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Geomagic Plugin collision model and reference models #4232

Answered by oystebje
oystebje asked this question in Haptics
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Okay, so I updated the Geomagic scene using the same structure as suggested with the Force Dimensions plugin (see https://gitlab.com/polyakovkrylo/forcedimensions/-/blob/master/scenes/OmegaInstrumentController.scn?ref_type=heads)

This seems to give more or less the same result but with less code, and runs very well on my computer. And it's easier to understand. I suppose the "RestShapeSpringsForceField" in the code below does the same job as the "VectorSpringForceField" in the code above.

#OMNI NODE BEGIN****
omni = rootNode.addChild('Omni')
omni.addObject('MechanicalObject', name='DOFs', template='Rigid3d', position='@GeomagicDevice.positionDevice')
#OMNI NODE END*****

#INSTRUMENT NODE …

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@oystebje
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@epernod
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