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I am on Windows10 x64. I downloaded the Windows_x64_1369.zip file.
In the Project properties (All Configurations selected):
added the include folder to "Additional Include Directories"
added the lib folder to "Additional Library Directories"
added screen_capture_lite_shared.lib;glfw3dll.lib; to Additional Dependencies
Added screen_capture_lite_shared.dll and glfw3.dll files to the folder where the vcxproj file is.
This works fine in Debug mode. But when I run it in Release mode then the program crashes with "read access violation" when it prints the available monitors because the monitors count is 18446744073709551337. This is the first part of the output, it goes on for a while, and then crashes:
Same problem... I also notice that the number of monitors is HUGE for no reason. In debug mode the number of monitor is correct and no problem with windows, everythings is fine.
I am on Windows10 x64. I downloaded the Windows_x64_1369.zip file.
In the Project properties (All Configurations selected):
Added screen_capture_lite_shared.dll and glfw3.dll files to the folder where the vcxproj file is.
This works fine in Debug mode. But when I run it in Release mode then the program crashes with "read access violation" when it prints the available monitors because the monitors count is 18446744073709551337. This is the first part of the output, it goes on for a while, and then crashes:
The code I use is copied from Screen_Capture_Example.cpp
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