diff --git a/404.html b/404.html new file mode 100644 index 0000000..f8414f0 --- /dev/null +++ b/404.html @@ -0,0 +1,3 @@ + +404 Not Found +

404 Not Found

diff --git a/CNAME b/CNAME new file mode 100644 index 0000000..8694d4d --- /dev/null +++ b/CNAME @@ -0,0 +1 @@ +soulware.us \ No newline at end of file diff --git a/about/index.html b/about/index.html new file mode 100644 index 0000000..859c5b1 --- /dev/null +++ b/about/index.html @@ -0,0 +1,61 @@ + + + + + + + soulware.us + + + + + + + + +
+

+ about me +

+

+

hey! i'm sam, i go by "soulware" in most corners of the web (that i can get the username), and "qsa" in still other parts. here are some things about me

+

i love computer science. it's really fun to solve problems and understand the tech we use daily inside and out. i've been especially interested in compilers and type theory lately. i'm also a big fan of reverse engineering and decompilation projects

+

i really like playing, analyzing, and making games. some of them are on itch.io and github. i also love speedrunning but so far i've been more of a spectator. i have one submitted run on speedrun.com and have completed the game DUET as fast as possible on iOS. i've also dabbled in speedrunning both "Seedling" and "The End is Nigh".

+

i also like listening to music a lot. my last.fm is here. at the moment i'm enjoying digital hardcore, breakcore, general dnb stuff, "ethereal" music, and various rap genres. some of my favorite artists right now are Machine Girl, miya lowe/evaboy, Sudan Archives, pink siifu, Grouper, Death Grips, Bladee (generally drain gang), Lauren Bousfield, and The Garden.

+

wow! here's an image of albums made in the 2020s that i really like:

+ + +

here's some websites where i consume media! i use backloggd to journal games i play. that site is mainly ripped from letterboxd which is what i use to track movies and (some) tv shows.

+

last updated 9 Dec 2022

+ +
+ + diff --git a/blog/first/index.html b/blog/first/index.html new file mode 100644 index 0000000..2c867e9 --- /dev/null +++ b/blog/first/index.html @@ -0,0 +1,55 @@ + + + + + + + soulware.us + + + + + + + + +
+

+ hello world! +

+

2021-04-01

+

first blog post to get this site started.

+ +

I set this site up with zola, which is a pretty nice static site generator.

+ +
+ + diff --git a/blog/index.html b/blog/index.html new file mode 100644 index 0000000..4d61b4f --- /dev/null +++ b/blog/index.html @@ -0,0 +1,73 @@ + + + + + + + soulware.us + + + + + + + + +
+
+

+ blog posts +

+
+
+ +
+
+ + diff --git a/blog/test/index.html b/blog/test/index.html new file mode 100644 index 0000000..a4337bc --- /dev/null +++ b/blog/test/index.html @@ -0,0 +1,59 @@ + + + + + + + soulware.us + + + + + + + + +
+

+ hello new world +

+

2022-12-09

+

another blog post! finally.

+ +

along with this post comes a general overhaul of the site's content as i move it towards something i appreciate on a personal level. after looking at a lot of really cool personal sites i decided it would be no fun if my own website was just a bland reflection of who i am.

+

i'm still trying to figure out how to fracture myself across this wonderful internet. at the moment i'm planning to use this as a kind of "devlog", both as motivation for myself to complete things (by documenting what i do) and to share information with the rest of the world. i might at some point soon add a tagging system. my plan is to post media analysis stuff to a tumblr which i am also setting up but i might as well just post it here too, if i can...

+

will also be documenting my projects here soon, in their very own little tab on the side. need to get a handle on which ones are good enough, as well as start and finish a few, since they are quite scattered at the moment.

+

i also have some WIP blogposts. i'll probably be putting up my minecraft server setup guide. there's plenty of information on this i'm sure, but it really should be easy to get something up running and sustainable, and you can do it all from the CLI! this guide is as much for myself as for anyone else, but after trying to follow it i've noticed it's a bit lacking..

