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When generating a flat world I saw that Project Zulu's labyrinths would penetrate bedrock, leaving behind the upper part of the staircase which lead directly into the void, without any bedrock left for protection.
I consider this a very minor bug but I wanted to point it out nonetheless as I guess this is an indicator for a missing conditional statement that makes sure that generated terrain features do not try to generate below (or above?) allowed world height.
PS: Refering to Project Zulu version 1.3F
The text was updated successfully, but these errors were encountered:
When generating a flat world I saw that Project Zulu's labyrinths would penetrate bedrock, leaving behind the upper part of the staircase which lead directly into the void, without any bedrock left for protection.
I consider this a very minor bug but I wanted to point it out nonetheless as I guess this is an indicator for a missing conditional statement that makes sure that generated terrain features do not try to generate below (or above?) allowed world height.
PS: Refering to Project Zulu version 1.3F
The text was updated successfully, but these errors were encountered: