diff --git a/Content.Shared/CombatMode/SharedCombatModeSystem.cs b/Content.Shared/CombatMode/SharedCombatModeSystem.cs index 486694a9f36..134fae45867 100644 --- a/Content.Shared/CombatMode/SharedCombatModeSystem.cs +++ b/Content.Shared/CombatMode/SharedCombatModeSystem.cs @@ -94,8 +94,8 @@ private void SetMouseRotatorComponents(EntityUid uid, bool value) { if (value) { - var rot = EnsureComp(uid); // Corvax-Next-NoScope // Corvax-Next-NoScope-Start + var rot = EnsureComp(uid); if (TryComp(uid, out var comp) && comp.SmoothRotation) // no idea under which (intended) circumstances this can fail (if any), so i'll avoid Comp<>(). { rot.AngleTolerance = Angle.FromDegrees(1); // arbitrary