+

planning to have some other cool stuff to show off or talk about by the end of this year so stay tuned. :-)

+ +
+ + diff --git a/color/dark.css b/color/dark.css new file mode 100644 index 0000000..575a485 --- /dev/null +++ b/color/dark.css @@ -0,0 +1 @@ +:root{--background: #282c34;--foreground: #bbc2cf;--border-color: rgba(255, 255, 255, 0.3);--link-color: rgb(81, 175, 239);--link-visited: rgb(105, 158, 160);--link-hover: rgb(211, 134, 155);--link-active: rgb(177, 98, 134);--accent: rgb(142, 192, 124);--accent-visited: #7e9872} \ No newline at end of file diff --git a/color/light.css b/color/light.css new file mode 100644 index 0000000..da1e30c --- /dev/null +++ b/color/light.css @@ -0,0 +1 @@ +:root{--background: #282828;--foreground: #ebdbb2;--border-color: rgba(255, 255, 255, .1);--link-color: rgb(129, 162, 190);--link-visited: rgb(84, 150, 153)} \ No newline at end of file diff --git a/fonts/FiraCode-Bold.woff b/fonts/FiraCode-Bold.woff new file mode 100644 index 0000000..dd7abb6 Binary files /dev/null and b/fonts/FiraCode-Bold.woff differ diff --git a/fonts/FiraCode-Regular.woff b/fonts/FiraCode-Regular.woff new file mode 100644 index 0000000..5e4106f Binary files /dev/null and b/fonts/FiraCode-Regular.woff differ diff --git a/images/souleng.png b/images/souleng.png new file mode 100644 index 0000000..0fb21c7 Binary files /dev/null and b/images/souleng.png differ diff --git a/images/ss1.png b/images/ss1.png new file mode 100644 index 0000000..d17f7b1 Binary files /dev/null and b/images/ss1.png differ diff --git a/images/ss2.png b/images/ss2.png new file mode 100644 index 0000000..1b26baa Binary files /dev/null and b/images/ss2.png differ diff --git a/images/ss3.png b/images/ss3.png new file mode 100644 index 0000000..6cc3d55 Binary files /dev/null and b/images/ss3.png differ diff --git a/images/topsters2020-2022.png b/images/topsters2020-2022.png new file mode 100644 index 0000000..b006947 Binary files /dev/null and b/images/topsters2020-2022.png differ diff --git a/index.html b/index.html new file mode 100644 index 0000000..ab8df75 --- /dev/null +++ b/index.html @@ -0,0 +1,77 @@ + + + + + + + soulware.us + + + + + + + + +
+

+ sam (soulware) +

+

+ studying computer science and mathematics at Northeastern University +

+ + + +
+
+

+ hello new world +

+
+

another blog post! finally.

+ +
+ +
+
+

+ hello world! +

+
+

first blog post to get this site started.

+ +
+ + +
+ + diff --git a/math/index.html b/math/index.html new file mode 100644 index 0000000..4537d58 --- /dev/null +++ b/math/index.html @@ -0,0 +1,272 @@ + + + + + + + + +

Super Magic Box

+

+ Put in a value for D to compute its Super Magic Box: + +

+ + + + + + + + + + + + + + + + + + + + + + +
+ + n + +
+ + + + A + n + + = + + a + + n + + 1 + + + + C + + n + + 1 + + + + + A + + n + + 1 + + + + +
+ + + + C + n + + = + ( + D + + + A + n + 2 + + ) + / + + C + + n + + 1 + + + + +
+ + + + a + n + + = + + + ( + + A + n + + + + + a + 0 + + ) + / + + C + n + + + + + +
+ + + + p + n + + = + + a + n + + + p + + n + + 1 + + + + + + p + + n + + 2 + + + + +
+ + + + q + n + + = + + a + n + + + q + + n + + 1 + + + + + + q + + n + + 2 + + + + +
+ + + + p + n + 2 + + + D + + q + n + 2 + + + +
+

+ The fundamental unit in + + + + [ + + D + + ] + + + is + + + a + + + b + + D + + , with norm N +

