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error.js
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error.js
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/*
* Copyright 2009, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @fileoverview This file contains various error handing functions for o3d.
*
*/
o3djs.provide('o3djs.error');
/**
* A Module with various error handing functions.
*
* This module is for helping to manage the client's error callback.
* Because you can not read the current callback on the client we wrap it with
* these utilities which track the last callback added so as long as you use
* o3djs.error.setErrorHandler(client, callback) instead of
* client.setErrorCallback you'll be able to get and restore the error callback
* when you need to.
* @namespace
*/
o3djs.error = o3djs.error || {};
/**
* A map of error callbacks by client.
* @private
* @type {!Array.<(function(string): void|null)>}
*/
o3djs.error.callbacks_ = [];
/**
* Sets the error handler on a client to a handler that manages the client's
* error callback.
* displays an alert on the first error.
* @param {!o3d.Client} client The client object of the plugin.
* @param {(function(string): void|null)} callback The callack to use, null to
* clear.
* @return {(function(string): void|null)} the previous error callback for this
* client.
*/
o3djs.error.setErrorHandler = function(client, callback) {
var clientId = client.clientId;
var old_callback = o3djs.error.callbacks_[clientId];
o3djs.error.callbacks_[clientId] = callback;
if (callback) {
client.setErrorCallback(callback);
} else {
client.clearErrorCallback();
}
return old_callback;
};
/**
* Sets a default error handler on the client.
* The default error handler displays an alert on the first error encountered.
* @param {!o3d.Client} client The client object of the plugin.
*/
o3djs.error.setDefaultErrorHandler = function(client) {
o3djs.error.setErrorHandler(
client,
function(msg) {
// Clear the error callback. Otherwise if the callback is happening
// during rendering it's possible the user will not be able to
// get out of an infinite loop of alerts.
o3djs.error.setErrorHandler(client, null);
alert('ERROR: ' + msg);
});
};
/**
* Creates an ErrorCollector.
* @param {!o3d.Client} client The client object of the plugin.
* @return {!o3djs.error.ErrorCollector} The created error collector.
*/
o3djs.error.createErrorCollector = function(client) {
return new o3djs.error.ErrorCollector(client);
};
/**
* An ErrorCollector takes over the client error callback and continues
* to collect errors until ErrorCollector.finish() is called.
* @constructor
* @param {!o3d.Client} client The client object of the plugin.
*/
o3djs.error.ErrorCollector = function(client) {
var that = this;
this.client_ = client;
/**
* The collected errors.
* @type {!Array.<string>}
*/
this.errors = [];
this.oldCallback_ = o3djs.error.setErrorHandler(client, function(msg) {
that.errors.push(msg);
});
};
/**
* Stops the ErrorCollector from collecting errors and restores the previous
* error callback.
*/
o3djs.error.ErrorCollector.prototype.finish = function() {
o3djs.error.setErrorHandler(this.client_, this.oldCallback_);
};