From 36436b04c4aef4c3d6df247539371ffc2c7fbf83 Mon Sep 17 00:00:00 2001 From: Sarah Roberts Date: Sat, 20 Jul 2024 21:09:54 -0700 Subject: [PATCH] added waterdeep notes --- dnd/waterdeep.md | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 dnd/waterdeep.md diff --git a/dnd/waterdeep.md b/dnd/waterdeep.md new file mode 100644 index 0000000..a3d3fbd --- /dev/null +++ b/dnd/waterdeep.md @@ -0,0 +1,29 @@ +# Waterdeep + +## 2024-07-20 + +When we awake after staying the night in the Troll Skull Inn, we go out to discover that a fireball has exploded and +that there are several corpses. We ask around and hear that someone went toward the bent nail. Someone else tells us +that whatever took something out of the gnome's pocket was not a human, but something that looks like a puppet without +strings. We talk to a young boy that has a necklace that fell into a rain barrel. + +We start walking toward Troll Skull Alley and the sergeant comes up to us to ask if we were still investigating. Because +of her involvement, Maeve knows that bodies are frequently taken to a local morgue and clerics are brought in to cast +preservation spells. We learn that the description of the thing that took something out of the rock gnome's pocket +sounds like one of the automota that march in local parades. + +Maeve speaks to the owner of the bent nail, Tally, a half-elf who tells us that he hasn't had any customers this +morning. The temple of Gond is in the Sea Ward to the west of us. We walk towards the Temple of Gond. The house of +Inspired Hands looks like a combination between a temple and a workshop. A figure on top of one of the spires releases a +bird into the air which does a couple of flips then veers trowards us. The bird hits Mystiq, and we look up to see where +the automaton is gone. + +We enter the temple. A dragonborn priestess approaches us and asks us if she can help us. A nimblewright called Nim was +gifted to the temple by a Lantanese Wizard. Nim is unique because it is conscious. We ask if we can speak with Nim. The +priestess offers to have us follow her. A spiral staircase goes up to a door. She tries the door, and it's locked. She +looks confused and says that she doesn't recognize the lock. We open the door and see Nim trying to hide in the back of +the room. + +Nim created another nimblewright recently, and believes that they are the onethat attacked us. Nim created a +nimblewright detector that we can use to find the nimblewright that attacked us. If we destroy the other nimblewright, +the temple will give us 500 GP.