+

+ A factorization of D is given + by + + + g + c + d + ( + p + + + C + , + D + ) + = + d + + D + = + d + * + + ( + p + + + C + ) + + + +

+ + diff --git a/processed_images/ss1.6293e3bf5ed1ed6b.png b/processed_images/ss1.6293e3bf5ed1ed6b.png new file mode 100644 index 0000000..4d1b707 Binary files /dev/null and b/processed_images/ss1.6293e3bf5ed1ed6b.png differ diff --git a/processed_images/ss2.e15c7e64d75dfe0f.png b/processed_images/ss2.e15c7e64d75dfe0f.png new file mode 100644 index 0000000..cecf36a Binary files /dev/null and b/processed_images/ss2.e15c7e64d75dfe0f.png differ diff --git a/processed_images/ss3.363f9777023a044f.png b/processed_images/ss3.363f9777023a044f.png new file mode 100644 index 0000000..53772dc Binary files /dev/null and b/processed_images/ss3.363f9777023a044f.png differ diff --git a/processed_images/topsters2020-2022.c512c423d7967f87.png b/processed_images/topsters2020-2022.c512c423d7967f87.png new file mode 100644 index 0000000..48863f8 Binary files /dev/null and b/processed_images/topsters2020-2022.c512c423d7967f87.png differ diff --git a/resume/index.html b/resume/index.html new file mode 100644 index 0000000..c258564 --- /dev/null +++ b/resume/index.html @@ -0,0 +1,53 @@ + + + + + + + soulware.us + + + + + + + + +
+

+ resume +

+

+

currently working on this. if you need my resume feel free to contact me.

+ +
+ + diff --git a/robots.txt b/robots.txt new file mode 100644 index 0000000..24c0d9b --- /dev/null +++ b/robots.txt @@ -0,0 +1,4 @@ +User-agent: * +Disallow: +Allow: / +Sitemap: https://soulware.us/sitemap.xml diff --git a/scripts/smb.js b/scripts/smb.js new file mode 100644 index 0000000..b104cf3 --- /dev/null +++ b/scripts/smb.js @@ -0,0 +1,184 @@ +// algorithm for smb: +// n = -2 (so, 0 index for array of pn, qn) +// p = 0, q = 1 +// n = -1 (so, 1 index for array of pn, qn) +// p = 1, 1 = 0 +// n = 0 (so, 0 index for An and Cn) -> A = 0, C = 1 +// then, algorithm on loop: +// a[n] = Math.floor((A[n] + a0) / C[n]) +// p[n + 2] = a[n] (term just computed) * p[n + 1] + p[n] +// q[n + 2] = a[n] (term just computed) * q[n + 1] + q[n] +// A[n + 1] = a[n] * C[n] - A[n] +// C[n + 1] = (D - A[n]^2) / C[n] + +let smbTable = { + table: document.getElementById("smb"), + n: document.getElementById("smb-n"), + A: document.getElementById("smb-An"), + C: document.getElementById("smb-Cn"), + a: document.getElementById("smb-an"), + p: document.getElementById("smb-pn"), + q: document.getElementById("smb-qn"), + pell: document.getElementById("smb-pell"), +}; + +let fundDvalues = document.getElementsByClassName("smb-fund-D-value"); +let fundAvalue = document.getElementById("smb-fund-a-value"); +let fundBvalue = document.getElementById("smb-fund-b-value"); +let fundNormValue = document.getElementById("smb-fund-norm-value"); + +let factpValue = document.getElementById("smb-fact-p-value"); +let factCValue = document.getElementById("smb-fact-C-value"); +let factdvalues = document.getElementsByClassName("smb-fact-d-value"); +let factOtherValue = document.getElementById("smb-fact-other-value"); + +let gcd = function (x, y) { + let a = Math.max(x, y); + let b = Math.min(x, y); + while (b != 0) { + let temp = a; + a = b; + b = temp % b; + } + return a; +}; + +let smb = function (D, maxIteration = 1000) { + let p = [0, 1]; + let q = [1, 0]; + let A = [0]; + let C = [1]; + let a = [Math.floor(Math.sqrt(D))]; + let pell = []; + + let n = 0; + let found = false; + while (!found) { + p[n + 2] = a[n] * p[n + 1] + p[n]; + q[n + 2] = a[n] * q[n + 1] + q[n]; + pell[n] = p[n + 2] * p[n + 2] - D * q[n + 2] * q[n + 2]; + A[n + 1] = a[n] * C[n] - A[n]; + C[n + 1] = (D - A[n + 1] * A[n + 1]) / C[n]; + a[n + 1] = Math.floor((A[n + 1] + a[0]) / C[n + 1]); + found = n > 0 && C[n] === 1; + n++; + if (n > maxIteration) { + break; + } + console.log(C[n]); + } + + // finish off the row that we ended on + if (found) { + p[n + 2] = a[n] * p[n + 1] + p[n]; + q[n + 2] = a[n] * q[n + 1] + q[n]; + pell[n] = p[n + 2] * p[n + 2] - D * q[n + 2] * q[n + 2]; + } + + return { + n: n, + p: p, + q: q, + A: A, + C: C, + a: a, + pell: pell, + }; +}; + +let clearTable = function () { + let rows = smbTable.table.rows; + for (let i = 0; i < rows.length; i++) { + let cellCount = rows[i].cells.length; + for (let j = 1; j < cellCount; j++) { + rows[i].deleteCell(1); + } + } +}; + +let populate = function (D) { + // clear all rows except for the first, which describe the equation + clearTable(); + if (D === " " || Math.sqrt(D) % 1 === 0 || D <= 0) { + console.log("D must be a positive, squarefree integer."); + return; + } + + let superMagicBox = smb(D); + + for (let n = -2; n < 0; n++) { + let nCol = smbTable.n.insertCell(); + nCol.innerHTML = n; + let ACol = smbTable.A.insertCell(); + ACol.innerHTML = ""; + let CCol = smbTable.C.insertCell(); + CCol.innerHTML = ""; + let aCol = smbTable.a.insertCell(); + aCol.innerHTML = ""; + let pCol = smbTable.p.insertCell(); + pCol.innerHTML = superMagicBox.p[n + 2]; + let qCol = smbTable.q.insertCell(); + qCol.innerHTML = superMagicBox.q[n + 2]; + let pellCol = smbTable.pell.insertCell(); + pellCol.innerHTML = ""; + } + + // then we can just insert everything based on a proper index + for (let n = 0; n < superMagicBox.n; n++) { + let nCol = smbTable.n.insertCell(); + nCol.innerHTML = n; + let ACol = smbTable.A.insertCell(); + ACol.innerHTML = superMagicBox.A[n]; + let CCol = smbTable.C.insertCell(); + CCol.innerHTML = superMagicBox.C[n]; + let aCol = smbTable.a.insertCell(); + aCol.innerHTML = superMagicBox.a[n]; + let pCol = smbTable.p.insertCell(); + pCol.innerHTML = superMagicBox.p[n + 2]; + let qCol = smbTable.q.insertCell(); + qCol.innerHTML = superMagicBox.q[n + 2]; + let pellCol = smbTable.pell.insertCell(); + pellCol.innerHTML = superMagicBox.pell[n]; + } + + // List what the fundamental value is. + for (let i = 0; i < fundDvalues.length; i++) { + fundDvalues[i].innerHTML = D; + } + let a = superMagicBox.p[superMagicBox.n]; + let b = superMagicBox.q[superMagicBox.n]; + fundAvalue.innerHTML = superMagicBox.p[superMagicBox.n]; + fundBvalue.innerHTML = superMagicBox.q[superMagicBox.n]; + fundNormValue.innerHTML = a * a - D * b * b; + + let factorizationFound = false; + for (let n = 1; n < superMagicBox.C.length; n++) { + let candidate = superMagicBox.C[n]; + if ( + Math.sqrt(candidate) % 1 === 0 && + (n - 1) % 2 === 1 && + !factorizationFound + ) { + factorizationFound = true; + let p = superMagicBox.p[n + 1]; + let candidateRoot = Math.sqrt(candidate); + let d = gcd(p + candidateRoot, D); + let otherFactor = D / d; + factpValue.innerHTML = p; + factCValue.innerHTML = candidateRoot; + for (let i = 0; i < factdvalues.length; i++) { + factdvalues[i].innerHTML = d; + } + factOtherValue.innerHTML = "" + otherFactor + ""; + break; + } + } + // TODO: maybe do somthing here if we don't find a factor. not sure if necessary +}; + +let dForm = document.getElementById("input-D"); +if (window.addEventListener) { + dForm.addEventListener("keyup", () => populate(dForm.value), false); +} else if (window.attachEvent) { + dForm.attachEvent("onkeyup", () => populate(dForm.value)); +} diff --git a/scripts/souleng.js b/scripts/souleng.js new file mode 100644 index 0000000..e69de29 diff --git a/sitemap.xml b/sitemap.xml new file mode 100644 index 0000000..a7a85a9 --- /dev/null +++ b/sitemap.xml @@ -0,0 +1,29 @@ + + + + https://soulware.us/ + + + https://soulware.us/about/ + + + https://soulware.us/blog/ + + + https://soulware.us/blog/first/ + 2021-04-01 + + + https://soulware.us/blog/test/ + 2022-12-09 + + + https://soulware.us/math/ + + + https://soulware.us/resume/ + + + https://soulware.us/souleng/ + + diff --git a/smb.css b/smb.css new file mode 100644 index 0000000..42da45e --- /dev/null +++ b/smb.css @@ -0,0 +1 @@ +input::-webkit-outer-spin-button,input::-webkit-inner-spin-button{-webkit-appearance:none;margin:0}input[type=number]{-moz-appearance:textfield}table{border-collapse:collapse;border:2px solid #000;letter-spacing:1px}td{border:1px solid #000;padding:4px 8px;justify-content:center}table td:first-child{position:sticky;left:0;background:#fff;z-index:1} \ No newline at end of file diff --git a/souleng.css b/souleng.css new file mode 100644 index 0000000..e69de29 diff --git a/souleng/index.html b/souleng/index.html new file mode 100644 index 0000000..1dd9252 --- /dev/null +++ b/souleng/index.html @@ -0,0 +1,256 @@ + + + + + + + + +

Souleng

+ +
+
+ +

+ Souleng is a component-based game engine which allows for the creation of games + entirely in Python, utilizing the modern pybind11 fork + pybind11k + to allow users to derive their own custom Components in Python and effortlessly interface with + the C++ side of things. +

+
+ + + + + + +
+ +

Running the engine

+ +

+ You can build the engine on Linux with build.sh, provided in the + engine directory. +

+

+ You can run the engine with run.sh, which will automatically set the + LD_LIBRARY_PATH to be the lib/ directory. You can also set this + variable yourself and run the binary directly. The expected format is +

+ +
+    $ ./run.sh <scene>
+  
+ + where the scene is either + + +

Python scripting

+ +

+ To create a scene in Python, at minimum the following functions must be present in the script: +

+ + +

Custom components can be created as follows:

+ +

+    import souleng as sw
+    class Foo(sw.ScriptComponent):
+      def __init__():
+        super().__init__()
+        ...
+
+      def input():
+        ... # handle input here
+
+      def update(dt: float):
+        ...
+
+      def render():
+        ...
+  
+ +

+ Custom functions can be written as well, but these functions must be overridden for the + component to run code every frame, as the C++ engine will only call these functions. +

+ +

+ Three additional submodules exist, to allow the user to interface with different systems in the + game engine: +

+ + + +

+ The full list of available Python methods can be found in engine/src/bindings.cpp. +

+ +

Process and Postmortem

+ +

+ My main inspiration for making Souleng was the video for the Eternal engine, linked as a good + sample game engine in the final project repository. In their video demonstration, they showed + games using Python components such that most of the game could just be scripted in Python. + However, these components were a bit ad-hoc: they required the module and class name of the + Python module to link properly. I wanted to improve on this idea, to create a seamless + integration between the scripting side of the game engine and the actual components. +

+ +

+ In order to do this, I looked more closely at how Pybind worked, and tried to understand exactly + why it was not possible to inherit from components in Python, and then use them in C++. I ran + into the issue of this not being possible when adapting Space Invaders for this new engine, but + researching it shows that this would only happen if Python no longer held any references to the + object being passed to C++. It would "slice" components, so that any Python specific logic was + lost. A more modern fork of pybind11 addressed this issue, so I opted to use that + library and included it in my game engine. +

+ +

+ Ultimately, my game engine accomplished what it set out to do, and I'm happy with that component + of it. The game development process in Python has as much power as it did in C++, but all of the + parts of the engine which require high performance can still run in C++, including the game loop + itself. This engine also adds some smaller features onto the previous iteration, including + support for spritesheets (swapping textures), loading multiple scenes, and much more + comprehensive input handling (handling all keys, and mouse clicks/motion). +

+ +

+ There was still a lot I wish I could've accomplished for this project, as much of it was spent + understanding the internals of pybind rather than focusing on more user-friendly features. + Scenes in the game engine can be layed out in scene_startup in Python, but there is + no GUI editor to accomplish this. Additionally, I would've liked to had this GUI editor parse + the AST for any Python scenes, to detect any custom components and allow users to add them + through the editor, as with a game engine like Unity. I would also add some more builtin + components, for things like sound and animation- sound would be something that C++ is needed + for, but even something like animation could be implemented from Python, which would be a good + showcase of the potential of this scripting feature. I would give more thought to the memory + model used for the game engine, possibly using a memory arena to manage lifetimes rather than + shared pointers, to allow for more granular control over the lifetimes of game objects. Finally, + I would like to evaluate the way I was using singleton data structures- they felt necessary at + times, but there might've been room for some other construct (maybe even just static classes, + since they need to live for the lifetime of the program). +

+ + + diff --git a/style.css b/style.css new file mode 100644 index 0000000..b6fdc5c --- /dev/null +++ b/style.css @@ -0,0 +1 @@ +#navbar{position:fixed;display:flex;top:0;bottom:0;left:0;width:10rem;color:#fbf1c7}nav li{list-style:none;line-height:2em}nav a{text-decoration:none;color:var(--foreground)}nav a:hover,nav a:visited:hover{color:var(--link-hover);text-decoration:underline}nav a:visited{color:var(--link-visited)}nav a:active{color:var(--link-active)}@font-face{font-display:swap;font-family:"Fira Code";font-style:normal;font-weight:400;src:url("fonts/FiraCode-Regular.woff") format("woff")}@font-face{font-display:swap;font-family:"Fira Code";font-style:normal;font-weight:800;src:url("fonts/FiraCode-Bold.woff") format("woff")}body{font-family:verdana,sans-serif;font-size:1rem;line-height:1.4;text-rendering:optimizeLegibility;-webkit-font-smoothing:antialiasing;background:var(--background);color:var(--foreground)}main{max-width:45rem;padding:2rem;margin:auto}main p{padding-bottom:1rem}main a{color:var(--link-color)}main a:visited{color:var(--link-visited)}main li{margin:0 0 10px 0}main article:not(:last-of-type){border-bottom:1px solid var(--border-color)}@media only screen and (max-device-width: 736px){main{padding:0rem}}.container{display:flex;justify-content:space-between}.post-preview{display:flex;flex-direction:column}.post-preview p{margin-top:.5rem}.post-title{color:var(--accent);position:relative;font-size:1.5rem;margin-bottom:.25rem}.post-title a{color:inherit;text-underline-position:under}.post-title a:visited{color:var(--accent-visited)}.post-excerpt{margin-top:0rem} \ No newline at end of file diff --git a/videos/finalvid.mp4 b/videos/finalvid.mp4 new file mode 100644 index 0000000..31e66df Binary files /dev/null and b/videos/finalvid.mp4 differ