Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support more Unity shaders #7

Open
AurL opened this issue Jan 20, 2017 · 1 comment
Open

Support more Unity shaders #7

AurL opened this issue Jan 20, 2017 · 1 comment

Comments

@AurL
Copy link

AurL commented Jan 20, 2017

The exporter currently supports Standard (metal) and Standard (Specular setup), but it could also support other shaders.

The property naming is almost consistent between them, so the exporter should support them as much as possible.

Nice remark from @essimoon, Additive materials could also be supported. Sketchfab could parse them and automatically set materials to additive

@sonygod
Copy link

sonygod commented Oct 31, 2017

sounds great ,
because unity standard shader have lots of limit to use,
such like occlusion could not assigned for Uv2...and so on
you mean support custom shader or something else?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants