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Matthew - Fixes #48

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soggybag opened this issue Oct 27, 2020 · 3 comments
Open

Matthew - Fixes #48

soggybag opened this issue Oct 27, 2020 · 3 comments

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@soggybag
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ctx.rect(226, 50, 42.375, 14.125)

Good work but you can up your game! You have the x and y defined at the top but haven't used them in the drawing code!

// Draw Eye One
ctx.beginPath()
ctx.rect(x + 0, y + 50, 42.375, 14.125)
ctx.fillStyle = '#FF00FF'
ctx.fill()

// Draw Eye Two
ctx.beginPath()
ctx.rect(x + 70, y + 50, 42.375, 14.125)
ctx.fillStyle = '#FF00FF'
ctx.fill()

...

Make these changes, test your work and make a pull request.

@matthewwei35
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Contributor

Fixed

@soggybag
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Make pull request!

@matthewwei35
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I fixed this issue in Pull Request #50, I just wanted to let you know so we can resolve the issue!

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