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file_request.js
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file_request.js
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/*
* Copyright 2010, Google Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* A FileRequest is used to carry out an asynchronous request for a file
* to be loaded. Its use parallels that of XMLHttpRequest; you create one, call
* open, set the onreadystatechange callback, and call send.
* Note that unlike XMLHttpRequests, FileRequests cannot be reused.
*
* For RawData loads, on success the RawData will be stored in the data field
* on the FileRequest itself. It is only valid until the FileRequest is freed by
* calling pack.removeObject(request).
*
* var request = pack.createFileRequest("RAWDATA");
* request.open("GET", url, true);
* request.onreadystatechange = function() {
* if (request.done) {
* if (request.success) {
* var rawData = request.data;
*
* ...
* } else {
* dump('Load of rawdata returned failure.');
* }
*
* pack.removeObject(request);
* }
* };
* request.send();
*/
o3d.FileRequest = function() {
this.method_ = "";
this.async_ = true;
this.request_ = new XMLHttpRequest();
var fileRequest = this;
this.request_.onreadystatechange = function() {
fileRequest.readyState = this.readyState;
fileRequest.done = fileRequest.done || this.done;
if (this.readyState == 4) {
if (this.responseText) {
fileRequest.success = true;
}
fileRequest.done = true;
}
fileRequest.data = this.responseText;
if (fileRequest.onreadystatechange)
fileRequest.onreadystatechange.apply(fileRequest, arguments);
}
};
o3d.inherit('FileRequest', 'NamedObject');
/**
* A callback to call whenever the ready state of the request changes.
* @type {Object}
*/
o3d.FileRequest.prototype.onreadystatechange = null;
/**
* The URI this request is for.
* @type {string}
*/
o3d.FileRequest.prototype.uri = '';
/**
* On completion of successful RawData file loads, this holds the loaded
* RawData.
* @type {o3d.RawData}
*/
o3d.FileRequest.prototype.data = null;
/**
* This holds the same values as in XMLHttpRequest:
* 0 = uninitialized
* 1 = opened
* 2 = sent
* 3 = receiving
* 4 = loaded (the file has been downloaded, but may or may not have been
* parsed yet)
* @type {number}
*/
o3d.FileRequest.prototype.readyState = 0;
/**
* This indicates whether any further processing will be done on this
* FileRequest.
* @type {boolean}
*/
o3d.FileRequest.prototype.done = false;
/**
* This field is only valid if done is true. It indicates whether or not the
* request succeeded. If it failed error holds an error message.
* @type {boolean}
*/
o3d.FileRequest.prototype.success = false;
/**
* The image object if we are opening an image.
* @type {Image}
* @private
*/
o3d.FileRequest.prototype.image_ = null;
/**
* An error message.
* If done is true and success is false this will be an error message
* describing what went wrong.
* @type {string}
*/
o3d.FileRequest.prototype.error = '';
/**
* Guesses from a url whether the url is an image file.
* @param {string} url The URL.
* @private
*/
o3d.FileRequest.prototype.isImageUrl_ = function(url) {
var extension = url.substring(url.length - 4);
return (extension == '.png' || extension == '.jpg');
};
/**
* Called by the image class when the image file is loaded... if we're
* loading an image.
* @private
*/
o3d.FileRequest.prototype.imageLoaded_ = function() {
if (this.image_.complete) {
this.success = true;
this.done = true;
this.readyState = 4;
this.data = new o3d.RawData();
this.data.image_ = this.image_;
}
this.onreadystatechange.apply(this, arguments);
};
/**
* Set up several of the request fields.
* @param {string} method "GET" is the only supported method at this time
* @param {string} uri the location of the file to fetch
* @param {boolean} async true is the only legal value at this time.
*/
o3d.FileRequest.prototype.open =
function(method, uri, async) {
this.uri = uri;
this.method_ = method;
this.async_ = async;
};
/**
* Send the request.
* Unlike XMLHttpRequest the onreadystatechange callback will be called no
* matter what, with success or failure.
*/
o3d.FileRequest.prototype.send = function() {
if (this.isImageUrl_(this.uri)) {
this.image_ = new Image();
var that = this;
this.image_.onload = function() {
that.imageLoaded_.call(that);
}
this.image_.src = this.uri;
} else {
this.request_.open(this.method_, this.uri, this.async_);
}
};