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object_base.js
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object_base.js
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/*
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* A ObjectBase is a base class that manages a set of components in a
* Buffer of a specific type. ObjectBases are managed by Buffers and can
* not be directly created. When a Buffer is destroyed or if a ObjectBase
* is removed from a Buffer the ObjectBase's buffer property will be set
* to null.
*/
o3d.ObjectBase = function() { };
/**
* Used by isAClassName.
* @type {string}
*/
o3d.ObjectBase.prototype.className = 'o3d.ObjectBase';
/**
* @type {o3d.ObjectBase}
*/
o3d.ObjectBase.prototype.superClass = null;
/**
* Traverses the current object's class and all its superclasses and
* determines if any of them are of the given name.
* @param {string} class_type_name The name of a class.
* @return {boolean} Whether this is counts as a className.
*/
o3d.ObjectBase.prototype.isAClassName = function(class_type_name) {
class_type_name = o3d.filterTypeName_(class_type_name);
var object = this;
while (object != undefined) {
if (object.className == class_type_name) {
return true;
}
object = object.superClass && object.superClass.prototype;
}
return false;
};