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Transitions and animations #50
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Another option to consider: https://github.com/skydoves/Orbital |
Ran into this while using this in CatchUp, something to be mindful of: https://issuetracker.google.com/issues/266401829 |
This is a breaking API change to `Ui.Content()` to add a `Modifier` parameter. There are breaking changes, but if using code gen it's fairly minimal. ```diff public interface Ui<UiState : CircuitUiState> { - @composable public fun Content(state: UiState) + @composable public fun Content(state: UiState, modifier: Modifier) } ``` We've been getting stuck on this for awhile now when trying to bridge to UI land and finally pulling the trigger on this to ease a bunch of things. At a high level, this replaces the toe-hold `ScreenUi` we've been keeping around as modifiers give us a means of plumbing down extra UI metadata, so I've removed it from the API. We can also offer a default onUnavailableContent API now, so I've made it non-nullable in `CircuitConfig` using that default. If people want the previous erroring behavior, they can still achieve this with a custom function of their own. One place this hits friction is UI libraries that don't use Modifiers (i.e. Mosaic), but it's easy enough to just ignore that parameter coming from `ui { state, _ -> ... }`. Other things - Realized our code gen artifact was sorta halfway multiplatform and resulted in confusing KSP configuration errors. Cleaned that up and made it just a standard JVM artifact. - Reworked how we generate UI factories a bit in code gen to make it simpler to maintain. Put a thorough diagram in for good measure. - Removed redundant wrapper `Box`es that were shims for this functionality missing. - It's not possible in abstract composable functions to add a default value. i.e. can't write `modifier: Modifier = Modifier` in the `Ui.Content(...)` signature. This does _add_ the compose UI dependency to circuit core, but after a lot of thought I think this is ok. Our android artifact already imposed it for all intents and purposes, this just drops that facade and embraces the fact that this is a UI architecture and not just a business logic layer using compose runtime only. Supersedes #406. Helps #50 too. Eases state sharing via modifiers. It would be easy to build modifiers that build upon each other with this and we no longer have a missing UI link.
Someone sent me this as a good source of inspiration: https://medium.com/airbnb-engineering/motion-engineering-at-scale-5ffabfc878 |
This adds a new image viewer in the STAR sample app. This gives us a good testing ground for shared element transitions (#50) and also cleans up a bit of the edge to edge behavior in the app. https://github.com/slackhq/circuit/assets/1361086/5a343f95-395a-4c90-b4ec-de226f124387 Resolves #129
Another thing to keep an eye on: shared element transitions: https://android-review.googlesource.com/c/platform/frameworks/support/+/2499518 |
We have a few needs in this space! Currently, we offer some animation APIs via the backstack APIs, but let's try to flush this out into a full API.
AnimationFactory
API to allow providing animations between two given screens. This would allow us to contribute a transition for these screens as keys.CrossFade
, let's make a few more available likePushLeft
,PushRight
, etc.AnimationFactory
API? What about looking at what https://github.com/rjrjr/compose-backstack does?A good example for this would be to make the petlist -> detail transition use the iamge as a shared hero element
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