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There should be a Timer Element that changes over time. A generator can add to that timer store, then do something when a min or Max has been reached.
An example:
A generator generates apples and fills a bucket. The generator is disabled when the bucket is full. Over time, the bucket contents are added to a silo. Once the silo is filled, the bucket can no longer have apples removed. A truck unloads the apples from the silo and sells them for cash.
The bucket, silo, and truck are timer stores.
Expected outcome
Live Demo
Steps to reproduce
Browsers Affected
Chrome
Firefox
Safari 9
Safari 8
Safari 7
Edge
IE 11
IE 10
The text was updated successfully, but these errors were encountered:
Description
There should be a Timer Element that changes over time. A generator can add to that timer store, then do something when a min or Max has been reached.
An example:
A generator generates apples and fills a bucket. The generator is disabled when the bucket is full. Over time, the bucket contents are added to a silo. Once the silo is filled, the bucket can no longer have apples removed. A truck unloads the apples from the silo and sells them for cash.
The bucket, silo, and truck are timer stores.
Expected outcome
Live Demo
Steps to reproduce
Browsers Affected
The text was updated successfully, but these errors were encountered: