From 4ac47d19bd92042608dcf1bc72b49103fb950eb1 Mon Sep 17 00:00:00 2001 From: Sarah Roberts Date: Sat, 24 Feb 2024 21:04:29 -0700 Subject: [PATCH] added dnd notes for 2024-02-24 --- dnd/dragonlance.md | 27 ++++++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) diff --git a/dnd/dragonlance.md b/dnd/dragonlance.md index 44d2c71..fc5a7b6 100644 --- a/dnd/dragonlance.md +++ b/dnd/dragonlance.md @@ -249,6 +249,27 @@ approach the altar, and Keltrick lights a flame. Eiffa says a prayer and the bow liquid. Keltrick tastes the fluid and fire erupts from his mouth. The liquid ia potion of fire breathing. A few of us fill some flasks and vials with the potion. -We find Yerkel in a room in the spire. He's next to an unconscious human named, Rone. There's a slod tadpole attached to -him. I cast lesser restoration on him. He offers us 1000 GP to take him to Hearts Hollow. The crew excavated the spire -and found a glowing stone. The stone is at a lower level, so we go to the next floor. +We find Yerkel in a room in the spire. He's next to an unconscious human named, Rone. There's a slaad tadpole attached +to him. I cast lesser restoration on him. He offers us 1000 GP to take him to Hearts Hollow. The crew excavated the +spire and found a glowing stone. The stone is at a lower level, so we go to the next floor. + +## February 24, 2024 + +We finish off all of the slaads and find 900 GP. We find some notes, exit the fortress and seal the entrance. It's dark +outside, so we take a lng rest. When we wake up, we discover that a quarter of the troops are missing. Darrett says that +there were Dragonelles and Rad Dragon Army soldiers attacked in the night, and the soldiers chased them. We continue +with our mission to meet Dalamar at Wakenreth. It takes all day to walk there; we get there around mid afternoon. As we +approach, we see a ruined tower, a pale stone tower jutting from the landcape. It is carved with the likenesses of Elven +soldiers. It's about 80 feet tall, and its decay is frozen unnatrually. A metal door at the base hangs ajar. + +We enter the tower. There's an obsidian sculpture in the center of the tower. Tradition dictates that everyone who +enters must leave a silver coin at the base of the statue. We ascend to the second level. The room contains two stone +crypts. Sconces on the walls shed light that is tinged a faint green. There's a door that leads to the stairs, but the +stairs are blocked by rubble. It would take hours to clear the rubble. The walls are sculpted with empty burial +niches. We encounter two wraiths and dispatch both of them. There's a hole in the ceiling, so Mora takes us all to the +next level on her broom. + +The spirit from one of the wraiths is on the next level trying to pick up a sword. She says that she doesn't know how +she got there, but she feels purpetually angry. She asks if we know of her sister, Teledria. None of us knows, so we +offer to put her sword in her sarcophagus. She says that would bring her great comfort and disappears. We find six onyx +gemstones worth 200 each.