You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
SROs, MROs, normal maps, and basically every texture that isn't a diffuse are all importing in the sRGB colorspace when they should be set to non-color data. Only the diffuse should be in sRGB. The normal map especially produces odd, almost furry, light sucking results when set this way.
Sorry to have something else to report so soon, but I do thank you for fixing the last thing so fast and for creating such a fantastic tool! I'm something of an environment enthusiast, so this thing is a blast to work with.
The text was updated successfully, but these errors were encountered:
SROs, MROs, normal maps, and basically every texture that isn't a diffuse are all importing in the sRGB colorspace when they should be set to non-color data. Only the diffuse should be in sRGB. The normal map especially produces odd, almost furry, light sucking results when set this way.
Sorry to have something else to report so soon, but I do thank you for fixing the last thing so fast and for creating such a fantastic tool! I'm something of an environment enthusiast, so this thing is a blast to work with.
The text was updated successfully, but these errors were encountered: