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state_set.js
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/*
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* A StateSet is a render node that sets render states of all of its
* children. You can make this a parent of a part of the render graph to set
* render states in a more global way.
*
* @param {o3d.State} opt_state The State the defines what states to set.
* @constructor
*/
o3d.StateSet = function(opt_state) {
o3d.RenderNode.call(this);
/**
* The State for this StateSet.
* @type {o3d.State}
*/
this.state = opt_state || null;
};
o3d.inherit('StateSet', 'RenderNode');
o3d.ParamObject.setUpO3DParam_(o3d.StateSet, 'state', 'ParamState');
/**
* Sets the current state to the member state.
*/
o3d.StateSet.prototype.before = function() {
if (this.state) {
this.state.push_();
}
};
/**
* Sets the current state to the member state.
*/
o3d.StateSet.prototype.after = function() {
if (this.state) {
this.state.pop_();
}
};