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DecideViewController.swift
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DecideViewController.swift
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//
// DecideViewController.swift
// crushd
//
// Created by Don Sirivat on 1/19/18.
// Copyright © 2018 Don Sirivat. All rights reserved.
//
import UIKit
class DecideViewController: UIViewController {
@IBOutlet weak var profileImage: UIImageView!
var senderID: String?
var senderName: String?
var roomName: String?
@IBAction func dismissPressed() {
if let viewController = self.storyboard?.instantiateViewController(withIdentifier: "Home") {
UIApplication.shared.keyWindow?.rootViewController = viewController
}
}
@IBAction func heartPressed() {
self.performSegue(withIdentifier: "toChat", sender: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if(segue.identifier == "toChat") {
let viewController: ChatViewController = segue.destination as! ChatViewController
viewController.senderDisplayName = self.senderName
viewController.senderId = self.senderID
viewController.roomName = self.roomName!
}
}
}