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Resources.cs
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Resources.cs
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using UnityEngine;
using Verse;
namespace ImprovedWorkbenches
{
[StaticConstructorOnStartup]
public class Resources
{
public static readonly Texture2D CopyButton = ContentFinder<Texture2D>.Get("UI/Buttons/Copy");
public static readonly Texture2D BreakLink = ContentFinder<Texture2D>.Get("BreakLink");
public static readonly Texture2D LeftArrow = ContentFinder<Texture2D>.Get("LeftArrow");
public static readonly Texture2D RightArrow = ContentFinder<Texture2D>.Get("RightArrow");
public static readonly Texture2D Rename = ContentFinder<Texture2D>.Get("UI/Buttons/Rename");
public static readonly Texture2D DropOnFloor = ContentFinder<Texture2D>.Get("DropOnFloor");
public static readonly Texture2D BestStockpile = ContentFinder<Texture2D>.Get("BestStockpile");
}
}