00:00 2001 From: Crazzy_pingvin Date: Sat, 2 Nov 2024 00:34:04 +0300 Subject: [PATCH 59/59] WLBelts --- .../Prototypes/Corvax/Lore/Noocraty/nooc.yml | 84 --------------- .../Prototypes/Corvax/Lore/Petr/petr.yml | 100 ------------------ .../Prototypes/Corvax/Lore/Umpor/umpor.yml | 46 -------- 3 files changed, 230 deletions(-) diff --git a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml index 9e0c14d97e1..849ce67345a 100644 --- a/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml +++ b/Resources/Prototypes/Corvax/Lore/Noocraty/nooc.yml @@ -408,43 +408,6 @@ sprite: Corvax/Lore/Noocraty/Equipment/nooc_belt.rsi - type: Storage maxItemSize: Normal - whitelist: - tags: - - Powerdrill - - Wirecutter - - Crowbar - - Screwdriver - - Flashlight - - Wrench - - GeigerCounter - - Flare - - CableCoil - - CigPack - - Radio - - HolofanProjector - - Multitool - - AppraisalTool - - JawsOfLife - - GPS - - CigPack - - Taser - components: - - SprayPainter - - NetworkConfigurator - - RCD - - RCDAmmo - - Welder - - PowerCell - - Geiger - - TrayScanner - - GasAnalyzer - - Stunbaton - - FlashOnTrigger - - SmokeOnTrigger - - Flash - - Handcuff - - RangedMagazine - - Ammo - type: Appearance - type: entity @@ -474,53 +437,6 @@ sprite: Corvax/Lore/Noocraty/Equipment/nooc_belt.rsi - type: Storage maxItemSize: Normal - whitelist: - tags: - - Powerdrill - - Bottle - - Spray - - Brutepack - - Bloodpack - - Gauze - - Ointment - - Wirecutter - - Crowbar - - Screwdriver - - Flashlight - - Wrench - - GeigerCounter - - Flare - - CableCoil - - CigPack - - Radio - - HolofanProjector - - Multitool - - AppraisalTool - - JawsOfLife - - GPS - - CigPack - - Taser - components: - - Hypospray - - Injector - - Pill - - HandLabeler - - SprayPainter - - NetworkConfigurator - - RCD - - RCDAmmo - - Welder - - PowerCell - - Geiger - - TrayScanner - - GasAnalyzer - - Stunbaton - - FlashOnTrigger - - SmokeOnTrigger - - Flash - - Handcuff - - RangedMagazine - - Ammo - type: Appearance - type: entity diff --git a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml index a96bc9bba9b..6af0a9cf61f 100644 --- a/Resources/Prototypes/Corvax/Lore/Petr/petr.yml +++ b/Resources/Prototypes/Corvax/Lore/Petr/petr.yml @@ -409,56 +409,6 @@ - type: Clothing sprite: Corvax/Lore/Petr/Equipment/petr_belt_s.rsi - type: Storage - whitelist: - tags: - - CigPack - - Taser - - Powerdrill - - Wirecutter - - Crowbar - - Screwdriver - - Flashlight - - Wrench - - GeigerCounter - - Flare - - CableCoil - - CigPack - - Radio - - HolofanProjector - - Multitool - - AppraisalTool - - JawsOfLife - - GPS - - MagazinePistolHighCapacity - - CombatKnife - - Sidearm - - PetrExGrenade - - PetrSmokeGrenade - - PetrWeaponRevolver - - PetrPistol - - PetrSMG - - PetrMagazineShotgun - - PetrMagazineRifle - - PetrMagazineSMG - - PetrSpeedLoader - - PetrMagazinePistol - components: - - Stunbaton - - FlashOnTrigger - - SmokeOnTrigger - - Flash - - Handcuff - - RangedMagazine - - Ammo - - SprayPainter - - NetworkConfigurator - - RCD - - RCDAmmo - - Welder - - PowerCell - - Geiger - - TrayScanner - - GasAnalyzer - type: Appearance - type: entity @@ -488,56 +438,6 @@ - type: Storage grid: - 0,0,8,2 - whitelist: - tags: - - CigPack - - Taser - - Powerdrill - - Wirecutter - - Crowbar - - Screwdriver - - Flashlight - - Wrench - - GeigerCounter - - Flare - - CableCoil - - CigPack - - Radio - - HolofanProjector - - Multitool - - AppraisalTool - - JawsOfLife - - GPS - - MagazinePistolHighCapacity - - CombatKnife - - Sidearm - - PetrExGrenade - - PetrSmokeGrenade - - PetrWeaponRevolver - - PetrPistol - - PetrSMG - - PetrMagazineShotgun - - PetrMagazineRifle - - PetrMagazineSMG - - PetrSpeedLoader - - PetrMagazinePistol - components: - - Stunbaton - - FlashOnTrigger - - SmokeOnTrigger - - Flash - - Handcuff - - RangedMagazine - - Ammo - - SprayPainter - - NetworkConfigurator - - RCD - - RCDAmmo - - Welder - - PowerCell - - Geiger - - TrayScanner - - GasAnalyzer - type: Appearance - type: entity diff --git a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml index d07bfdb1bba..9d97e7f52dd 100644 --- a/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml +++ b/Resources/Prototypes/Corvax/Lore/Umpor/umpor.yml @@ -562,21 +562,6 @@ - type: Clothing sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_s.rsi - type: Storage - whitelist: - tags: - - CigPack - - Taser - - UmpornKnife - - UmporMagazinePistol - - UmporPistol - components: - - Stunbaton - - FlashOnTrigger - - SmokeOnTrigger - - Flash - - Handcuff - - RangedMagazine - - Ammo - type: Appearance - type: entity @@ -603,37 +588,6 @@ - type: Clothing sprite: Corvax/Lore/Umpor/Equipment/umpor_belt_m.rsi - type: Storage - whitelist: - tags: - - Wrench - - Bottle - - Spray - - Brutepack - - Bloodpack - - Gauze - - Ointment - - CigPack - - PillCanister - - Radio - - DiscreteHealthAnalyzer - - SurgeryTool - - CigPack - - Taser - - UmpornKnife - - UmporMagazinePistol - - UmporPistol - components: - - Hypospray - - Injector - - Pill - - HandLabeler - - Stunbaton - - FlashOnTrigger - - SmokeOnTrigger - - Flash - - Handcuff - - RangedMagazine - - Ammo - type: Appearance - type: entity