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Might be nice to be able to zoom in from the gunnery seat. Assuming current control schema, maybe enable this as a "hold shift and scroll mouse wheel to zoom/unzoom" as well as a "press e to zoom in, press c to zoom out" kind of thing.
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Copying over from issue #347, where smcameron wrote
Weapons zoom... not sure about that one, that definitely falls on the more "Enterprise", less "Millenium Falcon" side of the scale. I like the current system where the Navigation and Weapons guys have to coordinate a little bit to make sure the top side of the ship is facing the enemy in order to be able to hit them. If we keep that, and allow weapons zoom, every movement of Nav becomes magnified in the zoomed weapons view. And the degree of magnification required to be able target specific areas on ship models would need to be very high, which means the aiming controls would need to have some kind of computer aided stabilization/aiming just to keep the enemy ship in view, and then, on top of that allow aiming for a specific part of the ship... combined with the way the turret is limited in motion (azimuth and elevation only)... it's a tricky thing to even get a reasonable aiming system to combine with extreme zoom in a way that actually works.
Might be nice to be able to zoom in from the gunnery seat. Assuming current control schema, maybe enable this as a "hold shift and scroll mouse wheel to zoom/unzoom" as well as a "press e to zoom in, press c to zoom out" kind of thing.
The text was updated successfully, but these errors were encountered: