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Standard state inheritance seems to be working just fine; however, if I extend that inheritance and inherit from a state that is already inheriting from another parent state (third level), then the parent's event code executes twice. This only happens if the child state does not explicitly/manually implement said event, and allows it to be implemented implicitly. If that event is explicitly/manually implemented, then the parent's code does not run twice and everything works as expected.
The text was updated successfully, but these errors were encountered:
Standard state inheritance seems to be working just fine; however, if I extend that inheritance and inherit from a state that is already inheriting from another parent state (third level), then the parent's event code executes twice. This only happens if the child state does not explicitly/manually implement said event, and allows it to be implemented implicitly. If that event is explicitly/manually implemented, then the parent's code does not run twice and everything works as expected.
The text was updated successfully, but these errors were encountered: